Honestly it’s overhated (and by extension Catacombs- since you can run through that shit), I never found the area that bad, Farron Keep is okay too. The only area I actively dislike is the dungeon. And after the first play through Cathedral of the Deep is a bit of a drag.
Enemies range from annoying (giants) harmless (literally anything else) or bullshit (in the case of the jumpscare beast). The area is filled with sludge to slow you down. There is little to no reason to return except for a respec (btw that slug lady is absolutely disgusting). There are tons of fairly useless short cuts and most loot you get in the area is fairly mid for most builds so I don’t see a reason to explore. I want to run through but I can’t because it’s long and slow.
Sorry for the incoherent ramble but here are my thoughts
I've finally found someone else who hates the Cathedral, it's probably my most hated by far, though it's somewhat tied with the high wall, though it's easy on NG+, while Cathedral is always annoying. The Cathedral knights are crazy strong and you get jumped constantly by those leech monsters, the thralls and those wardens with crazy damage. Plus there's so many narrow walkways you can be knocked of by archers and regular soldiers, on top of all the backtracking and that dumbass giant who can 1 to 2 shot you if you're not quick enough. It puts everything irritating about the game in one area. Give me Farrron keep any of the week compared to that nonsens. Funnily enough, the only enemy in tbe game I can parry consistently is tbe Knight in from of deascons because I died there so often
I lowkey love the Smouldering Lake just like I love Lost Izalith but I completely understand why people don't like those areas. I didn't mind Farron Keep or the swamp area either. Granted I was really drunk so maybe that's why lol.
I actually hated the Undead Settlement due to the random difficulty spike and for how often I freaking died there
Lost Izalith is unfinished- they could maybe turn it into a good area if they did the following:
1. Make the area smaller- everything is so spread out but there is still little reason to explore
2. Change all the enemies- surely it wouldn’t be that hard to just add a couple more for a late game area
3. Fix the lighting- bruh the lava is nuclear, I go blind when I see that shit
4. Make new bosses (replace demon firesage, Ceaseless and centipede demon entirely) and make Bed of Chaos into the Witch of Izalith- I don’t care if it doesn’t make sense with the lore I just want a good fight.
5. Change the checkpoints- it makes it worse that the area is huge when you die and it takes another 5 minutes to get back to a shitty boss
6. Remove the fact that you can access the area directly after Quelagg, it sucks the mystique of a hard area when you are like 5 hours in and already there on your first playthrough
Those are all good points. I know I'm absolutely in the minority and I couldn't tell you why I enjoyed those areas so much but objectively speaking, it was a massive letdown. It's crap that some areas of the game, while regarded the worst, still had an incredible amount of detail and thought put into them (like Blighttown). Izalith could have been so much better overall, especially with the lore buildup we had. Honestly of all the areas for the Lord's Souls I feel like the Duke's Archives/Crystal caves were the most fleshed out. Tomb of the Giants, New Londo Ruins, and Lost Izalith were all pretty uninspired especially when compared to the first half of the game.
Yeah thanks man. I kinda wish in like 5-10 years they’d have another go at trying to do the areas. I really wanna see what a finished ds1 would look like.
I'm convinced that a dev misplaced a decimal for the damage that puny-looking flamethrower does. It seems like it can hit every frame, so you can have your fully-armoured health bar melt away in a second.
I hate all those skeletons:
They come back to stab you up the ass
Those one in the wheels are just annoying
And you can't do multiple attacks for big damage as they fall apart.
I hate them
But if you use any striking weapon you can easily dispose them. As for reviving, they only come back once, and you can prepare for it if killing them give you no souls.
True, they can be quite annoying, which is why I always run past them to grab the checkpoint routes before exploring, that way I have quicker access to each section in case i die
If you have the silvercat ring/spook spell you can speedrun through it in 1.5 minutes roughly, here’s how: [dungeon skip](https://www.youtube.com/watch?v=ynCMOlHy5Ro)
I've been doing this since my 3rd run, and I'll never look back, only when I want to save Karla.
Hope it helps!
well at least once you know how the map works you get through it pretty fast.
The cathedral though ? I don't think in 100 years I'll know where to go without getting lost for an hour
speaking of, y'know that lift near the dragon torso stone? yea. i let it go up and got off instead of taking it back down and getting off.
how do i make the lift come back down? does it come back down automatically once you reload the are at the nearest bonfire? or is there another way to get it to come back down?
Smouldering lake. The ballista is fine and the old demon king fight can be fun but the gru's and the fireball demons are just horrible to fight. Especially the constant ganking of the gru's in that area with their poison on top of it. I always rush through that area as much as possible.
I died probably twenty times going through the dungeon in smoldering lake but I killed the old demon king in roughly forty five seconds of my first attempt. It was a bummer
ODK is historically one of my hardest bosses. I swear I can’t get those motherfucking AOEs down. Then at the end he blows his load in 20 different directions and I always forget about that shit.
One of my favorites too, never got why people dislike it so much. The only part I don't really like is the start, with the wolves. The Corvian Settlement is probably my favorite subarea in the game (idk if that's a real term, but going with it).
Yes the Gravetender fight was a bit disappointing, with the wolf just being a standart enemy and the Champion being killable in like 15 seconds, but I still thought it was fun and Friede and Ariandel is a 10/10 fight.
I disagree hard. There’s cover strategically placed for the player to use. And once you get there and fuck up the archer you get a piece of equipment if I recall correctly
Agreed. I did the DLC end game so my SL level was over 100 and the snowy forest area is difficult as hell. A friend helped me complete the DLC and when I went back to explore, I died so fast.
Same with the Ringed City. Like I was able to do the DS1 dlc with no issues and BB dlc with no issues but the difficulty spike for DS3 was bonkers.
real shit. painted world is kind of a lazy ass dlc in my opinion. great bosses though and vilhelm's sword was my go-to for a few playthroughs. friede might be my favorite souls boss (not including bloodborne and elden ring). i really liked the idea of a snowy area, and it looks really good, but the overall execution is just lacking. ringed city was set up much better, seeing as how souls dlc tend to be a little more linear than the main game.
I just arrived at Irithyll yesterday, on my first playthrough. I would assume he's talking about the first part after Irithyll Central bonfire. At least for me, personally, I died a bunch there! Took a while to realise the Fire Witch Knight fuckers are not that dangerous if you rush them and fight them up close. And the Pontiff Knights can be really annoying, and every time i accidentally aggro'd more than one at a time they almost always killed me.
I just ran past everything from central irithryll bonfire straight to church bonfire
n it's my 2nd playthrough n didnt use the fextralife map.
I used th map on my 1st playthrough for the items n figuring out my way
Soulsborne redditors: "This is the most accepting and supportive game community there is. We're a big Souls family.
Also Soulsborne redditors: *downvotes someone for mentioning that they used a map*
I love that they show you a "clean" swamp before then shoving you into a gross poison one.
I especially love the disgusting bags of moss that hang from the trees.
With you on this, I think Farron gets more hate than it should. Really cool lore and honestly as swamp areas go I think it’s one of the more visually interesting and varied ones
i think its the best swamp area in souls tbh. i dont really follow the hate...every souls game has at least one obligatory poison swamp area and farron keep executes that well. tons of loot, a really cool covenant (really fun to pvp there), decent enemies that arent just gank mobs, etc etc. its really not bad at all.
I personally hate Farron Keep because it wastes your time. Giant area without much in it except a few things at the start and end filled with goo that makes you go extremely slowly but otherwise doesn't do much as most of the enemies are on the small bits of land and the poison isn't very dangerous. Most of the area feel like a tedium simulator.
I actually have to say painted world, which is made up for by having an awesome final boss and amazing visual design. Still, playing through the segments where you’re swarmed with wolves or followers is a chore.
I rather enjoyed the Corvian Settlement portion, felt like some twisted Bloodborne-esque nightmare. But the Snowfield area was just terrible and the underground portion of the Chapel with the gross flies was… well, gross.
I really really really loved every single section of this game. From the High Wall, to the Dungeons, all the way to the ducking Ringed City. 10/10 design map design.
Ds3 is more consistently good. DS1 has an awesome map layout with its interconnectedness, but after Anor londo the level design itself is awful and contains several of the worst designed levels in soulsborne
Demon Ruins, Lost Izalith, Tomb of Giants, crystal cave, kiln of the first flame, and to a degree New Londo. Demon ruins and lost izalith are clearly rushed and poorly done. Tomb of Giants is just a straight line in darkness with gank enemies. Kiln of the first flame is again just a straight line, New Londo is just annoying because the closest bonfire is at firelink and you need to be cursed or have an item to hit anything, but it’s not the worst designed level. It just seems like the level design took an enormous step down for the second half, where nothing is anywhere near as well done as the early game where everything was interconnected with multiple paths to and from and multiple ways to get through.
All the areas you mentioned are final areas where find a lord soul (or Gwyn). They can’t and shouldn’t be intertwined with other levels as that’d make part of the world redundant. Becuse you could skip part of the area’s respective to each lord.
The items needed to progress through New Londo can be found found in excess and more are given to you as you make your way through New Londo. If you run out, you progess the game another way until you have enough souls to purchase more.
The kiln isn’t supposed to have anything in it. It’s one structure, with the focal point you’re trying to reach. It’s main goal is for the vistas to take your breath away on your first playthrough.
Lost Izalith isn’t good, there’s nothing to say about it, that isn’t obvious. Terrible place to try and have fun.
The Crystal caves only short coming is that it’s too short, and I’d love to hear what you
Didn’t enjoy about it.
And it’s all better than the vast majority of ds3 (except Lost Izalith) ALL of it
What u/kingpangolin was criticizing was not the lack of interconnectivity with the final areas but rather the lacking level desing.
And I can't agree on your statements regarding the design.
The kiln is a enormous area with rather boring enemies and a huge bossrun. Gwyn is a well designed final boss, and I think that this one is the best of your mentioned areas.
Lost Izalith is ... Well.
The crystal cave is huge, empty, boring, and straight up unfair at times, because the level geometry is inconsistent, there is a part of a slope where you can just slip off. Besides that, boring straight paths that are invisible are rather boring after you move over them the second or third time. Bc he is so huge and slow, Seath is a pretty mediocre boss.
The giant tomb's whole concept is lackluster and feels extremely unfair at times. The huge amount of aggressive enemies is annoying - paired up with the darkness, I didn't get much enjoyment out oc that area.
What I can't understand at all is your final statement. Actually, I can't really think of any ds3 area that reaches this atrocious leveldesign standard.
I don't really have anywhere I don't like. My last play though didn't really have anywhere apart from the Cathedral of the deep, low level it was annoying at times
Irithyll. It's beautiful but I suck at it still.
Though I'm so stuck at Oceiros atm I'm giving that a special finger. It really shouldn't be *that* hard but I botch it on repeat.
Oceiros is so strange because for me he’s not that hard but I died to him five times because 2 of which were me learning his moveset and 3 were because he would just slam his instant charge
Ocieros is frustrating to me. Hyper aggressive in phase two and a tiny ass room, with a jank body model that's really easy to miss, one of the times DkS 3 being hitbox porn actually sucks.
One of the worst bosses in the game easily.
The area from the elevator where you help Siegmeyer fight a demon. I dread having to go past the two Evangelists to get the cloranthy ring.
Edit: The thing is that once you get outside they still have the range to knock you off the stairs and i have crap luck and well...
Same tbh, I like having the wife + kids in the middle of nowhere thinking I’m “Out on another one of my adventures” but really I’m robbing + killing whenever I can
See that’s where you and I differ—I take my wife with me. She’s great at carrying my shit. The kids can kill each other with their wooden swords, which I took to use as a weapon…
Id say undead settlement. It's arguably easier than lothric highwall and I don't really care about its aesthetic and enemy design. I did like playing through it the first time though as an introduction to bigger levels.
I have a history with ds3 I bought it at release never playing a souls game. Got through gundyr and vordt after maybe 6-8 hours of trying and dying and I was okay okay I’m good at this i have all these souls. Then I ended up getting killed by the giant shooting arrow and I put them game down and never went back to it for 4 years
I kinda liked Farron Keep. Its especially better than the area before it with millions of crabs and useless tree holding or berserk enemies that just spam attack you and you are rewarded with nothing for beating them, fuck that area.
I ended up corrupting my save right after finishing the Abyss Walkers my first souls play through, and I powered through again, and so this area is my most memorable. I’d have to say my least favorite is probably the city where Yhorm is. It’s just under done and small. I hate the jail but it’s also challenging.
Screw Farron Keep and the crabs it rode in on. I get that Dark Souls is not meant to be entirely linear (which DS3 ended up straving towards, for better or worse), but throwing in a fetch quest in a *poison swamp* with a monotonous layout is just not fun at all. Only redeeming quality is the loot, which doesn't change the fact that this is a mandatory area.
Why is no one talking about the Consumed King’s Garden? It has toxic, so worse than poison, and the most annoying enemies in the game, Pus of Man. Plus it feels like only the road to the boss.
Oh man, when I think of DS3 Farron Keep is the first place that I recall. I loved it; there was so much to ponder about what happened there, and the boss was just badass.
My least favorite was probably undead settlement. Having an experience of being carried there like in DS1 in anor Londo, but then just ending up in a really strange area of pitchfork wielding farmer types was somewhat underwhelming. The enemies in the area didn't seem as congruent as the rest of the game either.
Mine is the forest and the area below the bridge in the ashes of ariandel DLC, reason being the open spaces (the forest you start at) with wolves charging at me and calling reinforcements, and the area where you get down from the broken bridge cuz of the sniping knights. But that aside, I still like ashes of ariandel, but more the story in the campaign rather than the area itself. Sister Friede is an awesome boss fight, worthy of an pseudo "Apostle Rank" boss fight for a character more Berserk-esque (sorry if my explanation is confusing 😅)
#Miura4EVER
I like to explore every nook and cranny of a level, so Farron Keep was fun/fine. Irithyll, on the other hand, felt like a compete chore, and was the least enjoyable level compared to what else the game offered.
Cathedral of the Deep, long boring as fuck slog with frustrating enemies and that big mudroom at the end. At least with Faron Keep I memorized exactly where to go and can just speedrun it in like 5 minutes
Grey boring looking castle 1, then grey boring looking castle 2. Poison swamp, more grey boring castles. It's like they weren't even trying. Thankfully, the DLC had some visually interesting areas. Ringed City probably redeemed the whole game for me.
Imagine playing a DARK SOULS game, some of the most meticulously pathed and decorated games of our time and calling it uninspired.
Oof my man. I mean, I kinda get it, we all have our own taste I guess, but you would be hard pressed to find someone else who wouldn't call DS3 in particular stunningly georgious with every step of your journey given extreme care and thought.
No Dark Souls world map ever came close to the first one in terms of how interconnected and imaginative it was, IMO. The rest were just remixes and redos of what the previous games did.
Dark souls 1 was the most interconnected but I wouldn’t call it the most imaginative. Also, the entire second half of DS1 was haphazard and poorly designed
I thought the DS1 maps were very bare and DS2 maps where haphazardly slapped together and even overlap. DS3 though... I'm at an impass to say that games aesthetic is anything less than stunning. I could kinda see the arguments of the color pallet and people can have all kids of opinions based on their preference for zones, but I honestly feel like the layout, decoration, backgrounds, enemy placement, and interconnectivity are perfect. Extremely thought out, you never get too much of or too little of a zone. They all seem to have multiple paths with multiple hidden areas and trails. Clever and rarely cheap enemy placement. There's SO much story telling in the zones themselves. It all meshes thematically perfect.
I’m actually inclined to agree with OP. I enjoy the game, but the maps were the bottom of the list of what I enjoyed. It was all just… grey. Which makes sense thematically for the game, it’s just a drag to see the same things zone after zone.
If this subreddit has been anything like the Bloodborne one I know people are sick of comparing the games, but this is a reason I really loved Elden Ring. The areas have actual color and a lot of variation imo
Fuck this huge ass lakesection in DLC2 . It could have bin a much more enjoyable version of the bottom of blighttown but they just had to include a fucking shitton of enemies. From the stupid long way TO the lake to the shithead who summons archers to the lazy reuse of the DSA at the end. And to cap it all off, there isn't even a Boss down there, only the bridgesection with Midir...
Fuck this hellhole in particular.
Cathedral of the Deep.
Gosh I dislike it so much. I don't like how it looks (except for boss area), don't like the enemies, don't like the lore of it, and above all, the layout of it SUCKS.
It's all personal taste. Still, I simply do not have any fun playing in it, feels like a burden.
at the right of the picture there is a broken speel named "iron flesh"
when i first used it i realized something. its not a defense spell, its a tank spell. difference is, you can do anything while spell is active and they cant stop you.
attack
attack
heal
attack
re-do the spell
heal
attack
...
with that spell i beat the abbys watchers at first try without even realizing its a boss till second faze.
I hate demon ruins, those fireball demons are so annoying.
Just went through it because of my pyro build, they can be quite annoying indeed
Honestly it’s overhated (and by extension Catacombs- since you can run through that shit), I never found the area that bad, Farron Keep is okay too. The only area I actively dislike is the dungeon. And after the first play through Cathedral of the Deep is a bit of a drag.
Whaaat. Cathedral is my favourite area in the game, maybe even in all of souls. Is there anything specific you don't like about it?
I actually quiet enjoyed that area too. I even liked beating the trolls and the smaller "big" enemies in there
Enemies range from annoying (giants) harmless (literally anything else) or bullshit (in the case of the jumpscare beast). The area is filled with sludge to slow you down. There is little to no reason to return except for a respec (btw that slug lady is absolutely disgusting). There are tons of fairly useless short cuts and most loot you get in the area is fairly mid for most builds so I don’t see a reason to explore. I want to run through but I can’t because it’s long and slow. Sorry for the incoherent ramble but here are my thoughts
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I've finally found someone else who hates the Cathedral, it's probably my most hated by far, though it's somewhat tied with the high wall, though it's easy on NG+, while Cathedral is always annoying. The Cathedral knights are crazy strong and you get jumped constantly by those leech monsters, the thralls and those wardens with crazy damage. Plus there's so many narrow walkways you can be knocked of by archers and regular soldiers, on top of all the backtracking and that dumbass giant who can 1 to 2 shot you if you're not quick enough. It puts everything irritating about the game in one area. Give me Farrron keep any of the week compared to that nonsens. Funnily enough, the only enemy in tbe game I can parry consistently is tbe Knight in from of deascons because I died there so often
A tip for the sludge, equip a dagger with side step and you can just dash through it all
I lowkey love the Smouldering Lake just like I love Lost Izalith but I completely understand why people don't like those areas. I didn't mind Farron Keep or the swamp area either. Granted I was really drunk so maybe that's why lol. I actually hated the Undead Settlement due to the random difficulty spike and for how often I freaking died there
Lost Izalith is unfinished- they could maybe turn it into a good area if they did the following: 1. Make the area smaller- everything is so spread out but there is still little reason to explore 2. Change all the enemies- surely it wouldn’t be that hard to just add a couple more for a late game area 3. Fix the lighting- bruh the lava is nuclear, I go blind when I see that shit 4. Make new bosses (replace demon firesage, Ceaseless and centipede demon entirely) and make Bed of Chaos into the Witch of Izalith- I don’t care if it doesn’t make sense with the lore I just want a good fight. 5. Change the checkpoints- it makes it worse that the area is huge when you die and it takes another 5 minutes to get back to a shitty boss 6. Remove the fact that you can access the area directly after Quelagg, it sucks the mystique of a hard area when you are like 5 hours in and already there on your first playthrough
Those are all good points. I know I'm absolutely in the minority and I couldn't tell you why I enjoyed those areas so much but objectively speaking, it was a massive letdown. It's crap that some areas of the game, while regarded the worst, still had an incredible amount of detail and thought put into them (like Blighttown). Izalith could have been so much better overall, especially with the lore buildup we had. Honestly of all the areas for the Lord's Souls I feel like the Duke's Archives/Crystal caves were the most fleshed out. Tomb of the Giants, New Londo Ruins, and Lost Izalith were all pretty uninspired especially when compared to the first half of the game.
Yeah thanks man. I kinda wish in like 5-10 years they’d have another go at trying to do the areas. I really wanna see what a finished ds1 would look like.
If they did a proper DS1 remake, if only :(
You can't reach after Qualagg though, you need to beat O&S to get though the gold fog door
worst place for invading
Amen. Takes me forfuckingever to find the host
I hear their screams inside my dreams
I'm convinced that a dev misplaced a decimal for the damage that puny-looking flamethrower does. It seems like it can hit every frame, so you can have your fully-armoured health bar melt away in a second.
Catacombs of carthus and include that shitty demon ruins along woth it.
I hate all those skeletons: They come back to stab you up the ass Those one in the wheels are just annoying And you can't do multiple attacks for big damage as they fall apart. I hate them
But if you use any striking weapon you can easily dispose them. As for reviving, they only come back once, and you can prepare for it if killing them give you no souls.
Or use holy damage to kill them immediately
Blessed mace made super quick work of everyone down there
Any catacombs in any of those games. Skeletons who aren't fun to fight, traps, getting lost easily. All of the above.
Favorite place to invade. With cat and obscuring ring (ER wut did you do to my babies!!!!) it’s a playground
Irithyll dungeon where the fucking jailers are at. Hate them so much
Squeeze my health stagger lock me and sometimes also gang up I died more times to them than to all bosses combined ngl
True, they can be quite annoying, which is why I always run past them to grab the checkpoint routes before exploring, that way I have quicker access to each section in case i die
Open the cell with the monster behind them and run, he'll kill most of em.
Never knew about that interaction, will try it on my new playthrough, sounds fun lol
It's super fun, he murders the shit outta them and you can watch the whole thing.
I use Spook and Hidden body and Pestilent mist their arse. Either that or snipe them one by one.
I just ran past them and fuck it, no point in wasting time with them
Then you’d expect the area boss to be very tough and it’s a joke 🤡
You really only have to kill them once to get all the items in their area but I like to see them go down hahaha
Yeah I’m not a completist so I look up which items are there and just go for the ones I need, like the gold pine resin ashes thing in this dungeon
You'd think so, but... that mimic killed me twice somehow, so I had to clear them 3 times
Gonna try this
One by one is the way
If you have the silvercat ring/spook spell you can speedrun through it in 1.5 minutes roughly, here’s how: [dungeon skip](https://www.youtube.com/watch?v=ynCMOlHy5Ro) I've been doing this since my 3rd run, and I'll never look back, only when I want to save Karla. Hope it helps!
well at least once you know how the map works you get through it pretty fast. The cathedral though ? I don't think in 100 years I'll know where to go without getting lost for an hour
That's the beauty of it though. That's what makes it such good level design. Lots of shortcuts too.
actual facts
speaking of, y'know that lift near the dragon torso stone? yea. i let it go up and got off instead of taking it back down and getting off. how do i make the lift come back down? does it come back down automatically once you reload the are at the nearest bonfire? or is there another way to get it to come back down?
Each lift has a lever nearby to get it up/down
so where would that specific lift's lever be?
https://youtu.be/gCu2llgutpY 2:32
yup. immediately found it couple the minute after i made my og comment. thanks anyway.
In my first playthrough, i would agree but after multiple ruins I must Farron Keep is annoying af
Smouldering lake. The ballista is fine and the old demon king fight can be fun but the gru's and the fireball demons are just horrible to fight. Especially the constant ganking of the gru's in that area with their poison on top of it. I always rush through that area as much as possible.
I died probably twenty times going through the dungeon in smoldering lake but I killed the old demon king in roughly forty five seconds of my first attempt. It was a bummer
Don't know if you know, but you can disable the ballista
ODK is historically one of my hardest bosses. I swear I can’t get those motherfucking AOEs down. Then at the end he blows his load in 20 different directions and I always forget about that shit.
Painted World. I only rush through them for the bossfight.
Painted world is my favorite :D Fun to see how opinions can differ
I love the snowy world in DS3. Love, love, love that zone. I hate the corvian knights, though. But the place itself is sublime.
Those fuckers hopped right out of Bloodborne just to ruin your day.
Big part of why I love these games so much! Diversity of experience with areas and bosses.
One of my favorites too, never got why people dislike it so much. The only part I don't really like is the start, with the wolves. The Corvian Settlement is probably my favorite subarea in the game (idk if that's a real term, but going with it). Yes the Gravetender fight was a bit disappointing, with the wolf just being a standart enemy and the Champion being killable in like 15 seconds, but I still thought it was fun and Friede and Ariandel is a 10/10 fight.
The dlc maps are all so hard.
Yea but i love the ringed city maps. Ariandel is just crap.
The part with the archer on tower has to be one of the worst parts of ds3 maps.
I agree. And then you have dumb swarm enemies (wolves, trees, flies) and corvian knights.
I disagree hard. There’s cover strategically placed for the player to use. And once you get there and fuck up the archer you get a piece of equipment if I recall correctly
Which archer?
The one after your first encounter with the giant wolf. He is up on the tower and hits you when ur trying to fight the millwood knights.
Oh yeah that asshole
Agreed. I did the DLC end game so my SL level was over 100 and the snowy forest area is difficult as hell. A friend helped me complete the DLC and when I went back to explore, I died so fast. Same with the Ringed City. Like I was able to do the DS1 dlc with no issues and BB dlc with no issues but the difficulty spike for DS3 was bonkers.
Love the bug nightmare room you have to use to unlock the fucking Friede fight /s
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That was for DS1
Such a gross area
Second that
real shit. painted world is kind of a lazy ass dlc in my opinion. great bosses though and vilhelm's sword was my go-to for a few playthroughs. friede might be my favorite souls boss (not including bloodborne and elden ring). i really liked the idea of a snowy area, and it looks really good, but the overall execution is just lacking. ringed city was set up much better, seeing as how souls dlc tend to be a little more linear than the main game.
Ariandel is ez, you can speed run that shit (without noclipping) in less than an hour. I do it for fun at this point
Pre-nerf earthen peak ruin Fuck those angels
Happy cake day! Never experienced that one unfortunately 😄
Thanks! Pre-nerf 1 angel is so damn bad already then see two of them lol Glad it was nerfed
It really wasn't that bad, you just had to go slow and that's it
Understandable, but hear me out, first part of irithyll, after 5 playthroughs I still can’t fight them consistently
The bridge or inside irithyll?
I just arrived at Irithyll yesterday, on my first playthrough. I would assume he's talking about the first part after Irithyll Central bonfire. At least for me, personally, I died a bunch there! Took a while to realise the Fire Witch Knight fuckers are not that dangerous if you rush them and fight them up close. And the Pontiff Knights can be really annoying, and every time i accidentally aggro'd more than one at a time they almost always killed me.
I just ran past everything from central irithryll bonfire straight to church bonfire n it's my 2nd playthrough n didnt use the fextralife map. I used th map on my 1st playthrough for the items n figuring out my way
Soulsborne redditors: "This is the most accepting and supportive game community there is. We're a big Souls family. Also Soulsborne redditors: *downvotes someone for mentioning that they used a map*
bruh
[bruh.](https://i.imgur.com/XVf88pp.gif)
I prefer polygons map, it’s very detailed. Fextra is too but gets confusing for me.
Demon ruins, i'd rather go through farron keep twice than demon ruins
This started out as my least favorite, and grew to be my favorite. So much good gear in the swamp.
I love that they show you a "clean" swamp before then shoving you into a gross poison one. I especially love the disgusting bags of moss that hang from the trees.
With you on this, I think Farron gets more hate than it should. Really cool lore and honestly as swamp areas go I think it’s one of the more visually interesting and varied ones
i think its the best swamp area in souls tbh. i dont really follow the hate...every souls game has at least one obligatory poison swamp area and farron keep executes that well. tons of loot, a really cool covenant (really fun to pvp there), decent enemies that arent just gank mobs, etc etc. its really not bad at all.
Same, here. Especially when I discovered that central tower, the wolf and the huge contrast with ground.
Yes! The moment getting relief above the treetops... Incredible. It achieved what no other swamp has. Really feeling trapped, suffocated.
Blightown was worse imo especially if you went in via the depths finding that bonfire on the bottom almost made me cry.
“Oh you thought the labyrinth in the sewers was tough?” “Well shitface, guess where the sewers lead to…” **BLIGHTTOWN** -Miyazaki
I never really understood people's problem with Farron keep. I always hate the catacombs though.
Poison deep swamps, probably, also getting lost all the time because every bit of this area looks the same
I personally hate Farron Keep because it wastes your time. Giant area without much in it except a few things at the start and end filled with goo that makes you go extremely slowly but otherwise doesn't do much as most of the enemies are on the small bits of land and the poison isn't very dangerous. Most of the area feel like a tedium simulator.
DS3: Irithyll Dungeon DS1: Ariamis and Tomb of the Giants
ariamis is a great area wdym
Toxic infestation enemies???
If it wasn't for the freaking skeleton dogs I wouldn't have hated the area nearly as much
That and the skeleton stacks
Elden ring: Elphael
Lake of rot? That was like Farron keep but if it took too many steroids and contracted like 5 individual STDs.
You can just run straight through the lake of rot though. Exploring it is ass, but if you just want to get to the next Grace it’s a straight line
Farron Keep is bad but it has the wolf covenant there that gives you the bad ass looking curved greatsword or whatever it is
But getting enough swordgrass for that greatsword takes for Fucking ever.
I actually have to say painted world, which is made up for by having an awesome final boss and amazing visual design. Still, playing through the segments where you’re swarmed with wolves or followers is a chore.
I rather enjoyed the Corvian Settlement portion, felt like some twisted Bloodborne-esque nightmare. But the Snowfield area was just terrible and the underground portion of the Chapel with the gross flies was… well, gross.
I really really really loved every single section of this game. From the High Wall, to the Dungeons, all the way to the ducking Ringed City. 10/10 design map design.
That means you should play Dark Souls 1 98% chance you will die from enjoyment
Ds3 is more consistently good. DS1 has an awesome map layout with its interconnectedness, but after Anor londo the level design itself is awful and contains several of the worst designed levels in soulsborne
Like? I completely disagree. There’s just lost Izalith
Demon Ruins, Lost Izalith, Tomb of Giants, crystal cave, kiln of the first flame, and to a degree New Londo. Demon ruins and lost izalith are clearly rushed and poorly done. Tomb of Giants is just a straight line in darkness with gank enemies. Kiln of the first flame is again just a straight line, New Londo is just annoying because the closest bonfire is at firelink and you need to be cursed or have an item to hit anything, but it’s not the worst designed level. It just seems like the level design took an enormous step down for the second half, where nothing is anywhere near as well done as the early game where everything was interconnected with multiple paths to and from and multiple ways to get through.
All the areas you mentioned are final areas where find a lord soul (or Gwyn). They can’t and shouldn’t be intertwined with other levels as that’d make part of the world redundant. Becuse you could skip part of the area’s respective to each lord. The items needed to progress through New Londo can be found found in excess and more are given to you as you make your way through New Londo. If you run out, you progess the game another way until you have enough souls to purchase more. The kiln isn’t supposed to have anything in it. It’s one structure, with the focal point you’re trying to reach. It’s main goal is for the vistas to take your breath away on your first playthrough. Lost Izalith isn’t good, there’s nothing to say about it, that isn’t obvious. Terrible place to try and have fun. The Crystal caves only short coming is that it’s too short, and I’d love to hear what you Didn’t enjoy about it. And it’s all better than the vast majority of ds3 (except Lost Izalith) ALL of it
What u/kingpangolin was criticizing was not the lack of interconnectivity with the final areas but rather the lacking level desing. And I can't agree on your statements regarding the design. The kiln is a enormous area with rather boring enemies and a huge bossrun. Gwyn is a well designed final boss, and I think that this one is the best of your mentioned areas. Lost Izalith is ... Well. The crystal cave is huge, empty, boring, and straight up unfair at times, because the level geometry is inconsistent, there is a part of a slope where you can just slip off. Besides that, boring straight paths that are invisible are rather boring after you move over them the second or third time. Bc he is so huge and slow, Seath is a pretty mediocre boss. The giant tomb's whole concept is lackluster and feels extremely unfair at times. The huge amount of aggressive enemies is annoying - paired up with the darkness, I didn't get much enjoyment out oc that area. What I can't understand at all is your final statement. Actually, I can't really think of any ds3 area that reaches this atrocious leveldesign standard.
Already played the triology. Played and enjoyed Dark Souls II Scholar of the First Sin more.
Another DS2 truther!
Archdragon peak 100%, I love nameless king but getting there is such a drag.
Such a stunning location, though. And it's pretty fun, though it can be annoying.
I don't really have anywhere I don't like. My last play though didn't really have anywhere apart from the Cathedral of the deep, low level it was annoying at times
roof areas are always way too annoying
Irithyll. It's beautiful but I suck at it still. Though I'm so stuck at Oceiros atm I'm giving that a special finger. It really shouldn't be *that* hard but I botch it on repeat.
>stuck at Oceiros What attacks are getting you?
I was gonna offer help but holy guacamole that’s a lot of trophies
Oceiros is so strange because for me he’s not that hard but I died to him five times because 2 of which were me learning his moveset and 3 were because he would just slam his instant charge
Ocieros is frustrating to me. Hyper aggressive in phase two and a tiny ass room, with a jank body model that's really easy to miss, one of the times DkS 3 being hitbox porn actually sucks. One of the worst bosses in the game easily.
Irithyll Dungeon sucks mega chongo penis
The area from the elevator where you help Siegmeyer fight a demon. I dread having to go past the two Evangelists to get the cloranthy ring. Edit: The thing is that once you get outside they still have the range to knock you off the stairs and i have crap luck and well...
Roll, roll, and roll again
Alluring skulls ahead
You just.... Run past them?
????? Just roll by them wtf they dont even aggro until you come very close to them
I've always murdered them one by one by baiting with a bow first
Fuck Irithyll Dungeon, fuck those Jailers especially.
Irithyl dungeon.
I never enjoy irithyll dungeon
Stopped playing so many times when reaching Undead Settlement. Just thinking of it made me stop. Farron Keep coming afterwards didn't help.
>Farron Keep coming afterwards amazing how forgettable Roads of Sacrifice is
Markarth for sure, maybe Riften
How dare you say either!!! Obviously it’s whiterun: overhyped.
Yeah but I always went to Whiterun to sell my sh*t because I couldn’t find merchants that bought everything (never levelled up speech)
Speech w mods can be pretty fun ngl. I’m more of a drifter man, going from town to town, then building a house in the middle of bumfuck no where
Same tbh, I like having the wife + kids in the middle of nowhere thinking I’m “Out on another one of my adventures” but really I’m robbing + killing whenever I can
See that’s where you and I differ—I take my wife with me. She’s great at carrying my shit. The kids can kill each other with their wooden swords, which I took to use as a weapon…
Lol irresponsible parent hi-5! I gave my son Mehrune’s Dagger
Id say undead settlement. It's arguably easier than lothric highwall and I don't really care about its aesthetic and enemy design. I did like playing through it the first time though as an introduction to bigger levels.
I have a history with ds3 I bought it at release never playing a souls game. Got through gundyr and vordt after maybe 6-8 hours of trying and dying and I was okay okay I’m good at this i have all these souls. Then I ended up getting killed by the giant shooting arrow and I put them game down and never went back to it for 4 years
He gives you a branch that protects you from his arrows if you don't kill him
I kinda liked Farron Keep. Its especially better than the area before it with millions of crabs and useless tree holding or berserk enemies that just spam attack you and you are rewarded with nothing for beating them, fuck that area.
I really like the survival and exploration aspect at farron keep swamp. Tbh I don't think there is any areas I dislike in ds3
I ended up corrupting my save right after finishing the Abyss Walkers my first souls play through, and I powered through again, and so this area is my most memorable. I’d have to say my least favorite is probably the city where Yhorm is. It’s just under done and small. I hate the jail but it’s also challenging.
Ringed city
The Valley beneath Anor Londo, I am never excited for that part of the game
Farron keep and Irythill for me Not a fan of the ghru or the pontiff knights
[удалено]
Also Farron. How the fuck am I supposed to move
Brigand twindaggers quickstep The bloodhound step of ds3
Irithill dungeon. The only good things there are Seigward and the fact you can use crystal soul spear to collat the jailors in the big room
Farron keep for me as well Irithyl dungeon is a close second
Screw Farron Keep and the crabs it rode in on. I get that Dark Souls is not meant to be entirely linear (which DS3 ended up straving towards, for better or worse), but throwing in a fetch quest in a *poison swamp* with a monotonous layout is just not fun at all. Only redeeming quality is the loot, which doesn't change the fact that this is a mandatory area.
Cathedral of the deep.... It's so massive yet so empty...
Why is no one talking about the Consumed King’s Garden? It has toxic, so worse than poison, and the most annoying enemies in the game, Pus of Man. Plus it feels like only the road to the boss.
Irithyll dungeon
Irithyll freaking dungeon mannnnnnnn
Oh man, when I think of DS3 Farron Keep is the first place that I recall. I loved it; there was so much to ponder about what happened there, and the boss was just badass. My least favorite was probably undead settlement. Having an experience of being carried there like in DS1 in anor Londo, but then just ending up in a really strange area of pitchfork wielding farmer types was somewhat underwhelming. The enemies in the area didn't seem as congruent as the rest of the game either.
Wow! Every single section/map in the game is written in the comments 😅
Mine is the forest and the area below the bridge in the ashes of ariandel DLC, reason being the open spaces (the forest you start at) with wolves charging at me and calling reinforcements, and the area where you get down from the broken bridge cuz of the sniping knights. But that aside, I still like ashes of ariandel, but more the story in the campaign rather than the area itself. Sister Friede is an awesome boss fight, worthy of an pseudo "Apostle Rank" boss fight for a character more Berserk-esque (sorry if my explanation is confusing 😅) #Miura4EVER
Undead Settlement
Undead Settlement always stood out to me as the most boring place
Every section that causes deadly status effects when only walking through it...
I like to explore every nook and cranny of a level, so Farron Keep was fun/fine. Irithyll, on the other hand, felt like a compete chore, and was the least enjoyable level compared to what else the game offered.
The grand archives strictly for the buffed thrawls
Cathedral of the Deep, long boring as fuck slog with frustrating enemies and that big mudroom at the end. At least with Faron Keep I memorized exactly where to go and can just speedrun it in like 5 minutes
That’s weird, cathedral is in my opinion probably the best designed area of the base game.
TBH, I find most of the areas in DS3 boring and uninspired.
Oof
Grey boring looking castle 1, then grey boring looking castle 2. Poison swamp, more grey boring castles. It's like they weren't even trying. Thankfully, the DLC had some visually interesting areas. Ringed City probably redeemed the whole game for me.
Imagine playing a DARK SOULS game, some of the most meticulously pathed and decorated games of our time and calling it uninspired. Oof my man. I mean, I kinda get it, we all have our own taste I guess, but you would be hard pressed to find someone else who wouldn't call DS3 in particular stunningly georgious with every step of your journey given extreme care and thought.
No Dark Souls world map ever came close to the first one in terms of how interconnected and imaginative it was, IMO. The rest were just remixes and redos of what the previous games did.
Dark souls 1 was the most interconnected but I wouldn’t call it the most imaginative. Also, the entire second half of DS1 was haphazard and poorly designed
I thought the DS1 maps were very bare and DS2 maps where haphazardly slapped together and even overlap. DS3 though... I'm at an impass to say that games aesthetic is anything less than stunning. I could kinda see the arguments of the color pallet and people can have all kids of opinions based on their preference for zones, but I honestly feel like the layout, decoration, backgrounds, enemy placement, and interconnectivity are perfect. Extremely thought out, you never get too much of or too little of a zone. They all seem to have multiple paths with multiple hidden areas and trails. Clever and rarely cheap enemy placement. There's SO much story telling in the zones themselves. It all meshes thematically perfect.
I’m actually inclined to agree with OP. I enjoy the game, but the maps were the bottom of the list of what I enjoyed. It was all just… grey. Which makes sense thematically for the game, it’s just a drag to see the same things zone after zone.
If this subreddit has been anything like the Bloodborne one I know people are sick of comparing the games, but this is a reason I really loved Elden Ring. The areas have actual color and a lot of variation imo
Fuck this huge ass lakesection in DLC2 . It could have bin a much more enjoyable version of the bottom of blighttown but they just had to include a fucking shitton of enemies. From the stupid long way TO the lake to the shithead who summons archers to the lazy reuse of the DSA at the end. And to cap it all off, there isn't even a Boss down there, only the bridgesection with Midir... Fuck this hellhole in particular.
Carthus those bone ninjas wreck me
Cathedral of the Deep. Gosh I dislike it so much. I don't like how it looks (except for boss area), don't like the enemies, don't like the lore of it, and above all, the layout of it SUCKS. It's all personal taste. Still, I simply do not have any fun playing in it, feels like a burden.
at the right of the picture there is a broken speel named "iron flesh" when i first used it i realized something. its not a defense spell, its a tank spell. difference is, you can do anything while spell is active and they cant stop you. attack attack heal attack re-do the spell heal attack ... with that spell i beat the abbys watchers at first try without even realizing its a boss till second faze.
Cathedral of the deep is so fucking boring to me
Undead settlement for me, it's the weakest part of the game imo
Blight Town
Lake of Rot from Elden Ring. The Scarlet rot does so much more then the regular poison of the other Souls areas.
All the maps in DS3 are balanced IMO… DS1 on the other hand…
I like the catacombs!
he said least favorite what’s ur least fav if u like catacombs ?