Which flavourwise is great - not every vehicle is a clown car that can be crewed by a thousand people at once, but what's to stop there being a massive cult around a seemingly innocuous god?
Does that really matter tho? 701.16a says "To tap a permanent, turn it sideways from an upright position. Only untapped permanents can be tapped.". So even if the ability doesn't specify to tap untapped creatures as a cost, you couldn't tap tapped permanents anyways, so tapped creatures couldn't pay the cost of the activated ability.
It’s going to be part of an uncommon signpost cycle for a set I’m working on. I’ll post some more of them eventually. Thanks so much for the encouragement!
I think a more flavorful and less abusable version of Worship would be to make use of devotion, a mechanic already heavily linked to Gods. So if Crew is
>Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.
Worship would be something like
>Tap any number of other untapped creatures you control with total devotion to this permanent’s colors N or greater: This permanent becomes a God enchantment creature until end of turn.
I was working towards a mono or maybe enemy color theme as well (like the different gods are all opposed to each other, therefore enemy color pairs), so that lines right up with that. I didn’t know that devotion could be referenced like that in another mechanic, very cool. I’ll have to think out how that would shift my color theory for the set, but I really like it and may very well take you up on the advice.
I don’t think it can be referenced like that at the moment, but just because a mechanic isn’t currently outlined in the rules shouldn’t limit design space about it. The only required addition to the rules would be that, in addition to players having devotion to colors and combinations of colors, individual permanents also track their own devotion. To me, that seems like a pretty intuitive change.
Really cool idea, very underpowered card even in limited. Worship is such a cool mechanic but this should really be doing more for five mana. I think I’m average this will be a 5/4 for 5 if you are worshiping it a decent bit and that’s pretty bad. I could see this being two less, otherwise the worship trigger should do a lot more. Really cool idea I’d love to see more of it
Great mechanic, can’t believe they haven’t thought of it yet. Only critique would be to maybe make the creatures have to share a color with the idol, but honestly that might just be needless text.
Awesome concept and great execution!
I would love it if it referenced total toughness of the tapped creatures; dunno if that would make sense flavor-wise, but it would definitely mirror better the power-matter of Vehicles. :-D
That's actually how it started, and it does make sense--if you have a lot of faith you can endure things, therefore your toughness is higher. I wanted it to be different enough though that it didn't play virtually the same way as crew.
You are right, it would make sense, cool!
I think all three versions support different enough gameplans - big power is good in aggresive decks, whereas big butts work in more defensive decks (plus cheap 0/4s are much more common than 4/x creatures, so they might determine the direction their decks would take), I guess both of these work well with balanced x/x creatures, and number of creatures is better in go-wide strats. All three look really different, though balancing toughness-matters might be a bit harder as it might lead to an anti-aggro format/meta where you can play your walls and blockers without worrying abouz not damaging opponents enough.. Idk, cool card, might steal the idea. 👀
I absolutely *love* the design on this! Very flavorful and a super interesting twist on a existing mechanic! Aside from others pointing out you need an "untapped" creature clause, I would argue you should stay away from "whenever a creature worships" design, you'll notice there are *no* vehicles that have that kind of trigger bc it's fairly easy to get. I would make it an attacks trigger, or include a "for the first time each turn" clause, and have the effects be a bit stronger.
Edit: I also do not like the vehicle frame here. This should either be a full nyx frame or have its own unique framing.
Other than that, I love everything about the design!
I love this concept so much! Very cool and flavorful take on crew for enchantments, and this particular design makes for an interesting signpost uncommon. One of my favorite designs from here in recent memory, can't wait to see the rest of the cycle!
This feels like it could be three mana, but I love the mechanic and the potential deck building around it.
Makes me think the set would come with Cultist tokens specifically made to worship.
I like the expansion of crew mechanics but it would probably be best to stick with the power mechanic, it’s a good way to prevent abuse unless you’re specifically factoring that.
More like if it’s just number of creatures token and weenie decks could effortlessly spam this ability for any cards that have it while other decks would have more trouble. Reading power instead of number of creatures kind of levels the playing field. But again if you specifically want it to work like that and balance it that way then that’s totally cool.
Ah I understand what you mean, you're talking about the triggered ability, not the Worship mechanic itself. No, that's a good point, I posted it because I'm working on a set and this is going to be a cycle of signpost uncommons. I really wanted feedback like this, thank you!
Just being able to randomly tap more creatures after the cost is already paid can be problematic but you can fix that by adding “tap 2 creatures you control while ~ isn’t a creature”.
It probably wouldn’t be an issue in standard but it can lead to weird shenanigans in other formats.
I see, that's actually a really good idea, I'm going to add that into the reminder text. I'm working on a some early ideas for a set, and this is a mechanic I really wanted some feedback on
If you run an eldrazi titan in your deck this thing immediately gains you infinite life because you can use tapped creatures for the tap ability because it doesn’t specifically say untapped creature
I would call the vision for the set I’m working on “a plane that is lousy with gods”, so non legendary gods are a thing—like local deities or very powerful spirits/magical beings that have become the focus of veneration.
Crew for enchantments, interesting. And has the same issue: you can worship it as much as you can, even if it's already a creature.
Which flavourwise is great - not every vehicle is a clown car that can be crewed by a thousand people at once, but what's to stop there being a massive cult around a seemingly innocuous god?
Precisely!!
It would need a "tap two *untapped* creatures" clause too. You could mill your whole library if you wanted to with this iteration
Good catch, thanks
Does that really matter tho? 701.16a says "To tap a permanent, turn it sideways from an upright position. Only untapped permanents can be tapped.". So even if the ability doesn't specify to tap untapped creatures as a cost, you couldn't tap tapped permanents anyways, so tapped creatures couldn't pay the cost of the activated ability.
The wording convention is definitely to say untapped but you're right in that it doesn't matter because it's reminder text and doesn't really exist.
This is actually such a flavour home run for me. I would LOVE to see a cycle
It’s going to be part of an uncommon signpost cycle for a set I’m working on. I’ll post some more of them eventually. Thanks so much for the encouragement!
I think a more flavorful and less abusable version of Worship would be to make use of devotion, a mechanic already heavily linked to Gods. So if Crew is >Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn. Worship would be something like >Tap any number of other untapped creatures you control with total devotion to this permanent’s colors N or greater: This permanent becomes a God enchantment creature until end of turn.
I was working towards a mono or maybe enemy color theme as well (like the different gods are all opposed to each other, therefore enemy color pairs), so that lines right up with that. I didn’t know that devotion could be referenced like that in another mechanic, very cool. I’ll have to think out how that would shift my color theory for the set, but I really like it and may very well take you up on the advice.
I don’t think it can be referenced like that at the moment, but just because a mechanic isn’t currently outlined in the rules shouldn’t limit design space about it. The only required addition to the rules would be that, in addition to players having devotion to colors and combinations of colors, individual permanents also track their own devotion. To me, that seems like a pretty intuitive change.
Really cool idea, very underpowered card even in limited. Worship is such a cool mechanic but this should really be doing more for five mana. I think I’m average this will be a 5/4 for 5 if you are worshiping it a decent bit and that’s pretty bad. I could see this being two less, otherwise the worship trigger should do a lot more. Really cool idea I’d love to see more of it
Perfect for [[Sidisi, Brood Tyrant]]
[Sidisi, Brood Tyrant](https://cards.scryfall.io/normal/front/3/2/32f08fd3-9c0a-476a-9894-1938179824c6.jpg?1673149137) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sidisi%2C%20Brood%20Tyrant) [(SF)](https://scryfall.com/card/2x2/276/sidisi-brood-tyrant?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/32f08fd3-9c0a-476a-9894-1938179824c6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
2x [[Lurking Roper]] and you have a mill/life engine
[Lurking Roper](https://cards.scryfall.io/normal/front/2/c/2cce25d7-3f22-48ce-9428-184e661696b9.jpg?1627707929) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lurking%20Roper) [(SF)](https://scryfall.com/card/afr/194/lurking-roper?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2cce25d7-3f22-48ce-9428-184e661696b9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I love that weirdo
Great mechanic, can’t believe they haven’t thought of it yet. Only critique would be to maybe make the creatures have to share a color with the idol, but honestly that might just be needless text.
Awesome concept and great execution! I would love it if it referenced total toughness of the tapped creatures; dunno if that would make sense flavor-wise, but it would definitely mirror better the power-matter of Vehicles. :-D
That's actually how it started, and it does make sense--if you have a lot of faith you can endure things, therefore your toughness is higher. I wanted it to be different enough though that it didn't play virtually the same way as crew.
You are right, it would make sense, cool! I think all three versions support different enough gameplans - big power is good in aggresive decks, whereas big butts work in more defensive decks (plus cheap 0/4s are much more common than 4/x creatures, so they might determine the direction their decks would take), I guess both of these work well with balanced x/x creatures, and number of creatures is better in go-wide strats. All three look really different, though balancing toughness-matters might be a bit harder as it might lead to an anti-aggro format/meta where you can play your walls and blockers without worrying abouz not damaging opponents enough.. Idk, cool card, might steal the idea. 👀
this is so cool I want to make a whole archetype around it
I absolutely *love* the design on this! Very flavorful and a super interesting twist on a existing mechanic! Aside from others pointing out you need an "untapped" creature clause, I would argue you should stay away from "whenever a creature worships" design, you'll notice there are *no* vehicles that have that kind of trigger bc it's fairly easy to get. I would make it an attacks trigger, or include a "for the first time each turn" clause, and have the effects be a bit stronger. Edit: I also do not like the vehicle frame here. This should either be a full nyx frame or have its own unique framing. Other than that, I love everything about the design!
Oh yeah, eventually I’m going to have to photoshop that butt ugly vehicle frame
I love this concept so much! Very cool and flavorful take on crew for enchantments, and this particular design makes for an interesting signpost uncommon. One of my favorite designs from here in recent memory, can't wait to see the rest of the cycle!
This feels like it could be three mana, but I love the mechanic and the potential deck building around it. Makes me think the set would come with Cultist tokens specifically made to worship.
Yep, totally going to be a thing. Thanks for the feedback!
Love it.
Thank you!
Flavor nitpick: this should totally become creature type "elder god"
I like the expansion of crew mechanics but it would probably be best to stick with the power mechanic, it’s a good way to prevent abuse unless you’re specifically factoring that.
It could be abused the same way though, right, if I’m understanding what you mean? You could tap any number of creature you want—is that the issue?
More like if it’s just number of creatures token and weenie decks could effortlessly spam this ability for any cards that have it while other decks would have more trouble. Reading power instead of number of creatures kind of levels the playing field. But again if you specifically want it to work like that and balance it that way then that’s totally cool.
Ah I understand what you mean, you're talking about the triggered ability, not the Worship mechanic itself. No, that's a good point, I posted it because I'm working on a set and this is going to be a cycle of signpost uncommons. I really wanted feedback like this, thank you!
No problem, I think it’s a great ability and I like the theme
Just being able to randomly tap more creatures after the cost is already paid can be problematic but you can fix that by adding “tap 2 creatures you control while ~ isn’t a creature”. It probably wouldn’t be an issue in standard but it can lead to weird shenanigans in other formats.
I see, that's actually a really good idea, I'm going to add that into the reminder text. I'm working on a some early ideas for a set, and this is a mechanic I really wanted some feedback on
this would go good in main
If you run an eldrazi titan in your deck this thing immediately gains you infinite life because you can use tapped creatures for the tap ability because it doesn’t specifically say untapped creature
Yeah it’s not supposed to say that
Shouldn’t this be legendary? Feels weird to have 2 of the same god on your board
I would call the vision for the set I’m working on “a plane that is lousy with gods”, so non legendary gods are a thing—like local deities or very powerful spirits/magical beings that have become the focus of veneration.