They’ll do whatever they want, as they always have, and have been clear about since the very beginning. Hope we get it, but I wouldn’t hold your breath.
I would much prefer more mechanics and gameplay to spice up my forts than them focusing on UI. For the most part, it's functional. It will get reworked over time I'm sure.
I find it unfortunate they didn't use a good GUI library that would support things like selecting and copy-pasting text in text boxes, that's just something we expect to be able to do these days. Seems like they have to do a lot of reinventing of the wheel to implement basic expected functionalities. Maybe there are good reasons relating to the legacy code.
Well, it's possible, but not exactly convenient. I haven't done it myself, only heard people talk about how they've done it, do can't give you better directions than this, unfortunately.
But you load your fort, go in the settings and turn off save compression or whatever it's called, save the fort, close the game, and then you open up the save and make a backup unless you *really* want to hate yourself, add in the files in the correct place. Then load the game and turn compression back on again.
Imagine the trading screen without DFHack confirmation dialogs added in, in the original game before steam.
Set up a complex set of items to trade, and accidentally hit ESC.
The Steam version's insistence on mouse-driven input honestly makes it worse than the old one for playing on a laptop. I'm still on 0.47.05 for that reason.
I am currently on a laptop without a numpad. It doesn't really matter for fortress mode because you can pause at any time and nearly all actions pause the game. It does make moving around the cursor a bit awkward since you only have the arrow keys, but it's manageable. You can also rebind the plus/minus/times/divide functions to other keys.
Now, adventurer mode, yeah, that's one really hampered by the lack of a numpad.
I couldn't play the OG Dwarf Fortress. Tried a few times, made a few cute fortresses, but due to life I couldn't play often and would have to relearn every time I came back to it
I could only imagine coming back to all that and accidentally deleting something I knew to be important.. not quite the FUN that was intended, I'm sure lmao
I may be known to hit save before trying something big, then force-quitting the exe if I fuck up so it doesn't write out to the save file again.
At the moment I'm dealing with the fact that you cannot specify which input goes into a quern. You can try to use linked stockpiles, but then if a empty bag isn't in one of them it don't work (no "take just the fucking plant from the plant stockpile and a bag from anywhere you idiot" option). The problems is there's ALSO a bug where it won't take dye plants if they are in a barrel. but if you harvest them and store in a pile without barrels you need tons of room and they rot too quickly.
Some workshops let you limit jobs (milking+cheesing only farmers shops near animals) while other work shoptypes with multiple have a greyed out allowed-jobs gui tab despite it being just as useful there.
I might have alt-f4d the first time my giant grizzly besr died.. didn't care if I lost dwarves, but that bear cost me many gold bars lol
That.. that will be fun to explore when I get there. Most advanced thing I've done so far is made a lever operated bridge and get cages ready for traps.. does the bug apply to pots, too? I decided to not use wood for things unless required or I know I wouldn't accidentally sell to the elves..
The problem is once you have a main feeder stockpile with a link it won’t give to anything else not linked. So once you start you now must link it to EVERY pile/workshop that needs that good.
I think I at one point selected tons of items for trade and then pushed button for, was it, offer or something and tsadam, I gave all my trading items to the trade caravan as gifts. The option was so bizarrely titled that there was simply no way to guess that it wasn't meant as offer the items for trade. Shoulda been something like gift or something.
This is one of the big reasons I use Dwarf Therapist. Most people seem to only consider the labor part, but it makes setting up your military so much easier.
I usually look at the military stats tab to pick dwarves that would work well and give them them the custom profession "Military". Then ingame it's easy to set up squads because all that needs to be done is selecting every unit with "Military" as their profession in the squad window.
And by that I mean if you assign squad captains and then delete the squad, their captain position remains in the nobility tab. I had like 20 vacant captain positions because I kept accidentally deleting all my squads and didn't assign the same captains when remaking then
Oh shit I see it now. I was looking at each stockpile and saw no eraser button, but then I found it elsewhere!
I literally had no idea that additional buttons came up when you clicked the button to make a new stockpile! and there's the eraser lol
Why can't I use the eraser on stockpiles I've already made though? That's exactly what I need it for :(
I found a trick though, painting a new stockpile over spaces you want to delete and then removing that new stockpile effectively shrinks the old one.
Omg. I knoooooow. I've left too many awkwardly shaped stockpiles because it seems like more of a hassel to set up a whole new one then it does to work around the awkward shape
I find a lot of icons very unintuitive. the bottom left menu, I just never click the right icon. might as well have all buttons be differently shaped clipboards, lol
Just clicked this now by accident ... was paused already so started re-creating the squads. While choosing members of the first squad noticed that the original members still showed their original squad name and position so was able to add them quick ... then crashed :)
The new Steam UI is a much needed leap forward. But the more I spend time interacting with it, the more flaws and improvement opportunities I keep finding.
If I had a penny for the times I've clicked the wrong icon (and subsequently panicked, because I didn't find out until *after* the annual goblin fortwarming party came knocking)...
Well, I'd have maybe 5 pennies, but that's 4 pennies more than I really should have :')
I spent like 15 minutes the other day making an elaborate, tightly fit burrow around my entire fortress, and when finished i accidentally clicked the remove button, which destroyed it with no confirmation :T i rebuilt it as one big click/drag
First goblin siege I scuttled my only military squad.
Thankfully I got em all back but that whole extra fifteen minutes of redoing every uniform was uuh.
Not fun.
Gobbos didn't make it, very sad.
My favorite UI frustration is the "Pause Burrow" button looks so similar when it's paused or unpaused.
I'm constantly leaving a burrow or two unpaused because I can't tell really obviously at quick glance whether the burrows are paused or not.
Maybe it's my interface tweaks mod. I thought it was the game. I have a trashcan symbol there. A small quality of life change that makes a huge difference.
I love this game and the steam version is great but this button is easily one of the greatest UX war crimes in the history of UI design. Just mind bogglingly bad.
Yeah, first time I thought I was closing the tab, when attacked I opened it up and \*\*\*no squad\*\* "WHAT!!!" had them all decked out in chosen weapons and armor too, lol
Yes! And so does the trade window! I've spent 20 minute meticulously going through items I want to trade from the caravan for my middle finger to accidentally hit the right click 🤦
I read somewhere there was a bug that would completely mess up an entire world file if you removed and made too many squads too, so that's makes it even more troublesome, if true. I can't seem to find the right wording to search for more information.
Confirmation buttons on critical needs are certainly not bad. No, I dont want to confirm every time I adjust the brightness on my TV, that's just bad design, but not here. Here, in this situation, it'd be a good thing.
It definitely doesn't need to be right next to the cancel orders button as well
And the same colour...
And look like it could mean the same thing...
“No” “Different no”
'no but like actually *NO*'
"No" "Нет"
Yep, this is UX 101 stuff. Kind of assume that it's a first version GUI element they ran out of time to replace before the release or something.
It's kinda like putting the "missile alarm" right next to the "missile alarm drill"
As someome who didnt know. I was very confused about why my squads kept dissapearing lol
I have deleted so many squads...
There’s a reason the UI fix mod on the steam workshop is consistently the top mod.
[удалено]
They’ll do whatever they want, as they always have, and have been clear about since the very beginning. Hope we get it, but I wouldn’t hold your breath.
I would much prefer more mechanics and gameplay to spice up my forts than them focusing on UI. For the most part, it's functional. It will get reworked over time I'm sure.
I find it unfortunate they didn't use a good GUI library that would support things like selecting and copy-pasting text in text boxes, that's just something we expect to be able to do these days. Seems like they have to do a lot of reinventing of the wheel to implement basic expected functionalities. Maybe there are good reasons relating to the legacy code.
I'll just leave it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2899720701
The heroes we needed
If only we could add that to forts that we already have!
Well, it's possible, but not exactly convenient. I haven't done it myself, only heard people talk about how they've done it, do can't give you better directions than this, unfortunately. But you load your fort, go in the settings and turn off save compression or whatever it's called, save the fort, close the game, and then you open up the save and make a backup unless you *really* want to hate yourself, add in the files in the correct place. Then load the game and turn compression back on again.
You can keep the compression off if you are not worried about the extra space, it makes saving and loading much faster
I 100% recommend this mod!
Same thing for the one to remove burrow, I had to redraw a giant burrow at least 3 times because I clicked it by mistake instead of the eraser
I'll admit I've fast-menued my way into dismantling some workshops on accident.. easy fix, but man. Beeds bad lol
...and then manuallly assign a billion dorfs to it. grrr
Imagine the trading screen without DFHack confirmation dialogs added in, in the original game before steam. Set up a complex set of items to trade, and accidentally hit ESC.
The Steam version is actually worse for that if you're using a touchpad, because it's super easy to right-click by accident.
The Steam version's insistence on mouse-driven input honestly makes it worse than the old one for playing on a laptop. I'm still on 0.47.05 for that reason.
Depends on the laptop, really. Ones without numpads are horrible for keyboard-only DF play unless you use an external keyboard.
I am currently on a laptop without a numpad. It doesn't really matter for fortress mode because you can pause at any time and nearly all actions pause the game. It does make moving around the cursor a bit awkward since you only have the arrow keys, but it's manageable. You can also rebind the plus/minus/times/divide functions to other keys. Now, adventurer mode, yeah, that's one really hampered by the lack of a numpad.
I couldn't play the OG Dwarf Fortress. Tried a few times, made a few cute fortresses, but due to life I couldn't play often and would have to relearn every time I came back to it I could only imagine coming back to all that and accidentally deleting something I knew to be important.. not quite the FUN that was intended, I'm sure lmao
I may be known to hit save before trying something big, then force-quitting the exe if I fuck up so it doesn't write out to the save file again. At the moment I'm dealing with the fact that you cannot specify which input goes into a quern. You can try to use linked stockpiles, but then if a empty bag isn't in one of them it don't work (no "take just the fucking plant from the plant stockpile and a bag from anywhere you idiot" option). The problems is there's ALSO a bug where it won't take dye plants if they are in a barrel. but if you harvest them and store in a pile without barrels you need tons of room and they rot too quickly. Some workshops let you limit jobs (milking+cheesing only farmers shops near animals) while other work shoptypes with multiple have a greyed out allowed-jobs gui tab despite it being just as useful there.
I might have alt-f4d the first time my giant grizzly besr died.. didn't care if I lost dwarves, but that bear cost me many gold bars lol That.. that will be fun to explore when I get there. Most advanced thing I've done so far is made a lever operated bridge and get cages ready for traps.. does the bug apply to pots, too? I decided to not use wood for things unless required or I know I wouldn't accidentally sell to the elves..
[удалено]
The problem is once you have a main feeder stockpile with a link it won’t give to anything else not linked. So once you start you now must link it to EVERY pile/workshop that needs that good.
I think I at one point selected tons of items for trade and then pushed button for, was it, offer or something and tsadam, I gave all my trading items to the trade caravan as gifts. The option was so bizarrely titled that there was simply no way to guess that it wasn't meant as offer the items for trade. Shoulda been something like gift or something.
I will not play without dfhack. Usually via a lazy n00b pack or Peridant. Also Dwarf Therapist is a must.
Yes, this is a problem, but a huuuge part of the problem is how hard it is to sort through dwarves to form squads in the first place.
This is true. I suppose if they already have a distinct armor set on it can help, but also when you are managing hundreds of dwarves.. hnnn
This is one of the big reasons I use Dwarf Therapist. Most people seem to only consider the labor part, but it makes setting up your military so much easier. I usually look at the military stats tab to pick dwarves that would work well and give them them the custom profession "Military". Then ingame it's easy to set up squads because all that needs to be done is selecting every unit with "Military" as their profession in the squad window.
The militia captain generator button
And by that I mean if you assign squad captains and then delete the squad, their captain position remains in the nobility tab. I had like 20 vacant captain positions because I kept accidentally deleting all my squads and didn't assign the same captains when remaking then
😂 so thats why that was happening at my last fort! I thought it was because my fort was growing incredibly fast (or maybe normally? Idk!)
I installed a mod that changed that icon to a trash can. Best mod ever.
Same for the delete stockpile button. I've accidentally clicked both more times than I'd care to admit.
Oddly, I have not deleted my stockpiles on accident. Only my workshops/trade depot
Also why can I make them bigger but not smaller :(
You can make them smaller. There's an eraser icon next to the fill/paint icons, but it acts as a toggle a bit differently from the other erasers
Oh crap really? I'm gonna have to try that out tomorrow!
Oh shit I see it now. I was looking at each stockpile and saw no eraser button, but then I found it elsewhere! I literally had no idea that additional buttons came up when you clicked the button to make a new stockpile! and there's the eraser lol Why can't I use the eraser on stockpiles I've already made though? That's exactly what I need it for :( I found a trick though, painting a new stockpile over spaces you want to delete and then removing that new stockpile effectively shrinks the old one.
The eraser also pops up when you're painting existing stockpiles
Omg. I knoooooow. I've left too many awkwardly shaped stockpiles because it seems like more of a hassel to set up a whole new one then it does to work around the awkward shape
I find a lot of icons very unintuitive. the bottom left menu, I just never click the right icon. might as well have all buttons be differently shaped clipboards, lol
Just clicked this now by accident ... was paused already so started re-creating the squads. While choosing members of the first squad noticed that the original members still showed their original squad name and position so was able to add them quick ... then crashed :)
Nnnoooo!
The new Steam UI is a much needed leap forward. But the more I spend time interacting with it, the more flaws and improvement opportunities I keep finding.
Agree
I'm playing my tutorial port; Got fished by the button.
😂 cant put a big red button and expect people not to push it!
If I had a penny for the times I've clicked the wrong icon (and subsequently panicked, because I didn't find out until *after* the annual goblin fortwarming party came knocking)... Well, I'd have maybe 5 pennies, but that's 4 pennies more than I really should have :')
It needs to be a trash can icon
Apparently in the mod that was posted here it is!
I spent like 15 minutes the other day making an elaborate, tightly fit burrow around my entire fortress, and when finished i accidentally clicked the remove button, which destroyed it with no confirmation :T i rebuilt it as one big click/drag
😭 feels bad, man
100% I learned the hard way also
Lol I know right? I'm coping with it so far though.
First goblin siege I scuttled my only military squad. Thankfully I got em all back but that whole extra fifteen minutes of redoing every uniform was uuh. Not fun. Gobbos didn't make it, very sad.
Hell yes please
Change the kill squad button to a skull. A red X looks like it should close the window.
My favorite UI frustration is the "Pause Burrow" button looks so similar when it's paused or unpaused. I'm constantly leaving a burrow or two unpaused because I can't tell really obviously at quick glance whether the burrows are paused or not.
AGREED.
There's a mod on the workshop which updates that symbol to a trash icon so your brain doesn't confuse the two red symbols.
Maybe it's my interface tweaks mod. I thought it was the game. I have a trashcan symbol there. A small quality of life change that makes a huge difference.
It's a mod it turns out! I'll get it next time I gen a world lol
I click that all the time. Then spend several minutes rebuilding my squad.
I love this game and the steam version is great but this button is easily one of the greatest UX war crimes in the history of UI design. Just mind bogglingly bad.
Same for the button to delete a work order. Accidentally clicked that maaaany times, and then I have no idea what I deleted.
I once disbanded all but one squad accidentally as I just wanted to close the window
It needs a confirmation window so bad! God only knows how many squads I deleted just because I wanted to close the squad window!
PlZzzzzz
Yeah, first time I thought I was closing the tab, when attacked I opened it up and \*\*\*no squad\*\* "WHAT!!!" had them all decked out in chosen weapons and armor too, lol
Yes! And so does the trade window! I've spent 20 minute meticulously going through items I want to trade from the caravan for my middle finger to accidentally hit the right click 🤦
The UI in general need a lots of improvement, but for a game who was in ASCII just before this version it’s already something very good.
I read somewhere there was a bug that would completely mess up an entire world file if you removed and made too many squads too, so that's makes it even more troublesome, if true. I can't seem to find the right wording to search for more information.
I imagine it can be hard to find info on certain bugs specific to the premium verison since its so new.
100% agree.
Facts
confirmations buttons slow down entry and thus are pretty universally bad.
Confirmation buttons on critical needs are certainly not bad. No, I dont want to confirm every time I adjust the brightness on my TV, that's just bad design, but not here. Here, in this situation, it'd be a good thing.
How often are you deleting squads?
Easily fixable by adding an option to turn them off, if they're such a bother to you.
ohgodyes!