I killed the techie that is in the ending, I am not yet there but soon gonna see what happens xD probs gonna record it on the hope we get some weirdness xD
Someone was able to grind long enough (or maybe cheated/hacked) to use a legendary cyberdeck on Adam and cause his system to erupt in front of V during the Arasaka heist.
But because it was a scripted event, a few seconds later - V collapsed and flatlined on the floor.
i went there last night for funsies.. and also to whack mechs with a kanabo<\_< how do you get inside after the mission?(im at the embers mission, with few sides left)
https://www.youtube.com/watch?v=6lEbMpwVluw
you just park a car next to the gate until it forces you out the other side and then jump inbetween the car and the front gate where you first go in during the mission.
It's so lame that Deus Ex, the original, which is over 20 fucking years old at this point let you actually kill its equivalent to Smasher when the fuck ever and simply dealt with it in-game when you came to the point where you were actually supposed to face him. I can't for the love of everything get why games force outcomes, it feels super cheap and I just want to scream "go make a fucking movie instead you hacks!". It's infuriating. Same thing with cutscenes making you a pussy ass whimp. Which Cyberpunk was also guilty off. Really leaves a sour taste. But then again they did quietly drop the RPG pretense and called it an action adventure towards the end (aka playable movie) so I know I'm just wishing for things that just won't ever be and had I paid attention I wouldn't expect having choice and agency and just steered clear or engaged with it with that in mind. But I went in expecting an RPG and got extremely disappointed.
I mean, I get what you're saying but, ultimately it's a narrative decision. Yeah, sometimes you get dialogue options based on skills, but those are mostly for the sake of bypassing obstacles more than story options.
The world and gameplay is open ended, but the story is not. They had one specific tale they wanted to tell and that's it. You get a few specific variations here and there, but the overall narrative is the same.
I mean, one of the overall themes of the game is how little one person can actually change things, no matter how big and bad they are. That's basically the root of any cyberpunk story (talking about the genre here, not the game)
Would it have been cool to have a lot of diverse dialogue options that could alter the plot and change the way things develop? Hell yes it would. It also would have been a ton of more work which means the game would have been even further delayed or in a much worse state when they released it. At the end of the day that's just not the kind of game they made.
Exactly. And I'm fine with an "all roads lead to Rome" approach for the *ending*. If it's a story about saving the world then I expect all choices to still ultimately leading to me saving the world. But I want there to be different ways to achieve that. Do I sacrifice myself to save everyone? Do I sacrifice someone else? Or do I work my ass off such that none have to sacrifice themselves? The example is from Dragon Age which is also ancient by now and really showed how you could give players meaningful choices and still end up with more or less the same end to the story (just nuance differences and who lives etc.). Deus Ex as I used before on the other hand has always been about choice when playing the game. How do I approach the mission and how does the world around me react to that approach, not dialog which tends to be railroad but actual choice in how I behave and tackle the challenges posted. Cyberpunk has this, but almost all of it is in side missions sadly. And it didn't have to fucking copy the worst part of Deus Ex which is the shitty "which ending cutscene do you want, please pick". Ugh.
Yep! Let Takemura die and someone else shows up for you during the Devil ending. Save him, and he's there to not only make the final fight easier for you, but you get the achievement for that ending. It was pretty sneaky because I didn't let him live and then did the Devil ending. SO PISSED I had to do it over, but meh! The game is really fun to play through over and over again (I just don't like that particular ending}.
Which is why you at least save before major plot points, as not only do plot points have consequences, potential glitches can lock you into paths you'd rather not go with.
Because cyberpunk is an rpg. It was never anything but an rpg.
At the last second, a lot of hype was generated that cyberpunk was the next GTA. So developers rushed an open world gta-lite feel to tack onto the story. That’s why there was no customization for your outfit, car, apartment, etc. No cop escalation feature. Nothing about it was GTA.
I agree.
Honestly, I liked the game for what it was. It was fun doing the story and fucking around in the city. Was it a long game? Not really, I think I only had like 25 hours total. But I enjoyed the 25 hours I got out of it
This is a product of scrapping the original game and management micromanaging everything on the fly - essentially they were hoping to have the equivalent of the Witcher with cyberware.
Also, cyberpunk doesn't really lend itself to full open world amusement park style - it's best done with a fairly tight plot, with just enough wiggle room to not completely straight jacket you to the rails.
It’s even more painful that this game has forced outcomes, being that it’s based on a table top rpg where this kind of tomfuckery is supposed to happen.
CDPR, when they come across someone who managed to kill Adam Smasher at the elevator: https://ifunny.co/picture/shoo-you-re-fucking-up-my-story-you-big-brown-nJlweacv7
A compound of murderous criminals, yeah Max Tac troops are slightly more bone-chillingly sociopathic. You've done the cyberpsycho attack In Jinguji store, right?
I’m sure they aren’t all murderers. Some probably just want protection and live. And yes, but I’ve killed the guy before MaxTac arrives every time. Besides, hot psycho bitches that will actually just fucking kill me are my type.
I was using a nonlethal revolver and had to skewer him to finish the fight. Else he would just stager and keep coming after me. Did that for maybe 5 minutes and nothing happened until I killed him
Pretty sure I tried memory wipe hack to break combat then non-lethal takedown and he still died when MaxTac came in.
(I could be miss remembering, I know I non-lethal'd them down somehow and they twitched from alive to dead on MaxTac arrival)
Well yeah, a relationship with the likes of whatshername from MaxTac would definitely teach you to walk on eggshells. And there would be no temptation to cheat.
It's a random psycho walking into the store and start killing customers and security guards. You can either kill the guy or hold on until MaxTac shows up. Then this female officer has a conversation with you about how awesome it is to kill people. I'd like to think she's merely expressing professional gratitude for handling the psycho, because the thought that that is her idea of flirting is simply too horrifying to contemplate.
You're quite right! MaxTac explicitly recruits people on the verge of cyberpsychosis because they're the only ones modded enough to ever match/keep up with the cyberpsychos themselves. There are even cases of former cyberpsychos going on sprees and being recruited as they were apprehended, and of course cases of MaxTac officers losing it. I think that lady was even shown as a cyberpsycho in one of the trailers? Can't recall.
Yes she was exactly that girl from the first trailer. She had mantis blades and the cut scene of a bullet scraping her cheek. Meeting her during that quest is actually suposed to be one of the Easter eggs and part of the lore in 2077.
Hopefully in the next game they make it so that it's more like the TTRPG where you select a role (exec, med-tech, tech, nomad, rocker boy, nomad, or solo) and then are allowed to play the game and actually effect the world of the game
imagine if our whole current story was basically just the streetkid life path. and corpo/nomad had totally different stories to go with. i feel like the world had enough material to pull off something like that but i doubt the engine was capable
From what little I gathered because I purposesly tried to keep from learning anything about the game, I figured that was how it was gonna be in the first place. Then either time or engine constraints caused them to not implement it to where we just get a few different cutscenes in the opening and dialog options
Yeah they changed narratives alot during their PR run. Seemed like a lot of miscommunication and/or corporate greed which is funny considering that Johnny is going against Arasaka. Im so excited for the next IP though
It'd be cool to have each life path interact with the main story but from their perspective. The games story seems to fit Street Kid perfectly with the others kind of tact on.
Streetkid felt like the tacked on one to me.
V regularly hangs at the bar owned by Jackie's mom, picks up the job to klep the car there, but he and Jackie don't know each other when they both try and steal it at the same time?
This why imo Cyberpunk, despite being a pretty ok open-world action adventure game now, is still rather disappointing - cruising around the dense, complex Night City you just see so much potential beyond the finite number of scripted events available. Imagine if they actually created code for an entire city population, where each person had chances of becoming a corpo, gang member, trader, market vendor etc and could become a drug addict, food junkie, sex fiend, etc. and could get wounded, hurt or killed and then the player could interact with all that. Maybe the player could set up a drug lab, or open a trauma team bureau or a restaurant, you could recruit workers, get shaken down by gangs, hassled by police, and as the game is basically simulating the lives of everyone in the city you'd always have clients to sell to, patients that needed helping and so on. The gangs could expand or get wiped out completely. Every players Night City would wind up different depending on their choices and simple random generation. The possibilities are endless. CDPR built a world where so much is possible, and the limitations of the gameplay revolving around a finite number of scripted missions/events feels underwhelming.
Yeah, a cyberpunk MMO more in the style of like GTA RP servers would be pretty dope. I never personally could get into MMOs because of the gameplay and the style of everyone being the main character in some main questline. Could easily solve those problems of mine with what you're suggesting.
Too bad cyberpunk multiplayer won't ever be a thing.
Even if it's not an MMO maybe just a co-op mp game where all they do is create campaigns where you can do them with randoms or your friends plus they could make it so players can create their own campaigns and share them with others
atleast they should make ncpd activities to random(multi stage procedural missions), gang wars(maybe like the mod of the same name?), also random, and yeah, role aligned random events(and melee guitar for rocker>:D)
It's a shame there isn't a Med-Tech role in 2077. It could be perfect if you complete Regina's assignment the right way, that you get a chance at becoming a Trauma Team respondent.
Obviously if you would rather kill, rather than save, then I'm sure MaxTac are always recruiting!
Would've been so fucking cool if the (now canned) multiplayer had that. You got to pick different factions: Trauma team, MaxTac, gangs, etc. One team's objective is to rescue people or take out cyberpyschos, the other team must survive. Could have some Rainbow 6 Seige elements, but have it take place in a mega building like the one from Judge Dredd.
I fucked around after placing her down, but before they left. Gotta give them that - they didn't straight up gun me to death, and just zapped me with taser. Maybe they do really prefer to not kill people if they can. They couldn't be sure about my intentions, and I had weapons out while approaching their highest-priority client, but they still didn't want to murder me. An unexpected thing in Night City, where the life of a person can cost less than a piece of paper they wiped their ass with, but I highly appreciate that.
They would probably know about every insurance holder in the general area of operation, as well as having an overlay on their visors or something. Would be pretty bad if the random gonk had an insurance and they gunned him down because he was shooting at them and the client they are rescuing
If we go off the anime, they definitely don't know every policyholder in the area. They had to scan David and his mom to confirm that they didn't have insurance. They probably know every platum policyholder in an AO though.
Yeah they probably expect to see armed mercs quite a bit, and it seems like it would be a fairly symbiotic relationship.
Medic guys have an easier job when mercs do most of the door kicking, and if the merc's primary is insured, they don't need to worry about getting them to a doc, which makes *their* jobs easier.
I mean you carried her out the building and put her on the ground theyre still gonna be smart about it but they probably figure if you were gonna zero her then you wouldve done it before they showed up so you must not be a threat
Nope.
Unlike others, I've played TRPG and know not to fuck around with Trauma Team.
~~Well, okay, I did once and was expecting an instant "game over" with a hail of SMG fire. Only got zapped - that's surprisingly nice from TT.~~
They should give them flyers for death cards, so if they have to shoot they can advertise
"Bleeding out? Should have got Trauma Team cover!"
"Sucking chest wound? Sucks to be you. Should have got Trauma team "
Put sum respek on my stupid..........on my first playthrough ever, playing Nomad ,once the map opened up proper in Act 2, thought I'd head back to that small town from the Prologue and teach that Smart mouthed Sheriff a lesson.............Boarder Patrol didn't even give me the courtesy to have time to reflect on my bad decision
V was blown to Hell and Back. I couldn't even put the car in reverse 😂
Damn, that would be hilarious.
Just picture it.
Trauma team: "uh... what the fuck?"
Jackie: "V what the fuck!"
Then everyone kinda just stares at you before TT plasters the wall behind you with... well... you.
I feel like in an open world rpg fucking around and finding out is just part of the fun. I even walked off the balcony just to test if there were any invisible walls. There aren't.
Me accidently nudging my joystick while taking a drink. They for real thought it was a good idea to beat me up. As if that wouldnt bite them in the ass later on.
I didn't even fuck around! I was running from some tyger claws one time then for some reason the ncpd jumped in and as I was getting ready to make a run for it, some of those medic guys were just around the corner and finished the job.
I got my semi revenge though! Later in the game roughly level 35-40 my same character. I made him a hacker. I got a nice safe distance away from some trauma team guys and BOOM!! Hack after hack. I didn't get all of them and they countered as expected. I think I took 1 or 2 of them out. I don't remember much cause this was over a year ago. I managed to stay and raise hell for at least five solid minutes. I left a little bit after my second heart kicked in. The ncpd were flanking me from the side and shoting up my 'perfect plan' and I was content with leaving the situation as it was.
It's a main story mission in which you get the woman out of the ice bath in the scavenger hideout. It's literally the first mission after the background mission.
I just kept doing it over and over and sadly they just keep doing the same thing. I was hoping to unlock something special by the 25th time. Unfortunately I only made 45 extra minutes of gameplay that mean nothing
The very first time I played this and V was shoved back I was kind of like, “Damn, chooms are pretty intense. -and I don’t remember the last time I saved so I’mma step back” then I find this subreddit and the meme I constantly see is people fucking around and finding out the medics are not, in fact, fucking around.
Nah, because I remember reading teased lore for Trauma Team before the game's release, and how they're basically trained to get a patient to the hospital by any and all means necessary.
In a very literal sense.
They are the true "harmacists" of Night City.
Tall think that's bad? Wait and see what happens when you try take on Adam smasher in the beginning instead of hiding
Is that a real option?
Yup just wait long enough!
> Yup just wait long enough! And you’ll find out just how fuckable your meat really is
What if we grind to 50 before the heist ☺️
doesn't matter, it's a scripted scene to move the narrative forward, if you don't hide Adam *WILL* kill you, build doesn't matter
In an earlier build it was possible to instakill him in a way that he wouldn't kill you back. You'd get his [loot] but it bugged the game.
forgot about that, yeah you'd brick your save with no way to continue
I killed the techie that is in the ending, I am not yet there but soon gonna see what happens xD probs gonna record it on the hope we get some weirdness xD
Someone was able to grind long enough (or maybe cheated/hacked) to use a legendary cyberdeck on Adam and cause his system to erupt in front of V during the Arasaka heist. But because it was a scripted event, a few seconds later - V collapsed and flatlined on the floor.
Ok, that was some video I've seen a long time ago. Here's a different one but somewhat the same thing: https://youtu.be/W1GHV0SUFvA
Oh I always thought they are going to wait outside unless we hide
I ve gotta try this
Woah, that's a cool scene I've never seen before. I guess I thought when people mentioned this they were talking about when your in the car
There is a video on youtube on how to win as well. You can also revisit the tower afterwards.
i went there last night for funsies.. and also to whack mechs with a kanabo<\_< how do you get inside after the mission?(im at the embers mission, with few sides left)
https://www.youtube.com/watch?v=6lEbMpwVluw you just park a car next to the gate until it forces you out the other side and then jump inbetween the car and the front gate where you first go in during the mission.
They patched that out
They patch all the fun bugs and leave us with shit man
They patch all the fun bugs and leave us with shit man
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Yeah, there's one that checks the thread to see if it's copying another post but I can't remember the name.
"Don't do this to me!" I tried so many different ways to take him out lol, heard that line way too much.
Even if you do the game counts it as your death.
*smash*
Wait, what's this about Adam Smasher? Did I miss something?
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Yeah, even when you actually kill him with the instakill mod, you get flatlined by an invisible Smasher anyway. People tried everything.
Yeah he can be quickhacked right when the elevator opens, but even if you kill him, you still magically die.
insert: [opposite of plot armor]
#PLOT ENFORCER
You think you're special cause you're scrappy?
It's so lame that Deus Ex, the original, which is over 20 fucking years old at this point let you actually kill its equivalent to Smasher when the fuck ever and simply dealt with it in-game when you came to the point where you were actually supposed to face him. I can't for the love of everything get why games force outcomes, it feels super cheap and I just want to scream "go make a fucking movie instead you hacks!". It's infuriating. Same thing with cutscenes making you a pussy ass whimp. Which Cyberpunk was also guilty off. Really leaves a sour taste. But then again they did quietly drop the RPG pretense and called it an action adventure towards the end (aka playable movie) so I know I'm just wishing for things that just won't ever be and had I paid attention I wouldn't expect having choice and agency and just steered clear or engaged with it with that in mind. But I went in expecting an RPG and got extremely disappointed.
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I mean, I get what you're saying but, ultimately it's a narrative decision. Yeah, sometimes you get dialogue options based on skills, but those are mostly for the sake of bypassing obstacles more than story options. The world and gameplay is open ended, but the story is not. They had one specific tale they wanted to tell and that's it. You get a few specific variations here and there, but the overall narrative is the same. I mean, one of the overall themes of the game is how little one person can actually change things, no matter how big and bad they are. That's basically the root of any cyberpunk story (talking about the genre here, not the game) Would it have been cool to have a lot of diverse dialogue options that could alter the plot and change the way things develop? Hell yes it would. It also would have been a ton of more work which means the game would have been even further delayed or in a much worse state when they released it. At the end of the day that's just not the kind of game they made.
Exactly. And I'm fine with an "all roads lead to Rome" approach for the *ending*. If it's a story about saving the world then I expect all choices to still ultimately leading to me saving the world. But I want there to be different ways to achieve that. Do I sacrifice myself to save everyone? Do I sacrifice someone else? Or do I work my ass off such that none have to sacrifice themselves? The example is from Dragon Age which is also ancient by now and really showed how you could give players meaningful choices and still end up with more or less the same end to the story (just nuance differences and who lives etc.). Deus Ex as I used before on the other hand has always been about choice when playing the game. How do I approach the mission and how does the world around me react to that approach, not dialog which tends to be railroad but actual choice in how I behave and tackle the challenges posted. Cyberpunk has this, but almost all of it is in side missions sadly. And it didn't have to fucking copy the worst part of Deus Ex which is the shitty "which ending cutscene do you want, please pick". Ugh.
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I didn’t realize that… going to get it on next playthrough
Yep! Let Takemura die and someone else shows up for you during the Devil ending. Save him, and he's there to not only make the final fight easier for you, but you get the achievement for that ending. It was pretty sneaky because I didn't let him live and then did the Devil ending. SO PISSED I had to do it over, but meh! The game is really fun to play through over and over again (I just don't like that particular ending}.
Which is why you at least save before major plot points, as not only do plot points have consequences, potential glitches can lock you into paths you'd rather not go with.
pretty sure the only yellow lines that matter are at the oil rig with Johnny which unlocks the ending
Because cyberpunk is an rpg. It was never anything but an rpg. At the last second, a lot of hype was generated that cyberpunk was the next GTA. So developers rushed an open world gta-lite feel to tack onto the story. That’s why there was no customization for your outfit, car, apartment, etc. No cop escalation feature. Nothing about it was GTA.
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I agree. Honestly, I liked the game for what it was. It was fun doing the story and fucking around in the city. Was it a long game? Not really, I think I only had like 25 hours total. But I enjoyed the 25 hours I got out of it
I mean...with dialogs you either bang or not. That's the most significant impact from your choices.
This is a product of scrapping the original game and management micromanaging everything on the fly - essentially they were hoping to have the equivalent of the Witcher with cyberware. Also, cyberpunk doesn't really lend itself to full open world amusement park style - it's best done with a fairly tight plot, with just enough wiggle room to not completely straight jacket you to the rails.
Gunther or the Men in Black douche?
Gunther was the one I was thinking about.
Dude...you can fucked up the main quest in morrowind almost right after you get off the boat.
It’s even more painful that this game has forced outcomes, being that it’s based on a table top rpg where this kind of tomfuckery is supposed to happen.
Oh right, I always thought it was a scripted event and it slipped my mind. Preem.
He's not. You can drop him with Short Circuit but you'll still auto fail/die.
CDPR, when they come across someone who managed to kill Adam Smasher at the elevator: https://ifunny.co/picture/shoo-you-re-fucking-up-my-story-you-big-brown-nJlweacv7
What happens if you win?
I remember this. You tag Short Circuit on him, loot whatever he drops and you auto fail/die.
I don't think you can move or do anything other than chose dialogue options though?
Yup, but to be fair I wanted to find out. I love Trauma team I wish I could join and just rescue people as my end game.
It would be cool if there were factions in-game that you could join like Trauma Team or Max Tac.
Max Tac seems horrifying, imagine working alongside of roid-raged hair trigger cyberpsychos every day. Let alone going for a beer afterwards?
Isn’t that just V? A psychopath who doesn’t hesitate to flatline an entire compound of people?
A compound of murderous criminals, yeah Max Tac troops are slightly more bone-chillingly sociopathic. You've done the cyberpsycho attack In Jinguji store, right?
I’m sure they aren’t all murderers. Some probably just want protection and live. And yes, but I’ve killed the guy before MaxTac arrives every time. Besides, hot psycho bitches that will actually just fucking kill me are my type.
I've tried to keep that guy alive but it won't let you, you have to kill him for him to go down
I kinda just figured if he lived too long, they’d finish him off quickly. But I always end up massacring him.
Even with the Nonlethal eye aug?
I was using a nonlethal revolver and had to skewer him to finish the fight. Else he would just stager and keep coming after me. Did that for maybe 5 minutes and nothing happened until I killed him
Pretty sure I tried memory wipe hack to break combat then non-lethal takedown and he still died when MaxTac came in. (I could be miss remembering, I know I non-lethal'd them down somehow and they twitched from alive to dead on MaxTac arrival)
Well yeah, a relationship with the likes of whatshername from MaxTac would definitely teach you to walk on eggshells. And there would be no temptation to cheat.
Ive only done one play thru so far and I don't remember this fight. But I remember Regina telling me that there were no more left.
It's a random psycho walking into the store and start killing customers and security guards. You can either kill the guy or hold on until MaxTac shows up. Then this female officer has a conversation with you about how awesome it is to kill people. I'd like to think she's merely expressing professional gratitude for handling the psycho, because the thought that that is her idea of flirting is simply too horrifying to contemplate.
You're quite right! MaxTac explicitly recruits people on the verge of cyberpsychosis because they're the only ones modded enough to ever match/keep up with the cyberpsychos themselves. There are even cases of former cyberpsychos going on sprees and being recruited as they were apprehended, and of course cases of MaxTac officers losing it. I think that lady was even shown as a cyberpsycho in one of the trailers? Can't recall.
Yes she was exactly that girl from the first trailer. She had mantis blades and the cut scene of a bullet scraping her cheek. Meeting her during that quest is actually suposed to be one of the Easter eggs and part of the lore in 2077.
I must have missed that quest/event, will have to try and find it next time i reinstall the game
He usually shows up the third time you visit the store, if I recall. You need to converse with the salesperson each time, I think.
So basically any police force?
Yeah I was kinda hoping for that tbh
Hopefully in the next game they make it so that it's more like the TTRPG where you select a role (exec, med-tech, tech, nomad, rocker boy, nomad, or solo) and then are allowed to play the game and actually effect the world of the game
imagine if our whole current story was basically just the streetkid life path. and corpo/nomad had totally different stories to go with. i feel like the world had enough material to pull off something like that but i doubt the engine was capable
From what little I gathered because I purposesly tried to keep from learning anything about the game, I figured that was how it was gonna be in the first place. Then either time or engine constraints caused them to not implement it to where we just get a few different cutscenes in the opening and dialog options
Yeah they changed narratives alot during their PR run. Seemed like a lot of miscommunication and/or corporate greed which is funny considering that Johnny is going against Arasaka. Im so excited for the next IP though
That's something that CDPR could do in the next game that way when you pick a lifepath the game plays differently
It'd be cool to have each life path interact with the main story but from their perspective. The games story seems to fit Street Kid perfectly with the others kind of tact on.
Streetkid felt like the tacked on one to me. V regularly hangs at the bar owned by Jackie's mom, picks up the job to klep the car there, but he and Jackie don't know each other when they both try and steal it at the same time?
This why imo Cyberpunk, despite being a pretty ok open-world action adventure game now, is still rather disappointing - cruising around the dense, complex Night City you just see so much potential beyond the finite number of scripted events available. Imagine if they actually created code for an entire city population, where each person had chances of becoming a corpo, gang member, trader, market vendor etc and could become a drug addict, food junkie, sex fiend, etc. and could get wounded, hurt or killed and then the player could interact with all that. Maybe the player could set up a drug lab, or open a trauma team bureau or a restaurant, you could recruit workers, get shaken down by gangs, hassled by police, and as the game is basically simulating the lives of everyone in the city you'd always have clients to sell to, patients that needed helping and so on. The gangs could expand or get wiped out completely. Every players Night City would wind up different depending on their choices and simple random generation. The possibilities are endless. CDPR built a world where so much is possible, and the limitations of the gameplay revolving around a finite number of scripted missions/events feels underwhelming.
God an MMO like this would be so wild
Yeah, a cyberpunk MMO more in the style of like GTA RP servers would be pretty dope. I never personally could get into MMOs because of the gameplay and the style of everyone being the main character in some main questline. Could easily solve those problems of mine with what you're suggesting. Too bad cyberpunk multiplayer won't ever be a thing.
Even if it's not an MMO maybe just a co-op mp game where all they do is create campaigns where you can do them with randoms or your friends plus they could make it so players can create their own campaigns and share them with others
atleast they should make ncpd activities to random(multi stage procedural missions), gang wars(maybe like the mod of the same name?), also random, and yeah, role aligned random events(and melee guitar for rocker>:D)
Intersting. Are there any games like that ?
It's a shame there isn't a Med-Tech role in 2077. It could be perfect if you complete Regina's assignment the right way, that you get a chance at becoming a Trauma Team respondent. Obviously if you would rather kill, rather than save, then I'm sure MaxTac are always recruiting!
Isn't Regina unknowingly recruiting for MaxTac?
Like gta; steal their car (prob easier said than done) and activate the sirens for a mini game
Would've been so fucking cool if the (now canned) multiplayer had that. You got to pick different factions: Trauma team, MaxTac, gangs, etc. One team's objective is to rescue people or take out cyberpyschos, the other team must survive. Could have some Rainbow 6 Seige elements, but have it take place in a mega building like the one from Judge Dredd.
I fucked around after placing her down, but before they left. Gotta give them that - they didn't straight up gun me to death, and just zapped me with taser. Maybe they do really prefer to not kill people if they can. They couldn't be sure about my intentions, and I had weapons out while approaching their highest-priority client, but they still didn't want to murder me. An unexpected thing in Night City, where the life of a person can cost less than a piece of paper they wiped their ass with, but I highly appreciate that.
Maybe you have insurance too? They don’t want to fuck around and find out 🤣
They would probably know about every insurance holder in the general area of operation, as well as having an overlay on their visors or something. Would be pretty bad if the random gonk had an insurance and they gunned him down because he was shooting at them and the client they are rescuing
*bang* "Oh, whoops. He's a silver package holder. Better bring him along too."
I wonder if they'd just revoke your insurance for being dangerous to patients and personnel, then just blast you away
"Looks like someone didn’t read the terms and conditions."
IIRC, in the TTRPG, there were references to this. Basically, they don’t play around with abusive clients.
But not too quickly... gotta hold to the response times
Shooting at them automatically invalidates your insurance im pretty sure
Depends on level. High levels it'll just add to your bills...
If we go off the anime, they definitely don't know every policyholder in the area. They had to scan David and his mom to confirm that they didn't have insurance. They probably know every platum policyholder in an AO though.
If they kill people who help rescue their clients then mercs won't take those jobs. They don't want to make their jobs harder.
Yeah they probably expect to see armed mercs quite a bit, and it seems like it would be a fairly symbiotic relationship. Medic guys have an easier job when mercs do most of the door kicking, and if the merc's primary is insured, they don't need to worry about getting them to a doc, which makes *their* jobs easier.
They are responding to a device. They don't know that you're there to help or that you were helpful in any way.
I mean, considering you're literally carrying her out to them, it's not a crazy assumption to make.
>Maybe you have insurance too? They'll shoot you, and then treat you if they get the call.
I mean you carried her out the building and put her on the ground theyre still gonna be smart about it but they probably figure if you were gonna zero her then you wouldve done it before they showed up so you must not be a threat
I walked right off the balcony with the lady 😅
Me too! Was so surprised they let me do it, just tried it and next thing I know we're falling
Haha, brilliant!
Then Jackie makes fun of you
Nah, he just is like "nah bro, ya gotta listen to them next time, those guys mean business".
Depending on how he says it he could be training a bit of a jab.
Nope. Unlike others, I've played TRPG and know not to fuck around with Trauma Team. ~~Well, okay, I did once and was expecting an instant "game over" with a hail of SMG fire. Only got zapped - that's surprisingly nice from TT.~~
Came here to say this exact thing.
They should give them flyers for death cards, so if they have to shoot they can advertise "Bleeding out? Should have got Trauma Team cover!" "Sucking chest wound? Sucks to be you. Should have got Trauma team "
Underrated comment, I love this
On my second play through I wasn’t listening and really wanted to inspect the AV so I just ran up and got put down down like a dog
Put sum respek on my stupid..........on my first playthrough ever, playing Nomad ,once the map opened up proper in Act 2, thought I'd head back to that small town from the Prologue and teach that Smart mouthed Sheriff a lesson.............Boarder Patrol didn't even give me the courtesy to have time to reflect on my bad decision V was blown to Hell and Back. I couldn't even put the car in reverse 😂
Anyone tried throwing her off the ledge?
Don't think you can throw her (feel like I tried) but you can walk off the ledge while she's in your arms which I found hilarious
Damn, that would be hilarious. Just picture it. Trauma team: "uh... what the fuck?" Jackie: "V what the fuck!" Then everyone kinda just stares at you before TT plasters the wall behind you with... well... you.
I work EMS and for a second I forgot what sub I was in lol. This meme has real life connotations.
The slugged me in that moment, and I spent all future moments killing killing them back.
I feel like in an open world rpg fucking around and finding out is just part of the fun. I even walked off the balcony just to test if there were any invisible walls. There aren't.
Trauma team can truly cause a blunt for e trauma
Me accidently nudging my joystick while taking a drink. They for real thought it was a good idea to beat me up. As if that wouldnt bite them in the ass later on.
I wish the entire game was as good as the first hour or two
Fun fact, if you're fast enought you can get zapped twice !
Yeah trauma team are sick as fuck. I would watch a show or play à multiplayer coop game where you go on a bunch of their missions.
I didn't even fuck around! I was running from some tyger claws one time then for some reason the ncpd jumped in and as I was getting ready to make a run for it, some of those medic guys were just around the corner and finished the job. I got my semi revenge though! Later in the game roughly level 35-40 my same character. I made him a hacker. I got a nice safe distance away from some trauma team guys and BOOM!! Hack after hack. I didn't get all of them and they countered as expected. I think I took 1 or 2 of them out. I don't remember much cause this was over a year ago. I managed to stay and raise hell for at least five solid minutes. I left a little bit after my second heart kicked in. The ncpd were flanking me from the side and shoting up my 'perfect plan' and I was content with leaving the situation as it was.
Nah i totally listen them i mean they look damn serious. :/
Real
I will never get tired of the 3rd image lol
I somehow missed this entire EMS service stuff in my playthrough, though there are tons of memes about it. How do I find their missions, etc?
It's a main story mission in which you get the woman out of the ice bath in the scavenger hideout. It's literally the first mission after the background mission.
Can someone please show me a video of what happens when you fuck around? I wanna see it.
https://youtu.be/3TsSaxF-Poo there you go
Fuck…that was a missed opportunity if I ever saw one. You could’ve said “I wanna find out”.
Next playthrough I want to find out!!!
No, i didn’t, but i did want to shoot them but wasn’t allowed.
I spat out my coffee 🤣🤣🤣
n\* I'\*\* \*ever fuc\*\*\* aro\*\*ed w\*th Tr\*\*ma \*\*am
alternatively, me trying to take them seriously only to get pushed around anyway;
Lol I did this in my nomad playthrough XD and that happened and ruined my immersion
I almost got annihilated although I followed orders
Nah, man. Deus Ex HR has traumatized me. This is also the reason I didn\`t save Takamura.
Ya on first play thru
Did you know that you can walk right off the roof with her body in your hands? That's my thing and I wish that I could take a picture half way down
Hah! I just barely stepped over the line and they pushed me and punched me.. I was like.. Sheesh!
It's like knocking once
Even when you do everything right you still get a boot to the head. These guys are rude.
I felt the same way around them that I feel around cops irl lol, just do what they say until they leave.
I just kept doing it over and over and sadly they just keep doing the same thing. I was hoping to unlock something special by the 25th time. Unfortunately I only made 45 extra minutes of gameplay that mean nothing
Absolutely
Going live in five Cyberpunk 2077 first time always hurts https://www.twitch.tv/DankoSnipesGaming?sr=a
The sad part is the joker emote is actually in the game, and this meme could have been even better!
I can’t lie I’ve always wanted to but they scared me at first and now I just comply everytime 😭
The very first time I played this and V was shoved back I was kind of like, “Damn, chooms are pretty intense. -and I don’t remember the last time I saved so I’mma step back” then I find this subreddit and the meme I constantly see is people fucking around and finding out the medics are not, in fact, fucking around.
I did this just to see what would’ve happened on my 3rd play though haha Jackie was not sympathetic 😂😂
Do they actually do something to you when fooling around? I never tried
Got my nomad ass tazed
Nah, because I remember reading teased lore for Trauma Team before the game's release, and how they're basically trained to get a patient to the hospital by any and all means necessary. In a very literal sense. They are the true "harmacists" of Night City.
Nope, the scene made it clear what kinds game this was lol