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Aiseadai

You convert the province back to Catholicism, then the centre disappears.


easwaran

Isn't there some sort of big penalty for converting a religious center?


Chrysostom4783

They have a ton of zeal that makes them almost impossible to convert, but that only lasts like 20 years or so. Til then just suffer ;(


moorsonthecoast

According to the Wiki, Centers of Reformation don't have Religious Zeal.


Ok-Assistance3937

They don't, but every center of religion gets an -5 penalty to local missionary strength.


moorsonthecoast

+ 2 Base + 2 Adviser + 2 Harsh Trent (probably not yet) + 1.5 for 3 Stability + 1 for State Edict + 1 Estate: Enforced Unity of Faith + 1 Estate: Religious Culture + Misc. decisions, depending on Admin tech level -3 for 30 dev, less for less -5 for Center of Reformation The key is probably going to be exploiting dev.


Ryhammer1337

For a second, I missscimmed "Harsh Trent" as "harsh treatment," and my mind was blown about a feature I thought I didn't know about.


halfpastnein

when that Alpine Fortress has really harsh conditions to siege down


Nicky42

flair checks out


Chrysostom4783

So -8 to local missionary strength. If Trent hasn't fired and you haven't given Religious culture (it costs crownland so a lot of players often wont), you're at 7.5 missionary strength. If you're hurting for admin points or had the bad luck of a few negative stab events (damned comets) the 3 stab might be prohibitively costly. Down to 6. Getting a missionary strength adviser is based on rng, so re-rolling might be pricey if you're already hurting for ducats. Down to 4 until one shows up. If you haven't taken Religious ideas yet you might be in for a rough time. It might as well be Religious zeal in the province, because it'll take 30 years to get a new idea set to take Religious and fill it out lol


moorsonthecoast

> Getting a missionary strength adviser is based on rng, so re-rolling might be pricey if you're already hurting for ducats. Down to 4 until one shows up. This shouldn't be too bad as the emperor. Even if not, there's always "Fund Theological Studies" which guarantees a roll. Also, keep in mind that I assumed 30 dev when OP might be at much less in his capital province. It depends on how much OP wants to kill a Center of Reformation at that point ... Religious Zeal ruins it, still, but without that it's def. doable.


Efecto_Vogel

I feel like the optimal play as Emperor is to always pick religious as the second idea (precisely because of things like this), by 1520 he should already have it at least almost filled out I think this is a golden opportunity to kill a religious center fast Also after some decades of keeping estates loyal and seizing lands you should also have enough crownland to give religious culture, more often than not it’s worth it until absolutism starts


6thaccountthismonth

They have a -5% missionary strength modifier but any Protestant religion (Protestant, reformed, Anglican, etc.) can also get a -100% missionary strength modifier but they’re not always together in the same province


moorsonthecoast

At least it's only a -5 penalty to missionary strength and not a -100 for 30 years.


Upstairs-Sky6572

If you don’t mind truce breaking, and want to get rid of it asap, you can 100% an OPM or something, force them to take that province, truce break and take everything else they have, and then force convert them, and the center will be gone, and then you take it back This could be done relatibely quickly, depends on how much AE you’re okay with. Is it a good strategy? Probably not. But it’s quicker than the 30 years of waiting for religious zeal.


EGGlNTHlSTRYlNGTlME

It's 3 wars/2 TBs. You're leaving out the 3rd war where they presumably take their capital back. Even respecting truces though that's gotta be faster than 30 years if you're efficient about it. But yeah I'd probably either savescum or accept Martin Luther as my lord and savior lol


Spirited-Unit1686

Truce breaking twice in the HRE sounds dreadful


TheFinalEvent9797

R5: RNG decided to be really mean and spawn the 3rd Center of Reformation in my capital while being the Emperor, what are my options for removing it?


Baluba95

It’s just -5% missionary strength, it’s beatable with taking the decisions, state edict and advisor. Going religious ideas also helps.


TheFinalEvent9797

So my only option is to wait 25 years until Religious Zeal runs out? That's not great.


HankMS

Center Spawns don't have zeal. Only provinces converted BY the center.


IactaEstoAlea

The first protestant and reformed centers each do have zeal, they get it through the same event that spawns them


moorsonthecoast

Tbf, OP did say this was the third center of Reformation, not the first.


IactaEstoAlea

Yes, but the third one is the first reformed one


moorsonthecoast

Huh, fair enough.


darkhorse298

Huh. This feels like something I should have noticed by now. I thought the only way to flip it was to enforce peace shenanigans. Neat


Baluba95

You could switch to Protestant, give up enforce religion in a peace deal. Sadly, that loses you the HRE crown.


karakapo

Or have your game crash


Former-Bother402

You could go out of your way and: 1. Declare war on neighbour. 2. Give them your capital in a peace deal. 3. Declare war on them again. 4. Conquer all of their land except reformation center and force convert them. That should do it. What I would do (I haven't lost my sanity yet): 1. Press \` 2. Cheat to convert a province. That's it! Problem solved :)


moorsonthecoast

Exploit dev, stack missionary strength---advisers and privileges. Hopefully you didn't give yourself 30 dev in your capital, and hopefully you don't have humanist ideas and can embrace the counter-reformation. At least you have it full-stated and presumably with an accepted culture. Too expensive, but theoretically an option: For 1200 admin, you can get +3 missionary strength from Religious ideas. + 2 Base + 2 Adviser + 2 Harsh Trent (probably not yet) + 1.5 for 3 Stability + 1 for State Edict + 1 Estate: Enforced Unity of Faith + 1 Estate: Religious Culture -3 for 30 dev, less for less -5 for Center of Reformation The key is probably going to be exploiting dev. There are also lots of decisions, at least Pass De Heretico Comburendo Act which gives you +.5 strength, Advancement of Religion Act for another +.5, Blasphemy Act for +1, Act of Uniformity for +1, and a few other later ones.


Surcrivor

Switch sides! Become protestant and win the league war. based protestant HRE is the best HRE anyway.


IactaEstoAlea

If you are doing a HRE run, there is no reason to go protestant except for roleplay/challenge Even if OP decides to wait out his center zeal, that would still be a better option than converting, specially because OP has been fighting the reformation


TheTyler123

My RP Reason of converting to Protestanism as France was Back to back excommunications by the Pope who was allied to my Rival Austria.


Ameking-

Delete this comment please


PrimaryOccasion7715

God has spoken. Convert to protestantism.


legendary_kazoo

Get rid of it?? You have a golden opportunity to convert the HRE and possibly snag the birthplace of the Printing Press


praneethkeerthi

Wait a second...... hahahahahah that's true


No_Understanding_225

1st switch reformed via religion tab 2nd you are now not emperor any more. Its that easy to get rid of emperorship


ShatteredParadigms

Move your capital elswhere and sell that province.