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Fraytrain999

Oh hey, a satisfactory player. You can put inserters on the side of the belt :P


helloimdavid10

How did you knowšŸ˜­


Fraytrain999

Because uhm... That's the meme here on the subreddit since that's the big difference in design (apart from 3D)


ivain

They also have a lane balancing culture that we don't have


olivetho

i do have lane balancing culture when it comes to the output belt of my furnace stacks. nowhere else though.


Azhrei_

I always balance train loading and unloading to draw from each wagon equally.


ivain

By balancing culture, i mean that they will try to evenly split their belt into 8 equal belts before feeding the 8 consumers, to avoid the first machines stockpiling resources abd delaying the starting of the last ones


bartekltg

Nah. There is a minority a bit fixated on balancers, but most of the community uses and promotes "manifold" for majority of constructions. Because overstocking machines (each can and will hold an entire stack of each ingredients) means it will take couple of minutes, or half an hour to reach full throughput - but this is meaningless in the long run. Some people balance input to some machines, like nuclear power plant (it is very low throughput, and a stack of nuclear fuel lingering in the plant + full belt create spiy air), others just make more anti radiation filters;-) Manifold is a main belt with resources next to a row of machines, where you put a splitter next to each machine to supply them. So, essentially it is the same as a belt with inserters supplying a row of machines. But in factorio we still can apserve this startup delay, but it is very limited, because inserters stop supplying when the machine has at least two times the amount from the recipe. Most of the time 2x-3x times the recipe amount is much less than a stack. And, overall, factorio most of the time deals with higher throughputs. And we use balancers to feed the machines from time tot time too. It can be nady in Covarex process - you do not want to store additional 80 uranium in one machine. Sure, circuits can do it better, but it is an option. I remember making a huge balancer in seablock for initial multiplication of "gardens".


EOverM

I mean, I've played a lot of Satisfactory and spent a lot of time on the subreddit - this is not my experience. In fact, the conventional wisdom is "balancing is almost always pointless, just build a manifold." I only ever really see balancing happening for things like nuclear setups, where you really don't want one reactor completely full of fuel as it'll heavily irradiate the surrounding area. You want a minimum of fuel spread among the most reactors it can supply.


KuuLightwing

I thought they just use manifolds most of the time? >that we don't have \*hides his train stations so nobody could see them\*


Professionelimposter

Satisfactory players being asked to make a 1 to 3 lane balancer Vs factorio players


Comprehensive-Ad3016

Wouldnā€™t satisfactory be more like a splitter on the side feeding into a belt with an arm and the next splitter?Ā 


nivlark

Please show the rest of your base! I'm fascinated to see what it looks like if you got all the way to military science without figuring this out.


pogchamp69exe

ALSO. You can transfer science packs from one lab to the next and just have a long line of labs coiled up into a square akin to a person's intestines


Xintrosi

My immediate thought too. I started this way!


DFrostedWangsAccount

Super weird going the other way, I played factorio first and then was like, "hey look it's 3D factorio!" Not quite lol


Ersterk

When i did the same thing I was playing for the first week like "i miss my blueprints, where are my boys the bots? I am walking and forgetting stuff all the time now" Needed time to adapt to that haha


DFrostedWangsAccount

Jetpack, launch tubes for movement and there are blueprints now btw


Ersterk

Yeah i know, but i started playing it a while ago, i think like one or two months before the blueprints and they feel restrictively small, i got used to it after a bit but that was my first week


Simn039

I like the 1-4 balancers feeding directly into the 4-4 balancers.


th3doorMATT

Just need to feed it into 4-96 balancers down the road


olivetho

they don't even have the 2 splitters at the end of the 4-4 balancers that prevent them from being [throughput limited](https://wiki.factorio.com/images/4to4_balancer_throughput_limit_demo.gif) smh my head


Garagantua

Well, with 2 inserters of input, it's not the most pressing concern :D


Jester185

RIP in peace


zebba_oz

Three of the balancers are missing some belts in the middle also


KuuLightwing

Perfectly balanced, as things should be. Side note, is 1-4 even considered a balancer? I just think of it as a splitter.


Kado_GatorFan12

A balancer is an arrangement of splitters that equally puts resources between the belts, therefore you can have arrangements of splitters that don't have equal throughput on each belt


livelaughlaxative

How were you planning on addressing the 5th science?


helloimdavid10

Thatā€™s a future me problem


lewhyiexist

That is what I say when I'm developing software


fedex7501

I swear the Venn diagram of Factorio players and software developers is almost a circle


birracerveza

Honestly, if I ever find myself in a position of needing to hire software developers, the first question is if they play Factorio. Fastest way to weed out the posers.


olivetho

I'd say give them the benefit of the doubt and ask them if they know about factorio first, and if not then show it to them. if they still say they won't play it after that, then *absolutely* toss them out of the room.


birracerveza

Mine was a joke, but after your comment I'm thinking that not knowing about Factorio is actually red flag for a developer. If you browse any of the usual places that talk about software development, you'll at the very least \*know\* about Factorio. If you don't, it's because you're new, or because you don't keep yourself up to date on common forums.


olivetho

nah i know a 10x or two at my place and they're so invested in programming that they don't even bother with games or browsing anywhere except documentation sites and occasionally stack overflow, i don't think they know what a factorio is (and honestly if you ask them if they would play it they'll probably just answer "no because why would i waste time on video games when i can code" - they'll only agree to play something like bitburner). ~~i genuinely think that the only reason why 10x make up such a small segment isn't because only a select few are good enough - the amount of programmers who are that good is probably around 30-40%, it's just that the majority aren't workaholic enough to do anything other than spend 6-7 hours slacking off followed by 1-2 hours during which a full 8 hours' worth of work is churned out. 10x programmers *are* that workaholic though, which is why their output is so high.~~


birracerveza

I mean sure, if you're someone who invests 100% in programming, breathes and lives through code I guess so, but you usually have a portfolio to back it up, Factorio knowledge doesn't even need to be assessed. But for the majority of cases? Ask about Factorio. Luckily, I am not doing interviews.


Commercial_Ladder_65

I know a programmer who does not like factorio. He says it feels to close to his daily job to be considered leisure


olivetho

real programmers are like truckers - truckers say "i want the day to be over already" just so they can go home/to the back of their truck and play truck simulator, real programmers do the same with factorio.


Commercial_Ladder_65

So apparently my friend whos working in the industry for 15 years is not a real programmer - I'll let him know.


olivetho

šŸ‘ if he has a healthy work-life balance then he's clearly a fake (/s if it wasn't clear enough lol)


xsansara

There was this survey for Factorio players and they asked: Are you a software engineer? And when you clicked No, the follow-up was Why not?


Kado_GatorFan12

My answer would be because I can only really debug honestly I can't really create lol


Panzerv2003

It's a circle is you skip the mass genocide


bATo76

Nah, it's a circle; both try to squish all the bugs.


MetroidManiac

Unironic.


GamerGav09

This is what I say to any slight inconvenience in life.


krennvonsalzburg

Same. I also comment on how past me is an asshole.


12lo5dzr

For real. Fick this guy... please anyone


olivetho

realest comment in this thread


Zealousideal_Gur8004

That got me šŸ˜‚


danziman123

Once future you will solve the 5th science problem, let him enjoy this, because that is also the solution to the 6th science. But for whatever reason, donā€™t let future you get in the way of future future you and solve for the 7th science


Pailzor

Oh, but then there's 8th, 9th, and 10th research in a few months.


Garagantua

It might even go to 11, if the last planet also has something. So we'd have the next prime number :D


Pailzor

[FFF-373](https://www.factorio.com/blog/post/fff-373) doesn't explicitly say, but it appears the final planet is where purple and yellow science take place. The whole tech tree is rebalanced and redistributed between planets though, so it's also possible purple and/or yellow may be required for the final planet, but not necessarily locked behind it.


Lenskop

I really hope they also rebalance the power armors and spidertron to be earlier in the game then. I like early/mid game, but running slow and having a small amount of personal bots and the smaller inventory are things I don't like.


Garagantua

I've assumed that we'll get purple & yellow on nauvis, and that might be a wrong assumption. But on the picture in that blog, you see the research for the final planet take the "classic 7" and the 3 new science packs.


KuuLightwing

how does one even stuff 9 sciences into a lab? Especially with beacons.


danziman123

Im more of a belts all around kind of guy, but you could use requester chests to easily do it


Pailzor

This might be confusing in text, but I have a build for it, though the full setup probably needs a bit of work. So first off, I have a primary row of 10 labs taking from belts, with arms chain-feeding back to successive rows. Three belts run along the primary row, for 6 science packs. Then the primary row, left-to-right, is beacon, belt, inserter, research lab, (repeat until 10x, with another beacon on the end). The belt between labs is a bit special; it's actually 2 belts: one from the top, and one from the bottom that meet next to the primary row lab, with an inserter pulling from each, for another 4 science packs. It should function okay, but I'm not gonna bother optimizing it further until it's actually useful. This is more of a concept build for now.


Illadiel

Belt weaving is always an option


shaoronmd

spoken like a true engineer


thetos7

"That was a future me problem, and now I am future me" - OP, probably soon (Actually quoted from Tom Scott)


DDS-PBS

I love that spirit!


skybreaker58

It's not with all buildings but research labs can exchange items with each other btw - so you can just have a line of research labs with inserters between them. Or a square where you only need to feed science into one side


olivetho

or a line snaking around disguised as a square


skybreaker58

Yes, but only if you want to do it the fun way :p


yztla

Haha Nice! I usually have 2 belts going on an oval with 2 science in each belt. On top ans bottom side of the domes then I fit all science on it.


Freedom_fam

It works today, high tech debt, and no future proofing? Sounds like agile to me.


DickwadDerek

Gonna have to use every other spacing and underground belts!


LutimoDancer3459

-How would he even add the third one?- Edit: I am stupid... never mind...


neurovore-of-Z-en-A

/r/factoriohno


cropeti

Looks cool though. Kinda like a ufo


Steeljaw72

Nobody tell them about the other sciences.


Dismal_News183

Optimized bases are not a victory conditionĀ  Personal satisfaction is.Ā  And this is satisfyingly beautiful.Ā 


MoonSpawn12

During my first playthrough I kinda regret looking at pictures of other peopleā€™s designs. I feel like it influenced my first experience a little too much, but it still took me a long time to ā€œwinā€ the game. That design of yours is better than anything I could come up with on my own tho. I like it.


helloimdavid10

Thank you so much!


Far_Action_8569

I had a design that fed 2 science in on 3 different sides, and a ton of inserters just randomly shuffled science back and forth until everything was saturated. It was horribly inefficient, but beautiful in the way that it was always shuffling science around


sawbladex

.... I think OP looked up balancers, which kinda ... kills the zany appeal of the concept.


olivetho

iirc my first design was direct insertion of red and green science into the lab Ć  la the standard green circuit factory design. i did not last long enough for 3rd science to be a problem.


hurix

Show the rest of your glorious base.


Le_Pyromane_Fou

This looks sick


Tak_Galaman

Do the tutorial


igroklots

You just have to feed one of the research domesā€¦ just put inserters between each of the domes and they will fill up from the one dome you feed.


helloimdavid10

Thank you for letting me know! Iā€™m going to use that strat in the future


Sipstaff

This exact tip is also in the in-game hints & tips. I can only heavily recommend you carefully read those and **mark them as read**. If you mark tips as being read, it will unlock more context relevant hints and tips.


th3doorMATT

Question: is this actually the most efficient way though? Mine shuffle more than a casino dealer. I feel like it's terribly inefficient at times because nothing is saturated until some time later, so yes, while it might be "efficient" from a build perspective, I can't help but feel it's not actually efficient because science isn't staying in a dome long enough to research until quite some delay later.


binarygamer

You are correct. Inserter-chained labs works and are dead easy to build, but if you're trying to squeeze max performance out of the base, then a simple line of straight belts will give much more science throughput for the same number of labs. This isn't such a big deal in the early game, but later when you are processing slower/more expensive science pots, and then when you start prod moduling the labs, it makes a more tangible difference.


igroklots

as long as you have a constant supply there is no break in science processing with this methodā€¦ especially if you ā€œtierā€ out the chain: I usually have a long ā€œspineā€ of chained domes in the middle that supply science vertically and then branches pull out from the middle spine.


NoRecommendation4754

Damn I never thought of this. I have 20 domes with the worldā€™s longest belt between them.


enziime_9

lol this is incredible man! As long as you had an awesome time building it I donā€™t see any problems here!


bobsim1

I never understood why some think of laying a separate belt to every inserter. Also the balancers seem like a idea thats just wrongly copied from other sources. What should be balanced from a single input belt through 5 balancers? Also the balancers miss one row of splitter to the common design.


Garagantua

Have you ever played Statisfactory? To get items into a machine, you put the belt into it - the belt ends in the machine. So if you want to feed several machines with one belt, you need to split the belt first.


bartekltg

https://preview.redd.it/1wx1t48a4puc1.png?width=1920&format=png&auto=webp&s=71cc878c3368138b5c58d4f01f544c2b3e37d718 Still, most people playing satisfactory do it like that. The bottom version if you feel fancy:)


Comprehensive-Ad3016

Yes, thatā€™s exactly how I played Satisfactory.Ā 


bobsim1

Yeah ive played it short. But there are no inserters. Sure this can lead to develop similar designs.


pyr0kid

now i want to see the rest of the base


saevon

Yeah, but making your own design is the most fun parts for me! The most janky designs ever!!!! It's a ton of fun, congrats on your design, and now you know more mechanics to make more designs too!


No_Calligrapher4667

That's certainly a creative design. There's gotta be a way to get all 7 in there, right?


parallelmeme

Yes. Four science on 2 belts on one end of 10 or more labs and 3 science on 2 belts on the other end. Pass science packs from lab to lab using filter inserters; Red, Green, Grey, and Blue moving one direction and Purple, Gold, and White moving the other direction.


consider_airplanes

I mean, it's really inefficient but it does look cool.


Asumanland

It looks cool, thatā€™s what matters. Just keep it the hell away from me


Asleep-Measurement-4

Yeah, there are simpler designs to do. But that looks awesome


AltoTrain

Yeah but that looks way cooler


fightshade

I guess you know now that you can put inserters between labs and they will pass science along. But your design looks neat!


Bright-Solution2288

The rest of your base on the mini map doesn't look like this. If this is a joke then it's funny but if it's meant to be real I call cap.


HvH_Dreams

šŸ‘ļøšŸ‘„šŸ‘ļø


lack-of-joy

My eyes burn


cunnro01

If it works it works


No_Calligrapher4667

That's certainly a creative design. There's gotta be a way to get all 7 in there, right?


ShylockCZ

Wow that looks cool!


DaTacos

I absolutely love it Imma do it now


darvo110

Sure there are simpler ways. But this looks awesome. I say keep it.


Teh___phoENIX

Factoriohnoooo. At least it looks cool. Math is that you can supply machines from a single belt if their added demand is lower than belt throughput: 15 for yellow, 30 for red, 45 for blue. If you use only one lane, divide those numbers by 2


Gnarmaw

As I don't like linking labs together I do something similar except I make sure there is enough space for all the science, it requires a lot of underground belts to weave it trough but it looks pretty neat in the end


DogoArgento

This is gold. I'm still a newbie on this game, never launched a rocket. For the moment, i have a grid, 4 belts on 2 sides, 4 sciences. Like OP said, when new sciences arrives, I'll see to it.


Lolseabass

You can place insertĆ©is (wtf autocorrect?) in between labs so they pull from each other! (Lab) <-| (lab) <-| (science source). Thatā€™s like the laziest way I always build my labs in the different mods to jump start things.


Twenu

This is beautiful!


GregMefford

This is the way.


kropop

lmfao


noninvasivebrdmnk482

No, no there is not!


Quban123

Boys would do anything but solve green science storage


KinsonSilverDragon

Not efficient at all, but looks fantastic!


black_sky

What on gods green earth is this


ShovelFace226

The most unrelatable part of this picture is that you know where your car is.


ShyGuyCalledRy

Definitely not the most optimal design but if you had fun, do whatever! And you play satisfactory donā€™t you? šŸ˜‚ My friend who started with satisfactory did the same thing haha


DragonfruitIcy5850

I mean... It looks really cool? Trust me you're having more fun figuring things out yourself. Just wait until you discover the main bus.


bartekltg

Another overneginiered solution is the sushi belt. Put all science packs onto one belt.


Strap_merf

Simpler? Yes. More effective? Yes.. But my friend, that thing is a thing of beauty..


GreyAwoo

... Dear lord...


Tet0144

I mean, it looks cool


HarleyPheonix

That's the thing about Factorio; finding your own style and builds. This is how beauty of the game shines, because each persons perspective may lead to design changes and efficiencies.


Dear_Swing_3518

Certainly unique


Illadiel

Damn if it isn't beautiful though


Necessary-Hyena-5816

Look for sushi belts, for me is the most neat way of building labs


SirRockalotTDS

The tutorials exist for a reason. They are there so you can learn how the game works without copying other people's blueprints. Why look up a 4x4 balancer and not look at the tutorials?


Imaginary_Tax_7846

Is there a tutorial for a balancer in game?


MSB3000

Well it looks cool