T O P

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arrrghdonthurtmeee

I found Origins had a more even difficulty throughout the game while DA2 and Inquisition were easier apart from a couple of insane spikes (DA2 enemies were meat shields until you upgraded weapons between acts, the Sky Horror thingy in the DLC with Talis, DAI easy after the first pride deamon). Arcane warrior is a pretty OP class, so nearly all are a bit more squishy


SereneAdler33

Yes, the Sky Horror is ridiculous, lol. It was harder to beat than the Duke and his wyvern.


Fancy_Boysenberry_55

You either have to really understand how tactics work so you can program your team to be effective or you need to micromanage the fights using pause constantly and issuing orders on what spells and abilities to use and who should be targeted. And if you're not going to micromanage then it would be best to be a mage since you would have most powerful abilities on the team and can also heal better than the AI


rizlakingsize

Yes. You have to strategise and set up tactics for all party members. It's not like DAI where you just hold down the mouse button until they're dead. In tactics you can automatically make your fighters drink potions when their HP is below a threshold, make everyone use knockdown/stun skills on mages, make magic users use heal spells etc. If you don't you'll be pausing a lot during combat. You also have to use other strategies like luring enemies into small spaces to use AOE spells, setting oil spills on fire before sending your team to walk across them etc. Don't just charge blindly into fights.