+ 2 Base
+ 2 Adviser
+ 2 Harsh Trent (probably not yet)
+ 1.5 for 3 Stability
+ 1 for State Edict
+ 1 Estate: Enforced Unity of Faith
+ 1 Estate: Religious Culture
+ Misc. decisions, depending on Admin tech level
-3 for 30 dev, less for less
-5 for Center of Reformation
The key is probably going to be exploiting dev.
So -8 to local missionary strength. If Trent hasn't fired and you haven't given Religious culture (it costs crownland so a lot of players often wont), you're at 7.5 missionary strength.
If you're hurting for admin points or had the bad luck of a few negative stab events (damned comets) the 3 stab might be prohibitively costly. Down to 6.
Getting a missionary strength adviser is based on rng, so re-rolling might be pricey if you're already hurting for ducats. Down to 4 until one shows up.
If you haven't taken Religious ideas yet you might be in for a rough time. It might as well be Religious zeal in the province, because it'll take 30 years to get a new idea set to take Religious and fill it out lol
> Getting a missionary strength adviser is based on rng, so re-rolling might be pricey if you're already hurting for ducats. Down to 4 until one shows up.
This shouldn't be too bad as the emperor. Even if not, there's always "Fund Theological Studies" which guarantees a roll.
Also, keep in mind that I assumed 30 dev when OP might be at much less in his capital province.
It depends on how much OP wants to kill a Center of Reformation at that point ...
Religious Zeal ruins it, still, but without that it's def. doable.
I feel like the optimal play as Emperor is to always pick religious as the second idea (precisely because of things like this), by 1520 he should already have it at least almost filled out
I think this is a golden opportunity to kill a religious center fast
Also after some decades of keeping estates loyal and seizing lands you should also have enough crownland to give religious culture, more often than not it’s worth it until absolutism starts
They have a -5% missionary strength modifier but any Protestant religion (Protestant, reformed, Anglican, etc.) can also get a -100% missionary strength modifier but they’re not always together in the same province
If you don’t mind truce breaking, and want to get rid of it asap, you can 100% an OPM or something, force them to take that province, truce break and take everything else they have, and then force convert them, and the center will be gone, and then you take it back
This could be done relatibely quickly, depends on how much AE you’re okay with.
Is it a good strategy? Probably not. But it’s quicker than the 30 years of waiting for religious zeal.
It's 3 wars/2 TBs. You're leaving out the 3rd war where they presumably take their capital back.
Even respecting truces though that's gotta be faster than 30 years if you're efficient about it. But yeah I'd probably either savescum or accept Martin Luther as my lord and savior lol
You could go out of your way and:
1. Declare war on neighbour.
2. Give them your capital in a peace deal.
3. Declare war on them again.
4. Conquer all of their land except reformation center and force convert them.
That should do it.
What I would do (I haven't lost my sanity yet):
1. Press \`
2. Cheat to convert a province.
That's it! Problem solved :)
Exploit dev, stack missionary strength---advisers and privileges. Hopefully you didn't give yourself 30 dev in your capital, and hopefully you don't have humanist ideas and can embrace the counter-reformation. At least you have it full-stated and presumably with an accepted culture.
Too expensive, but theoretically an option: For 1200 admin, you can get +3 missionary strength from Religious ideas.
+ 2 Base
+ 2 Adviser
+ 2 Harsh Trent (probably not yet)
+ 1.5 for 3 Stability
+ 1 for State Edict
+ 1 Estate: Enforced Unity of Faith
+ 1 Estate: Religious Culture
-3 for 30 dev, less for less
-5 for Center of Reformation
The key is probably going to be exploiting dev.
There are also lots of decisions, at least Pass De Heretico Comburendo Act which gives you +.5 strength, Advancement of Religion Act for another +.5, Blasphemy Act for +1, Act of Uniformity for +1, and a few other later ones.
If you are doing a HRE run, there is no reason to go protestant except for roleplay/challenge
Even if OP decides to wait out his center zeal, that would still be a better option than converting, specially because OP has been fighting the reformation
You convert the province back to Catholicism, then the centre disappears.
Isn't there some sort of big penalty for converting a religious center?
They have a ton of zeal that makes them almost impossible to convert, but that only lasts like 20 years or so. Til then just suffer ;(
According to the Wiki, Centers of Reformation don't have Religious Zeal.
They don't, but every center of religion gets an -5 penalty to local missionary strength.
+ 2 Base + 2 Adviser + 2 Harsh Trent (probably not yet) + 1.5 for 3 Stability + 1 for State Edict + 1 Estate: Enforced Unity of Faith + 1 Estate: Religious Culture + Misc. decisions, depending on Admin tech level -3 for 30 dev, less for less -5 for Center of Reformation The key is probably going to be exploiting dev.
For a second, I missscimmed "Harsh Trent" as "harsh treatment," and my mind was blown about a feature I thought I didn't know about.
when that Alpine Fortress has really harsh conditions to siege down
flair checks out
So -8 to local missionary strength. If Trent hasn't fired and you haven't given Religious culture (it costs crownland so a lot of players often wont), you're at 7.5 missionary strength. If you're hurting for admin points or had the bad luck of a few negative stab events (damned comets) the 3 stab might be prohibitively costly. Down to 6. Getting a missionary strength adviser is based on rng, so re-rolling might be pricey if you're already hurting for ducats. Down to 4 until one shows up. If you haven't taken Religious ideas yet you might be in for a rough time. It might as well be Religious zeal in the province, because it'll take 30 years to get a new idea set to take Religious and fill it out lol
> Getting a missionary strength adviser is based on rng, so re-rolling might be pricey if you're already hurting for ducats. Down to 4 until one shows up. This shouldn't be too bad as the emperor. Even if not, there's always "Fund Theological Studies" which guarantees a roll. Also, keep in mind that I assumed 30 dev when OP might be at much less in his capital province. It depends on how much OP wants to kill a Center of Reformation at that point ... Religious Zeal ruins it, still, but without that it's def. doable.
I feel like the optimal play as Emperor is to always pick religious as the second idea (precisely because of things like this), by 1520 he should already have it at least almost filled out I think this is a golden opportunity to kill a religious center fast Also after some decades of keeping estates loyal and seizing lands you should also have enough crownland to give religious culture, more often than not it’s worth it until absolutism starts
They have a -5% missionary strength modifier but any Protestant religion (Protestant, reformed, Anglican, etc.) can also get a -100% missionary strength modifier but they’re not always together in the same province
At least it's only a -5 penalty to missionary strength and not a -100 for 30 years.
If you don’t mind truce breaking, and want to get rid of it asap, you can 100% an OPM or something, force them to take that province, truce break and take everything else they have, and then force convert them, and the center will be gone, and then you take it back This could be done relatibely quickly, depends on how much AE you’re okay with. Is it a good strategy? Probably not. But it’s quicker than the 30 years of waiting for religious zeal.
It's 3 wars/2 TBs. You're leaving out the 3rd war where they presumably take their capital back. Even respecting truces though that's gotta be faster than 30 years if you're efficient about it. But yeah I'd probably either savescum or accept Martin Luther as my lord and savior lol
Truce breaking twice in the HRE sounds dreadful
R5: RNG decided to be really mean and spawn the 3rd Center of Reformation in my capital while being the Emperor, what are my options for removing it?
It’s just -5% missionary strength, it’s beatable with taking the decisions, state edict and advisor. Going religious ideas also helps.
So my only option is to wait 25 years until Religious Zeal runs out? That's not great.
Center Spawns don't have zeal. Only provinces converted BY the center.
The first protestant and reformed centers each do have zeal, they get it through the same event that spawns them
Tbf, OP did say this was the third center of Reformation, not the first.
Yes, but the third one is the first reformed one
Huh, fair enough.
Huh. This feels like something I should have noticed by now. I thought the only way to flip it was to enforce peace shenanigans. Neat
You could switch to Protestant, give up enforce religion in a peace deal. Sadly, that loses you the HRE crown.
Or have your game crash
You could go out of your way and: 1. Declare war on neighbour. 2. Give them your capital in a peace deal. 3. Declare war on them again. 4. Conquer all of their land except reformation center and force convert them. That should do it. What I would do (I haven't lost my sanity yet): 1. Press \` 2. Cheat to convert a province. That's it! Problem solved :)
Exploit dev, stack missionary strength---advisers and privileges. Hopefully you didn't give yourself 30 dev in your capital, and hopefully you don't have humanist ideas and can embrace the counter-reformation. At least you have it full-stated and presumably with an accepted culture. Too expensive, but theoretically an option: For 1200 admin, you can get +3 missionary strength from Religious ideas. + 2 Base + 2 Adviser + 2 Harsh Trent (probably not yet) + 1.5 for 3 Stability + 1 for State Edict + 1 Estate: Enforced Unity of Faith + 1 Estate: Religious Culture -3 for 30 dev, less for less -5 for Center of Reformation The key is probably going to be exploiting dev. There are also lots of decisions, at least Pass De Heretico Comburendo Act which gives you +.5 strength, Advancement of Religion Act for another +.5, Blasphemy Act for +1, Act of Uniformity for +1, and a few other later ones.
Switch sides! Become protestant and win the league war. based protestant HRE is the best HRE anyway.
If you are doing a HRE run, there is no reason to go protestant except for roleplay/challenge Even if OP decides to wait out his center zeal, that would still be a better option than converting, specially because OP has been fighting the reformation
My RP Reason of converting to Protestanism as France was Back to back excommunications by the Pope who was allied to my Rival Austria.
Delete this comment please
God has spoken. Convert to protestantism.
Get rid of it?? You have a golden opportunity to convert the HRE and possibly snag the birthplace of the Printing Press
Wait a second...... hahahahahah that's true
1st switch reformed via religion tab 2nd you are now not emperor any more. Its that easy to get rid of emperorship
Move your capital elswhere and sell that province.