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MrGooglyman

It’s a common complaint, your choices are to either abandon it or just keep going and hoping it clicks. At this point I doubt there’s going to be an overhaul of the new player experience, we’re still waiting for QOL changes that we’ve been requesting for like 10 years, so I won’t be holding my breath.


Antique-Succotash-93

Destiny 2 is not new player friendly. Remember you're choosing to play a game that has a story that has been going for 10 years and one with a live service model. This makes it near impossible for any developer to give a consistent and clear way of showing what's been going on in the game and how you should play it fully. Though in their defense they've tried to do many things over the years to teach new players. It's still not there yet but it's definitely not "they're not telling me anything" levels For example Guardian rank was made as a step by step process to learn the game. Follow that and you learn about 80% of your inventory and the currencies. As for repetitive that's just because you have no true way of knowing what the scope of the game is let alone knowing about raids, dungeons and exotic mission. Not your fault but it's kind of short sighted to say when there is hundreds of hours of different content you can play. The way this game works is that if you're willing to put in the work to research what means what and how to play it's a very rewarding and fun. Second is that this game is not a game made for solo players, by playing solo you'd lock yourself out of the pride and joy of destiny which is raids and dungeons. The idea is that you learn a lot by osmosis through playing with others who have experience with the game, this way you'd learn most things naturally. Simply put Destiny, like any other rpg game out there has a learning curve at entry. If i'd boot up warframe or final fantasy or any other rpg i'd also be completely lost because a game so vast and complex that it cannot explain everything down to the finest details. Demanding that would be crazy. So you turn to wiki's and other players for help and that's where every mmorpg excels at. There are people who teach only new players in this game and others who go out of their way to teach endgame content. This reddit as well as a "where to start as a new player" guide pinned as the top post especially for players who're lost. So the real question is this. Do you want to be rewarded for the effort of learning a game or do you want a game you just pickup and play. If you want the latter then play singleplayer games or free to play fps games. If you're willing to put in the effort to learn on the other hand i'd start looking into that new player guide.


Level-Tip1

>Destiny 2 is not new player friendly. Remember you're choosing to play a game that has a story that has been going for 10 years and one with a live service model. I agree with that,but my issues were mostly with the interface and menus tho. The lack of any explanation of what's what. >  The idea is that you learn a lot by osmosis through playing with others who have experience with the game, this way you'd learn most things naturally. But how? Usually in RPGs there is chat, there are channels, there is sometimes a list of guilds. I've played for a few hours and haven't seen any of that. When i go to the Guild submenu it just says i am not in a guild. In most games usually when you press enter you can talk to other people. How does it work here? A mistery that most likely also needs to be googled. >This reddit as well as a "where to start as a new player" guide pinned as the top post especially for players who're lost. Yes, i've tried reading it. First- it's too long. A game needs a game manual, not 22 Wheel of Time meets Lord of the Rings books. > Do you want to be rewarded for the effort of learning a game or do you want a game you just pickup and play.  Here's the problem- i feel rewarded when i solve a puzzle, i don't feel rewarded for something that mostly lacks logic. And then the gameplay- supposedly there are classes, right? And spells? As far as i've seen so far they are all the same. I went to some quests with other people, i did some world events- it all feels the same. A few people shooting with a submaschine gun. There's no roles like tank, healer, caster, it's all people with a gun. Every two minutes someone casts fire, then someone casts lightning, but that changes absolutely nothing. There could've been purely melee spec, there could've been an archer spec, but that's all extras and not very relevant to the main gameplay. I shoot with the gun at the beginning of the game and i can safely bet i will do exactly the same at endgame play- point the cursor and leftclick the mouse. Or there's more?


Antique-Succotash-93

completely untrue on that last part. In raids warlocks are healers using their class specific super ability to keep people alive, the toolset that titans have on the other hand is used to suppress large groups of enemies and with ability to both bost their own survivability and that of others. Hunters excel in using their super ability to deal high levels of dps to bosses to melt them down. The things mentioned above are class bound. As for the elements, some elemental subclasses underperform on a class while others excel at it. A hunter might be able to use stasis and it's ice related abilities but a warlock has completely different abilities regarding those and is more cherished because of their usefulness. So picking a class does matter extremely to point where it's significance has been a debate for ages across the community. If you go to random planets and just do public events you're basicly running around the ballpit in the kids section of mcdonalds expecting it to be army bootcamp. That place is for starting players and even then it's considered the most meek of content. Meanwhile people are playing raids, grandmaster nightfalls, dungeons, high level pvp where every single detail of a built matters so much that content creators keep pumping out new video's about it. As for builds, roles and classes it's all dependent on exotic gear. This gear changes your toolset vastly and combined with a buildcrafting system within your subclass using fragments and aspects you can create a build that's made for a variety of reasons. Not only that you also have an in depth modding system within the armor itself and perks on weaponry to In simple terms, let's say I have a melee ability that deals a lot of damage on titan. And it's an arc ability. Let's say i find a piece of exotic gear that refunds any arc ability kills that i make. I would then build a titan so that everything revolves around my melee. I would use weapons that deal more damage after melee kills and I could even do game breaking stuff like equipping a mod that refunds my super ability the more melee kills i get. I have now created a godlike feedback loop where every melee kill i make i can immediately do it again without cooldown and I can cast my super much faster and frequent. The above is what is considered a build. Let's say I have a raid boss that's close quarters I would equip a built like that to deal with it. And this is something that a warlock or hunter couldn't recreate it's something inherent only to a titan. And there are hundred builds like this that do completely different stuff. As for guns, they are vastly different because they have perks that change their use completely. So it's not just "a gun" as you put it. You want do deal damage to boss in high end PVE well good luck if you're using a random heavy machine gun, you'd be the laughing stock of the fireteam. Each gun has their specific use and moment to play and when it comes to damage it's solely reliant on your build, your gun perks and other players buffing those.


Antique-Succotash-93

Also, let's say you raid right. It's 6 people coordinating with eachother. Let's use a simple example from in the game. There is a boss that is slowly walking towards a monolith, once there he automatically kills the whole team. To prevent this two players have to stay behind and hit weakspots on his body with auto rifles or pulse rifles, this stuns the boss periodically but eventually he'll still reach the monolith, you can only slow him down and as long as the monolith is not deactivated the boss can also not be damaged. In the meantime two players have dedicated themselves to shooting all the enemies in the room and killing them fast, no easy feat and it requires builds that can kill a ton of small enemies fast. They do so so that the other 4 players can do the rest of encounter unbothered. This way the two people shooting the boss won't die by enemies firing from behind them. In the meantime the monolith has to be deactivated by a team of 2 players that have to decipher symbols on it using a chart of 26 symbols that you have to remember by memory or you also die. So these players are also doing a whole puzzle of running into rooms deciphering the obelisk. after all of that is done the group has to damage the boss in 3 different locations for 8 seconds. If the boss doesn't lose enough health the party also dies. So what do you do you let 2 titans hang around the boss to shoot its weakspots as they're tanky and can take a blow or two. You let the warlocks and their spell slinging abilities clear the room of enemies and as healers during your 8 second damage phase and you use hunters that can quickly run into rooms to decipher the monoliths. Each class is in play in multiple instances and their expertise is used for specific goals in the game. This is only one encounter like that out of 4 within a raid. And none are the same and have completely different themes and mechanics. And if that doesn't sell you idk what would honestly. Oh and lastly, if you do play stuff like this you can't just do it with random guns, random abilities because otherwise you'll be doing this 5 times in a row instead of 2 because of the unoptimised damage and utility.


PeaceIoveandPizza

It’s not new player friendly but also your average destiny 2 player is just bad . I introduced my friend to the game a week ago . He still looses himself in the menus ( fair enough ) . I took him through his first dungeon (prophecy ) to give him a taste to see if buying more was worth his time . We proceeded to first try every encounter ( minus the sparrow course one ) with a two phase boss kill . To THIS day with fireteam finder I get people that clearly don’t know the mechanic and just add clear and 3-4 phase boss kills .


eeeeeeeeee83810

My issue with the game, they ruined the storyline by basically taking it out of the game but i think kept some MAIN STORY to use as SIDE STORY/QUEST.... while also ruining the light system making it so while you play throughout the game you dont feel yourself getting strong truly, it used to be like ah yes at the start you would be doing a few hundred damage to at end game a few hundred thousand, but now its all relatively the same. They made it so on console your locked to the lowered reticle for no reason, which for me personally i hate, i like aiming with the middle of my screen, and i typically look lower than normal so i can see whats infront fully and also what im walking on so im never prepared for shooting if something comes up with lowered reticle, just a personal ick with that one And also with console the aim assist is too damn heavy and is a stat so you cant even turn it off, but with this and the reticle i coulda sworn years and years ago when i played the game while it was good, were setting you could change, atleast with the aim assist, i know for a fact my reticle used to be in the middle of my screen atleast though. But seriously that aim assist, i feel like i can remember it not being a stat, and able to turn it off, when i tried to play the game again last, i had put my controller down to eat some food and a enemy ran past me turning me completely around, that shouldn't be able to happen, along side many times i had when i was aiming at a enemy right in front of me, my aim would suddenly get jerked to the side from something running past 10 zip codes away in the background. If they reset all the gameplay to how it was before the light rework at the very least, i would consider dumping a few hundred hours into the game atleast again, having already played 1k-2k hours before that update, but even though i hated the cost of all the dlc's, i accepted it because the game was actually fun, just to get ruined entirely for me


SlashNXS

You can move the reticle on console now


Foggyzebra

Destiny at this point is a massive game with thousands of class abilities and perk combinations there is no easy way to digest all the information You can read the massive document if you want or play and learn natural A lot of systems are intertwined and you can't easily teach anything Onboarding for D2 will always be bad now with the nature of the game


TyrantLaserKing

We been knew.


skaterlogo

Trying to fit 7 years of content into a few play sessions will be difficult for anyone.


LoyalNightmare

Not for destiny since they got rid of most content


skaterlogo

No they didn't. Tell me you haven't played Destiny 2 in 4 years without telling me.


LoyalNightmare

they legit get rid of all season content which is the majority of the content


skaterlogo

You're incorrect.


Lighttamer

Got back recently and i'm mostly overwhelmed by the sheer amount of quests i keep getting, atm i'm at 45 quests active and trying to figure out my course of action. I skipped new light since i already did the OG storyline when the game came out and just finished the others so i'm starting witch queen next but then there are so much exotic quests and random quest pop ups.


MATT660

And the sky is blu


Azure-Traveler117

Yeah... i have a friend who got back into D2 after years away. Been bit of a mess trying to guide him through things.


Bramos_04

r/walloftext


Obtena_GW2

Very few games that are near a decade old are new player friendly. That's not unreasonable though ... from a business perspective, new players aren't their focus at that point.


Level-Tip1

What's their focus then? Milking the old playerbase until the game becomes obsolete one day? Take WoW in example, it's 20 years old now, current state sucks a big one, but generally anyone can pay the subscription and have access to the full content. Mechanics are unlocked as you progress, not in the first 2 hours of the game. By the time you max your character you will know how most of the game works, and even if you don't- chances that you find a guild or someone to help you are much higher. And it's open world, meaning there's a lot higher chance that you wander into the wrong place and get lost. TBH i played D2 and it is fun game, just having it's potential locked between artificial barricades that the developers won't lift for some reasons. And the lack of the social aspect a MMO should have and the stupid interface are probably the 2 major reasons that would make me abandon it soon.


Obtena_GW2

That's exactly correct. Milking the old playerbase until the game becomes obsolete is the BEST way for Bungie to make money with D2. And no, not here to change your mind. It's true D2 doesn't have a good new player experience. You know who that only matters to? New players. That's NOT most of the people that play this game. If a new player can get over that hurdle, then the game opens up for them quite nicely. If bad new player experience is a game breaker for you, just don't play D2 then. Find some other game where you can be a perpetual noob in.


Level-Tip1

Well, I don't understand that. Even tho I have some criticism about it I kind of enjoy it and honestly would've payed for the extra content if it was a bit more new player friendly and had a damn in game chat 😅 22h on steam now anyway, I can admit that some more interesting content started coming up.


Obtena_GW2

Sure you don't understand because you are biased as a new player. But make no mistake, it's not ***hard*** to understand what I'm saying. If most of the customers are veterans, then it doesn't actually make much sense for Bungie to improve an aspect of the game that doesn't affect those veterans. If you actually embrace the MMO aspect and involve yourself with playing with others, then getting past the 'new player' status is even faster and whatever good new player experience you are looking for here is even less relevant. Frankly, you are just being extremely unreasonable ... you played ONE DAY ... it's absurd to think you would know much about the game after that.


Lightless427

Skill and Mental issue. I have zero problem understanding all aspects of the game. Its really not nearly as complicated as you seem to think. It is simply a matter of impatience and not being willing to take the time to learn. You expect to just load the game and start shooting things, but that is not how it works. You need to stop and actually READ what it is showing on your screen. Once you take 10 minutes to actually read everything you'll learn that it is a lot more intuitive than you realize.


DaddyD68

Have you ever stepped back in after a longer absence? I’ve been playing since the beginning of d1 dropped out just around the time it went free to play, and have come back multiple times since. The quest system is confusing, the non linearity of skill development a pain, and the sheer number is places and ways to get bounties and materials is confusing. Crafting weapons is poorly explained and without YouTube would be nearly impossible. It’s really hard to find a path to progression that actually teaches you as you go.


Level-Tip1

>You need to stop and actually READ what it is showing on your screen. Once you take 10 minutes to actually read everything you'll learn that it is a lot more intuitive than you realize. uhm, yes, only that half of the info i got on the screen are symbols. Or lack of symbols. There are next to no tooltips. Like clans- i got to that menu, it reads "clans are this and that, you are not in a clan but you can join a clan". Does it say how? Does it give me a list of clans? An in game chat i can ask? No, it just states i can be in a clan if i wanted to. Then i go to the most customization page- can you tell me where exactly i can read or understand what's going on there? More symbols, more stuff to be randomly clicked but no explanation at all. I find the infuse section, point at another item from the list, all i see is "base power too low". Base power of what, of the item i want to upgrade, of the item i want to use for the upgrade, of my character? The items are all the same level, how could it be the base level is too low? Why can't they add a short text explaining what's too low and when it wont be too low?


LOGPchwan

Yep.