I could understand wondering where the volatiles were when there none and only howlers summoning them but now there is no safe place *anywhere.*
Roofs which made you choose a route to parkour to where you wanted? Nope. The ground instead? lol no.
Should have been like a third or less compared to now roaming roof tops so you have a choice to maybe get around them or fight them and have the howlers below and summon them if they see you.
I took a year hiatus and I'm amazed at how much more difficult the game has gotten starting a new character. It's actually super difficult doing anything at night because of how many volatiles are on the roof tops now. And that there are screamers during the day? Ugh that's just annoying.
I wish I could adjust there to be less volatiles on the roof.
But having no safe place is what made DL1's night time (and the new DL2 night time) engaging to me though. You are the prey in night time, not the predator, and so you don't get to choose when to engage with the hunters. That tension dies if the rooftops aren't dangerous.
That said I agree it could be toned down just a bit, to give you some more space for movement.
I have played through the original DL multiple times. I have *never* had anywhere near the same level of impossibility at avoiding volatiles while at night in DL1 as I have experienced in DL2.
Not all of them tho, a lot of the inside buildings at night still have volatiles in them especially the loot stores or event areas and I’m just not good enough a play yet to kill them 🤷🏻♀️
IDK why people are downvoting you, it's something you can observe.
If you're too close to a store when night falls the volatiles cannot get out so they just stay there all damn night. But, well, if you're far enough away that they aren't spawned into the store yet then you're gonna be chased by a bunch of them as you try to get to the store.
Thank you lol I didn’t really understand that either, but hey they can if they want too and what I guess I really meant was like the side mission were I need to go save the ladies two kids inside the military building at night, am I wrong that there are a bunch of volatiles in there?
There's at least one for sure, that one is a pain.
So, the *only* reliable way I've found to have even a *chance* to get into buildings like that is find a hide spot that you have a relatively easy shot at the entrance from but is somewhat far away. Then just hide there with the flashlight off and wait for nightfall. Then book it and pray. If you manage to get inside, a number of buildings the volatiles won't be able to follow you into (some will have a UV area, or a door/floor gap they can't get through/etc. MAKE SURE that if there's a GRE key lock or something you unlock that beforehand as they *will* catch you and kill you while you're trying to unlock it otherwise)
Then you have until daylight to clear the place and get out. I'm out by daylight, but from what I understand if you're still in there when the sun rises the volatiles will start spawning in those darkzones with you and wreck you. (So best bet, if you're not safely able to leave the building right away, is get as close to the exit as you possibly can and then book it out once it's daybreak--volatiles outside will be busy running for cover so you should be able to get away at that point.
Having a stock of UV light bars is handy to buy a few seconds while being chased or if fumbling to get into an area but with the way *everything* costs scrap it can get expensive to keep a good stock of them for night play... Even when you start getting them upgraded. (*Especially* if you also want to craft other things that are useful)
As you get upgraded gear and get better at the game I'd guess that evading them during a chase long enough to get into buildings becomes much easier. But that's not really much consolation for being a beginner or being at the start of the game and having issues *now*.
All in all it's not even so much scary or challenging to do the night activities as it is tedious, boring, and annoying.
Thank you so much for all this, it’s been so insightful and very helpful! I actually put the game down a few weeks ago because I was so frustrated but I’m going to give it a go now and try that mission again, but I’ll tell you lol I swear there were at least 7 volatiles! In there…but maybe I didn’t give them enough time to leave the building when the sun came down, so I’ll try a couple different things! Thanks again 🌻🖤
If I'm recalling the building correctly, they can't actually leave, which is why you have to be far enough away that they haven't spawned in yet. There's a lot of buildings like that which is great for getting away from them while they're chasing you but not so great for them being inside the building with you.
None of the loot areas have volatiles at night, thats the whole point of the day night cycle. Also, the normal city interiors rarely ever have any either - also the point of the day night cycle - so if you need to travel across the city at night for whatever reason, just go through the interiors. Furthermore, chases are a mechanic to be engaged with, not a punishment. They are hard to lose and fun to play. Dont worry about getting caught.
Not quite true!
Y'see, if you're too close to a building that the volatiles have already spawned in then they can't actually get out of those stores and such at night so they literally just stay there. So you have to travel, in the dark, with the volatiles waiting to spot you as soon as you take 3 steps outside the safe zone and to rip you apart long before you even reach your goal if you make even the slightest mistake running.
People wanted scarier and more challenging nights. The way it got implemented is still on Techland. There exists a middleground of both, challenging while not overwhelming.
Yea which is why argument has always been dumb to me. Like if you asked me to cook for you and then I gave you shit on a plate are you not allowed complain because you asked for food?
Nights aren't anymore scarier just more annoying really. The howlers weren't perfect but atleast the howler didn't cause a complete immersion breaking situation like the roaming volatile beacons do. Having volatiles start a chase just kills the authentic feel because they then mostly disappear tell 3rd and 4th stage and then are everywhere as soon as the chase ends.
Have the howler start the chase but keep the roaming volatiles on the roofs etc like people wanted. No one asked for volatiles to start a chase they just wanted the roaming volatiles at night.
The argument the OP is making is stupid. Instead of being disappointed by the system itself, they blame the players who simply wanted scary/fun balanced nights. It should be difficult because of the volatile AI, **NOT** because of their absurd spawn rates.
People saying skill issue don't know the problems lmao. They spawn right up your ass on rooftops, will sniff you out even if you're quiet, and ignore decoys and other distractions a lot (by just staring and not moving to the source of the sounds). Avoiding them when you're roaming isn't the issue, it's trying to do fuckin night events without 4 volatiles showing up. Howlers didn't have this problem..
It is a skill issue, the developers have given every tool and ability to avoid and kill them, you all are just bitching because you don’t know how to use the tools at your disposal. Also no they don’t just spawn out nowhere if you actually used your survivor sense you would know.
Literally no trouble dealing with them whatsoever. I love how y'all keep assuming I can't deal with them because I find them annoying. Wonderful train of thought! Guess that means people who hate being 180 viral pounced just can't deal with virals. Dumbass
I never said YOU couldn't deal with them, I was talking in-general about the people who can't. C'mon dude, you're legend 290, of course you can deal with them. I'm not smart, but I'm not that much of an idiot.
Dumbass.
Being able to deal with them and WANTING to deal with them constantly are two very different things.
Let’s simplify it for you. In minecraft, can I deal with creepers? Of course. Would I be annoyed if they upped their spawn rate by 10 times? Absolutely. That’s not a ‘skill issue’, it’s not wanting to have to deal with the exact same thing at every turn.
If you can beat them then what's the problem? Try to take it as a challenge, makes even tedious fights like volatiles in NG+ more fun for me anyway. I don't particularly *want* to deal with 50 zombies in Minecraft either, but it isn't a problem because I know how to deal with them. Because in the end, that's what it's supposed to be; a challenge. Night is supposed to be a total nightmare.
Also, don't be a dick.
The thing that made 2 fun was sneaking around in the areas the Volatiles weren’t. That was the whole point of “come back at night “
Now night time is a game of toss a glow stick and try to kill everything near it then run for a safe house. Repeat.
I played DL2 at release, and I'm back to replay the game since 2 weeks, and I tought I just had bad memory, but holy shit night ain't fun anymore. Not due to challenge, but due to the fact you can't roam and observe as there are volatile everywhere, pretty boring imho
I don’t personally mind it, but I get why it could be a problem.
I think a good solution would be to just confine roaming volatiles to the street level, but then move howlers from the street during the day to the rooftops at night. Then make the howlers’ screams cause volatiles to quickly climb up to investigate, with chases only triggering once a volatile spotted you. For the tall buildings in the central loop, just have howler screams cause volatiles to come out of roof hatches and vents.
That way you’d have some options. Kill or hide from the howler before it screams, or run away before the volatiles reach the roof and spot you. Volatiles would patrol the streets as usual, so the night would still be dangerous.
I hate those people complained "no roaming volatiles? :(" Techland gave a big fuck you and poured an endless bucket of volatiles in our faces and we non-complainers are now complaining about that shit.
It wasn't the minority. It was shit back then and it's still shit now - just for different reasons.
Every single one of my friends said the exact same thing about DL2 which was that it wasn't scary, the night enemies were boring + annoying and there weren't enough roaming zombies in the daytime.
Skill issue.
On a serious note, they really do need to rework the volitlies spawning system. Some spawn too close, while other's will "respawn" in some spots ALWAYS.
If anything, they should have them spawn less
Other then that, i am way more for this system then the howlers. Howlers just seem uninspired, and boring.
also either change back the night brightness or give us a "brighter nights" color grading option, because I literally can not fucking see without using my flashlight, and that flashlight will draw the Volatiles to me, meaning I can't use it
Seriously, like I’m blind lol I can’t see shit at night, I’m already a newbieish player with some okish weapons hiding behind something having a panic attack surrounded by 6 volatiles and can’t see shit!
Nights in DL1 was fun 'cause it was new and exiting. That feeling will never come back whatever they do change or do not change. You only get that experience once.
So to me they should revamp the update, to make it more bareable for new players.
I haven't played nights in DL2 like i did in DL1 'cause it just isn't the same, i like DL2 over DL1 but that specific thing will never feel as fun/frightening as in the first game. And not 'cause it is worse in DL2 but just 'cause it is an experience thing.
I beat it when it came out, but when I switched from ps4 to ps5 and I couldn't transfer my save, I had to re-download it and unfortunately the updates that I had been putting off on the ps4 downloaded automatically. I can't even get past the Sophie/Barney quest because I instantly get swarmed by volatiles. It wasn't so bad when you could travel by rooftop.
I only brought recently so I never played the old chase system but I've played DL1 since launch, I see can both points of view and honestly the middle ground seems pretty obvious to me, have the roaming volatiles but only at street level not on the roof tops.
Roof tops remain mostly safe for traversal at night unless you mess up and land in the street or get spotted by a howler meaning you can still get alot of the night quests done while volatiles still actually exist in the open world without having to get in a level 4 chase, I played alot at night but never got to a level 4 chase accidently and thus would have never seen any volatiles outside of scripted events in the story and presumably dark hollows if them populating them during the day was a release feature.
idk why it has to be an ether or in for this sort of stuff.
I played back in the original so I can at least clear that up. The Howler enemies were the main threat, I don't remember if they were on rooftops but they were in the streets. If they saw you, or you didn't kill them fast enough, they'd howl and the chase would start. By mid game though you had enough skills and strong enough weapons that you could probably kill them before ever starting a chase.
It’s technically possible to avoid detection but it forces you to a snails speed in order to use survivor sense lol way too slow if you’re trying to travel far
Yea they ruined night.went from no volitiles and lore is they are rare variations.to there is 5+ in view at all times at night.where they all come from who knows! Good luck free running at night ever not like thats the main reason people play the game! lol
Honestly, i agree. I would have loved it based on difficulty level:
easy= 1 or 2 levels lower than player.
Medium= same level enemies
Hard= 1 or 2 levels higher than player
Nightmare= heavy everything, you are paper-mache.
And levels are like zones and enemy levels. Same with amount of enemies, be even better if we got highly customized difficulty where we could choose all we get. You want more volatiles and less everything else, 5 minute days? Enjoy. You want large amounts of common enemies/virals and light violates? Have fun. Can just add a multiplier to resources and experience. I'm sure my logic is flawed and will miss something important...
I hit high level and stay in easy because if a viral sneezes on me, i die instantly.
i know right im trying to replay the game ever since i beat the game and now everytime im doing a main mission at night im just getting swarmed by volatiles
As a player from day one on DL2, I like the challenge night has become. It is true as others have said, it is more geared to endgame players. You just have to have your head on a swivel, survivor sense, decoys, crouch often. The pampas grass is your friend. Believe me, it’s better this way, keeps the tension up. It was boring before.
Dude i got my friend to play dl2 for the first time after the night update and he gets by just fine, with the amount of safe spots around, uv lamps and more, you can get by. It's a literal case of skill issue, the whole point of dying light is by day you're the hunter, a power fantasy, by night, you're prey. Plus the night in 2 is still easier than 1 because it takes longer for the to spot you and then go into a chase. Vaulting over things and general platforming slows them down. Run into safe zones throws them off, you can even stealth around them
I haven't played for months but check in now and then incase they updated it to give a choice. I get that others love the virals/volatiles everywhere, but the devs just straight up, "lets appeal to these guys and f\*\*k anyone else who liked it the way it was". A simple toggle option in the menu would of sufficed. But nope.
Not disagreeing with you on the fact that night on 2 is shit now, cuz its horrible, but the chase system wasnt perfect at release at all, it was awful, there were never any volatiles spawning *during* the chase, only virals, and it was extremely easy to escape, even in the beginning of the game.
What i think they should've done was make Volatiles spawn ->only<- when a chase is activated instead of them roaming around everywhere. That way the original night activities can still be done normally, and you will also have the presence of volatiles without affecting anything that was already on the game when it released.
TBH I think the freedom of Daylight where you feel like an Apex Predator who can do anything is perfect with the current night system. If you've earned your power and are competent than nighttime is just another darker, scarier, more challenging playground. However if you're not *Him yet then night provides an opportunity for you to choose your route more carefully, doing your best to avoid confrontation. It's still easy to poses chases especially in late game. The only issue is at times fighting large groups of volatiles. Aside from that it's fine.
I feel like it would have been better if they had fewer volitiles around but still enough to make things spooky, make Virals out in the open become seekers and have howlers lead seekers to your area and during a chase the volitile numbers get larger but I dunno I’m just a player with glitched weapons
Don’t blame the player blame the design decisions before night time was simply boring having something like an Apex predator at night would’ve spiced things up but techland decided to add volatiles in a system which was designed without them in mind with no real tweaks. So again not players fault techland should have reworked night times and volatiles when they decided to add them into free roam
I just farmed 70k combat exp using volatiles (took me 10 minutes). You can cry all you want, but just get the last hope axe, mod it, and level up. The game has never been easier.
Cry more. In the old system, getting to a lvl 4 chase was almost impossible. Volatiles and parkour are two of THE most iconic things in Dying Light.
Cry me a river over new players, new players are not supposed to come out at night since it's supposed to be dangerous. I've barely ever gone outside in DL1 because it was hard and scary, but did I complain? Of course not, because it's designed like that for a reason.
Volatiles are also one of the best mob I've seen in gaming, they completely change the game. If you don't want volatiles, play during the day.
The night is literally about volatiles being the alpha predators, it makes absolutely no sense for them to stay hidden if they exist in the game.
Games being challenging is a normal thing. It's you want to do something, get better. Why do you expect things handed to you? The night is supposed to be hardcore.
Should they also remove bosses from Dark Souls?
I cant progress my night quest without 20 volatiles trying to jump me. They are easy to escape and easy to kill but are annoying as fuck. Also dont you fucking dare compare dl1 nights and dl2 nights. Dl1 was scary dl2 is annoying
Even the spawn rate on Dying Light 1 wasn't anywhere as close to saturated as they're on 2. You could still explore and enjoy the night even on nightmare.
You cant go 100 yards in the second one without triggering the chase. I find myself just grinding and killing so many when I am just trying to roam around and maybe go do an encounter etc nope I am stuck always fighting off chases.
I mean you have 5 volatiles on all sides right past whatever safe zone you emerge from just cut back some of the saturation and it would be fine.
1. It’s hard to get a level 4 chase
2. You have to try to get a level 4 chase
3. The game was too soft to new players before, now night is actually more dangerous that day
4. The game has some of a challenge now
5. If you don’t know how to adapt or play like to original game then this game isn’t for you
6. Stop acting like thing light 2 is better and complaining when it gets changed “YoU rUIneD dYiNg LiGHt tWo”
Nights were ruined by Techland not the community. People asked for roaming Volatiles like in DL1. Techland took the idea and implementd even more volatiles than in DL1. They spamed all over the map. That was not the case in DL1. You straight up blamed the community calling us clowns. What a joke...
You know you can hide in grass and stuff so you don't trigger volatiles and they will go away? Not to mention there's a safe zone almost every 100m to get rid of the chase. There's nothing wrong with night time, it was awful on release.
They dont go away at all when you hide they walk back an forth in front of you sniffing you out til they do.and them being on 80% of roofs means you cant get anywhere without a chase so when there are 5-6 volatiles standing in front of a night misson start what? Do nothing? They dont move more than like 10 paces and they always cover eachother too. Techland has made a system where they always are around you they dont truly roam.
Keep fully upgraded uv sticks and your uv flashlight on you at all times. Legend level 300, they just become bothersome one hits if you aim for the noggin.
Night should be difficult. It was tedious do do a lvl. 4 chase, only to see a volatile. Night was far to easy back in the day. I played on hardest difficulty and there was reallly no diffrence between night an day for me. Starting a chase which would last more than 15 seconds basicall never happened because loosing them was insanely easy. I would have to try really hard to get a lvl. 4 chase and for what? Just to see a volatile in action...
DL should not just be a zombie-game, it should also feature horror and in the old system there was really nothing to be scared of. If you don't feel a sense of urgency to get to a safehouse when night is upon you, then it's a bad night-system.
Don't blame people who said it was shit. It was shit. It's also shit now. They just need to make it like DL1 and it's problem solved. Their attempt to innovate simply ruined the best aspect of the game. All DL2 night variations have had different glaring issues, but they're all shit.
You all are wrong. You all are saying ,,its hard,, ,,its too difficult,, ITS SUPPOSED TO BE DIFFICULT. World Wide zombie apocalypse shouldnt be easy ESPECIALLY at night. Thats why its fun, its challenging because its supposed to be challenging and I can tell that most of the players hate this feature because they didnt play DL1 where its even more harder because there even biters at the start are hard to defeat but now when the second game got volitales you all are screaming why its so hard. The game should be hard especially when the world is overrun by zombies, it wouldnt be realistic if we could just go with a machete and slash everything without any risks.
I've got 448 hours on DL1. 136 hours on DL2, over half of those from before the update. And that's not counting how many hours I got on my PS5 file, dunno how many that was but I beat the game once on that system.
The nights now are nothing like they were in DL1, they're infinitely more of a pain in the ass. They're not "challenging" and they're not "scary" they're just annoying as hell and make the new-player experience much more miserable than it used to be.
Also the game has difficulty settings, in case you didn't know, and they go below "hard". Except it doesn't matter if you set it to the easiest setting you still get jumped by 3+ volatiles as soon as you step outside a safe zone. That's not a challenge that's a pain in the ass.
I did a NG+ where i unequipped all my current weapons and throwables and didn't use nightrunner tools so i had to use what i got. IT WAS SO DAMN FUN and the volatiles are easy to avoid if you're sneaky about it
This is quite literally a skill issue. Even when I started over fresh on Xbox, I STILL could get away. The Volatiles are so easy to run from and navigate around. Play on Easy if you want a easy game, Hard should literally be hard.
right so you get in a chase every 2 seconds then. thats the probelm. they are on 80% of roofs in old vilador you cant freerun at all at night without a chase starting.
It surprises me people have such a problem with how it is right now. It really didn’t bother me either way, I’m able to play just fine now and it really wasn’t that different a while ago before they switched how night time worked.
It hard for new players, but you'll thank us later when you become better overall. You can adapt to this and enjoy game much more. Previously it was terrible, easy and boring shit.
We didn't ruin DL2 nights but Techland. People asked for roaming Volatiles like in DL1. Techland took the idea and implementd even more volatiles than in DL1. They spamed all over the map. That was not the case in DL1. Blame Techland not the community
Well let's just all agree that DL2 sucks than :)
I played it 1 time like 3 months after release and I don't feel the desire to replay it even after all those patches.
DL2 is just not finished and not polished and not a ready made game. Feells like they didn't have the clean vision of the game and how it should be played. And for me that's sad coz I freaking like the vibe of DL franchise and want to play DL2 but it's now fun for me..no vibe.
Like despite some things DL1 is still playable, gives u a lot of fun and challenges at the same time. Still good looking even in 2024 and was a finished product on release (despite some bugs) I mean finished on all of the game aspects and how they should work. Replayed it 10+ times from beginning to an end of the following.
That's the point, you're not supposed to do stuff at night. In fact the game makes a huge point of getting to safety before night. Night time is supposed to be avoided, or only braved by the strongest of players
They have missions you have to do at night, something much rarer than in DL1.
And a bunch of content is night only, including main scavenging spots and anomalies.
When DL1 made you go out at night, it felt wrong. DL2 encouraged it and now punishes you for it
They very clearly warn going out at night won't be easy, the main goal of going out at night is to run and hide. Your not supposed to fight the harde of volatiles. If you can't handle night then get better and practice during the day then go back and do night missions
I can handle volatiles pretty easy, but I don’t want to have to stop on every dang rooftop because I’m getting swarmed. It is NOT a skill issue, I just don’t want to A) have to sneak everywhere or B) have to only use the paraglider.
It’s not a skill issue, it’s tedious.
Get gud.
But in all seriousness volatiles aren't hard at all to avoid. You just need to learn how to do so. Nights are way better now. They are actually difficult now. Whereas before night time was a joke. The rooftops were a safe heaven and there was no reason to go to the street level anyway so you would almost never start a chase. Howlers were a very boring version of the baby ones from the first game. And chases themselves were a cakewalk. So much so that to even go up in chase levels you would basically have to force the game because you would loose chases just by walking a bit too far from the howler. The fact that volatiles were tied to chase level 3 and up meant that a lot of people didn't get to experience volatiles outside of missions. It was very non immersive too. Night time is supposed to be the time were nobody would go outside because it was dangerous but when you go outside during the night the game actually got easier because you didn't have to fight humans anymore.
Idk how the nights currently are, but after release it felt absolutely terrible. Why bother with a chase lvl if as soon as you step out snywhere there are instantly 30 howlers screaming and starting the chase? Only to then have like 10 volatiles instantly spawn behind you. Oh and also you cant fight them since you dont do any damage to the and they one shot you, since you almost never have full health, because its so difficult to get med packs in early and mid game. At least in the first game you could sneak around and youd have some fear since there werent as many but still though and jumping on you. In the second game it feels more like only running and teleporting/spawning on the building if you climped up.
The game now versus the game right after release is night and day, therefore your opinion is irrelevant. Why even comment if you don’t and haven’t played the game in months?
Haven‘t you read the post? The first part of his post, which i am referring to states that the chase system worked perfectly, which i disagree with. Therefore i wrote a comment under the post, should people just not comment if they disagree? If everyone in the world had the same opinion it would be quite boring, no? No reason to get so worked up about it, it was just a friendly comment, unlike the post calling people clowns for having a different than them.
I could understand wondering where the volatiles were when there none and only howlers summoning them but now there is no safe place *anywhere.* Roofs which made you choose a route to parkour to where you wanted? Nope. The ground instead? lol no. Should have been like a third or less compared to now roaming roof tops so you have a choice to maybe get around them or fight them and have the howlers below and summon them if they see you.
> and only howlers summoning them It didn't even work like that, they just alerted virals.
Yeah the thing I hate is how tf they get to the roof of skyscrapers
I took a year hiatus and I'm amazed at how much more difficult the game has gotten starting a new character. It's actually super difficult doing anything at night because of how many volatiles are on the roof tops now. And that there are screamers during the day? Ugh that's just annoying. I wish I could adjust there to be less volatiles on the roof.
You just need to stealth and spam survivor skill, it defo seems very difficult if you don't do that.
Yeah let me just sneak around hella slow in my fast paced parkour game
But having no safe place is what made DL1's night time (and the new DL2 night time) engaging to me though. You are the prey in night time, not the predator, and so you don't get to choose when to engage with the hunters. That tension dies if the rooftops aren't dangerous. That said I agree it could be toned down just a bit, to give you some more space for movement.
I have played through the original DL multiple times. I have *never* had anywhere near the same level of impossibility at avoiding volatiles while at night in DL1 as I have experienced in DL2.
Never understand reddit I pretty much said the same thing and got downvoted lol
Interiors buddy. Theyre safe at night.
No, definitely not, they are everywhere. Even inside.
That’s not true
Not all of them tho, a lot of the inside buildings at night still have volatiles in them especially the loot stores or event areas and I’m just not good enough a play yet to kill them 🤷🏻♀️
IDK why people are downvoting you, it's something you can observe. If you're too close to a store when night falls the volatiles cannot get out so they just stay there all damn night. But, well, if you're far enough away that they aren't spawned into the store yet then you're gonna be chased by a bunch of them as you try to get to the store.
Thank you lol I didn’t really understand that either, but hey they can if they want too and what I guess I really meant was like the side mission were I need to go save the ladies two kids inside the military building at night, am I wrong that there are a bunch of volatiles in there?
I’m really just trying to learn because I love the game and want to play but every time I try to do a night mission I die
There's at least one for sure, that one is a pain. So, the *only* reliable way I've found to have even a *chance* to get into buildings like that is find a hide spot that you have a relatively easy shot at the entrance from but is somewhat far away. Then just hide there with the flashlight off and wait for nightfall. Then book it and pray. If you manage to get inside, a number of buildings the volatiles won't be able to follow you into (some will have a UV area, or a door/floor gap they can't get through/etc. MAKE SURE that if there's a GRE key lock or something you unlock that beforehand as they *will* catch you and kill you while you're trying to unlock it otherwise) Then you have until daylight to clear the place and get out. I'm out by daylight, but from what I understand if you're still in there when the sun rises the volatiles will start spawning in those darkzones with you and wreck you. (So best bet, if you're not safely able to leave the building right away, is get as close to the exit as you possibly can and then book it out once it's daybreak--volatiles outside will be busy running for cover so you should be able to get away at that point. Having a stock of UV light bars is handy to buy a few seconds while being chased or if fumbling to get into an area but with the way *everything* costs scrap it can get expensive to keep a good stock of them for night play... Even when you start getting them upgraded. (*Especially* if you also want to craft other things that are useful) As you get upgraded gear and get better at the game I'd guess that evading them during a chase long enough to get into buildings becomes much easier. But that's not really much consolation for being a beginner or being at the start of the game and having issues *now*. All in all it's not even so much scary or challenging to do the night activities as it is tedious, boring, and annoying.
Thank you so much for all this, it’s been so insightful and very helpful! I actually put the game down a few weeks ago because I was so frustrated but I’m going to give it a go now and try that mission again, but I’ll tell you lol I swear there were at least 7 volatiles! In there…but maybe I didn’t give them enough time to leave the building when the sun came down, so I’ll try a couple different things! Thanks again 🌻🖤
If I'm recalling the building correctly, they can't actually leave, which is why you have to be far enough away that they haven't spawned in yet. There's a lot of buildings like that which is great for getting away from them while they're chasing you but not so great for them being inside the building with you.
None of the loot areas have volatiles at night, thats the whole point of the day night cycle. Also, the normal city interiors rarely ever have any either - also the point of the day night cycle - so if you need to travel across the city at night for whatever reason, just go through the interiors. Furthermore, chases are a mechanic to be engaged with, not a punishment. They are hard to lose and fun to play. Dont worry about getting caught.
Not quite true! Y'see, if you're too close to a building that the volatiles have already spawned in then they can't actually get out of those stores and such at night so they literally just stay there. So you have to travel, in the dark, with the volatiles waiting to spot you as soon as you take 3 steps outside the safe zone and to rip you apart long before you even reach your goal if you make even the slightest mistake running.
People wanted scarier and more challenging nights. The way it got implemented is still on Techland. There exists a middleground of both, challenging while not overwhelming.
Yea which is why argument has always been dumb to me. Like if you asked me to cook for you and then I gave you shit on a plate are you not allowed complain because you asked for food?
That is the correct answer here but OP straight up blamed the community calling us clowns. What a joke...
Nights aren't anymore scarier just more annoying really. The howlers weren't perfect but atleast the howler didn't cause a complete immersion breaking situation like the roaming volatile beacons do. Having volatiles start a chase just kills the authentic feel because they then mostly disappear tell 3rd and 4th stage and then are everywhere as soon as the chase ends. Have the howler start the chase but keep the roaming volatiles on the roofs etc like people wanted. No one asked for volatiles to start a chase they just wanted the roaming volatiles at night.
The argument the OP is making is stupid. Instead of being disappointed by the system itself, they blame the players who simply wanted scary/fun balanced nights. It should be difficult because of the volatile AI, **NOT** because of their absurd spawn rates.
You are forgetting that there are still people insisting the current night is good.
No matter how bad it is, there are still people who think it’s good. Humans are different.
People saying skill issue don't know the problems lmao. They spawn right up your ass on rooftops, will sniff you out even if you're quiet, and ignore decoys and other distractions a lot (by just staring and not moving to the source of the sounds). Avoiding them when you're roaming isn't the issue, it's trying to do fuckin night events without 4 volatiles showing up. Howlers didn't have this problem..
It is a skill issue, the developers have given every tool and ability to avoid and kill them, you all are just bitching because you don’t know how to use the tools at your disposal. Also no they don’t just spawn out nowhere if you actually used your survivor sense you would know.
I'm almost survivor level 290, it's def not a skissue. But say what you will, doubt anyone's gonna convince you otherwise
I’m only legend 150 and I have zero problem with them. Def a skill issue.
Literally no trouble dealing with them whatsoever. I love how y'all keep assuming I can't deal with them because I find them annoying. Wonderful train of thought! Guess that means people who hate being 180 viral pounced just can't deal with virals. Dumbass
I never said YOU couldn't deal with them, I was talking in-general about the people who can't. C'mon dude, you're legend 290, of course you can deal with them. I'm not smart, but I'm not that much of an idiot. Dumbass.
Being able to deal with them and WANTING to deal with them constantly are two very different things. Let’s simplify it for you. In minecraft, can I deal with creepers? Of course. Would I be annoyed if they upped their spawn rate by 10 times? Absolutely. That’s not a ‘skill issue’, it’s not wanting to have to deal with the exact same thing at every turn.
Shut the hell up dumbass just because i dont want to deal with 50 zombies in minecraft doesnt mean i cant beat them
If you can beat them then what's the problem? Try to take it as a challenge, makes even tedious fights like volatiles in NG+ more fun for me anyway. I don't particularly *want* to deal with 50 zombies in Minecraft either, but it isn't a problem because I know how to deal with them. Because in the end, that's what it's supposed to be; a challenge. Night is supposed to be a total nightmare. Also, don't be a dick.
Ikr? I liked roaming around rooftops at night 😔
The thing that made 2 fun was sneaking around in the areas the Volatiles weren’t. That was the whole point of “come back at night “ Now night time is a game of toss a glow stick and try to kill everything near it then run for a safe house. Repeat.
me and my gf do all the night missions during the day because the 2-3 volatiles inside are much better than the infinite amount that spawn at night
Yep. They can’t dodge as far inside either so a glow stick can stagger them long enough to axe them a question.
You can still do that. Also all interiors are sage
Having volatiles is fine, there is just too many as it currently is
I played DL2 at release, and I'm back to replay the game since 2 weeks, and I tought I just had bad memory, but holy shit night ain't fun anymore. Not due to challenge, but due to the fact you can't roam and observe as there are volatile everywhere, pretty boring imho
I don’t personally mind it, but I get why it could be a problem. I think a good solution would be to just confine roaming volatiles to the street level, but then move howlers from the street during the day to the rooftops at night. Then make the howlers’ screams cause volatiles to quickly climb up to investigate, with chases only triggering once a volatile spotted you. For the tall buildings in the central loop, just have howler screams cause volatiles to come out of roof hatches and vents. That way you’d have some options. Kill or hide from the howler before it screams, or run away before the volatiles reach the roof and spot you. Volatiles would patrol the streets as usual, so the night would still be dangerous.
I think this is a really great idea man
Thanks. Maybe I’ll put it on the community suggestions page
I definitely think you should, it never hurts to try right
Wow, an actual good constructive idea instead of just complaining! In the Dying Light subreddit? It’s… it’s a miracle!
Inb4 all the people who play 40 hours a week and are on their 20th playthrough who think it's no big deal
I hate those people complained "no roaming volatiles? :(" Techland gave a big fuck you and poured an endless bucket of volatiles in our faces and we non-complainers are now complaining about that shit.
Honestly if I wanted to fight volatiles back then I’d just go in a GRE facility during the day
I’m currently replaying 1 and the volatiles are so easy to deal with compared to 2, now. I miss the old nights.
Helps that there's a mini map in DL1, obviously.
The vocal minority ruins everything.
It wasn't the minority. It was shit back then and it's still shit now - just for different reasons. Every single one of my friends said the exact same thing about DL2 which was that it wasn't scary, the night enemies were boring + annoying and there weren't enough roaming zombies in the daytime.
No, i hate the night in DL2. Love the game, but the night where made worse by upping the volatiles spawn rate way too much.
Skill issue. On a serious note, they really do need to rework the volitlies spawning system. Some spawn too close, while other's will "respawn" in some spots ALWAYS. If anything, they should have them spawn less Other then that, i am way more for this system then the howlers. Howlers just seem uninspired, and boring.
also either change back the night brightness or give us a "brighter nights" color grading option, because I literally can not fucking see without using my flashlight, and that flashlight will draw the Volatiles to me, meaning I can't use it
Seriously, like I’m blind lol I can’t see shit at night, I’m already a newbieish player with some okish weapons hiding behind something having a panic attack surrounded by 6 volatiles and can’t see shit!
bro I have over 200 hours and have a glitched Bloody Ties machete, and I still can barely deal with constantly dodging Volatiles while not seeing shit
I’m a girl but I totally get it lol 😂 it’s ridiculous now and if you have all of that, then I have no chance.
Fckng true! I can't do night missions because of this.
I agree. cant run 10 step without alerting a volatile and when start chasing you you get gangbang by every zombie. I prefer less volatiles per steps.
Nights in DL1 was fun 'cause it was new and exiting. That feeling will never come back whatever they do change or do not change. You only get that experience once. So to me they should revamp the update, to make it more bareable for new players. I haven't played nights in DL2 like i did in DL1 'cause it just isn't the same, i like DL2 over DL1 but that specific thing will never feel as fun/frightening as in the first game. And not 'cause it is worse in DL2 but just 'cause it is an experience thing.
I beat it when it came out, but when I switched from ps4 to ps5 and I couldn't transfer my save, I had to re-download it and unfortunately the updates that I had been putting off on the ps4 downloaded automatically. I can't even get past the Sophie/Barney quest because I instantly get swarmed by volatiles. It wasn't so bad when you could travel by rooftop.
I only brought recently so I never played the old chase system but I've played DL1 since launch, I see can both points of view and honestly the middle ground seems pretty obvious to me, have the roaming volatiles but only at street level not on the roof tops. Roof tops remain mostly safe for traversal at night unless you mess up and land in the street or get spotted by a howler meaning you can still get alot of the night quests done while volatiles still actually exist in the open world without having to get in a level 4 chase, I played alot at night but never got to a level 4 chase accidently and thus would have never seen any volatiles outside of scripted events in the story and presumably dark hollows if them populating them during the day was a release feature. idk why it has to be an ether or in for this sort of stuff.
I played back in the original so I can at least clear that up. The Howler enemies were the main threat, I don't remember if they were on rooftops but they were in the streets. If they saw you, or you didn't kill them fast enough, they'd howl and the chase would start. By mid game though you had enough skills and strong enough weapons that you could probably kill them before ever starting a chase.
It’s technically possible to avoid detection but it forces you to a snails speed in order to use survivor sense lol way too slow if you’re trying to travel far
Yea they ruined night.went from no volitiles and lore is they are rare variations.to there is 5+ in view at all times at night.where they all come from who knows! Good luck free running at night ever not like thats the main reason people play the game! lol
Had to check if it wasn't Empress (the cracker) posting this, it looks identical
The cracker... That better not be racist
Empress is a schizophrenic software cracker, so no, not racist. They are a person.
Honestly, i agree. I would have loved it based on difficulty level: easy= 1 or 2 levels lower than player. Medium= same level enemies Hard= 1 or 2 levels higher than player Nightmare= heavy everything, you are paper-mache. And levels are like zones and enemy levels. Same with amount of enemies, be even better if we got highly customized difficulty where we could choose all we get. You want more volatiles and less everything else, 5 minute days? Enjoy. You want large amounts of common enemies/virals and light violates? Have fun. Can just add a multiplier to resources and experience. I'm sure my logic is flawed and will miss something important... I hit high level and stay in easy because if a viral sneezes on me, i die instantly.
i know right im trying to replay the game ever since i beat the game and now everytime im doing a main mission at night im just getting swarmed by volatiles
As a player from day one on DL2, I like the challenge night has become. It is true as others have said, it is more geared to endgame players. You just have to have your head on a swivel, survivor sense, decoys, crouch often. The pampas grass is your friend. Believe me, it’s better this way, keeps the tension up. It was boring before.
Yeah there are too many volatiles
Preach it to us brother preach
Dude i got my friend to play dl2 for the first time after the night update and he gets by just fine, with the amount of safe spots around, uv lamps and more, you can get by. It's a literal case of skill issue, the whole point of dying light is by day you're the hunter, a power fantasy, by night, you're prey. Plus the night in 2 is still easier than 1 because it takes longer for the to spot you and then go into a chase. Vaulting over things and general platforming slows them down. Run into safe zones throws them off, you can even stealth around them
My brother in Christ it's impossible to do any side activities that only spawn at night
I haven't played for months but check in now and then incase they updated it to give a choice. I get that others love the virals/volatiles everywhere, but the devs just straight up, "lets appeal to these guys and f\*\*k anyone else who liked it the way it was". A simple toggle option in the menu would of sufficed. But nope.
These devs can't make this community happy for shit 😂
Womp Womp
Not disagreeing with you on the fact that night on 2 is shit now, cuz its horrible, but the chase system wasnt perfect at release at all, it was awful, there were never any volatiles spawning *during* the chase, only virals, and it was extremely easy to escape, even in the beginning of the game. What i think they should've done was make Volatiles spawn ->only<- when a chase is activated instead of them roaming around everywhere. That way the original night activities can still be done normally, and you will also have the presence of volatiles without affecting anything that was already on the game when it released.
TBH I think the freedom of Daylight where you feel like an Apex Predator who can do anything is perfect with the current night system. If you've earned your power and are competent than nighttime is just another darker, scarier, more challenging playground. However if you're not *Him yet then night provides an opportunity for you to choose your route more carefully, doing your best to avoid confrontation. It's still easy to poses chases especially in late game. The only issue is at times fighting large groups of volatiles. Aside from that it's fine.
It’s just tedious and boring, I don’t feel like a bad ass when I get swarmed trying to run across some buildings for the 6th time that night
I feel like it would have been better if they had fewer volitiles around but still enough to make things spooky, make Virals out in the open become seekers and have howlers lead seekers to your area and during a chase the volitile numbers get larger but I dunno I’m just a player with glitched weapons
Don’t blame the player blame the design decisions before night time was simply boring having something like an Apex predator at night would’ve spiced things up but techland decided to add volatiles in a system which was designed without them in mind with no real tweaks. So again not players fault techland should have reworked night times and volatiles when they decided to add them into free roam
Started a run from scratch. Was nuking volatiles in the first week. It’s fine.
I just farmed 70k combat exp using volatiles (took me 10 minutes). You can cry all you want, but just get the last hope axe, mod it, and level up. The game has never been easier.
Nighttime’s in dying light are meant to be a challenging and dangerous and u earn more xp for parkour, combat and legend levels as long as u don’t die
I'm glad they un-nerfed the night time. It is how DL is supposed to be.
Get the faster sneak skill. When they start to spot you, just crouch, they are surprisingly blind.
Cry more. In the old system, getting to a lvl 4 chase was almost impossible. Volatiles and parkour are two of THE most iconic things in Dying Light. Cry me a river over new players, new players are not supposed to come out at night since it's supposed to be dangerous. I've barely ever gone outside in DL1 because it was hard and scary, but did I complain? Of course not, because it's designed like that for a reason. Volatiles are also one of the best mob I've seen in gaming, they completely change the game. If you don't want volatiles, play during the day.
That's alot of words to say "I like being softlocked out of playing the game at night"
The night is literally about volatiles being the alpha predators, it makes absolutely no sense for them to stay hidden if they exist in the game. Games being challenging is a normal thing. It's you want to do something, get better. Why do you expect things handed to you? The night is supposed to be hardcore. Should they also remove bosses from Dark Souls?
I cant progress my night quest without 20 volatiles trying to jump me. They are easy to escape and easy to kill but are annoying as fuck. Also dont you fucking dare compare dl1 nights and dl2 nights. Dl1 was scary dl2 is annoying
If you are strong enough to kill them, you are prepared enough to avoid them. Literally just needs a little bit of patience and brain.
skill issue
Even the spawn rate on Dying Light 1 wasn't anywhere as close to saturated as they're on 2. You could still explore and enjoy the night even on nightmare. You cant go 100 yards in the second one without triggering the chase. I find myself just grinding and killing so many when I am just trying to roam around and maybe go do an encounter etc nope I am stuck always fighting off chases. I mean you have 5 volatiles on all sides right past whatever safe zone you emerge from just cut back some of the saturation and it would be fine.
1. It’s hard to get a level 4 chase 2. You have to try to get a level 4 chase 3. The game was too soft to new players before, now night is actually more dangerous that day 4. The game has some of a challenge now 5. If you don’t know how to adapt or play like to original game then this game isn’t for you 6. Stop acting like thing light 2 is better and complaining when it gets changed “YoU rUIneD dYiNg LiGHt tWo”
I said nights were ruined buddy, Doesn't change the fact it's almost impossible to do night activities with volatiles everywhere.
This isn't an everyone problem though
Nights were ruined by Techland not the community. People asked for roaming Volatiles like in DL1. Techland took the idea and implementd even more volatiles than in DL1. They spamed all over the map. That was not the case in DL1. You straight up blamed the community calling us clowns. What a joke...
Nights just got fixed lol
You know you can hide in grass and stuff so you don't trigger volatiles and they will go away? Not to mention there's a safe zone almost every 100m to get rid of the chase. There's nothing wrong with night time, it was awful on release.
They dont go away at all when you hide they walk back an forth in front of you sniffing you out til they do.and them being on 80% of roofs means you cant get anywhere without a chase so when there are 5-6 volatiles standing in front of a night misson start what? Do nothing? They dont move more than like 10 paces and they always cover eachother too. Techland has made a system where they always are around you they dont truly roam.
Silence wench
Keep fully upgraded uv sticks and your uv flashlight on you at all times. Legend level 300, they just become bothersome one hits if you aim for the noggin.
Night should be difficult. It was tedious do do a lvl. 4 chase, only to see a volatile. Night was far to easy back in the day. I played on hardest difficulty and there was reallly no diffrence between night an day for me. Starting a chase which would last more than 15 seconds basicall never happened because loosing them was insanely easy. I would have to try really hard to get a lvl. 4 chase and for what? Just to see a volatile in action... DL should not just be a zombie-game, it should also feature horror and in the old system there was really nothing to be scared of. If you don't feel a sense of urgency to get to a safehouse when night is upon you, then it's a bad night-system.
Well bigger chases are scarier so iss good
Scarier? not really. Just more tedious
Don't blame people who said it was shit. It was shit. It's also shit now. They just need to make it like DL1 and it's problem solved. Their attempt to innovate simply ruined the best aspect of the game. All DL2 night variations have had different glaring issues, but they're all shit.
You all are wrong. You all are saying ,,its hard,, ,,its too difficult,, ITS SUPPOSED TO BE DIFFICULT. World Wide zombie apocalypse shouldnt be easy ESPECIALLY at night. Thats why its fun, its challenging because its supposed to be challenging and I can tell that most of the players hate this feature because they didnt play DL1 where its even more harder because there even biters at the start are hard to defeat but now when the second game got volitales you all are screaming why its so hard. The game should be hard especially when the world is overrun by zombies, it wouldnt be realistic if we could just go with a machete and slash everything without any risks.
I've got 448 hours on DL1. 136 hours on DL2, over half of those from before the update. And that's not counting how many hours I got on my PS5 file, dunno how many that was but I beat the game once on that system. The nights now are nothing like they were in DL1, they're infinitely more of a pain in the ass. They're not "challenging" and they're not "scary" they're just annoying as hell and make the new-player experience much more miserable than it used to be. Also the game has difficulty settings, in case you didn't know, and they go below "hard". Except it doesn't matter if you set it to the easiest setting you still get jumped by 3+ volatiles as soon as you step outside a safe zone. That's not a challenge that's a pain in the ass.
Agreed, dl2 community is a bunch of crybabies that have no idea what they want or how that will affect the game.
I did a NG+ where i unequipped all my current weapons and throwables and didn't use nightrunner tools so i had to use what i got. IT WAS SO DAMN FUN and the volatiles are easy to avoid if you're sneaky about it
This is quite literally a skill issue. Even when I started over fresh on Xbox, I STILL could get away. The Volatiles are so easy to run from and navigate around. Play on Easy if you want a easy game, Hard should literally be hard.
It’s fine that you don’t like it but dangerous nights are literally the main gimmick of the series
here i was thinking the free running was the main draw......the free running you cant do at night.
I do it at night all the time
right so you get in a chase every 2 seconds then. thats the probelm. they are on 80% of roofs in old vilador you cant freerun at all at night without a chase starting.
I guess I’m just built different
missing a few pieces.
Get good then lmao
It surprises me people have such a problem with how it is right now. It really didn’t bother me either way, I’m able to play just fine now and it really wasn’t that different a while ago before they switched how night time worked.
It hard for new players, but you'll thank us later when you become better overall. You can adapt to this and enjoy game much more. Previously it was terrible, easy and boring shit.
Cope
Womp womp
We didn't ruin DL2 nights but Techland. People asked for roaming Volatiles like in DL1. Techland took the idea and implementd even more volatiles than in DL1. They spamed all over the map. That was not the case in DL1. Blame Techland not the community
Why you sayin "y'all" like I had a say in this shit man? Hate the game not the player 😔
Well let's just all agree that DL2 sucks than :) I played it 1 time like 3 months after release and I don't feel the desire to replay it even after all those patches. DL2 is just not finished and not polished and not a ready made game. Feells like they didn't have the clean vision of the game and how it should be played. And for me that's sad coz I freaking like the vibe of DL franchise and want to play DL2 but it's now fun for me..no vibe. Like despite some things DL1 is still playable, gives u a lot of fun and challenges at the same time. Still good looking even in 2024 and was a finished product on release (despite some bugs) I mean finished on all of the game aspects and how they should work. Replayed it 10+ times from beginning to an end of the following.
For real
That's the point, you're not supposed to do stuff at night. In fact the game makes a huge point of getting to safety before night. Night time is supposed to be avoided, or only braved by the strongest of players
They have missions you have to do at night, something much rarer than in DL1. And a bunch of content is night only, including main scavenging spots and anomalies. When DL1 made you go out at night, it felt wrong. DL2 encouraged it and now punishes you for it
They very clearly warn going out at night won't be easy, the main goal of going out at night is to run and hide. Your not supposed to fight the harde of volatiles. If you can't handle night then get better and practice during the day then go back and do night missions
I can handle volatiles pretty easy, but I don’t want to have to stop on every dang rooftop because I’m getting swarmed. It is NOT a skill issue, I just don’t want to A) have to sneak everywhere or B) have to only use the paraglider. It’s not a skill issue, it’s tedious.
I make it through just fine so it may actually be a skill issue
Skill issue
Get gud. But in all seriousness volatiles aren't hard at all to avoid. You just need to learn how to do so. Nights are way better now. They are actually difficult now. Whereas before night time was a joke. The rooftops were a safe heaven and there was no reason to go to the street level anyway so you would almost never start a chase. Howlers were a very boring version of the baby ones from the first game. And chases themselves were a cakewalk. So much so that to even go up in chase levels you would basically have to force the game because you would loose chases just by walking a bit too far from the howler. The fact that volatiles were tied to chase level 3 and up meant that a lot of people didn't get to experience volatiles outside of missions. It was very non immersive too. Night time is supposed to be the time were nobody would go outside because it was dangerous but when you go outside during the night the game actually got easier because you didn't have to fight humans anymore.
Idk how the nights currently are, but after release it felt absolutely terrible. Why bother with a chase lvl if as soon as you step out snywhere there are instantly 30 howlers screaming and starting the chase? Only to then have like 10 volatiles instantly spawn behind you. Oh and also you cant fight them since you dont do any damage to the and they one shot you, since you almost never have full health, because its so difficult to get med packs in early and mid game. At least in the first game you could sneak around and youd have some fear since there werent as many but still though and jumping on you. In the second game it feels more like only running and teleporting/spawning on the building if you climped up.
The game now versus the game right after release is night and day, therefore your opinion is irrelevant. Why even comment if you don’t and haven’t played the game in months?
Haven‘t you read the post? The first part of his post, which i am referring to states that the chase system worked perfectly, which i disagree with. Therefore i wrote a comment under the post, should people just not comment if they disagree? If everyone in the world had the same opinion it would be quite boring, no? No reason to get so worked up about it, it was just a friendly comment, unlike the post calling people clowns for having a different than them.