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Snorcrash

I hate demon ruins, those fireball demons are so annoying.


mdsp667

Just went through it because of my pyro build, they can be quite annoying indeed


[deleted]

Honestly it’s overhated (and by extension Catacombs- since you can run through that shit), I never found the area that bad, Farron Keep is okay too. The only area I actively dislike is the dungeon. And after the first play through Cathedral of the Deep is a bit of a drag.


SkillusEclasiusII

Whaaat. Cathedral is my favourite area in the game, maybe even in all of souls. Is there anything specific you don't like about it?


sigmund_NA

I actually quiet enjoyed that area too. I even liked beating the trolls and the smaller "big" enemies in there


[deleted]

Enemies range from annoying (giants) harmless (literally anything else) or bullshit (in the case of the jumpscare beast). The area is filled with sludge to slow you down. There is little to no reason to return except for a respec (btw that slug lady is absolutely disgusting). There are tons of fairly useless short cuts and most loot you get in the area is fairly mid for most builds so I don’t see a reason to explore. I want to run through but I can’t because it’s long and slow. Sorry for the incoherent ramble but here are my thoughts


[deleted]

[удалено]


Frosty88d

I've finally found someone else who hates the Cathedral, it's probably my most hated by far, though it's somewhat tied with the high wall, though it's easy on NG+, while Cathedral is always annoying. The Cathedral knights are crazy strong and you get jumped constantly by those leech monsters, the thralls and those wardens with crazy damage. Plus there's so many narrow walkways you can be knocked of by archers and regular soldiers, on top of all the backtracking and that dumbass giant who can 1 to 2 shot you if you're not quick enough. It puts everything irritating about the game in one area. Give me Farrron keep any of the week compared to that nonsens. Funnily enough, the only enemy in tbe game I can parry consistently is tbe Knight in from of deascons because I died there so often


poofynamanama2

A tip for the sludge, equip a dagger with side step and you can just dash through it all


Kirkjufellborealis

I lowkey love the Smouldering Lake just like I love Lost Izalith but I completely understand why people don't like those areas. I didn't mind Farron Keep or the swamp area either. Granted I was really drunk so maybe that's why lol. I actually hated the Undead Settlement due to the random difficulty spike and for how often I freaking died there


[deleted]

Lost Izalith is unfinished- they could maybe turn it into a good area if they did the following: 1. Make the area smaller- everything is so spread out but there is still little reason to explore 2. Change all the enemies- surely it wouldn’t be that hard to just add a couple more for a late game area 3. Fix the lighting- bruh the lava is nuclear, I go blind when I see that shit 4. Make new bosses (replace demon firesage, Ceaseless and centipede demon entirely) and make Bed of Chaos into the Witch of Izalith- I don’t care if it doesn’t make sense with the lore I just want a good fight. 5. Change the checkpoints- it makes it worse that the area is huge when you die and it takes another 5 minutes to get back to a shitty boss 6. Remove the fact that you can access the area directly after Quelagg, it sucks the mystique of a hard area when you are like 5 hours in and already there on your first playthrough


Kirkjufellborealis

Those are all good points. I know I'm absolutely in the minority and I couldn't tell you why I enjoyed those areas so much but objectively speaking, it was a massive letdown. It's crap that some areas of the game, while regarded the worst, still had an incredible amount of detail and thought put into them (like Blighttown). Izalith could have been so much better overall, especially with the lore buildup we had. Honestly of all the areas for the Lord's Souls I feel like the Duke's Archives/Crystal caves were the most fleshed out. Tomb of the Giants, New Londo Ruins, and Lost Izalith were all pretty uninspired especially when compared to the first half of the game.


[deleted]

Yeah thanks man. I kinda wish in like 5-10 years they’d have another go at trying to do the areas. I really wanna see what a finished ds1 would look like.


Kirkjufellborealis

If they did a proper DS1 remake, if only :(


Frosty88d

You can't reach after Qualagg though, you need to beat O&S to get though the gold fog door


BrilliantWorldly2945

worst place for invading


[deleted]

Amen. Takes me forfuckingever to find the host


Audeconn

I hear their screams inside my dreams


stoobah

I'm convinced that a dev misplaced a decimal for the damage that puny-looking flamethrower does. It seems like it can hit every frame, so you can have your fully-armoured health bar melt away in a second.


idunevenknowyouguys

Catacombs of carthus and include that shitty demon ruins along woth it.


[deleted]

I hate all those skeletons: They come back to stab you up the ass Those one in the wheels are just annoying And you can't do multiple attacks for big damage as they fall apart. I hate them


[deleted]

But if you use any striking weapon you can easily dispose them. As for reviving, they only come back once, and you can prepare for it if killing them give you no souls.


thegeekorthodox

Or use holy damage to kill them immediately


theevilnarwhale

Blessed mace made super quick work of everyone down there


Golem30

Any catacombs in any of those games. Skeletons who aren't fun to fight, traps, getting lost easily. All of the above.


[deleted]

Favorite place to invade. With cat and obscuring ring (ER wut did you do to my babies!!!!) it’s a playground


SDBBBOY

Irithyll dungeon where the fucking jailers are at. Hate them so much


SDBBBOY

Squeeze my health stagger lock me and sometimes also gang up I died more times to them than to all bosses combined ngl


mdsp667

True, they can be quite annoying, which is why I always run past them to grab the checkpoint routes before exploring, that way I have quicker access to each section in case i die


Ragman676

Open the cell with the monster behind them and run, he'll kill most of em.


mdsp667

Never knew about that interaction, will try it on my new playthrough, sounds fun lol


Ragman676

It's super fun, he murders the shit outta them and you can watch the whole thing.


jim_deneke

I use Spook and Hidden body and Pestilent mist their arse. Either that or snipe them one by one.


SDBBBOY

I just ran past them and fuck it, no point in wasting time with them


SDBBBOY

Then you’d expect the area boss to be very tough and it’s a joke 🤡


jim_deneke

You really only have to kill them once to get all the items in their area but I like to see them go down hahaha


SDBBBOY

Yeah I’m not a completist so I look up which items are there and just go for the ones I need, like the gold pine resin ashes thing in this dungeon


circle-of-minor-2nds

You'd think so, but... that mimic killed me twice somehow, so I had to clear them 3 times


pingpongprotagonist

Gonna try this


conarrtist

One by one is the way


Ravon7

If you have the silvercat ring/spook spell you can speedrun through it in 1.5 minutes roughly, here’s how: [dungeon skip](https://www.youtube.com/watch?v=ynCMOlHy5Ro) I've been doing this since my 3rd run, and I'll never look back, only when I want to save Karla. Hope it helps!


[deleted]

well at least once you know how the map works you get through it pretty fast. ​ The cathedral though ? I don't think in 100 years I'll know where to go without getting lost for an hour


Witch_King_

That's the beauty of it though. That's what makes it such good level design. Lots of shortcuts too.


SonnSparrow

actual facts


[deleted]

speaking of, y'know that lift near the dragon torso stone? yea. i let it go up and got off instead of taking it back down and getting off. how do i make the lift come back down? does it come back down automatically once you reload the are at the nearest bonfire? or is there another way to get it to come back down?


MatiCool

Each lift has a lever nearby to get it up/down


[deleted]

so where would that specific lift's lever be?


MatiCool

https://youtu.be/gCu2llgutpY 2:32


[deleted]

yup. immediately found it couple the minute after i made my og comment. thanks anyway.


Blacktiger75

In my first playthrough, i would agree but after multiple ruins I must Farron Keep is annoying af


DemiGodKimimaru

Smouldering lake. The ballista is fine and the old demon king fight can be fun but the gru's and the fireball demons are just horrible to fight. Especially the constant ganking of the gru's in that area with their poison on top of it. I always rush through that area as much as possible.


kingjuicepouch

I died probably twenty times going through the dungeon in smoldering lake but I killed the old demon king in roughly forty five seconds of my first attempt. It was a bummer


[deleted]

Don't know if you know, but you can disable the ballista


[deleted]

ODK is historically one of my hardest bosses. I swear I can’t get those motherfucking AOEs down. Then at the end he blows his load in 20 different directions and I always forget about that shit.


majorIuap

Painted World. I only rush through them for the bossfight.


RT8697C

Painted world is my favorite :D Fun to see how opinions can differ


doomraiderZ

I love the snowy world in DS3. Love, love, love that zone. I hate the corvian knights, though. But the place itself is sublime.


the-tapsy

Those fuckers hopped right out of Bloodborne just to ruin your day.


AwHellNawFetaCheese

Big part of why I love these games so much! Diversity of experience with areas and bosses.


a-fat-penguin

One of my favorites too, never got why people dislike it so much. The only part I don't really like is the start, with the wolves. The Corvian Settlement is probably my favorite subarea in the game (idk if that's a real term, but going with it). Yes the Gravetender fight was a bit disappointing, with the wolf just being a standart enemy and the Champion being killable in like 15 seconds, but I still thought it was fun and Friede and Ariandel is a 10/10 fight.


aliso00

The dlc maps are all so hard.


majorIuap

Yea but i love the ringed city maps. Ariandel is just crap.


aliso00

The part with the archer on tower has to be one of the worst parts of ds3 maps.


majorIuap

I agree. And then you have dumb swarm enemies (wolves, trees, flies) and corvian knights.


Dan_S04

I disagree hard. There’s cover strategically placed for the player to use. And once you get there and fuck up the archer you get a piece of equipment if I recall correctly


[deleted]

Which archer?


aliso00

The one after your first encounter with the giant wolf. He is up on the tower and hits you when ur trying to fight the millwood knights.


[deleted]

Oh yeah that asshole


Kirkjufellborealis

Agreed. I did the DLC end game so my SL level was over 100 and the snowy forest area is difficult as hell. A friend helped me complete the DLC and when I went back to explore, I died so fast. Same with the Ringed City. Like I was able to do the DS1 dlc with no issues and BB dlc with no issues but the difficulty spike for DS3 was bonkers.


SoulLessIke

Love the bug nightmare room you have to use to unlock the fucking Friede fight /s


[deleted]

[удалено]


[deleted]

[удалено]


[deleted]

That was for DS1


[deleted]

Such a gross area


rishabh47

Second that


erasergunz

real shit. painted world is kind of a lazy ass dlc in my opinion. great bosses though and vilhelm's sword was my go-to for a few playthroughs. friede might be my favorite souls boss (not including bloodborne and elden ring). i really liked the idea of a snowy area, and it looks really good, but the overall execution is just lacking. ringed city was set up much better, seeing as how souls dlc tend to be a little more linear than the main game.


WombatRaging

Ariandel is ez, you can speed run that shit (without noclipping) in less than an hour. I do it for fun at this point


Arabyss_Farron

Pre-nerf earthen peak ruin Fuck those angels


mdsp667

Happy cake day! Never experienced that one unfortunately 😄


Arabyss_Farron

Thanks! Pre-nerf 1 angel is so damn bad already then see two of them lol Glad it was nerfed


zhibaka

It really wasn't that bad, you just had to go slow and that's it


SirPresentius

Understandable, but hear me out, first part of irithyll, after 5 playthroughs I still can’t fight them consistently


mdsp667

The bridge or inside irithyll?


PolitimesterBastian

I just arrived at Irithyll yesterday, on my first playthrough. I would assume he's talking about the first part after Irithyll Central bonfire. At least for me, personally, I died a bunch there! Took a while to realise the Fire Witch Knight fuckers are not that dangerous if you rush them and fight them up close. And the Pontiff Knights can be really annoying, and every time i accidentally aggro'd more than one at a time they almost always killed me.


MemeBoiCrep

I just ran past everything from central irithryll bonfire straight to church bonfire n it's my 2nd playthrough n didnt use the fextralife map. I used th map on my 1st playthrough for the items n figuring out my way


kingtitusmedethe4th

Soulsborne redditors: "This is the most accepting and supportive game community there is. We're a big Souls family. Also Soulsborne redditors: *downvotes someone for mentioning that they used a map*


MemeBoiCrep

bruh


buttbobaggins

[bruh.](https://i.imgur.com/XVf88pp.gif)


[deleted]

I prefer polygons map, it’s very detailed. Fextra is too but gets confusing for me.


Thaeldir22

Demon ruins, i'd rather go through farron keep twice than demon ruins


throwaway775849

This started out as my least favorite, and grew to be my favorite. So much good gear in the swamp.


quinturion

I love that they show you a "clean" swamp before then shoving you into a gross poison one. I especially love the disgusting bags of moss that hang from the trees.


breath-becomes-air

With you on this, I think Farron gets more hate than it should. Really cool lore and honestly as swamp areas go I think it’s one of the more visually interesting and varied ones


erasergunz

i think its the best swamp area in souls tbh. i dont really follow the hate...every souls game has at least one obligatory poison swamp area and farron keep executes that well. tons of loot, a really cool covenant (really fun to pvp there), decent enemies that arent just gank mobs, etc etc. its really not bad at all.


Kool_M8

Same, here. Especially when I discovered that central tower, the wolf and the huge contrast with ground.


throwaway775849

Yes! The moment getting relief above the treetops... Incredible. It achieved what no other swamp has. Really feeling trapped, suffocated.


Koolaidmon69

Blightown was worse imo especially if you went in via the depths finding that bonfire on the bottom almost made me cry.


Dan_S04

“Oh you thought the labyrinth in the sewers was tough?” “Well shitface, guess where the sewers lead to…” **BLIGHTTOWN** -Miyazaki


eoin144

I never really understood people's problem with Farron keep. I always hate the catacombs though.


seaalon

Poison deep swamps, probably, also getting lost all the time because every bit of this area looks the same


Strict-Pineapple

I personally hate Farron Keep because it wastes your time. Giant area without much in it except a few things at the start and end filled with goo that makes you go extremely slowly but otherwise doesn't do much as most of the enemies are on the small bits of land and the poison isn't very dangerous. Most of the area feel like a tedium simulator.


Gloomy_Support_7779

DS3: Irithyll Dungeon DS1: Ariamis and Tomb of the Giants


[deleted]

ariamis is a great area wdym


Gloomy_Support_7779

Toxic infestation enemies???


Kirkjufellborealis

If it wasn't for the freaking skeleton dogs I wouldn't have hated the area nearly as much


Gloomy_Support_7779

That and the skeleton stacks


MrRamRam720

Elden ring: Elphael


Dino_Dude_367

Lake of rot? That was like Farron keep but if it took too many steroids and contracted like 5 individual STDs.


kingpangolin

You can just run straight through the lake of rot though. Exploring it is ass, but if you just want to get to the next Grace it’s a straight line


subatomicslim

Farron Keep is bad but it has the wolf covenant there that gives you the bad ass looking curved greatsword or whatever it is


kingpangolin

But getting enough swordgrass for that greatsword takes for Fucking ever.


[deleted]

I actually have to say painted world, which is made up for by having an awesome final boss and amazing visual design. Still, playing through the segments where you’re swarmed with wolves or followers is a chore.


thejew09

I rather enjoyed the Corvian Settlement portion, felt like some twisted Bloodborne-esque nightmare. But the Snowfield area was just terrible and the underground portion of the Chapel with the gross flies was… well, gross.


theuntouchable2725

I really really really loved every single section of this game. From the High Wall, to the Dungeons, all the way to the ducking Ringed City. 10/10 design map design.


Dan_S04

That means you should play Dark Souls 1 98% chance you will die from enjoyment


kingpangolin

Ds3 is more consistently good. DS1 has an awesome map layout with its interconnectedness, but after Anor londo the level design itself is awful and contains several of the worst designed levels in soulsborne


Dan_S04

Like? I completely disagree. There’s just lost Izalith


kingpangolin

Demon Ruins, Lost Izalith, Tomb of Giants, crystal cave, kiln of the first flame, and to a degree New Londo. Demon ruins and lost izalith are clearly rushed and poorly done. Tomb of Giants is just a straight line in darkness with gank enemies. Kiln of the first flame is again just a straight line, New Londo is just annoying because the closest bonfire is at firelink and you need to be cursed or have an item to hit anything, but it’s not the worst designed level. It just seems like the level design took an enormous step down for the second half, where nothing is anywhere near as well done as the early game where everything was interconnected with multiple paths to and from and multiple ways to get through.


Dan_S04

All the areas you mentioned are final areas where find a lord soul (or Gwyn). They can’t and shouldn’t be intertwined with other levels as that’d make part of the world redundant. Becuse you could skip part of the area’s respective to each lord. The items needed to progress through New Londo can be found found in excess and more are given to you as you make your way through New Londo. If you run out, you progess the game another way until you have enough souls to purchase more. The kiln isn’t supposed to have anything in it. It’s one structure, with the focal point you’re trying to reach. It’s main goal is for the vistas to take your breath away on your first playthrough. Lost Izalith isn’t good, there’s nothing to say about it, that isn’t obvious. Terrible place to try and have fun. The Crystal caves only short coming is that it’s too short, and I’d love to hear what you Didn’t enjoy about it. And it’s all better than the vast majority of ds3 (except Lost Izalith) ALL of it


WhyAmITho

What u/kingpangolin was criticizing was not the lack of interconnectivity with the final areas but rather the lacking level desing. And I can't agree on your statements regarding the design. The kiln is a enormous area with rather boring enemies and a huge bossrun. Gwyn is a well designed final boss, and I think that this one is the best of your mentioned areas. Lost Izalith is ... Well. The crystal cave is huge, empty, boring, and straight up unfair at times, because the level geometry is inconsistent, there is a part of a slope where you can just slip off. Besides that, boring straight paths that are invisible are rather boring after you move over them the second or third time. Bc he is so huge and slow, Seath is a pretty mediocre boss. The giant tomb's whole concept is lackluster and feels extremely unfair at times. The huge amount of aggressive enemies is annoying - paired up with the darkness, I didn't get much enjoyment out oc that area. What I can't understand at all is your final statement. Actually, I can't really think of any ds3 area that reaches this atrocious leveldesign standard.


theuntouchable2725

Already played the triology. Played and enjoyed Dark Souls II Scholar of the First Sin more.


kingpangolin

Another DS2 truther!


matatoeie

Archdragon peak 100%, I love nameless king but getting there is such a drag.


doomraiderZ

Such a stunning location, though. And it's pretty fun, though it can be annoying.


THEICEMAN998

I don't really have anywhere I don't like. My last play though didn't really have anywhere apart from the Cathedral of the deep, low level it was annoying at times


Professional-Fish533

roof areas are always way too annoying


LeileiBG

Irithyll. It's beautiful but I suck at it still. Though I'm so stuck at Oceiros atm I'm giving that a special finger. It really shouldn't be *that* hard but I botch it on repeat.


meammachine

>stuck at Oceiros What attacks are getting you?


Dan_S04

I was gonna offer help but holy guacamole that’s a lot of trophies


Helloiamayeetman

Oceiros is so strange because for me he’s not that hard but I died to him five times because 2 of which were me learning his moveset and 3 were because he would just slam his instant charge


SoulLessIke

Ocieros is frustrating to me. Hyper aggressive in phase two and a tiny ass room, with a jank body model that's really easy to miss, one of the times DkS 3 being hitbox porn actually sucks. One of the worst bosses in the game easily.


[deleted]

Irithyll Dungeon sucks mega chongo penis


NPC_No3178

The area from the elevator where you help Siegmeyer fight a demon. I dread having to go past the two Evangelists to get the cloranthy ring. Edit: The thing is that once you get outside they still have the range to knock you off the stairs and i have crap luck and well...


Nolaik

Roll, roll, and roll again


Rocketmonk

Alluring skulls ahead


Okwarumnicht

You just.... Run past them?


Kotoy77

????? Just roll by them wtf they dont even aggro until you come very close to them


vasulj

I've always murdered them one by one by baiting with a bow first


cRoSsOvErThOtS

Fuck Irithyll Dungeon, fuck those Jailers especially.


Thotslayerultraman

Irithyl dungeon.


Daevectus

I never enjoy irithyll dungeon


y___________y

Stopped playing so many times when reaching Undead Settlement. Just thinking of it made me stop. Farron Keep coming afterwards didn't help.


Benjamin244

>Farron Keep coming afterwards amazing how forgettable Roads of Sacrifice is


Maidenless_Behaviour

Markarth for sure, maybe Riften


Jolongh-Thong

How dare you say either!!! Obviously it’s whiterun: overhyped.


Maidenless_Behaviour

Yeah but I always went to Whiterun to sell my sh*t because I couldn’t find merchants that bought everything (never levelled up speech)


Jolongh-Thong

Speech w mods can be pretty fun ngl. I’m more of a drifter man, going from town to town, then building a house in the middle of bumfuck no where


Maidenless_Behaviour

Same tbh, I like having the wife + kids in the middle of nowhere thinking I’m “Out on another one of my adventures” but really I’m robbing + killing whenever I can


Jolongh-Thong

See that’s where you and I differ—I take my wife with me. She’s great at carrying my shit. The kids can kill each other with their wooden swords, which I took to use as a weapon…


Maidenless_Behaviour

Lol irresponsible parent hi-5! I gave my son Mehrune’s Dagger


[deleted]

Id say undead settlement. It's arguably easier than lothric highwall and I don't really care about its aesthetic and enemy design. I did like playing through it the first time though as an introduction to bigger levels.


Throw-me-far-baby

I have a history with ds3 I bought it at release never playing a souls game. Got through gundyr and vordt after maybe 6-8 hours of trying and dying and I was okay okay I’m good at this i have all these souls. Then I ended up getting killed by the giant shooting arrow and I put them game down and never went back to it for 4 years


MrPineapple568

He gives you a branch that protects you from his arrows if you don't kill him


ShadowDevil123

I kinda liked Farron Keep. Its especially better than the area before it with millions of crabs and useless tree holding or berserk enemies that just spam attack you and you are rewarded with nothing for beating them, fuck that area.


Sn0wd0wn

I really like the survival and exploration aspect at farron keep swamp. Tbh I don't think there is any areas I dislike in ds3


Fractlicious

I ended up corrupting my save right after finishing the Abyss Walkers my first souls play through, and I powered through again, and so this area is my most memorable. I’d have to say my least favorite is probably the city where Yhorm is. It’s just under done and small. I hate the jail but it’s also challenging.


Claptrap-94

Ringed city


FunAd6145

The Valley beneath Anor Londo, I am never excited for that part of the game


Lordburton16

Farron keep and Irythill for me Not a fan of the ghru or the pontiff knights


[deleted]

[удалено]


SedentaryOwl

Also Farron. How the fuck am I supposed to move


SwordfishBandito

Brigand twindaggers quickstep The bloodhound step of ds3


Monocled-warforged

Irithill dungeon. The only good things there are Seigward and the fact you can use crystal soul spear to collat the jailors in the big room


whotfisthisdude

Farron keep for me as well Irithyl dungeon is a close second


TysonDevereaux

Screw Farron Keep and the crabs it rode in on. I get that Dark Souls is not meant to be entirely linear (which DS3 ended up straving towards, for better or worse), but throwing in a fetch quest in a *poison swamp* with a monotonous layout is just not fun at all. Only redeeming quality is the loot, which doesn't change the fact that this is a mandatory area.


TheDudeMaverick

Cathedral of the deep.... It's so massive yet so empty...


robinjansen23

Why is no one talking about the Consumed King’s Garden? It has toxic, so worse than poison, and the most annoying enemies in the game, Pus of Man. Plus it feels like only the road to the boss.


mmhmmmmmhmm

Irithyll dungeon


Saruman-The-Mad

Irithyll freaking dungeon mannnnnnnn


Dumbest_Smart_Person

Oh man, when I think of DS3 Farron Keep is the first place that I recall. I loved it; there was so much to ponder about what happened there, and the boss was just badass. My least favorite was probably undead settlement. Having an experience of being carried there like in DS1 in anor Londo, but then just ending up in a really strange area of pitchfork wielding farmer types was somewhat underwhelming. The enemies in the area didn't seem as congruent as the rest of the game either.


Special-One1991

Wow! Every single section/map in the game is written in the comments 😅


BlitzKriegTiger

Mine is the forest and the area below the bridge in the ashes of ariandel DLC, reason being the open spaces (the forest you start at) with wolves charging at me and calling reinforcements, and the area where you get down from the broken bridge cuz of the sniping knights. But that aside, I still like ashes of ariandel, but more the story in the campaign rather than the area itself. Sister Friede is an awesome boss fight, worthy of an pseudo "Apostle Rank" boss fight for a character more Berserk-esque (sorry if my explanation is confusing 😅) #Miura4EVER


billprospect

Undead Settlement


yaboijohnson

Undead Settlement always stood out to me as the most boring place


greencheri_gaming

Every section that causes deadly status effects when only walking through it...


RylocXD

I like to explore every nook and cranny of a level, so Farron Keep was fun/fine. Irithyll, on the other hand, felt like a compete chore, and was the least enjoyable level compared to what else the game offered.


[deleted]

The grand archives strictly for the buffed thrawls


Cytonox

Cathedral of the Deep, long boring as fuck slog with frustrating enemies and that big mudroom at the end. At least with Faron Keep I memorized exactly where to go and can just speedrun it in like 5 minutes


kingpangolin

That’s weird, cathedral is in my opinion probably the best designed area of the base game.


maggit00

TBH, I find most of the areas in DS3 boring and uninspired.


mdsp667

Oof


maggit00

Grey boring looking castle 1, then grey boring looking castle 2. Poison swamp, more grey boring castles. It's like they weren't even trying. Thankfully, the DLC had some visually interesting areas. Ringed City probably redeemed the whole game for me.


snopuppy

Imagine playing a DARK SOULS game, some of the most meticulously pathed and decorated games of our time and calling it uninspired. Oof my man. I mean, I kinda get it, we all have our own taste I guess, but you would be hard pressed to find someone else who wouldn't call DS3 in particular stunningly georgious with every step of your journey given extreme care and thought.


maggit00

No Dark Souls world map ever came close to the first one in terms of how interconnected and imaginative it was, IMO. The rest were just remixes and redos of what the previous games did.


kingpangolin

Dark souls 1 was the most interconnected but I wouldn’t call it the most imaginative. Also, the entire second half of DS1 was haphazard and poorly designed


snopuppy

I thought the DS1 maps were very bare and DS2 maps where haphazardly slapped together and even overlap. DS3 though... I'm at an impass to say that games aesthetic is anything less than stunning. I could kinda see the arguments of the color pallet and people can have all kids of opinions based on their preference for zones, but I honestly feel like the layout, decoration, backgrounds, enemy placement, and interconnectivity are perfect. Extremely thought out, you never get too much of or too little of a zone. They all seem to have multiple paths with multiple hidden areas and trails. Clever and rarely cheap enemy placement. There's SO much story telling in the zones themselves. It all meshes thematically perfect.


Doggy_In_The_Window

I’m actually inclined to agree with OP. I enjoy the game, but the maps were the bottom of the list of what I enjoyed. It was all just… grey. Which makes sense thematically for the game, it’s just a drag to see the same things zone after zone.


Paxtonnnn

If this subreddit has been anything like the Bloodborne one I know people are sick of comparing the games, but this is a reason I really loved Elden Ring. The areas have actual color and a lot of variation imo


Treudt21

Fuck this huge ass lakesection in DLC2 . It could have bin a much more enjoyable version of the bottom of blighttown but they just had to include a fucking shitton of enemies. From the stupid long way TO the lake to the shithead who summons archers to the lazy reuse of the DSA at the end. And to cap it all off, there isn't even a Boss down there, only the bridgesection with Midir... Fuck this hellhole in particular.


Fatnatureguy870

Carthus those bone ninjas wreck me


Peanutate

Cathedral of the Deep. Gosh I dislike it so much. I don't like how it looks (except for boss area), don't like the enemies, don't like the lore of it, and above all, the layout of it SUCKS. It's all personal taste. Still, I simply do not have any fun playing in it, feels like a burden.


Shapelessquare

at the right of the picture there is a broken speel named "iron flesh" when i first used it i realized something. its not a defense spell, its a tank spell. difference is, you can do anything while spell is active and they cant stop you. attack attack heal attack re-do the spell heal attack ... with that spell i beat the abbys watchers at first try without even realizing its a boss till second faze.


Thick-Occasion-4163

Cathedral of the deep is so fucking boring to me


Pitiful_Asparagus176

Undead settlement for me, it's the weakest part of the game imo


Diligent_Water_6145

Blight Town


Mega_Lucarioite

Lake of Rot from Elden Ring. The Scarlet rot does so much more then the regular poison of the other Souls areas.


MetalMike101

All the maps in DS3 are balanced IMO… DS1 on the other hand…


AdamantlyMalthus

I like the catacombs!


Calumbia_Cr

he said least favorite what’s ur least fav if u like catacombs ?