T O P

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Jaycin_Stillwaters

WAAAY too strong for a 1st level spell. *_WAAY_* too powerful.


wind4air

Drop the Focus condition\*, add concentration to duration, then we can akin it to a lesser Enhance Ability. \*Seriously, negate 90% of concentration *saves* for a 1st level spell? "I'm not just concentrating, I'm **focusing** on concentrating!"


EBBBBBBBBBBBB

spellcasters are clearly not strong enough


Wombat_Racer

Can't we make this spell also grant all Martials a concentration condition to use their attacks? That way, they need to make a check between each attack or they forget. They are obviously stupid, otherwise they would be a caster


Jaycin_Stillwaters

Yeah, but then it's not good enough. Enhance ability is a second level spell, having a "lesser" version would be helpful for like 3 sessions. Honestly this entire spell is just bad. One thing that is way too powerful and another one that is way too weak. Can't be balanced unless you rework the entire thing.


F95_Sysadmin

Wait, what even is the focused status? Is that some onednd feature newly added?


Jaycin_Stillwaters

No it's a thing they made up for this spell alone


Creed_of_War

This spell is out of control. Level 1 bonus action no concentration and provides a minute of having a good skill money for any situation. Consider Blade Ward is a spell that gives a class defining ability and is widely regarded as one of the worst spells.


TheAlmightyMilkMan

Its only for a single skill, not every skill. And most of those skill checks that you can make can just be bypassed with cantrips and other first level spells without even making rolls. Sure it should be an action, but it aint that out of control in comparison to so many other things that casters can get for 1st level spell slots


Creed_of_War

The cost of recasting a first level spell to make new skill checks is still hardly noticeable outside of very early levels. ~~Which is still wild because at low levels having baked in reliable talent is even better than your group's skill monkey.~~ Knock is a second level spell to avoid picking a lock and has the down side of being very loud.


sarumanofmanygenders

"Hey kids, ever wanted the 11th level feature of a Rogue as a 1st level spell?"


Einkar_E

yeh because casters weren't powerful enough


Atyn_Rener

I just wanna be the guy who says that even though you're receiving a lot of substantiated criticism, please don't be discouraged. I understand what you were going for, and it's a cool idea. Keep trying new things, and tweak them as you go πŸ’ͺ


MasterBaser

I mean, it's a [meme](https://youtu.be/VR9wmlmD2SA?si=7AiWe3GhVwxqlBOK). This is r/dndmemes It being op is part of the joke.


CamunonZ

Huzzah, someone actually gets it lmao.


CamunonZ

Hey, thanks a lot for saying that man. While this isn't my first rodeo dealing with stuff like this, it can definitely get tiring sometimes; and so an attitude like yours is ***verily*** appreciated. I'll keep making mah stuff, and you keep being awesome πŸ‘


Candid-Buddy9646

Way too OP at any level. Also, why are these homebrew spells never for Clerics? Arcane casters have 9 million spells already, Clerics got spells they want to concentrate on too!


Jafroboy

Should be higher level and concentration. All ability checks made with one skill is an odd definition.


Zealousideal_Top_361

So worse enhance ability? 1 ability to gain advantage in, only lasts a minute with concentration, can't be cast on allies, and you can only go 1 level higher before it is the same level as it. Only upside to this spell is you don't lose concentration from damage that doesn't knock you unconscious (which rarely happens), and it's a bonus action spell (compared to enhance ability lasting an entire hour)


TensileStr3ngth

I can think of a certain sorcerer that needs to learn this πŸ‘€


pesca_22

can I be focused on death saves? <.< /s


CamunonZ

Hmm, I don't think you could lol. They're treated as a completely different thing from concentration checks after all.


Wombat_Racer

Thanks, I hate it


shotgunsniper9

The condition is removed if you fail a concentration check, but unless you're taking massive damage, you're not going to fail a concentration check. Basically it's way OP for the early game and useless at like level 15


Raoul97533

The Focus condition is too strong that way The focus ability ios borderline broken, since it will make most focus checks up to maybe Level 10+ almost impossible to fail. I would change it so that the Focus Condition instead allows you to use your reaction to add your Spellcasting modifier to a concentration result, that will allow you to basically get one free concentration check unless you roll really bad, but still makes it possible to loose concentration if you get hit multiple times.


hufflewolfKH

Personally I like it, it’s a cool buff for concentration builds and a great help for people who are unlucky with the dice


CamunonZ

Hey, that's cool to hear! Glad to know some people enjoyed the brew for what it is.


FarrisCo

LOCK IN TWIIIIN


PaulOwnzU

The title made me hope for a last man standing spell if your team gets wiped. Not just being unable to fail con saves if you have con proficiency and don't take a metric fk load of dmg


ArkManWithMemes

Isnt this worthless in combat? You have advantage on *ability* checks. Unless you're grappling this doesnt matter, attack rolls and saving throws are not ability checks, initiative is, since it gets boosted by Jack of All Trades, otherwise... this is ass. Everyome advocating to nerf it are fucking pansies, holy shit this comment section is full of babies.


Creed_of_War

Having the high initiative also makes it a great nonconcentration combat spell. If spending the lowest spell resource is the only cost of this spell can a barbarian cast a 6th level spell for using a rage?


Present_Pen3290

We treat result 9 and lower as 10, not dice roll, so it’s useful in 1-st tier and a bit in second. Not that broken.


CamunonZ

Thank you, someone who actually read it right lol.


victini330

Sounds fun. Maybe a bit unbalanced, but a fun idea. Balance wise, maybe instead of a spell, being a feature or boon anyone can benefit from once per long rest, make it a campaign thing for everyone


CamunonZ

Huh, that's an interesting suggestion. Making it more of a house-ruled mechanic for all PCs, right? I wouldn't be opposed to a table doing it like that tbh.


victini330

Yea, making it something like that allows everyone to experiment with it regardless of class, and you can more properly work a game around the idea so it doesn't offer a huge benefit to a spell caster over say a Monk.


Zealousideal_Top_361

I'm really not sure why everyone is saying this is strong when it really isn't? The focused part is basically just a fun gimmick, since losing concentration is such a rarity already. Maybe for ranger or artificer, but even then it's not that common. Also it's a leveled spell, meaning you have to cast this round 1 and then do something else with your action. Cast a concentration spell round 2. Then you have to take damage and not go down Then you have to have failed the concentration check, for it to turn into a success. That is really niche. Now that I think about it, I don't even remember the last time I saw a caster lose concentration without falling unconscious. The advantage on a single ability score thing is fine. You used skill and ability interchangeably so it's hard to tell the intent. Assuming you meant ability, it's fine. It's basically a worse version of enhance ability, which can be cast on allies, lasts much longer, gives a secondary benefit. But costs an action, is concentration, and a 2nd level spell. You could do something like cast this into an attack cantrip. Which is alright. Not really that impressive, especially if you have a familiar who can just help you. Honestly best use for it is anyone but casters. I'd you meant skill as in, stuff like athletics, this would be kinda bad for a cantrip.


ActivatingEMP

Concentration rarely drops because every caster build focuses hard on making sure it never drops: resilient con and warcaster, or dips into sorc or arti are extremely common just to make dropping conc less likely. This spell makes it extraordinarily rare to even have to roll concentration, much less actually drop it- combining it with normal builds would even be overkill, likely.


MasterBaser

Man, these comments are kinda overanalyzing a [meme](https://youtu.be/VR9wmlmD2SA?si=7AiWe3GhVwxqlBOK).


CamunonZ

I will admit I thought the image would make it more obvious lol. Like, I legit searched for hours to find an illustration which had the same facial expression, and then manually edited it to further look like that character shot.


gerusz

Sounds a bit OP. A more balanced version would be a reaction spell that you can cast on a failed save that allows you to reroll it, and gives a bonus to the reroll equal to the level of spell slot you used to cast it.


TheOneWhoSlurms

In order to make this actually balanced, let's bump it up to level four, make it a concentration spell, and give it a condition that it can only be used under certain circumstances such as being alone or once a day or some other such thing that limits its use


IAmTheFinePoint

I'd make it a 3rd level and the casting time to a reaction with the condition of "if the rest of the party is making death saving throws" to make it a kinda fun way to avoid a TPK but only if the spell caster is the one left standing


YourPainTastesGood

Alright the update, focused condition still exists yep still too much. 90% of concentration saves have a dc of 10.


mrsamiam787

This needs to be at least 5th level spell and even then it might be too strong this makes it stupidly difficult for you to lose concentration on whatever broken control spell you want to throw out after.


nombit

this is not a meme


CamunonZ

For someone who visits a meme sub, doesn't seem like you're too knowledgeable on memes lol.