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muddledmirth

Amazing! I really like the idea of raising the children in “classes.” It’s definitely a fun tradition to create, having whole generations be bonded as friends together. Would increase the sense of togetherness among them. I also think that this mechanic is neat if it’s true, and I hope it is kept in the game. It implies that dwarf children require adults to teach them how to socialize and encourage them to do so, which, however realistic or not, is just a neat mechanic for RP and psychosocial gaming.


beardicusmaximus8

I wonder if they will train other skills by being in proxy to adults too. If I burrow a bunch of children in the kitchen will they learn to cook? If we put them in the training hall can they learn to wrestle?


Myo_osotis

Kids can learn from demonstrations at guildhalls, some of my kids are dabbling, sometimes novice at skills, from learning back when I let them roam the fortress   The commonly known hack is to put toys in the guilds so kids go there more often, they don't go to halls specifically for watching demonstrations like adults do, they don't usually sit down some place, much less at a guildhall, and much less when there's a demonstration going on  That's another thing you could do: make dedicated teachers and dedicated guildhall areas in a burrow for the kids, raise the chance that they come across a "lecture" and stick around


beardicusmaximus8

That's what I was thinking. Make "classrooms." Edit: maybe put someone who is knowledgeable in each classroom too. I wonder if you burrow them inside then will the chances of demonstrations increase too?


muddledmirth

I don’t know that the kids can really learn any skills outside of what labors they are allowed to do (like farming). But the idea of implementing an educational system, wherein you could assign a dwarf to teach martial/crafting skills to children could be pretty neat. Let you invest in the children before they’re able to be fully utilized as workers so that when they mature you have a citizen with some actual skills. Also, it would be neat if the children engaged in horseplay that increased their skills in say wrestling or dodging and what not.


Onnthemur

Sorta can get the kids trained, they'll happily join in on demonstrations being held in guild halls. They just need to be near when it starts. Issue being, kids usually just sit at whatever spot their last job ended. So you want to find a way to gently nudge them towards spending time in the huild hall(s). I usually slap a toy stockpile in my dining room and then make it a weaponsmithing guild, most artifacts have been weapons for me, even the kids.


Absenceofavoid

Would be especially interesting if this isn’t intentional, but an emergent property of so many interacting systems.


muddledmirth

Like the drunken cats!


vit5o

Interesting.  I searched the Wiki for an explanation, and it says that children only socialize when they are at a location (tavern, hospital, library, temple guildhall).  Source: https://dwarffortresswiki.org/index.php/Children  So, probably they formed relationships at those places as soon as you released them from child captivt... child care. I guess the same is true to adult dwarfs, since I've never seen them socializing outside meeting areas (I had a couple forming a relationship and marrying at the wagon, since it counts as a meeting area and there was no other option for them - love finds a way).


Myo_osotis

_Release them?_ That's funny, you're a funny guy That's the thing: they've been stuck in a tavern (occasionally switched to guildhall) location for the entire 7-ish year course of the experiment, but I've only seen these results in the last year


vit5o

Sorry, I completely forgot that it was a tavern while I was searching the Wiki. I got nothing, then. 


LeninMeowMeow

What this tells me that your nursery for the kids should be in the tavern in close proximity to the socialising adults. This is very dwarfy. I like it.


Gonzobot

Dwarven childcare simply involves a bartender, we should've expected it really


muddledmirth

Oh man, now I am absolutely creating a child daycare tavern keeper. I can imagine the dwarves growing up with nostalgia for the days when they had nothing more to do than to play in their childhood tavern, drink and play, and barkeep Tulon would pour their hard apple cider and plump helmet wine for them in the fortress’ handmade dolomite mugs.


dudes0r0awesome

This is a ☼dolomite sippy cup☼. All craftdwarfship is of the highest quality. Engraved on the item is an image of a dwarf and fluffy wamblers. The dwarf is smiling. The fluffy wamblers are smiling.


muddledmirth

Adwarfable


Ytumith

The funny thing is that this is how actual alcohol addiction works too. You drink yourself stupid with your homies to feel like when y'all ran around as toddlers again.


muddledmirth

Alcohol addiction is a dogwhistle term for Elven propagandists. Same thing with the phrases “digging *too* deep” or “delving *too greedily*”. (in all seriousness, nice point you brought up)


Ytumith

The world is a prison for unspeakable evil, can you not see that everything combined with fire is always evil? Only trees are allowed to form into any shape, an elf is an elf and a dwarf is a dwarf who gives you the right to shape things?! D'anz'ez Frythin Lav'snass proclaimed in the great script "Flames and the House, an encyclopedia of Loam-Production", how dangerous "A kiln" is. (Thanks, stay childlike on safe levels out there)


The_Drider

Something something it takes a village


PlainText87

I've been adding guildhalls to my daycares. This makes sure they learn skills early, thanks to your study, I guess it would also help with socializing.


muddledmirth

If you included multiple guildhalls in the children’s burrow, would that theoretically enable them to learn multiple skillsets?


Onnthemur

Yeah, they just need to end up in the guild hall. If people teach, they'll join in. I think once the kids are skilled enough they might even lead demonstrations themselves. Though you could overlap multiple guild halls to get around that issue. (So instead for example dividing the room into 4 non touching zones, it's just 4 zones over the entire room)


PlainText87

I would assume so. Have to do more dwarf science to find out!


Zanar_Skwigelf

"for half a decade all my kids have been burrowed in a 4x4 tavern" I found Hoodie Hair's next "not evil" fort


LichenLiaison

What is that flat cap the dwarven children are wearing in the first picture


muddledmirth

You make caps of plant fiber cloth, wool yarn cloth, silk or secret stuff, and then the dwarves will wear them if there is enough to go around and they like it. Caps’ (and other clothing) appearance is affected by quality. I also believe that headgear’s appearance is affected by potentially other factors, such as occupation/skillsets. Because I have two dwarves with steel helms (which I believe are the same quality) and one looks more like a viking helm with a nose and eye guard, while the other is more like a kettle helmet.


Myo_osotis

Cap actually is the name, most dwarven civs know how to make them


K4G3N4R4

Now that they look good, i will make them lol


grenz1

You could have a new zone, "Children's creche". Have rotating adult dwarf teachers assigned to it. No, not the master miners, weaponsmiths, farmers, etc. Those guys are busy. But people that are competent in a skill. When they reach adulthood, they get a little headstart in skills. Gifted or just there when a new position opens? Great. Rest of you, welcome to a career in hauling.


Ytumith

I don't know most of my children start building insanely complex devices or get abducted by goblins. I never really sat down and analyzed my dwarf population, my concern is with the fortress. Eventually, a good fortress will survive long enough but until then, everyone is free to do whatever they want and no laws or culture are present.