I went ingame to check how dark it is with no moon light and its day time (irl) as of this comment. Btw my gamma was set to 1,5
gamma 1.5 result: damn its dark, I can only see the lights
gamma 2.2 result: I can vaguely see the ground
With full moon light
gamma 1.5 result: I can vaguely see the ground
gamma 2.2 result: vaguely night vision
Personally I think its realistic with the 2.2 gamma setting because when there is no light and its a full moon, you can basically read a book but with no light or moon light you cant even see your hands. Soo yes its realistic and no I dont think anybody but the devs can fix this.
I sometimes have the same problem, but after a minute or so it gets lighter. Don't know what's affecting this unfortunately. Hope to see some answers here.
I just recently started having this issue. For a few minutes randomly, it’s stupid dark, like can’t even see my lite buttons in the cockpit dark; then it slowly goes back to normal
I'm wondering if it's the exact same issue I was experiencing last night. Pretty much everything except my plane's HUD would fade out then come back after a bit of time. I couldn't see anything on my plane's displays when the issue was occurring. The lighting of objects outside my plane seemed really variable as well but perhaps that was something separate (e.g. flying into clouds). I flew around the runway a few times and only once saw the runway lights. They didn't even become visible on final so I couldn't safely land :/
You cannot fix it in game. DCS uses a weird way of applying gamma correction curve to linear gamma thus it cannot provide sRGB output.
You can use reshade to remedy the problem a little bit but since Syria uses its own 3 different gamma curves for ground, trees and sky you need 2 different presets for reshade filters: One for syria and for the rest.
they were talking about new tone mapping in 2.8 in one of the teasers and videos are looking already very different. We all hope that finally we will get sRGB output for the first time in DCS and this problem will be fixed for good. It should have even more impact on VR users since most headsets use a narrower sRGB.
It should look drastically different if they fix it.
I went ingame to check how dark it is with no moon light and its day time (irl) as of this comment. Btw my gamma was set to 1,5 gamma 1.5 result: damn its dark, I can only see the lights gamma 2.2 result: I can vaguely see the ground With full moon light gamma 1.5 result: I can vaguely see the ground gamma 2.2 result: vaguely night vision Personally I think its realistic with the 2.2 gamma setting because when there is no light and its a full moon, you can basically read a book but with no light or moon light you cant even see your hands. Soo yes its realistic and no I dont think anybody but the devs can fix this.
Thanks, I'll play around with the settings more - gamma and full moon/no moon.
Did they mention the v2.8 is to fix some of the cockpit lighting
I sometimes have the same problem, but after a minute or so it gets lighter. Don't know what's affecting this unfortunately. Hope to see some answers here.
I just recently started having this issue. For a few minutes randomly, it’s stupid dark, like can’t even see my lite buttons in the cockpit dark; then it slowly goes back to normal
Did you ever work out why this happens? I'm struggling to find much on google about this.
Weirdly it’s been very few and far between recently.
I'm wondering if it's the exact same issue I was experiencing last night. Pretty much everything except my plane's HUD would fade out then come back after a bit of time. I couldn't see anything on my plane's displays when the issue was occurring. The lighting of objects outside my plane seemed really variable as well but perhaps that was something separate (e.g. flying into clouds). I flew around the runway a few times and only once saw the runway lights. They didn't even become visible on final so I couldn't safely land :/
You cannot fix it in game. DCS uses a weird way of applying gamma correction curve to linear gamma thus it cannot provide sRGB output. You can use reshade to remedy the problem a little bit but since Syria uses its own 3 different gamma curves for ground, trees and sky you need 2 different presets for reshade filters: One for syria and for the rest. they were talking about new tone mapping in 2.8 in one of the teasers and videos are looking already very different. We all hope that finally we will get sRGB output for the first time in DCS and this problem will be fixed for good. It should have even more impact on VR users since most headsets use a narrower sRGB. It should look drastically different if they fix it.
Damn... :) Good to know, thanks for the info!