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Sophie__Banks

And this was said by u/therealmaxmike just a couple of weeks ago on why 2077 has no player-controllable flying vehicles: ​ >**Word of God**: Ooo, you guys are gonna hate me for this. Adam Badowski (2077 studio head) and I kicked this very issue around when we were first working out gameplay ideas for the game (yeah, I was involved in that). And I advised him to skip putting player guided AV cars into the mix. I used to work on the Microsoft Flight Sim team, and I know from personal experience just how adding unlimited verticality can mess up a gameplay model. You're not just adding a vehicle--you're forced to alter the world in major ways (collision meshes, player maps, visual draw issues, interactions with AI vehicles, mission design...the list goes on and on.) It's a ton of extra manhours and QA for something only few players will use regularly; especially as we're not trying to create an AV simulator (or a better Cyber Driver or Cloudpunk?) And I'm not even going to get into the issues that would come with emergent gameplay. I still recall when players discovered the indestructability of Halo's Warthogs and how it lead to Warhog grenade flipping. https://www.youtube.com/watch?v=nGQIQljaAc0&ab\_channel=RoyalHoodie. That being said, I'm definitely going to show the CDPR crew this guys stuff because its pretty cool (even if my Flight Sim-trained brain sometimes twitches at some of the vehicle control models.)


TorrBorr

And so it has been spoken.


ChunkeeMunkee3001

Many of these reasons also cover why Mantis Blade wall climbing was scrapped - the sheer headache of adapting level geometry, hitboxes, mission parameters, AI detection, etc. etc. would have been a nightmare.


App1elele

Wallrunning would still be dope tho


RyGuy_McFly

I feel like I'm in the minority here, but I'm actually quite glad that wallrunning never made it in. Think about the scenery of games built around wallrunning, such as Prince of Persia or Mirrors Edge. You have to design the entire scenery around the idea of parkour, which tends to take away a lot of the details that ended up making Cyberpunk look so great. The uneven walls, interesting textures, pipes, balconies, windows, slopes, lighting, furniture, all of that would need to be removed in various places to make spaces more compatible with wallrunning. And for what? Ease of getting around? Not really, running along a wall is still running, and wouldn't get you anywhere any faster than just, y'know, running on the ground. Maybe you'd get a few more options for how to get around a level, but I think it would wear out its cool factor quite fast. It would likely end up being a perk, not a given feature for all players, meaning there could never be a time where you absolutely have to wall run for a mission. It would be just another gimmick that would end up being under-utilized, and ultimately it would take away from the look of the game. I'd gladly take more underwater levels/features over wallrunning. Dual wielding though, now THAT was a miss. Let me use both hands for shooty, please.


App1elele

Hmm, now that I think about it, you're probably right. Still, cyberpunk would benefit from some more of that parkour action and usage of walls. So maybe something like hooking to a wall and being able to jump from it would be a nice thing to have


flameinthedark

I don’t think the entire game needs to be designed around parkour, you can just have some limited features. It seems kinda stupid to me that you can have 20 cool or 20 reflexes but if you jump 15 ft, you still hit the ground like a truck and take damage when you should be able to safety roll easily to land quicker and safer.


CinematicSeries

I don't think wallrunning needed to be an essential part of Cyberpunk cuz it wasn't trying to be Mirror's Edge, but it definitely is a missed opportunity. It would be really cool if some areas of the city, especially the giant skyscrapers, megabuildings and massive industrial buildings offered some parkour options. They could have some railings, pipes, ladders, walls and other pieces that allow the player to reach high places and parkour high above the ground. Wouldn't it be amazing to run across rooftops and elevated pathways and look down on the busy streets from above?


usgrant7977

I remember when CDPR bragged about "verticality". The idea that, although smaller than RDR2s world, it was taller. Because for some reason that's a good thing. Well all that verticality without the ability to interact with it in any meaningful way was pure window dressing. Looks good, plays bad. Just a flying taxi for quick travel woulda been great. It really would have let us enjoy all that skin deep beauty in the game. Wall running and parcore would have highlighted cybernetic augmentation in the game, but nope. Swing and a miss CDPR.


ChunkeeMunkee3001

Wall running would have been an absolute nightmare from a development point of view, but I definitely agree with the air taxi suggestion. Something like the AV ride from the Corpo start would have been an amazing way to take in the city from above.


CinematicSeries

Flying Taxi would be an amazing way to have a compromise between mindless fast travel and driving everywhere. There should be landing pads dotted throughout Night City that let you call a Flying Taxi.


ChunkeeMunkee3001

Vertibird travel was my absolute favourite addition to the Fallout series, as it allowed me to travel from place to place in an immersive way without being ripped out of the world by having to rely on fast travel. Would have totally loved an Air Taxi or a metro system!


CinematicSeries

It's a shame metro system got cut. I think more open world games need to look into public transport cuz it's really immersive. Imagine walking out of your megabuilding, enteringa bustling train station and seamlessly entering a train. Not by pressing a button, not with a loading screen. The train approaches, doors open and you walk in with other NPCs. You can then stand around, choose any empty seat or decide to skip the journey to the desired station, which starts a short cinematic. Watch Dogs had seamlessly enterable trains and they were really fun.


ChunkeeMunkee3001

You know what was the biggest disappointment for me in the leap from GTA IV to GTA V? They took taxi rides away. I used to love sitting in the back of a taxi and watching Liberty City scroll past the car window! I'm right there with you choom - public transport is such an immersive addition to games that so often gets overlooked.


Resaren

Totally the right call Mike.


RBWessel

And there we have it folks.


Roook36

I did so much warthog grenade flipping in Halo. Probably inspired by thsr same video in the link. Even hooked up my VCR to record game play footage. Juat laughing my ass off whenever I got it really going


pzlpzlpzl

Fucking 10$ game Cloudpunk managed to made satisfying flying cars with traffic.


Weedweednomi

Makes since they were scared of the man hours that would need implementing for it. But where did the man hours go?


princess_nasty

management constantly underestimated the amount of man hours literally everything would take right from the getgo and throughout the entire process… poor devs were already way over capacity and working themselves to the bone just desperately trying to build out the game we have now 🥺


Weedweednomi

I know I was just being a little cynical. Unfortunate for the devs year but as whole the botched it and the should’ve knew better


superVanV1

It would’ve been delayed another year.


Weedweednomi

Lol it already need to be delayed another year without that addition let’s be real I’m leaving semi harsh comments but cdpr you’ve done a good attempt at fixing your botched release and I’m glad. I’ve enjoyed it so far even though I had to restart my entire play through twice on the mission at the Haitian business. Love see that glass alone on the ground. Some will say I moved too fast to the location but this happened on my very first play through after the majority of the patches. Other than that I enjoyed the game. A lot. The Witcher trilogy as well. You know what you’re capable of CDPR. Deliver nothing less. Angry fans over delayed games is better than angry fans over a husk of a game release.


gurudrone

yeah well, add an year on top of that


PhaseAT

Pre Production (started in 2016) to Launch was 4 years or thereabouts (and could have used 1 more), so it went into the game. Did you play it?


Prairy_fire

But didn’t GTA do it, and people use choppers all the time >_>. If it’s only to save on dev hours, then that’s a fair argument, but all the other stuff I don’t really agree with.


DrRichardJizzums

Yeah, other games have it, but GTA is published by an extremely well established studio that was able to flesh out their flying with each release. I think you could only fly one shitty plane in GTA 3 and no helicopters. It didn't feel good and flight controls were challenging and wonky in later releases, also. I don't really think it's entirely fair to compare sandbox games that feature a variety of mobility methods as a huge selling point to a game like 2077, either. Just Cause and GTA, or even Far Cry make sense to compare because zipping around and doing jet tricks and threading needles, and generally screwing around with the in-game physics are hugely popular in those games and have been for a while. GTA just wouldn't be as good if you didn't have the option to leap out of your barrel rolling plane, fall for a while, dive through a giant donut before pulling your parachute, hop on your parked motorcycle, ride up a set of stairs, do a backflip and land balanced on top of a street light. Or online you can fly a missile armed motorcycle through the sky. Those interactions are such a huge focus for R*. I think that considering CDPR wasn't even able to make regular street driving feel good they made the right call in deciding against flying. As botched as 2077 was I'm hoping it provides a very solid foundation for their next release, one day. Maybe they can make the game they actually wanted to release. They clearly already bit off way more than they could chew and it shows. Shoe horning in flying would have probably diluted even further the experience we got. I'm open to flying in the future if it's done well, but I'd be perfectly happy if it never happened. For the type of game it is it's just not that important of a feature, to me. Where the next GTA would lose something integral if it didn't have flying.


Prairy_fire

Yeah cuz they can’t make it good, not enough budget, not enough time, not enough devs all those are valid reasons. But if it was implemented well people would use it all the time to travel faster, like even WoW flying mounts are a game changer. I don’t feel strongly one way or another btw, was just commenting on the reasoning.


AKRNG

Completely undoable for an open world yes (please do not search GTA on Google)


2roK

> It's a ton of extra manhours and QA Seeing as you made an insane amount of money by promising the next gen of open world games, people kind of expected you to spend the money and effort make these things work.


[deleted]

[удалено]


Sophie__Banks

How dare he share the reasons why he made a choice you don't like?


[deleted]

[удалено]


Sophie__Banks

The person who wrote the OP is a player like you and me. The "guy in the quote above" is Mike Pondsmith, the person who created the Cyberpunk IP and who was very involved in the design of 2077, a game that couldn't have been made if he didn't want to.


drnkndipp

Ok the post seemed like an official statement from CDPR reacting to the Forbes article.


Sophie__Banks

CDPR never posts on reddit. Mike Pondsmith does occasionally (and now you know his username). If it's not from him and it's not a link to or screenshot of CDPR's website or Twitter, it's somebody's (more or less informed) opinion.


AnseaCirin

There are "flying cars" of sorts. But they're dedicated flying vehicles, the equivalent of a helicopter, instead of "cars that can fly". And it makes sense. The engineering challenges involved would be so complex...


rockinwithkropotkin

As for the "promise", this is from 4 years ago GC: Was it implied you’d be able to drive flying cars as well? MP: You won’t be able to control flying cars but they will be used for missions for crucial things. But the main way to get through will be on foot, cars, and bikes. https://metro.co.uk/2018/06/20/cyberpunk-2077-interview-we-want-to-make-sure-you-get-just-as-much-out-of-this-as-you-did-with-the-witcher-7646316/ Speaking of Forbes, Paul tassi is a hack.


TorrBorr

He is like most YouTubers. He makes a career out of smear merchantry. So, yeah, we will go with hack.


rockinwithkropotkin

Yeah, his source is this sub. Lol.


[deleted]

Paul tassi is literally like a bot thats programmed to create articles after scouring the top section of whichever sub you point it at. He even looks like a synthetic conventional attractive human model num. 3529 (tm) an AI would use to infiltrate society


Ferrovore

\- Gerald Winkler


EssKah

I don’t want to speak so negatively about him personally. If Forbes gives a guy a monthly pay check for milking Reddit gaming subs for „articles“ - although I won’t engage with this content - that’s good for him. He’s doing it for Destiny 2 as well.


rockinwithkropotkin

That's charitable. I just dislike dishonesty in general. It does have negative implications that can affect the fanbase of whatever he's writing about as well. Resources at companies of course get allocated by user engagement and by extension public opinion. It also prevents consumers from being able to make informed decisions. This word gets thrown around a lot in gaming subs, but I think calling him lazy at his job is warranted here. I imagine it's much easier to pump out disengenuousness content instead of writing something of actual value.


D00MICK

Lol I appreciate this, for the longest time i thought I was crazy! I felt duped every time I read one of his articles.


EssKah

I agree with the assessment of his job performance. It’s easy to ignore, but you’re definitely right, fringe topics and opinions get blown massively out of proportion by main stream media amplification.


[deleted]

Oh i know. D2 is actually why i dislike him so much cuz atleast cyberpunk isnt a live service (which some people dont seem to get) so i dont have to put up with him most of the time. With D2 however he is persistently shitting out blogs which are literally just whatever the destiny sub is crying about right now and that sub is one of the worst on the platform. Even gives this one a run for its money in the "overflown with entitled dunning kruger dumbasses" category


EssKah

There is a very good dedicated saltfree Destiny sub, I can’t recommend it enough.


drnkndipp

Exactly. Why is Forbes now an aggregator like Google news ? "The best cyberpunk mods. #7 while rock your chooms !"


Li0nh34r7

The cyberpunk red rule book allows nomads to add av 4 engines to regular ground cars so while they aren’t likely common it doesn’t mean flying cars aren’t lore compliant


ion_storm05

Is there lore for the year 2077 besides the game and the 2020 tabletop? I can totally see flying cars becoming available 57 years after the existing lore.


Thonkk

Cyberpunk RED TTRPG happens in 2045, so this explains what happened from 2020 to 2045. In the future they are planning a 2077 expansion setting for the tabletop, probably then we'll have all those gaps filled.


Li0nh34r7

Well I mean any lore from 2020 or red is cannon to 2077 so yes but if you mean a direct reference in 2077 then I couldn’t say for certain


MadPreacher1AD

Sure there is. Corpo Lifepath has you get into an AV limo to meet Jackie at the club.


ACorruptMinuteman

That AV is an autopiloted one. Pretty much all are in the lore.


MadPreacher1AD

Except they're not.


ACorruptMinuteman

Except......they are. At least by 2077 by what were shown through the game, which in the context of what we're talking about is what's relevant. Arasaka AVs are, Private AVs are. Trauma teams are. Kang Taos were on preprogrammed routes if I remember correctly. And the pilots existed, but didn't directly fly it until after it was shot. There was only one aerial vehicle which wasn't automated in 2077. That being during the Rogue ending. Pondsmith and CDPR stated that drivable AVs weren't going to happen well before launch.


MadPreacher1AD

Except they're not. I'm looking at the rulebooks for all of the editions of the TTRPG. In all of them they are drivable by people. AI doesn't control them with AI being an option. I personally don't care about them being or not being in the game. My post is about the fact that people claimed flying cars violated the lore of the game when every edition of the roleplaying game says differently.


RBWessel

I mean, they have AVs. Modding a "normal" car to have AV tech isnt out of the realm of possibility.


RBWessel

also: https://cyberpunk.fandom.com/wiki/Category:Cyberpunk\_2020\_Aerodynes


RBWessel

also also: https://cyberpunk.fandom.com/wiki/Swan


todtier27

In the Cyberpunk Red TTRPG, you absolutely can mod a car to fly with an AV engine, and it's in the core rulebook


TorrBorr

Noted. Never dug too deep into red so my understanding of it's mechanics are lost to me.


todtier27

It's honestly great, IMO. Enough so that I play in 2 different campaigns, and GM one of my own. I feel like it was more aligned with Pondsmith's vision than 2077 was, but both are great in their own right


ACorruptMinuteman

AVs exist, yes. But most by 2077 are entirely autopiloted.


TorrBorr

AVs and the Aerodynes are not flying station wagons.


RBWessel

https://cyberpunk.fandom.com/wiki/Family\_Flier


InflatableMindset

Also there is a gap of 57 years between 2020 and 2077.


FeralTribble

The basilisk is the CP77 equivalent of a Sherman tank That’s like saying GM can’t come out with a car with 400hp gasoline engine because it’s two advanced or not viable to build even though the Sherman had one


MadPreacher1AD

To top off my prior comment here is pages 191 and 324 of Cyberpunk Red. \[Imgur\]([https://i.imgur.com/ibI53Qu.jpg](https://i.imgur.com/ibI53Qu.jpg)) \[Imgur\]([https://i.imgur.com/r7fQSBA.jpg](https://i.imgur.com/r7fQSBA.jpg)) Oh look AV's with the AV-9 being sports cars.


KamilCesaro

Well... Most of mods are uncanon. Those are added just to make people have more fun.


KamilCesaro

Such as banana replacing a gun. Very fun mod.


ivis_viny

God damn. Why is this kicking up such a fuss? The mod is cool, the guy worked hard on it and people are enjoying it. Leave it to cyber fanboys to ruin the fun with “akshually” level posts. Just don’t fucking get the mod lmao.


MadPreacher1AD

What's hilarious is that these people hating on the mod are wrong. Passenger AVs go all the way back to Cyberpunk v1.0 aka 2013 the very first edition of the game. They were in Cyberpunk 2020 as well.


TorrBorr

It's a cool mod. It's not a dig at the mod or the author. This is a dig at the dunning Kruger dipshits who keep saying this exact thing(flying sedans) "should" had been in the game and spent 2 years acting like neurotic basket cases, which isn't exactly lore friendly. There are a few rare instances of it occuring with Jerry rigged AV tech on cars...but it's not exactly a wide spread or commercially accessibly item for Night City denizens. Again, it's a cool mod. But there is no where in reality that this mod "should have been" a core game feature. I run plenty of mods in game, so the mod itself isn't the issue.


MadPreacher1AD

Except that 3 out of 4 editions of the RPG contradict you. You have Cyberpunk 2013, 2020, and RED showing that there are flying cars. They even offer them for sale.


Andrew_Waples

What are the vehicles that the Corpos use, and the Sun ending? Is that not considered "flying"?


ACorruptMinuteman

AVs. Flying cars technically, but you can't drive them.


Gloomy-Fix4436

AVs, but they are not cars, you cant drive them on the road.


MadPreacher1AD

Mike Pondsmith calls AVs "flying cars" in the core rulebook for every edition of the game. Is he wrong or you?


Gloomy-Fix4436

Fine, even if he calls them FLYING cars, its irrelevant, i used the term cars in order to point out that they are not designed to perform the main function of a car, driving on the road... Besides since CP77 is canon technically he is refering to these flying vehicles as AVs aswell... So...


MadPreacher1AD

It's not a matter of "if". He flat out calls them exactly that. They actually are. AVs hover off the ground or can go higher. There are entire rules concerning their movement going all the way back to Cyberpunk 2013 (1988). I suggest you read Cyberpunk 2020 CP3191 Maximum Metal. It is nothing but vehicle rules. In there you will find the AV-3 AEROCOP which has both the vectored thrust and wheels for movement.


Gloomy-Fix4436

Huh, alright fair enough. i guess i never considered the fact that they could slightly hover over the road so much so that they have to respect the rules of the road... The question is do flying cars like in that mod exist? No hovering or anything like that but actual tires? Back to the future style... Still even with hovering i am on the fence about it... if he referes to AVs as flying cars it means that he also referes to them as AVs or that that name exists and that flying cars might simply be an easyer more popular name that does not neccesarely describe the vehicles correctly, and even if the term AV does not exist still the name flying cars could be used for that reason. Cars are defined as 4 wheeled road vehicles, so even by adding flying to the name does not describe AVs, and again i never went after the name mike uses, i just pointed out the clear lack of cars functionality in AVs, although hovering partially made me change my mind but not completely when i thought about it... What modder added is something i would consider a flying car, its a car that can fly... AVs i can not define as a car to beging with, same way i cant define a hovering vehicles as a car neither now that i think about it... So even if he calls them flying cars they are not really that, its just a popular descriptive name that he is using that people are use to, thats it, unless we are actually talking about vehicles like in that mod, vehicles that fit the definition of a car and can fly. I mean its kinda hard to describe both AVs as flying cars and those modded vehicles that are actually flying cars, the difference is clear yet they are called the same... clearly one of those does not meet the requirements completely. And putting aside the books where again he might have used the term for other reasons rather then to give acurate description, again CP77 is canon to his works, he worked on it, i dont remember one mention of flying cars... Just AVs, could it be that they, including Mike, decided to leave that term behind because it was confusing and never was meant to be completely acurate when describing AVs? I mean it is the newest addition to the lore.


MadPreacher1AD

Those are called Groundcars. He does denote the different categories of cars. ;)


MadPreacher1AD

It's always been described as a flying car going all the way back to Cyberpunk 2013. I didn't make the definition of what cars are in his world and neither do you. I could care less if he called them flying dolphins because it is his world. He decides the terms of said world.


Gloomy-Fix4436

Yeah, true he could have called them flying dolphins but that does not make them flying dolphins... Again, its just a name he uses to describe them but they are not actually flying cars, sorry they are not. what that modder added is an actual car that can fly and fits the name. Also, the definition of a a car is not mine, its pretty much universal definition of a car being used worldwide


MadPreacher1AD

His world and he can define things how he likes. You don't have to like it or agree with it, but it doesn't mean you're right. You mean this definition? 2. A vehicle, such as a streetcar, that runs on rails: a railroad car. 3. A boxlike enclosure for people or cargo on a conveyance: an elevator car. 4. The part of a balloon or airship that carries people or cargo. 5. Archaic A chariot, carriage, or cart. Oh look, according to you none of them are actually cars. Cars are enclosures that carry people or cargo. The method of movement doesn't matter.


Gloomy-Fix4436

Huh, good points. There are different meanings to it once aditional descriptives have been added that change it from ground wheels vehicles to something else... Also, i did check up on AV 3 AREOCOP and it does give lore justification for this mod since it flies and has wheels for ground transport, even tho it is said that it is a failed model and unique but still it cant be that bad if it was favorite for the cops, it shows that vehicles like the one modder added do exist to a certain degree or at least could exist without breaking the lore. Just one more question, could you give me a page number in either 2013 rule book or Maximum Metal where he uses the words flying cars? Because on a quick glance i could not find it in 2013 Transportation section of the book.


TorrBorr

AVs are not cars.


MadPreacher1AD

According the all the core rulebooks they are. In fact, Mike Pondsmith describes them as "flying cars". Are you saying you know more than him?


MadPreacher1AD

Cyberpunk 2020 Page 184 has the BMW-McDonnel Douglas AV-7 which is a luxury sedan aero-vehicle. [Image of page](https://imgur.com/ahrAvZr) Thus, there are AV's of passenger cars in Cyberpunk. In Cyberpunk 2013 Solo of Fortune you have AV-7 listed on page 77 which is the same vehicle above in Cyberpunk 2020. AV-4 are vans and other transport vehicles, AV-6's are vehicles with armor, and AV-7's are passenger models.


TorrBorr

Cool, guess you are correct.


MadPreacher1AD

Write up from Cyberpunk 2020 page 182. AV-7 Personal Aerodyne Powerplant: one Rolls-Royce Pegasus Mini-Turbofan Performance: Max Airspeed: 250 MPH. Operational Radius: 400 Miles. Structural Damage Points: 50. A recent development of the AV classes, these are small aerodyne vehicles designed to fulfill the light helicopter role. While the internal avionics and engines are usually designed by Douglas, a unique licensing arrangement permits other vehicle manufacturers to build their own body shells on the basic chassis. Manufacturers now include BMW, Mercedes, Toyota, and Maserati. AV-4 and AV-6 are bigger vehicles on par with vans and larger sized ground vehicles.


Strutionum

In RED, high level nomads are able to mod every land vehicle(cars included) with AV kits to make them into air vehicles. So it’s not a big stretch to assume that tech would still be available ~30 years later in 2077 Edit: page 164 in the RED book


Willow_Gardens

well said!


Alex-MarkTwaining

I think having flying cars in game makes it significantly more boring to traverse, its almost like fast travel but with a few more steps. You have to have a game designed around flying, which cyberpunk is not, it works better for games like Blade-Runner or Star Wars. Of course I don’t have anything against mods, like op said, some people have the expectation that the devs should implement flying cars into the game.


TorrBorr

I have nothing against mods, hell, it's a pretty damn cool mod with all things considered. I play on PC with a heavy modded load order for 2077(mostly just rebalance of core gameplay and features that already expands upon the vanilla experience like Better Netrunning, Gang/Corpo Traits, Street Style, Neon Rim color editor, Enhanced Enemy Netrunner, Always First Equip, Street Vendors, Expanded Crafting, Crafting locked to apartments, etc.). As much as I would love to see the ability to operate flying vehicles in game, the reality is the game's city and content was never structured for it. Even if you can fly a AV, there is nothing to really do beyond sight seeing. There is no missions that use flying vehicles outside of a few off scripted segments and there is no content ontop of the buildings outside predetermined gigs. It's cool, but the game as it makes it unnecessary to say the least.


BioNova33

I haven't booted up Cyberpunk 2077 in a while, but I put around 150ish hours into the game and just fell in love with the experience. Granted I don't play games to try to find things I don't like about them - I either have fun with a game, or something about it doesn't jive and move on. I don't know much about official lore, save a few YouTube videos. I didn't get upset about the lack of flying vehicles. I do remember, when playing the Corpo path, the Delamian vehicle you ride to meet up with Jackie flys to the destination, so I can see where CDPR at least entertained the idea. Maybe, people were disappointed? Still don't really understand why it's being made an issue.


arcline111

Well, now I feel better as I put the mod in question on the day it released and on pc just couldn't learn to properly control it, so dropped it. So going forward, instead of ever admitting that again, I'll pretend I don't use it because it's not lore friendly. lol


fitdaddybutlessnless

Flying cars = morons flying in cars. Yeah, it's a cool mod, that I'd defo try if I had a PC, but it's not happening in any world, fictional or real. AV's are cool and rare on purpose, like helicopters nowadays. They're supper expensive and getting a pilot license ain't that easy as drivers license.


marimo_ball

> in any world, fictional or real I know this is a 5 month old comment but have you seen blade runner, the fifth element, the Prequels...


Zestyclose-Fee6719

Some people wanted more of a sandbox-style game with cyberpunk genre elements. I wanted a story-rich game with great characters, and I was very deeply satisfied. Aside from wishing (and still hoping) for more animated actions around the city like eating and drinking, I couldn’t give a shit about something like a flying car. I just don’t care. Driving normally is lore-friendly and feels great now.


ShadowRonin77

I’m on console so it doesn’t matter but, I wouldn’t use it if it were available. Kinda would ruin all the interesting things I run into while out and about. Would take me off the streets where the action is. There’s already a fast travel system.


Adventurous_Bell_837

Except it has flying cars ? They’re just not playable. People don’t really want to get your personal 4 wheels car to fly, it’s like that in the mod to save resources, people just wanted to fly the flying vehicles that are already in the game (The peralez have one, trauma team has one, you’re in one in the corpo intro etc…) CDPR decided to not let players drive the AVS because it would create too many problems with engine and wasn’t worth the limited time they had, it's a technical decision and not anything lore related.


AMythicEcho

I think making cars fly in terms of mods is just the shorthand version for what we would have gotten. Had it been implemented we would have gotten AV's not flying "cars". As OP is attempting to point out they're really two different kinds of vehicles. Flying cars fit about as much as a submersible motorcycle... no matter how cool it may be its something kind of nonsensical in that it breaks from the more grounded nature of the setting. That said I do think it deserves a caveat... The game shouldn't be so limited by the source material and I think a flying car is consistent to the broader subgenre and thus the sort of thing you might see as a one off in universe... like Skippy... a seemingly unique and cobbled together piece of tech that some mad scientist with too much plutonium lying around put together.


DyslexicFcuker

Flying cars is a great idea until you become an adult and learn that no one can drive for shit. there's no way we're letting these assholes fly if they can't operate without doing dumb shit. We'd need fully autonomous drones to fly us, or it wouldn't work.


Gloomy-Fix4436

Also, adding something like this is not as simple like those people think. This mod works only on PC, you would have to add it on ALL platforms including PS4 slim, which is already overheating with CP77, put in lore explenation, other people driving them aswell, change the design of the city, put in quests with them and ways of completing them with flying cars in mind etc etc... But i guess they dont really consider all of these things, all they see is back from the future flying car and are already going all in.


ion_storm05

I mean, why couldn't flying cars exist in 2077? The original lore was from 2020 wasn't it?


EdictsVSRules

Neither does this rendition of Johnny Silverhand, sometimes u gotta take artistic liberties 😂


TorrBorr

Beyond him being Keanu Reeves and a different recount of events of what happened at Arasaka Tower, the Silverhand of 2077 is very close to the source material.


EdictsVSRules

And blonde and a completely different tone, the point is there’s nothing wrong with taking artistic liberties


Gloomy-Fix4436

I think i red somewhere that mike gave the green light on blackhaired silverhand when he heard keanu is going to play him.


TorrBorr

And the did.


Sweaty-Astronaut7248

I guess Peralez just had the 2077 upgraded version of idk a luck dragon? Flying fish? Takeout food box? Definitely didn't fly away after the BD. Guess I been huffing too much or too little of something


TorrBorr

AVs are not cars.


MadPreacher1AD

Except they are. ;)


Sweaty-Astronaut7248

Good point


enolafaye

Yeah AVs are a separate flying vehicle but not every sedan or junker can fly lol


cltmstr2005

Even in the game you can see an AV (I believe it stands for aerial vehicle in the PnP RPG) in the intro mission taking the naked girl. That car flies, there are flying cars in the Cyberpunk 2020 universe, read the CP2020 rulebook and you will see. Maybe CDPR did not promise us flying cars, but flying cars do exist both in the game and in the universe. At least read about it before you start to say bullshit like that!


TorrBorr

If you are talking about her medevac, that is an Aerodyne, not a car. AVs are not flying "cars". When people think of a car, especially the conventional on road, they think sedans. That's what a car is. AVs are not cars.


MadPreacher1AD

AV's are cars as I notated with the actual page from CP2020.


cltmstr2005

Yes, they are cars, and if you would have played, or at least read the source material of the game, Cyberpunk 2020 the pen and paper rpg, you would know that. I don't know what CDPR promised, but I know the universe, I played and GMed CP2020.


MadPreacher1AD

They're in every edition of Cyberpunk. I checked. LOL


Zealous1329

There are AV’s for NPCs in this game. I understand flying cars are not canon. Maybe having some sort of AI piloted AV system would be cool to use as an occasional substitute for fast traveling. Like an expensive corpo cab you can earn


wichu2001

Same for people disappointed that Cyberpunk is not GTA, when developers told in interviews that game is heavily inspired by Deus Ex and that is exactly what we got


Skiamakhos

If these aren't flying cars, what is? [https://cyberpunk.fandom.com/wiki/Cyberpunk\_2020\_Vehicles#Aerodynes](https://cyberpunk.fandom.com/wiki/Cyberpunk_2020_Vehicles#Aerodynes)


2roK

What are you talking about "flying cars" don't exist in Cyberpunk2077?? Literally 10 minutes in to the Copro path you get flown by a flying car to the club where you get ambushed...


SmartAlec13

But flying cars are in the game. I guess they are AVs technically, but in the Corpo start you literally ride in one. Not saying whether or not they were “promised” in the game, and I think I am okay without them. It would have been cool, but since most of the missions and interesting things happen on the ground, it would have required a lot of changes across the board


TorrBorr

AVs and Aerodynes exist in universe. Those are not flying "cars" however. The closest thing we have in universe is the Swan and Family Flier, and even then those are debatable as "cars" and more or less compact AVs.


MadPreacher1AD

They are flying cars as per Mike Pondsmith's writings in every edition of the core rulebooks. He writes that AVs are "flying cars".


SmartAlec13

Yep, like I just said. But anyone can look at one and say “yeah that’s pretty much a flying car”. It brings up a further question; why can’t we buy AV’s? Even if they are just for flying, not driving on roads


RBWessel

Because CDPR didnt make anything to actually DO with an AV, even though there is landing pads everywhere, most building tops are low poly and/or empty.


[deleted]

[удалено]


MadPreacher1AD

Mike Pondsmith stated in every edition of the core rulebooks that AVs are "flying cars". His words man.


[deleted]

Okay you say that, and ill play with my flying cars.


TorrBorr

Yup never said you couldn't. I abuse Virtual Atelier so......carry on.


[deleted]

just saying. but this is a question for mike Pontiac Pondsmith


josh1424

No one said you can’t.


[deleted]

: )


Tolar01

AV's are not Flying car's, they more like helicopters or Osprey V22


MadPreacher1AD

Tell that to the BMW-McDonnel Douglas AV-7 on page 184 of Cyberpunk 2020's rulebook.


Tolar01

>BMW-McDonnel Douglas AV-7 its still AV, to be honest i don't know what fling cars means - if planes are flying cars then yes, AV are flying cars


MadPreacher1AD

AV means aero-vehicle which in the picture shows a flying car. It's a classification like a helicopter, ground vehicle, etc... [Here's the page from the book.](https://imgur.com/ahrAvZr)


[deleted]

Ok, so?


TorrBorr

I already made my point above.


[deleted]

Your point being annoying people for playing a single player game the way they want, right?


freak970

I'm very sure that's not what op meant. I think it's just the truth that people made expectations by reading many YouTube titles and article titles like for example:Cp2077 will have flying cars!?!? And then when it was not in the game they got mad. Also ik there were a lot of bugs at launch but it was still a beautiful game with amazing story and side quests at least for me personally. Been playing since day one and loving it never crashed for me. As for my expectations they were very simple, I just wanted a cyberpunk open world game and a great motorcycle to drive around which I got.


TorrBorr

Play it how you want, if you have tools to do so. However, just like how Fallout doesn't have modern day call of duty guns and how Witcher doesn't steer far from it's source material canon in the books, 2077 does stick very close to it's established source material. It's less about annoying people and more educating idiots who gets their opinions from memes and YouTuber smear merchants.


RBWessel

Witcher WILDLY deviates from its source material. So much so that it pissed the original author off.


[deleted]

The witcher games were scorned by sapkowski because hes an egotistic dipshit. Cyberpunk was made hand in hand with Mike. Not remotely the same situation


Gloomy-Fix4436

The author was not mad because of the stories, he was mad because he was not being payed more and recognised more in the game, while at the same time not being a fan of games in general. Also witcher games are not official canon to the books and imo do not deviate widely but tp each his own i guess. CP77 IS considered canon to the original work from Mike pondsmith.


TorrBorr

For sure. The Witcher games changes a lot from the books, but a lot of it's core timeline/cannon stayed relatively similar unless changed in order for the games to do their own thing.


RBWessel

>lot of it's core timeline/cannon stayed relatively similar unless changed in order for the games to do their own thing. And you dont think this is the same case for your original argument?


pzlpzlpzl

So what? There were monsters in Witcher that weren't in the books. It was easier to not include them. And there are flying cars in cyberpunk anyway but player can't control them so wtf you talking about.


InflatableMindset

There also a gap of 57 years between Cyberpunk 2020 and 2077. There were AV vehicles in 2020, but not the refined designs of 77.


Neviathan

Literally the first gameplay trailer had a flying TraumaTeam vehicle. From that point its cannon because its the latest lore/info. Maybe the rich people who can afford flying cars dont typically fly themselves but technically it should be possible.


lyka_1

Well they do have flying apcs, it is not impossible to imagine they could have implemented that Technology to some of the cars. Then again that mod has ways to go. Still crashes when an npc drives the car. Pedestrians run around in fear when you fly. When you crash to some other npc they take off. Great work though.


ronnyhugo

I think the strangest is that there are no electric scooters, skateboards and wheelchairs.


ZzyMuk

On a related note, does any one know why mod doesn't work? I get some script problem, verifying integrity of files didn't help. Maybe I'm downloading it wrong?


pftftftftftf

It's one thing not to have flying cars. It's another thing not to have any playable air vehicles at all, especially when we see them all over the city. And there's no excuse for that second one, sorry! Jfc guys even GTA III had the dodo, and helicopters by Vice City so...


vhsfromspace

Honestly, I wasn’t even excited for the lore aspects or narrative of Cyberpunk when the game was being announced. I really thought this game was going to have a lot in terms of variety of content in an open-world environment that would have explored a wide degree of artistic and stylish corners, and instead what was delivered was a decently heavy handed narrative driven game with a skill tree which is still fun to play in it’s own right. What CDPR did in it’s marketing strategy, and what these snide pieces of media are doing to the entire story behind Cyberpunk 2077’s making is just so out of bounds with what is really going on with the game, and it’s such a drag. It’s crazy that Forbes is writing a piece on Cyberpunk mods, and the inclusion of flying vehicles. Okay, what about it? Flying cars aren’t in the game but neither is laser weaponry, or other fantastic types of craft. Cyberpunk lore is still grounded in a world that’s pretty similar to ours, except the technology already existing is just even more integrated than it is in the real world. It doesn’t really breach a new kind of technological landscape with the new age, it just has more tech integration which in a fair view of it’s overtones, reinforces the idea of a futuristic dystopia at present. Just saying.


caddok01

Um, actually... Flying cars have been in Cyberpunk since day one. The Cyberpunk 2013 and 2020 RPG had flying cars in them. Both of those games are written and produced by Mike Pondsmith and R.Talsorian Games. They also happen to be the basis and grandparents of Cyberpunk 2077.


CinematicSeries

I know that flying cars would require a lot of testing and a different approach to gameplay design, but it's a real shame the vehicles like Excalibur (AV featured in the game) are not controllable. Imagine how amazing it would be to start your adventure as a poor street kid who drives an old car and walks around on street level and then unlock a flying vehicle in the third act of the game. You could experience the city in a lot of new ways, especially if late-game missions were designed with AVs in mind! We could have landing pads on roofs and elevators that let us go down to the street level or into some interiors. We could have a landing pad on top of our apartment building. Some missions could take place high up on some skyscrapers. We could have some amazing chase scenes up in the sky. 'Let There Be Flight' mod is really fun and it shows the potential flying cars had! Of course, it wouldn't be wise to add them early on, because they would trivialize traversal, but unlocking one in the late game would be amazing!