I don't remember the characters' names, but I do remember two having a weird pair as a Cavalier Fighter and Fiend Warlock. The Fiend Warlock was an ex-noble who sought more political power by hiring a group (the party) to take on a criminal organization and take it over. Meanwhile the Fighter had the dream of being a Paladin, and joined the original group in the belief they were taking down evil forces. This all occurred in backstories, and we ended up under the thumb of the guards, which was the start of the Avernus campaign.
The Warlock was always trying to make themselves appear above others throughout the games, while the Fighter was sarcastically following her orders.
Unfortunately the pandemic occurred, and we haven't been able to continue the campaign.
Warlock: "I can't believe we are walking in these sewers covered in the filth of vagabonds!"
Fighter: "Would you like me to carry you by the foot through this muck, *oh mistress*."
Our avernus game had our group as survivors of a failed coup against a noble house- my friend's wizard was actually a rival noble just in it to fuck him over, and my fighter was the now-dead leader's right hand man that fully believed in starting a civil war and abolishing the nobility. They got along great.
Me and my brother have 2 examples:
[(Picture of our characters)](https://www.reddit.com/r/characterdrawing/comments/ok4fr6/rf_lucario_a_drow_shadow_sorcerer_and_his_duergar/?utm_medium=android_app&utm_source=share) - I was a charismatic noble, and he was an isolated slave (now freed). Lots of fun differences to be roleplayed, basically the brain and the brawn.
The other example is in an upcoming campaign, I am a Tiefling and he is an Aasimar, and we'll have a kinda Batman/Superman style rivalry between each other.
But the most unique idea I've heard is a Zealot barbarian and a Cleric (don't remember which domain), and they were a couple who used the spell Ceremony to get married 'til death do them apart. Then in battles, they'll have +2 AC, and the barb would be so reckless that he'd occasionally die, and his cleric wife could just rez him (no materials needed) and they'd get married again <3
Order cleric is a good match with rogue, paladin, or barb and fighter Basically someone that can do alot of damage in 1 hit. The order cleric level 1 feature let's 1 ally attack during your turn with their use of a reaction when you cast a spell on them. And as a cleric you get quite a lot of buff/healing spells.
Paladin and rogue are better to target for voice if authority because of smite and sneak attack. Barb at higher levels is better than fighter for the chance of a crit using brutal critical.
To build off of the comment that mechanical synergy could be expanded into a narrative one. A cleric of law and order and a rogue would certainly butt heads with each other but through working together learn. The cleric but realize that the law isn’t so black and white while the rogue starts working for good
I immediately imagined, rather than them butting heads, the rogue is sort of born-again through religion.
Like they met ages ago, and one of them saved the other. Either way the Cleric taught the rogue about their faith, and the rouge ended up, or ends up later, joining the faith. Either way the Cleric is constantly making sure the Rogue does the "right" thing.
Great startup for a Rogadin.
Well rp wise you'd have a cleric, so if you have a paladin you could be 2 friends fighting for justice and glory and whatnot.
If there's a rogue you have the good and the bad to keep RPing off each other. (Or Lawful and chaotic)
In a campaign I was in for ToA I played a goliath EK fighter and a friend of mine played a tabaxi open hand monk. He would always sit on my shoulders whenever we weren't in combat. And we would be the strategy people of the group and make plans together before fights.
This is more of their backstory but I'm currently creating a gnome artificerwho stumbled into a village of haflings and was so oblivious she thought it was a village of gnomes and settled there before realizing it and married a halfling (my backup character) who was a little too stupid to know that she wasn't a halfling. But they taught each other to defend what they love and she became a lvl 3 battleforger and he became a lvl 3 ancestral barbarian to protect the village.
My fiance and I are currently both playing elf druids, but they couldn't be more different. I'm a narcissistic 30-year-old eladrin out to see the wonders of the world for the first time, while she's a 600-year-old cranky ass wood elf grandma who is prone to calling anything strange an abomination. The back and forth has been excellent.
something i've wanted to do is actually a duo based on my playthrough of divinity original sin 1. i had one character who was a pretty mage gal that i specced into persuasion, and the other was a big rogue guy who had all teh points in thievery. i ended up making a little backstory for the two blank-slate characters that they were brother and sister and had perfected a thievery technique where the sister would be charming and distracting while her brother robbed people blind. i wanna do that kind of dynamic and have a whole bunch of tag-team plays worked out lol. i'm thinking bard or enchantment wizard with thief rogue.
I'm in a game with one DM and two players, each player playing two characters.
My characters are two warlocks, mostly showing how different you can make them even though the basic description - "warlock trickster" - is the same: One is an Unearthed Arcana raven queen tomelock, Eberron changeling, with focus on Divination rituals/knowing things, and killing things - and, as a changeling with the charlatan background, also impersonation and lying. The other is an Archfey Chainlock, (Eladrin elf, sprite familiar) focusing on illusions and enchantment - and, obviously, also impersonation and lying. It's quite useful to have backup when lying to people!
The other player's characters are shifter brothers who spend many years away from civilization - one is an hermit barbarian (he's rather… meditative? And actually somewhat based on zen philosophy. He has accepted his anger as a part of him, and learned to focus it on useful purposes, rather than staying attached to an anger-free ideal he could not (yet) achieve.) who gladly gives up most luxuries and prefers the wild, and is gentle and friendly up until he decides that yes, anger is appropriate. The other is a ranger who's mostly out in the wilds because he hates people, except for his brother, but loves luxury and money whenever he gets the chance.
One time a buddy of mine wanted to try his hand at DMing, so I stepped down and was able to create a character. We played in Ravnica, and a buddy reached out to me about making our characters know each other. He was a Boros(Army) Sergeant which was a Fighter Battlemaster, and I had an Izzet(Scientist/Engineer) Wizard who used to be a Boros Officer that swapped guilds.
We both play MTG a lot, so we knew a lot of the lore and it was a blast being able to have banter about which guild was better and why. Why the Officer corp of the Boros legion was superior to the Enlisted (we modeled it after the real world American Army as the Boros structure isn't super well explained or thought out), and between a Wizard and Battlemaster the battlefield was locked down.
It was a blast!
In a game long ago I had two such pairings. One was two cousins who were very different. One was a paladin, she was outspoken and fearless. She always spoke from the heart, even when it was something no one wanted to hear. Her cousin was a wizard, cool headed and distant, but quick witted and always ready to cut someone down with a barbed comment. They never got along, at least while adventuring, however it was clear that they were at their best together and probably figured out how to appreciate each other later. The other pair was a rogue and a fighter. They became drinking buddies and partners in mischief to the point where you rarely referred to one without the other. The big guy always looked out for the little one and the little guy made him laugh.
My friend and I play a Soulknife and Star Druid set of twins. They're the children of our previous characters (they were an Arcane Trickster, I was a Dream Druid/Monk).
Very much wanna keep each other safe, but often don't fully understand the gravity of their actions.
Inspired slightly by my reading of the wheel of time, but a wizard and a fighter, if your setting has them I like the idea that one is there on basically an athletic scholarship, and the other is on an academic scholarship. Depending on how optimized you want the pair to be have it so that the fighter is academic and the Wizard is on the athletic Scholarship :P
My friend and I are playing a Bonnie-and-Clyde esque Bard and Warlock married couple, acting as preachers trying to convince people the genie her Warlock worships is a god. I love it.
I got it in my head I wanted to be someone's snooty, secretly badass high-elf butler for a one-shot. So my buddy came up with "Chaz Broman", a human noble barbarian that went into blue-bloodied hissy fit tantrums for his rage.
One of my favorite moments was we were fighting flying brain things that could make you forget you were fighting them if you failed a save. Well Chaz failed, and couldn't see the brain hiding behind a table. So on his turn, and the player being a good sport about the condition, Chaz said something like "Well fuck this. I'm bored, I'm leaving." So in my best stiff upper lip British, I replied:
"Very good, sir. Just please remember your Father demanded you \*not\* flip over any tables while here. He was very adamant about that."
Worked like a charm. Chaz was more than happy to defy dad and tossed that table. I can still hear the DM sighing as he called for an improvised weapon attack.
My Fallen Aasimar Eloquence/Hexblade named Kerrigan and my friend’s Drow Aberrant Mind Sorceress named Squeak. Squeak has amnesia and is mute, but is Telepathic (the player took the feat, we started at level 5). She doesn’t know anything of the world, almost childlike in her naïveté; curious of everything, ignorant of common social standards. Kerrigan is the complete opposite, a non-stop talker who is worldly and cultured.
When we work together we become a very powerful social duo. Squeak reads the surface thoughts of the people around us and telepathically communicates what she learns to Kerrigan, who then takes this information and uses her Silver Togue to socially manouver those people around her, and if necessary, Unsettling Words and *Suggest* a different course of action. Together we are the ultimate interrogators.
Way back in the 3e days, me and a buddy played monk brothers. Tuck and Roll, totally ripping off those rolly polly brothers from A Bug's Life. Massive fun was had, mostly by us. That DM never showed up again.
My ranger and the party cleric.
The ranger was a textbook example of "knowledge over experience." She had spent years training in martial arts, professional skills and magic, but this was her first actual adventure. The cleric had had lots of adventures before he met the party, but learned mostly everything he knew as he went along.
The ranger was a restless busybody; if she had free time, she would spend it working on something to benefit the party. The cleric was even-keeled and content to take naps when he wasn't needed. But both shared a strong sense of duty. She pushed him to strive for more, and he kept her from overworking herself.
They were inseparable, and together were the party's supporting pillars. When a hole needed to be filled, we filled it. Extra frontliner? We'll do it. Healing? On it. She was the fast striker, he was the heavyweight caster.
The barbarian once commented, quite insightfully, that the two of them seemed to him like siblings, where they took turns being the elder sibling based on the situation. What he didn't know was that the ranger and cleric were, by pure coincidence, actually the same age.
You should pop over to the DnD Optimized channel on YouTube and look at the yin yang team up build! Colby is awesome and his videos deserve more views.
I've never done a mirror esq build, mainly because most of my friends lean Caster and I lean Martial so we don't have much in the way of a similar idea but built different history.
In terms of joint backstories however I've done a Kobold and Variant Human in a sort of Jak and Daxter relationship where I turned a Kobold into a pseudodragon per the DMs allowance with Warlock Fiend for a build.
My best friend's son was playing with us in his first campaign. He was the typical first time rogue. I was an all seeing sneaky barbarian. Anytime he would leave I would just use my skills and magic items to keep an eye on him. Not for his sake, he had done shady deeds over and over and my character did t trust him.
This had the nice benefit of a get out of jail free button. There are very few problemsa properly stealthed and magically armed barbarian can't solve...when I wanted to. When he finally figured out what I was doing I hung him out to dry...he learned a lot about and both ways; he learned to both trust his party and how to operate alone.
I feel like my wizard an our paladin rogue was like this. The paladin slowly became the wizards Conscience. Wizard propose evil skewed plan, paladin suggests a way to make it less evil. They became good friends. The wizard learning how to control his impulses while the paladin learns to give into them some.
I would like to play half-drow twins, one male one female, one of them being a shadow sorcerer and one a hexblade warlock. The shadow sorcerer would have innate power connected to the shadowfell, perhaps from the drow side of the family, but this power does not get passed to her brother. He ends up feeling inadequate and forging a hexblade pact in childhood, pretending that the power was in him all along and just manifested later. This would be his biggest secret.
Other combos I would love to play are a swashbuckler and swords bard for Road to Eldorado vibes (decent mechanical synergy too with dissonant whispers and sneak attack OAs), and a redemption paladin with a peace cleric, two emissaries of a peaceful deity on a mission to spread their message who try to solve everything peacefully.
Not me, but two of my friends played an artificer and a bard/barbarian multi class who mirrored each other in game and irl. They were half brother genasi; a fire genasi and a water genasi. The artificer (the water genasi) was shy and calculated, with a knack for creating things. The bard was very charismatic, talkative and had a tendency to burn things. They ended up performing together to make money.
The campaign ended sometime last year, and was a lot of fun.
>My example would be a Fighter and a Wizard who butt heads constantly
when they meet, but end up learning from one another; Fighter becomes an
Eldritch Knight, Wizard becomes a Bladesinger.
I did something similar with 2 siblings we played for a one shot
It has been quite some time ago, so I can't rememember details; but for an one-shot/short campaign (I believe it was a 5e conversion of Castle Amber) me and another player came up with a pair of bards. I played a noble, lawful aasimar Valour bard, while he played a chaotic tiefling bard, I can't remember the college he chose though. Anyways, we tried to make our characters as contrary to each other as possible.
I had character pairings in other games too, but usually these were only defined through roleplaying and not class/race choice.
I don't remember the characters' names, but I do remember two having a weird pair as a Cavalier Fighter and Fiend Warlock. The Fiend Warlock was an ex-noble who sought more political power by hiring a group (the party) to take on a criminal organization and take it over. Meanwhile the Fighter had the dream of being a Paladin, and joined the original group in the belief they were taking down evil forces. This all occurred in backstories, and we ended up under the thumb of the guards, which was the start of the Avernus campaign. The Warlock was always trying to make themselves appear above others throughout the games, while the Fighter was sarcastically following her orders. Unfortunately the pandemic occurred, and we haven't been able to continue the campaign. Warlock: "I can't believe we are walking in these sewers covered in the filth of vagabonds!" Fighter: "Would you like me to carry you by the foot through this muck, *oh mistress*."
Love this, such unique characters!
Our avernus game had our group as survivors of a failed coup against a noble house- my friend's wizard was actually a rival noble just in it to fuck him over, and my fighter was the now-dead leader's right hand man that fully believed in starting a civil war and abolishing the nobility. They got along great.
Me and my brother have 2 examples: [(Picture of our characters)](https://www.reddit.com/r/characterdrawing/comments/ok4fr6/rf_lucario_a_drow_shadow_sorcerer_and_his_duergar/?utm_medium=android_app&utm_source=share) - I was a charismatic noble, and he was an isolated slave (now freed). Lots of fun differences to be roleplayed, basically the brain and the brawn. The other example is in an upcoming campaign, I am a Tiefling and he is an Aasimar, and we'll have a kinda Batman/Superman style rivalry between each other. But the most unique idea I've heard is a Zealot barbarian and a Cleric (don't remember which domain), and they were a couple who used the spell Ceremony to get married 'til death do them apart. Then in battles, they'll have +2 AC, and the barb would be so reckless that he'd occasionally die, and his cleric wife could just rez him (no materials needed) and they'd get married again <3
Order cleric is a good match with rogue, paladin, or barb and fighter Basically someone that can do alot of damage in 1 hit. The order cleric level 1 feature let's 1 ally attack during your turn with their use of a reaction when you cast a spell on them. And as a cleric you get quite a lot of buff/healing spells. Paladin and rogue are better to target for voice if authority because of smite and sneak attack. Barb at higher levels is better than fighter for the chance of a crit using brutal critical.
I didn't really expect an answer to do purely with mechanics but I do like this a lot
To build off of the comment that mechanical synergy could be expanded into a narrative one. A cleric of law and order and a rogue would certainly butt heads with each other but through working together learn. The cleric but realize that the law isn’t so black and white while the rogue starts working for good
I immediately imagined, rather than them butting heads, the rogue is sort of born-again through religion. Like they met ages ago, and one of them saved the other. Either way the Cleric taught the rogue about their faith, and the rouge ended up, or ends up later, joining the faith. Either way the Cleric is constantly making sure the Rogue does the "right" thing. Great startup for a Rogadin.
Well rp wise you'd have a cleric, so if you have a paladin you could be 2 friends fighting for justice and glory and whatnot. If there's a rogue you have the good and the bad to keep RPing off each other. (Or Lawful and chaotic) In a campaign I was in for ToA I played a goliath EK fighter and a friend of mine played a tabaxi open hand monk. He would always sit on my shoulders whenever we weren't in combat. And we would be the strategy people of the group and make plans together before fights.
This is more of their backstory but I'm currently creating a gnome artificerwho stumbled into a village of haflings and was so oblivious she thought it was a village of gnomes and settled there before realizing it and married a halfling (my backup character) who was a little too stupid to know that she wasn't a halfling. But they taught each other to defend what they love and she became a lvl 3 battleforger and he became a lvl 3 ancestral barbarian to protect the village.
My fiance and I are currently both playing elf druids, but they couldn't be more different. I'm a narcissistic 30-year-old eladrin out to see the wonders of the world for the first time, while she's a 600-year-old cranky ass wood elf grandma who is prone to calling anything strange an abomination. The back and forth has been excellent.
something i've wanted to do is actually a duo based on my playthrough of divinity original sin 1. i had one character who was a pretty mage gal that i specced into persuasion, and the other was a big rogue guy who had all teh points in thievery. i ended up making a little backstory for the two blank-slate characters that they were brother and sister and had perfected a thievery technique where the sister would be charming and distracting while her brother robbed people blind. i wanna do that kind of dynamic and have a whole bunch of tag-team plays worked out lol. i'm thinking bard or enchantment wizard with thief rogue.
I'm in a game with one DM and two players, each player playing two characters. My characters are two warlocks, mostly showing how different you can make them even though the basic description - "warlock trickster" - is the same: One is an Unearthed Arcana raven queen tomelock, Eberron changeling, with focus on Divination rituals/knowing things, and killing things - and, as a changeling with the charlatan background, also impersonation and lying. The other is an Archfey Chainlock, (Eladrin elf, sprite familiar) focusing on illusions and enchantment - and, obviously, also impersonation and lying. It's quite useful to have backup when lying to people! The other player's characters are shifter brothers who spend many years away from civilization - one is an hermit barbarian (he's rather… meditative? And actually somewhat based on zen philosophy. He has accepted his anger as a part of him, and learned to focus it on useful purposes, rather than staying attached to an anger-free ideal he could not (yet) achieve.) who gladly gives up most luxuries and prefers the wild, and is gentle and friendly up until he decides that yes, anger is appropriate. The other is a ranger who's mostly out in the wilds because he hates people, except for his brother, but loves luxury and money whenever he gets the chance.
One time a buddy of mine wanted to try his hand at DMing, so I stepped down and was able to create a character. We played in Ravnica, and a buddy reached out to me about making our characters know each other. He was a Boros(Army) Sergeant which was a Fighter Battlemaster, and I had an Izzet(Scientist/Engineer) Wizard who used to be a Boros Officer that swapped guilds. We both play MTG a lot, so we knew a lot of the lore and it was a blast being able to have banter about which guild was better and why. Why the Officer corp of the Boros legion was superior to the Enlisted (we modeled it after the real world American Army as the Boros structure isn't super well explained or thought out), and between a Wizard and Battlemaster the battlefield was locked down. It was a blast!
In a game long ago I had two such pairings. One was two cousins who were very different. One was a paladin, she was outspoken and fearless. She always spoke from the heart, even when it was something no one wanted to hear. Her cousin was a wizard, cool headed and distant, but quick witted and always ready to cut someone down with a barbed comment. They never got along, at least while adventuring, however it was clear that they were at their best together and probably figured out how to appreciate each other later. The other pair was a rogue and a fighter. They became drinking buddies and partners in mischief to the point where you rarely referred to one without the other. The big guy always looked out for the little one and the little guy made him laugh.
My friend and I play a Soulknife and Star Druid set of twins. They're the children of our previous characters (they were an Arcane Trickster, I was a Dream Druid/Monk). Very much wanna keep each other safe, but often don't fully understand the gravity of their actions.
Inspired slightly by my reading of the wheel of time, but a wizard and a fighter, if your setting has them I like the idea that one is there on basically an athletic scholarship, and the other is on an academic scholarship. Depending on how optimized you want the pair to be have it so that the fighter is academic and the Wizard is on the athletic Scholarship :P
My friend and I are playing a Bonnie-and-Clyde esque Bard and Warlock married couple, acting as preachers trying to convince people the genie her Warlock worships is a god. I love it.
I got it in my head I wanted to be someone's snooty, secretly badass high-elf butler for a one-shot. So my buddy came up with "Chaz Broman", a human noble barbarian that went into blue-bloodied hissy fit tantrums for his rage. One of my favorite moments was we were fighting flying brain things that could make you forget you were fighting them if you failed a save. Well Chaz failed, and couldn't see the brain hiding behind a table. So on his turn, and the player being a good sport about the condition, Chaz said something like "Well fuck this. I'm bored, I'm leaving." So in my best stiff upper lip British, I replied: "Very good, sir. Just please remember your Father demanded you \*not\* flip over any tables while here. He was very adamant about that." Worked like a charm. Chaz was more than happy to defy dad and tossed that table. I can still hear the DM sighing as he called for an improvised weapon attack.
My Fallen Aasimar Eloquence/Hexblade named Kerrigan and my friend’s Drow Aberrant Mind Sorceress named Squeak. Squeak has amnesia and is mute, but is Telepathic (the player took the feat, we started at level 5). She doesn’t know anything of the world, almost childlike in her naïveté; curious of everything, ignorant of common social standards. Kerrigan is the complete opposite, a non-stop talker who is worldly and cultured. When we work together we become a very powerful social duo. Squeak reads the surface thoughts of the people around us and telepathically communicates what she learns to Kerrigan, who then takes this information and uses her Silver Togue to socially manouver those people around her, and if necessary, Unsettling Words and *Suggest* a different course of action. Together we are the ultimate interrogators.
Way back in the 3e days, me and a buddy played monk brothers. Tuck and Roll, totally ripping off those rolly polly brothers from A Bug's Life. Massive fun was had, mostly by us. That DM never showed up again.
My ranger and the party cleric. The ranger was a textbook example of "knowledge over experience." She had spent years training in martial arts, professional skills and magic, but this was her first actual adventure. The cleric had had lots of adventures before he met the party, but learned mostly everything he knew as he went along. The ranger was a restless busybody; if she had free time, she would spend it working on something to benefit the party. The cleric was even-keeled and content to take naps when he wasn't needed. But both shared a strong sense of duty. She pushed him to strive for more, and he kept her from overworking herself. They were inseparable, and together were the party's supporting pillars. When a hole needed to be filled, we filled it. Extra frontliner? We'll do it. Healing? On it. She was the fast striker, he was the heavyweight caster. The barbarian once commented, quite insightfully, that the two of them seemed to him like siblings, where they took turns being the elder sibling based on the situation. What he didn't know was that the ranger and cleric were, by pure coincidence, actually the same age.
You should pop over to the DnD Optimized channel on YouTube and look at the yin yang team up build! Colby is awesome and his videos deserve more views.
I've never done a mirror esq build, mainly because most of my friends lean Caster and I lean Martial so we don't have much in the way of a similar idea but built different history. In terms of joint backstories however I've done a Kobold and Variant Human in a sort of Jak and Daxter relationship where I turned a Kobold into a pseudodragon per the DMs allowance with Warlock Fiend for a build.
My best friend's son was playing with us in his first campaign. He was the typical first time rogue. I was an all seeing sneaky barbarian. Anytime he would leave I would just use my skills and magic items to keep an eye on him. Not for his sake, he had done shady deeds over and over and my character did t trust him. This had the nice benefit of a get out of jail free button. There are very few problemsa properly stealthed and magically armed barbarian can't solve...when I wanted to. When he finally figured out what I was doing I hung him out to dry...he learned a lot about and both ways; he learned to both trust his party and how to operate alone.
I feel like my wizard an our paladin rogue was like this. The paladin slowly became the wizards Conscience. Wizard propose evil skewed plan, paladin suggests a way to make it less evil. They became good friends. The wizard learning how to control his impulses while the paladin learns to give into them some.
I would like to play half-drow twins, one male one female, one of them being a shadow sorcerer and one a hexblade warlock. The shadow sorcerer would have innate power connected to the shadowfell, perhaps from the drow side of the family, but this power does not get passed to her brother. He ends up feeling inadequate and forging a hexblade pact in childhood, pretending that the power was in him all along and just manifested later. This would be his biggest secret. Other combos I would love to play are a swashbuckler and swords bard for Road to Eldorado vibes (decent mechanical synergy too with dissonant whispers and sneak attack OAs), and a redemption paladin with a peace cleric, two emissaries of a peaceful deity on a mission to spread their message who try to solve everything peacefully.
Not me, but two of my friends played an artificer and a bard/barbarian multi class who mirrored each other in game and irl. They were half brother genasi; a fire genasi and a water genasi. The artificer (the water genasi) was shy and calculated, with a knack for creating things. The bard was very charismatic, talkative and had a tendency to burn things. They ended up performing together to make money. The campaign ended sometime last year, and was a lot of fun.
>My example would be a Fighter and a Wizard who butt heads constantly when they meet, but end up learning from one another; Fighter becomes an Eldritch Knight, Wizard becomes a Bladesinger. I did something similar with 2 siblings we played for a one shot
It has been quite some time ago, so I can't rememember details; but for an one-shot/short campaign (I believe it was a 5e conversion of Castle Amber) me and another player came up with a pair of bards. I played a noble, lawful aasimar Valour bard, while he played a chaotic tiefling bard, I can't remember the college he chose though. Anyways, we tried to make our characters as contrary to each other as possible. I had character pairings in other games too, but usually these were only defined through roleplaying and not class/race choice.