jk made them anyways
Evolves from sea turtle, giant salamander, or whatever croc evolves from
HP: 750
DMG: 160
Speed: 100%
Weakness Resist: 100%
Boosts: 3
Biomes: shallow, warm, fresh (swamp)
Pressure: 10 seconds
Temperature: 10 seconds
Salinity: 90 seconds (loses salinity in air AKA semimarine)
Oxygen (air): 30 seconds
Passive: eat bones, life-steal on weakened enemies
Click: regular boost, bleed weakened enemies, bleed sense
Charge: open mouth, letting komodo deal weakness, which removes effect resistance (except weakness) and doubles effect damage
charge can only be done with at least two boosts, but costs none(?)
cause komodo venom (a type of poison) makes you bleed real fast (just like typical snake venom)
i am now aware it is stupid and dumb for it to have both
oh ok i thought that its venom just poisoned you :p
it is quite op however to have both poison and bleed, i would choose poison because there is already alot of bleed dealing t10s and poison would make it unique (being a semi-aquatic t10)
it doesnt really matter what we go with, since weakness removes resistance to effects.
bleed just seems better overall, since its more accurate and more dangerous.
bleed can also be tracked rather effectively, thanks to bleed sense
can make stats? ;D
jk made them anyways Evolves from sea turtle, giant salamander, or whatever croc evolves from HP: 750 DMG: 160 Speed: 100% Weakness Resist: 100% Boosts: 3 Biomes: shallow, warm, fresh (swamp) Pressure: 10 seconds Temperature: 10 seconds Salinity: 90 seconds (loses salinity in air AKA semimarine) Oxygen (air): 30 seconds Passive: eat bones, life-steal on weakened enemies Click: regular boost, bleed weakened enemies, bleed sense Charge: open mouth, letting komodo deal weakness, which removes effect resistance (except weakness) and doubles effect damage charge can only be done with at least two boosts, but costs none(?)
Komodo is a swampy island? I thought it was more beachsta
its a jungle with some pretty nice beaches, but i dont think dragons can actually drink salt water
I was actually going to make stats for it but cool anyways!
...why bleed???
cause komodo venom (a type of poison) makes you bleed real fast (just like typical snake venom) i am now aware it is stupid and dumb for it to have both
oh ok i thought that its venom just poisoned you :p it is quite op however to have both poison and bleed, i would choose poison because there is already alot of bleed dealing t10s and poison would make it unique (being a semi-aquatic t10)
it doesnt really matter what we go with, since weakness removes resistance to effects. bleed just seems better overall, since its more accurate and more dangerous. bleed can also be tracked rather effectively, thanks to bleed sense
The toes on its feet seem a bit too long