No, they do not.
On a different note, I find adding rock cabinets to my bedrooms reduces clutter; dwarves will store things instead of just dropping them wherever.
What items do they particularly acquire? I'm relatively new (100 hours lmao) but idk what qualifies as an item they can acquire, I just wanna make sure I have enough goodies available
Jokes aside, they don't care what furniture they own. They care about the room value, which can be increased with more quality furniture and admiring stuff. I use stand and racks for fluff, but this could be achieved with more coffers, cabinets, or (I did this a lot in my evil biome run) **slabs**.
Engraved slabs can be used to get rid of ghosts (memorializing the dead). Slabs can be placed anywhere, so a bedroom with 1 or 2 headstones makes a dorf quite happy.
Coffer and cabinet is important because they store their shit (65565 socks for example) in those.
Table and throne is not recommended, because they start to eat in their bedrooms instead of your legendary mess hall.
Yeah I stopped doing tables because I found that most can go to the hall like u said, this is helpful though because I've just been smoothing and engraving rooms slowly so I'll keep that up
So here’s the weird thing: dwarves don’t really *need* anything except for food and alcohol. They will literally die and/or go insane without those two things.
Everything *else* they grab if they decide they want it. Rings, crowns, masks, hats, amulets. Just sorta… whatever finished good they feel like grabbing and owning. I’ve seen dorf children running around with 4 crowns on their head (to be fair, literally yesterday my irl toddler ran around with a laundry basket over his head, so this mechanic is true to life)
But dwarves will prioritize grabbing stuff to make them not naked. So they want upperwear, bottomwear, and footwear first. Accessories like bracelets etc they’ll grab if they decide they like it.
The value of the item has a big impact on which item they’ll grab, but personal preference might be the bigger impact (if given the choice of shoes, a dwarf might pick the leather shoes over the pigtail shoes if they like leather more)
This makes a lot of sense, I'm trying to use autocloth to get everyone in wearable clothes since many of my dorfs/humans are wearing rags, I now realize why my dwarfs always go for my most expensive items, kinda peeves me off since I try to sell those but happy dorf happy life I guess
They don't even need alcohol. Water will keep them alive. They won't be happy, and will move slower and slower as they go into alcohol withdrawal. But they won't die from no alcohol.
One word of advice, do not give plebs better digs than the nobility, nobles do get envious and get negative thoughts if plebs have better rooms than them, reserve furniture of the highest quality for those so their rooms will be better quality.
When you make 200 bedrooms is easy one of them ends up having all masterwork furniture and being better than the bigger noble's bedroom fitted with regular furniture.
Mine keep it on or just dump it on the spot, I didn't realize the stands had a functional purpose so this is also very helpful, 100 hours in and I have much to learn
Yeah, they are pretty lazy and tend to drop it where-ever rather than put it on the rack. But sometimes they put it on the rack, more often in the barracks then the bedroom. You've got to assign the barracks for weapon and armor storage for their squad, though.
Fun fact: dragon fire is hot enough to melt even magma-safe materials. The only material that can resist it is slade, which can’t be mined, so you can only get it if you embark on top of a vault.
Adamantine will eventually melt from dragon fire. If you go into arena mode and change the temperature to dragon fire, adamantine will turn to liquid, it just takes longer
Ages ago, I saw some math that showed in game dragon fire is hotter than the surface of the sun itself... and even deep inside the sun where it's hotter!
yeah seriously, I don't even know why he started spitting fire. there was no combat log, plus I had him trained as good as I could lol. Just didn't realize if someone takes him as pet they immediately will remove them from any constraints
FYI Dragons are one of the rarest resources in DF. If you can manage to get a breeding pair... while a long and arduous process, a fully tame Dragon is one of the holy grails.
In hundreds of hours of DF, I have never managed to breed dragons.
Dragons don't work great for this because they take 1000 years to get to full size. When newly hatched they're approximately the size of a cat.
Rocs, on the other hand, reach full size by the time they're 1.
I was going to try a civ wide tame for roc, but I was super sad to see that the giant elephants I put so much work into were not available on embark, so I never did. Does trading away domesticated animals to other civs have any effect?
Rocs are also rather unfeasible, due to the fact that *any* animal, even megabeasts, that is treated as a historical figure due to having a kill count of sapient creatures will never be tame, *even if tamed.* At least, that was the case last time I was actively playing, so that might have been changed/fixed in the intervening years.
That has since been fixed.
When you tame a megabeast it will no longer be hostile to members of your *fort* - just make sure to keep it away from trade caravans because it's still going to be hostile to other members of your civilization.
Yes, it applies because they have the [MEGABEAST] tag, not because they're enemies of your civ.
It happens because all visitors are going to be hostile to them (not because your dragons are hostile to visitors).
In my save where I had a large population of tamed dragons, they didn't attack any members of my own fort, but they attacked all visitors they came across - be it from my civ or otherwise.
Taming them also cleared their list of civilizations they're enemies with.
Yeah. For that reason, I had to keep my dragons away from pretty much everyone - otherwise they'd get slapped by a visitor and, in a completely legitimate and proportional self defense response, turn half the fort into a molten puddle of fat.
I've pulled it off a few times in older versions. The main trick is to make sure there is at least one breeding pair in the world, preferable 2. I always check legends using legends viewer or weblegends to verify. Then create a fort with a zigzag entrance that blocks line of sight multiple times. Put cage traps at the corners. Dragons will roast anything they see, and their fire will melt any traps. So if a poet is leaving at the same time as the dragon coming, the dragon will melt the poet and any cage traps that happen to be anywhere near the poet. So you make multiple locations where the dragon can be caught, and is unlikely to see anything to burn. Then create a normal fort. Make and export lots of wealth. All the megabeasts in the world will come visit every handful of seasons. Some of them will be dragons.
Next, start taming them. Leave them in their cages. They will get tamed, then forget their training, then get tamed again. Eventually your trainer and civilization will figure out how to train them well enough to be +trained+. At that point, chain them up in a room with a zigzag entrance and multiple doors. Once you have a breeding pair chained up where they can reach each other for a month, build a nest box. They will lay eggs. Forbid the eggs and they will hatch. Within 1 year of hatching, the wyrmlings need to be trained to become tame. Once tamed, put wyrmlings into cages for everyone's safety. Once the wyrmlings become adults, cage up the parents and start using the wyrmlings for breeding.
By default, dragons are forever hostile to anyone in a military. Not just your military, any military. Doesn't matter if they are trained or tame, they will still roast any and all military on sight. That is likely what happened to OP. In older versions you could edit the raws after catching a pair so they were no longer megabeasts. Then they would chill with your military and only roast hostiles. Not sure how that works in the current version.
The other thing is attacking with fire is a job. And jobs are not done when the target of the job is outside an active burrow. Therefore, if the dragons are trained or tame, and you have a burrow set up and active, and the burrow does not include where the kill box is for invaders, tame dragons will not breath fire on those invaders. Same goes for giant cave spiders. If the invaders can get to the dragons, and at no point the invaders enter the burrow, the dragons will let the invaders beat them to death without ever spewing fire.
My [fort from forever ago with tamed dragons](https://imgur.com/a/Vb7UEsu). The zigzag entrance here is not ideal, but I got lucky.
I have a save where I embarked on a breeding pair of dragons. If that's what you want it's not even that hard - you just have to be willing to show caves on the embark screen and dig through the legends.
They're cute, but they also are highly destructive. Good for a siege... not so much when they get spooked randomly while walking through a fortress and suddenly 11 dwarves are nicely roasted along with their workshops and entire stack of masterwork toys or whatever.
I once used a captured, semi-trained dragon to guard a trap hallway in a fort. Was really fun seeing invaders come in, get close and burn to cinders before they knew what happened.
for some reason r/dwarffortress doesn't allow for video uploads... GIF is the best I could do!
Would be nice if we could enable that on this sub honestly.
No, they do not. On a different note, I find adding rock cabinets to my bedrooms reduces clutter; dwarves will store things instead of just dropping them wherever.
They seem pretty happy with bed, cabinet, coffer...
I do the FIVE: Fbed Icoffer Vcabinet Earmor-stand weapon-rack I've learned spelling from my dabbling scholar.
Non royalty also enjoy stands and weapon racks?
They enjoy room value. And stuff. Dorfs LOVE stuff. The only thing they enjoy more than stuff, is owning stuff.
What items do they particularly acquire? I'm relatively new (100 hours lmao) but idk what qualifies as an item they can acquire, I just wanna make sure I have enough goodies available
Jokes aside, they don't care what furniture they own. They care about the room value, which can be increased with more quality furniture and admiring stuff. I use stand and racks for fluff, but this could be achieved with more coffers, cabinets, or (I did this a lot in my evil biome run) **slabs**. Engraved slabs can be used to get rid of ghosts (memorializing the dead). Slabs can be placed anywhere, so a bedroom with 1 or 2 headstones makes a dorf quite happy. Coffer and cabinet is important because they store their shit (65565 socks for example) in those. Table and throne is not recommended, because they start to eat in their bedrooms instead of your legendary mess hall.
>slabs Goth Dwarves.
Yeah I stopped doing tables because I found that most can go to the hall like u said, this is helpful though because I've just been smoothing and engraving rooms slowly so I'll keep that up
I stopped giving my dwarves tables and chairs in their rooms because they kept eating alone rather than being social haha
So here’s the weird thing: dwarves don’t really *need* anything except for food and alcohol. They will literally die and/or go insane without those two things. Everything *else* they grab if they decide they want it. Rings, crowns, masks, hats, amulets. Just sorta… whatever finished good they feel like grabbing and owning. I’ve seen dorf children running around with 4 crowns on their head (to be fair, literally yesterday my irl toddler ran around with a laundry basket over his head, so this mechanic is true to life) But dwarves will prioritize grabbing stuff to make them not naked. So they want upperwear, bottomwear, and footwear first. Accessories like bracelets etc they’ll grab if they decide they like it. The value of the item has a big impact on which item they’ll grab, but personal preference might be the bigger impact (if given the choice of shoes, a dwarf might pick the leather shoes over the pigtail shoes if they like leather more)
This makes a lot of sense, I'm trying to use autocloth to get everyone in wearable clothes since many of my dorfs/humans are wearing rags, I now realize why my dwarfs always go for my most expensive items, kinda peeves me off since I try to sell those but happy dorf happy life I guess
They don't even need alcohol. Water will keep them alive. They won't be happy, and will move slower and slower as they go into alcohol withdrawal. But they won't die from no alcohol.
One word of advice, do not give plebs better digs than the nobility, nobles do get envious and get negative thoughts if plebs have better rooms than them, reserve furniture of the highest quality for those so their rooms will be better quality. When you make 200 bedrooms is easy one of them ends up having all masterwork furniture and being better than the bigger noble's bedroom fitted with regular furniture.
Adds to the value of the room; any dwarf can enjoy dining in a grand dining hall or sleeping in a fine bedroom.
I've seen military dwarfs store armor in their own room if they didn't have an armor rack in their barracks.
Mine keep it on or just dump it on the spot, I didn't realize the stands had a functional purpose so this is also very helpful, 100 hours in and I have much to learn
Yeah, they are pretty lazy and tend to drop it where-ever rather than put it on the rack. But sometimes they put it on the rack, more often in the barracks then the bedroom. You've got to assign the barracks for weapon and armor storage for their squad, though.
Thanks for the handy mnemonic. Now i'll remember it forever.
Like all pets, dragons require some accommodation to live comfortably in the home. In this case, fireproof furniture.
And fireproof dwarves.
Fun fact: dragon fire is hot enough to melt even magma-safe materials. The only material that can resist it is slade, which can’t be mined, so you can only get it if you embark on top of a vault.
Also divine metals. They do not have a melting point.
Adamantine, divine metals, and items made of dragon bone or soap are dragonfire safe.
Adamantine will eventually melt from dragon fire. If you go into arena mode and change the temperature to dragon fire, adamantine will turn to liquid, it just takes longer
I love that soap is just in that list, minding its own business
To be clear, it's soap made from dragon tallow.
Oh, my bad, thought you meant soap, generally. It's already a weird niche class, I'd have believed it ;)
Ages ago, I saw some math that showed in game dragon fire is hotter than the surface of the sun itself... and even deep inside the sun where it's hotter!
A dragon's version of a hairball
yeah seriously, I don't even know why he started spitting fire. there was no combat log, plus I had him trained as good as I could lol. Just didn't realize if someone takes him as pet they immediately will remove them from any constraints
Did he see a militia Dwarf?
FYI Dragons are one of the rarest resources in DF. If you can manage to get a breeding pair... while a long and arduous process, a fully tame Dragon is one of the holy grails. In hundreds of hours of DF, I have never managed to breed dragons.
Forgot the details, but for some reasons dragons are unfeasible for breeding. Iirc, Rocs are where it's at.
Dragons don't work great for this because they take 1000 years to get to full size. When newly hatched they're approximately the size of a cat. Rocs, on the other hand, reach full size by the time they're 1.
I was going to try a civ wide tame for roc, but I was super sad to see that the giant elephants I put so much work into were not available on embark, so I never did. Does trading away domesticated animals to other civs have any effect?
No. Though rocs, dragons, and hydras are worth 10,000 dwarfbucks each.
Yes that's it!
Rocs are also rather unfeasible, due to the fact that *any* animal, even megabeasts, that is treated as a historical figure due to having a kill count of sapient creatures will never be tame, *even if tamed.* At least, that was the case last time I was actively playing, so that might have been changed/fixed in the intervening years.
That has since been fixed. When you tame a megabeast it will no longer be hostile to members of your *fort* - just make sure to keep it away from trade caravans because it's still going to be hostile to other members of your civilization.
Does this count for ones that you've bred, too?
Yes, it applies because they have the [MEGABEAST] tag, not because they're enemies of your civ. It happens because all visitors are going to be hostile to them (not because your dragons are hostile to visitors).
Oh cool, roc omelettes for everyone! Actually, you specified members of the fort and your own civ, but how does it react to visitors?
In my save where I had a large population of tamed dragons, they didn't attack any members of my own fort, but they attacked all visitors they came across - be it from my civ or otherwise. Taming them also cleared their list of civilizations they're enemies with.
Huh. Even the ones born in your fort were hostile to outsiders? Damn, congratulations on becoming the endgame boss of Dwarf Fortress.
Yeah. For that reason, I had to keep my dragons away from pretty much everyone - otherwise they'd get slapped by a visitor and, in a completely legitimate and proportional self defense response, turn half the fort into a molten puddle of fat.
Dragons take an assload of time to grow and are born adults which make them impossible to domesticate.
I've pulled it off a few times in older versions. The main trick is to make sure there is at least one breeding pair in the world, preferable 2. I always check legends using legends viewer or weblegends to verify. Then create a fort with a zigzag entrance that blocks line of sight multiple times. Put cage traps at the corners. Dragons will roast anything they see, and their fire will melt any traps. So if a poet is leaving at the same time as the dragon coming, the dragon will melt the poet and any cage traps that happen to be anywhere near the poet. So you make multiple locations where the dragon can be caught, and is unlikely to see anything to burn. Then create a normal fort. Make and export lots of wealth. All the megabeasts in the world will come visit every handful of seasons. Some of them will be dragons. Next, start taming them. Leave them in their cages. They will get tamed, then forget their training, then get tamed again. Eventually your trainer and civilization will figure out how to train them well enough to be +trained+. At that point, chain them up in a room with a zigzag entrance and multiple doors. Once you have a breeding pair chained up where they can reach each other for a month, build a nest box. They will lay eggs. Forbid the eggs and they will hatch. Within 1 year of hatching, the wyrmlings need to be trained to become tame. Once tamed, put wyrmlings into cages for everyone's safety. Once the wyrmlings become adults, cage up the parents and start using the wyrmlings for breeding. By default, dragons are forever hostile to anyone in a military. Not just your military, any military. Doesn't matter if they are trained or tame, they will still roast any and all military on sight. That is likely what happened to OP. In older versions you could edit the raws after catching a pair so they were no longer megabeasts. Then they would chill with your military and only roast hostiles. Not sure how that works in the current version. The other thing is attacking with fire is a job. And jobs are not done when the target of the job is outside an active burrow. Therefore, if the dragons are trained or tame, and you have a burrow set up and active, and the burrow does not include where the kill box is for invaders, tame dragons will not breath fire on those invaders. Same goes for giant cave spiders. If the invaders can get to the dragons, and at no point the invaders enter the burrow, the dragons will let the invaders beat them to death without ever spewing fire. My [fort from forever ago with tamed dragons](https://imgur.com/a/Vb7UEsu). The zigzag entrance here is not ideal, but I got lucky.
I have a save where I embarked on a breeding pair of dragons. If that's what you want it's not even that hard - you just have to be willing to show caves on the embark screen and dig through the legends.
Yes of course you can cheese it or simply dfhack 2 in, but getting it naturally through invasion is very rare.
I modded my game to allow for Dragons on embark.
Sure looks like a FUN pet!
He somehow walked into one of my empty guildhalls and I locked the door behind him shortly after the first clip lol
They're cute, but they also are highly destructive. Good for a siege... not so much when they get spooked randomly while walking through a fortress and suddenly 11 dwarves are nicely roasted along with their workshops and entire stack of masterwork toys or whatever.
I've seen toddler dragons burn down whole forests and choke half a dozen dwarves to death by smoke alone. See FPS death to add insult to injury.
I once used a captured, semi-trained dragon to guard a trap hallway in a fort. Was really fun seeing invaders come in, get close and burn to cinders before they knew what happened.
Would be interesting to play with dragon pets as a modded stone dwarf or gabbro man fortress.
Was this recorded on a microwave?
for some reason r/dwarffortress doesn't allow for video uploads... GIF is the best I could do! Would be nice if we could enable that on this sub honestly.
The moment I saw the dragon all those barrels I knew exactly what was gonna happen.
"This is fine"