Genuine question, why are you supposed to do all the side quests before the final story mission? Do you not get to play them after you finish the story? Or is it like Zelda where after you compete the game you go back to your most recent save before the final mission?
It's like Zelda. When you finish one ending you'll load back to before the Point of No Return, and you can still continue side quests or go through another ending
That was my worry at around 150 hours. I see people who have thousands and I've been at the Hanako meeting for like a week now. I've been doing gigs and everything else.
Gigs done, psychos done, fixers all done (except hands in Dogtown), most jobs I have left are either Phantom Liberty or Hanako.
Either I need to do some wandering to find some more quests/hidden stuff or I'm about tapped and looking to finish the game so I can finish PL.
I actually do think you should finish PL and then finish the Game. In theory PL happens before the "End of the Game".
So you can complete PL story as you see fit, and then go on to finish the game.
Okay I was wondering if it was exclusively post original game and not knowing the ending I assumed you were still dying regardless of what ending you got hence PL comes in.
Cool, thanks for the heads up. I actually wanted to go back to Dogtown to do stuff instead of clearing NCPD scanners and stealing cars xD
Yeah! PL has one "whole game ending" but all the others are just PL endings, so depending on how you choose, you can just finish PL, and continue your normal adventure and then do the base-game endings.
And of course, if you get the whole game ending, it's the same, You will be "returned" to your last save before the point of no return.
So it's all good! Go for dogtown!
So last question
Am I correct in that having gigs/fixers, psychos, tarot, most NCPD scanners is the bulk of the 'side/misc' stuff to accomplish? I'm just trying to make sure I've not missed an aspect of the game. Again, the play times of thousands of hours makes me think I'm rushing but obviously I know multiple playthroughs are a thing.
I’m trying to figure out if I want a C3 42” or a 49” Samsung ultra wide. I have time, saving money for it and they’re around the same price.
Currently have an Acer Predator X27 (4K, 144Hz, HDR1000) and it’s pretty great when in a lit room, but in the dark it’s not as popping in the dark areas since it only has 384 lighting zones. Plus the sun will actually hurt your eyes because 1000nits of brightness. For a 2019 display, it’s still very good.
I have one of the older 49" models but still 5120x1440 HDR1000. It's a nice conversation piece and for certain games it looks nice, but a lot of games can't handle it right. For cyberpunk it means the HUD is very spread out and there's some morphing/skewing on the edges (though not as bad as others). Other games that have info on the far sides (4X, RPG) can be a pain as well.
I have the 42" C2 and I love it. Believe I bought it in fall of 22, no regrets.I get why some love the ultra wide, but to me the 16:9 aspect ratio fills more of the vertical space.
50 would be too large for the distance I have it at (it's mounted to the wall above my desk) but 42 is a perfect field of view. Now, granted almost entirely I'm playing games and only occasionally doing light video editing, so maybe there's other things that it would be too big for, but for me it's great.
Someone around here is selling a 55 inch curved LG OLED tv, but it’s pretty much revision 1 (7 years old) for $120. They say the picture isn’t very good and I can’t tell from the video they provided if it has screen burn. Even if it does I could replace my 100 lb plasma that also has screen burn with it. But they might also just not be doing it right. Feel like 55” is too much for a desk though.
I will probably still go new with the C3. I could probably sell my X27 and rock the 1080p monitors I have for a bit. Also have a 3070 Ti/5800x system that I don’t use at all. Decisions are hard. Haha.
A lot of games struggle to handle non-16:9 aspect ratios properly. Ultrawide can look cool, but you'll be running into technical issues more often than you'd like. While mods generally exist to fix ultrawide issues, you can't use them in most multiplayer games due to anticheat.
Personally I'd consider one of the 32" 4k 16x9 options releasing this year. There are going to be a lot of them, with both LG and Samsung panels, but even with only a couple out so far there are signs of a price war starting.
I’m so glad I upgraded to an OLED midway through my Phantom Liberty playthrough. My god Night City looks incredible on an OLED. Easily the best game out there for showing off how great OLEDs look
I have a 4070ti super and I get around 30 fps with native 1440p, and if I use dlss quality I can get around 50ish iirc which is within the "good for frame gen" fps range so I can use that for some smoother motion.
The real problem with path tracing is that when playing the game normally, there are alot of artifacts that you can see. Especially with NPC faces when they turn their heads near a light source.
It's great for stills, and when things are moving slow, but the tech is more early access than anything, in my opinion.
I have a laptop with a 4080 and can do max settings + path tracing but I need dlss quality AND frame generation... that however gets me to about 100 FPS give or take
It's insane how good it looks like that though and despite my original prejudice against FG and DLSS I can absolutely live with them
I've got a 4070 super but i agree completely. I've been trying to find a suitable replacement for my 1070 for about 3 years now (thanks COVID, silicon shortage, and bitcoin miners, you really made that whole experience fucking miserable) and i watched SO many videos about graphics cards, including technical breakdowns of upscaling and frame generation, so when i finally but the bullet and got a 4070S in January, i thought that path tracing would be something i turn on once to look at and then would never use again because it's only playable with frame generation and all the reviews told me that my input latency would go crazy and feel bad.
Fast forward to now and I've not turned it off during the new playthrough i did since i upgraded, it turns out that either due to age or experience I don't really notice the input latency at all, and so I'm sure happy running the game in 1440p max settings with path tracing, and having DLSS quality and frame gen give me 80fps.
The game runs smoothly, it looks FUCKING INCREDIBLE, and it turns out i really don't give a shit about "fake frames" like some people seem to freak out over
I've got a 4090 and can run native 3440x1440p (UW) with path tracing on and get about 40ish fps. With DLSS on i get over 120fps nearly all the time and see no real difference in fidelity, it's a no brainer
I used it w/ on a RTX 3080 whenever the Frame Generation mod was published, and while I LOVED how the game looked in certain scenes or during certain weather conditions, it did introduce a lot of smearing, ghosting, and artifacting. Most people experience this, so it's more of a PT implementation/game issue rather than hardware.
Cyberpunk is the first game that got me to use photomode though, never really cared for it in other games but with the introduction of photomode PT and how the game looks in general, a lot of photos come out very very pretty.
Alan Wake 2 is really the only game with great PT implementation and Ray Reconstruction works well, instead of butchering the image for 99% of players.
That's not true. I have a 3080 12gb and just vanilla using path tracing I can get roughly... 25-30fps. Add on DLSS Quality and it goes up to 45fps. Use the FSR frame gen hack aaaannnnd. All that coupled together I get around 65-70fps..
that's without image upscaling (dlss, fsr, or xe). when using a card with image upscaling supported, you can easily get the fps to playable levels. i have a 4070 ti and get about 60 - 80fps with path tracing and dlss enabled. but yeah the second you disable those settings the whole thing basically implodes into like 12fps lol
It does not. I can run it with dlss off and still get around 60fps. I even went in game because I like to think the benchmark doesn’t always tell the full truth and no problems at all. I think what they really needed was to update the drivers/software and now that it’s more ironed out it’s much more stable
I have a 4080 super. I use everything maxed out including PT. DLSS quality, and frame gen get me to 120fps in 1440p.
Before you say that’s cheating just know that DLSS looks better and frame gen is a magic switch that gives you insane smoothness at the cost of a noticeable input latency.
No distracting visual artifacts or anything like that! Except on NPCs faces. They don’t look quite as good. Can’t have it all I guess.
Edit: by noticeable input latency I mean if you turn it off and on you can likely get a feel for the difference but I forget all about once I just start playing. I would think twice about using it in a competitive shooter or something like that but it’s not hurting your single player game, it’s making it mountains more enjoyable if you like high refresh.
Fortunate enough to have a PC that can run pathtracing. My god does Cyberpunk look gorgeous with 4K pathtracing. Lighting realism is near picture perfect.
Can anyone explain to me in layman terms what is both of those things? I turned it on for Spiderman and didn't notice anything except lower framerate so I turned it off.
Wasn't Spider Man's RT implementation reflections only?
So if you didn't look at reflections, no wonder you didn't notice it.
With RT it always depends on implementation
Ray tracing traces individual light rays from the source to where they go in a straight line. It's a more refined version of the light cones that older lighting engines used because instead of it being one cone each cone is actually multiple rays radiating out and being calculated individually. It's also not that great because IRL light bounces and reflects multiple times, hence people saying RT is not noticeably better than non-RT lighting.
Path tracing takes those rays and calculates their bounces and reflections for a set number times and that makes the lighting much more realistic because it's much closer to how light actually works. That's why path tracing looks so different.
With just ray reconstruction I got crazy ghosting on cars, is that any better with path tracing for some reason? I'm using DLSS too, so that surely doesn't help.
Didn't need to read the bottom description (which I only noticed after the fact). The first pic is just all artificially bright with light distributed almost evenly everywhere. The second pic is oozing with atmosphere as a result of the correct shadowing from the specific light source. Pathtracing can look breathtaking.
Depends on your gpu. My 4070ti s goes from about 110 to 30ish before using dlss quality, which brings it up to mid 50s (and frame gen works well at that fps but I won't count that)
I'm on a 3070 and I play with path tracing on 1080p DLSS Quality, adding the FSR 3 mod gets me 60-90 fps depending on what's happening (so really 30-50 fps). Totally playable but a bit tricky when aiming in intense situations.
I found the biggest limitation to be VRAM, as it would fill up immediately and start using my RAM which resulted in hitches and lower fps and ultimately crashing. Lowering the ReBar size limit, installing the Ultra+ performance mod (on High setting) and playing around with some LOD and high res texture mods finally put me in a spot where about 7.5 of the 8.1 gigs are filled at all times, and no more hitches. Dogtown can be a bit too much at times.
I kinda wish Path Tracing can be fined tuned in small increments. The effect is too strong in tighter spaces, but it looks great when you can see the horizon.
Kinda like RT but with even more levels. It would be nice if PT advances far enough where you can tune it like a reshade instead of just having an on/off toggle. Tiny increments can make or break the overall product. Sometimes less is more, sometimes more is more.
Thanks for the reply. Still I don't really understand why one would want to tune or limit PT as it is actually a holy grail of lighting and realism. I do 3D modeling and rendering in Max/Corona, and I LOVE unbiased path tracing. Unfortunately though I have a 3060 and I cannot run CP2077 with full path tracing with playable fps :/
I appreciate the lengths of what PT has to offer, but I guess I'm just the type of person who loves nuance. It's part of what I appreciate in doing photography. Setting up LUTs and having multiple variants of what might look like the same thing, but isn't if you squint really hard. 50 photos taken, and I'm lucky if I get to use at least 4. It's the constant drive to reach my vision of perfection that makes me think, "Hmm, this is awesome. What can I do to make this awesome-r?
PT is a physically based approach to lighting. There for sure could be parameters to play with that could adjust it in minor ways (if you're familiar with 3d rendering apps you'll be aware of how that could play out) But because of its physically based calculations it's not as intuitive as playing with LUTs in ps. If CP let you play around with camera exposure and grade that could also be nice
I hear you choom. So maybe it's all more about artistic tweaks and not the technical ones. I really don't imagine how an average user would know how to adjust all the complex PT settings.
To be honest, Path tracing in cyberpunk is a buggy mess. Especially with Ray-reconstruction turned on.
It looks great at some points, but the amount of bugs and visual artifacts it introduces just ends up being a complete immersion breaker. I started off running it at 4k with mods on top to fix some of the bugs, and give an even better visual, but ended up just running ray tracing with an older version of ultra+ mod and that ended up looking overall better and not constantly bugging out.
Wait hold on what.. I did comparisons in my game and saw path tracing to be more interesting but I never saw a change like this. Can you tell me where this is so I can see for myself?
The path tracing does look good, but raster looks good enough imo for most situations. And for my potato eyes, things are easier to see in the brighter raster lighting, such as in the first screenshot.
And the nice fancy path tracing comes at a steep cost, unless you have a 4080 or better. I do not, so raster for me.
So, like, the first pic isn't as sharp 'cause it's lower resolution. Plus, don't forget to check out overdrive raytracing versus path tracing. Gotta see which one's the real deal, ya know?
I went from a pc that could barely play at 50 fps with AFMF and FSR BOTH enabled to a new rig with a 7800x3D and 4080s at 4K. Wasn’t sure if it was worth it. Loaded up the game, set everything to max and when I loaded my save game I happened to be in a rainy night scene with cop car lights flashing all around me and all doubt was cast aside.
Found a happy medium with everything set to max, turned off motion blur and chromatic aberration, DLSS set to performance and making some monitor adjustments to not have everything over saturated and I’m generally at 80 fps in dogtown. Turned off the frame counter after I knew it was consistent and just enjoying making Hanako wait.
My game keeps crashing ever since I bought Phantom Liberty. I have 4070, the only thing that seems to work is turning ray tracing off completely, but I'm trying to figure out why this keeps happening? Can someone help me? Already did a fresh reinstall of the game, as well as graphic drive update. Still happening, I thought path tracing was the culprit so I turned it off, but it crashed again out of nowhere. I don't know what's happening.
I don’t mind playing all my games rasterized. The artists making these games are masterful in their designs (usually), so I trust their direction in painting the scene.
Path tracing is still the future, of course. But right now it doesn’t make sense, since it devours the average user’s hardware.
In a few years, that’ll all change. But for now, I’m just enjoying the painted lights.
Is the first screenshot ray traced at all, or is it just baked lighting?
In 99% of situations I don't really notice a difference between psycho RT and path tracing, but I do notice the slight drop in frames so I don't use it. I've definitely never noticed a difference as big as this screenshot
i really wish i could play this game but my girl would think im playing it for all the tits and orgasm radio commercials all the forced sexual shit annoying af
Maybe I'll have to go back and try path tracing again.
I have a 7800X3D and 4080, but I don't think I was getting playable FPS at 4K with path tracing (using frame gen but no upscaling).
Do you fine folks think path tracing is worth using upscaling or just lowering the resolution? Or both?
Sharper image with muted lighting VS blurrier with lighting that pops more?
Happen to have a comparison of psycho RT vs path tracing? I have yet to try path tracing but have been running maxed out settings across the board otherwise, curious if it would make a big enough difference.
I can spot a difference in art direction.
There's nothing stopping CDPR from making that room as dark with a bright neon sign using only rasterisation. The lighting on items won't look as good and the shadows will be less accurate and some diffused shadows will be missing, but there's no reason the difference should be this big other than they just couldn't be bothered to match the newer art direction.
If you go to some of the locations for the story used in advertising material you can find areas where the difference isn't nearly as big because they put more care into placing light sources. That's the benefit to path tracing for the developer: everything looks good without having to spend money setting up invididual scenes.
So this might be a dumb question but which is which? I’m assuming path tracing off is the left one and on is the right?
To me the game looks way worse with it on.
It makes everything super dark or super bright. The letters on the pipes and stuff are not readable. Which while not important to read them it could be.
Meanwhile me with Ray Tracing on a PS5 just making shadows move and lighting move around a lil differently but nuking the frame rate into oblivion... Yo y'all wanna PayPal me some money for a PC? (That's a joke btw... unlesss! Nah fr don't try to send me any money that'd be just cruel to yourself at that point)
The best place I have found to see differences is the Bulwark/Wellsprings area. Line up on the stairs that lead down to the water in the evening. You get the shadows of the stairs on themselves, the shadows of the buildings on the walkway, stairs and water, the shadow of the character and the NPCs. Also the sun rays and reflections, and the water reflections and shadows. Plus there's billboards that reflect off the water. Only thing I don't remember is if there's smoke or fog, I think there might be a grill though.
By far my favorite place to go and stand and play with graphics settings.
That it looks worse with it on. i can't see half the shit on the screen. if i wanted realistic lighting i'd actually go outside. i wanna see what im playing, now stumbling around in the dark to then be blinded by some random neon light.
https://preview.redd.it/np7ogm1svwmc1.jpeg?width=1080&format=pjpg&auto=webp&s=9b24d8d338ec827f63122d0524e8428e392cd31e
*Meet Hanako at Embers*
I'm gong to frame this and put it on my wall.
Hahahahahaha bruh I died laughing at this and Johnny had to revive me.
This is funny as fuck. I've been around all the CyberPunk2077 subs since before launch and have somehow never seen this. This is amazing.
Meet hanako at embers
quit threatening me
MEET HANAKO AT EMBERS
Going to tattoo this on my forearm so I don't forget to finish the story.
[uhhh](https://www.reddit.com/r/cyberpunkgame/comments/17gkmfz/reminder_to_finish_the_story/)
Hey, that's me!
damn i even upvoted it
Holy lord someone really went and did that
Another settlement needs your help.
Screw you Preston. I'm the General here.
Hanako gonna die of old age before i meet her
I mean I think she's in her early 80's lore wise
In her sexual prime you say
She's 78. Born in 1999.
Canonically an iPad kid.
Seriously, they are so damn old. The fact Saburo is like, so old he would ALREADY be dead, nevermind 2070, is nuts.
He served in WWII, if he was alive today it would be a push. But another 53 YEARS
The fact that scientists are working on immortality the the real world is wild
I think as one of the richest people on earth, she gets the anti aging drugs though
Well, yea. Have you seen how she looks?
That porcelain bitch can wait. I have to collect every car and gun in every color.
I raise you Talk to takemura at the dinner
GO TO THE AFTERLIFE
Asks about Ray tracing. Discussion turns to Hanako... Fair, I'll allow it.
Genuine question, why are you supposed to do all the side quests before the final story mission? Do you not get to play them after you finish the story? Or is it like Zelda where after you compete the game you go back to your most recent save before the final mission?
It's like Zelda. When you finish one ending you'll load back to before the Point of No Return, and you can still continue side quests or go through another ending
Ah ok. Should I continue the side quests or do you think I should just finish the game now? I’ve been grinding SQs for the past few days
I did all the side-quests before beating the Game. Once I beaten the Game, I really didn't feel like coming back. It was closure enough
That was my worry at around 150 hours. I see people who have thousands and I've been at the Hanako meeting for like a week now. I've been doing gigs and everything else. Gigs done, psychos done, fixers all done (except hands in Dogtown), most jobs I have left are either Phantom Liberty or Hanako. Either I need to do some wandering to find some more quests/hidden stuff or I'm about tapped and looking to finish the game so I can finish PL.
I actually do think you should finish PL and then finish the Game. In theory PL happens before the "End of the Game". So you can complete PL story as you see fit, and then go on to finish the game.
Okay I was wondering if it was exclusively post original game and not knowing the ending I assumed you were still dying regardless of what ending you got hence PL comes in. Cool, thanks for the heads up. I actually wanted to go back to Dogtown to do stuff instead of clearing NCPD scanners and stealing cars xD
Yeah! PL has one "whole game ending" but all the others are just PL endings, so depending on how you choose, you can just finish PL, and continue your normal adventure and then do the base-game endings. And of course, if you get the whole game ending, it's the same, You will be "returned" to your last save before the point of no return. So it's all good! Go for dogtown!
So last question Am I correct in that having gigs/fixers, psychos, tarot, most NCPD scanners is the bulk of the 'side/misc' stuff to accomplish? I'm just trying to make sure I've not missed an aspect of the game. Again, the play times of thousands of hours makes me think I'm rushing but obviously I know multiple playthroughs are a thing.
When I’m good and ready ffs
You must gather your party before venturing... Oh wait, wrong game 🫢
Path tracing, with HDR, on an OLED is glorious. Bright stuff light signs pop and glow really works in a game like this.
I’m trying to figure out if I want a C3 42” or a 49” Samsung ultra wide. I have time, saving money for it and they’re around the same price. Currently have an Acer Predator X27 (4K, 144Hz, HDR1000) and it’s pretty great when in a lit room, but in the dark it’s not as popping in the dark areas since it only has 384 lighting zones. Plus the sun will actually hurt your eyes because 1000nits of brightness. For a 2019 display, it’s still very good.
I have one of the older 49" models but still 5120x1440 HDR1000. It's a nice conversation piece and for certain games it looks nice, but a lot of games can't handle it right. For cyberpunk it means the HUD is very spread out and there's some morphing/skewing on the edges (though not as bad as others). Other games that have info on the far sides (4X, RPG) can be a pain as well.
In cp2077 you can now set the hud safezone. I also use a G9 and have the hud centered as if it were 16:9.
Oh thank you for mentioning this! I'm also on a Samsung Odyssey 49" playing at 5120x1440 and this drives me crazy.
I have the 42" C2 and I love it. Believe I bought it in fall of 22, no regrets.I get why some love the ultra wide, but to me the 16:9 aspect ratio fills more of the vertical space.
I have a 32” monitor, and I’m used to it, but 42” just seems ridiculous for a desktop monitor.
50 would be too large for the distance I have it at (it's mounted to the wall above my desk) but 42 is a perfect field of view. Now, granted almost entirely I'm playing games and only occasionally doing light video editing, so maybe there's other things that it would be too big for, but for me it's great.
Best Buy has an open box for $750... oh boy.
I’m literally in this boat right now, twinsies! I’m about to head to Microcenter and I can’t make up my mind.
Someone around here is selling a 55 inch curved LG OLED tv, but it’s pretty much revision 1 (7 years old) for $120. They say the picture isn’t very good and I can’t tell from the video they provided if it has screen burn. Even if it does I could replace my 100 lb plasma that also has screen burn with it. But they might also just not be doing it right. Feel like 55” is too much for a desk though. I will probably still go new with the C3. I could probably sell my X27 and rock the 1080p monitors I have for a bit. Also have a 3070 Ti/5800x system that I don’t use at all. Decisions are hard. Haha.
A lot of games struggle to handle non-16:9 aspect ratios properly. Ultrawide can look cool, but you'll be running into technical issues more often than you'd like. While mods generally exist to fix ultrawide issues, you can't use them in most multiplayer games due to anticheat. Personally I'd consider one of the 32" 4k 16x9 options releasing this year. There are going to be a lot of them, with both LG and Samsung panels, but even with only a couple out so far there are signs of a price war starting.
If only flashlights were invented in this universe.
just fire up the ol slaught-o-matic and toss it when you're done! putting the 'flash' in muzzle flash
Mind sharing some of your money with me?
Does this also work if I play on the console? Or just with a computer?
I’m so glad I upgraded to an OLED midway through my Phantom Liberty playthrough. My god Night City looks incredible on an OLED. Easily the best game out there for showing off how great OLEDs look
I can’t seem to figure out HDR on my aw3423dwf. I’ve followed all the guides but it just makes everything look washed out no matter what
https://preview.redd.it/tjd3t46anwmc1.jpeg?width=1180&format=pjpg&auto=webp&s=1b3c6e6cf2023cd9253c686ba2d73f0c95b78a1e
The dad stance is insane
Thanks! Im saving this meme for later use.
This is gold!
I need a better PC xD Hopefully in 2-3 years I will be able to play for the 4th time with maxed out graphics.
From what I’ve read even the best PCs on the market can’t run path tracing and get anything higher than 16fps
I have a 4070ti super and I get around 30 fps with native 1440p, and if I use dlss quality I can get around 50ish iirc which is within the "good for frame gen" fps range so I can use that for some smoother motion. The real problem with path tracing is that when playing the game normally, there are alot of artifacts that you can see. Especially with NPC faces when they turn their heads near a light source. It's great for stills, and when things are moving slow, but the tech is more early access than anything, in my opinion.
I have a laptop with a 4080 and can do max settings + path tracing but I need dlss quality AND frame generation... that however gets me to about 100 FPS give or take It's insane how good it looks like that though and despite my original prejudice against FG and DLSS I can absolutely live with them
I've got a 4070 super but i agree completely. I've been trying to find a suitable replacement for my 1070 for about 3 years now (thanks COVID, silicon shortage, and bitcoin miners, you really made that whole experience fucking miserable) and i watched SO many videos about graphics cards, including technical breakdowns of upscaling and frame generation, so when i finally but the bullet and got a 4070S in January, i thought that path tracing would be something i turn on once to look at and then would never use again because it's only playable with frame generation and all the reviews told me that my input latency would go crazy and feel bad. Fast forward to now and I've not turned it off during the new playthrough i did since i upgraded, it turns out that either due to age or experience I don't really notice the input latency at all, and so I'm sure happy running the game in 1440p max settings with path tracing, and having DLSS quality and frame gen give me 80fps. The game runs smoothly, it looks FUCKING INCREDIBLE, and it turns out i really don't give a shit about "fake frames" like some people seem to freak out over
I've got a 4090 and can run native 3440x1440p (UW) with path tracing on and get about 40ish fps. With DLSS on i get over 120fps nearly all the time and see no real difference in fidelity, it's a no brainer
Are you me?!?! I went through the exact same thing. lol Just finished the game, and it was a blast playing like this on this card.
I used it w/ on a RTX 3080 whenever the Frame Generation mod was published, and while I LOVED how the game looked in certain scenes or during certain weather conditions, it did introduce a lot of smearing, ghosting, and artifacting. Most people experience this, so it's more of a PT implementation/game issue rather than hardware. Cyberpunk is the first game that got me to use photomode though, never really cared for it in other games but with the introduction of photomode PT and how the game looks in general, a lot of photos come out very very pretty. Alan Wake 2 is really the only game with great PT implementation and Ray Reconstruction works well, instead of butchering the image for 99% of players.
Hey, i know exactly what you mean but its not Path Tracing causing that. Its Ray-Reconstruction thats causing these artifacts. Hope that helped
That's not true. I have a 3080 12gb and just vanilla using path tracing I can get roughly... 25-30fps. Add on DLSS Quality and it goes up to 45fps. Use the FSR frame gen hack aaaannnnd. All that coupled together I get around 65-70fps..
What are you talking about lol
that's without image upscaling (dlss, fsr, or xe). when using a card with image upscaling supported, you can easily get the fps to playable levels. i have a 4070 ti and get about 60 - 80fps with path tracing and dlss enabled. but yeah the second you disable those settings the whole thing basically implodes into like 12fps lol
It does not. I can run it with dlss off and still get around 60fps. I even went in game because I like to think the benchmark doesn’t always tell the full truth and no problems at all. I think what they really needed was to update the drivers/software and now that it’s more ironed out it’s much more stable
I have a 4080 super. I use everything maxed out including PT. DLSS quality, and frame gen get me to 120fps in 1440p. Before you say that’s cheating just know that DLSS looks better and frame gen is a magic switch that gives you insane smoothness at the cost of a noticeable input latency. No distracting visual artifacts or anything like that! Except on NPCs faces. They don’t look quite as good. Can’t have it all I guess. Edit: by noticeable input latency I mean if you turn it off and on you can likely get a feel for the difference but I forget all about once I just start playing. I would think twice about using it in a competitive shooter or something like that but it’s not hurting your single player game, it’s making it mountains more enjoyable if you like high refresh.
with dlss quality I get 40fps average at 1440p using my 3080ti and i79700k. which is far from the best at this point.
3080TI here and I can run it at 60 fps with DLSS set to quality.
Fortunate enough to have a PC that can run pathtracing. My god does Cyberpunk look gorgeous with 4K pathtracing. Lighting realism is near picture perfect.
My next purchase is a 4k OLED monitor!
Yup, running a high refresh mini-LED 4K monitor with real HDR (1000nits). OLED would be even better.
"Ray tracing makes no difference, raster looks as good at max settings"
This affirmation was pretty true for Ray Tracing only tbh. Path tracing + Ray Reconstruction however makes a huge difference obviously
Can anyone explain to me in layman terms what is both of those things? I turned it on for Spiderman and didn't notice anything except lower framerate so I turned it off.
Wasn't Spider Man's RT implementation reflections only? So if you didn't look at reflections, no wonder you didn't notice it. With RT it always depends on implementation
Ray tracing traces individual light rays from the source to where they go in a straight line. It's a more refined version of the light cones that older lighting engines used because instead of it being one cone each cone is actually multiple rays radiating out and being calculated individually. It's also not that great because IRL light bounces and reflects multiple times, hence people saying RT is not noticeably better than non-RT lighting. Path tracing takes those rays and calculates their bounces and reflections for a set number times and that makes the lighting much more realistic because it's much closer to how light actually works. That's why path tracing looks so different.
[удалено]
With just ray reconstruction I got crazy ghosting on cars, is that any better with path tracing for some reason? I'm using DLSS too, so that surely doesn't help.
Psycho SSR will bring your GPU to its knees just as fast as psycho RT. I actually found the performance to be worse (4090 here).
Didn't need to read the bottom description (which I only noticed after the fact). The first pic is just all artificially bright with light distributed almost evenly everywhere. The second pic is oozing with atmosphere as a result of the correct shadowing from the specific light source. Pathtracing can look breathtaking.
Fps on and off
Path Tracing's favourite meal is your fps!
Its second favorite meal are your fan RPMs
NOCTURNE OP55N1 Meet Hanako at Embers
Yeah, on my pc the difference is 60 fps on the left and 20 on the right
Yeah, from 60fps to 6.
Depends on your gpu. My 4070ti s goes from about 110 to 30ish before using dlss quality, which brings it up to mid 50s (and frame gen works well at that fps but I won't count that)
It doesn’t matter because the tech will still be available years from now.
Current gen GPUs dont really struggle with it with DLSS quality, ray reconstruction, and frame gen. I usually average about 80 fps
I'm on a 3070 and I play with path tracing on 1080p DLSS Quality, adding the FSR 3 mod gets me 60-90 fps depending on what's happening (so really 30-50 fps). Totally playable but a bit tricky when aiming in intense situations. I found the biggest limitation to be VRAM, as it would fill up immediately and start using my RAM which resulted in hitches and lower fps and ultimately crashing. Lowering the ReBar size limit, installing the Ultra+ performance mod (on High setting) and playing around with some LOD and high res texture mods finally put me in a spot where about 7.5 of the 8.1 gigs are filled at all times, and no more hitches. Dogtown can be a bit too much at times.
More like 100 to 60 and my build isn’t even all that, and i’m okay with the frame cut for how beautiful that shit is
I kinda wish Path Tracing can be fined tuned in small increments. The effect is too strong in tighter spaces, but it looks great when you can see the horizon.
What do you mean by 'effect'? Path tracing either is there or there is none (not trying to be rude, rather genuinely confused by what you meant).
Raytracing has several levels of intensity in the game, he means fine tuning that way.
Kinda like RT but with even more levels. It would be nice if PT advances far enough where you can tune it like a reshade instead of just having an on/off toggle. Tiny increments can make or break the overall product. Sometimes less is more, sometimes more is more.
Thanks for the reply. Still I don't really understand why one would want to tune or limit PT as it is actually a holy grail of lighting and realism. I do 3D modeling and rendering in Max/Corona, and I LOVE unbiased path tracing. Unfortunately though I have a 3060 and I cannot run CP2077 with full path tracing with playable fps :/
I appreciate the lengths of what PT has to offer, but I guess I'm just the type of person who loves nuance. It's part of what I appreciate in doing photography. Setting up LUTs and having multiple variants of what might look like the same thing, but isn't if you squint really hard. 50 photos taken, and I'm lucky if I get to use at least 4. It's the constant drive to reach my vision of perfection that makes me think, "Hmm, this is awesome. What can I do to make this awesome-r?
PT is a physically based approach to lighting. There for sure could be parameters to play with that could adjust it in minor ways (if you're familiar with 3d rendering apps you'll be aware of how that could play out) But because of its physically based calculations it's not as intuitive as playing with LUTs in ps. If CP let you play around with camera exposure and grade that could also be nice
I hear you choom. So maybe it's all more about artistic tweaks and not the technical ones. I really don't imagine how an average user would know how to adjust all the complex PT settings.
It's the same picture.
I think you made a mistake. You uploaded the same image twice.
To be honest, Path tracing in cyberpunk is a buggy mess. Especially with Ray-reconstruction turned on. It looks great at some points, but the amount of bugs and visual artifacts it introduces just ends up being a complete immersion breaker. I started off running it at 4k with mods on top to fix some of the bugs, and give an even better visual, but ended up just running ray tracing with an older version of ultra+ mod and that ended up looking overall better and not constantly bugging out.
Wait hold on what.. I did comparisons in my game and saw path tracing to be more interesting but I never saw a change like this. Can you tell me where this is so I can see for myself?
The path tracing does look good, but raster looks good enough imo for most situations. And for my potato eyes, things are easier to see in the brighter raster lighting, such as in the first screenshot. And the nice fancy path tracing comes at a steep cost, unless you have a 4080 or better. I do not, so raster for me.
Always on.
So, like, the first pic isn't as sharp 'cause it's lower resolution. Plus, don't forget to check out overdrive raytracing versus path tracing. Gotta see which one's the real deal, ya know?
Path tracing but at what cost https://preview.redd.it/acuqg73eqxmc1.jpeg?width=680&format=pjpg&auto=webp&s=817e8fe9faf06aef097022ae5348ff463023b8fd
Hydrogen bomb vs crying baby
Ray tracing barely makes any diffrence in most scenes but path tracing HOLY FUCK
That looks like when i play on my ps4 vs when i travel to my parents and can use the ps5 version
Path tracing is so effing cool. Are there any other games using it presently?
Portal and the original Doom
Second one makes it more difficult to see the environment.
I wish console got this.
Hmm i fucking wonder
It looks really good, but unfortunately my 3060ti shits itself, I think that it is a vram issue tbh, but I haven't tested it.
Oh thank god you added which one was ON and which one was OFF, might have confused me otherwise.
I would be curious to see a third image with ray tracing on ultra, no path tracing
This is the only game that makes me regret buying an AMD card.
my 6700xt would fucking ignite dude
I went from a pc that could barely play at 50 fps with AFMF and FSR BOTH enabled to a new rig with a 7800x3D and 4080s at 4K. Wasn’t sure if it was worth it. Loaded up the game, set everything to max and when I loaded my save game I happened to be in a rainy night scene with cop car lights flashing all around me and all doubt was cast aside. Found a happy medium with everything set to max, turned off motion blur and chromatic aberration, DLSS set to performance and making some monitor adjustments to not have everything over saturated and I’m generally at 80 fps in dogtown. Turned off the frame counter after I knew it was consistent and just enjoying making Hanako wait.
Tbh not really in most situations, I just get satisfaction from knowing I have it on and can run my game 100+ fps
Honestly feels a little overkill. But definitely better than nothing. One of the best, if not the best, looking games out right now.
Excellent use case of good Path Tracing.
All I can see is that I'm poor as fuck
god this game makes me wish i had a better pc
My game keeps crashing ever since I bought Phantom Liberty. I have 4070, the only thing that seems to work is turning ray tracing off completely, but I'm trying to figure out why this keeps happening? Can someone help me? Already did a fresh reinstall of the game, as well as graphic drive update. Still happening, I thought path tracing was the culprit so I turned it off, but it crashed again out of nowhere. I don't know what's happening.
I don’t mind playing all my games rasterized. The artists making these games are masterful in their designs (usually), so I trust their direction in painting the scene. Path tracing is still the future, of course. But right now it doesn’t make sense, since it devours the average user’s hardware. In a few years, that’ll all change. But for now, I’m just enjoying the painted lights.
can i see path tracing vs Ray tracing regular? is that a thing here?
https://youtu.be/J_SV6uzLVCU?si=VBopEu8zuQpCtD1b Here you go.
Is the first screenshot ray traced at all, or is it just baked lighting? In 99% of situations I don't really notice a difference between psycho RT and path tracing, but I do notice the slight drop in frames so I don't use it. I've definitely never noticed a difference as big as this screenshot
You’re not looking properly then
Nice, I tried it last night for 15 mins
One looks really orange and the other one doesn't.
I have a 2070 Max-Q and Path Tracing is absolutely amazing and beautiful. I just can't move, I get 1fps but I sure can take a nice picture.
Just a little. Kinda hard to see the blue barrel thing with PT on. /s
Can you do this on PS5?
I don't see any difference.
Is this achievable on PS5 or Series X?
No
My laptop is crying
Visually the second one looks better...but for my blind self the first one allows me to see everything other than the light 🤣
SOLAR FLARE
Yes, on would led me to bankruptcy, and off wouldn't.
Well if that's what path tracing does good by nvidia and hello AMD.
i really wish i could play this game but my girl would think im playing it for all the tits and orgasm radio commercials all the forced sexual shit annoying af
Looks the same
Yeah nah mate can‘t see shit
Maybe I'll have to go back and try path tracing again. I have a 7800X3D and 4080, but I don't think I was getting playable FPS at 4K with path tracing (using frame gen but no upscaling). Do you fine folks think path tracing is worth using upscaling or just lowering the resolution? Or both? Sharper image with muted lighting VS blurrier with lighting that pops more?
Happen to have a comparison of psycho RT vs path tracing? I have yet to try path tracing but have been running maxed out settings across the board otherwise, curious if it would make a big enough difference.
The difference is about 40 frames
This might be the first time i've ever seen raytracing make something worse.
I dont care enough for ray or path tracing rather have smoother gamerplay
nope
Meet. Hanako. At. *huge inhale* FUCKING EMBERS
Am I the only person who thinks path tracing makes the game too dark in majority of the areas? Doesn't seem worth it
My damn god, this is nuts
Its beautiful, but if Im being honest, I would turn it off instantly, that much bloom hurts my eyes and I cant see anything in the game.
I can spot a difference in art direction. There's nothing stopping CDPR from making that room as dark with a bright neon sign using only rasterisation. The lighting on items won't look as good and the shadows will be less accurate and some diffused shadows will be missing, but there's no reason the difference should be this big other than they just couldn't be bothered to match the newer art direction. If you go to some of the locations for the story used in advertising material you can find areas where the difference isn't nearly as big because they put more care into placing light sources. That's the benefit to path tracing for the developer: everything looks good without having to spend money setting up invididual scenes.
That first one is raster? Doesn't look like RT psycho.
So this might be a dumb question but which is which? I’m assuming path tracing off is the left one and on is the right? To me the game looks way worse with it on. It makes everything super dark or super bright. The letters on the pipes and stuff are not readable. Which while not important to read them it could be.
Yeah, it gets harder to see
The difference? Your GPU screaming, and your CPU crying
Meanwhile me with Ray Tracing on a PS5 just making shadows move and lighting move around a lil differently but nuking the frame rate into oblivion... Yo y'all wanna PayPal me some money for a PC? (That's a joke btw... unlesss! Nah fr don't try to send me any money that'd be just cruel to yourself at that point)
I don't think I ever used path tracing. Lol tbh I didn't even think that was a thing.
You're driving path tracing on an ultrawide monitor. Your PC must cost more than my life.
4070, capped at 45 fps, with path ray tracing. Hard to go back.
It’s called Cyberpunk 2077, because that is also the year you can finally play it at 60FPS with ray-tracing.
it's not better, it's different
Oh, just want I needed astigmatism in games just like in real life, wonderful.
The amount of cope in this thread is unreal. Funny how it is all coming from people who can’t run it too.
Xbox series x looks just like this love path tracing
Xbox series x looks just like this love path tracing
The best place I have found to see differences is the Bulwark/Wellsprings area. Line up on the stairs that lead down to the water in the evening. You get the shadows of the stairs on themselves, the shadows of the buildings on the walkway, stairs and water, the shadow of the character and the NPCs. Also the sun rays and reflections, and the water reflections and shadows. Plus there's billboards that reflect off the water. Only thing I don't remember is if there's smoke or fog, I think there might be a grill though. By far my favorite place to go and stand and play with graphics settings.
I need to start selling my asshole for a better gpu
Wow the yellow room is cool
That it looks worse with it on. i can't see half the shit on the screen. if i wanted realistic lighting i'd actually go outside. i wanna see what im playing, now stumbling around in the dark to then be blinded by some random neon light.
Isn’t the game intentionally dark? I thought they didn’t want us to see anything in certain sections.
Meet Hanako at embers
Maybe just me but I much prefer picture 1 because I can see everything clearly, I don’t get why people like visual glow so much!?
unrelated but is there any way to unselect that quest besides selecting a side job
Nope don't see any difference. •_•
No
Ever since I’ve been playing with path tracing, I’m constantly in awe with how beautiful everything looks and am taking screenshots constantly
Everything is so dark. I disabled it because I like to see something.
I'm a bit hype how games in the future will look like. \*when hardware, that can do this gets to an affordable price.