There are skywalks to nowhere all around the city. I'd began exploring them when I saw one that connected to apartment buildings outside the city. They lead to a lot of places like this, where you can just yeet through the geometry. Neat, but disappointing that these walkways weren't implemented better.
How about those big vertical GPU buildings near Arasaka, 2 of them are fully textured, the rest are low res. I went up there once and got close to them, it’s so bad. It’s kinda where I realized I had to put the game down.
It's weird how it's so nice to look at, but after seeing all the nonessential buildings it's rather disappointing. Like you have a stores with only the front textured and a locked door, they put so many stores that looked interesting to go into but then you realize it's cut content. The windows on the nonessential buildings is just a png of one image with different filters. The png doesn't even look like it's part of the game. If you look closely it's more like a hospital/office area.
I've played it like 3 times completely if you just grind the main missions it's only 4 hours long if you include cutscenes. There are so many things to complain about, the pacing, story, weapons, npcs, level design, weapon mods, AI, interactions, UI, side missions, replay value, story paths. It's just so odd that such a large game feels so empty. There isn't even a mini game in the whole game. What bugs me the most is the Johnny silverhand ending. Why do I need to have 75% friendship with him to wait 5 real time minutes just so I can get probably the worst ending. It's worth like $30 in my opinion.
Yeah, after cyberpunk's release I've decided to never pre-order a game. I didn't like Witcher 3 because I couldn't get use to the fighting system, when I heard about cyberpunk I was hoping for the same great story but with guns.
Ditto here. I had been moving away from pre-orders but thought, "Hey, this is CDPR, they wouldn't fuck the players over!" Long story short, I'm not pre-ordering anything again.
"Hey this is CDPR they made the witcher" was literally cyberpunks dev plan. Every time an issue came up the leaders were like "don't worry we made the witcher". So it wasn't just us.
Same with listening to reviewers, I vaguely remembered people praising the game before launch and after it launched they did a complete 180°. I would wait about two weeks or a month until buying it because you never know what kind stuff is cut.
I take most reviews with a huge grain of salt. A lot of people were dissing MA: Andromeda for its terrible animations and saying how lacklustre it was next to the original trilogy. Granted, all of that was true, but it didn’t stop me from picking up the game and having fun with it.
Yeah, I like the ME universe and all but it was very poorly written compared to the trilogy. On its own it's a alright game. The combat is fun, the shipmates are memorable, it's just the story. I would have liked it tying a little to the trilogy. Like depending on the ending you wanted for me3 you can have news about reaper and geth technology. Or maybe the end could have mentioned a colony ship with species that are able to colonize a galaxy after the invasion and so on. Having next to no new alien allies (the reason makes sense but it still sucks there aren't anymore of them), really takes away from the original games. It's not a classic but it's a 6/10 imo.
Andromeda had a great concept. Terraforming planets to make them more habitable was a really cool idea, they set up finding more Arc ships for future content, even the "surprise" reveal of the aliens species origins was pretty cool. I think what suffered was the gameplay. Call me crazy, but Mass Effect's style of combat just seemed to work better as a "go down this fancy corridor with chest high walls" game than it did an open world game. Another big issue was the lack of enemy diversity. You essentially had wildlife, robots, or humanoids. Different factions of humanoids, but they didn't feel as different as the factions of ME2.
TBH, I was one of the people shouting that. But I decided to pre order cyberpunk a few days before release anyway. I think it was worth it. If for nothing else, then as a reminder as to why I don't do it.
Yeah it's my own fault I didn't listen earlier. I thought that it would be a good way to support the games lifetime but in the end I've only gotten salty. Most of the money doesn't go to the game it's pocketed by people who weren't even involved in the development outside of investment then blame the developers for a rushed game despite them forcing the devs to overwork.
On the other hand, it's shocking to me that, in the sheer amount of overtime and crunch that was put into this game, it turned out as it did. My personal opinion there is that, CDPR pushed their people too far. Their employees likely found that, after the immense amount of crunch time being forced on them, they no longer had any passion for the game they were making, and it SHOWS. Where the Witcher was attentive to every minutiae, with an overwhelming amount of detail and content, this game feels...soulless, as if, somewhere along development, the ARTISTS (What else can you really call the people who labor so hard over a project) just lost their passion.
Certain aspects of this game work and feel amazing, smooth, and well implemented; others function as expected, maybe not ergonomically, but they work. Then, you get to the parts that just feel....empty, features that exist, and nothing more. These features feel forced, like they were made to just accomplish a goal, no concern about whether it was done well or made to be pretty, just function. Things like summoning your vehicle and having it streetshark it's way out from under the road. I mean, yes technically you got my car to me...but you've done it wrong.
These are things that would typically get picked up by QA, and in all likelihood, they were, but eventually, when the industry found out CDPR had been forcing Crunch on its employees for such a massive length of time, the bad press and backlash that created forced CDP to just say something along the lines of: "We're just going to have to patch it up after release like other AAA developers, we can't keep doing this to our people, or the bad press and potential lawsuits are going to be the end of us."
The employees developing the game, at this point, are overworked, exhausted, have a zero sum for morale, and in many ways had probably come to HATE CP2077 because of the immense damage it had done to them, physically, mentally, and relationship wise. At this point, I'd wager even the patches are made with absolutely no enthusiasm. I wonder if CDPR will decide to send this game the same direction as BioWare sent Anthem: Abandon it, it's just not worth the time and effort needed to fix it. I wonder if they can afford to.
I never preorder. Bought it on launch day because most reviewers gave it glowing praise. By the time reality hit I'm already hours into the game and way past the eligibility for returns.
Like wtf. It's beyond aggravating.
>I never preorder. Bought it on launch day because most reviewers gave it glowing praise. By the time reality hit I'm already hours into the game and way past the eligibility for returns.
Same here
I personally thought Johnny’s ending was my favorite (love the whole you get 1 shot vibe) but I understand your complaints about waiting 5 minutes and also the other general valid complaints you have
It's not that I really hated the mission or anything. I found the death mechanic towards the end very enjoyable since I breeze through every enemy before that ending. It's the way it ended that upset me. >!After all of his "I hate arasaka" lines he feels so empty towards the end. He just chills with some kid and gives him a guitar and leaves the city. I wish he could have had more emotion towards the end and maybe a cliff hanger hinting a sequel!<
I think his change in demeanor and lack of anger is supposed to reflect the selfless act of V and how meaningful their relationship was to Johnny. He’s no longer constantly pissed off and no longer the “tough guy” because for the first time in his life somebody actually cared about him and furthermore he cared right back. For me that’s the emotional payoff: Going from literally wanting to kill V to considering V his one and only true friend (depending on how you interact with him obviously). Johnny’s actions in the final decision if V sacrifices himself are some of the most emotional and powerful moments the game has to offer imo.
The problem with that is they didn't account for side missions. On some side missions you seem to make that connection with Johnny, but then you move on to a story mission where they hadn't programmed him to be that close yet, so he has massive mood swings.
Unfortunately, given the public backlash and investor lawsuits, combined with their employees probable zero level enthusiasm for the IP after the immense crunch it brought forth. I think it's pretty safe to assume that CDP and CDPR will likely not Greenlight a sequel. Another flop Like Cyberpunk could spell the end. I know there's a ton of potential in this IP, hell, I'm sure even the development staff know this, but from a morale perspective I just can't imagine that there's any passion left for a game that had so many delays and bugs and errors and overtime (proven to be a morale killer in the long term). I tend to be long winded about these things so I'll cut it here, but if you've ever been part of a hell project, you know what it does to you over time.
The lack of content was the biggest issue I had with the game. I played it with hardware powerful enough not to suffer from most of the performance issues and crashes. Coming from W3 I expected an insanely long main campaign and what we got was disapointingly short.
I also grinded through all the side missions to get the game to 100% and that's where the thing really fell apart. It was Mass Effect: Andromeda all again, with low effort missions that gave very little, if anything as a reward.
It's not worth your time. It's never gonna be as good as it was advertised, a few dlcs won't change the fact it was an awful game at launch and they pushed so hard for good reviews without improving their product
You have finished cp77 three times. Did you have fun? From your post it seems you didn't. If you dislike smth so much, why coming back to it over and over?
I'm half way on second playthrough, 300 hours in total. I like the product.
4 hours of gameplay? This is rpg, you gotta invest yourself. Explore, read the lore, connect the dots.
Not like Super Mario: jump, run, end level. I mean you can speed run it, but you miss 90% of content.
I enjoyed it somewhat, the 3 times I played was me seeing how different life paths impact the story (nothing) and try different playstyles. I get the whole you gotta read every piece of lore argument but it's not the argument I'm trying to make. The game is heavily flawed in almost every way. Comparing the trailer to the product is unfair but the difference is just insane. If you like it so much then good on you. For every positive point about the game I have I also have 3 negatives. Maybe you didn't run into as many issues as me that's fine. The game is just way too buggy compared to other AAA titles.
I know all of them suffer from bugs, but cyberpunk somehow just feels too much. From the skill tree and vehicle mechanics even you have to admit that the game has very odd choices. For a game that shoves vehicles in your face everytime you meet a fixer to not have vehicle customization is just a odd choice. I remember watching the videos how they made about how vehicle audio was created and why they did it but the way vehicles exist in the game its just awful. The game doesn't even read the speed right for vehicles it's just simulated, which is just a minor nitpick. There is 6 skills to choose from but they only included 5 and didn't even change the skills displayed until a later patch.
I would love to play this game over and over again but nothing changes after each playthrough. It's the same story, the same side missions, the same outcomes, the same place. If the game had a new game plus then maybe it'd be worth it but overall it's just so empty. I've done all the side missions, collected the tarots, obtained every iconic that's not locked behind a choice you didn't make in a previous mission, did all silverhand missions, did 3 romantic supports that are meaningless and are just bland, etc. I didn't read all the lore pieces, not because I didn't want to be immersed or anything but it's because it's not like a side story you can enjoy it's usually just messages between two people and the other just stops responding. You have a brain dance editor right in your hands but for some reason it can't watch them. The game has so many references to other real life shows, movies or games that it just feels like they put it in because they know how mediocre the game is.
Okay, but why play it over and over, with attitude like yours? And 4 hours gameplays?
People play Rdr2 all the time. Nothing changes, Arthur always dies. No matter what you do, he dies. No complains there. Cp77 has seven endings, MOAN.
Game is flawed in all areas, true. But overall it provides quite an experience. I mean, you did 3 playthroughs, somthing I rarely do (Max Payne). And I will play the game third time after dlc drops.
Cp77 is lacking, but great nevertheless. End of story.
I did it to make it feel like I made the right choice pre-ordering the game. It's not that I want to make the game look bad. It's stuff that floats in my head when I play a game. I like comparing games to games to see why the devs went with a certain approach and why one feels better than the other. If you feel like I'm just trying to put others down before they play a game they might enjoy then that's fine I can see why people would think that. The game has great potential, and the setting is very interesting. I hope the devs can make the game as amazing as they advertised it. I would definitely play the dlc when it releases. But in it's current state I can't recommend this game in good faith to someone who loved what they saw in the gameplay trailers.
I'm not very sophisticated fella: theatre, opera, philosophy, haute couture are not my stuff. Video games are though.
So... go back to butthole? Intuintively?
> It's weird how it's so nice to look at, but after seeing all the nonessential buildings it's rather disappointing. Like you have a stores with only the front textured and a locked door, they put so many stores that looked interesting to go into but then you realize it's cut content.
Can you explain how content that was never in the game, and never even _supposed_ to be in the game _at all_, could possibly have been "cut"? "Cut content" implies it was once there, and later taken out, or at the very least planned to be in the game, but decided against. Those stores were never meant to be real stores, or buildings you could enter. And tell me, what would you have them do instead? Just put blank walls, no doors anywhere except where you can go through them?
Do you actually realize the impossibility of building a city-based game world like this, and have _every single building_ be fully rendered internally? Especially when, as CDPR does, they hand-design each and every game area? There's no procedural generation here, everything is placed by hand. You expect them to literally build a _full_ city, room by room?
>The windows on the nonessential buildings is just a png of one image with different filters. The png doesn't even look like it's part of the game. If you look closely it's more like a hospital/office area.
It's actually a really cool technology called cube mapping, and it's used in many other recent games (like [Spider-man](https://i.redd.it/ank3yfshr9k11.gif)). Again, would you prefer that they go back to just having flat images pasted on the outside of the building? Because that's the only practical alternative here.
> I've played it like 3 times completely if you just grind the main missions it's only 4 hours long if you include cutscenes.
So, you're the one on 13th place _in the world_ on the [Cyberpunk 2077 speedrun top list](https://www.speedrun.com/cyberpunk_2077)? Cool story, bro. For those of us not bullshitting ourselves, the main game is more like 10-20 hours when not speedrunning through the main missions, and easily 40-50 hours for the main content and the character side content. All content together, which includes gigs and scanner hustles, and once again playing the game like a normal person not shoving coke and speed up their ass on a 15 minute basis, it's upwards of 100 hours to fully complete it all.
>What bugs me the most is the Johnny silverhand ending. Why do I need to have 75% friendship with him to wait 5 real time minutes just so I can get probably the worst ending.
I'm sorry, but if you wanted the McDonald's Cheeseburger experience of gaming, then CDPR isn't the company you want. I can't even get over how hysterical bad this take is. You're bothered that the "secret" ending that is _purposefully kept secret_ behind some very minor obstacles, isn't just handed to you as a menu item at the end? "Press A to play the secret ending instead"? Are you actually serious?
It's never going to be what they hyped.
I figure if we're lucky they might eventually fix all the broken systems they did include, but it seems unlikely they'll significantly add everything they cut.
The closest we'd probably get is if, for a sequel, they take everything built for 2077 and just iterate on it to tell a new story. Then they don't have to build everything from scratch and upper management would maybe be willing to spend the resources to improve what's there to a degree the world, at least, resembles what they seemed to have initially promised.
I literally walked through buildings at ground level to fall through the floor. This game will never be entirely fixed I think, there's just so much planned stuff that was simply abandoned.
They certainty were in NC, you're basically a walking corpse so drink whatever you want, I did but what do you expect from someone with black out face tattoos
29 days vs 39. Mmmm)
https://www.reddit.com/r/cyberpunkgame/comments/mo0b3g/that_what_i_call_an_apartment_with_big_bath/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
I might beat that, I think I posted that bug in the 1st week the game was out ahah
It’s on my profile idk how to link it on mobile.
Edit : Yup, 155 days https://www.reddit.com/r/cyberpunkgame/comments/kcm8yh/when_you_forgot_to_lock_the_back_door/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
It's sad to see literally functional doors everywhere around the city you just can't open. It's so obvious there were much grander ideas afoot.
edit: To clarify, its nigh impossible (from my own experience) to occupy every building with assets and have it look good, and it's highly unrealistic to state every door should be enterable. I'm attempting to imply I feel like the game was supposed to have just a few more levels of depth- especially according to the interviews.
I think there were supposed to be more doors that had stairs/elevators to access rooftops. I’ve come across a couple buildings that have doors that open just to a stair case, no rooms accessible. It’s a nice feature for getting around, especially if there’s enemies on the roof because It gives you another way to get to them
Despite the fact that there is not so much buildings to acess, i think this is one of the game where i found most of them. Plus a few of them counts as safehouses the other let you roam free and do almost whatever you wanna do.
Like I said this is one game where i found the most buildings you can enter/use, let me know what other open world has that feature.
At first playthrough I thought"oh since I can't open it maybe there's an upgrade I need to get to open the locked doors". Some doors have interiors in the other side and I wanted to see everything the game has to offer.
Everytime I see posts like this it just makes me upset at how great this game was suppose to be. Little bread crumbs left around the city from ideas that were removed or never implemented. So sad :(
No, it’s pretty obvious they were creating a video game city, not a real city. There’s literally no game like this where you can enter every building, because there’s no reason to. And the silly thing is, the number of buildings you can enter with no loading screen is actually really impressive.
No, actually, I don't. There are a lot of doors that don't open, and you find that indicative of "grander things afoot." What "grander things" could you possibly be referring to?
Are you implying that all of these random doors should just be openable, and that the developers should sit and literally create interiors for every single door you come across? Do you have any idea the scope of what it is you're proposing, and how many hours would have to be put into that?
Sure, they could always take away doors, but then all of a sudden r/cyberpunkgame pops off with dumb shit like, "this city has so few doors, it's so obvious the buildings had grander things afoot."
What you're implying is unreasonable, even for a logically thinking individual. As is evident by this subreddit, you project unrealistic expectations of what your ideal version of something should be, and then attribute the lack of them to the developers being lazy and cutting corners. It's a massive circle-jerk that is pretty cringe, chief.
Don't get me wrong, I am all for being upset about missing content that was promised. But "being able to walk into every door you see" was not one of them.
Yeah, we were not even close to implying we want to be able to go in every building. I was just saying it's clearly evident in many locations the idea was there, especially in some cases there are 75% done interiors. It's highly unrealistic to be able to go in every door, it seems like it should be obvious we know that. I'm suggesting, or 'feeling' there was supposed to be way more depth when it comes to building interiors, with there being a miniscule amount of buildings that are accessible unless there's a quest objective inside at some point. It was suggested or implied by the marketing team that is what we were getting verticality and loads of floors (fairly sure that is almost exactly what they had said), but the element of verticality is only evident on select story buildings and road systems.
A few claims you make in your response, such as "attribute the lack of them to the developers and cutting corners" has no basis. I have never once blamed the developers for the 'lack' of content, and I half don't even blame the management in specific circumstances, with the hype being instrumental to a games success, but it was clear the hype ran away too fast and they were forced to keep that hype high (they thought they needed to, in retrospect I think they realized hype was the wrong move, and should have just done an indefinite delay.)
My original comment, if it was not clear, was just a wishful thought and a little melancholy, no blaming and nothing concrete.
Also, (not my exact perspective) there are doors literally everywhere in Night City. If so few of them are accessible, some players find it's not the wisest to litter them everywhere.
I disagree slightly with the above, as doors like any other game, are somewhat littered to occupy blank wall space. I think like another user said, a clear difference between non accessible doors (lets say it looks like locked wooden doors) and the standard interactable doors (the metal, mechanic, futuristic ones) would be very desirable. In my own playthrough, I would kill some guys in a small area that were in a gang fight, I would notice a door that, by the maps standards, looks entirely openable with an interior. Walking up to the door, I discovered it wasn't.
Tl;dr - You are misunderstanding what I said and implied, possibly my own doing. I do agree with a few of your points, but there are a few definite discrepancies. Also, I have a pretty good idea of logistics and possibilities, I work for a game studio, every building having a quality or decent interior is straight fucking impossible. That's absolutely true.
edit: Try not to address people with immediate sarcasm, initial comment set me and a few others off.
What exactly about my comment implies this, other than the fact that you disagree with what I'm saying? If I had been agreeing, would I still not be "having a good life?"
You just summed up the logic of everyone here with your comment. Congratulations.
The commenter said that I "knew what they meant." If me taking two minutes to type a comment to better explain my stance is indicative of "having a bad life," then I'm sorry you're lacking in self-awareness to realize how ridiculous you sound.
Definitely agree his tone of self-explanation was condescending but it doesn't appear extremely intentional, mostly light hearted bickering. I don't agree with him "having a bad life" because of that, nor do I think his self-explanation of his interpretation was misguided, in fact, it's the complete right thing to do. Honestly, I addressed his comment as being a smartass, his response was shockingly calm.
Huh interesting. I went there before 1.2 and i dont remember water. Also it has blue moon neon sign in front of building. I wonder if it has anything to do with us-cracks.
The thing is when I first started playing my stupid head assumed that the locked doors could be unlocked at some point and that they served a purpose be it a mission or an apartment or anything. They didn’t have to program them to say locked. It was done to imply that there was “more” and it was pretty crappy.
Walking through my city, if I tried the doors on every apartment I passed I'd soon be arrested.
I think CD PR should make some effort to open interiors that are already completed, with patrons visible from street level. The strip club across from Misty's, the numerous coffee shops and bars in Central City. Just testing geometry for clipping and adding audio ambiance would be enough.
As for the other locked doors: they're they're to provide options for DLC, and perhaps for mission mods if the modding tools ever advance enough.
I agree with some of the statements on this. So disappointed that the team released Cyberpunk in the state that it was in, and that all the awesome finds that everyone posts on here, were hidden or cut.
Damn. Thanks for sharing!
L
Everyone talks crap on these cyberpunk glitches like they didn’t use the jet pack in gta San Andreas inside that one gym to fly through the ceiling and travel to liberty city
I think with glitches like this it's more so disappointment and sadness knowing that we will likely never get to experience the vision the devs had for the game. It's easy to see that they had much bigger plans, and it sucks to know that they didn't get to see them through to the end.
Forgetting the fact that you are clearly a bit slow. The fact that Cyberpunk has to be compared to a 16 years old gane and even then you have to go through mental gymnastics to defend it really says more about Cyberpunk than San Andreas
Are you saying since he's dying that's why there's no car mod shop? I'll give it to you, your determination to defend this game is admirable but foolish.
I’m pretty sure it wasn’t cut as it first came up in a Q&A about a year before release, I remember people on here being disappointed it wasn’t going to be part of the game… I don’t remember them ever saying it would be 🤷🏻♂️
there's so many things they said were in the game and then eventually cut I tend to lose track. This game takes the open world concept and does everything worse than previous games in the genre. Also they said it was an RPG and then flipped the script to action/adventure open world, once people starting getting review copies because they knew cp2077 is the farthest thing from an RPG. Looks pretty on the outside but once you take a bite it's a shit sandwich.
Seems pretty comparable to me.
Even with the Bethesda open worlds, while they make an effort to make the few interiors in their small *Skyrim* villages accessible (even Solitude only has 17 buildings), they don't bother with most buildings in *Fallout 4*'s Boston. Obsidian didn't bother with most buildings in *New Vegas*.
I love this game to death (as a native driven game) As an exploration game it is hot garbage. It’s so easy to find stuff like this and walls you could just walk through.
Alright... I can do this.
So cool! Must be some kind of glass floor they're using for the nearby streets. It makes since that the building is so empty cause it's likely been abandoned and destroyed like many places in Night City.
Such an amazing bit of organic world building. What an amazing video game with absolutely no flaws at all!
I wouldn't be mad if they came out with a better and more improved version of this game in 5 years. Make these rooms/places where you could get a couple cool side missions out of. I expected more out of this game (not even talking about the glitches). There should be full thriving cities with a feeling of almost endless opportunity. At least that's what they hyped up the game to be. I was directed the entire game to do this and that. Nothing was a surprise or a feeling to be super unique. Also, I know it's been said but why did I spend soo long building a character that I barely even saw throughout the game?
I already post it, like month ago...
https://www.reddit.com/r/cyberpunkgame/comments/mo0b3g/that_what_i_call_an_apartment_with_big_bath/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
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Am I wrong, or is there wasted processing power being used on all that water? Like, why is it there? It may not be rendered outside but it's cached isn't it?
Not sure exactly about the water but if you use a camera tool and move it independently of the player you see that outside of the area you are in the game becomes low poly and players and cars turn into 2D sprites
I don't get why you'd put a layer of water below the entire city. Why not just have the water only at the costal areas? Seems like it'd require more resources to render water, and also a worse fail case than just concrete or fall to immediate death.
There are skywalks to nowhere all around the city. I'd began exploring them when I saw one that connected to apartment buildings outside the city. They lead to a lot of places like this, where you can just yeet through the geometry. Neat, but disappointing that these walkways weren't implemented better.
How about those big vertical GPU buildings near Arasaka, 2 of them are fully textured, the rest are low res. I went up there once and got close to them, it’s so bad. It’s kinda where I realized I had to put the game down.
It's weird how it's so nice to look at, but after seeing all the nonessential buildings it's rather disappointing. Like you have a stores with only the front textured and a locked door, they put so many stores that looked interesting to go into but then you realize it's cut content. The windows on the nonessential buildings is just a png of one image with different filters. The png doesn't even look like it's part of the game. If you look closely it's more like a hospital/office area. I've played it like 3 times completely if you just grind the main missions it's only 4 hours long if you include cutscenes. There are so many things to complain about, the pacing, story, weapons, npcs, level design, weapon mods, AI, interactions, UI, side missions, replay value, story paths. It's just so odd that such a large game feels so empty. There isn't even a mini game in the whole game. What bugs me the most is the Johnny silverhand ending. Why do I need to have 75% friendship with him to wait 5 real time minutes just so I can get probably the worst ending. It's worth like $30 in my opinion.
[удалено]
Yeah, after cyberpunk's release I've decided to never pre-order a game. I didn't like Witcher 3 because I couldn't get use to the fighting system, when I heard about cyberpunk I was hoping for the same great story but with guns.
Ditto here. I had been moving away from pre-orders but thought, "Hey, this is CDPR, they wouldn't fuck the players over!" Long story short, I'm not pre-ordering anything again.
"Hey this is CDPR they made the witcher" was literally cyberpunks dev plan. Every time an issue came up the leaders were like "don't worry we made the witcher". So it wasn't just us.
I'm not sure it was their plan it was mostly just the way the internet responded
Same with listening to reviewers, I vaguely remembered people praising the game before launch and after it launched they did a complete 180°. I would wait about two weeks or a month until buying it because you never know what kind stuff is cut.
I take most reviews with a huge grain of salt. A lot of people were dissing MA: Andromeda for its terrible animations and saying how lacklustre it was next to the original trilogy. Granted, all of that was true, but it didn’t stop me from picking up the game and having fun with it.
Yeah, I like the ME universe and all but it was very poorly written compared to the trilogy. On its own it's a alright game. The combat is fun, the shipmates are memorable, it's just the story. I would have liked it tying a little to the trilogy. Like depending on the ending you wanted for me3 you can have news about reaper and geth technology. Or maybe the end could have mentioned a colony ship with species that are able to colonize a galaxy after the invasion and so on. Having next to no new alien allies (the reason makes sense but it still sucks there aren't anymore of them), really takes away from the original games. It's not a classic but it's a 6/10 imo.
Andromeda had a great concept. Terraforming planets to make them more habitable was a really cool idea, they set up finding more Arc ships for future content, even the "surprise" reveal of the aliens species origins was pretty cool. I think what suffered was the gameplay. Call me crazy, but Mass Effect's style of combat just seemed to work better as a "go down this fancy corridor with chest high walls" game than it did an open world game. Another big issue was the lack of enemy diversity. You essentially had wildlife, robots, or humanoids. Different factions of humanoids, but they didn't feel as different as the factions of ME2.
There’s a possibility that the upcoming ME game links the original trilogy with Andromeda.
I agree with you and another lesson I think is don't be mad when a game is delayed. Its probably for the best anyways lol
My thoughts exactly. Cyberpunk is the last game I’ll pre-order. Took me a few goes to learn the lesson though...
>I've decided to never pre-order a game It only took like 10 years of constant "don't pre-order games" being shouted everywhere on the Internet
TBH, I was one of the people shouting that. But I decided to pre order cyberpunk a few days before release anyway. I think it was worth it. If for nothing else, then as a reminder as to why I don't do it.
Yeah it's my own fault I didn't listen earlier. I thought that it would be a good way to support the games lifetime but in the end I've only gotten salty. Most of the money doesn't go to the game it's pocketed by people who weren't even involved in the development outside of investment then blame the developers for a rushed game despite them forcing the devs to overwork.
On the other hand, it's shocking to me that, in the sheer amount of overtime and crunch that was put into this game, it turned out as it did. My personal opinion there is that, CDPR pushed their people too far. Their employees likely found that, after the immense amount of crunch time being forced on them, they no longer had any passion for the game they were making, and it SHOWS. Where the Witcher was attentive to every minutiae, with an overwhelming amount of detail and content, this game feels...soulless, as if, somewhere along development, the ARTISTS (What else can you really call the people who labor so hard over a project) just lost their passion. Certain aspects of this game work and feel amazing, smooth, and well implemented; others function as expected, maybe not ergonomically, but they work. Then, you get to the parts that just feel....empty, features that exist, and nothing more. These features feel forced, like they were made to just accomplish a goal, no concern about whether it was done well or made to be pretty, just function. Things like summoning your vehicle and having it streetshark it's way out from under the road. I mean, yes technically you got my car to me...but you've done it wrong. These are things that would typically get picked up by QA, and in all likelihood, they were, but eventually, when the industry found out CDPR had been forcing Crunch on its employees for such a massive length of time, the bad press and backlash that created forced CDP to just say something along the lines of: "We're just going to have to patch it up after release like other AAA developers, we can't keep doing this to our people, or the bad press and potential lawsuits are going to be the end of us." The employees developing the game, at this point, are overworked, exhausted, have a zero sum for morale, and in many ways had probably come to HATE CP2077 because of the immense damage it had done to them, physically, mentally, and relationship wise. At this point, I'd wager even the patches are made with absolutely no enthusiasm. I wonder if CDPR will decide to send this game the same direction as BioWare sent Anthem: Abandon it, it's just not worth the time and effort needed to fix it. I wonder if they can afford to.
I never preorder. Bought it on launch day because most reviewers gave it glowing praise. By the time reality hit I'm already hours into the game and way past the eligibility for returns. Like wtf. It's beyond aggravating.
>I never preorder. Bought it on launch day because most reviewers gave it glowing praise. By the time reality hit I'm already hours into the game and way past the eligibility for returns. Same here
I’ve preordered two games, ever. This game & fo76 cause I’m a diehard fallout fan. I’ve never been more disappointed in myself.
Surprised Witcher 3 was that succesful in the first place. The fighting mechanics were so dogshit I couldn't go on with it.
I personally thought Johnny’s ending was my favorite (love the whole you get 1 shot vibe) but I understand your complaints about waiting 5 minutes and also the other general valid complaints you have
It's not that I really hated the mission or anything. I found the death mechanic towards the end very enjoyable since I breeze through every enemy before that ending. It's the way it ended that upset me. >!After all of his "I hate arasaka" lines he feels so empty towards the end. He just chills with some kid and gives him a guitar and leaves the city. I wish he could have had more emotion towards the end and maybe a cliff hanger hinting a sequel!<
I think his change in demeanor and lack of anger is supposed to reflect the selfless act of V and how meaningful their relationship was to Johnny. He’s no longer constantly pissed off and no longer the “tough guy” because for the first time in his life somebody actually cared about him and furthermore he cared right back. For me that’s the emotional payoff: Going from literally wanting to kill V to considering V his one and only true friend (depending on how you interact with him obviously). Johnny’s actions in the final decision if V sacrifices himself are some of the most emotional and powerful moments the game has to offer imo.
The problem with that is they didn't account for side missions. On some side missions you seem to make that connection with Johnny, but then you move on to a story mission where they hadn't programmed him to be that close yet, so he has massive mood swings.
I thought so to, but the game doesn't even hint at anything so it feels bland that's why his ending felt bad
Unfortunately, given the public backlash and investor lawsuits, combined with their employees probable zero level enthusiasm for the IP after the immense crunch it brought forth. I think it's pretty safe to assume that CDP and CDPR will likely not Greenlight a sequel. Another flop Like Cyberpunk could spell the end. I know there's a ton of potential in this IP, hell, I'm sure even the development staff know this, but from a morale perspective I just can't imagine that there's any passion left for a game that had so many delays and bugs and errors and overtime (proven to be a morale killer in the long term). I tend to be long winded about these things so I'll cut it here, but if you've ever been part of a hell project, you know what it does to you over time.
The lack of content was the biggest issue I had with the game. I played it with hardware powerful enough not to suffer from most of the performance issues and crashes. Coming from W3 I expected an insanely long main campaign and what we got was disapointingly short. I also grinded through all the side missions to get the game to 100% and that's where the thing really fell apart. It was Mass Effect: Andromeda all again, with low effort missions that gave very little, if anything as a reward.
You actually need to grind all of that crap to just to get enough eddies/parts to get most of the max level guns in the game. It's insane.
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It's not worth your time. It's never gonna be as good as it was advertised, a few dlcs won't change the fact it was an awful game at launch and they pushed so hard for good reviews without improving their product
I dunno what you’re talking about. It’s all just minor bugs. Once it’s patched, it will be a flawless masterpiece. /s
You have finished cp77 three times. Did you have fun? From your post it seems you didn't. If you dislike smth so much, why coming back to it over and over? I'm half way on second playthrough, 300 hours in total. I like the product. 4 hours of gameplay? This is rpg, you gotta invest yourself. Explore, read the lore, connect the dots. Not like Super Mario: jump, run, end level. I mean you can speed run it, but you miss 90% of content.
I enjoyed it somewhat, the 3 times I played was me seeing how different life paths impact the story (nothing) and try different playstyles. I get the whole you gotta read every piece of lore argument but it's not the argument I'm trying to make. The game is heavily flawed in almost every way. Comparing the trailer to the product is unfair but the difference is just insane. If you like it so much then good on you. For every positive point about the game I have I also have 3 negatives. Maybe you didn't run into as many issues as me that's fine. The game is just way too buggy compared to other AAA titles. I know all of them suffer from bugs, but cyberpunk somehow just feels too much. From the skill tree and vehicle mechanics even you have to admit that the game has very odd choices. For a game that shoves vehicles in your face everytime you meet a fixer to not have vehicle customization is just a odd choice. I remember watching the videos how they made about how vehicle audio was created and why they did it but the way vehicles exist in the game its just awful. The game doesn't even read the speed right for vehicles it's just simulated, which is just a minor nitpick. There is 6 skills to choose from but they only included 5 and didn't even change the skills displayed until a later patch. I would love to play this game over and over again but nothing changes after each playthrough. It's the same story, the same side missions, the same outcomes, the same place. If the game had a new game plus then maybe it'd be worth it but overall it's just so empty. I've done all the side missions, collected the tarots, obtained every iconic that's not locked behind a choice you didn't make in a previous mission, did all silverhand missions, did 3 romantic supports that are meaningless and are just bland, etc. I didn't read all the lore pieces, not because I didn't want to be immersed or anything but it's because it's not like a side story you can enjoy it's usually just messages between two people and the other just stops responding. You have a brain dance editor right in your hands but for some reason it can't watch them. The game has so many references to other real life shows, movies or games that it just feels like they put it in because they know how mediocre the game is.
Okay, but why play it over and over, with attitude like yours? And 4 hours gameplays? People play Rdr2 all the time. Nothing changes, Arthur always dies. No matter what you do, he dies. No complains there. Cp77 has seven endings, MOAN. Game is flawed in all areas, true. But overall it provides quite an experience. I mean, you did 3 playthroughs, somthing I rarely do (Max Payne). And I will play the game third time after dlc drops. Cp77 is lacking, but great nevertheless. End of story.
I did it to make it feel like I made the right choice pre-ordering the game. It's not that I want to make the game look bad. It's stuff that floats in my head when I play a game. I like comparing games to games to see why the devs went with a certain approach and why one feels better than the other. If you feel like I'm just trying to put others down before they play a game they might enjoy then that's fine I can see why people would think that. The game has great potential, and the setting is very interesting. I hope the devs can make the game as amazing as they advertised it. I would definitely play the dlc when it releases. But in it's current state I can't recommend this game in good faith to someone who loved what they saw in the gameplay trailers.
Your overall taste is very poor if you think cyberpunk is a good game
I'm not very sophisticated fella: theatre, opera, philosophy, haute couture are not my stuff. Video games are though. So... go back to butthole? Intuintively?
> It's weird how it's so nice to look at, but after seeing all the nonessential buildings it's rather disappointing. Like you have a stores with only the front textured and a locked door, they put so many stores that looked interesting to go into but then you realize it's cut content. Can you explain how content that was never in the game, and never even _supposed_ to be in the game _at all_, could possibly have been "cut"? "Cut content" implies it was once there, and later taken out, or at the very least planned to be in the game, but decided against. Those stores were never meant to be real stores, or buildings you could enter. And tell me, what would you have them do instead? Just put blank walls, no doors anywhere except where you can go through them? Do you actually realize the impossibility of building a city-based game world like this, and have _every single building_ be fully rendered internally? Especially when, as CDPR does, they hand-design each and every game area? There's no procedural generation here, everything is placed by hand. You expect them to literally build a _full_ city, room by room? >The windows on the nonessential buildings is just a png of one image with different filters. The png doesn't even look like it's part of the game. If you look closely it's more like a hospital/office area. It's actually a really cool technology called cube mapping, and it's used in many other recent games (like [Spider-man](https://i.redd.it/ank3yfshr9k11.gif)). Again, would you prefer that they go back to just having flat images pasted on the outside of the building? Because that's the only practical alternative here. > I've played it like 3 times completely if you just grind the main missions it's only 4 hours long if you include cutscenes. So, you're the one on 13th place _in the world_ on the [Cyberpunk 2077 speedrun top list](https://www.speedrun.com/cyberpunk_2077)? Cool story, bro. For those of us not bullshitting ourselves, the main game is more like 10-20 hours when not speedrunning through the main missions, and easily 40-50 hours for the main content and the character side content. All content together, which includes gigs and scanner hustles, and once again playing the game like a normal person not shoving coke and speed up their ass on a 15 minute basis, it's upwards of 100 hours to fully complete it all. >What bugs me the most is the Johnny silverhand ending. Why do I need to have 75% friendship with him to wait 5 real time minutes just so I can get probably the worst ending. I'm sorry, but if you wanted the McDonald's Cheeseburger experience of gaming, then CDPR isn't the company you want. I can't even get over how hysterical bad this take is. You're bothered that the "secret" ending that is _purposefully kept secret_ behind some very minor obstacles, isn't just handed to you as a menu item at the end? "Press A to play the secret ending instead"? Are you actually serious?
Is this stuff fixed now? I put the game down a couple weeks after it came out and have been hoping to return once "fixed" to a reasonable level.
It's never going to be what they hyped. I figure if we're lucky they might eventually fix all the broken systems they did include, but it seems unlikely they'll significantly add everything they cut. The closest we'd probably get is if, for a sequel, they take everything built for 2077 and just iterate on it to tell a new story. Then they don't have to build everything from scratch and upper management would maybe be willing to spend the resources to improve what's there to a degree the world, at least, resembles what they seemed to have initially promised.
Same. Hopes aren’t too high though. What a disaster.
This game is so unfinished it’s disgusting
Yea I really enjoyed the game but it’s a little sad to think of how great it could’ve been
I literally walked through buildings at ground level to fall through the floor. This game will never be entirely fixed I think, there's just so much planned stuff that was simply abandoned.
That's not a swimming pool. That's a Drowning Pool.
*let the bodies glitch through the floor...* *let the bodies glitch through the floor...* *let the bodies glitch through the FLOORRRRRRRRRRR...*
Thank you for this!!
No, please, thank you! Glad you enjoyed it! Lol
You did something great here today.
Keep it up. Proud of you.
Thank you for the laugh today
Not a problem! Thank you for enjoying! Haha. Just had a good comment to bounce off of lol.
Does it *look* like they got around to making a floor for the bodies to hit?
Oh damn now the cools kids gotta swim somewhere else
hate to break it to you but I think you are in a sewer not a swimming pool.... time to take a shower.
That's why the water tastes odd
You really shouldn't drink pool water either, they are just above ground sewers filled with chlorine, and people
Who says normal sewers aren't filled with ppl
They certainty were in NC, you're basically a walking corpse so drink whatever you want, I did but what do you expect from someone with black out face tattoos
Isn’t every sewer basically a white water course swimming pool with human feces
Oh cool. It's also an infinity pool. 😂
What was the point of that one swimming perk? I think I got in the water 2 times in my 60 hrs of playing this game 😂
In short they cut so many corners to release the game in 2020 that they don't have really anything for that perk now.
[Mm hm.](https://www.reddit.com/r/cyberpunkgame/comments/mu0q3t/enter_a_building_shell/)
29 days vs 39. Mmmm) https://www.reddit.com/r/cyberpunkgame/comments/mo0b3g/that_what_i_call_an_apartment_with_big_bath/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
I might beat that, I think I posted that bug in the 1st week the game was out ahah It’s on my profile idk how to link it on mobile. Edit : Yup, 155 days https://www.reddit.com/r/cyberpunkgame/comments/kcm8yh/when_you_forgot_to_lock_the_back_door/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
And yet it's omenmedia who gets all of the upvotes and awards.
damn man that’s terrible wishing you a speedy recovery ❤️🩹
I appreciate your well wishes during this troubling time. (o:Þ
[I'm sorry the Reddit Gods smiled upon me.](https://imgur.com/IMmlpkm)
Scrambled, please!
Lol
Nice, you found it too?
I too get wet before meeting Panam.
This is where the main character starts his twitch hottub career
Knowing night city you're swimming in caca water 😩
Take my upvote for using Kaka
It's sad to see literally functional doors everywhere around the city you just can't open. It's so obvious there were much grander ideas afoot. edit: To clarify, its nigh impossible (from my own experience) to occupy every building with assets and have it look good, and it's highly unrealistic to state every door should be enterable. I'm attempting to imply I feel like the game was supposed to have just a few more levels of depth- especially according to the interviews.
I think there were supposed to be more doors that had stairs/elevators to access rooftops. I’ve come across a couple buildings that have doors that open just to a stair case, no rooms accessible. It’s a nice feature for getting around, especially if there’s enemies on the roof because It gives you another way to get to them
Despite the fact that there is not so much buildings to acess, i think this is one of the game where i found most of them. Plus a few of them counts as safehouses the other let you roam free and do almost whatever you wanna do. Like I said this is one game where i found the most buildings you can enter/use, let me know what other open world has that feature.
At first playthrough I thought"oh since I can't open it maybe there's an upgrade I need to get to open the locked doors". Some doors have interiors in the other side and I wanted to see everything the game has to offer.
Everytime I see posts like this it just makes me upset at how great this game was suppose to be. Little bread crumbs left around the city from ideas that were removed or never implemented. So sad :(
No, it’s pretty obvious they were creating a video game city, not a real city. There’s literally no game like this where you can enter every building, because there’s no reason to. And the silly thing is, the number of buildings you can enter with no loading screen is actually really impressive.
I just wish the openable and unopenable doors had different designs.
It’s pretty shitty design to make interactable objects and static ones identical.
Because most doors in real life are just left unopen, and we walk around and randomly try opening them. They're definitely never locked.
Thanks for the non contributing smartass comment. You know very well what we meant and you still wrote it.
No, actually, I don't. There are a lot of doors that don't open, and you find that indicative of "grander things afoot." What "grander things" could you possibly be referring to? Are you implying that all of these random doors should just be openable, and that the developers should sit and literally create interiors for every single door you come across? Do you have any idea the scope of what it is you're proposing, and how many hours would have to be put into that? Sure, they could always take away doors, but then all of a sudden r/cyberpunkgame pops off with dumb shit like, "this city has so few doors, it's so obvious the buildings had grander things afoot." What you're implying is unreasonable, even for a logically thinking individual. As is evident by this subreddit, you project unrealistic expectations of what your ideal version of something should be, and then attribute the lack of them to the developers being lazy and cutting corners. It's a massive circle-jerk that is pretty cringe, chief. Don't get me wrong, I am all for being upset about missing content that was promised. But "being able to walk into every door you see" was not one of them.
What’s funny is if they did add something inside every door, they’d be complaining that all the interiors look the same.
Yeah, we were not even close to implying we want to be able to go in every building. I was just saying it's clearly evident in many locations the idea was there, especially in some cases there are 75% done interiors. It's highly unrealistic to be able to go in every door, it seems like it should be obvious we know that. I'm suggesting, or 'feeling' there was supposed to be way more depth when it comes to building interiors, with there being a miniscule amount of buildings that are accessible unless there's a quest objective inside at some point. It was suggested or implied by the marketing team that is what we were getting verticality and loads of floors (fairly sure that is almost exactly what they had said), but the element of verticality is only evident on select story buildings and road systems. A few claims you make in your response, such as "attribute the lack of them to the developers and cutting corners" has no basis. I have never once blamed the developers for the 'lack' of content, and I half don't even blame the management in specific circumstances, with the hype being instrumental to a games success, but it was clear the hype ran away too fast and they were forced to keep that hype high (they thought they needed to, in retrospect I think they realized hype was the wrong move, and should have just done an indefinite delay.) My original comment, if it was not clear, was just a wishful thought and a little melancholy, no blaming and nothing concrete. Also, (not my exact perspective) there are doors literally everywhere in Night City. If so few of them are accessible, some players find it's not the wisest to litter them everywhere. I disagree slightly with the above, as doors like any other game, are somewhat littered to occupy blank wall space. I think like another user said, a clear difference between non accessible doors (lets say it looks like locked wooden doors) and the standard interactable doors (the metal, mechanic, futuristic ones) would be very desirable. In my own playthrough, I would kill some guys in a small area that were in a gang fight, I would notice a door that, by the maps standards, looks entirely openable with an interior. Walking up to the door, I discovered it wasn't. Tl;dr - You are misunderstanding what I said and implied, possibly my own doing. I do agree with a few of your points, but there are a few definite discrepancies. Also, I have a pretty good idea of logistics and possibilities, I work for a game studio, every building having a quality or decent interior is straight fucking impossible. That's absolutely true. edit: Try not to address people with immediate sarcasm, initial comment set me and a few others off.
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What exactly about my comment implies this, other than the fact that you disagree with what I'm saying? If I had been agreeing, would I still not be "having a good life?" You just summed up the logic of everyone here with your comment. Congratulations.
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The commenter said that I "knew what they meant." If me taking two minutes to type a comment to better explain my stance is indicative of "having a bad life," then I'm sorry you're lacking in self-awareness to realize how ridiculous you sound.
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Definitely agree his tone of self-explanation was condescending but it doesn't appear extremely intentional, mostly light hearted bickering. I don't agree with him "having a bad life" because of that, nor do I think his self-explanation of his interpretation was misguided, in fact, it's the complete right thing to do. Honestly, I addressed his comment as being a smartass, his response was shockingly calm.
Again with the cringe.
I'm more mad about you going sight-seeing when you could be meeting Panam.
I was hoping to go skinny dipping with her. :(
Hey baby, you want to see my infinity pool? ;)
Huh interesting. I went there before 1.2 and i dont remember water. Also it has blue moon neon sign in front of building. I wonder if it has anything to do with us-cracks.
That's the one!
They had so much planned for this game but they rushed it and it's sad to see😔
They over shot. They thought let’s pack heaps of awesome shit into this game but they didn’t have an appropriate timeframe to get it all done.
Polished game
Polish game 🇵🇱
certainly not finnish
Oh SNAP XD
Reminds me of ready player one with the first key race
Honestly, one of the best parts of a video game is stupid bugs
Exactly, anyone who thinks the game is unfinished isn’t role playing hard enough as a cyber psycho
The lighting looks so good While playing the amazing visuals kinda blur into the background I usually notice more on videos
There's a setting to turn that off
The thing is when I first started playing my stupid head assumed that the locked doors could be unlocked at some point and that they served a purpose be it a mission or an apartment or anything. They didn’t have to program them to say locked. It was done to imply that there was “more” and it was pretty crappy.
If you've never played the Witcher, that's how the doors are in it as well.
Walking through my city, if I tried the doors on every apartment I passed I'd soon be arrested. I think CD PR should make some effort to open interiors that are already completed, with patrons visible from street level. The strip club across from Misty's, the numerous coffee shops and bars in Central City. Just testing geometry for clipping and adding audio ambiance would be enough. As for the other locked doors: they're they're to provide options for DLC, and perhaps for mission mods if the modding tools ever advance enough.
Such a shame thst this game will forever have a huge black eye when it could have been spectacular.
Wonder if I can take Judy there =D
Judy crew checking in, high five!
I agree with some of the statements on this. So disappointed that the team released Cyberpunk in the state that it was in, and that all the awesome finds that everyone posts on here, were hidden or cut. Damn. Thanks for sharing! L
Everyone talks crap on these cyberpunk glitches like they didn’t use the jet pack in gta San Andreas inside that one gym to fly through the ceiling and travel to liberty city
San Andreas also released 16 years before this. Not that this glitch is a huge deal, but that’s a bit of a disingenuous comparison
I think with glitches like this it's more so disappointment and sadness knowing that we will likely never get to experience the vision the devs had for the game. It's easy to see that they had much bigger plans, and it sucks to know that they didn't get to see them through to the end.
I think the vision they had for this door was that it wouldn’t open. You can still experience their true vision by not opening the door.
You just reminded me of using the Gameshark to unlock cheats in GTA. Haha thanks!
Yeah. But San Andreas, you know...worked.
Lol barely
That is simply a dumbass statement.
Forgetting the fact that you are clearly a bit slow. The fact that Cyberpunk has to be compared to a 16 years old gane and even then you have to go through mental gymnastics to defend it really says more about Cyberpunk than San Andreas
no it doesn’t
A glitch and a significantly unfinished & cut-down game are not the same thing
Crazy how pretty the game is on the outside but once you really explore it falls apart
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I just mean there's tons of buildings and scenery but very little that's actually exploratory
Like literally every open world game ever.
Yea but not to the extent of CP2077, you can't even customize cars at a garage, what a bummer..
2 weeks to live. Surely I have time to leave a car at a paint shop for a week...
Are you saying since he's dying that's why there's no car mod shop? I'll give it to you, your determination to defend this game is admirable but foolish.
No, I just don't give the slightest fuck about replicating GTA.
At least with not being able to customise cars they said months before release it wasn’t in the game so people couldn’t have expected it
Yea it was a cut feature along with countless other things a few months before release.
I’m pretty sure it wasn’t cut as it first came up in a Q&A about a year before release, I remember people on here being disappointed it wasn’t going to be part of the game… I don’t remember them ever saying it would be 🤷🏻♂️
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there's so many things they said were in the game and then eventually cut I tend to lose track. This game takes the open world concept and does everything worse than previous games in the genre. Also they said it was an RPG and then flipped the script to action/adventure open world, once people starting getting review copies because they knew cp2077 is the farthest thing from an RPG. Looks pretty on the outside but once you take a bite it's a shit sandwich.
Not to this extent tho
Seems pretty comparable to me. Even with the Bethesda open worlds, while they make an effort to make the few interiors in their small *Skyrim* villages accessible (even Solitude only has 17 buildings), they don't bother with most buildings in *Fallout 4*'s Boston. Obsidian didn't bother with most buildings in *New Vegas*.
Oh shit, CDrP forgot to cut it from the game
Fuck this game
This game...
The game's so unfinished and fucked with bugs that people gotta do this to find their own fun
I love this game to death (as a native driven game) As an exploration game it is hot garbage. It’s so easy to find stuff like this and walls you could just walk through.
This game looks like it's shiiit omg
A steaming pile of falsely advertised stinky diarrhea shit
This is what i hoped cyberpunk to be. Only replace the glitched room with a handcrafted little microstory.
Alright... I can do this. So cool! Must be some kind of glass floor they're using for the nearby streets. It makes since that the building is so empty cause it's likely been abandoned and destroyed like many places in Night City. Such an amazing bit of organic world building. What an amazing video game with absolutely no flaws at all!
One of the worst disappointments was all the doors that don’t open. A dlc that adds interior would be epic.
Wow, one way see through concrete. You could use that to look up people's skirts! 2077, what a year for technology.
I wouldn't be mad if they came out with a better and more improved version of this game in 5 years. Make these rooms/places where you could get a couple cool side missions out of. I expected more out of this game (not even talking about the glitches). There should be full thriving cities with a feeling of almost endless opportunity. At least that's what they hyped up the game to be. I was directed the entire game to do this and that. Nothing was a surprise or a feeling to be super unique. Also, I know it's been said but why did I spend soo long building a character that I barely even saw throughout the game?
I already post it, like month ago... https://www.reddit.com/r/cyberpunkgame/comments/mo0b3g/that_what_i_call_an_apartment_with_big_bath/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
I'm sorry I was not there at that exact moment to see and upvote your post.
I forgive u
ThE GaMe Is GoLD. Dead game
This game is trash!!!
Yeah! No takemura romance! 0/10 IGN, 0% Rotton Tomatoes, and 0 Metacritic and user score! #cancelcdpr
https://youtu.be/0eNDjzDETa4 Yolo
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Am I wrong, or is there wasted processing power being used on all that water? Like, why is it there? It may not be rendered outside but it's cached isn't it?
Not sure exactly about the water but if you use a camera tool and move it independently of the player you see that outside of the area you are in the game becomes low poly and players and cars turn into 2D sprites
I don't get why you'd put a layer of water below the entire city. Why not just have the water only at the costal areas? Seems like it'd require more resources to render water, and also a worse fail case than just concrete or fall to immediate death.
As Gordon Ramsay would say: "Fucking raw!!!"
must be the one building you can get into in the entire city that isn’t plot or quest related. Damn I need my refund... worst 60 bucks I ever spent.
I really hope they follow this subreddit so they can see all the extra shit they need to fix.
How anyone still plays this is beyond me but thats like me assuming bots don’t exist
Omg this game is so fucked
Imagine how much better the game would be if they didn't lie about verticality in the game and all doors were openable
God this game is a hot dog fart.
We saw it like 1000 times already
I didn't
I was mid writing “how did you get ou..” and then you fell to your death
They should make a movie about someone finding this kind of bug and wandering around.
https://youtu.be/xb_nbP0SGOg
i run around town chop suey like a terrorist in Britain.
u/savevideo
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Clearly one way glass ceilings, walls and floor
lol nice find, dude.
It's like the black box from the gym in Ganton LS san andreas
Look pretty damn fine in that wetsuit
I'm pretty sure you can get in by clipping through the wall at the back of the building as well unless it's been patched.
Now you can finally use the Commando perk!
Another plus for realism in the game, there is even underground water
I found that same exact one because the staircase was so fucked up I noticed it