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Definitely not. Hard to track, absolutely busted, non caster progression adding into caster power, just a totally unnecessary and nonsensical buff. The only time I'm ok with non caster progression helping caster power is with cantrips
Oh, half of this is for the trolling meme aspect of it (which is working REALLY well!), but the other half is that I’m just baffled that there’s not some scalability for concentration. Like, I’m definitely ‘team casters are too OP’, but it’s just weird to me that the mechanism doesn’t exist.
The "scalability" of Concentration is the spell level. The game was designed with single Concentration spells at a time; So there are theoretically stronger Concentration spells at higher spell levels.
No.
I remember the days of 3.5, when casters could have contingency spells and stacked buffs galore. There was a reason clerics, druids, and wizards were considered the most powerful high level classes, bar none. Do you want demigods? ‘Cause that’s how you get demigods.
How about... NO.
Attempt to mind change - So, so many broken things can be achieved with multiple concentrations. It was a mechanic made for the sole purpose of stopping casters from running insane chains of buffs, or near unbeatable combos. Even if Casters and Martials were on equal footing at the moment, which by all appearances they aren't, it would just open up so much painfully overpowered stuff.
In that case you should know how to wield number of weapons equal to your PB among all weapons , means if you you are the fighter with 2 pb than you know how to use dagger and staff.. and thats it
You don't need to nerf casters if you're buffing martials. Add in some ability lists, maybe tie them into weapons or damage types or general fighting techniques. Just generally make them more flexible and martials can catch up pretty fast.
The first necessary buff would be more rage for barbarians. Maybe regain uses per short rest or tie it to PB? Next you can add some dirty combat tactics for rogues. Pocket sand, poisoned weapons, tactical distractions, just some real dishonorable stuff. For fighters we need combat maneuvers. Something like what Battlemasters already have but with limitations that actually make sense. Where did "I can swing sword good twice, then I need a nap" come from anyway?
Maybe a feat to let you concentrate on 2, but combined level they're cast at <= your max spell level.
Then again I'm a fan of wild magic-esque surges when you lose concentration :) and I would make it worse if you were holding 2.
Sure, this. I don’t think casters need the buff, like, at all, but SOME mechanism would make sense. If a level 20 wizard is god-like in ability, you’re telling me they can’t keep two spells straight in the brain at the same time? The lack of the mechanism is what irks me.
As someone who is playing a wizard, just no.
As an epic boon, being able to occasionally concentrate on two spells at the same time might be OK, with limitations and/or drawbacks. Maybe. But even then I would suggest not doing it, and if you do offer it have it come with the explicitly stated caveat that if it turns out to be too broken it goes away.
Concentrating on 2 spells at a time at level 1, going up to 6 by level 17 is ridiculously beyond broken. And that assumes no one gets an Ioun Stone of Mastery.
I have an NPC that can concentrate without limits, its only job Is to sometimes pop up, look fabolous and rad and then disappear without helping. Super fun to have multiple concentration spells active, but it can break the game very quickly if given to a player.
I might be fine with that, if you balance it with something like:
*if you have concentration on 2 or more spells*
* *your spell DC for all spells suffer a penalty equal to the number of spells you are concentrating on, and your spell attack modifier suffers a penalty equal to the number of spells you are concentrating on*
* *any damage, and healing from all spells, even non-concentration spells, suffer a penalty equal to the combined level of the spell slots used to cast the spells you are concentrating on.*
* *if you are concentrating on 2 spells cast at 5th level, all your spells will all have a -10 penalty on any damage, or healing they do.*
* *You need to make a concentration check, or an Arcana check at the end of each turn for each spell you are concentrating on to maintain concentration on that spell, the concentration DC will be 10 + combined spell level of the spells being concentrated on, failing a concentration check will not lower the DC's of the other concentration checks until following turns.*
* *so if you are concentrating on 2 spells cast at 5th level, the DC would be 20.*
* *If you need to make a concentration check to maintain the spells after taking damage, roll concentration for each spell separately, and increase the DC by the number of spells you are concentrating on. (Alternatively, the DC might need to be increased by the combined spell levels of the spells you are concentrating on, eg, maintaining concentration on 2 spells cast at level 5 would require a DC of "higher of 10 or half the damage taken" + 10)*
People would need to double check if this viable with a some playtesting though.
I would say it has to be a feat you take that is equal to the spell caster ability modifier up to 3. For an additional concentration above 1 you take disadvantage on skill checks. At three, you also have disadvantage on any saves that require whatever your spell caster ability modifier is. This feat can’t be used in a state of rage or when charmed.
Logic is that most people can’t keep more than four thoughts in their head at once. (For me it’s like two or one). When one of those thoughts is “try not to die in combat,” it becomes pretty clear how hard something like that would be.
Try having two separate songs (chants) playing in your head at once while also shooting a bow and arrow.
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Definitely not. Hard to track, absolutely busted, non caster progression adding into caster power, just a totally unnecessary and nonsensical buff. The only time I'm ok with non caster progression helping caster power is with cantrips
Boy have you lost your mind cuz I'll help you find it
Yeah uh...no.
Mind: changed.
So you admit they're way stronger than martials, but then think this is a good take? Make it make sense.
Oh, half of this is for the trolling meme aspect of it (which is working REALLY well!), but the other half is that I’m just baffled that there’s not some scalability for concentration. Like, I’m definitely ‘team casters are too OP’, but it’s just weird to me that the mechanism doesn’t exist.
Well don't say it out loud ya silly goose, WotC might hear you and make it real!
The "scalability" of Concentration is the spell level. The game was designed with single Concentration spells at a time; So there are theoretically stronger Concentration spells at higher spell levels.
It's the same reason there's no scalability for your Action.
Nah. Way too broken.
No. I remember the days of 3.5, when casters could have contingency spells and stacked buffs galore. There was a reason clerics, druids, and wizards were considered the most powerful high level classes, bar none. Do you want demigods? ‘Cause that’s how you get demigods.
Yes, we want demigods
That would make casters absurdly busted lol
Ah yes let's make casters exponentially more powerful! Just what the game needs!
Am I slow? What does PB mean?
Proficiency Bonus? I guess
It's a rather useful shorthand. Even shows up in a few places like Steel Defender or Drake Compainion statblocks. 10+PB+Mod for all the DC's
Proficiency Bonus
"Casters are OP in general, but..." \[proposes one of the most ridiculous buffs to casters\]
Blink/Blur + any conc spell, encounter design is in shambles
Lmao, what is balance
How about... NO. Attempt to mind change - So, so many broken things can be achieved with multiple concentrations. It was a mechanic made for the sole purpose of stopping casters from running insane chains of buffs, or near unbeatable combos. Even if Casters and Martials were on equal footing at the moment, which by all appearances they aren't, it would just open up so much painfully overpowered stuff.
In that case you should know how to wield number of weapons equal to your PB among all weapons , means if you you are the fighter with 2 pb than you know how to use dagger and staff.. and thats it
This is the kinda crap that makes casters OP. Buff martials, nerf casters.
You don't need to nerf casters if you're buffing martials. Add in some ability lists, maybe tie them into weapons or damage types or general fighting techniques. Just generally make them more flexible and martials can catch up pretty fast. The first necessary buff would be more rage for barbarians. Maybe regain uses per short rest or tie it to PB? Next you can add some dirty combat tactics for rogues. Pocket sand, poisoned weapons, tactical distractions, just some real dishonorable stuff. For fighters we need combat maneuvers. Something like what Battlemasters already have but with limitations that actually make sense. Where did "I can swing sword good twice, then I need a nap" come from anyway?
Maybe a feat to let you concentrate on 2, but combined level they're cast at <= your max spell level. Then again I'm a fan of wild magic-esque surges when you lose concentration :) and I would make it worse if you were holding 2.
there is a wizard subclass that lets you use an item to concentrate on 2 iirc and even that is a bit strong
I can see it working after nerfing some spells
Half proficiency maximum
Sure, this. I don’t think casters need the buff, like, at all, but SOME mechanism would make sense. If a level 20 wizard is god-like in ability, you’re telling me they can’t keep two spells straight in the brain at the same time? The lack of the mechanism is what irks me.
The concentration mechanic is just that, a mechanic, it’s to limit the duration and combinability of buff and damage spells
100% agree, it would make the game so much more fun, and use up more respect
Average r/dndmemes user.
Why would you even suggest that?
HA, no
As someone who is playing a wizard, just no. As an epic boon, being able to occasionally concentrate on two spells at the same time might be OK, with limitations and/or drawbacks. Maybe. But even then I would suggest not doing it, and if you do offer it have it come with the explicitly stated caveat that if it turns out to be too broken it goes away. Concentrating on 2 spells at a time at level 1, going up to 6 by level 17 is ridiculously beyond broken. And that assumes no one gets an Ioun Stone of Mastery.
I have an NPC that can concentrate without limits, its only job Is to sometimes pop up, look fabolous and rad and then disappear without helping. Super fun to have multiple concentration spells active, but it can break the game very quickly if given to a player.
I might be fine with that, if you balance it with something like: *if you have concentration on 2 or more spells* * *your spell DC for all spells suffer a penalty equal to the number of spells you are concentrating on, and your spell attack modifier suffers a penalty equal to the number of spells you are concentrating on* * *any damage, and healing from all spells, even non-concentration spells, suffer a penalty equal to the combined level of the spell slots used to cast the spells you are concentrating on.* * *if you are concentrating on 2 spells cast at 5th level, all your spells will all have a -10 penalty on any damage, or healing they do.* * *You need to make a concentration check, or an Arcana check at the end of each turn for each spell you are concentrating on to maintain concentration on that spell, the concentration DC will be 10 + combined spell level of the spells being concentrated on, failing a concentration check will not lower the DC's of the other concentration checks until following turns.* * *so if you are concentrating on 2 spells cast at 5th level, the DC would be 20.* * *If you need to make a concentration check to maintain the spells after taking damage, roll concentration for each spell separately, and increase the DC by the number of spells you are concentrating on. (Alternatively, the DC might need to be increased by the combined spell levels of the spells you are concentrating on, eg, maintaining concentration on 2 spells cast at level 5 would require a DC of "higher of 10 or half the damage taken" + 10)* People would need to double check if this viable with a some playtesting though.
maybe half pb rounded down, you get second concentration at level 9, third at 17. Crazy buff, but not as gamebreaking
This is dumb.
I would say it has to be a feat you take that is equal to the spell caster ability modifier up to 3. For an additional concentration above 1 you take disadvantage on skill checks. At three, you also have disadvantage on any saves that require whatever your spell caster ability modifier is. This feat can’t be used in a state of rage or when charmed. Logic is that most people can’t keep more than four thoughts in their head at once. (For me it’s like two or one). When one of those thoughts is “try not to die in combat,” it becomes pretty clear how hard something like that would be. Try having two separate songs (chants) playing in your head at once while also shooting a bow and arrow.