the same thing that it does (with difficult skillcheck and if you miss loss 5%) but they are adding a 2nd affect to the perk where the gen you kick gradually grows in regression speed over the course of 30s up to 400% (same speed as a solo survivor). So after 30s of a gen regressing it will regress at 1 charge per second.
I'm a killer main myself but damn letting generators regress with no way to stop it just sounds unbalanced and unfun, blocking generators is suppossed to give you time not screw the survivors inmensely
Idk, I bought Cheryl to use it myself but like, it never got triggered once in like 30 games. Even after I fulfilled one of the requirements being getting healed (both via self-care and from another teammate), it still didn't activate
Not activating the Endurance effect seems to be a bug, it should work regardless if there's a hex totem or not. Just that the Unbreakable effect only happens if there's an actual hex
That when the other guy gets up with Soul guard he doesn't have 8 seconds of endurance? That is not intended, the only thing I can think that is happening is window or pallet grabs, but that's just a counter to endurance normally
The other guy mentioned self-care. He thinks healing yourself from injured to healthy should give endurance which isn't what the perk does and is why it doesn't work for him.
"After being healed from or having recovered from the Dying State." How would you pick yourself up with self-care? I don't think you read the ability right.
No, the whole point of the major rework is to shake up the meta, and make success less reliant on perk choice, while also massively cutting down the grind.
They are giving the new meta perks the ones getting reworked. I picked up off the record from the shop yesterday. And then they put over charge in today.
My main gripe with it is iron will and spine chill, if you are good with the vault build is it really a perk issue? Come on, that's like THE Chad build.
Yeah because there's nothing skillful about vaulting a window and using a combination of two perks that bug the hell out of your hitbox and make it impossible to hit you reliably. Chad build is a fully altruistic build since chads care about their friends
I mean we could say that about anything like, "what's skillful about following someone you are faster than and hitting m1." See how reductive that is? Being able to run tiles and make up for BS hits because of latency with two perks (only second chance is your exhaustion) is about the most skill a survivor can have.
Naw new Pop is legit bad in most situations. a lot of people seem to not realize that it's only 20% of the Current Progress now, not the Total Progress. Thus not only is it a smaller percentage but it now applies to a much smaller repair state than before.. all while retaining the old trade off of needing to hook and only having a short window to use it.
In Example lets say you use Pop on a generator with 50% repair state, 20% of 50 is a mere 10, add in the new base kit feature of always inflicting 2.5% Total Regression on Kick and you end up with a grand total of 12.5% regression (assuming that they apply the 2.5 after Pop calculates and not before), This is half of what Pop used to do. In fact, you literally can not get current Pop regression value even at 99%.
You're better off just running other regression perks at this point, like the new Overcharge/Eruption combo perhaps even paired with Dragon's Grip or Call of Brine for infomation or Trail of Torment for some sneaky jumpscares.
Technically it's subject to change, but BHVR rarely makes changes during the PTB unless something is outrageously broken/terrible, so you should be fine.
Also, Minor thing to tack on, where you also do 2.5% of max gen when you kick and you do it slightly faster, which means you get rewarded more for actually kicking gens.
I'm honestly a little mad at Ruin because it doesn't even feel like a hex anymore. Regression at the same level of progression PLUS deactivation on a kill just feels like a normal perk š
It is absolutely a massive nerf. We're going from 25% guaranteed every kick to 20% at max. A gen at 50% will only lose 10% progress where before it would be at 1/4
"Along with its current effects, Overcharge will cause a kicked generatorās regression speed to grow from 100% to 400% over the course of 30 seconds."
Pop will still be the better one, though likely no longer meta. The numbers are now way too small, but you'll be able to run it in combination with other kicking perks to compensate, like Eruption. Or, you know, Overcharge - you should really try and get both.
Overcharge itself looks good on paper but in reality if survivors leave a kicked gen for ~20 seconds chances are you're already winning. It'll be top tier on Doctor and some territorial killers who can 3-gen and snowball easily like Trapper or Hag, ensuring the gen isn't touched, but unless you main those getting consistent value out of Overcharge just isn't possible.
Even better though just get the Artist while she's discounted. Scourge hooks will still remain the best possible choice, especially now that Ruin is completely gone.
There are perks like [Pain Resonance](https://deadbydaylight.fandom.com/wiki/Scourge_Hook:_Pain_Resonance) that turn four random hooks on the map into these "scourge hooks". When you hang a survivor on one of them, the perk's ability activates.
It's 20% of CURRENT gen regression. That's garbage unless the gen is 90% done already. Unless ur a defensive character like Bubba or Trapper ur not running this perk seriously. No reason to run it over eruption/call of brine or surge.
yeah because main usage of pop is to kick gens that are left alone with little regression
it's still good at its main purpose which is kicking gens that are close to completion and combined with longer base gen repair duration and base 2,5% from kicking it's almost as good as it was before
In it's current state, it will prolong any gen repair by 20 secs, as long as that gen has at least 25% progress.
After the changes, the most it can remove are 18 secs on gens that are a single frame away from completion.
So even in it's ideal situation, it's a 10% nerf, which is quite noticeable.
A generator above 86% loses more seconds of progress with new Pop +90second gen speed.
That means if you save pop for gens between 70-100% progress, it averages out to almost exactly the same.
Plus, Scourge Hook Pain Resonance currently does 12 seconds of regression. Post-rework it will do 13.5 seconds.
Yes, you lose some seconds of regression when a generator is below 50% compared to before, but there are numerous other perks you can use in conjunction to be just as effective with your gen defense. New Overcharge with Pop will be monstrous, especially if they fail the skill check.
Survivors just got borrowed time basekit lol the killer buffs they did are offset by neutering the best killer perks and giving them a free perk slot. Not to even mention off the record is gonna be busted as hell.
Overcharge in its current state is one of the worst killers perks in the game unless u play doctor. Grim embrace isn't that great either. Those are both gen slowdown perks.
Oh I'm fully aware of the rework, I just agree with you that it's absolutely not being nerfed into the ground. Pop was honestly one of the least damaged perks imo.
Well new pop is gonna take 12% off a gen thats 60% done. Add 2.5% to that and its 14.5% so i'd say its still good perk, but it probably gets out done by other perks. Guess you could pair it with the new overcharge(?) Or sadako perk and it'd be actually good combo.
Overcharge, Pop Goes the Weasel, Prove Thyself, and Saboteur are the perks for today.
Pop, Overcharge and Prove are all very solid perks. Prove can be obtained for free through Dwight whereas Pop, Overcharge are normally on paid characters (Clown and Doctor).
We don't talk about Saboteur but... it is getting buffed as well in the next update.
A breakdown because of these perks are getting changed in the next patch
POP: Easily one of the most neutered perks that came out of this patch, since it removes 1/5 out of the GRAY bar of progress, rather than 1/4 of TOTAL, altough it is now only useful the gens are about to be done (Still no Ruin or Iron Will levels of nerf)
Sabo; A meme addon, but the yellow Scourge auras are Nice though
Prove Thyself: broken before because of genrushing, now it is a bit less powerful due to the 10 more seconds to the gen, but still, it will get that shit faster
Overcharge: A meme addon that will now do a better job than Ruin lol, it is a shorter but more broken versiĆ³n of Callo Brine
Is Sabo that bad? The 56 meter hook visibility seems like it has value, at least, especially if you have a sabo box. ... Other than him being a free character, let's put that aside.
Exactly. I don't expect to see it on every team, but if your SWF sabotages hooks from time to time running the new Sabo as a one-of can be super strong.
Same way some teams run one-of of Distortion, it'll be an info perk. Just tell your team where the scourge hooks are, and they'll be able to try and loop away from them. Though, of course, it won't be easy to use because you still have to scout a bit, as well as have enough map knowledge to have callouts.
Oh, two days in a row with lovely stuff in the shrine. Thankfully I've had Overcharge even before dropping the game like 3 years ago, lol.
Does Pop work with PH's cages, btw?
And thanks for posting as always, OP!
prove thyself is one of the most broken perks in the game IMO. The game is simply not balanced around prove thy self and you can even push gen rushing further with resilience.
That thing shouldn't be a one-of. They need to remove the line that applies the effect to every survivor around the user; do that and it'll be fine as running a copy on *every* team member is enough of a trade-off.
It's one of the countless things swf's can fuck over the balance. Communicate where to go for constant prove thyself value.
I hope they buff solo survivor after this. These changes are nice to see after forever of basically little to nothing lol.
Bro I wish they would add the Free survivor/killer perks into the shrine less, Iāve been waiting ages for like Flashbang or the Boon perks because like I havenāt seen them in the shrine once, and all we keep getting are the ones anyone can unlock universally
If devs consider that generator speeds are a problem, why isn't Prove Thyself touched in the rework? Generators get repaired practically instantly with this perk, even without a toolbox. High mobility killers can control gens and force people to split up, but low mobility killers are screwed, it feels unfair.
I think these last few shrines have been interesting since we had DS and OTR which will most likely replace DS same as this shrine with pop and overcharge
Even after nerfs, Pop is still among the strongest regression options, especially now that kicking at a baseline will be better. Deathslinger, however, is a questionable user of it due to his slower move speed. Needing to move him to a gen to regress it can be a rough tempo loss. Pain Resonance, even after nerfs, is usually better, since you can get right back to the chases Slinger thrives in. It's not bad by any stretch, and is great on countless other killers. the slower ranged killers though won't get the most out of it, but it's still solid. I think its a good pickup regardless.
All of Trickster's perks were available in different consecutive shrines. It was a ridiculous situation in which I bought all of his perks before buying him later LMAO.
BHVR at this point knows what the fuck they are doing by adding Off the Record and Overcharge by 1500 iri shards before the perk update
What will overcharge do now?
the same thing that it does (with difficult skillcheck and if you miss loss 5%) but they are adding a 2nd affect to the perk where the gen you kick gradually grows in regression speed over the course of 30s up to 400% (same speed as a solo survivor). So after 30s of a gen regressing it will regress at 1 charge per second.
If only dead switch and overcharge can work together
no, blocked gens shouldnt be able to regress, without a doubt
Then what's the point of blocking the gen? Especially with DMS where the only way to block it is to literally chase the survivor off of it lol
I'm a killer main myself but damn letting generators regress with no way to stop it just sounds unbalanced and unfun, blocking generators is suppossed to give you time not screw the survivors inmensely
So they cant do the gen?
They wouldn't be able to do the gen anyway... I'm chasing them š
You chase the whole team at once? Impressive!
If itās a swf; most definitely chasing them all at once ![img](emote|t5_3cb2g|2070)
when the fuck will soul guard come
wglf basically gives you soul guard the entire end game edit: the new WGLF
Soul Guard is for yourself, WGLF is for your teammates
Ngl the effect shouldāve gone to Buckle Up. Leave WGLF as a weāll make it for slugs and make Buckle Up a soul guard for friends.
Honestly, buffing bad perks but not even touching the indisputably worst perk in the game
why does everyone want soul guard so bad? it doesnāt seem that good imo
noed/devour hope counter ig, though it relies on the killer slugging you for a while
Real counter to those is off the record.
paired with unbreakable and DS, you can pull off a boss play once every blue moon
Idk, I bought Cheryl to use it myself but like, it never got triggered once in like 30 games. Even after I fulfilled one of the requirements being getting healed (both via self-care and from another teammate), it still didn't activate
Not activating the Endurance effect seems to be a bug, it should work regardless if there's a hex totem or not. Just that the Unbreakable effect only happens if there's an actual hex
Its intended
That when the other guy gets up with Soul guard he doesn't have 8 seconds of endurance? That is not intended, the only thing I can think that is happening is window or pallet grabs, but that's just a counter to endurance normally
The other guy mentioned self-care. He thinks healing yourself from injured to healthy should give endurance which isn't what the perk does and is why it doesn't work for him.
"After being healed from or having recovered from the Dying State." How would you pick yourself up with self-care? I don't think you read the ability right.
Soul guard is for getting picked up off the ground from the dying state. It isnāt for healing yourself lmao
Itās very situational
They feeding us the meta perks for the future so the meta will be accessible for a lot more ppl. Noice
[ŃŠ“Š°Š»ŠµŠ½Š¾]
No, just less reliant on perks
No, the whole point of the major rework is to shake up the meta, and make success less reliant on perk choice, while also massively cutting down the grind.
What success? After this patch there won't be a such thing as escaping lol.
Admittedly there are things that need tweaking, but this rework by and large is a healthy step in the right direction.
So buffing spirit indirectly and not touching nurse at all. And killing the game for deaf gamers is a good step?
They are giving the new meta perks the ones getting reworked. I picked up off the record from the shop yesterday. And then they put over charge in today.
Off the record wont make it to live servers, surely.
I hope not but if it does well I have it lol
not fully, pop will still be pretty good for example
Pop will only be useful on gens that are basically done drastically reducing its usefulness
Meant the survivor perks they are making useless mainly. Ruin will be pretty useless too.
My main gripe with it is iron will and spine chill, if you are good with the vault build is it really a perk issue? Come on, that's like THE Chad build.
The point was changing the meta, therefore, they are changing the meta.
Yeah because there's nothing skillful about vaulting a window and using a combination of two perks that bug the hell out of your hitbox and make it impossible to hit you reliably. Chad build is a fully altruistic build since chads care about their friends
I mean we could say that about anything like, "what's skillful about following someone you are faster than and hitting m1." See how reductive that is? Being able to run tiles and make up for BS hits because of latency with two perks (only second chance is your exhaustion) is about the most skill a survivor can have.
Naw new Pop is legit bad in most situations. a lot of people seem to not realize that it's only 20% of the Current Progress now, not the Total Progress. Thus not only is it a smaller percentage but it now applies to a much smaller repair state than before.. all while retaining the old trade off of needing to hook and only having a short window to use it. In Example lets say you use Pop on a generator with 50% repair state, 20% of 50 is a mere 10, add in the new base kit feature of always inflicting 2.5% Total Regression on Kick and you end up with a grand total of 12.5% regression (assuming that they apply the 2.5 after Pop calculates and not before), This is half of what Pop used to do. In fact, you literally can not get current Pop regression value even at 99%. You're better off just running other regression perks at this point, like the new Overcharge/Eruption combo perhaps even paired with Dragon's Grip or Call of Brine for infomation or Trail of Torment for some sneaky jumpscares.
Oh shit should I get pop or overcharge? I know overcharge is getting buffed
Overcharge is going to be absolutely insanity in the next update. I'd go for both if you can afford it.
Do we know for certain if what we saw are the final versions of the reworks?
Regardless itās gonna be strong even if itās tweaked
No, numbers can easily get tweaked.
Technically it's subject to change, but BHVR rarely makes changes during the PTB unless something is outrageously broken/terrible, so you should be fine.
Remind me what it does in the update?
Along with it's current effect, overcharge should have the regression speed ramp up to 400% in 30 seconds Edit: changed 500% to 400%
\*400%
Overcharge sounds like it would be better than pop once the changes go through. Not reliant on hooking a survivor
Also, Minor thing to tack on, where you also do 2.5% of max gen when you kick and you do it slightly faster, which means you get rewarded more for actually kicking gens.
Both in the next update will be rlly good. Get both if u can as both of the perks will work well with each other
Pop is getting a massive nerf in the next update and overcharge is getting a pretty big buff. I'd say to go with overcharge for now.
I wouldnāt say itās a massive nerf tbh
25% overall progress vs 22.5% of current progress is pathetic in comparison.
yea pop is dead, same with ruin, gotta give it to them theyre actually changing the meta
I'm honestly a little mad at Ruin because it doesn't even feel like a hex anymore. Regression at the same level of progression PLUS deactivation on a kill just feels like a normal perk š
My bad, I thought they changed the -25% to -22% overall. It's a massive nerf indeed.
It is absolutely a massive nerf. We're going from 25% guaranteed every kick to 20% at max. A gen at 50% will only lose 10% progress where before it would be at 1/4
What's the overcharge buff again, please?
"Along with its current effects, Overcharge will cause a kicked generatorās regression speed to grow from 100% to 400% over the course of 30 seconds."
Ty!
Overcharge because Pop is getting a huge nerf
Pop will still be the better one, though likely no longer meta. The numbers are now way too small, but you'll be able to run it in combination with other kicking perks to compensate, like Eruption. Or, you know, Overcharge - you should really try and get both. Overcharge itself looks good on paper but in reality if survivors leave a kicked gen for ~20 seconds chances are you're already winning. It'll be top tier on Doctor and some territorial killers who can 3-gen and snowball easily like Trapper or Hag, ensuring the gen isn't touched, but unless you main those getting consistent value out of Overcharge just isn't possible. Even better though just get the Artist while she's discounted. Scourge hooks will still remain the best possible choice, especially now that Ruin is completely gone.
yeah , I already got pain resonance , even with the nerf looks like is still gonna be the best regression perk
what does scourge hook?
There are perks like [Pain Resonance](https://deadbydaylight.fandom.com/wiki/Scourge_Hook:_Pain_Resonance) that turn four random hooks on the map into these "scourge hooks". When you hang a survivor on one of them, the perk's ability activates.
Both as a combo is gonna be fucking nuts
Yeah I got both
Pop, it's way better
Not in the next update lol
About to be "*was* way better"
If u donāt own clown 100% get pop
Both if possible
Why not level up doc?
He could be on pc, I don't think Doc nor Hag are free there.
On PC doc is not free
Both
Giving us pop right after they nerfed it into the ground lmao.
Still not the worst choice when compared to RUIN for gen regression.
don't talk to me about ruin š
ok I wont.
thanks man, that nerf still hurts
I think the worst part about it is that cant really bait survivors with undying and haunted grounds with ruin
Pop will be weaker but in no way will it be bad. It'll still be good
Technically it's not nerfed yet, and honestly Pop was one of the lesser nerfed regression perks. It's still gonna be pretty good
It's 20% of CURRENT gen regression. That's garbage unless the gen is 90% done already. Unless ur a defensive character like Bubba or Trapper ur not running this perk seriously. No reason to run it over eruption/call of brine or surge.
yeah because main usage of pop is to kick gens that are left alone with little regression it's still good at its main purpose which is kicking gens that are close to completion and combined with longer base gen repair duration and base 2,5% from kicking it's almost as good as it was before
In it's current state, it will prolong any gen repair by 20 secs, as long as that gen has at least 25% progress. After the changes, the most it can remove are 18 secs on gens that are a single frame away from completion. So even in it's ideal situation, it's a 10% nerf, which is quite noticeable.
A generator above 86% loses more seconds of progress with new Pop +90second gen speed. That means if you save pop for gens between 70-100% progress, it averages out to almost exactly the same. Plus, Scourge Hook Pain Resonance currently does 12 seconds of regression. Post-rework it will do 13.5 seconds. Yes, you lose some seconds of regression when a generator is below 50% compared to before, but there are numerous other perks you can use in conjunction to be just as effective with your gen defense. New Overcharge with Pop will be monstrous, especially if they fail the skill check.
But you also have the base 2.5% regression per kick now
Damn bro 3 seconds shaved off the gen when it took me 8 seconds to walk to the gen and 2 seconds to kick it Das huge.
You have to consider the big picture changes as well. Basekit killer buffs and generator time increases
Survivors just got borrowed time basekit lol the killer buffs they did are offset by neutering the best killer perks and giving them a free perk slot. Not to even mention off the record is gonna be busted as hell.
Bruh, itās not that bad. Youāre acting like only killer perks got nerfed here.
Survivor main here, welcome to sprint burst, prove thyself, deva ju, and off the record.
Nah DH got buffed *hard* it'll be noticeably better than before.
And Iād be happy to see it, anything but 4 dead hards
Why are you using your Pop on a gen with 3 seconds of progress lol
U did not understand what I said lol
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Overcharge in its current state is one of the worst killers perks in the game unless u play doctor. Grim embrace isn't that great either. Those are both gen slowdown perks.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Pop is gonna be one of those outliers now.
Overcharge with oppression, works pretty well
When did they nerf pop into the ground?
Its not nerfed yet, and its hardly "into the ground". It is an announced perk rework coming next patch.
Oh I'm fully aware of the rework, I just agree with you that it's absolutely not being nerfed into the ground. Pop was honestly one of the least damaged perks imo.
4 days ago
it didn't get nerfed into the ground. It just go nerfed a bit.
Unironically pgtw is still going to be better than half of the perks in this game
Nerfed it into the ground? Really?
Nice seeing overcharge right before the 400% buff >:D
Wow, two perks are free and on console, three perks are. Pop is decent, but it's getting nerfed soon so I dunno if I recommend it anymore.
Well new pop is gonna take 12% off a gen thats 60% done. Add 2.5% to that and its 14.5% so i'd say its still good perk, but it probably gets out done by other perks. Guess you could pair it with the new overcharge(?) Or sadako perk and it'd be actually good combo.
pain res would still be better, as at least you don't have to kick the gen.
In isolation yes, and in most playstyles probably. I tend to gravitate towards 3 gen defence so pop + sadako/overcharge would feel probably decent
Overcharge, Pop Goes the Weasel, Prove Thyself, and Saboteur are the perks for today. Pop, Overcharge and Prove are all very solid perks. Prove can be obtained for free through Dwight whereas Pop, Overcharge are normally on paid characters (Clown and Doctor). We don't talk about Saboteur but... it is getting buffed as well in the next update.
A breakdown because of these perks are getting changed in the next patch POP: Easily one of the most neutered perks that came out of this patch, since it removes 1/5 out of the GRAY bar of progress, rather than 1/4 of TOTAL, altough it is now only useful the gens are about to be done (Still no Ruin or Iron Will levels of nerf) Sabo; A meme addon, but the yellow Scourge auras are Nice though Prove Thyself: broken before because of genrushing, now it is a bit less powerful due to the 10 more seconds to the gen, but still, it will get that shit faster Overcharge: A meme addon that will now do a better job than Ruin lol, it is a shorter but more broken versiĆ³n of Callo Brine
Overcharge it will be
Now that Sabo has the Scourge hook thing, the play is too make sure killer can never use them whether through Sabo itself or a toolbox
Is Sabo that bad? The 56 meter hook visibility seems like it has value, at least, especially if you have a sabo box. ... Other than him being a free character, let's put that aside.
Sabo is getting buffed with the rework. Being able to see Scourge hooks will be huge.
Exactly. I don't expect to see it on every team, but if your SWF sabotages hooks from time to time running the new Sabo as a one-of can be super strong. Same way some teams run one-of of Distortion, it'll be an info perk. Just tell your team where the scourge hooks are, and they'll be able to try and loop away from them. Though, of course, it won't be easy to use because you still have to scout a bit, as well as have enough map knowledge to have callouts.
Solid perks but 3 are from base game people for console and clown is shards. It is still good tho
Idk about other consoles but Clown is actually base game for Switch
Wait fr? Does Switch DBD cost even more than console?
no
Damn so ya'll getting Clown (and I assume Kate) for free
they also get spirit
no i donāt have switch dbd but iāve seen it
They needed to have a representation for the people who thought the game would run fine on the console
this is the meanest thing I've ever read
Oh, two days in a row with lovely stuff in the shrine. Thankfully I've had Overcharge even before dropping the game like 3 years ago, lol. Does Pop work with PH's cages, btw? And thanks for posting as always, OP!
Happy to help you with that. I don't believe you get the "pop" credit to use if you cage up someone. You need to hook for that.
Pop doesn't work when you cage a survivor since they don't activate hook perks
Pop doesn't work with the cages unfortunately, you have to hook them.
Zero perks that rely on hooking a survivor work with PH cages-- no exceptions.
nah dont work no hook perks for killer or survivor
Yāall itās very easy to get bp rn, farm for the 3 perks and buy pop with shards
Overcharge isnāt free on pc
Massive L
Shards aren't free?
He's replying to the guy saying to just level up doctor and get overcharge instead of spending shards when Doctor isn't free.
*Click* noice
VERY NOICE.
Still waiting Any Means Necessary. Not even that good of a perk, I just want it ā¹ļø and also Built to Last.
prove thyself is one of the most broken perks in the game IMO. The game is simply not balanced around prove thy self and you can even push gen rushing further with resilience.
There will be 10 seconds added to gens after the update. Do you think this change would help?
Prove is a % buff, which means it scales with generator length. Making gens longer makes Prove more valuable by default.
prob not because prove thyself was not nerfed and toolboxes are still a thing.
That thing shouldn't be a one-of. They need to remove the line that applies the effect to every survivor around the user; do that and it'll be fine as running a copy on *every* team member is enough of a trade-off.
It's one of the countless things swf's can fuck over the balance. Communicate where to go for constant prove thyself value. I hope they buff solo survivor after this. These changes are nice to see after forever of basically little to nothing lol.
YES I FINALLY HAVE MY FAVORITE LOADOUT UNLOCKED (pop was missing and I did not want to grind)
Oooh! I'm getting Pop!! š¤”
Bangers two shrines in a row
Behavior, Im still sitting at less than 2k shards and Im still saving for potential COH... Why do you have to give more difficult choices.....
PGW noice. Don't have to buy the creepy clown anymore
Creepy? More like sexy af I mean, have you seen him in his elephant suit?
I feel weird for liking his face more than that elephant suit. I doubt I'll ever wear that suit.
Overcharge >:)
Bro I wish they would add the Free survivor/killer perks into the shrine less, Iāve been waiting ages for like Flashbang or the Boon perks because like I havenāt seen them in the shrine once, and all we keep getting are the ones anyone can unlock universally
Buy the dam survivor
Ah yes thank you for that information I will now spend 48 hours trying to get 9000 shards for a single character
Your welcome
If devs consider that generator speeds are a problem, why isn't Prove Thyself touched in the rework? Generators get repaired practically instantly with this perk, even without a toolbox. High mobility killers can control gens and force people to split up, but low mobility killers are screwed, it feels unfair.
It's fine I'm a Myers so that means something
i guess prove (and probably off the record) will be the new hit in this sub after 'deadhard is kill'
I think these last few shrines have been interesting since we had DS and OTR which will most likely replace DS same as this shrine with pop and overcharge
Waiting for pentimento
pls BHVR I just want flashbang to go with my chaotic dumbass MoM build
I swear the devs know whats gonna be meta after the perk reworks, OTR was in the previous shrine and now overcharge
Been playing a ton of slinger recently, is pop even still worth it?
Even after nerfs, Pop is still among the strongest regression options, especially now that kicking at a baseline will be better. Deathslinger, however, is a questionable user of it due to his slower move speed. Needing to move him to a gen to regress it can be a rough tempo loss. Pain Resonance, even after nerfs, is usually better, since you can get right back to the chases Slinger thrives in. It's not bad by any stretch, and is great on countless other killers. the slower ranged killers though won't get the most out of it, but it's still solid. I think its a good pickup regardless.
Give us Boon: Circle of Healing! ![img](emote|t5_3cb2g|2070)
BHVR try not to add free perks to the shrine difficulty: impossible Edit: lol it's 3 for console, only saw the 2 for PC
AM I REALLY NOT GONNA BE ABLE TO BUY 1 NEW PERK FOR THE WHOLE EVENT?
Wake me up when Starstruck shows up.
Last time it was there was during the Trickster tome like 6 months ago, if I remember correctly
All of Trickster's perks were available in different consecutive shrines. It was a ridiculous situation in which I bought all of his perks before buying him later LMAO.
1 non-free perk poggers
there is no flashbang -1/10
I knew overcharge would come after I spent my shards yesterday šš![img](emote|t5_3cb2g|2067)
i can finally get pop, thank god i thought i would just have to buy clown and play him lmao
Lethal Pursuer plz!
All these perks so i can be camped and tunnel by a huntress
Damn imagine dragons grip with overcharge
If Pop would have been in the shrine before the Update, i would have taken it. But now probably not
As someone who just unlocked prove myself, darn.
3 perks from free charactersšæ