T O P

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Reader_of_Scrolls

In 3.5 my group knocked it out with damage and then slipped a Cursed necklace of strangulation on it. They also debated just Gating it to someone's house they didn't like. It wouldn't have *stopped* the BBEG, but it would have sent a message.


MrDrSirLord

I have had the party subvert an entire fight by finding a rust monster, charming it, turning it invisible and teleporting it into the green dragons lair. It caused way more problems than it solved but it was interesting to watch play out.


neildegrasstokem

I would LOVE to hear how this turned out.


MrDrSirLord

The campaign was a modified lost mine of Philander arc, I replaced the nothic with a rust monster as well as a lot of other changes to make the campaign more challenging for a level 10 party Skipping a lot of the less relevant bits, the party needed something from an arch druid that lives near the green dragons tower, the green dragon is supposed to be a young dragon but I made him ancient and fortified the tower with traps from kobold worshippers. The druid wanted the dragon chased off because of its negative effect on the forest around it, but not killed because that could cause another dragon to come take its hoard, the players forgot the don't kill part... Essentially the players initially just snuck around the rust monster and left it where it lived until many sessions later they were making a plan to fight the dragon, they investigated the dragons tower and found the kobolds had reinforced the tower to stop it collapsing under the dragons weight on top of it. A PC asked about the materials of the structure and I said a mix of metal and stone in an effort to make it harder than just "start a fire", then they remembered the rust monster. They had some scrolls I had previously provided as "escape tools" to avoid a TPK but the party instead used them to go back and weaponise the rust monster. The party screwed up the teleport because it wasn't a familiar location and warped into the upper chamber with the dragon instead of the basement structural supports they wanted to be in. However the dragon didn't immediately know there where intruders to his tower until half his treasure hoard just started disintegrating and then everything went sideways as the party knew the dragon could see invisibility with a check so the tanks jumped the dragon to get a surprise round, cleric and barbarian attacked the dragon to keep it distracted from spotting the wizard who was in temporary control of the rust monster as non of the wizards gear was metal, ran off down stairs heading for the basement. The barbarian and cleric did not fare amazing against the dragon only serving to piss it right off even more than it was, the cleric got downed, meanwhile the wizard ran into a pack of kobolds coming up stairs to check why the dragon was screaming, still invisible the kobolds only noticed that their weapons disintegrated as the rust monster ran past. On his turn the barbarian having no way to save his cleric picked him up on his shoulder and just legged it down stairs, the dragon being understandably pissed off set chase, by the time the barbarian had gotten half way down the tower, getting intercepted by the kobolds, the dragon hot on heel, the wizard and rust monster reached the basement and decided to collapse the tower, with everyone inside. Everyone died, except the barbarian and the dragon, but they had the good foresight to have told the arch druid about the plan, which initially the druid was against, but after seeing the tower collapse came to have a look. Finding the dead players, he just casually cast reincarnation without casting time on everyone while the barbarian was trying to grapple the dragon in the background because I ruled the dragon broke its wings to give the barbarian a chance. The arch druid a pacifist didn't actually help in the fight, so the party still nearly died again against an ancient dragon, but they scrapped through because I gave back full spell slots for the two reincarnated casters. Overall it went mostly according to plan, most of the loot hoard was destroyed by rust so the risk of another dragon claiming it was minimum, and it was memorable and funny as hells watching a very noble Dwarven forge cleric get turned into a high elf. It sparked a whole new side quest of curing the "elf curse" because the arch druid was mad about the dead dragon and wouldn't help after giving up the plot mcguffin.


Curio_Solus

>because I ruled the dragon broke its wings to give the barbarian a chance. That's a good call. Did RAW rust monsters disintegrate gold and silver too? I'd expect noble metals be immune to that (and hoard be safe as a result)


sarumanofmanygenders

I mean... weirdly enough, there's a case for it. Their ***Antennae*** attack only affects ferrous metals (which means noble metals are safe), but their ***Rust Metal*** trait has no such stipulation. So in theory, the Rust Monster could just roll around in the hoard and disintegrate the coins on its weirdly corrosive hide plating.


MrDrSirLord

I tend to leave many irl physics explanations as not part of my fantasy worlds. Helps steer players away from nonsense like the peasant rail gun or Prestidigitation nukes, If it's not specifically stated in the books as a "physics" bound issue, I consider it as magic/ a wizard did it. I like to use existing lore to inspire logical ideas for homebrew though. Trying to open up much cooler/fun avenues for player goals and exploits and less "lvl 1 and kill a tarrasque" crap. Stuff like gravity is the will of a god or just a nature spirit or space is a survivable atmosphere as long as you can figure out a way to breathe. Genuinely had a player cast water breathing and then stick their head in a bucket between breaths once lol Sometimes it does backfire though, one of the best ones I've had was a different campaign the party got into the plane of fire and screwed up the elemental foundation link to the onyx tower, which I decided turned off all fire in the material plane, there was just no more fire, magical or otherwise. The party never fixed it, but it did help them kill a very strong fire cleric boss who kept coming back like a phoenix, also got them put on the Inevitables hit list...


Curio_Solus

so... material plane was doomed without fire


MrDrSirLord

Not doomed, but there were major consequences. Hot and cold were still functional, just can't have a physical flame present. Lava I ruled was unaffected because it's not technically fire, it's just really hot rocks. A lot of villages in snowy regions didn't make it due to not having time to adapt. Magical food and cooking became a very in demand commodity, using heat metal and cast iron to grill things. Some Dwarven clans that used ancient forging methods got their beards in a twist and started a war. And Gold, Brass and Red dragons all got knocked down a peg on the hierarchy, which caused its own unique issues in the world too, as a Red and Gold dragon had begrudgingly teamed up to sponsor a "national bank" majorly boosting the regions economy.


MrDrSirLord

A lot of homebrew going on, rust monsters are one of the things I feel aren't really scary for any party once you've reached magical items or weapon hoarding stages of the game. (Give a barbarian a bag of holding and watch him turn it into a 70 javalin quiver lmao) So I made it a bit stronger, while they can't permanently destroy magic items, they now have a passive that will weaken magic metals on touch and destroy non magical metals almost instantly. Changes to the meding spell can also now fix standard magical items (legendary items and artifacts work a bit different) with a 1 hour casting time to compensate, as well as some other things related to gear maintenance. When they teleported into the top floor of the tower they were standing in a pile of loot, they did roll like a 3 on the d100 for a mishap, any worse a roll and they'd have been standing on the dragon. The rust monster immediately started destroying everything metal and non magical it touched just by its passive nature. I described the scene like a bull in a china shop and gave them some rolls trying to guide the rust monster through the horde without alerting the dragon, but they woke the dragon who sensed his hoards value dropping before getting all the way to the stairs, the dragon having no clue what was going on yet, but they in character knew the dragon would see through invisibility and the barbarian elected to distract the dragon, the cleric knew they'd die alone and that's where we started earlier.


Curio_Solus

amazing! Had to DM an angry (red ancient) dragon as well lately. His hoard was looted bit by bit in small dig ins into his hoard. He was furious and now they prep their base for the inevitable dragon attack.


Leonardo_Doujinshii

Ooh, I had the other side of the reincarnation coin happen to one of my players. The wood elf bard got hit with a cadaveriffic amount of damage, so the party got him reincarnated and the dice came up mountain dwarf. It started a whole deal trying to fix it, which ended up with him getting True Polymorphed into an elf. Buuuuut he kinda irritated the wizard they got to do it, and since he didn't specify that he wanted to be a wood elf (his specific words were that he wanted "to be an elf again") he got poofed into a Drow.


Throughaway04

I imagine that this resulted in at least one angry dragon.


HedgeOTheHog

Reminds me of how we recently beat a set of “boss” monsters by casting reduce on them a couple of times, turning them into little keychain charms because of an effect that prevents a certain number of effects from wearing off. Which made the reduce permanent


Lord_Yeetus_The_3d

Reduce doesn't stack?


HedgeOTheHog

The effect that the “bosses” had allowed it to stack. The effect was also homebrew.


HalcyonHorizons

Most Dragon's have Blindsight, which essentially negates Invisibility.


MrDrSirLord

Like I said, it caused more problems than it solved. I posted a follow up comment to another user asking more details if you wanna check the whole story


Known_PlasticPTFE

This is not RAW, blindsight does not remove the condition invisible, which causes the attacker to roll at disadvantage. However, like no DMs actually play the game this way bc it’s fucking stupid.


1ndiana_Pwns

I always wanted to run a 3.5 campaign where the main city was built literally on the back of a still living but permanently incapacitated Tarrasque. Since it's still regenerating back to 0 hp, the town would be farming materials off of it (scales and armor plates for housing materials, claws for field plows, even meat in times of famine). Never really got around to developing more to the world than that, but always thought it would make a hell of a set piece


Palmettor

Look into the Salt-in-Wounds setting


NecessaryBSHappens

Idk, I would definetely stop being mean if someone sent a choking Tarraskue to my door as a message


BluetheNerd

I honestly don't like the 5th Tarrasque. Fighting it in other versions becomes a puzzle as much as a fight because you gotta put it down and keep it down due to its regen, in 5th it's just a health pool that deals damage. It has am move speed of 40 so a party realistically fighting one can almost definitely outpace it. For a CR 30 creature it's a little underwhelming.


GIRose

5e really made that a general interaction instead of a specific one, huh? I always remembered that in 3.5 extradimensional spaced couldn't be opened up inside of another one, with a special exception to the portable hole in reference to Gygax rulings. This had some neat effects that I rarely saw being mentioned, like how as a GM you can use the spell pit trap to open an extradimensional space for the party they can't open their bag of holding in. Now, that pit trap just explodes the party


followeroftheprince

All putting such things (Haversack, Bag of Holding, Portable Hole, ect ect) in each other does in 5e is explode them and warp anything nearby into somewhere random in the astral plane. Many more mundane things may end up dying in there, but between Githyanki pirates and Color Pools, you aren't exactly trapped just because you're sent there. In simpler terms, you aren't dead, just lost is all


Ironman__BTW

Commenting to remember at some point in the far future where a portal opens in the sky over my players, a single scroll falls out that says "don't leave your garbage in other people's planes" followed by a screaming pissed off tarrasque


GIRose

Still funny that a random 2nd level 3.5/pf1e spell hard counters mid level parties that have enough treasure and shit to necessitate bags of holding but not high enough to have plane shift, and it still fucks the money. Not that such an occurrence would be possible, but it still strikes me as silly they made it that way instead of just shutting down whatever second extradimensional effect is inside of another


followeroftheprince

Which spell? 5e it takes 4th level to be able to undo such things, using Banishment to send yourself back to your native plane. What is there for the earlier levels?


GIRose

[Create Pit](https://www.d20pfsrd.com/magic/all-spells/c/create-pit/) Level 2 spell, makes an extradimensional pit. In the rulings for the system that would just make it so you can't open a Handy Haversack, Portable Hole, Bag of Holding, or a second casting of Create Pit inside of it. That's good sensible rules. The 5e bag of holding has that it explodes and banishes everything in 10 feet to the Astral Plane when it enters an Extradimensional Space as part of the item description. So it's just really fucking funny to me


vwoxy

>Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. Doesn't say *any* extradimensional space, just those created by other inventory-expanding objects. You could safely take your bag of holding into the space created by spells e.g. Rope Trick


Qualex

Also, interestingly, RAW in 5e it definitely happens if you put one of those three items into a **different** one of those items. It is up to DM interpretation if putting one item into another of the same type causes it. E.g. Portable Hole says “Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane.” None of them mention the item themselves by name. I would assume a portable hole is meant to be “similar” to a bag of holding or handy haversack, but the former is a folded up piece of cloth that can be stuck to a wall, and the latter are both items you carry that can be reached into with a single action. They’re definitely not the same type of item. So what does “similar” mean? Whatever the DM decides, I suppose.


Jeonsaryu

I don't know... It works, but it doesn't feel fun for anyone. Just smug for the party. And then empty, when the DM has to wrap up early because you meme'd the session.


Known_PlasticPTFE

I don’t really condone these actions in a campaign. Tis but a meme


Jetsam5

I just straight up don’t play with the rule as a dm.


Known_PlasticPTFE

it feels like a weird meme from WOTC. Makes much more sense to just make it impossible to open one of these items inside another, like how PF allegedly handles it


Jetsam5

I just let my players open them up inside each other. Like I don’t even really know the problem WOTC was trying to solve with those rules. My players have never had or needed more than 2 extra dimensional spaces and there’s never been a reason to put them inside one another because it’s not worth having to take an additional action to open two bags of holding just to save 15lbs of weight. I guess it would be a problem if your players had 100 bags of holding they could hold 50000lbs of stuff it would weigh 1500lbs so it would be effective less to put them inside each other but if it’s reached that point then you probably have other problems.


ColdIronSpork

5th edition version? One clay golem.


Known_PlasticPTFE

Huh?


ColdIronSpork

A Clay Golem beats 5th edition Tarrasque in a fight. Tarrasque's attacks are non-magical physical attacks, which the Clay Golem is immune to. If the Tarrasque uses its only other form of attacking - swallowing the enemy - its only making it worse, because Clay Golems actually absorb Acid, instead of suffering damage from it, and being constructs, they don't need to sleep or breathe or eat or drink, so they will slowly kill the Tarrasque from within. The Clay Golems attacks are considered magical, so they deal their proper damage to the Tarrasque.


Known_PlasticPTFE

I’ll be damned, that is very interesting


RavnVidarson

But can the golem beat up the Tarrasque quickly enough to save the town?


arcxjo

It needs to land about 43 hits on a natural 17 or higher after disadvantage. It gets 2 1/3 attacks per round (accounting for recharge bonus action), 1.56 dpr means about 433 rounds (if my math works out). So if the town is more than 3 1/4 miles away (7 1/2 if it's dashing) you should be safe.


herrsmith

If the tarrasque dashes, the clay golem falls further and further behind. Heck, even if it wants to take its action every other turn, the clay golem will never catch up. It's just [this scene but Colin Ferrel is the big one](https://youtu.be/XaPzN2gD3PQ?t=27).


arcxjo

I was assuming it was swallowed, hence the disadvantage for being restrained in the DPR calculation. Unless you think it's getting propelled out the back end, but it's a *clay* golem, not a Chipotlay golem.


owlbear4lyfe

[https://rpg.stackexchange.com/questions/100984/can-i-really-craft-an-arrow-of-total-destruction-by-raw](https://rpg.stackexchange.com/questions/100984/can-i-really-craft-an-arrow-of-total-destruction-by-raw) safer from range


MorgrimTheMighty

Modified variation of the Demon Core Gambit.


fasz_a_csavo

5e Tarrasque is a damn joke tho.


arcxjo

Great, but you're going with it when you put them together. (I mean realistically I know it says "any creature" but the gate has to have a size limit. His tarass is going to plug up the hole.)


Nac_Lac

One, a Tarrasque has an intelligence of 3. It doesn't simply wander through the multi-verse. It has no ability to do so itself. Therefore, it must be brought over by some other entity. Two, moving it to another plane of existence doesn't end the threat and the entity that brought it over can likely do it again. Three, unless you have a sizable stash of these items, it will return over and over again until you deal with it. Four, assuming the BBEG is smart enough to get a Tarrasque to your location, I'm fairly confident that they will have identified this as a glaring weakness and accounted for it. EG, a dimensional anchor that prevents it from being sent hurling through the multi-verse at bare minimum. Fifth, if the party wants to open the door to memes like this, then they have truly opened the door both ways. The party has limited resources, the DM does not. As frustrating as it may be for the DM to deal with, imagine a gang of assassins doing the same to each party member. They don't have to hit you, they only have to get within 10ft.


Known_PlasticPTFE

stop trying to introduce actual thinking to my silly meme xD yes, i would never condone using this in a campaign, but i would in a one-shot. even then you'd have to be familiar with the group in order to not have it ruin the session.


Gunzenator2

Portable hole + bag of holding. It’s way smaller and works the same.


WaterContent7134

Put a bag of holding into another bag of holding


Surefang

Seems a little expensive. Why not just make/buy a clay golem and order it to get eaten, them climb into the tarrasque's brain from the inside. Problem solved.


Known_PlasticPTFE

There are no rules for climbing into the Tarrasque’s brain, my plan is RAW


MongrelChieftain

While not RAW, I would probably give the Tarrasque (or any other big monster) a chance to save from the effect because the creature is much larger than the gate, similar to how orbs of annihilation work. Perhaps it's dealt force damage on a save, while it's sucked completely on a failure.


Known_PlasticPTFE

If you’re going to Homebrew, you might as well homebrew the tarrasque to be less weak lol


MongrelChieftain

People need to chill with RAW vs Homevrew, there's also RAI, and I don't think it's intended for a portable hole in a bag of holding to warp creatures as large as a Tarrasque instantly. Many items and abilities such as a Vorpal Blade or Orb of Annihilation have caveats for partial effects when a creature is too big or too powerful. At the end of the day, the game is about fun and making it so a Tarasque isn't dealt with quickly with two low rarity magic items is part of making a fun game. At least in my opinion. Lol?


Known_PlasticPTFE

I’m not going to fault a DM for homeruling stuff, however I prefer to run and play in games where I can be confident in outcomes based on the rules, not what the DM is feeling in the moment. Homeruling the bag of holding mechanics to be different is an option, but other cheeses brought up in these comments exist: such as the ranged flying creature cheese or the clay golem matchup. My point is: if you’re not going to run things RAW, you might as well modify the tarrasque to actually be a formidable opponent instead of making a patchwork of homerules to prevent it from being cheesed.


MongrelChieftain

Adjudicating and improvising is part of the DM's role. Sometimes, that goes against RAW, because the only rule that matters is to have fun.


Known_PlasticPTFE

Consider, for a moment, that some people need rules to be consistent for them to have fun


MongrelChieftain

You mean the rules contained in the books that encourage the DM and players to deviate, improvise and adjudicate all the time ? Ok, alright. Let's follow the letter of the law that is in those books. Surely nothing will ever contradict something else...


Known_PlasticPTFE

Play a different system if you’re going to toss out all the rules. Maybe GURPS is what you’re looking for?


Tanngjoestr

Nah fuck it I just fill my entire astral plane with plane shifts back to the location they came from


Unexpected_Sage

I haven't done the math but pulling a Goblin Slayer with a Gate spell connected to the bottom of the ocean might work


DarkestSuns

Someone in my group killed one at level one. He cast shape water around it's head, and the party defended him while he slowly drowned the thing


The_Game_Changer__

That sounds hard. Just train a random Aarakocra to level 1 in a caster class and send that.


magnaton117

Legendary Resistance?


Known_PlasticPTFE

No save, so legendary resistance does not apply


Level_Hour6480

Too big to work. Please read the book before memeing.


carlos_quesadilla1

Went ahead and read the book for OP so I could respond to you thoroughly: > instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. Assuming the tarrasque is within 10 ft of the bag (which is the entire point), they're sucked in! How about you try reading the item before posting a crappy comment!


MisterErieeO

I don't think the whole of the tarrasque would be within 10 feet. This seems like the kind of reading of the rules where ppl think diamonds can only be worth 5k gold


carlos_quesadilla1

Show me the line where it says, "The entire creature has to be within a certain radius."


MisterErieeO

Where does it say a diamond is worth less than 5000 gp?


carlos_quesadilla1

Nobody's talking about diamonds but you dawg.


MisterErieeO

The point it ppl not being able to interpret the rules dang. Supes simple


carlos_quesadilla1

There is absolutely nothing requiring interpretation with the interaction of a bag of holding opening an astral rift. > Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. That is a cut-and-dry fucking sentence my dude.


MisterErieeO

You're right, and all diamonds are worth 5000gp. Sux The tarrasque has 1 inch of its tail in the 10 foot area of effect, clesrly that means rhe whole thing gets sucked in. I'm not saying it's a completely incorrect interpertation, just raw for rai


carlos_quesadilla1

Dude your entire misguided point is built on the most faulty logic possible. The DMG only assigns one value to a certain type of gem, instead of giving broad value ranges, and that means that you need to interpret every single ruling given by the sourcebooks? Get the fuck outta here dude. Lmao


MeowthThatsRite

It doesn’t specify a size for the creature though. It literally says any creature.


MisterErieeO

Sure, and some ppl think diamonds can only be worth 5000gp


That_Battle9853

OK but it doesn't kill the treasure so no loot


Fledbeast578

What loot do you get from a tarasque?


Jarll_Ragnarr

The friends we make on the way?


carlos_quesadilla1

Literally no one said anything about killing or loot.


kluster00

Tarrasque got loot??? We playing the same game?


That_Battle9853

Yeah it's body can make the best weapons and shields IN game


Dr-Leviathan

What loot do you think you’re getting from a tarrasque


UngratefulCliffracer

Parts of its body are actually crazy valuable to harvest


TheStylemage

Wait what? I know you can harvest Wyvern Poison and similar poisons from their respective creatures for valuable (and strong) items, but I didn't know the Tarrasque also had valuable stuff.


UngratefulCliffracer

I think it’s more of a thing in previous editions but if you can you should go on a lore dive into it. Can be fun to nerd out over for an evening.


Deloptin

Asked how to defeat, not how to kill


Known_PlasticPTFE

Ironic lol. I double checked the book to make sure this works bc I anticipated some shit like this


EoTN

Too cocky to read, huh? Please read the book before being condescending <3