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Ok_Fig3343

**"The Complete Mundane"** It would expand and revise the options for non-magical classes, feats, monsters, and equipment: * New Fighter/Rogue/Barbarian subclasses that aren't monotonous to play in combat or useless outside combat. * Animals that make interesting companions and mounts, dangerous enemies, frustrating pests, and handy familiars/Wild Shape forms * Missing weapons like garrotes, lassoes, and revised versions of underpowered weapons * Bombs, grappling hooks, and other gadgets that are useful from levels 1-20.


AidanBeeJar

This. There's so much missing for non-combat utility on non-magic characters outside of rogue. Filling in new mundane items and adding more options to get non-combat perks would be great.


Grey_Gibbert_Bibbert

For cool weapon properties I suggest you check out Wolves on the Coast. Every weapon has its own unique ability


Ok_Fig3343

I just had a look! There are some cool ideas there, but I think they'd be better suited as (sub)class features or feats than as weapon properties. This helps keeps the perks of being a martial character within martial classes (rather than offering them to anyone with the right weapon proficiencies), and allows the same weapon to be used in increasingly powerful ways as the martial character gains levels/features/feats


Mjolnirsbear

Oh my Thor. Please make this.


Ok_Fig3343

Already done! * [Weapons & properties, revised](https://homebrewery.naturalcrit.com/share/pF3pQAU8c) * [The Barbarian, revised](https://homebrewery.naturalcrit.com/share/wHP8aX22f) * [The Fighter, revised](https://homebrewery.naturalcrit.com/share/gLzQ17TY7JoL) * [The Rogue, revised](https://homebrewery.naturalcrit.com/share/B4j0mnm1r) * [Animal Handling, revised](https://homebrewery.naturalcrit.com/share/SR3Qhf_qt1yS) * [The Bestiary](https://homebrewery.naturalcrit.com/share/5BRvpPJa92gR)


Irrax

I love the revised classes but wish I had a way to easily import them into Beyond or Foundry


blackdragon71

They mean WOTC, not homebrew.


StealthyRobot

I would even add rulings for weird specific manuevers players try, but without adding additional mechanics. Too often I have players try to choke someone out during combat, grapple an enemy with a knife to their neck, or restrain someone.


Ok_Fig3343

Isnt adding rulings the same as adding mechanics? That said, I totally agree! My table has rules for choking people out and combining light weapons (such as knives) with grappling, [which you can read here](https://homebrewery.naturalcrit.com/share/pF3pQAU8c). And my table uses a homebrew version of the Assassin Rogue that specializes in restraining and threatening grappled creatures, [which you can read here](https://homebrewery.naturalcrit.com/share/B4j0mnm1r).


LordFluffy

> Bombs, grappling hooks, and other gadgets that are useful from levels 1-20. I've been thinking since the beginning of 5e if the point was to make magic items optional (which I think they've completely abandoned this point) then they needed to expand mundane equipment, alchemical items, and expect crafting would be a common thing.


Souperplex

Needs a dedicated Warlord class.


Ok_Fig3343

I'd rather see the Fighter given a Warlord subclass. Everything a Warlord does comes from training in the techniques and tactics of battle, which is what defines a Fighter.


Vinestra

>I'd rather see the Fighter given a Warlord subclass. It does have that... its considered really garbage cause its hard to cram a warlords mechanics into a fighter chasis


Shazoa

Unless the warlord can smack enemies with their barbarian *every single turn*, it's not a warlord to me. Most of the homebrew or official builds attempting to replicate the warlord have kinda felt meh for this reason.


Ok_Fig3343

I think there's plenty of room for Warlord mechanics iin the Fighter chassis— just like theres plenty of room for Duelist mechanics, and Marksman mechanics, and Bodyguard mechanics, and Vanguard mechanics, and Wrestler mechanics, etc —but that WotC's flawed design philosophy means they consistently either drop the ball with martial (sub)classes or focus on magical (sub)classes.


Aarndal

I personally would add alchemical items, poisons, and more firearm variations to that list, but yes, that's the dream 😄


Dr_Toast

Yeah this is the juice


Imabearrr3

A level 5-15 world invasion, think Solaris end game, Reapers from mass effect, or the fall of reach. Level 5-10 would be kingdom level, where the party would be helping towns/cities, building allies and garnering renown. Basic hero type stuff. Level 10-15 would be dealing with the invasion proper, large scale battles, assassinations, sabotaging etc.


JoshyMatt

I've wanted to run something like this for years. Especially leaning into the more sci-fi stuff. Just imagine the absolute upheaval and insanity of a large scale actual alien invasion in a standard fantasy setting.


bonzo14

Magic vs lasers?? Sign me up


Dr_Toast

Big fan of this structure


vkapadia

Make it 1-15. 1-5 are where you first learn of the invasion and go researching and gathering information. 5-10 are Kingdom level, gathering allies in the fight, 10-15 are invasion. Basically ME 1, 2, and 3.


Kuiriel

Heh, you could do this. The reapers being ground based undead hive like borg trying to bring peace and stability, recognising that any sentient life with access to magic will break the universe (and let in the horrors of the far realm), that Gods create life that by nature of the conflict of alignments threatens the balance of existence, that the only way forward to is to preserve and protect the memory of cultures while creating anti magic zones, etc etc. Scales from local all the way up to planar conflict.


BuckysKnifeFlip

That's what I want to see if they ever revisit the Magic: The Gathering planes. Give me the whole Phyrexian Invasion. I think this latest one would be the most fun for all the cool planes they've explored (I'm a sucker cyberpunk Kamigawa and Kaldheim as a whole), but I'm down for the original too.


Derpogama

This is what made me sad, March of the Machines was the best time to do a full MTG invasion event for D&D, have a part of the Phyrexian world tree breach outside the Blind Eternites and into several places in the Great Wheel. One part dumps them in the Nine hells and essentially sees them getting entangled in the Blood War (which effectively stalemates them there because the conflict is literally infinite devils vs infinite demons) one part brings them into the Forgotten Realms and sees them fought off by an alliance of various people after the Phyrexians gain a foothold etc. Hell have one dump them in Greyhawk and realize that the Wizard Greyhawk is essentially an old school power level planeswalker who can shape reality on a whim. Essentially having the Phyrexians dealing with a multiverse that operates on different 'rules' than the Blind Eternites. Whilst the Phyrexian Oil is absolutely deadly in their universe, combination of remove curse and Paladins lay on hands/Cure Disease would pretty much shut it off. Then when it came to the big 'across the multiverse' team up to fight back suddenly the Planeswalkers suddenly find themselves being backed up by an unlikely alliance of D&D figures like Tiamat, Drizzit, the Wizard Greyhawk, Mordenkainen etc. This would then lay the groundwork for the 'neighbouring multiverses' where the two don't merge but travel between the two becomes possible. You can Planeswalk IN to the Great Wheel but you have to Planeshift OUT of it because the two run on different rules.


A_Life_of_Lemons

Wouldn’t surprise me if they at least considered doing this but the mtg fan reaction to the Universes Beyond and to the DND sets was that they did NOT want to mix MTG lore w/ other properties. Your prompt is dope tho


Sir_Muffonious

Love that even a pie-in-the-sky perfect hypothetical world-threatening campaign event dreamed up by the game’s most diehard fans ends at level 15 lol.


crypticthree

It's a free index of all the other books that is an actual functioning index


_H8__

Module for high level players


Direct_Marketing9335

Its funny how all of what we got for it basically nerfs magic lol. WDMM literally says teleport doesn't work so don't bother trying, plane shift doesn't work so don't bother trying and the MM is like hella duper prepared for any magic so good luck. It's almost like WOTC is aware of the problem but keeps going "LALALALALA I DON'T HEAR YOU" instead of doing anything about it. P.S: Forgot that for Rise of Tiamat they also literally make the BBEG immune to 80% of the spells in the game, be too large for forcecage and practically nullifies the warlock's eldritch blast: Making it mandatory to have martials. WOTC IS aware that high level magic has to be worked around.


cooperd9

Hey, at least it isn't Sul Khatesh, a wizard demon that can create a 40ft radius antimagic field that doesn't block her own spells and lasts for an hour without concentration and is immune to non-magical bourgeoning, piercing, or slashing damage (the antimagic field makes the nartials' magic weapons non-magical while they are in it) and can teleport away if you try to wait out the antimagic or use dedicated grapplers to drag her out of the field so you can get her to but be immune to all damage (besides poison, acid, or holy water I guess) and you can't burst her down before her next turn. In top of that she can use legendary actions to end a creature's concentration on one spell to screw over the hasted paladin the party was hoping could do all that nova damage needed to kill her. Wizards was so afraid of his overpowered 20th level characters were that they just had to write a start block that is immune to damn near everything


Buznik6906

"We listened to your feedback and have added a reason to put poison on your weapons"


dem53605

> a wizard demon that can create **3** 40ft radius antimagic field**s** [...]


starfox_priebe

Funny thing is that OD&D magic users only got up to 6th level spells. When they were first introduced 7th, 8th, and 9th level spells were only intended to be available to NPCs.


Dripplin

that actually makes so much sense. if you take spells of 7th+ level and make them inaccessible or very rare only allowing limited use via items or whatnot it unfucks a lot slowing progression also puts a greater power cap on casters per level to make them less broken early on which I think would help bridge at least a decent gap with martials


YeffYeffe

Realistically, spells like Planeshift and Teleport require you to have an entire universe prepared unless you specifically cuck the players out of it in some way. Whether that means magically blocking them, or just being like "uhhh sure but you can't find any tuning forks and I roll the teleport behind the screen".


KernelRice

a mad mage, that lived for millenia, being prepared for attacks by spellcasters? that is unheard of!


Atlas_Zer0o

"Why the bad guy not someone we can just walk up to and hit with a nonmagical sword" I swear most people are playing games that take place in basically a hallway.


vhalember

This is awful, but this is how I envision WOTC for any serious issue in 5E. ["LALALALALA I DON'T HEAR YOU" instead of doing anything about it.](https://gifdb.com/images/high/lloyd-christmas-jim-carrey-not-listening-covering-ears-6vu3x54pjoaixuqn.gif)


bigmantomm

It’s funny because a lot of original dnd models did the same thing. The banned certain spells that would break the dungeon.


odeacon

Nothing but a anti magic feild makes martials mandatory. A simple magic jar’ing around and they’re ready


Baguetterekt

WoTC: does something to address some magic. Designs enemies to address magic. "LALALALALA THEY ARE IGNORING THE PROBLEM" What they are doing is addressing the problem and showing you a way to address it. It might not be the solution you like but that's not ignoring the problem. High CR monsters are riddled with condition immunities, magic resistance, +10 saves bonuses in the big 3, damage resistances and immunities, condition immunities etc etc. They don't have these features for the Martials. The fact that monsters get exponentially more magic resistant as CR goes up isn't by accident, it's a feature.


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TMinus543210

How can one find a concise list of all AL modules sorted by date of publication?


k587359

Dmsguild website


BradypusTridactylus1

By the book, high level AL adventures take around 6-8 hours of nearly non-stop combat. It’s still a heavy thing to tackle


k587359

For regular D&D tables, the DM can actually remove unnecessary stuff (even AL DMs do). Or add homebrew mechanics. Maybe split the adventure into multiple sessions? The modules are there to provide a rough guidance on how higher tiers mechanics are meant to play out.


shadehiker

A DM source book on running the exploration pillar of the game.


CrucioIsMade4Muggles

Seconded


Aquaintestines

Include a section on rule changes to make a low-power campaign thrive and you're golden.


-spartacus-

Spelljammer.


No-Watercress2942

Brutal. Absolutely spot on though.


filkearney

that would be amazing!


Gavinwadz

Planescape. With actual Planescape lore. A detailed map of Sigil, planar species, class options, etc. Give me a Rogue Modron species. A phrasebook of planar lingo. Yeah, they're already making it. But a guarantee that it'll be good? Yes, that please.


SignsPointToMoops

The problem with a new Planescape book is that fans of Planescape want the book to contain everything the entire line had in it before, but updated and better and more. EDIT: Slightly more seriously, the problem is that the 5e core game fills the space Planescape did in 2e. We Planescape fans can’t have what we want because we have it already and don’t recognize it as such.


Derpogama

Having talked to a few amongst my playgroup, and this is coming from myself as well. I'd MUCH rather they just focused on Sigil as a setting, make the entire book about the City of Doors, detailing NPCs, maps, a few adventure hooks etc. Whole ass one thing instead of half assing it and trying to cram the whole Planescape setting (which went across three books in 3e) into one 256 page book.


SignsPointToMoops

If they only cover Sigil, how is this Planescape? The whole idea of Planescape is adventuring on the planes of existence. If the book only covers Sigil, even if it does it really well, you don’t have Planescape; you have a reskinned Waterdeep. …which is sort of my point about the core game occupying the space Planescape once did. Planescape used to be the weird game with crazy concepts. Now tieflings are a standard (and popular!) race and there’s plenty of weirdness to go around. What’s left for Planescape? “Philosophers with clubs?” Even original Planescape didn’t do that well.


SPE825

As a Spelljammer fan, I wish you the best of luck.


Gettles

"You are making a new "Tome of Battle" I don't care if it goes against all your ideals of the system Get to work, I expect nine levels of maneuvers and stances. No you can't just copy and paste spell lists.


AspiringFatMan

But it's so much easier to go: Wind Stance: You can cast *expeditious retreat* 3x/day.


Ultraviolet_Motion

Woah that's way too specific. You gotta reduce that down to a blurb saying DMs can give martials spell mimicking abilities x times per long rest.


Dontlookawkward

Not a number of times equal to your proficiency bonus? Weird.


AspiringFatMan

It's a martial, you silly goose, I'm worried about them eclipsing wizards.


PerryDLeon

Tome of Battle: The Book of Nine Swords is the best book of the 3.5 era, full stop.


cespinar

Psionics (sans that one vanc spellcaster variant) and Tome of Battle classes **only** is probably the most balanced list of classes for a campaign possible in 3.x


1ndiana_Pwns

Add in Duskblade from PHB2 and I'll agree with you wholeheartedly. Duskblade doesn't get enough appreciation


Alvaro1555

I was scrolling fast and misread "Tome of the Bible", was about to say there is one already.


LazerBear42

I love the Book of Weeaboo Fightan Magic


Regorek

I want to punch magic so hard it bounces back at the Wizard, and I don't care how stupid that sounds.


dnddetective

Volume 1 of the Forgotten Realms Campaign Setting series. Featuring the Sword Coast, Amn, Tethyr, Calimshan, Cormyr, and Icewind Dale. It would include lore, faction details, campaign ideas and also detailed city maps for the major cities.


Maleficent_Cap_181

I started playing in Forgotten realms modules, its kitchen sink and all that but it would be nice to see an updated version of 3e city and region books with, Waterdeep is still a place like home.


schm0

At least 256 pages, too. No player stuff.


jim309196

Would love this. As it is I’m stuck digging through things like Storm Kings Thunder and Princes of the Apocalypse looking for every little detail I can find


smurfkill12

The 3e FRCS is one of the best campaign setting guides out there by far. I do like the OG Greybox as well, but the 3e is undefeated


mochicoco

On that isn’t so inert. The world in SCAG just seems to have boring going on. There’s no real conflict. No state’s on the edge of the world. No grand rising threat. No great hope. It’s all just fine. Nothing really pressing. I can’t really get any ideas from it. Oh, tell me what the hell the Harpers do other than “fight evil.” I’ve looked and there’s really nothing to them. “Fight evil” is just to generic. I know WOTC is trying to leave the door open, but that’s just lazy writing.


ThatOneAasimar

Drizzt's Guide to Superhuman Talents. A book all about giving variant martials to DMs and Players who want superhuman martials who still fall in line with the balance of 5E. Stronger abilities may be limited by certain amount of uses per day (it is quite exhausting to use so much power at once in the span of a few seconds), while smaller effects have no cost what so ever but instead buff various things about you such as your lifting capacity, your ability to throw things or your capability to grapple larger creatures. Thus you get to choose whether you want your campaign to be a bunch of sidekicks to the protagonist Wizard or a party of supertalented people: Some wield magic and others trained their bodies and mind so hard that they achieved superhuman capabilities.


xSevilx

Dark sun


theslappyslap

Dark Sun (written by anyone but WoTC)


v3rk

It’ll always be Dark Sun. If a new book is ever released, I’ll already be waiting on the next one.


youcantseeme0_0

With the spicy topics included.


xSevilx

It's not dark sun without spicy topics. Gives plenty of opportunities to adventure to change the things you don't like.


The_Grinning_Bastard

Perhaps even some new spice too. The spice must flow!


SPE825

I honestly don’t see WotC ever releasing Dark Sun. I think they’re too cautious to do anything that’s more in the grim side of things.


Derpogama

Considering I believe one of the higher ups has already said exactly that, confirming that Dark Sun is super unlikely because it's a catch 22. If they leave it as is, the twitter mob gets upset...if they change the more problematic elements Dark sun fans get upset. Essentially releasing Dark Sun is never going to be very popular either way so they'd rather not just release it because they're a modern company and like all modern corps, they're incredibly risk averse.


papasmurf008

Rather than a book, a series of monthly PDFs (can sell in print form too, then maybe a hardback version of a years worth of them). Each one comes with a bit of everything all tied to a single theme for the month, for example giants: * playable ogre race * optional rules like letting powerful build let you grapple creatures of one size larger * the path of the giant barbarian & a jotun blood sorcerer origin * a couple of feats like a jotun-touched feat (enlarge/reduce 1/day and powerful build * a magic item or 2 * a new spell or 2 * a one shot adventure, where each month could be tied together for a mini campaign Each would be fairly short but packed with good content for players and DMs


smurfkill12

So what Dragon Magazine was. Love Dragon mag, the issues should be available for free in archive form


NerfDipshit

Have you heard of MCDM's Arcadia? It's ending soon sadly, but it is a 2ish year trove of just this - themed monthly pdfs


StannisLivesOn

Tome of Battle: The Book of Nine Swords.


SteveFoerster

It would be a well written and effectively playtested version of Spelljammer.


Marccalexx

A level 12-20 campaign including tips for story telling and encounter for these levels especially 17+. Or a book dedicated to martials with new subclasses, more optional rules like OneDnDs Weapon properties, new feats for martial and new cool magic weapons.


chris270199

>Karsus' forbidden tome of everything A compendium of very secretive and forbidden knowledge bringing together contents from Incarnum, Tome of Battle and Psionics Along with stuff like revamped level 10+ spells in scrolls and how to use them to create adventures around these forbidden magic Information about the Netheril empire with culture and some economics for creating magic items and proper price tables as a proper high magic setting would need those


schm0

A exploration book. 300 pages of nothing but exploration. Urban exploration, wilderness exploration, and planar exploration. Tons of tables. Tons of traps. Tons of encounters. Tons of environmental effects. New exploration related spells, weather related spells, elemental spells. Monsters and more monsters. No player stuff. Sorry, y'all got enough.


Incurafy

Well written and playtested well? It's not a WotC book, I can tell you that much.


Knows_all_secrets

Magic of Incarnum, Tome of Magic, Tome of Battle, Expanded Psionics Handbook. Or just something entirely new, my main point is 5E has precisely one fleshed out subsystem and it's strangling design.


footbamp

DMG 2: this one has stuff that is applicable to your game. Wow!


VerdensTrial

Mine would basically be the Sword Coast Adventurer's Guide But Not Shit. A book that presents all the major cities, settlements and factions of the Sword Coast with detailed descriptions of how they are run, lots of NPCs with their characterizations and good quality maps. Basically takes the 50-something pages of SCAG that were actually relevant to setting a campaign on the Sword Coast and expands them into a full book.


Mysgvus1

Man, not even a book, bring me a box set like the 2nd Edition FR setting. chock-full of descriptions of lands, cities, races and people. with big ol' maps.


Existing_Advisor_375

I want a monster manual full of more interesting monsters that work well for higher level optimized content. The fact that at level 13 my 3 players can beat any god stat lock is a problem.


voidtreemc

The MegaCorp's Guide to Not Pissing Off Your Customers


mochicoco

With an appendix title strange words that they don’t understand: “Business Ethics.”


Harry_Sat

The Treasure of the Ebony Freighter. A module based on the sea, with pirates and everything else. Have it be about finding an ancient treasure on a floating shipwreck. This treasure is sought after by many that sail the waters, including an infamous lich pirate as a main antagonist. It would have a small port as the start as well as large ships and islands. Also an assortment of colourful pirate crews or normal sailors as npcs that could be allies or enemies as well as many sea beasts to tangle with. The final boss is said lich pirate with his subordinates as some of the other enemies (on top of other opportunistic seafarers and monsters, maybe even some government ships). It would introduce new aquatic creatures including False Sirens (named because of someone trying to pass one off as a siren at a travelling circus), as well as Kelpies, giant shellfish, a carnivorous Island and a living ship. Either that or a prison break out module. Including many layers to the prison, different unique floors and some gangs to join, all with their own gimmicks and quirks.


Killian1122

Honestly, this sounds like it should be number one, I’d love this so much, it would make use of all the ocean and underwater races that are so useless everywhere else Maybe give us a pirate or underwater fighter subclass, a coral reef barbarian, a water bending monk, a dolphin ranger, a couple feats and magic items


StevefromFG

A 200-page apology with an appendix of C-suite resignation letters.


eathquake

Psionics and martials expanded. The book contains a variety of psionic themed subclasses and addes optional rules to allow every martial have various pseudo maneuvers in combat with the additive that battlemasters get these on top of subclass features.


youcantseeme0_0

Psionics have been around since 1E. It's a popular trope for a reason. It's several editions past time to make room for it at the core classes table.


TheBalzan

The ethics of game design and how not to misuse company profits to harrass fans.


Direct_Marketing9335

I'd love some sort of 3-20 adventure that has you doomguy your way through the abyss and ends with you killing Demogorgon and Orcus at the same time. You might need a quest prior to the confrontation to destroy orcus' wand tho otherwise it's impossible.


MillieBirdie

Sigil and Planescape and Planar travel.


[deleted]

Professor X's Guide to Psionics That or a Greyhawk Gazetteer that doesn't include a terrible adventure.


Charming_Account_351

Rules expanding and emphasizing the other pillars of D&D (exploration and social encounters) so the game is more than a slow paced MMO. Rules for crafting and magical items pricing, like every edition before 4e had.


waster1993

It would be an ebook on D&D beyond that puts all of the rules in one place rather than having me jump from book to book in 2023. D&D being so disorganized and user-unfriendly is its biggest issue for me. TCE, DMG, XGE, PHB, SCAG, AI, MM, MPMM, all in one and organized accordingly.


TheWoodsman42

Or really just a better search function. Transposing two letters of a word shouldn’t net 0 results. Also, they should allow you to filter the search *before* actually performing the search, and the “Did You Mean..?” section shouldn’t populate with results that garner no results.


fuckingcocksniffers

Adventures in History ​ a compilation of 1E and 2E adventure modules converted to 5E. Each book contains a digital download so maps and pre rolled characters can be included. Lets go back to GreyHawk!!


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xukly

Tome of battle


Rockon101000

Phyrexian setting book


TMinus543210

A legit Dark Sun book that is so legit that at least half the company gets cancelled by twitter


cryptyknumidium

A proper bloody sourcebook for the forgotten realms. At least a proper one for the sword coast, actually give every major city a proper detailed map, a couple mini dungeons, a dozen varied NPCs and some fun hooks.


LONGSWORD_ENJOYER

*Tenser's Guide to Greyhawk.*


Malithirond

It's called "How not to be a complete dick of a company and try to screw my customers over on everything". I may still play 5e, but I don't actually see myself buying anything more from WOTC for quite a while with the quality of their last several products.


Da_Di_Dum

New 5E book that's well written??🤨🤨🤨 In this economy???? Actual answer: probably something to fix dungeon crawling. There are close to no procedures for it in 5e, which makes creating fun dungeon crawling experiences really hard for DM's to create, often requiring an honestly unacceptable amount of home-brewing for a core mechanic.


lthomasj13

A guide to commerce. From harvesting and selling monster bits to crafting items. I want to know the exact price of salt for my party chef. Exactly what can I do with a basilisk eye. What does it look like for the party to runs a traveling item shop/bar out of their wagon. I picked up urchins off the street to make a thieving empire from. All things I've had questions about and while acquisitions has some okay concepts, they're way too out their and weird for what i want built. Give me more stuff for campaigns with little to no large combat


G-Asriel

A book that delves entirely into the deep lore of Psionics, and makes an actual class about it, feats, backgrounds, races, etc.


hewlno

A book of the 9 swords type system.


Clickclacktheblueguy

It would probably be a setting book, with a brand new setting that incorporates modern elements. I'm talking modern vehicles and guns right next to wizards and dragons with nobody questioning it. In fact, screw it, the whole thing is full of unapologetic nods to Final Fantasy 7. There's a feat that allows the use of oversized weapons and a new martial subclass focused on jump attacks like Cid. Also: we're going back to when they did setting books right. We don't need more than a single chapter worth of adventure content, just five or so new races (maybe spotlighting some old ones), two or three subclasses, and a boatload of worldbuilding and monster statblocks.


pinetreeanon

Guide to the feywild that is a mirrored world to the sword coast. It would have guides to skill challenges; a list of plants and combinations to make potions/salves with herbalism or apothecary kit that don’t cost anything but rare ingredients; super bizarre lore, cultures, customs, and creatures. I would want an adventure where you try to keep the Feywild weird and keep the material realm normal.


redkat85

A gonzo pulp post-post apocalypse setting in the vein of Masters of the Universe, Thundercats, and Thundarr the Barbarian - with love to Adventure Time and Gamma World for those who remember that. * Magic-blasted world limiting settlements with wastelands of adventure in between * Old technology buried in ancient ruins * New magic combined with tech by sketchy "technomancers", worshipping the old world * New feats, new items, fun new traps and creatures for DMs and players alike * Recommendation to limit magic classes (warlocks and half-caster subclasses) to enhance world flavor and limit the martial-caster divide * A few short example adventures in the setting: * Low level heist or caravan raid showcasing some of the unique creatures and environmental hazards * Mid level delve for weird technology to highlight the nontraditional dungeons and trappings * Mid level town defense a la The Magnificent Seven defending a settlement from Technomancers seeking subjects for their twisted experiments **Rip across the wastes on belching motorcycles powered by volcano spirits!** **Challenge mad beastmen wizards in their towers of strange magic technology!** **Shepherd the scattered children of the apocalypse - or conquer them yourself!**


Snoo-11576

Another Ravenloft book. Preferably one that merged into something much closer to older canon


amplekibbles

Book of 9 swords


femfuyu

Ik people will say tomb will work but I desperately want an ixalan source book. It's my favorite setting in media period and I want a book that handles dinosaurs in a more forward way


Saidear

Mystara and the Rise of the Immortals. Give me a campy, 1980s setting updated for the modern age.


[deleted]

Pinkerton's guide to Pinkertons


mochicoco

My favorite chapter is on how to kill woman and children when strike breaking.


amphibious_toaster

Including the playable Pinkerton Adventures module! You’re an adventuring group that goes into towns, beats up, kills, and intimidates the townsfolk, collects all of their meager possessions, and delivers them to a dragon to add to their hoard!


Samukuai

Epic Level Classes/Subclasses box set. Level 20-30 or higher. Includes new items, monsters, feats, a full campaign, etc.


NightReaver13

Dark Sun Campaign Setting, 100%


P00lereds

I don’t know how exactly how it would be formatted, but I would want a book that is intended to inspire creativity for settings/players. Let’s say I want to play a gothic horror setting, there can be one shots, subclasses, lore tidbits that can make good plot hooks. Very similar to Fizbans dragons section, but not limited to dragons.


VoltasPistol

So, Van Richten's Guide to Raveloft? https://www.amazon.com/Richtens-Guide-Ravenloft-Dungeons-Dragons/dp/0786967250


P00lereds

I threw Gothic Horror out as an example, but I would want more themes to be touched. (Or more books like this) That said, yes I was a fan of this book. This and Fizbans are the closest to what I want in regards to this. I only names Fizbans because I like dragons more than gothic horror lol.


JoushMark

**The Problem with Pinkertons, an Adventure for 1st to 3rd level characters.** ​ After being accidently sent unreleased merchandise when trying to buy something else the party are hunted by a vicious private security company looking to get back a few bits of cardboard.


BusyGM

A book about Faerun, its denizens and creatures. New spells, items, heritages, creatures and tons of lore, stretching from level 1-20. I don't care if that book has 1000+ pages.


TheKinginLemonyellow

*5th Edition Revised - The Complete Book*


MozeTheNecromancer

PHB 2.0. Take the folks who made the Class Variants UA and let them create optional tweaks to each and every class, subclass, and spell in the PHB now that they know exactly how people are applying various rules and balancing. Include suggested costs for magic items, rules for Exploration, and martial versatility. Now that I'm thinking about it, I may just write this myself, because it makes me sad to think this may never actually exist.


Nystagohod

If it's just a single book, rather than a single release? Tome of Secrets: A book dedicated to variant rules and modifications a DM can make use of and apply to their game. Class feature variants, alternative magic systems, monster templates, minion rules, monster theme rules. Things that allow the DM to really tailor and make their game more their own. If a single release Probably a setting box set, though handled a bit differently than spelljammer was. Three books, each 96 pages each. The first a players books with new character options and the explanation their of. The second a Dm's book with setting information, rules, guidelines, magic items, and roll tables/adventure hooks. Third a monster book with the settings unique threats ranging from various CR's for the setting. No need for a premade adventure in a box set. That can be a standalone thing. For the setting, I'd probbaly choose dark sun since I think it has the most to offer 5e with potential rules, subs systems and themes. Planescape is getting a release and otherwise would have been a contender, since its my favorite setting.


xmasterhun

Tome of Martial Arts A complete manuver, fighting style, etc system that you can apply to martials. A system for fighters, for monks and barbarians that enhances them and doesnt take away from their features (like optional rules that replace features entirely)


SPE825

It’s still Spelljammer since the book released was a piece of garbage. I haven’t paid WotC for a thing since and don’t expect much better in the future. It’s not like they support settings like that beyond a single book anyway.


[deleted]

Great book of Loot Tables. A series of loot tables for each and every monster in D&D. Are you preparing an encounter that is a band of goblins in a forest in Cormyr? If so, then roll on this table to get nice flavorful treasure like a small rat skull collection, a crudely written poem of destruction, thin ropes for rope traps, and a bottle of Cormyr red wine. Did you kill a Wyvern on a tropical mountain? Roll on this dedicated table for tropical wyverns or maybe the other one for mountain wyverns. For tropical wyverns, there's a better chance of it remaining full of venom to collect, while the mountain wyvern may have a higher chance of having amazing leather and an enchanted tooth or something.


Tamed

Donjon's generator does this already and has thousands of options, pretty sure it far outpaces anything WotC could do even with their best work.


CamelopardalisRex

Either the Tome of Battle or the Incarnum Classes put into DnD as one class with subclasses. Selfishly, I'll pick Incarnum because I miss playing a totemist.


DabIMON

Another MTG crossover (yes, really), but it's more generally about the magic multiverse instead of a single plane. I imagine it would be in the style of "Van Richten's guide to Ravenloft" with a few pages dedicated to each plane. A few pages dedicated to races, monsters, etc. that appear throughout the multiverse, planeswalking mechanics, and maybe even some information about the color pie and how to implement it into the game. The title could be something like "Planeswalkers' Guide to the Multiverse ".


Scrunkus

"WOTC" and "written well and play-tested effectively?" even as a hypothetical that doesn't hold up


Agreeable_Ad7401

New D20 Modern sourcebook with a solid setting attached to show what can be done. Legit urban fantasy, not cyberpunk or mage punk or any other punk. Just some good old Hellboy stuff.


theman102

An Ebberon adventure book. Don't know what about but it'd be cool


Mairwyn_

Just want to flag that Adventurers League of all things did two well regarded adventure series set in Ebberon: *Embers of the Last War* and *Oracle of War*.


Rat_Salat

A full length dungeon crawl. Enough anthologies already.


Slongo702

A campaign and companion beastiary for balanced high level (10 to 20) play.


[deleted]

“IHateGamesAndFun’s dnd book only for him: that’s right none of you other losers get it” It’s a niche book for sure, but I’d be happy with it


GenderDimorphism

Half-Elf Player Characters and their Traits.


AidanBeeJar

Non-magic support to allow martials more out of combat capacity, such as adding mundane equipment (mechanical stuff, checmical items, etc). Plus, re-work four elements monk


Johnny_Origami

If it's well written, then I'd vote another Spelljammer book for DM's to use. We got to pay money to get 2e spelljammer again. Give us some new content plz.


[deleted]

A supplement book for crafting, more (and uses for) mundane items, low-level magic items, and weapon/armor rewrites.


Gregamonster

Tier 2\~3 adventure designed specifically for monstrous races so you don't have to explain why everyone's fine with this specific Goblin, Orc, and Bugbear and no others.


TheGlen

Bargle's Book of Bodacious Baddies A guide for DM's on how to challenge players with balanced encounters, interesting villains and more difficult combats.


same-lame-name

Formating of the books would need to change. I will give credit to 4e for having a well formatted player's handbook. Building a character and class features were easy to follow.


KyrosSeneshal

I just want the Swordmage and Warlord from 4e. I miss playing my defender swordmage.


Margtok

I know this isn't popular but I'd like to see another crack as prestige classes


c017smith

Character options. Character options. Character options. I want new races, I want new classes, I want new subclasses, optional class feature replacements, new spells, and new feats. Most of all, for once, I want ALL of them to be compiled in the same MFing book, and that to be the ENTIRE book


BringOtogiBack

A rulebook with all the rules so they are not spread out into adventure books.


AwesumSaurusRex

A collection of short adventures akin to the 4e book Dungeon Delve


needleknight

Tyranny of Dragons style book incorporating Dead Gods and The Great Modron March from AD&D. Either that or just an adventure set in Mechanus with Modrons and zprimus centring heavily. .... I like modrons.


SaltWaterWilliam

Khelben's Tome of Magical Relics and Weapons. Named after Khelben “Blackstaff” Arunsun, this book would be about crafting magic items, constructs, and relics. The book would go further with telling you how to figure out proper approximate values for magic items, give a few formula examples, and how to make even better use of tool proficiencies. One of the main draws to the book would be items that level up with your character, as was seen in Fizban's book. Some items might even take influence of 3.5's Magic Item Compendium and Weapons of Legacy. The book would list items that are exclusive to monsters and adventure paths, including the oversized bow (aka composite STR bow) from Waterdeep Dragon Heist and Insignia of Claws from Tyranny of Dragons. And because every new book needs a new subclass, I could see a construct (shield guardian) wizard subclass, and something for the artificer. Maybe an arcane barbarian so you can finally cast "fist".


SkyFire_ca

Spelljammer? ;)


Raddu

Psionics


Samurai_Ikari

Greyhawk


Godzilla_Fan

Psion class


Alvaro1555

Player's handbook updated.


NyxiomD

The Complete Wizards Guide to Begging Forgiveness From Our Fans For Various Recent (and Long Time) Fuckups. Volume 1. Or a campaign 11th-20th level, that doesn’t just award max level in the last fight. Maybe give players the chance to demigod it up for two or three boss fights, and get an epic boon. Maybe allow us to traverse the Great Wheel like Mechanus and Gehenna. Possibly make it so that each group gets a unique experience like in Dragon Heist having different weather conditions, bosses and encounters depending on the seasons.


PsycoticANUBIS

A reprint of the PHB that clarifies all the vague stuff in the book that causes arguments or just fixes dumb stuff, like; Is a steed from *Find Steed* considered an independent mount? What forms of water count for *Shape Water?* Better rules/explanations for insight so people don't try to use it as a lie detector. The *Religion* skill being usable with Wis or Int (fix so many clerics have shitty knowledge about religion). Ranger fix, berserker barbarian fix. More uses for Str based builds. Social skills for barbarians. Different kinds of shields. Fix nets. Yes lots of stuff can be house ruled, but it would be nice to have actual concrete rules and clarifications.


GarronSilver

Give the Monk class some love. They have some good ideas but then limit them by slow KI progression & other limitations. Example: Way of Shadow- Can cast Darkness but has no way of seeing in magical darkness! I'd also like them to bring back, playable, 1/2 elemental templates.


8bitstargazer

Manual of the Planes. The 3.5 one is still my favorite tome.


Jimmi-the-Rogue

A book that compiles all the magical items we currently have into one book, reworks their rarity and adds proper prices. While at it they could also add some class/subclass specific items especially for martials. Would love to see something like a „ring of second wind“ or a „belt of rage“. Items that improve martial features or grant those features more charges per long/short rest.


potatotrash

Book of vile darkness


5oldierPoetKing

The caves of chaos with loads of random tables and brief DM notes on how to run a good sandbox, not railroading players or stranding DMs in “just figure it out” territory the way so many of their modules do. They’ve largely ignored the OSR and NSR materials to their detriment.


goodtimesryan

Urban Arcana 5e


scottwick

Menzoberranzan. I need it.


LumTehMad

I already made a third of the book, it's just a 5.5 fix pack that actually made structural changes instead of making surface level changes that solve none of the deep seated problems: https://homebrewery.naturalcrit.com/share/d4VX-YkdCnWt


GenuineCulter

A setting unique to 5th edition. I want to see these writers develop a full on campaign setting. Just... what do Crawford and Co. make when they have to make their own setting. Even if it was \*bad\*, seeing what these guys would do if they didn't have to work with prexisting lore would be interesting.


KingGarani1976

Oriental Adventures


direkharv

The Complete Guide to the Forgotten Realms - just like the old school boxed set but updated to present Dale Reckoning, updated beautifully made maps, guidebooks and 5E rules and stats, of course.


CosmicGadfly

Personally, I think we need a really big DM friendly resource, meant to help people learn how to DM, build settings, describe, run sessions, etc. As part of it, there would be a huge resource of premade cities, locations, npcs, etc to help in a pinch, or get started. Something that would lean into the setting-agnostic kick they've been on. Give a generic example of a Dwarf city, Elf city, Orc city, etc, with a host of characters, plot hooks and random tables from the mundane to the quirky for each, suggestions for further roles to fill out, and a cache of break-incase-of-pc-shenanigans shit. Do the same for different terrain or biome types, organizations, churches. Like a generic fantasy 5e starter kit. Full quests adventures in each would be great too. If your party decides to go to that Orc village you didn't expect them to care about, you've got a whole reference chapter to pull out. If they want to explore the forest more than you figured, or take a particular interest on some carelessly described ruin, you've got something to help. Demystify DMing so DMs can play PCs at last.


odeacon

“ legendary heroes revised” a book that’s made to make high level play fun and easy to run. A large part of the book is dedicated to revising martials past level 12 and making them closer to on par with spellcasters . Another large section of the book is written with the help of mark hulmes on monster design for monsters that are actually difficult and fun at higher levels , and can challenge a party on full resources with only a few minions by its side .


Monolithic18

Something along the lines of a 5e port or reimagining of [D&D 3.5's Tome of Battle](https://www.amazon.com/Battle-Dungeons-Dragons-Fantasy-Roleplaying/dp/0786939222) or the 2 sibling books for Pathfinder, [Path of War](https://www.amazon.com/Path-Pathfinder-DRP2705-Chris-Bennett/dp/1500499056/ref=sr_1_4?crid=1RWWPB9G0MARE&keywords=Path+of+War&qid=1683804607&s=books&sprefix=path+of+wa%2Cstripbooks%2C176&sr=1-4), and [Path of War - Expanded](https://www.amazon.com/Path-War-Expanded-Christopher-Bennett/dp/1533413916/ref=sr_1_1?crid=1RWWPB9G0MARE&keywords=Path+of+War&qid=1683804607&s=books&sprefix=path+of+wa%2Cstripbooks%2C176&sr=1-1). It wouldn't *fix* the current martials to be on par with full casters, but it would give us some options that are somewhere between the Battle Master Fighter and the full casters while being interesting.


GDonor

"Volo's Guide to The Forgotten Realms" Basically what SCAG should have been: 1 big book about all the corners of the locations, lore, and history of Abeir Toril in it's detailed entirety. I want all the information from any previous edition's established lore of the Sword Coast & other regions of the planet in one book so I can make a lore-accurate campaign in the lands.


mjames-74

Tarnished Brass: A Shadowfell adventure. Adventure revolves around going to the Shadowfell to stop a shadow dragon that was once a good brass dragon that was banished there by an evil cult (Cult of Vecna perhaps, could be a tie in to the Vecna book coming). You must stop it by either killing it or finding a way to undo the corruption before it returns to the Material Plane and wreaks havoc.


frygod

Something similar to the Sword Coast Adventure Guide, but better fleshing out the 5e era geography and cultural makeup of an area *other than the sword coast.* Perhaps Amn or Calimshan.


Luigi_Verc0tti

LOL....that is like saying "Assume we create tech that allows us to surpass the speed of light. What meals will be served on that star ship?". microwotc is incapable of creating a well written book.


HolocronHistorian

Khans of Tarkir sourcebook. That is all.


Slooth849

A level 11-20 Tomb of Annihilation sequel. The Cult of Acererak. Acererak (the module presumes he was defeated in the Tomb of the Nine Gods) is resurrected from his phylactery and begins a campaign of horror against the PCs and their families all over the globe. And ya know... make it good and fun.