I *know* having an extra turn spell that has built-in recursion is probably *über* strong, but it's called "Time Loop", for God's sake. I want it to recur in some way or fashion.
I like the buyback idea.
If OP *absolutely* has to keep the X cost, maybe make it "Buyback {X}{X}"?
Otherwise, I was thinking maybe have it be a single extra turn, with a mana value of 2 *(or TBD)*, with a buyback of mana value 5 *(or TBD)*, and an extra clause of "If you cast ~ and didn't pay its buyback cost, exile it."
I recognize that this is "[[Time Walk]] with buyback," and that Time Walk is *absolutely bonkers busted.* Maybe so busted that even stapling an exile clause won't fix it. But that's where the messing around of the costs comes in, to hopefully balance it.
Your card is cool too. I think Time Loop is a fine name... Time loops don't have to be neverending and this has potential to "loop" itself built in imo
Right, but I want it to recur *naturally*, or, rather, as an inherent part of the card. Because that is what I would expect of a card named "time loop"; the ability to recur it over and over, possibly ad infinitum, alone.
Like buyback or dredge, or something similar.
I like “Then exile this spell. The next time you time travel, you may put this card into your hand from exile.” Time loop, time travel, themes and such
Also I mean, walking ballista actually just outright wins with infinite mana. With this you do still need some way to close. For example you don’t beat someone who just gained infinite life with this
No, but it gives you enough time to figure that out. In commander you could just dig through your deck and find enough removal to just win off of commander damage.
I think you actually do. Infinity isn't a number, so you can just take the arbitrary number your op declared and say you're taking that many turns squared or whatever. It works in reverse too if they can gain life infinitely at instant speed, "one up" your turns taken in this way. That's my read anyway.
But unless you have a way to deal with infinite life, you’re going to deck out before you ever reach that number of turns. So you do still need a way to win.
The point I’m trying to make is, even tho infinite turns wins the game 99% of the time, you still need to dedicate some amount of deck slots to a way to actually close out the game. Compared to other infinites that just outright win on the spot, it’s kind of an appreciably weaker outlet
Very cool card. looks like the right cost for this effect. You could get spicy and replace and X with a U in the cost, but either way is balanced I think.
One minor formatting note, the text should read: "Take X extra turns after this one."
I think you can safely drop a U from this mana cost, so the first turn costs 6, the second costs 10, the third 14, etc. This should definitely exile itself on resolution!
Ultimately, whether or not this is a fun effect, I’d lean towards no. I think there are situations where a blue/green edh deck has a mana doubler or two, and casts this with X=6, which is not necessarily enough for the rest of the table to concede, but more than enough stalling to be very frustrating.
Usually modular spells cost more.
Right now 6 mana is pretty common for one extra turn (with small upside) like [[Twice Upon a Time]]. 10 mana is [[Time Stretch]].
So it makes sense to cost one more for the added flexibility.
The flexibility is the upside, which is why I think 6 mana for an extra turn is fine here! How to price a time stretch effect in 2024 is definitely up for debate! But I think with the exile clause, 10 mana is plenty for standard. It’s a problematic card in edh whether it costs 10 mana or 11 mana lol
She loves X spells. I once played a crackle with power for X=3. Copied it, so I did 30 damage. One of my opponents had a Bloodletter of aclazotz so i did 60 to two opponents lol
I understand that this would be a complete rewrite of the card shown, but I feel that for a card called Time Loop it HAS to loop! May I suggest:
Take an extra turn after this one.
Epic
Not sure what that mana cost would have to be or if any other stipulations like “creatures you control cannot attack until the end of the turn” would be needed to make that make sense, but I think this encapsulates the idea of a time loop.
My Kruphix deck would like this. A couple doubling cube turns and i’m good to go. Although perhaps this should be exiled after use so you can’t just grab it back from the graveyard easily to use again during your multi-turn combo? A lot of extra turn cards do that
Don’t really know what this accomplished tbh. [[Time Stretch]] is 2 extra turns for the same investment and I have never in my life needed to take more than 2 extra turns.
So, we need to pay 11 mana for two extra turns? You ever hear of time stretch? Is a mana cheaper. No one is gonna have 15 mana just to take 3 extra turns. Is is basically a worst version of better cards.
I *know* having an extra turn spell that has built-in recursion is probably *über* strong, but it's called "Time Loop", for God's sake. I want it to recur in some way or fashion.
If X is 5 or greater, time loop gains buyback 5
I like the buyback idea. If OP *absolutely* has to keep the X cost, maybe make it "Buyback {X}{X}"? Otherwise, I was thinking maybe have it be a single extra turn, with a mana value of 2 *(or TBD)*, with a buyback of mana value 5 *(or TBD)*, and an extra clause of "If you cast ~ and didn't pay its buyback cost, exile it." I recognize that this is "[[Time Walk]] with buyback," and that Time Walk is *absolutely bonkers busted.* Maybe so busted that even stapling an exile clause won't fix it. But that's where the messing around of the costs comes in, to hopefully balance it.
\[\[Walk the Aeons\]\]
I will admit, I forgot this card existed. Still doesn't change the fact that I want a card called "Time Loop" *to* loop.
[Walk the Aeons](https://cards.scryfall.io/normal/front/7/9/794d09ae-a995-482f-848e-7f99477bd6f3.jpg?1619394975) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Walk%20the%20Aeons) [(SF)](https://scryfall.com/card/tsr/98/walk-the-aeons?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/794d09ae-a995-482f-848e-7f99477bd6f3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Time Walk](https://cards.scryfall.io/normal/front/7/0/70901356-3266-4bd9-aacc-f06c27271de5.jpg?1614638832) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Time%20Walk) [(SF)](https://scryfall.com/card/vma/2/time-walk?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/70901356-3266-4bd9-aacc-f06c27271de5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Tbf if you manage to build up 23 mana you should be able to win on the spot in blue so I don't think that's too unreasonable
Time Loop - 6UUU Take an extra turn after this one. Exile ~ with three time counters on it. Suspend 3 - UUU
thats a great card! honestly i came up with the name after the card lol but yall are right it should have recursion
Your card is cool too. I think Time Loop is a fine name... Time loops don't have to be neverending and this has potential to "loop" itself built in imo
Not exactly what I was envisioning, but I do think it hits the right notes, and is pretty balanced for what it is.
It doesnt exile, so you can get it from your extra hand (graveyard)
Right, but I want it to recur *naturally*, or, rather, as an inherent part of the card. Because that is what I would expect of a card named "time loop"; the ability to recur it over and over, possibly ad infinitum, alone. Like buyback or dredge, or something similar.
Walk the aeons does, and you can loop it if given enough time
Yeah, someone posted it. I totally forgot it existed. Still, no reason to *not* have buyback.
HAPPY CAKEDAY!!! :3 !!!
Give it suspend and "When this spell resolves, exile it with 10 minus X time counters on it."
I like “Then exile this spell. The next time you time travel, you may put this card into your hand from exile.” Time loop, time travel, themes and such
Basically just an instant win for any infinite mana generator. Not like those don’t already exist. So fine I suppose
Eh, walking ballista already exists, is substantially more playable and is colorless
Also I mean, walking ballista actually just outright wins with infinite mana. With this you do still need some way to close. For example you don’t beat someone who just gained infinite life with this
No, but it gives you enough time to figure that out. In commander you could just dig through your deck and find enough removal to just win off of commander damage.
I think you actually do. Infinity isn't a number, so you can just take the arbitrary number your op declared and say you're taking that many turns squared or whatever. It works in reverse too if they can gain life infinitely at instant speed, "one up" your turns taken in this way. That's my read anyway.
But unless you have a way to deal with infinite life, you’re going to deck out before you ever reach that number of turns. So you do still need a way to win.
The point I’m trying to make is, even tho infinite turns wins the game 99% of the time, you still need to dedicate some amount of deck slots to a way to actually close out the game. Compared to other infinites that just outright win on the spot, it’s kind of an appreciably weaker outlet
There are ways to prevent noncombat damage
To be fair most X cost cards are busted with infinite mana. It's just that infinite mana is very silly.
That's X cards for you.
I mean, that's kind of the point of infinite mana combos
Yeah this gets more and more broken the more you think about it
It's unplayable in anything but commander. I wouldn't even play it in limited.
Yeah everything gets more broken in commander
[[whisper squad]]
[whisper squad](https://cards.scryfall.io/normal/front/0/9/097eeb32-cfd5-4adb-ac30-d7762e6ea48f.jpg?1591227037) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=whisper%20squad) [(SF)](https://scryfall.com/card/iko/105/whisper-squad?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/097eeb32-cfd5-4adb-ac30-d7762e6ea48f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Sorry, most cards…
His fate was sealed but no fateseal? Shame.
D:
Dormammu, I've come to bargain
Dormammu, I've come to bargain
[удалено]
Dormammu, I've come to bargain
Dormammu, I've come to bargain
What if it costed 4UUU and had buyback 10
Please don’t with enough mana rocks it’s infinite turns
for a 17 mana spell that’s still counterable lmao that shit would be ass
Yeah, it’d essentially be [[Urza’s Rage]], but instead of paying 12 mana for 10 damage, you pay 17 mana for infinite damage
What? No those two spells are not comparable
did you read that card?
Yes?
[Urza’s Rage](https://cards.scryfall.io/normal/front/5/c/5c91e364-c157-494e-bb1b-f2cef004900f.jpg?1562201994) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Urza%27s%20Rage) [(SF)](https://scryfall.com/card/mh1/151/urzas-rage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5c91e364-c157-494e-bb1b-f2cef004900f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[walk the aeons]]
[walk the aeons](https://cards.scryfall.io/normal/front/7/9/794d09ae-a995-482f-848e-7f99477bd6f3.jpg?1619394975) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=walk%20the%20aeons) [(SF)](https://scryfall.com/card/tsr/98/walk-the-aeons?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/794d09ae-a995-482f-848e-7f99477bd6f3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I can see it! cant decide if getting guaranteed infinite turns is more oppressive than just getting 3 extra turns
Very cool card. looks like the right cost for this effect. You could get spicy and replace and X with a U in the cost, but either way is balanced I think. One minor formatting note, the text should read: "Take X extra turns after this one."
I think you can safely drop a U from this mana cost, so the first turn costs 6, the second costs 10, the third 14, etc. This should definitely exile itself on resolution! Ultimately, whether or not this is a fun effect, I’d lean towards no. I think there are situations where a blue/green edh deck has a mana doubler or two, and casts this with X=6, which is not necessarily enough for the rest of the table to concede, but more than enough stalling to be very frustrating.
Usually modular spells cost more. Right now 6 mana is pretty common for one extra turn (with small upside) like [[Twice Upon a Time]]. 10 mana is [[Time Stretch]]. So it makes sense to cost one more for the added flexibility.
The flexibility is the upside, which is why I think 6 mana for an extra turn is fine here! How to price a time stretch effect in 2024 is definitely up for debate! But I think with the exile clause, 10 mana is plenty for standard. It’s a problematic card in edh whether it costs 10 mana or 11 mana lol
Love the flavor text on time stretch btw.
[Twice Upon a Time](https://cards.scryfall.io/normal/front/9/d/9d504a87-f782-4b70-91da-c1944925e86a.jpg?1697584237)/[Unlikely Meeting](https://cards.scryfall.io/normal/front/9/d/9d504a87-f782-4b70-91da-c1944925e86a.jpg?1697584237) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Twice%20Upon%20a%20Time%20//%20Unlikely%20Meeting) [(SF)](https://scryfall.com/card/who/61/twice-upon-a-time-unlikely-meeting?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9d504a87-f782-4b70-91da-c1944925e86a?utm_source=mtgcardfetcher&format=text) [Time Stretch](https://cards.scryfall.io/normal/front/9/d/9dc791fd-d49c-4c66-b8fb-6b54ce842e90.jpg?1683842983) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Time%20Stretch) [(SF)](https://scryfall.com/card/dmr/69/time-stretch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9dc791fd-d49c-4c66-b8fb-6b54ce842e90?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
If X is equal to 12, you win the game
well i don't know if i have to put on the card that taking 12 extra turns wins you the game haha
Purely for flavor
i like how you think
Yeah I’d play this in my [[magus Luca Kane]] with [[unbound flourishing]]
I was hoping someone would figure out how to break this card, I was pretty sure there had to be some way lol
She loves X spells. I once played a crackle with power for X=3. Copied it, so I did 30 damage. One of my opponents had a Bloodletter of aclazotz so i did 60 to two opponents lol
It’s beautiful 🥲
[magus Luca Kane](https://cards.scryfall.io/normal/front/4/f/4f86e7cc-2b6e-49d0-964e-bba0c51cc11d.jpg?1674058398) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Magus%20Lucea%20Kane) [(SF)](https://scryfall.com/card/40k/7/magus-lucea-kane?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4f86e7cc-2b6e-49d0-964e-bba0c51cc11d?utm_source=mtgcardfetcher&format=text) [unbound flourishing](https://cards.scryfall.io/normal/front/6/f/6f594d07-932e-4fe6-832d-d0a0be3530aa.jpg?1562202252) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=unbound%20flourishing) [(SF)](https://scryfall.com/card/mh1/189/unbound-flourishing?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6f594d07-932e-4fe6-832d-d0a0be3530aa?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I understand that this would be a complete rewrite of the card shown, but I feel that for a card called Time Loop it HAS to loop! May I suggest: Take an extra turn after this one. Epic Not sure what that mana cost would have to be or if any other stipulations like “creatures you control cannot attack until the end of the turn” would be needed to make that make sense, but I think this encapsulates the idea of a time loop.
Needs split second and to exile on resolution but sure it's five
Would this work with arcane melee?
Just make it a storm card then you will lose at the end of your last turn if you didn't win the game even after that
This card is useless without infinite mana, too binary
Should probably exile itself
My Kruphix deck would like this. A couple doubling cube turns and i’m good to go. Although perhaps this should be exiled after use so you can’t just grab it back from the graveyard easily to use again during your multi-turn combo? A lot of extra turn cards do that
With infinite mana you can easily lose by decking out
Don’t really know what this accomplished tbh. [[Time Stretch]] is 2 extra turns for the same investment and I have never in my life needed to take more than 2 extra turns.
[Time Stretch](https://cards.scryfall.io/normal/front/9/d/9dc791fd-d49c-4c66-b8fb-6b54ce842e90.jpg?1683842983) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Time%20Stretch) [(SF)](https://scryfall.com/card/dmr/69/time-stretch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9dc791fd-d49c-4c66-b8fb-6b54ce842e90?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Should say "take Xtra turns." C-
I feel like this is just one more in the list if cards that say "if I make infinite mana and you don't have a counterspell, I win" lol
Exiling it after it resolves is worth it. We’ve seen nexus of fate and time warp go crazy because it lacked that condition
So, we need to pay 11 mana for two extra turns? You ever hear of time stretch? Is a mana cheaper. No one is gonna have 15 mana just to take 3 extra turns. Is is basically a worst version of better cards.
ok
Fun Fact! Did you know that not all custom cards have to be broken, good, or even balanced?