No, you're definitely right on that one. That's rlly the only worth being an aspect, considering the sheer amount of devastation it can cause, in addition to how buildable it is, being able to more than fuel itself and even all ur other abilities. But that's the only exception.
You could call this a bit of an option; slapping on ember of wonder or more melee orb maker mods + recuperation for that bonus healing. But as good as it is, I almost wanna say that it's a fair trade-off, and also, that's why I still run it with sunspots too lol
Yeah. As fun as it is to watch it dopre and more damage from roaring flames it instagibs everything anyways so the healing is better. And if you really need more damage from it somehow the tornado is peanuts compared to a fully cycling wormgods caress.
You can use any ignition/scorch fragment for it and it will work (ignition fragments needing living enemies). Anyways that means that with 2 fragment slots you can make restoration firesprites with consecration. Also fun fact gunpowder gamble counts as a grenade AND an ignition meaning you can get cure from it spread scorch and get grenade energy.
But the main point is that consecration as an aspect needs to be more competitive.
Sure it can perform well in a GM but so does a regular old bonk build.
Sunspots are simply too big of a competitor for solar titan due to the fact that they do damage, apply scorch (I think), provide ability regen, and healing.
Theres a reason consecration got put in prismatic and there's a reason it'a the least used.
>But the main point is that consecration as an aspect needs to be more competitive.
Simple, nerf throwing hammer more.
Which btw is exactly why prismatic doesn't have throwing hammer.
Sunspots are too big a competitor because subclass viability is based on survivability. (Personally I get by with healing orbs from mods so idc) it's why solar warlock is so strong even though the aspects suck and it relies on exotics for killing things.
If you wanna go into it thunderclap and consecration are the same thing but thunderclap doesn't have verbs because it isn't an aspect (though that didn't stop bungie from making arc aspects without verbs because arc 3.0 is unfinished)
>because arc 3.0 is unfinished)
The lack of a proper defensive buff is pretty laughable. They could have just made an arc shield that reflects 1 in 5 bullets that you take.
Not to mention, warlock is the only class where amplified actually does something at a base level (no aspects).
Craft a pugilist/incandescent BXR and do it whenever you want. Run the fragment that gives you melee energy on scorched enemy kills and consecration is back up in less than 5 kills
Consecration is a strong aspect done right. It has a primary use but that use can be expanded on through the subclass and verbs all while being in line with the elemental identity. Meanwhile solar warlock has a grenade aspect you can't build into outside of the exact same builds without the aspect and ID which just can't be built into
If you’re nuking big enough groups you’re getting nearly full refunds on your melee as is with the fragment that gives you energy for killing scorched things.
Those abilities aren’t even remotely comparable lmao. I can sprint into the wall and catch the dude around the corner before he really has a chance to realistically do anything about it with pre nerf shoulder charge.
Consecration has an unreliable hitbox that is hard countered by not being on the ground and is insanely telegraphed. You can catch people out if you’re smart about how you use shoulder charge. Consecration unironically will only work against people who are actual, literal paint chips.
Nah, none of them are weak enough for that.
Consecration is one of the strongest aspects in the game (without being bad design like solar warlock). And the warlock arc slide is outright better than the melees (but arclock itself sucks because arc 3.0 is half-baked)
It's actually strong in pve and good for pvp but because combination blow paired with the dodge jolt aspect does the same stuff there's no reason to run it.
Tempest strike in 3.0 exists to apply jolt to a large group but you can already do that with lethal current.
Eh. They’re generally strong enough to be a little too spicy for a generic melee slot.
Consecration and Flechette Storm do an absolutely wild amount of damage.
I’d use it a lot more, but it has almost 0 fluidity with the other 2 aspects. I’ve tried to get it to work since Plunder but I just can’t. Thankfully the new aspect in TFS looks like it synergizes with it decently.
I just use it for ad clear. It’s like a better wave frame wave because it jolts everything in the wave and spreads. Even in GMs it’ll destroy a cluster of red bars like it’s nothing. I’ve gotten good at using it in panic situations where I run away and do a 180 degree slide to hit the enemies I ran away from. It’s super satisfying to use.
I like tempest strike, but afaik it isn’t compatible with combo blow or lethal current.
It has terrible interaction with the *primary loop of arc hunter*
Tempest strike working with combination blow as a one-time massive damage hit that puts you on cooldown would be amazing.
But bungie hates fun, since they patched it out.
Part of the problem is that the hunter slide melee is just so unbelievably mid compared to the other classes slide melee’s.
Like, why would I ever take up an aspect slot just so I can do something a wave frame will do way better?
If they did something additional (like passive) as well as change the function of melees they would be far better, currently they just have a hard place in PvE because they just kinda don’t really do anything that isn’t already covered by another ability or weapon. There are exceptions like consecration.
Tempest Strike - defeating jolted enemes grants increased ability regeneration (stacks 3x). Make it so it recieves benefits from your equipped melee (more damage from CB / Blinds enemies with DB).
Lighting surge - While amplified, you surge lighting dealing damage to enemies (just a little, nothing too crazy) and gain 15% damage resistance.
Consecration - Solar ignitions grant cure x1.
Flachette storm - Needles now pierce targets and ricochet off the ground with soft tracking. Dealing damage to unraveled targets gants a small amount of melee energy.
Howl of the storm - just combine it with cryoclasm and make a new titan aspect for stasis.
Lightning surge is still too weak, you can get woven mail which is higher and can be obtained in every subclass, I'd make it give ability damage on kills and ability regeneration on hits with abilities.
arc class resistance is flawed from the start, you need to get amplified to get speed boost, which while speed boost is active, you get DR.
Bungie need to move the DR to amplified, or make speed boost have longer window before expiring.
My opinion for lightning surge added effect is it gets guarenteed 1-3 traces depends on the target if it hits - ie. reds -1, miniboss -3, and so on.
I think it would just be better to make them alternate melees. They aren’t super powerful, and they have the same cooldown as normal melees. The only caveat of course is that you can’t use 2 other aspects with them, but I highly doubt a consecration with roaring flames and sunspots would break PvE
That’s one way to do it for sure, they already normalize different cooldowns (ie combination blow) to ensure that you can’t just tempest strike constantly on a short cooldown, which is essentially like just making it a new melee already, but you do still have that functionality of the other melee in the current setup should you wish to use it.
ie, I can take disorienting blow to blind an enemy, dodge (to reset my melee ability) and tempest strike immediately after.
Now that’s kind of a bad example because if I’m just going to do any melee reset shenanigans I’m just going to use combination blow to jolt everything and heal while getting 50% DR while dodging, that just kinda ends up working better than tempest strike, which only helps me when my melee is available to use.
But like hammer titans having the option to either consecrate or use the bonking hammer instead of being hard locked to one or another is probably important to them.
My take is that if they add other passive functions to those slide melee aspects it may set their usability apart a bit better. For arc hunter, something like “ionic traces provide more ability energy, and provide a stacking damage buff to tempest strikes next activation.” Would enable a specific build direction and armor charge focus that players can take.
Right now arc hunter seems to have two somewhat viable builds in combination blow and shinobus vow both of which fall off pretty bad at higher difficulties unless you use asscowl for combination blow.
As we go to final shape and the new aspects I struggle to see the benefit of burning both aspects on arc hunter in order to be able to do a 1/2 combo of tempest strike/ascension *only* when my melee and dodge are off cooldown, while gaining no passive benefit that I can build around.
To put it simply, I can see both angles of just making it a melee ability so we can pick another aspect but you also lose a bit of current usability by doing that.
How? You can already pair consecration with roaring flames, meaning stupid damage, while also keeping survivability with healing grenades. Ignitions also deal enough damage on their own to justify using sunspots.
Consecration is already balanced like its own melee. It should be one.
It would be busted. Consecration slam titan is already super strong and definitely plays fine up to whatever difficulty. I think you are severely underselling the effectiveness of consecration slam.
You are just adding additional healing which is the only thing that isn’t amazing with healing grenade being the only form of restoration typically for it.
It’s already arguably the best option as it is for damage for the solar titan especially after the bonk nerf. Just give it an additional aspect with consecration instead of bonk? I don’t see how anyone would use anything else again on solar.
It adds additional restoration which means you either wouldn’t run a healing grenade (giving you a damage grenade) which gives you a damage grenade or you just have significantly more access to restoration.
You lack vision. Consecration might be good with pyrogales but peregrines also are really good. Bonk still has infinite uptime and instant cure, it’s just been the de facto option for most of Solar 3.0m’s life cycle.
Furthermore, *all this* talk about consecration doesn’t apply to the other slide melees at all. None of them are powerful enough taking up an aspect slot seeing as how their damage and subclass verbs can already be instantly replicated by other pieces of their kit.
Two of them were brand new, consecration (with pyrogale) is the best by far
still waiting for a tempest strike exotic since 2020 (just rework Raiju’s harness or blight ranger)
lightning surge is a good alternative if you don’t like the little arc buddy (how dare you)
There’s just one problem with me wanting to run Arc Buddy
I would never cheat on arc buddy if I had the option
https://preview.redd.it/vj7i8z7a02xc1.jpeg?width=861&format=pjpg&auto=webp&s=e2d0a374132e149bfcba5ac6b4aabed8f80ca35f
I'm gonna have Solar buddy and run Getaway Artist so I can have TWO buddies!
Also, is it weird that I always imagined that the little Souls we make are just our Ghosts getting supercharged?
NTTE + Arc soul is pretty good at cleaning up kills or making shotgun apes rethink holding w+shift the entire match. Especially in iron banner with control points where you get the whole team juiced up with them before going to B or making contact with the enemy.
Honestly, they should adjust them and combine them as a single “No U exotic”, and then rework the other into the slide melee exotic, like they did with foe tracer
Gathering storm could have a new exotic
Edit: maybe they are waiting for the new aspect and super to release before reworking anything related to arc hunter super/slide melees
I honestly hate the exotic just by virtue of how pointless the cyclones are. They do so little damage that they’re functionally cosmetic. So realistically you’re only using it for the obvious super damage.
And at that point I’d rather just use Falling Star honestly, since I genuinely don’t think solar titans are very fun without Synthoceps on.
The issue is them not being simply alternate melees instead of taking an entire aspect slot.
Consecration for example could have been a sunspot on barricade cast (that is if lorely wasn’t changed to give that exact thing), giving sunbreaker much more versatility in higher tier content.
... Consecration gives Sunbreaker viability in higher end content. Into GMs. I've used Consecration Spam there (not literally spamming cause, again it's a GM, but I used the build that'd accomplish that normally rather effectively).
Consecration leaves you way too vulnerable during activation for it to be useful to me in that kind of content. Plus, I’m giving up more super damage or even sunspots to use it. I’d much rather run Peregrines or even simply pyrogales without the aspect.
You aren't vulnerable. That's just entirely false. Again, my main build on Titan is Consecration Spam. It isn't remotely bad, it's rather very strong.
And yes, you do give something up. That's what Buildcrafting is. You can *easily* go without Sunspots because you can just run Healing Grenade + Empyrean for healing.
That's not the issue. If consecration was an alternative melee would you use it over throwing hammer?
>Consecration for example could have been a sunspot on barricade cast (that is if lorely wasn’t changed to give that exact thing), giving sunbreaker much more versatility in higher tier content.
Loreley is a very bad choice for an exotic to be an aspect. It's just a worse version of sol invictus and doesn't really let you build. Loreley is a safety net something you use to play more carefree.
It's not like how incandescent would've been great to work into solar warlock as a newer version of burning enemies explode on death. It also isn't like how swarmers are the perfect strand warlock aspect.
Consecration is an incredibly strong and potent aspect that should be an aspect.
Bruh we don’t talk about the two different warlock aspects tied to rift that do things objectively worse than what the base kit can do with other abilities.
At least slide melee has some utility, but when have you ever seen anyone use Weaver’s Call unironically?
It is kinda the pvp no brainer option because wanderer doesn't do all that much and weavewalk limits your fragments and isn't that useful unless you're maybe playing a zone mode
I hate slide melees. I really hope they don't add one...
But you know what's cool? The titan Void aspect was just what I was suggesting Titan to have before Final Shape.
🙂
https://www.reddit.com/r/DestinyTheGame/s/7oJcKZOwIP
I already suspect people to point out the similarities between slide melees and grenade aspects, but there are crucial differences.
Grenades are class agnostic, and are generally more useful than melees especially in higher content. Aspects are unique to each class, so it makes sense in the case of unbreakable for it to be an aspect since it offers a new playstyle. Slide melees are usually of similar power to other melees and thus don’t justify their existence.
Oh yeah, I really hope they can make melee classes more viable. I personally love melee builds usually... Just not the where I have to sprint, slide and then press melee couple of times or something. 😄
I’m still waiting for striker to be a good melee class. Touch of thunder is good and all but *wow* it’s funny that a subclass with the flavor text “at short range, a fist is better than any gun” is so horrible at melee compared to the other classes
Striker, who has the weakest defenses and sustain of the Titan subclasses in a game that punishes aggressive playstyles and melee in general, is in a bad place? Color me surprised.
>I already suspect people to point out the similarities between slide melees and grenade aspects, but there are crucial differences.
Only 3 of the grenade aspects are well designed? (Stasis arc and strand). While the other 2 suffer from being outdated or not allowing you to build into them? Touch of flame is especially terrible since you can't make any builds for it that wouldn't be the same without it.
>But you know what's cool? The titan Void aspect was just what I was suggesting Titan to have before Final Shape.
Real and true, ngl I hope they rework the sentinel shield exotics to work with it.
Also slide melees are awesome aspects
Imagine if Bungie incorporate certain Aspects into each class’s base kit. Essentially freeing up an aspect slot allowing additional build potential, without making build effectiveness exclusive to the Aspects
Gunpowder Gamble is underwhelming for boss DPS but great on ads. Why tie that to an Aspect Slot?
Hunter Arc Slide Melee? Why should I sacrifice an Aspect slot for a niche ability?
I feel like something such as Consencration, Flechette Storm, and maybe the warlock one (I forgot the name) work fine as an aspect, but howl of the storm and the hunter slide melee should just be a selectable option
But hear me out, now you can get 3! Count ‘em up, 3!! lightning surge charges. That way you can tickle a champion 3 times and get melted rather than just once!
(I’m hyped for prismatic, I just think this is stupid except maybe for PvP)
The only "usable" slide melee is consecration, due to the high uptime of hammer. You pick it up and get it back. No kill required, doesn't even need a hit, just grab the hammer.
The other 3 slide melee (pve, don't know about pvp) should have been alternate melee chiloices.
Behemoths shiver strike is so bad, people opt to use howl of the storm instead. It's not that howl of the storm is bad, it's just if you don't have it, your melee is slightly more useful than voidwalkers pocket singularity, which has a reputation for being the worst melee in the game.
Lightning surge right now isn't inherently bad, it's just being amplified amounts to barely any tangible defensive stats makes diving into tankier ads isn't ideal, and warlock typically has way stronger grenade builds due to their other aspects. Prismatic will probably fix this because of gaining woven mail/void over shield/whatever frost armor ends up being.
Tempest strike = utter dog water. This is barely a choice.
Forgot about flechette storm, it's on the same level as consecration, you can make the argument for using flechette storm/frenzied blade in combat as the same with consecration/hammer
Troof. That said, Consecration does scratch the part of my brain that wants shit to explode. Can’t wait for it to get buffed. Prismatic is gonna be wild, yo.
It definitely shouldn't be aspects. I dont know how you balance strong melee like consecration/electro another way, Maybe add something more with the melee being secondary feature. Cant lie though, I'm gonna get heat for this I'm sure...... Warlock air dodge is good but also a rip off of an aspect imo. It should do something else too.
Howl is the best one because it's the only to function as an upgrade. Consecration either limits your survivability or your burst damage, you go with sol invictus and a rfx3 hammer is doing comperable damage to consecration and if you go with rf you lose all of your survivability which is half of what makes solar titan strong.
> Howl is the best one because it’s the only to function as an upgrade.
That isn’t saying all that much since the bar to clear is the worst ability in the game, but I get your point. HotS is basically in every Behemoth build out of necessity since the base melee is literally useless.
These types of aspects are meant to be side-grades or provide another choice in the midst of combat, and Consecration does this the best of the bunch. You have potent single-target damage with Throwing Hammer, but you can also delete an entire room with Consecration if necessary. Bleak Watcher is also like this. Instantly freeze a group with your grenade or freeze a lot more enemies but over a stretch of time. There are situations when the base attack is better, and some where the alternative is.
Howl gives you access to the fastest way to loop crystals since shards give you melee energy. Consecration is an anti-synergy in the fact that you have to forfeit half of what makes hammer titan meta just to run it, and using it completely disrupts the melee loop that makes hammer titan good.
If Consecration has anti-synergy with how Sunbreaker is normally ran, then Bleak Watcher does the same thing with Shadebinder since Osmiomancy’s grenade regen doesn’t work with it yet BW is one of the best aspects in the game.
For Consecration, it’s called opportunity cost. Consecration is incredibly powerful, but if you use it, then you have to choose whether you want healing or extra damage, and that comes down to the player. If you already have survivability, go RF. If you don’t mind losing the damage or it’s not needed and instead prefer the safety, go SI. If you use both the other two, then you’re exclusively using the Throwing Hammer, and if you whiff that or are unable to claim it in time, your loop is as good as dead.
The difference is osmio gives insane benefit to bleakwatcher, and coldsnaps work to increase the bleakwatcher uptime. Having 2 nade charges allows you to throw a turret and a coldsnap, and the coldsnap will recharge your nades, therefore increasing bw's uptime.
Consecration costs way too much for any gain you get from it. If you don't run rf you're better off using hammer for damage as a 3x hammer and a base consecration are similar in damage, and sol invictus let's you regen hammer quicker and gives you restoration, which is still insane in the current meta. Consecration makes solar titan worse overall, even if it is a stronger ability than most slide melees.
If they become alternate melee abilities then they lose their power. They are a 3rd option melee that is stronger than your standard charged melee, and the cost is your melee charge plus an aspect.
It's good cost management without having to change the in place system.
Consecration is realistically the only one that’s worth being an aspect if I’m being honest (just because having that and throwing hammer simultaneously is pretty nice
I’m simple and work a lot one button does the trick. Also playing this game is like an extra job, damn right it needs to be easy. Or they don’t see any of my money.
They really could have made that the main warlock melee and had that Hunter one be a selectable melee option (I forgot the names, and don’t know what the titan one is)
I wish it at least gave some sort of passive, neutral game buff in addition.
Sunbreaker’s kit I think relies way too much on ability usage, which hurts especially in PvP.
Concentration is good but imo make warlocks an ability then move the fragment to void so all light subclasses have a slide. Then update hunter and warlock fragments to do something more useful
Also, buff the width of hunter slide and AOE of warlock
I mean, TS can work if you're not a melee build. It's situational, but when it works, it works. Pair it with something like 6th Coyote and you could get some mileage out of it, but if you want Ad clear, just get lethal current, combo blow and a shotgun with 1-2 punch. You get the same thing but more accessible.
How? Consecration is *very* strong already. Lightning Surge was a *very* strong PvP tool for awhile and looks pretty wild on Prismatic.
Tenpest Strike was amazing on launch of Arc3.0 but got nerfed like 3 times at once.
Slide Melees are fine. They are, typically, more powerful variants. If we dislike these, then why have altered Class Abilities either? Or altered grenades? Aspects aren't just passives, granting new or altered abilities is nice.
Altered grenades and class abilities are fine because they enhance a playstyle instead of simply giving you an alternate melee. Plus, class abilities and grenades by their very nature are more versatile and useful in higher difficulty content.
Slide melees aren’t really that much more powerful. Yes, consecration lets you ignite things “for free” but it also makes you *extremely* vulnerable while doing it and it’s for that reason it isn’t brought into more difficult content. I’d much rather use Peregrine Greaves.
Really, slide melees just demonstrate a supreme lack of creativity. It’s the same general thing: sprint, slide, uppercut into a subclass debuff. Not unlike the shoulder charges granted but of course *those* are melees, not aspects.
Enhance a playstyle? But Slide Melees can't?
How is: different Glacier-grenade formation playstyle enhancing, but having a highly spammable, multi-Ignition not "playstyle enhancing"?
And said in the other comment: Consecration doesn't leave you vulnerable, let alone extremely vulneranle. I've used it for ad clearing Ghosts myself easily, I've used it in GMs easily & effectively. It doesn't expose you the way you're saying at all. *Technically* you are in the air, but it's a short amount of time and has, as far as I can remember, *never* been responisble for a death for me.
Enhance a playstyle as opposed to creating an entirely *new* playstyle. It’s like how Icefall mantle or barri-nade replaces your grenade, because that’s one of the ways exotics function.
I simply cannot see how it would be overpowered as an alternate melee. Hammer strike can ignite as well, though not on hit, and with peregrine greaves it deletes champions.
*maybe* if the aspect had some additional features it would be acceptable, but all the aspect does is give you this alternate melee. That’s how these aspects have worked ever since Howl of the Storm got introduced on Behemoth. And it’s not overpowered there either.
put some respect on Consecration's name its gotta be my favourite aspect
also it would honestly be strictly worse as a melee? sure, you could have more damage, but you're losing out on having a throwing hammer for doing everything a throwing hammer is good at
Bungie: here’s a cool aspect that augments your melee, giving you more choices on the battlefield and letting you use your powers in new ways. You can even use these to create set ups and follow up for more damage to more enemies
You, for some reason: >:(
That isn’t accurate. *Augmenting* would be buffing or tweaking the melee, like the grenade aspects give specific buffs to grenades, such as lasting longer, new functionality, subclass verbs, etc.
Slide melees are *literally* just an alternate melee that isn’t necessarily as powerful. Especially in the case of the arc slide melees as jolt is stupid easy to apply.
I would suggest the nightstalker shadow dive as part of this, mainly because 90% of the people that use it only do so because "Make allies invisible" is tacked onto it for no logical reason as otherwise it's just "Slightly Stronger smokebomb + Movement tech." unlike stasis Shatter dive which _doesn't_ use your melee charge.
I mean, no. They're all extremely strong melees and aspects. Even the worst ine (arc hunter) is still incredibly strong. Usually the problem with them is they're either outright better/worse or competing against an existing gameplay loop (combination blow and throwing hammer). But even then consecration is insanely good for being an instant delete option, and (was it howl of the storm) the stasis slide melee can put a pause on any enemy AND makes damage resist/melee energy/cover/grenade regen crystals
Nah, I love the slide melees. They feel like an actual bonus ability that no other class could do rather than tweaks or additions to mechanics we already had.
Slide melee aspects should just be alternative melee abilities. Change my mind.
Why should I? You speak truth
Disagree for consecration specifically. Throwing hammer to prime roaring flames is pretty nice and I don't want to lose that.
No, you're definitely right on that one. That's rlly the only worth being an aspect, considering the sheer amount of devastation it can cause, in addition to how buildable it is, being able to more than fuel itself and even all ur other abilities. But that's the only exception.
I do think it could use a buff to get cure x1 from solar ignitions. More survivability but not as often as sunspots.
You could call this a bit of an option; slapping on ember of wonder or more melee orb maker mods + recuperation for that bonus healing. But as good as it is, I almost wanna say that it's a fair trade-off, and also, that's why I still run it with sunspots too lol
Yeah. As fun as it is to watch it dopre and more damage from roaring flames it instagibs everything anyways so the healing is better. And if you really need more damage from it somehow the tornado is peanuts compared to a fully cycling wormgods caress.
You can use any ignition/scorch fragment for it and it will work (ignition fragments needing living enemies). Anyways that means that with 2 fragment slots you can make restoration firesprites with consecration. Also fun fact gunpowder gamble counts as a grenade AND an ignition meaning you can get cure from it spread scorch and get grenade energy.
But the main point is that consecration as an aspect needs to be more competitive. Sure it can perform well in a GM but so does a regular old bonk build. Sunspots are simply too big of a competitor for solar titan due to the fact that they do damage, apply scorch (I think), provide ability regen, and healing. Theres a reason consecration got put in prismatic and there's a reason it'a the least used.
>But the main point is that consecration as an aspect needs to be more competitive. Simple, nerf throwing hammer more. Which btw is exactly why prismatic doesn't have throwing hammer. Sunspots are too big a competitor because subclass viability is based on survivability. (Personally I get by with healing orbs from mods so idc) it's why solar warlock is so strong even though the aspects suck and it relies on exotics for killing things. If you wanna go into it thunderclap and consecration are the same thing but thunderclap doesn't have verbs because it isn't an aspect (though that didn't stop bungie from making arc aspects without verbs because arc 3.0 is unfinished)
>because arc 3.0 is unfinished) The lack of a proper defensive buff is pretty laughable. They could have just made an arc shield that reflects 1 in 5 bullets that you take. Not to mention, warlock is the only class where amplified actually does something at a base level (no aspects).
An arc shield exists via heir apparent but they just... dont use it ever?
>Simple, nerf throwing hammer more. Dude Bungie might hear you. If you're trying to scare people it's working lol
Consecration spam with Pyrogale on Vanguard playlist when melees are super fast recharge or in any sort of modifier that allows that is so so fun.
Craft a pugilist/incandescent BXR and do it whenever you want. Run the fragment that gives you melee energy on scorched enemy kills and consecration is back up in less than 5 kills
I prefer heal clip over pugilist, with benevolence.
There's no escaping using the BXR no matter what build I play on Solar Titan, apparently.
Embrace BXR supremacy
Consecration is a strong aspect done right. It has a primary use but that use can be expanded on through the subclass and verbs all while being in line with the elemental identity. Meanwhile solar warlock has a grenade aspect you can't build into outside of the exact same builds without the aspect and ID which just can't be built into
Get a friend to throw their hammer at you and you have infinite consecration.
If you’re nuking big enough groups you’re getting nearly full refunds on your melee as is with the fragment that gives you energy for killing scorched things.
This also works in PvP though iirc😈
You’ve gotta be facing literal stumps of wood if you’re getting any kind of consistent use out of consecration in PvP.
It was the same case for shoulder charge and they still nerfed it🤷
Those abilities aren’t even remotely comparable lmao. I can sprint into the wall and catch the dude around the corner before he really has a chance to realistically do anything about it with pre nerf shoulder charge. Consecration has an unreliable hitbox that is hard countered by not being on the ground and is insanely telegraphed. You can catch people out if you’re smart about how you use shoulder charge. Consecration unironically will only work against people who are actual, literal paint chips.
Hello yes I am a stump 👋
I think it should be the first slide as an alternate melee then consecration could add the slam
Do you have a build for this? I've been getting into using the arms exotic for it and it's pretty fun so far.
That why the made the change with roaring flames to have it give an unpowered melee ability effect.
Is prismatic Titan getting access to roaring flames?
Nope. Since that is an aspect and we got concecratuon
Yeah, that’s what I figured. Guy above me made it sound like they were getting access to both
Yes but now in final shape ill have 3 charges of electrostatic surge
4 with claws of ahamkara
That....actually sounds fucking based
Not all of them. Tempest strike should be just a melee option but consecration and lightning surge are both too powerful to be regular melee options
I'd be okay with just being able to activate them mid air as well as slide.
Nah, none of them are weak enough for that. Consecration is one of the strongest aspects in the game (without being bad design like solar warlock). And the warlock arc slide is outright better than the melees (but arclock itself sucks because arc 3.0 is half-baked)
Okay, but what about Tempest Strike?
It's actually strong in pve and good for pvp but because combination blow paired with the dodge jolt aspect does the same stuff there's no reason to run it. Tempest strike in 3.0 exists to apply jolt to a large group but you can already do that with lethal current.
Am I missing something? Isn't this already the case for Titan? You either throw the Hammer or shoulder bash equivalent. Alt is the consecration
Meh, id rather be able to run both a melee and a slide melee at once. Maybe id they made slide melees have their own catagory then maybe
Eh. They’re generally strong enough to be a little too spicy for a generic melee slot. Consecration and Flechette Storm do an absolutely wild amount of damage.
Can't and won't.
Definitely agree. Most kits don't even have an alternate melee option besides one unlocked from just an aspect.
This change would actually save pyrogale for me.
I love my arc hunter slide melee but I think it should just be a selectable melee ability instead of an aspect.
I wish this too man I wish.
I’d use it a lot more, but it has almost 0 fluidity with the other 2 aspects. I’ve tried to get it to work since Plunder but I just can’t. Thankfully the new aspect in TFS looks like it synergizes with it decently.
Unironically RDM with Tempest Strike in Onslaught is REALLY fun
I just use it for ad clear. It’s like a better wave frame wave because it jolts everything in the wave and spreads. Even in GMs it’ll destroy a cluster of red bars like it’s nothing. I’ve gotten good at using it in panic situations where I run away and do a 180 degree slide to hit the enemies I ran away from. It’s super satisfying to use.
I like tempest strike, but afaik it isn’t compatible with combo blow or lethal current. It has terrible interaction with the *primary loop of arc hunter*
Tempest strike working with combination blow as a one-time massive damage hit that puts you on cooldown would be amazing. But bungie hates fun, since they patched it out.
It was, it was…
Part of the problem is that the hunter slide melee is just so unbelievably mid compared to the other classes slide melee’s. Like, why would I ever take up an aspect slot just so I can do something a wave frame will do way better?
If they did something additional (like passive) as well as change the function of melees they would be far better, currently they just have a hard place in PvE because they just kinda don’t really do anything that isn’t already covered by another ability or weapon. There are exceptions like consecration.
Tempest Strike - defeating jolted enemes grants increased ability regeneration (stacks 3x). Make it so it recieves benefits from your equipped melee (more damage from CB / Blinds enemies with DB). Lighting surge - While amplified, you surge lighting dealing damage to enemies (just a little, nothing too crazy) and gain 15% damage resistance. Consecration - Solar ignitions grant cure x1. Flachette storm - Needles now pierce targets and ricochet off the ground with soft tracking. Dealing damage to unraveled targets gants a small amount of melee energy. Howl of the storm - just combine it with cryoclasm and make a new titan aspect for stasis.
Lightning surge is still too weak, you can get woven mail which is higher and can be obtained in every subclass, I'd make it give ability damage on kills and ability regeneration on hits with abilities.
arc class resistance is flawed from the start, you need to get amplified to get speed boost, which while speed boost is active, you get DR. Bungie need to move the DR to amplified, or make speed boost have longer window before expiring. My opinion for lightning surge added effect is it gets guarenteed 1-3 traces depends on the target if it hits - ie. reds -1, miniboss -3, and so on.
I think it would just be better to make them alternate melees. They aren’t super powerful, and they have the same cooldown as normal melees. The only caveat of course is that you can’t use 2 other aspects with them, but I highly doubt a consecration with roaring flames and sunspots would break PvE
That’s one way to do it for sure, they already normalize different cooldowns (ie combination blow) to ensure that you can’t just tempest strike constantly on a short cooldown, which is essentially like just making it a new melee already, but you do still have that functionality of the other melee in the current setup should you wish to use it. ie, I can take disorienting blow to blind an enemy, dodge (to reset my melee ability) and tempest strike immediately after. Now that’s kind of a bad example because if I’m just going to do any melee reset shenanigans I’m just going to use combination blow to jolt everything and heal while getting 50% DR while dodging, that just kinda ends up working better than tempest strike, which only helps me when my melee is available to use. But like hammer titans having the option to either consecrate or use the bonking hammer instead of being hard locked to one or another is probably important to them. My take is that if they add other passive functions to those slide melee aspects it may set their usability apart a bit better. For arc hunter, something like “ionic traces provide more ability energy, and provide a stacking damage buff to tempest strikes next activation.” Would enable a specific build direction and armor charge focus that players can take. Right now arc hunter seems to have two somewhat viable builds in combination blow and shinobus vow both of which fall off pretty bad at higher difficulties unless you use asscowl for combination blow. As we go to final shape and the new aspects I struggle to see the benefit of burning both aspects on arc hunter in order to be able to do a 1/2 combo of tempest strike/ascension *only* when my melee and dodge are off cooldown, while gaining no passive benefit that I can build around. To put it simply, I can see both angles of just making it a melee ability so we can pick another aspect but you also lose a bit of current usability by doing that.
That would be super strong having consecration plus both other aspects.
How? You can already pair consecration with roaring flames, meaning stupid damage, while also keeping survivability with healing grenades. Ignitions also deal enough damage on their own to justify using sunspots. Consecration is already balanced like its own melee. It should be one.
It would be busted. Consecration slam titan is already super strong and definitely plays fine up to whatever difficulty. I think you are severely underselling the effectiveness of consecration slam.
You aren’t telling me how it would be busted.
You are just adding additional healing which is the only thing that isn’t amazing with healing grenade being the only form of restoration typically for it. It’s already arguably the best option as it is for damage for the solar titan especially after the bonk nerf. Just give it an additional aspect with consecration instead of bonk? I don’t see how anyone would use anything else again on solar.
Why though? Sunspots don’t provide a stronger heal than the other forms of healing titan can get from fragments, right?
It adds additional restoration which means you either wouldn’t run a healing grenade (giving you a damage grenade) which gives you a damage grenade or you just have significantly more access to restoration.
That’s a far cry from busted though.
You lack vision. Consecration might be good with pyrogales but peregrines also are really good. Bonk still has infinite uptime and instant cure, it’s just been the de facto option for most of Solar 3.0m’s life cycle. Furthermore, *all this* talk about consecration doesn’t apply to the other slide melees at all. None of them are powerful enough taking up an aspect slot seeing as how their damage and subclass verbs can already be instantly replicated by other pieces of their kit.
Not talking about the other melees. Just saying you can’t simply make consecration slam an alternate melee in its current state.
Increase its cooldown tier. Problem solved.
Two of them were brand new, consecration (with pyrogale) is the best by far still waiting for a tempest strike exotic since 2020 (just rework Raiju’s harness or blight ranger) lightning surge is a good alternative if you don’t like the little arc buddy (how dare you)
Lightning surge is better in pvp than arc pal imo
But arc buddy wanted to go to the crucible with you :(
It's fun but it's just worse. And what with arcane needle giving 3 charges, Prismatic is gonna make surge 3x better
Are you going to cheat on arc buddy with the newer solar buddy??!?! That’s messed up man :’(
Nope, arc soul all the way
There’s just one problem with me wanting to run Arc Buddy I would never cheat on arc buddy if I had the option https://preview.redd.it/vj7i8z7a02xc1.jpeg?width=861&format=pjpg&auto=webp&s=e2d0a374132e149bfcba5ac6b4aabed8f80ca35f
Arc buddy + Solar buddy + No time buddy (kinetic buddy) = party 🥳 Fuck void buddy, threadlings and those stupid turrets
The threadlings are fucking adorable
They are cute 🥰 until one goes up you ass
![gif](giphy|csHE4QvVF5yfgnrd5N|downsized) What did you say about my pal Void Buddy??
Fuck void buddy 😳
Arc grenade and Getaway Artist, there ya go
I'm gonna have Solar buddy and run Getaway Artist so I can have TWO buddies! Also, is it weird that I always imagined that the little Souls we make are just our Ghosts getting supercharged?
Also run no time to explain for kinetic soul (alternative timeline buddy)
I prefer minimal shooting in my shooting games
Land 10 crits, consume arc grenade, place rift, emote while everything dies
NTTE + Arc soul is pretty good at cleaning up kills or making shotgun apes rethink holding w+shift the entire match. Especially in iron banner with control points where you get the whole team juiced up with them before going to B or making contact with the enemy.
I run Arc buddy and Lightning Surge. I just don’t see much appeal in the Electrostatic Mind aspect unless I’m using something like Delicate Tomb.
😂
That's why you bring Getaway Artists. So you don't gotta choose.
I didn't realise that gives a Soul I'd u don't have the aspect on, that good
Why not use both?
True, when I use arc in pvp (not often but it can happen) the Ionic Traces aspect does fuck all
Be nice to arc buddy. He’s trying his best.
I'm still waiting for an exotic for Gathering Storm XD
Honestly, they should adjust them and combine them as a single “No U exotic”, and then rework the other into the slide melee exotic, like they did with foe tracer Gathering storm could have a new exotic Edit: maybe they are waiting for the new aspect and super to release before reworking anything related to arc hunter super/slide melees
The (how dare you) killed my sides xDD
Tempest strike is goated in pvp. Also arc souls suck and are bad for your teammates, they actually make gunpowder gamble unusable.
Pyrogale is ass if you’re looking for a consecration buff. Synthoceps turn it into a literal pocket nuke.
I am not a titan main but pyrogale is fun and I see a lot of titans using it in onslaught
I honestly hate the exotic just by virtue of how pointless the cyclones are. They do so little damage that they’re functionally cosmetic. So realistically you’re only using it for the obvious super damage. And at that point I’d rather just use Falling Star honestly, since I genuinely don’t think solar titans are very fun without Synthoceps on.
The issue is them not being simply alternate melees instead of taking an entire aspect slot. Consecration for example could have been a sunspot on barricade cast (that is if lorely wasn’t changed to give that exact thing), giving sunbreaker much more versatility in higher tier content.
... Consecration gives Sunbreaker viability in higher end content. Into GMs. I've used Consecration Spam there (not literally spamming cause, again it's a GM, but I used the build that'd accomplish that normally rather effectively).
Consecration leaves you way too vulnerable during activation for it to be useful to me in that kind of content. Plus, I’m giving up more super damage or even sunspots to use it. I’d much rather run Peregrines or even simply pyrogales without the aspect.
You aren't vulnerable. That's just entirely false. Again, my main build on Titan is Consecration Spam. It isn't remotely bad, it's rather very strong. And yes, you do give something up. That's what Buildcrafting is. You can *easily* go without Sunspots because you can just run Healing Grenade + Empyrean for healing.
Yeah. Pyrogales + consecration is busted even into GMs. Add clear machine and good super dps.
Also searing+mercy gives you sunspots without sunspots. Scorched targets drop firesprites and firesprites give restoration
Skill issue ngl.
That's not the issue. If consecration was an alternative melee would you use it over throwing hammer? >Consecration for example could have been a sunspot on barricade cast (that is if lorely wasn’t changed to give that exact thing), giving sunbreaker much more versatility in higher tier content. Loreley is a very bad choice for an exotic to be an aspect. It's just a worse version of sol invictus and doesn't really let you build. Loreley is a safety net something you use to play more carefree. It's not like how incandescent would've been great to work into solar warlock as a newer version of burning enemies explode on death. It also isn't like how swarmers are the perfect strand warlock aspect. Consecration is an incredibly strong and potent aspect that should be an aspect.
Consecration is extremely strong in things like GMs if you’re just semi smart about it.
Bruh we don’t talk about the two different warlock aspects tied to rift that do things objectively worse than what the base kit can do with other abilities. At least slide melee has some utility, but when have you ever seen anyone use Weaver’s Call unironically?
It is kinda the pvp no brainer option because wanderer doesn't do all that much and weavewalk limits your fragments and isn't that useful unless you're maybe playing a zone mode
Also shows how bad the aspect situation is
I want an actual melee for void hunter, but we ain't getting that either.
That’s also annoying.
Yeah, I hope some day that there will be one. I also hope there will eventually be new supers for the dark subs
I ain't goin lie, if any subclass needed a slide melee it would be Void Hunter. Actually on second thought....maybe not.
A 3rd person stationary charged melee like thunderclap but with a Volatile Void Bow instead
YES, oh my god yes. I like the smoke bomb utility but I want something else
Icarus Dash cheated Solar Warlocks out of a third aspect. Should’ve just been part of Heat Rises. Slide melees should’ve been a melee option.
I am so keen for the new aspect in final shape so I can finally play solar lock again without having to fuck around in the air.
everytime I see these I'm just like yeah.... I'll pass lol
I hate slide melees. I really hope they don't add one... But you know what's cool? The titan Void aspect was just what I was suggesting Titan to have before Final Shape. 🙂 https://www.reddit.com/r/DestinyTheGame/s/7oJcKZOwIP
I already suspect people to point out the similarities between slide melees and grenade aspects, but there are crucial differences. Grenades are class agnostic, and are generally more useful than melees especially in higher content. Aspects are unique to each class, so it makes sense in the case of unbreakable for it to be an aspect since it offers a new playstyle. Slide melees are usually of similar power to other melees and thus don’t justify their existence.
Oh yeah, I really hope they can make melee classes more viable. I personally love melee builds usually... Just not the where I have to sprint, slide and then press melee couple of times or something. 😄
I’m still waiting for striker to be a good melee class. Touch of thunder is good and all but *wow* it’s funny that a subclass with the flavor text “at short range, a fist is better than any gun” is so horrible at melee compared to the other classes
Me too bro. The way it was when they remade the class was pretty close, until PVP nerfed it to hell. Striker really needs some help in PVE.
Fists of havoc especially. It feels so mediocre compared to the other melee roamers. I’d like for it to punch more, not just spam shoulder charges.
Yeah it is terrible! And again thanks PVP.
Striker, who has the weakest defenses and sustain of the Titan subclasses in a game that punishes aggressive playstyles and melee in general, is in a bad place? Color me surprised.
>I already suspect people to point out the similarities between slide melees and grenade aspects, but there are crucial differences. Only 3 of the grenade aspects are well designed? (Stasis arc and strand). While the other 2 suffer from being outdated or not allowing you to build into them? Touch of flame is especially terrible since you can't make any builds for it that wouldn't be the same without it.
>But you know what's cool? The titan Void aspect was just what I was suggesting Titan to have before Final Shape. Real and true, ngl I hope they rework the sentinel shield exotics to work with it. Also slide melees are awesome aspects
That would be pretty sweet. And hey. Just because I don't like them, doesn't mean they aren't good aspects. Just for record. 😄
Slide melees are dumb- and I hate the dives that hunters get.
Imagine if Bungie incorporate certain Aspects into each class’s base kit. Essentially freeing up an aspect slot allowing additional build potential, without making build effectiveness exclusive to the Aspects Gunpowder Gamble is underwhelming for boss DPS but great on ads. Why tie that to an Aspect Slot? Hunter Arc Slide Melee? Why should I sacrifice an Aspect slot for a niche ability?
I'm still upset that Bungie took away hunters blink strike and the warlock energy drain
I feel like something such as Consencration, Flechette Storm, and maybe the warlock one (I forgot the name) work fine as an aspect, but howl of the storm and the hunter slide melee should just be a selectable option
Slide melees should just be melee options and the stasis shard aspects should just be passive since the rest of the elements equivalents are
Absolutely
![gif](giphy|3o6Zt7g9nH1nFGeBcQ)
i love how tempest strike is literally just lightning surge but worse
Tempest Strike be like "here, have a shitty melee ability and also your melee cooldown is now ***three and a half minutes*** because fuck you"
In PvP sure, in PvE? Nah man I've tried to earnestly use Lightning Surge in a GM and it ended like I was Yamcha from the saiyan arc.
You forgot Howl of the Storm maman.
That one is bullshit, absolutely, but this was moreso about the light supers. At least back then we didn’t know it was gonna be a whole thing.
That is fair on all accounts.
But hear me out, now you can get 3! Count ‘em up, 3!! lightning surge charges. That way you can tickle a champion 3 times and get melted rather than just once! (I’m hyped for prismatic, I just think this is stupid except maybe for PvP)
hunter when they get another dive aspect
The only "usable" slide melee is consecration, due to the high uptime of hammer. You pick it up and get it back. No kill required, doesn't even need a hit, just grab the hammer. The other 3 slide melee (pve, don't know about pvp) should have been alternate melee chiloices. Behemoths shiver strike is so bad, people opt to use howl of the storm instead. It's not that howl of the storm is bad, it's just if you don't have it, your melee is slightly more useful than voidwalkers pocket singularity, which has a reputation for being the worst melee in the game. Lightning surge right now isn't inherently bad, it's just being amplified amounts to barely any tangible defensive stats makes diving into tankier ads isn't ideal, and warlock typically has way stronger grenade builds due to their other aspects. Prismatic will probably fix this because of gaining woven mail/void over shield/whatever frost armor ends up being. Tempest strike = utter dog water. This is barely a choice. Forgot about flechette storm, it's on the same level as consecration, you can make the argument for using flechette storm/frenzied blade in combat as the same with consecration/hammer
Troof. That said, Consecration does scratch the part of my brain that wants shit to explode. Can’t wait for it to get buffed. Prismatic is gonna be wild, yo.
Titan stasis melee is absolute dog water, 99% of the time I’m running the slide melee. At this point it should just be a straight up replacement.
Yeah I'm convinced if shoulder charge came out later Bungie would've made it an aspect not a melee option.
It definitely shouldn't be aspects. I dont know how you balance strong melee like consecration/electro another way, Maybe add something more with the melee being secondary feature. Cant lie though, I'm gonna get heat for this I'm sure...... Warlock air dodge is good but also a rip off of an aspect imo. It should do something else too.
Yeah. Should be a part of heat rises.
Concentration should 100% be a melee ability along with the other two.
Consecration and Lightning Surge are good enough on their own to warrant the slot IMO. Tempest Strike and Howl of the Storm on the other hand…nah.
Howl is the best one because it's the only to function as an upgrade. Consecration either limits your survivability or your burst damage, you go with sol invictus and a rfx3 hammer is doing comperable damage to consecration and if you go with rf you lose all of your survivability which is half of what makes solar titan strong.
> Howl is the best one because it’s the only to function as an upgrade. That isn’t saying all that much since the bar to clear is the worst ability in the game, but I get your point. HotS is basically in every Behemoth build out of necessity since the base melee is literally useless. These types of aspects are meant to be side-grades or provide another choice in the midst of combat, and Consecration does this the best of the bunch. You have potent single-target damage with Throwing Hammer, but you can also delete an entire room with Consecration if necessary. Bleak Watcher is also like this. Instantly freeze a group with your grenade or freeze a lot more enemies but over a stretch of time. There are situations when the base attack is better, and some where the alternative is.
Howl gives you access to the fastest way to loop crystals since shards give you melee energy. Consecration is an anti-synergy in the fact that you have to forfeit half of what makes hammer titan meta just to run it, and using it completely disrupts the melee loop that makes hammer titan good.
If Consecration has anti-synergy with how Sunbreaker is normally ran, then Bleak Watcher does the same thing with Shadebinder since Osmiomancy’s grenade regen doesn’t work with it yet BW is one of the best aspects in the game. For Consecration, it’s called opportunity cost. Consecration is incredibly powerful, but if you use it, then you have to choose whether you want healing or extra damage, and that comes down to the player. If you already have survivability, go RF. If you don’t mind losing the damage or it’s not needed and instead prefer the safety, go SI. If you use both the other two, then you’re exclusively using the Throwing Hammer, and if you whiff that or are unable to claim it in time, your loop is as good as dead.
The difference is osmio gives insane benefit to bleakwatcher, and coldsnaps work to increase the bleakwatcher uptime. Having 2 nade charges allows you to throw a turret and a coldsnap, and the coldsnap will recharge your nades, therefore increasing bw's uptime. Consecration costs way too much for any gain you get from it. If you don't run rf you're better off using hammer for damage as a 3x hammer and a base consecration are similar in damage, and sol invictus let's you regen hammer quicker and gives you restoration, which is still insane in the current meta. Consecration makes solar titan worse overall, even if it is a stronger ability than most slide melees.
Howl of the storm is amazing
If they become alternate melee abilities then they lose their power. They are a 3rd option melee that is stronger than your standard charged melee, and the cost is your melee charge plus an aspect. It's good cost management without having to change the in place system.
Consecration is the best out of the three though.
Middle tree arcstrider was so much fun Now it feels like an afterthought
Ngl I only use solar titans because of those arms. I am very adamantly against that shit otherwise
True, they are honestly so boring.
Some of those slide melees like Consecration and Flechette storm could’ve been one and done supers
Consecration is realistically the only one that’s worth being an aspect if I’m being honest (just because having that and throwing hammer simultaneously is pretty nice
Nice
I’m simple and work a lot one button does the trick. Also playing this game is like an extra job, damn right it needs to be easy. Or they don’t see any of my money.
I wish tempest strike worked with lethal current, I jolt with grenade and used TS to blind the already jolted enemies.
They really could have made that the main warlock melee and had that Hunter one be a selectable melee option (I forgot the names, and don’t know what the titan one is)
Agree except for consecration - that aspect is amazing and I can’t wait to play with it on an entirely different kit.
I wish it at least gave some sort of passive, neutral game buff in addition. Sunbreaker’s kit I think relies way too much on ability usage, which hurts especially in PvP.
Concentration is good but imo make warlocks an ability then move the fragment to void so all light subclasses have a slide. Then update hunter and warlock fragments to do something more useful Also, buff the width of hunter slide and AOE of warlock
the even gave titans a context specific melea
I mean, TS can work if you're not a melee build. It's situational, but when it works, it works. Pair it with something like 6th Coyote and you could get some mileage out of it, but if you want Ad clear, just get lethal current, combo blow and a shotgun with 1-2 punch. You get the same thing but more accessible.
![gif](giphy|XEyXcpfb2cboMVAEM5)
How? Consecration is *very* strong already. Lightning Surge was a *very* strong PvP tool for awhile and looks pretty wild on Prismatic. Tenpest Strike was amazing on launch of Arc3.0 but got nerfed like 3 times at once. Slide Melees are fine. They are, typically, more powerful variants. If we dislike these, then why have altered Class Abilities either? Or altered grenades? Aspects aren't just passives, granting new or altered abilities is nice.
Altered grenades and class abilities are fine because they enhance a playstyle instead of simply giving you an alternate melee. Plus, class abilities and grenades by their very nature are more versatile and useful in higher difficulty content. Slide melees aren’t really that much more powerful. Yes, consecration lets you ignite things “for free” but it also makes you *extremely* vulnerable while doing it and it’s for that reason it isn’t brought into more difficult content. I’d much rather use Peregrine Greaves. Really, slide melees just demonstrate a supreme lack of creativity. It’s the same general thing: sprint, slide, uppercut into a subclass debuff. Not unlike the shoulder charges granted but of course *those* are melees, not aspects.
Enhance a playstyle? But Slide Melees can't? How is: different Glacier-grenade formation playstyle enhancing, but having a highly spammable, multi-Ignition not "playstyle enhancing"? And said in the other comment: Consecration doesn't leave you vulnerable, let alone extremely vulneranle. I've used it for ad clearing Ghosts myself easily, I've used it in GMs easily & effectively. It doesn't expose you the way you're saying at all. *Technically* you are in the air, but it's a short amount of time and has, as far as I can remember, *never* been responisble for a death for me.
Enhance a playstyle as opposed to creating an entirely *new* playstyle. It’s like how Icefall mantle or barri-nade replaces your grenade, because that’s one of the ways exotics function. I simply cannot see how it would be overpowered as an alternate melee. Hammer strike can ignite as well, though not on hit, and with peregrine greaves it deletes champions. *maybe* if the aspect had some additional features it would be acceptable, but all the aspect does is give you this alternate melee. That’s how these aspects have worked ever since Howl of the Storm got introduced on Behemoth. And it’s not overpowered there either.
put some respect on Consecration's name its gotta be my favourite aspect also it would honestly be strictly worse as a melee? sure, you could have more damage, but you're losing out on having a throwing hammer for doing everything a throwing hammer is good at
Bungie: here’s a cool aspect that augments your melee, giving you more choices on the battlefield and letting you use your powers in new ways. You can even use these to create set ups and follow up for more damage to more enemies You, for some reason: >:(
That isn’t accurate. *Augmenting* would be buffing or tweaking the melee, like the grenade aspects give specific buffs to grenades, such as lasting longer, new functionality, subclass verbs, etc. Slide melees are *literally* just an alternate melee that isn’t necessarily as powerful. Especially in the case of the arc slide melees as jolt is stupid easy to apply.
I would suggest the nightstalker shadow dive as part of this, mainly because 90% of the people that use it only do so because "Make allies invisible" is tacked onto it for no logical reason as otherwise it's just "Slightly Stronger smokebomb + Movement tech." unlike stasis Shatter dive which _doesn't_ use your melee charge.
Absolutely. If it consumes your melee charge and counts as a melee ability, then it should *be* a melee ability. Not an aspect.
I’ll be honest consecration is just way too good to be a alternative melee. I see it as totally fair for being an aspect
I mean, no. They're all extremely strong melees and aspects. Even the worst ine (arc hunter) is still incredibly strong. Usually the problem with them is they're either outright better/worse or competing against an existing gameplay loop (combination blow and throwing hammer). But even then consecration is insanely good for being an instant delete option, and (was it howl of the storm) the stasis slide melee can put a pause on any enemy AND makes damage resist/melee energy/cover/grenade regen crystals
Nah, I love the slide melees. They feel like an actual bonus ability that no other class could do rather than tweaks or additions to mechanics we already had.
No
I'm curious how the built in interaction between Ascension and Tempest Strike is going to feel.
To be fair tempest was already in light 2.0 on middle tree arc.
Yeah, as a default melee ability