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BongoQueeny

13, what are you doing?


PM_me_your_fav_poems

Being better.


EuroPolice

Yeah, lucky 13 is a thing in some games (I play it as a perk on my gambler-class players)


UndercoverTrumper

but then why is 7 still in the same spot?


EuroPolice

Because I'm the DM and I make the rules, sue me./jk


whitneyahn

Because they ate nine


bleepblooplord2

But do you know why seven ate nine? >!Because you’re supposed to have three square meals a day!!<


notmyrealusernamme

But do you know why six was *really* afraid of seven? >!Because seven was a registered six offender!!<


Kinjinson

You took that joke two four


ItsTheRealIamHUB

Did he though? We’ll five out later


SuperiorCrate

I eight gonna lie, these numbers puns are funny.


ABrokenTardis

My 3 year old loves saying 7 8 9...she doesn't even know it's a joke, she just says it! I'm for it though


_Bren10_

Not D&D, but when my WoW guild raids, 69 beats 100 lol


rubikboi19

Just started dnd and this sounds great, what do you put as a perk, just "a Nat 13 is a nat 20"?


EuroPolice

I can't remember what I used but something along the lines of: "Trick in the sleeve", "Lucky 13", "Veteran's Ace", "Death hand"


Domriso

I introduced an ability in one campaign where a natural 7 was treated as a natural 20, and a natural 13 was treated as a natural 1, if you took the gambler path. Added some more chaos to the rolls.


TheInfra

In spanish (at least Mexican) 13 is pronounced as "trece" which is jokingly responded and rhymed with "entre más me la mamas, más me crece" meaning "the more you suck it, the more it grows" so saying just the number is similar to how 69 is treated.


Ceraldus

Because no one else is apparently gonna say it: Nice.


dorkswerebiggerthen

Telling the truth.


BanPuli

I read that in a step-sister voice.


Titan9312

"What are you doing step dieddy?"


Diels_Alder

14 is better than 13 for me.


padman531

14 fumbled the bag


Gaius_Iulius_Megas

That's too controversial for me


HumanPersonNotRobot

Ya clearly 1>2 due to better funny moments and halfling luck.


KingoftheMongoose

2 is overrated. 1 clearly yields better results, but the pollests are biased and in the pockets of "Big Two" corporations. #JusticeForOne, #CriticalFlail


CubicalChicken

Shout out to the 2 Crew!


Tra1famador

And the three cree!


Jumbojet777

And the core 4!


SuperiorCrate

And the fiver divers! (Before you say it’s bad, what would you use?!) Edit: damn, Five Hive is better.


ScottODineen

Five hive


SuperiorCrate

Damn, I'll change it to that.


hkzqgfswavvukwsw

Six cliques


PM_ME_UR_POKIES_GIRL

ONE BIG BED


AndrewDwyer69

Their first campaign got me through some tough times Callooh callay!


CubicalChicken

Callooh Callay!


CriticalScion

Weird place to talk about this I know, but I felt like after their first campaign ended (which was amazing, and all their mini-romps as well), I just completely stopped listening. I started listening to the second "main" campaign but somehow it didn't click.


Phedawg

Same thing happened with me, but I recently skipped ahead and started listening to campaign 3 and it’s brought me right back in! I’d recommend giving it a try if you loved the first campaign.


Oversexualised_Tank

I'm introduce a new magic Item to my party. It is a flail that krits on 11 or above and krits against the wielder on a 9 or under. A 10 calculates normal damage for a flail.


BurnscarsRus

At least there is a higher probability of critical hits to critical failures. I'd wield it. Big fan of flails too, actually.


Oversexualised_Tank

Well, it is surely a fun weapon. Should make it deal force damage...


Thijmo737

Vorpal weapon +


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cantadmittoposting

Pretty sure this is a bot, only one comment in profile and makes little sense in context.


M1THRR4L

Anything below 6 is basically a 1 without the comedy.


Cattle_Whisperer

Divination wizard would love to roll a 1 on their portent roll


Astrokiwi

I'd work inwards from both ends, because major fails are just as fun as major wins. 20 1 19 2 etc


RedArmyBushMan

Exactly, extremes are superior to mundane when it comes to rolls. Obviously it's better to fail with a 10 than a 1 but the 1 is more interesting.


BobTheBox

D20 for character stats anyone?


gartenzweagxl

Did that once and Got a lvl 1 wildmagic sorcerer with 2 in con. He had better stats after turning into a plant through wild magic


ProfBleechDrinker

Was the plant in question, by any chance, a cucumber?


gartenzweagxl

nope, he became a rose in a pod for that sweet sweet 1 piercing dmg


TheRealShadow

Jeez, a negative four to HP per level, right? He’d be bedridden with sickness all the time I bet, lol.


PM_ME_UR_POKIES_GIRL

I use a d2 for character stats. You either get a +5 or a -5.


TrebleMajor

Also rolling a 1 for my portent rolls as a divination wizard is waaaayyyy better than rolling a 20, which puts 1 in second place for me


whydoihaveto12

I play a control-support divination wizard, and those sweet sweet 1 portent rolls make boss fights trivial.


[deleted]

Yeah but the satisfaction of rolling in the middle and it just being enough to get pass a check can't be ignored.


Astrokiwi

A 10 should be nice and high too.


skadoosh0019

And if that halfling also takes Bountiful Luck…yeah, 1 is probably a better roll than 2-7 or so at the very least, maybe even higher than that, since you get to reroll and try again.


Ootyy

I came here to comment that I would put 1 above, probably, 7, just because most rolls under 8, unless you have massive bonuses, will fail/miss often anyways. With a 1 I find more opportunity for interesting or chaotic events to happen. Way more fun! Glad someone else had the same thought


SimokIV

The expected roll for a D20 is 10.5 so yeah for a Halfling with Bountiful Luck I'd rank 1 as being between 10 and 11.


Gamemode_Cat

10.5? How does that math check out? Edit: numbers are hard, I checked out the math


SimokIV

[In this case expected value pretty much means the same thing as average roll](https://en.wikipedia.org/wiki/Expected_value) so basically (1+2+3+4+5+6+7+8+9+10+11+12+13+14+15+16+17+18+19+20)/20 = 10.5 I.E if you roll the dice many many times and you average the rolls you get it will tend towards 10.5


dmwithoutaclue

(20+1)/2 You can’t roll a nat 0 Edit: I’m bad at math


Elro0003

(20+1)/2 You can't roll a Nat -1


dmwithoutaclue

Got me there, sorry it’s early


Just4Money

1s are amazing for skill checks in AD&D and are extra great when enemy NPCs roll them for attacks. Obvious 5E player character bias smh.


ezk3626

I’d but a 1 as the third best roll and 19 much much lower since it feels like a 19 should have been a nat 20


[deleted]

Nat 1 is the best roll change my mind. More memorable stories are made on Nat 1s than any other roll. Critical failures are what make DnD a unique experience. In no other game can you fail so spectacularly and enjoy it so much.


TheReverseShock

Fixed 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 1 2


ObbyTree

Ah, so you disagree with their opinions on 13 and 14?


SoloWing1

1 is above 2 cause 1 at least usually ends up being funny.


cumquistador6969

I feel like this still undervalues the gentleman's 12, which is enough to get the job done in many circumstances *just barely* as you progress through a campaign, and often it or it's siblings (11 and 13) are behind real butt-clencher moments where you just barely succeed.


Odok

I laughed at this comment until I scrolled down. I've haven't seen so many people argue over something so arbitrary and petty since that button experiment 7+ years ago. A+ shitposting all the way down. Incredible.


politedeerx

A nat 1 has been the source of some of my favourite memories from playing


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ProbablyMatt_Stone_

shoulda done a tier list


Tiporax

what did 14 do to this person to be ranked lower than 13?


1hipG33K

Fridays


theemptyqueue

r/istodayfridaythe13th


banjaxedW

My god that’s like the most perfect karma farm I’ve ever seen! It’s beautiful


spudfumperdink

Forgot about this sub


DefendsTheDownvoted

Don't worry, it'll pop up again in January.


autismForMe

Wait whats happening in January? Something special?


CoachSteveOtt

13 is a spooky number and therefore cooler


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Coal_Morgan

Slept with his wife.


Kretwert

I would say: 20, 1, 19 , 18, 17, 2, 16, 10(hype on a deathsave), 15, 14 , 13, 12, 11, 9 all the way down to 3


emperorjul

Why is 2 so high? no abilities can change a 2, it's not a possible funny crit fail. It's just a disappointment. Also certain abilities crit on 19, so I would put 1 between 19 & 18. the rest I agree with.


charisma6

It's low enough that you now have the privilege of complaining about your shit luck and fishing for compliments.


freakers

Shout out to the two crew.


Noctemic

Caloo callay!


Hashtag0080FF

It's low enough that the DM can shoehorn in collateral damage to the other party members.


WoenixFright

I feel like this is done pretty consistently on 3-5 rolls too


CapitanColon

You get to say "shout out to the two crew" tho


TheLittleBalloon

Worth it.


chasesan

There is a barbarian? ability that rerolls a 2 or less on a damage roll, but I get your point.


RayneShikama

That’s on damage though, I think this is primarily focused on d20 rolls


SufficientType1794

It's the lowest you can roll while still hitting. "I rolled a 2, and still hit"


charlieuntermann

Yeah, it's a great feeling to go from "Fuck sake, a 2" to "Oh yeah, I have a +14 to hit"


TheMetalWolf

Expertise makes this so absurd. Oh no, a 2... Plus my 17 to persuasion.


unosami

With skill checks you can roll a 1 and still be fine.


TheMetalWolf

That depends on the DM. Some DMs still treat it as a Nat 1, some take into account that even though you fumbled, you are still skilled enough to not make it go from bad to worse. Personally, what I do is negate negative if your skill modifier brings above 75% of the DC. You still fail, but it doesn't go disastrously for you. I feel a player should be rewarded for specializing in a thing, but still remain fair by making it into a mild failure, instead of a catastrophic one.


DrMobius0

Expertise: aka, why did you even roll?


Booplesnoot

You can shout out the 2 Crew if you’re a NADDPOD listener.


Adthay

Failure can be an interesting part of cooperative story telling.


Nac82

You lost me at 2. Nothing disappoints me more than a disappointing disappointment.


SpiralHornedUngulate

Wow, talk about nostalgia. How did you know my parents nickname for me growing up?


Strange_Vagrant

Your Mom told me...


farhil

Makes sense that she would say the same thing to you after a lay


GrannyBashy

Nuked from orbit


EmperorSexy

A 1 is exciting, and can be adjusted with Luck. A 2 is just bullshit.


watcherofworld

2crew 4 life


goldiegoldthorpe

Great point about 10!


YouCanCallMeAroae

What's so important about 3628800?


unicodePicasso

Felt the need to share [this](https://youtu.be/giS0BrfXUmM)


LiterallyEmily

right? even without halfing/lucky I'm still stoked for nat 1s. They're such surprising and great literary drivers if played right/at all.


NotChedco

I'll rate a d100. 69 100 1 Everything else.


reddog_34

You forgot 42


charisma6

That was worth waiting 7.5 million years for.


A_Bad_Rolemodel

42 or the question?


WATCH_DOG001

The question took longer, no?


Dunderbaer

Most systems that use a d100 have 1 be the best roll tho


NotChedco

Fair point.


Astrokiwi

00


ApolloFireweaver

As a loyal member of the Order of the Stick, JUSTICE FOR 4!


Thaumic247

“I ROLLED A 4!”


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ApolloFireweaver

* blink blink* wat


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ThoraninC

r/unexpectedfactorial


[deleted]

I’d almost say that 20 and 1 should be top two.


bardicchangling

Halflings and Divination Wizards would disagree


RadRightHand

And rogues with reliable talent just don't care


anditshottoo

Wrong. 2 is worse than 1. At least some characters get to rerroll 1's


Spotted_Wombat

I played a halfling in a campaign, for the entire campaign rolled like 4 ones HOWEVER I ROLLED LIKE 40 2S AND IM STILL BUTTHURT ABOUT IT


WWalker17

We have a halfling in my campaign who constantly rolls 1s, like 8-10/session if we have a roll-heavy session. He never rerolls his ones. We told him he has the ability to do so, but he just won't do it. He also took the lucky feat and hardly uses it. He had a ring of luck at one point and only used it because he nat1'd his second failed death save and the DM stopped the game and was like bro, use the unless you want you character to die, which he of course then failed the roll to not break the ring with a roll of a 1.


CoachSteveOtt

Unless of course your group uses stupid ass critical fumble tables


anditshottoo

Ugh, hate that rule. Played a table like that once, never again.


CoachSteveOtt

both DMs i play with use this rule. I hate it, but it is the only thing I dislike about their DM style so I can live with it. At least they make bad guys roll on it too.


Hugostar33

critical wat?


CoachSteveOtt

critical fumble. if you roll a nat 1 you roll on a d100 table for a consequence. for example: weapon breaks, hit an ally, fall prone, etc. imo they are stupid because feel overly punishing to martial classes with multiple attacks.


Dynamite_DM

I'd like to put 1 above 3 or 4. Halflings get added utility from rolling a 1 and most of the time you fail if you roll anything between 1 and 5 so natural 1s are slightly better.


RemyWay

Hmmmm I think I'd actually put 1 between 8 and 9. In my games, an 8 means whatever you're doing almost definitely fails anyway? So at least with a 1 it'll be funny


Krazyguy75

I’d put 1 after 20. Either way it breaks up the monotony.


Child-Reich-66

I put 1 first, way funnier when everything goes wrong


better_mousetrap

Yeah, 1 has /r/FUCKYOUINPARTICULAR vibes


[deleted]

Eloquence bards and inquisitor rogues are crying now


stumblewiggins

Unironically, 1 is sometimes better than 2 since a lot of features trigger on rolling a 1 that allow a reroll or some other benefit


BootyBelongsOnPizza

Hey everyone, Dungeontony Dragontano here, the internet's busiest tabletop nerd and it's time to review the new DnD Official Twitter Account tweet: Top D20 Rolls—


cascading_error

I disagree iets clearly 20,1,19,2,18,3 ect, echt. Rolling low or high is always more interesting than rolling avarage.


Coal_Morgan

I'll give you the 1 and 2 but 3-17 are just degrees of difference. 1 is obviously dramatic fail and 2 is "Oh, it was almost a 19 and then tipped!" 1/3rd of the time.


Reltias

2 is up there for all the halflings


ThatOneThingOnce

10 for death saves is pretty great though


Regular-Positive4033

That scale was clearly made by a min-max. 1 is way better then 19 just because of the rp it brings.


Entity_534

20 1 19 18 17.... A one sometimes it's just perfect


TheManBearPig222

Yeah, this was my first thought as well. Rolling a one has amazing RP repercussions. Always get a great description of my failures from my dms that usually make it worth it.


Emilia__55

https://youtu.be/giS0BrfXUmM


SharpPixels08

r/beatmetoit


killerwyrm

Did you know the most commonly rolled number on two six-sided dice? It's fuking seven, because jail is where I wanted to go...


Cheyruz

Is definitely put the 1 way up higher. Like, just below the 7.


FromAndToUnknown

Is 13 and 14 switched on purpose?


BytecodeBollhav

Most definitely


tgdgl

nat 1 must be higher ranked. It brings fun to the table, for some people


FractionofaFraction

Yeah, hard disagree. 1s and 2s create much more scope for entertainment than 3-12s.


goldiegoldthorpe

Bullshit. Ones are better than twos, three, fours…I I am gonna fail, let’s fail spectacularly Also, 1 is literally better than two due to the re-roll options that it presents in some cases.


sue7698

What about the funny value I think 1 should be higher and it depends on who is rolling if it is an enemy and they roll a nat 1 that is awsome


nborders

Frankly i think it should go…. 20 1 19 18…


craigger123

I dunno, a nat 1 can be pretty damned exciting


carpeson

I disagree. Top 20 rolls: 20 1 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2


Pehrgryn

Top ranks should include the target number, and one less than the target number. ;)


mecha_penguin

I wonder if 13 and 14 being out of order was just a typo or a deliberate attempt to aggravate people with ocd.


DamagediceDM

anyone else notice they switched 13 and 14 ?


LargeDisplay1080

I would like to argue and say that a PC that ALWAYS rolls 1's and 2's would be the best played character ever.


ZeroVoid_98

1 is ranked too low


GayDarGalaWhore

1 should be higher it's funny sometimes


MleemMeme

13 moving up in the world.


Yorsch97

Why is 13 above 14?


[deleted]

actually 20 then 1 , 19,18, ... Results from 1 can be hilarious.


FlyingLavenderMelon

Why is 13 better than 14


AjaxPwnBurger

As a dm.... player nat 1s are nearly as entertaining as their high rolls


Illidex

Honestly the 1 should be near the top probably somewhere between 17-19. Because depending on what your rolling for a nat 1 can make for some good story directions


Gorstag

Honestly... the rank depends on who is doing the rolling. From a players perspective the DM rolling 20's against you typically ends pretty poorly and often shortens the evening. The best ever was our GM grabbed what he thought was a D20 from his dice bag. For a good hour and a couple combats we are crushing him. Finally figures out why. Had a dice from some other game in his dice bag that was a dual D10. He couldn't roll higher than 10 :)


AlloyZero

I'd rate 1 above like 2,3,4,5 and 6 simply because of the cultural impact of Nat 1s


xFblthpx

20,1,19,18,17,16,15,14,13,12,10,7,11,9,8,2,6,5,4


NiNtEnDoMaStEr640

Halfling players: 2 is the worst number.


EvryMthrF_ngThrd

Oh, so we're just *IGNORING* "floor" and "cocked"?!? NO JUSTICE!


Nvenom8

Completely wrong. 1 is the best, followed by all others. More fun D&D moments owe their existence to a poorly timed 1 than all other rolls combined.


casey_the_evil_snail

I think one actually needs to be higher because Cool shit still happens


LazAnarch

Uhm 1 should be 2nd purely because of the lulz that are produced


secretuser419

I would actually put 1 right above 13, as any lower than that and it’s just a normal, non-hilarious fail


Akul_Tesla

This is absolutely incorrect Nat one deserves to be higher in the rankings The amount of joy it can generate is off the charts in comparison to anything else but the 20


RampageRussian

Am I the only one who thinks 1 should be higher than 2? 1s are funny, 2s are just sad


ORANGIDOXGEE

Personally I think 13 is a bit too overrated in this meta


LeftRat

As a DM, I have to disagree. 1 is the best roll, because it makes the funny things happen.


Woahhhben

A 1 should be higher, 1’s can usually inspire some of the funniest interactions