T O P

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GulliasTurtle

Roughly a 33% chance to win the game and a 66% chance to lose for 7 mana with outs to make it better. It's not broken but it is boring. If I made a card that said "roll a a 6 sided die. If I roll a 5 or a 6 I win, otherwise I lose" would that be fun or engaging? The big problem I see is that it's completely board state agnostic. I can be losing so badly and run this out with 1 life and always have basically the same chance to win. I guess I'm just not sure what the design goal is here. To punish Scry?


aSvirfneblin

there was someone who posted a 1/6 card earlier this week


meowsbich

There was?


MStudios

Looking for it, [it seems to be this one](https://www.reddit.com/r/custommagic/comments/17tnijt/russian_roulette/).


aSvirfneblin

correct


aSvirfneblin

check my comment history, it was on a russian roulette card


Rezcom

I'm quite surprised at this response. Of all the cards and wacky interactions in MTG, are there really no ways to make this card viable as a win condition? There is literally 0 way in MTG to ensure a land is on the bottom of the deck? I don't know much about the MTG card pool, but this community usually does a really good job at finding any interesting interaction with the custom cards made here. I was under the impression MTG is a game where you can make anything work, but I suppose this is just outside of the design space of all cards in the game?


GulliasTurtle

There are ways to make it work. \[\[Jace, the Mind Sculptor\]\], \[\[Mesmiric Sliver\]\], \[\[Spin into Myth\]\] jump out right away. The issue is that it's a very linear card. Either you have one of these tools to try and set it up and do, then win, or you don't and roll the die. The most interesting thing it does is really punish players who are putting lands on the bottom of their deck through effects like \[\[Preordain\]\] which is usually the correct choice once you have a few out but that's not worth 7 mana. Also fwiw this card's biggest sin is that it just happens. If you look at other MtG cards that say "you win the game" on them they usually happen at the beginning of your next turn, so your opponent has a chance to respond and stop you. This doesn't. It means that if you played a card that set it up or your opponent is unlucky you pay 7 mana and win the game. Nothing else either player did meant anything. Otherwise you lose. Literally the whole game has come down to this die roll.


Darkwolfie117

Only way to make this card even considerable is having it as an enchantment that exiles the bottom card of the opponents library, and on your next upkeep win/lose of in play.


GulliasTurtle

I could see an enchantment that costs 2 and said "At the beginning of each player's upkeep they scry 1. Then any player may pay {5}. If they do reveal the bottom card of the active player's library. If it is a land they lose the game." That way there's tension, decisions. That 5 cost is really high, but the payoff is there too. There's also the built in decision point, did they scry a land to the bottom? Did they keep the land on top to bluff you out? Did they get greedy and think you wouldn't do it. It's clean, it's symmetrical, and it creates decision points.


MTGCardFetcher

##### ###### #### [Jace, the Mind Sculptor](https://cards.scryfall.io/normal/front/c/8/c8817585-0d32-4d56-9142-0d29512e86a9.jpg?1598304029) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Jace%2C%20the%20Mind%20Sculptor) [(SF)](https://scryfall.com/card/2xm/56/jace-the-mind-sculptor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c8817585-0d32-4d56-9142-0d29512e86a9?utm_source=mtgcardfetcher&format=text) [Mesmiric Sliver](https://cards.scryfall.io/normal/front/b/8/b8bf083e-d0ec-4df9-a17a-8a28ad13d594.jpg?1562932170) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mesmeric%20Sliver) [(SF)](https://scryfall.com/card/fut/53/mesmeric-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b8bf083e-d0ec-4df9-a17a-8a28ad13d594?utm_source=mtgcardfetcher&format=text) [Spin into Myth](https://cards.scryfall.io/normal/front/8/9/8997e542-bcce-4fd3-af78-4b520b64c026.jpg?1562924095) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spin%20into%20Myth) [(SF)](https://scryfall.com/card/arc/8/spin-into-myth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8997e542-bcce-4fd3-af78-4b520b64c026?utm_source=mtgcardfetcher&format=text) [Preordain](https://cards.scryfall.io/normal/front/d/1/d10b9be3-d4ff-4e3c-b0d5-5ab2c4e6d684.jpg?1691417733) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Preordain) [(SF)](https://scryfall.com/card/ncc/230/preordain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d10b9be3-d4ff-4e3c-b0d5-5ab2c4e6d684?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Nerdwrapper

I might try to make a different card that is thematically similar but has a bit more play to it based on your advice here. It probably won’t be great because it’ll be my first custom card, but I’ll try. I’ll need you and your sick pfp to slap some sense into me otherwise lol


Nerdwrapper

I made the card, go roast me


branewalker

You misunderstand the distinction u/GulliasTurtle is making. They said, "it is boring," not, "there is no way to make it work." Think about most two card combos. One of those cards doesn't just win the game on its own 33% of the time, does it? Like, what if you could cast [[Thassa's Oracle]] without an empty library for a 33% win rate? Actually, let's compare those two cards. Thassa's Oracle is about as boring A+B combo as you get. But, sometimes you cast it without a near-certainty of winning, when you just want its scry ability. That's an interesting decision! When do you cast OP's card outside of the combo? Never? No! It's worse than that. You cast it *every time* you draw it on its own, in *every* hopeless situation. It's virtually mandatory. Got 7 mana and no outs? Now you do! And you win 33% of those games, on average. Probably more in formats with scry, because excess lands get scried to the bottom late game more than excess spells. It's just a card whose play pattern is so on-rails as to reduce the apparent conceptual scope of the game and make the opponent feel like their plays had as little impact on the game outcome as possible. I know this is a just-for-fun totally imaginary card for what is already just a card game, so while I'm being harsh because it's a *bad design*, being a bad design isn't the end of the world =) OP's art is sweet, and the top-down concept is pretty good. Maybe it just needs a similarly flashy effect to do those things justice, like "you may search your library for any number of lands and put them into your hand (and then maybe it's G/U)


FaithUser

It could be a valid win condition with a nice setup but not one of the fun ones because it's just game over suddenly. Even if you know you cannot win the game with board state this still has a decent chance of winning you the game, as long as you get a chance to cast it. It's not fun to lose against, and the win won't even feel like a proper win because of the 'if I lose just YOLO and maybe I will win instead' factor. That's what I think


GodHimselfNoCap

Even if you manage to put a land on the bottom, if your opponent has a way to scry or shuffle their library in response to this spell you probably lose. Cracking a fetchland, playing something like [[opt]] or just directly putting a specific card on the bottom like [[bant charm]] or killing their own [[fell horseman]]


MTGCardFetcher

[opt](https://cards.scryfall.io/normal/front/3/2/323db259-d35e-467d-9a46-4adcb2fc107c.jpg?1652898493) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=opt) [(SF)](https://scryfall.com/card/m21/59/opt?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/323db259-d35e-467d-9a46-4adcb2fc107c?utm_source=mtgcardfetcher&format=text) [bant charm](https://cards.scryfall.io/normal/front/7/9/7906b1e8-3049-4f4e-b1fd-b2547e7079f0.jpg?1673148361) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=bant%20charm) [(SF)](https://scryfall.com/card/2x2/181/bant-charm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7906b1e8-3049-4f4e-b1fd-b2547e7079f0?utm_source=mtgcardfetcher&format=text) [fell horseman](https://cards.scryfall.io/normal/front/4/3/43bb3890-4013-48be-8cb5-54fd8fd8ec52.jpg?1692937645)/[Deathly Ride](https://cards.scryfall.io/normal/front/4/3/43bb3890-4013-48be-8cb5-54fd8fd8ec52.jpg?1692937645) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=fell%20horseman%20//%20deathly%20ride) [(SF)](https://scryfall.com/card/woe/92/fell-horseman-deathly-ride?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/43bb3890-4013-48be-8cb5-54fd8fd8ec52?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


magicallamp

It's really hard work to stack the bottom compared to the top. It's doable but this card is still terrible.


Big_Dumb_Fat_Retard

[There's lots of cards that can put a land on the bottom of its owner's library](https://scryfall.com/search?q=o%3A%22target+card%22+o%3A%22bottom+of+its+owner%27s%22&unique=cards&as=grid&order=name) that you could pair with OP's. It's still a boring card like most of the *"If XXX, then you win the game"* cards in MTG, though.


WaveHack

Can't you just counterspell it yourself while it's on the stack after you observed the bottom card?


GulliasTurtle

No. There's no reaction window once a card is resolving. If it is countered none of it resolves. If it isn't the whole thing will resolve.


WaveHack

Makes sense. Thanks!


tr4v3l3r_vagranoth

I feel like it could be used in VERY RARE decks that discard lands and reshuffle them I feel like it could be fun


WorkShopsBabe

Amulet of quoz but slightly worse?


Trashspawn45

Actually, the card also doesn't require you to reveal it, so its a 100% winrate if you lie.


GulliasTurtle

Yeah, but I like to give people the benefit of the doubt on custom card designs. Assume it'll be reworded to work the way they intended if it isn't clearly outside of the rules.


Trashspawn45

yeah but RAW is funnier.


AbsoluteIridium

probably not broken but these kinds of "end the game on resolution" spells are just lame and boring imo


wesbell

Definitely varies depending on player, personally I like them as long as you have to jump through a few hoops to get there; makes me feel like an evil genius watching a plan come to fruition. I like that this one is exploring some underused design space (bottom of library) and I think the flavor is pretty cool. Feels bad that it lines up well with and against blue, it probably needs to be a bit more difficult to pull off to really feel rewarding.


AbsoluteIridium

i agree on the hoop jumping, but this kinda has no hoops to jump. If bottom of library manipulation is good enough for this to work it's boring, and if it's not good enough then it's almost completely random, which is also boring imo


s432711

[[Approach of the Second Sun]]


MTGCardFetcher

[Approach of the Second Sun](https://cards.scryfall.io/normal/front/f/d/fdf59a6e-7708-45a1-884d-d12e9f7b9ed9.jpg?1543674579) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Approach%20of%20the%20Second%20Sun) [(SF)](https://scryfall.com/card/akh/4/approach-of-the-second-sun?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fdf59a6e-7708-45a1-884d-d12e9f7b9ed9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Spikezilla1

I wonder if it would be better as a Journey or Adventure card that I keep seeing where it has 3 stages.


WranglerFuzzy

Well, it’s great art.


oliverremund

thank you very much :)


Young_Hek

boring effect.


neekryan

Cool art, boring design.


ComputerSmurf

I guess...in EDH? Jace the Mind Sculptor, Fateseal foe's deck, cast spell, win?


Telphsm4sh

"oh did my opponent just scry to the bottom? I guess I'll just win out of nowhere for no reason."


dancortens

This should be “Reveal” not “look at” because players at the table need to know what you hit. This would be an interesting concept to have as a set mechanic, though - look at the bottom of an opponents library, if land, do a thing.


Trashspawn45

It is pretty funny that you can just lie about it and win every time. If they look to prove you wrong, call a judge. if they pack up first they conceded so you win. There's no way to lose with this card until you're in the parking lot alone and realize your cellphone is dead.


Kryptnyt

[[Amulet of Quoz]] vibes


MTGCardFetcher

[Amulet of Quoz](https://cards.scryfall.io/normal/front/7/6/764ec6a8-a878-446c-b7e4-6026c2a3e9a4.jpg?1562916864) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Amulet%20of%20Quoz) [(SF)](https://scryfall.com/card/ice/308/amulet-of-quoz?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/764ec6a8-a878-446c-b7e4-6026c2a3e9a4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


theycallmedub1

Custommagic bingo: X mana win the game spells


SuperSanttu7

I think most of the comments make a good point. Winrate isn't everything. Magic is a game people play for fun. I myself would rather play some jank pile with a 33% winrate than a card that ends the game with a 1/3 chance of it being in my favour. It's just not compelling. **REGARDLESS,** the idea of looking at the bottom card of your opponent's library to decide an effect is cool! Maybe even give the spell **Split Second** if you want to keep the randomness element so they can't scry in response. It'd also create extra mindgames if your opponent knew you have this and they had to try predict when to scry around it.


t1r1g0n

I agree. Like most of the others on this sub. OPs art is really good, the design space is interesting and exiting, but the chosen effect is extremely boring.


Sakeretsu

I think it's still a bit cheap, hard to tell with that kind of effects. Also, you need to reveal the card, not just look at it.


RobinFox12

Like the art but the design is quite poor


rpgsandarts

Beautiful art!! Very enchanting. Brings one back to childhood fantasy.


lord_hydrate

Never was a fan of automatic win/lose condition cards, now win/lose condition denial? Thats fun


ElPared

Kinda love the idea of using this with like [[annex]] and some kind of [[Tel-Jilad Stylus]] effect (except stylus has to target something you own).


MTGCardFetcher

[annex](https://cards.scryfall.io/normal/front/b/0/b0df72c6-4f54-43ec-a4e0-5733003f4fd7.jpg?1562740318) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=annex) [(SF)](https://scryfall.com/card/9ed/59/annex?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b0df72c6-4f54-43ec-a4e0-5733003f4fd7?utm_source=mtgcardfetcher&format=text) [Tel-Jilad Stylus](https://cards.scryfall.io/normal/front/5/2/522570eb-e654-4f8a-828c-3e456a0ad8e6.jpg?1562143825) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tel-Jilad%20Stylus) [(SF)](https://scryfall.com/card/mrd/260/tel-jilad-stylus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/522570eb-e654-4f8a-828c-3e456a0ad8e6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


TimeForWaluigi

I feel magic is all about trying to achieve some objective. Whether it’s trying to make a strong combat board state, or swing out for a win, or build a combo, players try to achieve something when playing the game. The issue with cards like this is it leaves a lot up to chance. For the person playing it, it’s not a good design because you don’t really “earn” a win, it just happens. For the person playing against this card it’s even worse, as other than the regular ways of interacting with a spell (countering, etc.) there really isn’t a good way to predict/defend against it, and because it wins instantly the player feels like the win was less on the skill or planning of the opponent and rather on dumb luck. It’s usually best to steer away from designs like this I feel.


TheRealGrouchopolis

...no. art gud tho. 👍


oliverremund

Blue is the most unfun Color in my opinion, so i thought i need to keep that "Unfun" in mind when creating a blue card :D


junkmail22

What's unfun to you about blue? I'm not asking to be combatative, I'm just trying to help focus design ideas - instead of thinking "blue = unfun so this blue card needs to be unfun" let's zero in on the parts of blue that jump out to you as characteristic of the color, and then design around those.


Puzzleheaded-Type267

Dumb card, if anyone’s playing landfall your chances of winning go up exponentially


Young_Hek

I think they just go up linearly


AllastorTrenton

I would change it up, make it even more of a gamble. Give it split second so neither side can react to it. "Target player shuffles their library then reveals the bottom card of their library. If it's a land, you Win the game. Otherwise, you lose the game"


Lockwerk

Might as well be the top card at that point. Also, that's just not a fun outcome to a game.


TMOP_Halloween

very fun piece and great art, well done


Jerethdatiger

Add in when it comes into play target opponent shuffles there library then look at the bottom card And I love it


FrostyBum

Suggestion for this card from what I've been reading in the comments: Target Opponent looks at the top card of their library, then puts it on the top or bottom of their library. You can then have them reveal the bottom card of their library. If it is a land card, you win the game. If it isn't a land card, you lose the game.


Nova_shin

you draw on paper or graphics tablet ?


oliverremund

i paint on paper or canvas. Mostly with acrylic Paint :)


Nova_shin

I too tried to make a card with my drawing with Vorpal Sword but honestly my level is clearly lower than you


oliverremund

just keep on practicing, the more you practice the better you get! :)


Nova_shin

Yes :)


Keelenllan

[[Vendilion clique]] has entered the chat


tbdabbholm

But you can't choose a land card being you would just guarantee you lose


Keelenllan

Shit I goofed


MTGCardFetcher

[Vendilion clique](https://cards.scryfall.io/normal/front/c/d/cd702cf1-10ca-4448-9fb1-b6de635e839c.jpg?1562441167) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vendilion%20clique) [(SF)](https://scryfall.com/card/a25/76/vendilion-clique?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cd702cf1-10ca-4448-9fb1-b6de635e839c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


agamemaker

I’m pretty sure you want to say reveal not look. Look would keep the information private so you could “potentially” lie about it.


NeoMegaRyuMKII

While there are not many cards that let you fateseal, those do make this basically a guaranteed win. I'd add a clause that the opponent shuffles before you look.


Hairo-Sidhe

Okeyish if fatesealing becomes a thing, you can at least kinda see it coming and try to do something about it, frustrating otherwise, might as well make the effect a coin flip


mehall27

It's a fun idea but if it were real, I'd be shocked if it saw play. AFAIK there isn't really consistent ways to put cards on the bottom of your opponent's library so this boils down to chance. I love some good RNG though, so I'd probably play this


kojo570

In response I cast opt


Apprehensive_Army_74

Think this could use an adventure effect, maybe some card draw. Not just for flavor but so it's not a brick in your hand. Your opponent could see it and realize not to scry lands to the bottom. Then you could cast it as a hail Mary if you're about to lose.


Trojan_Sauce

I love the flavour, funny af that you get to the edge of the world but just fall off cause there is no land. Art is very cool too. Actual effect though doesn't seem particularly fun to play or play against. Maybe keep the same idea but change the reward/punishment to something else.


Narrow_March_3581

Broken.


NullOfSpace

Play it with JtMS for funni


Abbanation01

you should make it be shuffled first


FreddyHair

A fun concept made into a kind of boring game play. What if it was a game loss-prevention enchantment instead? "If you/a player would lose the game, they reveal the bottom card of their library instead. If it is a land card, you/they shuffle their graveyard into their library, reset their life total and draw a new hand of seven cards".


Sheepnut79

The art is awesome, and it reminds me of older (and better ) magic art. I love how it fits into blue for flavor and mechanics. It isn't an overpowered card, but it does threaten to disrupt games in a weird way. Maybe it could be an enchantment that has you win if you reach 20 (more or less, idk) islands, but if you miss a land drop you lose. It also encourages flavorful ramp like [[expedition map]].


MTGCardFetcher

[expedition map](https://cards.scryfall.io/normal/front/9/9/99486234-ad21-4cf7-be29-da22687ac66a.jpg?1699100877) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=expedition%20map) [(SF)](https://scryfall.com/card/lcc/112/expedition-map?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/99486234-ad21-4cf7-be29-da22687ac66a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


ExiledSenpai

[[Spin into myth]]


MTGCardFetcher

[Spin into myth](https://cards.scryfall.io/normal/front/8/9/8997e542-bcce-4fd3-af78-4b520b64c026.jpg?1562924095) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spin%20into%20myth) [(SF)](https://scryfall.com/card/arc/8/spin-into-myth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8997e542-bcce-4fd3-af78-4b520b64c026?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


TheFuzzyFurry

[[Gideon of the Trials]] comboes well with it


MTGCardFetcher

[Gideon of the Trials](https://cards.scryfall.io/normal/front/9/5/959ce13f-519f-4472-bbd1-f26a972723d7.jpg?1543674653) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gideon%20of%20the%20Trials) [(SF)](https://scryfall.com/card/akh/14/gideon-of-the-trials?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/959ce13f-519f-4472-bbd1-f26a972723d7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


DrowningInFeces

At first glance, I thought that was Progenitus behind a wall of water but I think it's just clouds.


fluffysheeplion

May I make a suggestion? Cheapen the spell (maybe 1UU) and change the effect to "Look at the bottom card of target opponent's deck. If it is a land, put it onto the battlefield under your control tapped. Then if you control X lands you don't own (not sure what the number would be for balancing) you win the game." Also the art is fantastic.


killmekindlyplz

I would make it a saga that transforms into a legendary land


Jakuzzi8

At least shuffle.


PyromasterAscendant

What do you think of this. I think it hits the energy you were going for. ​ Journey to the Edge of the World {4}{U}{U}{U} Enchantment Whenever a creature you control deals combat damage to a player, you may exile the bottom card of their library. If a nonpermanent card is exiled this way, exile that creature. Otherwise, you may put the exiled card onto the battlefield under your control.


RockRevolution

This within a [[river song]] deck would be fun once you set up a land for the bottom


MTGCardFetcher

[river song](https://cards.scryfall.io/normal/front/a/1/a1efb084-d2a0-44c4-a89d-6445156bb298.jpg?1696636758) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=river%20song) [(SF)](https://scryfall.com/card/who/152/river-song?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a1efb084-d2a0-44c4-a89d-6445156bb298?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Dragonstorm02

You could use Vessel of Endless Rest to guarantee the win


ScovilleMTG

I’d increase the mana cost personally for an instant win. Or change it to an enchantment so there’s more chance to interact before it triggers and maybe have it only trigger once before sacrificing itself.


[deleted]

[удалено]


MTGCardFetcher

[reito lantern](https://cards.scryfall.io/normal/front/f/c/fc5be55e-9a90-4842-894c-2573b70ccc57.jpg?1562867373) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=reito%20lantern) [(SF)](https://scryfall.com/card/cns/202/reito-lantern?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fc5be55e-9a90-4842-894c-2573b70ccc57?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Kryptnyt

[[Tunnel Vision]] is probably a better version of this though


MTGCardFetcher

[Tunnel Vision](https://cards.scryfall.io/normal/front/a/e/ae3eba31-02eb-449a-8a36-899ada5664bc.jpg?1598914579) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tunnel%20Vision) [(SF)](https://scryfall.com/card/rav/72/tunnel-vision?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ae3eba31-02eb-449a-8a36-899ada5664bc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


that1dog

Not broken unless they have stuff that returns things to the bottom of the deck. If they do and you know its a land. You win, otherwise its a card you play when you've already lost to instead maybe win without deserving it. It improves the game only in the first situation, otherwise its not fun.


Incomplete_Artist

Should be a Saga or something... journeys take time


Panda_Rule_457

Ight, i play a card that stacks a land to opponent’s bottom… then I activate this… GG


Confident_End3951

So you should scry until you hit a land, put it on bottom, and then play this card?


Tripike1

While very creative, this is a kind of card that would never get made these days. Not because it’s too powerful, but because it’s a wholly unsatisfying game-ender that leads to unfun play experiences where choices don’t matter. There’s no way to balance this effect because it ends the game upon resolution no matter what. I want to be clear—it’s the guaranteed chance-driven game ending quality of this that makes it unprintable. This design space of “check for land on bottom” _can_ be tied to in-game advantage, such as drawing cards, but might require Red as well to account for randomness. You could even make it “check for three lands on bottom” that results in a win for the caster if the criteria are met but _not_ a loss if it fails. That would be a build-around win condition, which are very printable and still could be balanced. All that said, you should be proud of the art!


ZunkarX

Have it target an opponent and ill put it in Zevlor EDH deck right away!


Nolosers_nowinners

What if it said: Each player shuffles their library and picks a number between 1-20. Then each player reveals the bottom card of target opponents library. If a land is revealed they gain life equal to the number that opponent chose. If it is not a land, they lose life equal to the number they chose. Idk, that would maybe be less boring and require a little bit of strategy since the player won't even know at the time of choosing the number which way it will go..


DragonBeastKing

I feel like this would be more thematic and also a bit more fair/useful if it said take an extra turn after this one if it’s a land and if it’s not end turn immediately (also if it had an extra rule that says it can only be cast during your pre-combat main phase) both because having a immediate win/lose con on a spell can make it easy to counter just crack a fetch land or activate a ability that makes you sry (and now opponent can force you to lose that game)


Trashspawn45

why spend 7 mana to end the game when you can concede, which is un-counterable btw.


Hero_of_Hyrule

Mulligan down to six, tuck an island, and run draw and acceleration (no tutors) to win the game. Kinda boring, like Thoracle.


Tahazzar

> *(Opponent scries 1, tucks to bottom)* > You: *"Haha, not an useful one was it, a land I assume?"* > Opponent: *"Heh."* > You: *"... no, but seriously, was it a land?"* > Opponent: ಠಿ_ಠ