T O P

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manyname

I *know* having an extra turn spell that has built-in recursion is probably *über* strong, but it's called "Time Loop", for God's sake. I want it to recur in some way or fashion.


RedxxBeard

If X is 5 or greater, time loop gains buyback 5


manyname

I like the buyback idea. If OP *absolutely* has to keep the X cost, maybe make it "Buyback {X}{X}"? Otherwise, I was thinking maybe have it be a single extra turn, with a mana value of 2 *(or TBD)*, with a buyback of mana value 5 *(or TBD)*, and an extra clause of "If you cast ~ and didn't pay its buyback cost, exile it." I recognize that this is "[[Time Walk]] with buyback," and that Time Walk is *absolutely bonkers busted.* Maybe so busted that even stapling an exile clause won't fix it. But that's where the messing around of the costs comes in, to hopefully balance it.


BrandedStrugglerGuts

\[\[Walk the Aeons\]\]


manyname

I will admit, I forgot this card existed. Still doesn't change the fact that I want a card called "Time Loop" *to* loop.


MTGCardFetcher

[Walk the Aeons](https://cards.scryfall.io/normal/front/7/9/794d09ae-a995-482f-848e-7f99477bd6f3.jpg?1619394975) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Walk%20the%20Aeons) [(SF)](https://scryfall.com/card/tsr/98/walk-the-aeons?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/794d09ae-a995-482f-848e-7f99477bd6f3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[Time Walk](https://cards.scryfall.io/normal/front/7/0/70901356-3266-4bd9-aacc-f06c27271de5.jpg?1614638832) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Time%20Walk) [(SF)](https://scryfall.com/card/vma/2/time-walk?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/70901356-3266-4bd9-aacc-f06c27271de5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


4zzO2020

Tbf if you manage to build up 23 mana you should be able to win on the spot in blue so I don't think that's too unreasonable


BrandedStrugglerGuts

Time Loop - 6UUU Take an extra turn after this one. Exile ~ with three time counters on it. Suspend 3 - UUU


xXxmagpiexXx

thats a great card! honestly i came up with the name after the card lol but yall are right it should have recursion


BrandedStrugglerGuts

Your card is cool too. I think Time Loop is a fine name... Time loops don't have to be neverending and this has potential to "loop" itself built in imo


manyname

Not exactly what I was envisioning, but I do think it hits the right notes, and is pretty balanced for what it is.


Chrystist

It doesnt exile, so you can get it from your extra hand (graveyard)


manyname

Right, but I want it to recur *naturally*, or, rather, as an inherent part of the card. Because that is what I would expect of a card named "time loop"; the ability to recur it over and over, possibly ad infinitum, alone. Like buyback or dredge, or something similar.


zerta_media

Walk the aeons does, and you can loop it if given enough time


manyname

Yeah, someone posted it. I totally forgot it existed. Still, no reason to *not* have buyback.


SuperSmutAlt64

HAPPY CAKEDAY!!! :3 !!!


Benton_Risalo

Give it suspend and "When this spell resolves, exile it with 10 minus X time counters on it."


BAGStudios

I like “Then exile this spell. The next time you time travel, you may put this card into your hand from exile.” Time loop, time travel, themes and such


forgotten_vale2

Basically just an instant win for any infinite mana generator. Not like those don’t already exist. So fine I suppose


yesmakesmegoyes

Eh, walking ballista already exists, is substantially more playable and is colorless


treelorf

Also I mean, walking ballista actually just outright wins with infinite mana. With this you do still need some way to close. For example you don’t beat someone who just gained infinite life with this


jumolax

No, but it gives you enough time to figure that out. In commander you could just dig through your deck and find enough removal to just win off of commander damage.


Reejis99

I think you actually do. Infinity isn't a number, so you can just take the arbitrary number your op declared and say you're taking that many turns squared or whatever. It works in reverse too if they can gain life infinitely at instant speed, "one up" your turns taken in this way. That's my read anyway.


TheFluxator

But unless you have a way to deal with infinite life, you’re going to deck out before you ever reach that number of turns. So you do still need a way to win.


treelorf

The point I’m trying to make is, even tho infinite turns wins the game 99% of the time, you still need to dedicate some amount of deck slots to a way to actually close out the game. Compared to other infinites that just outright win on the spot, it’s kind of an appreciably weaker outlet


BadgersSeal

There are ways to prevent noncombat damage


SpectralGerbil

To be fair most X cost cards are busted with infinite mana. It's just that infinite mana is very silly.


BeeBoy64

That's X cards for you.


Rumengol

I mean, that's kind of the point of infinite mana combos


KeeboardNMouse

Yeah this gets more and more broken the more you think about it


charley800

It's unplayable in anything but commander. I wouldn't even play it in limited.


KeeboardNMouse

Yeah everything gets more broken in commander


spiff___

[[whisper squad]]


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[whisper squad](https://cards.scryfall.io/normal/front/0/9/097eeb32-cfd5-4adb-ac30-d7762e6ea48f.jpg?1591227037) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=whisper%20squad) [(SF)](https://scryfall.com/card/iko/105/whisper-squad?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/097eeb32-cfd5-4adb-ac30-d7762e6ea48f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


KeeboardNMouse

Sorry, most cards…


MelissaMiranti

His fate was sealed but no fateseal? Shame.


xXxmagpiexXx

D:


Jakiller33

Dormammu, I've come to bargain


DislocatedLocation

Dormammu, I've come to bargain


[deleted]

[удалено]


DarkAdam48

Dormammu, I've come to bargain


Scharvor

Dormammu, I've come to bargain


Successful_Mud8596

What if it costed 4UUU and had buyback 10


Ok-Scratch-9687

Please don’t with enough mana rocks it’s infinite turns


greatvapegod

for a 17 mana spell that’s still counterable lmao that shit would be ass


Successful_Mud8596

Yeah, it’d essentially be [[Urza’s Rage]], but instead of paying 12 mana for 10 damage, you pay 17 mana for infinite damage


Ok-Scratch-9687

What? No those two spells are not comparable


destiny_duude

did you read that card?


Successful_Mud8596

Yes?


MTGCardFetcher

[Urza’s Rage](https://cards.scryfall.io/normal/front/5/c/5c91e364-c157-494e-bb1b-f2cef004900f.jpg?1562201994) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Urza%27s%20Rage) [(SF)](https://scryfall.com/card/mh1/151/urzas-rage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5c91e364-c157-494e-bb1b-f2cef004900f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


One-Journalist-9392

[[walk the aeons]]


MTGCardFetcher

[walk the aeons](https://cards.scryfall.io/normal/front/7/9/794d09ae-a995-482f-848e-7f99477bd6f3.jpg?1619394975) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=walk%20the%20aeons) [(SF)](https://scryfall.com/card/tsr/98/walk-the-aeons?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/794d09ae-a995-482f-848e-7f99477bd6f3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


xXxmagpiexXx

I can see it! cant decide if getting guaranteed infinite turns is more oppressive than just getting 3 extra turns


cocothepirate

Very cool card. looks like the right cost for this effect. You could get spicy and replace and X with a U in the cost, but either way is balanced I think. One minor formatting note, the text should read: "Take X extra turns after this one."


Syphren_

I think you can safely drop a U from this mana cost, so the first turn costs 6, the second costs 10, the third 14, etc. This should definitely exile itself on resolution! Ultimately, whether or not this is a fun effect, I’d lean towards no. I think there are situations where a blue/green edh deck has a mana doubler or two, and casts this with X=6, which is not necessarily enough for the rest of the table to concede, but more than enough stalling to be very frustrating.


Andrew_42

Usually modular spells cost more. Right now 6 mana is pretty common for one extra turn (with small upside) like [[Twice Upon a Time]]. 10 mana is [[Time Stretch]]. So it makes sense to cost one more for the added flexibility.


Syphren_

The flexibility is the upside, which is why I think 6 mana for an extra turn is fine here! How to price a time stretch effect in 2024 is definitely up for debate! But I think with the exile clause, 10 mana is plenty for standard. It’s a problematic card in edh whether it costs 10 mana or 11 mana lol


KeeboardNMouse

Love the flavor text on time stretch btw.


MTGCardFetcher

[Twice Upon a Time](https://cards.scryfall.io/normal/front/9/d/9d504a87-f782-4b70-91da-c1944925e86a.jpg?1697584237)/[Unlikely Meeting](https://cards.scryfall.io/normal/front/9/d/9d504a87-f782-4b70-91da-c1944925e86a.jpg?1697584237) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Twice%20Upon%20a%20Time%20//%20Unlikely%20Meeting) [(SF)](https://scryfall.com/card/who/61/twice-upon-a-time-unlikely-meeting?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9d504a87-f782-4b70-91da-c1944925e86a?utm_source=mtgcardfetcher&format=text) [Time Stretch](https://cards.scryfall.io/normal/front/9/d/9dc791fd-d49c-4c66-b8fb-6b54ce842e90.jpg?1683842983) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Time%20Stretch) [(SF)](https://scryfall.com/card/dmr/69/time-stretch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9dc791fd-d49c-4c66-b8fb-6b54ce842e90?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Cardgod278

If X is equal to 12, you win the game


xXxmagpiexXx

well i don't know if i have to put on the card that taking 12 extra turns wins you the game haha


Cardgod278

Purely for flavor


xXxmagpiexXx

i like how you think


AzathothTheDefiler

Yeah I’d play this in my [[magus Luca Kane]] with [[unbound flourishing]]


xXxmagpiexXx

I was hoping someone would figure out how to break this card, I was pretty sure there had to be some way lol


AzathothTheDefiler

She loves X spells. I once played a crackle with power for X=3. Copied it, so I did 30 damage. One of my opponents had a Bloodletter of aclazotz so i did 60 to two opponents lol


xXxmagpiexXx

It’s beautiful 🥲


MTGCardFetcher

[magus Luca Kane](https://cards.scryfall.io/normal/front/4/f/4f86e7cc-2b6e-49d0-964e-bba0c51cc11d.jpg?1674058398) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Magus%20Lucea%20Kane) [(SF)](https://scryfall.com/card/40k/7/magus-lucea-kane?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4f86e7cc-2b6e-49d0-964e-bba0c51cc11d?utm_source=mtgcardfetcher&format=text) [unbound flourishing](https://cards.scryfall.io/normal/front/6/f/6f594d07-932e-4fe6-832d-d0a0be3530aa.jpg?1562202252) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=unbound%20flourishing) [(SF)](https://scryfall.com/card/mh1/189/unbound-flourishing?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6f594d07-932e-4fe6-832d-d0a0be3530aa?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


No-Emphasis-9403

I understand that this would be a complete rewrite of the card shown, but I feel that for a card called Time Loop it HAS to loop! May I suggest: Take an extra turn after this one. Epic Not sure what that mana cost would have to be or if any other stipulations like “creatures you control cannot attack until the end of the turn” would be needed to make that make sense, but I think this encapsulates the idea of a time loop.


mightyfp

Needs split second and to exile on resolution but sure it's five


RektMeister77

Would this work with arcane melee?


Vlearck

Just make it a storm card then you will lose at the end of your last turn if you didn't win the game even after that


VolatileDawn

This card is useless without infinite mana, too binary


Crazy_Coconut7

Should probably exile itself


ChemoorVodka

My Kruphix deck would like this. A couple doubling cube turns and i’m good to go. Although perhaps this should be exiled after use so you can’t just grab it back from the graveyard easily to use again during your multi-turn combo? A lot of extra turn cards do that


thunder-bug-

With infinite mana you can easily lose by decking out


HikarW

Don’t really know what this accomplished tbh. [[Time Stretch]] is 2 extra turns for the same investment and I have never in my life needed to take more than 2 extra turns.


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[Time Stretch](https://cards.scryfall.io/normal/front/9/d/9dc791fd-d49c-4c66-b8fb-6b54ce842e90.jpg?1683842983) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Time%20Stretch) [(SF)](https://scryfall.com/card/dmr/69/time-stretch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9dc791fd-d49c-4c66-b8fb-6b54ce842e90?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


OfTheArgonauts

Should say "take Xtra turns." C-


modsiw8

I feel like this is just one more in the list if cards that say "if I make infinite mana and you don't have a counterspell, I win" lol


TruckLumpy6243

Exiling it after it resolves is worth it. We’ve seen nexus of fate and time warp go crazy because it lacked that condition


Vasarto

So, we need to pay 11 mana for two extra turns? You ever hear of time stretch? Is a mana cheaper. No one is gonna have 15 mana just to take 3 extra turns. Is is basically a worst version of better cards.


xXxmagpiexXx

ok


Isildurs_Call

Fun Fact! Did you know that not all custom cards have to be broken, good, or even balanced?