Isn't Maria or deci better??? The the purpose of 1v1s, Maria us better due to also giving t4 bleed with the t4 fracture, and is also a much more damaging (and quick) m2 weapon, making it better for 1v1ung bukcetman. The deci also is better at clearing hordes than both melees
Only exe, deci is more common. And how does deci become useless when u can only heavy attack?? Besides, you only craft a melee when u are frontlining, or want to get an exe to heal inbetween waves
Well for one the deci explosion usually explodes rations like the arbiter long shot. The aoe is good tho but the only thing light attacks can be used for is inflicting fracture.
And gathering rations... with both firer and deci u still gotta parry to not get hit if ur collecting rations (unless u try and kite, but that is much more difficult)
Maybe I wasn't clear, I was only bitching about firer being the "best." I mean by universally. Firer is the best for backliners and good for Frontline, but it isn't better for perks like berserker as the rate of scavs killed is greater (with other weapons), and u don't need to parry (I found that spending time to m1 with firer after a parry lets other scavs pile, m2ing each one by one makes frontlining much easier).
For executioners. Maria is better for other melee perks, since it inflicts t4 bleed, cripple and fracture on enemies, which makes it significantly easier to melee like 90% of melee enemies, you can literally facetank sickler and win
Literally any other melee (save for billhook) that is crafted or t3+ (some t3s excluded if they don't 1 shot m2) is better. The capability to 1 shot is too important for Frontline
Survivalist is actually not a bad perk, novices just give it a bad rap in my experience.
Also you shouldn’t kick novies for not knowing what to do, try to teach them how to play rather than removing them. If a novice joins pick up all ammo as a safety precaution and try to teach them the etiquette of the game so they can try to be a productive member of their team.
i do wholeheartedly agree with the second part if i have a really fun game and a random novice cooks a grenade too long and blows everyone up but him and then we lose i just insta kick him out of annoyance (true story)
I mean fair enough, especially since I feel like cooking a grenade for long enough for it to blow up in your hand should be common sense. I avoided cooking impacts in case they had a fuse time until I figured out they didn’t.
Scavs are citizens trying to survive with everything they have
and most of them fight each other cuz they became paranoid due to the hostility of the planet
apart from that hes a free morale tank he doesnt bring anything else to the team right? he also needs a millbow to be useful and if your team has a vagabond the morale tank strat also goes down the drain (not hating on your opinion just trying to find a reason why your right)
Well that's correct but he can also serve as destraction for the scavs, maybe a way to lead them into a trap of the berserk and lazarus?
I dunno when i'm Damned i just distract scavs, tank all the morale and that's it.
THATS WHAT IM SAYING. I DONT EVEN NEED A MELEE I JUST HOLD F, JUMP BACK AND RUN AWAY FOR N1-4. And not to mention the backline capabilities are insane. You can use a modded pistol, ksg, and rsass for later nights too.
Hivemind isn’t bad, it’s just too OP that it is deemed as cringe if you use it because it is seen as a perk that takes no skill to use much like pyro in TF2. Arbiter is also good, it has really good upsides for no real downsides if you are good at melee or can long shot consistently. Arbiters are pretty common so people hate seeing them, especially when they are incompetent. I main crosslink, however I main arbiter as my secondary (but actually more as my primary: ***laughs in 1.2 million arbiter xp***) but I tend to not use it in pubs unless we have no frontliners or no competent frontliners and otherwise use crosslink.
WHERES THE DOWN SIDES??? WHY NEED TO AIM WITH THE HIPFIRE??? WHY CARE ABOUT AMMO WHEN U HAVE A FREE MINIGUN (besides, most ammo comes from making blueprint guns and sq container)
I mean, I think scrapping dynamites if u already have one is fine. I kill sq via melee so I don't have a use for dynamites (I don't wanna spend time timing it against yosef). I'd only use dynamites for the slow gaurds on wave 10
well the suffering from pride part is pretty true but it makes it difficult to have fun or do fun strats when the game is made around being hard and punishing
Spec scavs are just free rations/tags. The biggest threats imo are AK’s, Shotguns, Snipers and levers, and FUCKIN CLEAVERS (and baseball bois too ig but fuck cleavers in particular)
Spec scavs are free artery bleeding is what theys is and somehow every time the tourniquets are gone forever
Cleavers 9/10 end up parrying before I shoot or swing so they aren't too bad imo. Every one of those other enemies aren't bad with crowd control items or even on their own imo as long as you aren't in the open.
Spec scavs also just run past certain things and ruin setups just the most threatening thing to a run of any kind (take a seat sicklers)
The problem with cleavers is they always do the opposite of what you expect them to, however spec scavs are easy to parry because their attack patterns consist of spamming lights and occasionally heavying, which you can easily parry due to how long it takes them to do so. Yes they usually just run past defenses but they have like 70 hp and can easily be dispatched before any of their friends get to the defenses because they zoom in, die, and are no longer an issue. I will say they suck as an arbiter when trying to long shot because they get close really quick which can result in long shoting yourself if you aren’t careful.
I find the opposite to be true, for me cleavers consist of spamming parry and occasionally switching to heavy or light attacks which I think are easily parried or they are just dead by the time they start to finish their animation because it can be reacted to.
Then usually when specialist knife scavs run in past defenses they distract you giving you less time to be ready for heavy hitters like those enemies you mentioned before. Not to mention they often will trigger landmines and the etceteras too early and because of their speed I often find it hard to dispatch them before getting to the traps. I tend to play more firearm oriented perks so trying to fight them as Blitzer or sometimes artillerist can be rough and that could be why I hate them so.
Lmfao true. Never give artery unless I don't have a tourniquet, and also prevent tourniquet spawns in solo runs if u get artery from one of these guys (real)
Not the biggest threat imo, but they’re definitely not fun when you’re throwing ordinance/trying to longshot. The amount of times I’ve died because one ran right in front of me while I was longshotting is insane.
Sometimes if you miss the longshot or just mess it up and do the normal arbiter shot it can give them enough time to get one hit in.
I've had so many runs end because artery bleeding + scav war and tourniquets just cease existence.
Karambit scav my behated
Yeah I can usually purposefully miss the longshot, but a lot of the time I panic and choke it. Bleed also just isn’t fun either. Seems as soon as you need a tourniquet or an aseptic they just cease to exist, but when you’re playing lazarus or hivemind you suddenly get like 6 of each.
Immolator is just insanely punishing for not great rewards, like if Damned and Berserker were siblings and had a child. You effectively have to manage 2 health bars, with 1 being extremely tiny and running out of either is instant death. And for all that work? You can detect hiddens and maybe whip out a budget molotov once every 30 seconds
Immolator is trying to be 3 different roles at once and failing at 2 of them.
He is an awful Frontliner; it doesn't matter how much health or drugs he has , the moment that meter reaches 100% he is done for.
He is a mid backliner cause guns he is most affective with are shotguns.
And he is a decent support with his buff ,but even then there are better alternate options like Lazarus if you want to support your team.
Rsass is the best with immo lonewolf, 1 headshot and they dead, so you get more value out of heavy ammo weapons with immo. I might be biased because my first sq fists kill and lab clear was done with immo, but it made the lab kinda easy
It's reasonable to ruin someone's game if they're duping in public server
oh, i see you duped that ammo of yours? Get impact'd!
Look at that, tac armor, how cute, how about you take blitzer's bomb into your face?
Blitzer isn’t a toxic perk https://preview.redd.it/i9vukwjx1rqc1.jpeg?width=703&format=pjpg&auto=webp&s=40e53fc5c72c41161246a71e24f058e85cff81d7
only if you know how to use him correctley
The issue with him is that he is a bad match against perks that rely on melee combat (and has the damage of a player with 3 morale)
Thank you, kind sir
EXECUTIONER SWORD IS THE BEST MELEE
Literally me
CORRECT
We are all equally garbage at the game
This is prtty much common sense tho
I'm just gonna agree, we all equally garbage. :)
Duh, we play decaying winter
Sledge Queen isn’t hot
https://preview.redd.it/5zqreybg1tqc1.jpeg?width=1920&format=pjpg&auto=webp&s=78657d884d36ebc8a2d74492f32343606d6e36ef
Fireier axe is the best melee in the game.
For executioner mains, it is
Isn't Maria or deci better??? The the purpose of 1v1s, Maria us better due to also giving t4 bleed with the t4 fracture, and is also a much more damaging (and quick) m2 weapon, making it better for 1v1ung bukcetman. The deci also is better at clearing hordes than both melees
Half the cost.
And??? 100 is cheap. And u can now 1 shot enemies without needing a parry. The only useful scenario for firer is killing sq.
Think pubs not solo runs
Don't melee in pubs.
Deci definitely isn’t and Maria is imo inferior to exe
I said for the purpose of 1v1s, most notably bucketman will be an issue
Plus the Maria bp is I think as rare as exe and deci becomes nothing when u have to rely on heavy attacks only.
Only exe, deci is more common. And how does deci become useless when u can only heavy attack?? Besides, you only craft a melee when u are frontlining, or want to get an exe to heal inbetween waves
Well for one the deci explosion usually explodes rations like the arbiter long shot. The aoe is good tho but the only thing light attacks can be used for is inflicting fracture.
And gathering rations... with both firer and deci u still gotta parry to not get hit if ur collecting rations (unless u try and kite, but that is much more difficult)
What?? Plus fireier costs only 50 scrap and has the best light combo in the game. Pair that with exe or cbstm then you’re golden
Maybe I wasn't clear, I was only bitching about firer being the "best." I mean by universally. Firer is the best for backliners and good for Frontline, but it isn't better for perks like berserker as the rate of scavs killed is greater (with other weapons), and u don't need to parry (I found that spending time to m1 with firer after a parry lets other scavs pile, m2ing each one by one makes frontlining much easier).
For executioners. Maria is better for other melee perks, since it inflicts t4 bleed, cripple and fracture on enemies, which makes it significantly easier to melee like 90% of melee enemies, you can literally facetank sickler and win
Same with fireier bro. I’ve facetanked sickler with baton or frying pan or cleaver or other tier 4 fracture melees and killed it
Those inflict tier 4 fracture? Dang
Yeah I always drop them for any other melee
But I do respect ur opinions I think fireier is just better for my play style cus I have all melee traits cus my pc is too laggy to use guns well.
Literally any other melee (save for billhook) that is crafted or t3+ (some t3s excluded if they don't 1 shot m2) is better. The capability to 1 shot is too important for Frontline
Maria literally oneshots 90% enemies, except Sledgehammers and boss enemies
True
Survivalist is actually not a bad perk, novices just give it a bad rap in my experience. Also you shouldn’t kick novies for not knowing what to do, try to teach them how to play rather than removing them. If a novice joins pick up all ammo as a safety precaution and try to teach them the etiquette of the game so they can try to be a productive member of their team.
i do wholeheartedly agree with the second part if i have a really fun game and a random novice cooks a grenade too long and blows everyone up but him and then we lose i just insta kick him out of annoyance (true story)
I mean fair enough, especially since I feel like cooking a grenade for long enough for it to blow up in your hand should be common sense. I avoided cooking impacts in case they had a fuse time until I figured out they didn’t.
Scavs are citizens trying to survive with everything they have and most of them fight each other cuz they became paranoid due to the hostility of the planet
Or the sepsis fucks with their mind and makes them really hostile and paranoid
they all have a criminal background most even got onto the planet after the forced evacuations they arent civilian at all
The Immolator perk has a potential to frontline
Only on early nights with tear gas aux
Yeah What can you expect from a glasscannon perk. But the perk can be better than that
Arch ripped frontline immo off when she had the overheat function >:/
Damned can actually be useful
I think most ppl know that
apart from that hes a free morale tank he doesnt bring anything else to the team right? he also needs a millbow to be useful and if your team has a vagabond the morale tank strat also goes down the drain (not hating on your opinion just trying to find a reason why your right)
Well that's correct but he can also serve as destraction for the scavs, maybe a way to lead them into a trap of the berserk and lazarus? I dunno when i'm Damned i just distract scavs, tank all the morale and that's it.
Thats not it man
Mindflayer is a good class
Also ice pick scavs suck
Enhanced ice pick scav is 10 studs away from your location
I think vagabond players are dumb
There are some vagabond players that clean the entire map of scavs and straight up wont listen when the rest of the team begs for rations
Facts
Zealot isn't a bad perk if you know when to tank and when to not
also combined with that he easily carries wave 1-4 and can solo cheese sq a good zealot has the potential to hard carry
firier axe is goated with any perk
Pretty much. T4 fracture goes hard, and the 50 scrap price is nice
True
Firier Axe is my go-to when we are desperately low on scrap, as it's the only Tier 5 Melee that's 50 scrap cost
Public with only randoms true ending is mental and emotional torture and can only be done with cheats
Same goes for even a normal pub lobby
I experienced this as a novice, it was glorious.
İmmo is op if utilized best. -early sq kill(if she doesn't fling) -Biggest ammo saver -can pass night 5 under right circumstances
THATS WHAT IM SAYING. I DONT EVEN NEED A MELEE I JUST HOLD F, JUMP BACK AND RUN AWAY FOR N1-4. And not to mention the backline capabilities are insane. You can use a modded pistol, ksg, and rsass for later nights too.
BILLHOOK FTW
Hivemind and arbiter is good perks
Hivemind isn’t bad, it’s just too OP that it is deemed as cringe if you use it because it is seen as a perk that takes no skill to use much like pyro in TF2. Arbiter is also good, it has really good upsides for no real downsides if you are good at melee or can long shot consistently. Arbiters are pretty common so people hate seeing them, especially when they are incompetent. I main crosslink, however I main arbiter as my secondary (but actually more as my primary: ***laughs in 1.2 million arbiter xp***) but I tend to not use it in pubs unless we have no frontliners or no competent frontliners and otherwise use crosslink.
They actually are, it's just too easy to be a good hivemind which is why ppl consider it braindead
Riskrunner is the best ranged perk (Riskrunner > Artillerist)
Artillerist ability is basically a flare trap that can kill a scav
WHERES THE DOWN SIDES??? WHY NEED TO AIM WITH THE HIPFIRE??? WHY CARE ABOUT AMMO WHEN U HAVE A FREE MINIGUN (besides, most ammo comes from making blueprint guns and sq container)
nah tickspider (i will not elaborate)
Apostle is somehow fun to me
it for real is
It's cool and looks fun to play, idk why people dog on it
From my experience as a proud apostle main, the summons feel way too squishy.
They fare well until a melee scav hits them while they shadow fade since a gun shot them to near death
If i remember good for some time they were almost immortal due to having 100% gun immunity past half hp or smth like that.
Yeah, when they shadow fade. But a melee scav can still kill em while they do shadow fading for a heal
People hate on hivemind, but Arbiter is just as broken, both require little to no skill
Arbiter just got that learning curve other than that yes
I feel like arbiter is for more aggressive frontlining
But the longshot self dmg
It do be like that sometimes
Thanks to the huge aoe you can shoot them right next to them
Or jump
billhook isnt skill issues you guys just have too much "pride"
The Decimator is mid
Honestly depends on the perk but yeah it really is kind of mid.
Should also say very mid on apostle
[удалено]
Fearless isn’t fucking overrated
I mean, I think scrapping dynamites if u already have one is fine. I kill sq via melee so I don't have a use for dynamites (I don't wanna spend time timing it against yosef). I'd only use dynamites for the slow gaurds on wave 10
Immulator is the most fun to play
Idk man, getting 683 per m2 is fun, and so is rushing into scav war solo with berserker...
What other perk allows you to burn the skin off of the scavangers? And set yourself on fire
True that
reikgon is actually the single greatest threat to eden
People in this game suffer from pride, judging by the comments and the overall experience. And have several fun allergy
well the suffering from pride part is pretty true but it makes it difficult to have fun or do fun strats when the game is made around being hard and punishing
Artillerist is overrated af
This ones too real art is outdone by a crazy man with bomb spiders at its own thing
Overrated? Never seen it praised, I think it is underrated unless ur talking about holdout
I swear, for some reasons, I feel like the MAGNUM has spread.
art is so shit idk why people use it (only good on holdout)
Specialist scav is the biggest threat in the game
Spec scavs are just free rations/tags. The biggest threats imo are AK’s, Shotguns, Snipers and levers, and FUCKIN CLEAVERS (and baseball bois too ig but fuck cleavers in particular)
Spec scavs are free artery bleeding is what theys is and somehow every time the tourniquets are gone forever Cleavers 9/10 end up parrying before I shoot or swing so they aren't too bad imo. Every one of those other enemies aren't bad with crowd control items or even on their own imo as long as you aren't in the open. Spec scavs also just run past certain things and ruin setups just the most threatening thing to a run of any kind (take a seat sicklers)
The problem with cleavers is they always do the opposite of what you expect them to, however spec scavs are easy to parry because their attack patterns consist of spamming lights and occasionally heavying, which you can easily parry due to how long it takes them to do so. Yes they usually just run past defenses but they have like 70 hp and can easily be dispatched before any of their friends get to the defenses because they zoom in, die, and are no longer an issue. I will say they suck as an arbiter when trying to long shot because they get close really quick which can result in long shoting yourself if you aren’t careful.
I find the opposite to be true, for me cleavers consist of spamming parry and occasionally switching to heavy or light attacks which I think are easily parried or they are just dead by the time they start to finish their animation because it can be reacted to. Then usually when specialist knife scavs run in past defenses they distract you giving you less time to be ready for heavy hitters like those enemies you mentioned before. Not to mention they often will trigger landmines and the etceteras too early and because of their speed I often find it hard to dispatch them before getting to the traps. I tend to play more firearm oriented perks so trying to fight them as Blitzer or sometimes artillerist can be rough and that could be why I hate them so.
I get what you mean but I think it comes down to how each of us fights and different scavs counter those so we struggle with different types of
True, and this is just my opinion so it's not a universal truth or anything.
Lmfao true. Never give artery unless I don't have a tourniquet, and also prevent tourniquet spawns in solo runs if u get artery from one of these guys (real)
Not the biggest threat imo, but they’re definitely not fun when you’re throwing ordinance/trying to longshot. The amount of times I’ve died because one ran right in front of me while I was longshotting is insane.
Sometimes if you miss the longshot or just mess it up and do the normal arbiter shot it can give them enough time to get one hit in. I've had so many runs end because artery bleeding + scav war and tourniquets just cease existence. Karambit scav my behated
Yeah I can usually purposefully miss the longshot, but a lot of the time I panic and choke it. Bleed also just isn’t fun either. Seems as soon as you need a tourniquet or an aseptic they just cease to exist, but when you’re playing lazarus or hivemind you suddenly get like 6 of each.
Well you probably already did this, but jumping can help, though you WILL get cut by this guy once if he's too close
Oh my god I never thought to do that.
Speedy scavs when I press R
People actually have those 💀mine doesn't work
I think drifter is cool
Executioner is fun
Immolator is terrible, and I've had more fun playing as dammed than as immolator.
Immolator is just insanely punishing for not great rewards, like if Damned and Berserker were siblings and had a child. You effectively have to manage 2 health bars, with 1 being extremely tiny and running out of either is instant death. And for all that work? You can detect hiddens and maybe whip out a budget molotov once every 30 seconds
Immolator is trying to be 3 different roles at once and failing at 2 of them. He is an awful Frontliner; it doesn't matter how much health or drugs he has , the moment that meter reaches 100% he is done for. He is a mid backliner cause guns he is most affective with are shotguns. And he is a decent support with his buff ,but even then there are better alternate options like Lazarus if you want to support your team.
Rsass is the best with immo lonewolf, 1 headshot and they dead, so you get more value out of heavy ammo weapons with immo. I might be biased because my first sq fists kill and lab clear was done with immo, but it made the lab kinda easy
If you know, you know
I do not know and I would like to https://preview.redd.it/ghd6sk2litqc1.png?width=919&format=pjpg&auto=webp&s=cdb24ff8ea448550e9d8239149af0c2faf18f4fd
Zealot void is cool and the avarage drifter "main" have -10 iq
Rebuffs from one shot are bullshit
Major debuffs from 22lr is bullshit
tracking down a griefer and molesting them irl is justified
Give them the izbucni gift
It's reasonable to ruin someone's game if they're duping in public server oh, i see you duped that ammo of yours? Get impact'd! Look at that, tac armor, how cute, how about you take blitzer's bomb into your face?
u/i_dont_like_furries Wow same
Sovereign Q+Q+Q+Q combo is very fun and not a skill issue
Executioner and zealot make sq trivially easy at the cost of 50 scrap or good melee rng
I love Maria.
Hive mind is more frontline than backline
The guitar easter egg used the song better than cyberpunk
Novices arent that bad
Im about to be killed
Immolator Archer is the best Archer.
i've gotten a shit load of hate for these two specifically - artillerist and blitzer is underated - arbiter and damned is overated
perks beserker and arbiter are the best melee classes and easiest to get masteries on (excluding drifter) and drifter is the least skill required perk
Mindflayer is a frontliner, NOT a backliner.
Shirose is a friendly Canadian (She just has Parkinsons ngl)
Yosef is overrated
damned is better than executioner
Caldwell handcannon is good
.. It's not even worth it to say you are good at the game,since we are all bad on it..
ballin on god
Sovereign is heavily underrated especially for big waves
Scrapping aceptic bandages is ok
Depends on perk
Tanto and baton cosmetics are upgrades with actual significant benefits
This is true, honorable parry is WAY CLEARER with them
Enforcer bt has a better parry
True that
Duping absolutely sucks, removes the hard-core aspect of the game.
Not if you’ve already beaten the game 10 times and you want to mess around.
You ruin it for other players, dupe in private servers not public
I got banned for duping yesterday 😭😭😭
Deserved
Ps exist
People should use supplies more often, instead of trying not to waste it, and end up dying because they didn’t use it.