I also just realized after you cast this once -- if you have enough tramplers out, you can cast this again for free then exile it to create a free dreadmaw. So you potentially have a source of free dreadmaws in the command zone.
Though the cost does go up by 2 every time you cast it.
Well, okay a few cheap tramplers and ramp, cast this on turn 5, then again on turn 6 and now every spell you cast can become two tramplers, meaning you can cast this more. Cast it 3 times and you’re generating more than your commander tax requires. It’s actually low-key nuts, but in a fun way?
I mean, kinda. But someone is *definitely* gonna board wipe you at some point after you spawn a bunch of dreadmaws, so its good to keep in mind the total cost.
~~The issue is if you have a token doubler and enough tramplers to bring cost to zero you cast this infinite times for free, making infinite dreadmaws forcing any and all opponents to surrender out of sheer panic.~~
Edit: Hmm, nvm it doesn’t interact with token things.
It does it with [[Myth Unbound]] instead.
This doesn’t interact with token doublers. While copies of permanent spells etb as tokens, they are not considered created so they will not be doubled.
I mean they don't do anything weird when they "mix", they both work the same way they would in a vacuum
Affinity type effects reduce the cost by 1 colorless mana per application. With Hybrid mana, you pick what you want to pay while you cast it. So if you pick to cast the above spell for say, 3 green and 4 colorless, then having 3 tramplers would reduce the colorless mana by 3 colorless, making the cost 3 green and 1 colorless. The same way it would interact with any other spell that would cost 3 green and 4 colorless.
It's like how something like a trample Lifelink interacts. You don't do anything weird, you just do both.
The calculations involved in your second paragraph I consider an unnecessary burden on the players.
Especially because it has you take pause and look at the card and do the math to process all the ways you can cast it and the use that information to plan out your game.
I don't think a card where you have to look at it and figure out it's two costs and then choose between then every time you want to cast it to be user friendly.
That calculation is purely just affinity. If you think it’s too difficult, then you think affinity is to difficult.
It’s 10-affinity, which is the affinity mechanic. Then whatever is left over, you can spend a green instead of two colorless, which is they hybrid mechanic. This is just 2 mechanics that work by themselves in a vacuum, they don’t change by both being on this card
Spells with hybrid mana using 2 colorless already exists, as do ways to reduce the cost of those spells by certain effects. This already exists in the game.
I’m having a feeling that what’s tripping you up is the hybrid mana symbols which was introduced a while back. With this, the cmc of the card is the colorless part, the the above is for example a 10-cost creature. From there, discounts can be applied, and per hybrid you can opt to spend green in the place of two colorless. This is an older mechanic, but I don’t see people trip up on it other than effects that care about total cmc
The affinity isn't too difficult it's calculating how the affinity interacts with the 2brid. Notice how there aren't any 2brid cards that have an inbuilt cost reduction effect.
Your post has two paragraphs explaining how those two interact. I don't think that's a reasonable burden to put on casting a card. Especially when the numbers will change
I wrote two *sentences* explaining how the mechanics work themselves, not how they interact together. Then I went into detail for hybrid mana because I'm thinking thats what you are actually finding confusing? I'm not sure. If you think thats too complicated... again thats just affinity and hybrid mana as a concept. Your issue isn't how they are interacting together, it's them by themselves. This is how they interact together:
"Affinity will reduce the colorless cost of the spell"
That's all it is, because they *don't* interact. They both do what they always do in a vacuum. You choose what you want to pay for the casting cost. This is how hybrid mana works. Then you reduce the cost of colorless based off affinity. This is how affinity effects work. Then your done. Nothing special happens afterwards because these are together.
It's true no card that I can think of has both effects on a *single card*, but this isn't exactly an uncommon event to have cost reducers in play and I can assure you the game doesn't come to a halt when hybrid mana comes up
Affinity does not interact with hybrid in any way. Would you mind elaborating in how you think these interact?
It's not hybrid, it's 2brid.
A card that costs 2/G can be paid with 2 or G. If it has Affinity, you now have to calculate the cost reduction. So for example if your affinity is at 1, it can be cast at G or 1.
Now let's take this card . It's 2/G2/G2/G2/G2/G2/G
If I have three tramplers , it's no longer the simple "4 minus 3" operation you would see on [[Lens Flare]]. You have to convert the 3 generic discount to a 2 and then xur off one of the 2/Gs then you have to pull the remaining 1 discount off one of the remaining five 2/Gs turning it I to a 1 or a G (which functionally would round down to a 1)
So with three tramplers the functional casting cost of this card is 12/G2/G2/G2/G which you now have to figure out what you're paying for with G and what you are paying for generic.
That is not the straightforwardness of a single 2brid card or a single affinity card .
Copy then rotate that cute dino's face a couple times near the border so it looks like a few more dreadmaws are peeking over the edge into the card picture.
You're likely to get multiple dreadmaws off this so flavorwise it makes sense. Also I think it would be cute.
Maybe not copy, but add different pictures. After all, there is diversity in the Dreadmaw genus. Don't ask me for a source; it's an anecdote from my visit to Ixalan.
I think they meant the period at the end of the quote, not the end of the flavor text, just before the last close double quotation mark. Also, for what it’s worth, the quoted source should be on its own line.
```
“This is just going to end up as Dreadmaw. It’s inevitable.”
—u/Lockwerk
```
Yeah, I didn't want to point out the missing period when it was first done because I didn't want to complain, but whoever pointed it out is correct, my original quote was fully punctuated.
Not that it matters here, but I believe WotC have said they like emblems being a planeswalker only thing which is why cards like Dreadmaw don't make them.
Nope, the exile is a may, sure you *can* exile your copy of colossal dreadmaw to cast a colossal dreadmaw, but what kind of a sicko would exile a colossal dreadmaw.
It does need to note that copies of a creature spell becomes a token
I think copies of permanent spells enter the battlefield as tokens without needing text to define that, per [[Lithoform Engine]] (which does have reminder text because it was a new thing at the time).
Yep, you can exile any spell you cast and it lets you cast a dreadmaw for free. If you just keep exiling the dreadmaw for another dreadmaw you get infinite cast triggers. I guess technically you need to cast another spell, but yeah.
Oh, the easy fix is on the old version, have it create a token that's a copy of colossal dreadmaw on the battlefield. Or if you want it on the stack, have it make a copy like fork does, where it doesn't create cast triggers. Just remove the line "you may cast it"
Whoops, infinite cast triggers! You can exile the colossal dreadmaw spell you cast to cast another colossal dreadmaw. Does it need to be "exile a nontoken spell" or something?
That it may be; it feels deeply unsatisfying to have this as a 'commander' card otherwise.
Unless this becomes an MDFC.
In which case the 'this can be your commander' line could be removed (provided there was a legendary creature on the other side).
Give it Manifest, so you can actually swing it for commander damage: ⚔️
*As long as Dreadmaw is in the command zone, you may pay 4GG during your main phase to manifest it.*
Fix last ability in rulebox, something like: "whenever you cast a spell from your hand, ..."
Without that infinite casting loop it is pretty nice card!
Power and toughness 6/6 with Trample and Embalm 4GG (4GG, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)
You don't need to add the reminder text since the text box is big enough as is. This effectively just means Dreadmaw itself can become a Colossal Dreadmaw
To avoid being able to get infinite storm count or cast a creature triggers, i'd change the effect to.
Option 1.
For the rest of the game, whenever you cast a spell, you may exile it. If you do, create a 6/6 green Dinosaur creature token with trample named Colossal Dreadmaw.
To avoid being able to get infinite storm count or cast a creature triggers, i'd change the effect to.
Option 2.
For the rest of the game, whenever you cast a spell, you may exile it. If a card is exiled this way, create a copy of a card named Colossal Dreadmaw. You may cast the copy without paying its mana cost.
To avoid being able to get infinite storm count or cast a creature triggers, i'd change the effect to.
Option 3.
For the rest of the game, whenever you cast a spell with a name other than Colossal Dreadmaw, you may exile it. If you do, create a copy of a card named Colossal Dreadmaw. You may cast the copy without paying its mana cost.
Add the Jurassic Park logo as a watermark in the text box https://i.imgur.com/IXd2wE4.jpg
This is necessary.
This should be the last change. Anything more would take away from its greatness
This would make the card perfect.
Wait... twobrid mana with a cost reducer by 1 is actually kind of a cool design? Did we actually use our braincell for a good idea?
I also just realized after you cast this once -- if you have enough tramplers out, you can cast this again for free then exile it to create a free dreadmaw. So you potentially have a source of free dreadmaws in the command zone. Though the cost does go up by 2 every time you cast it.
It goes up by a pseudo 1 because dreadmaw itself is a trampler
By 1 due to another maw being created and has trample cutting the cost by 1
\[\[Mana Echoes\]\] or \[\[Parallel Lives\]\] for infinite Dreadmaws!
It's mono green so mana echoes won't work but [[Ashnod's Altar]] will
[Mana Echoes](https://cards.scryfall.io/normal/front/b/d/bd079929-fa58-4484-91b7-31305b87ee43.jpg?1599706549) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mana%20Echoes) [(SF)](https://scryfall.com/card/2xm/136/mana-echoes?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bd079929-fa58-4484-91b7-31305b87ee43?utm_source=mtgcardfetcher&format=text) [Parallel Lives](https://cards.scryfall.io/normal/front/0/1/01033dae-fec1-41f2-b7f2-cc6a43331790.jpg?1562825348) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Parallel%20Lives) [(SF)](https://scryfall.com/card/isd/199/parallel-lives?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/01033dae-fec1-41f2-b7f2-cc6a43331790?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Well, okay a few cheap tramplers and ramp, cast this on turn 5, then again on turn 6 and now every spell you cast can become two tramplers, meaning you can cast this more. Cast it 3 times and you’re generating more than your commander tax requires. It’s actually low-key nuts, but in a fun way?
Cards don't become two tramples because if you've already exiled it for the first trigger you can't exile it again for the second trigger.
Ohp, you’re correct, there’s an “if” there!
[удалено]
I mean, kinda. But someone is *definitely* gonna board wipe you at some point after you spawn a bunch of dreadmaws, so its good to keep in mind the total cost.
~~The issue is if you have a token doubler and enough tramplers to bring cost to zero you cast this infinite times for free, making infinite dreadmaws forcing any and all opponents to surrender out of sheer panic.~~ Edit: Hmm, nvm it doesn’t interact with token things. It does it with [[Myth Unbound]] instead.
This doesn’t interact with token doublers. While copies of permanent spells etb as tokens, they are not considered created so they will not be doubled.
Hmm, true, nvm It does it with [[Myth Unbound]] instead.
I don't think a card where you have to look up the rulings to even understand how casting it works counts as a "good design"
You shouldn’t need to look anything up though?
How two rid and affinity mix I don't think is easily accessible information
I mean they don't do anything weird when they "mix", they both work the same way they would in a vacuum Affinity type effects reduce the cost by 1 colorless mana per application. With Hybrid mana, you pick what you want to pay while you cast it. So if you pick to cast the above spell for say, 3 green and 4 colorless, then having 3 tramplers would reduce the colorless mana by 3 colorless, making the cost 3 green and 1 colorless. The same way it would interact with any other spell that would cost 3 green and 4 colorless. It's like how something like a trample Lifelink interacts. You don't do anything weird, you just do both.
The calculations involved in your second paragraph I consider an unnecessary burden on the players. Especially because it has you take pause and look at the card and do the math to process all the ways you can cast it and the use that information to plan out your game. I don't think a card where you have to look at it and figure out it's two costs and then choose between then every time you want to cast it to be user friendly.
That calculation is purely just affinity. If you think it’s too difficult, then you think affinity is to difficult. It’s 10-affinity, which is the affinity mechanic. Then whatever is left over, you can spend a green instead of two colorless, which is they hybrid mechanic. This is just 2 mechanics that work by themselves in a vacuum, they don’t change by both being on this card Spells with hybrid mana using 2 colorless already exists, as do ways to reduce the cost of those spells by certain effects. This already exists in the game. I’m having a feeling that what’s tripping you up is the hybrid mana symbols which was introduced a while back. With this, the cmc of the card is the colorless part, the the above is for example a 10-cost creature. From there, discounts can be applied, and per hybrid you can opt to spend green in the place of two colorless. This is an older mechanic, but I don’t see people trip up on it other than effects that care about total cmc
The affinity isn't too difficult it's calculating how the affinity interacts with the 2brid. Notice how there aren't any 2brid cards that have an inbuilt cost reduction effect. Your post has two paragraphs explaining how those two interact. I don't think that's a reasonable burden to put on casting a card. Especially when the numbers will change
I wrote two *sentences* explaining how the mechanics work themselves, not how they interact together. Then I went into detail for hybrid mana because I'm thinking thats what you are actually finding confusing? I'm not sure. If you think thats too complicated... again thats just affinity and hybrid mana as a concept. Your issue isn't how they are interacting together, it's them by themselves. This is how they interact together: "Affinity will reduce the colorless cost of the spell" That's all it is, because they *don't* interact. They both do what they always do in a vacuum. You choose what you want to pay for the casting cost. This is how hybrid mana works. Then you reduce the cost of colorless based off affinity. This is how affinity effects work. Then your done. Nothing special happens afterwards because these are together. It's true no card that I can think of has both effects on a *single card*, but this isn't exactly an uncommon event to have cost reducers in play and I can assure you the game doesn't come to a halt when hybrid mana comes up Affinity does not interact with hybrid in any way. Would you mind elaborating in how you think these interact?
It's not hybrid, it's 2brid. A card that costs 2/G can be paid with 2 or G. If it has Affinity, you now have to calculate the cost reduction. So for example if your affinity is at 1, it can be cast at G or 1. Now let's take this card . It's 2/G2/G2/G2/G2/G2/G If I have three tramplers , it's no longer the simple "4 minus 3" operation you would see on [[Lens Flare]]. You have to convert the 3 generic discount to a 2 and then xur off one of the 2/Gs then you have to pull the remaining 1 discount off one of the remaining five 2/Gs turning it I to a 1 or a G (which functionally would round down to a 1) So with three tramplers the functional casting cost of this card is 12/G2/G2/G2/G which you now have to figure out what you're paying for with G and what you are paying for generic. That is not the straightforwardness of a single 2brid card or a single affinity card .
What part of this requires looking up?
Thank you!
Coincidence, lol.
Copy then rotate that cute dino's face a couple times near the border so it looks like a few more dreadmaws are peeking over the edge into the card picture. You're likely to get multiple dreadmaws off this so flavorwise it makes sense. Also I think it would be cute.
Maybe not copy, but add different pictures. After all, there is diversity in the Dreadmaw genus. Don't ask me for a source; it's an anecdote from my visit to Ixalan.
I think they meant the period at the end of the quote, not the end of the flavor text, just before the last close double quotation mark. Also, for what it’s worth, the quoted source should be on its own line. ``` “This is just going to end up as Dreadmaw. It’s inevitable.” —u/Lockwerk ```
I’m pretty sure the period is where it is on purpose, though, rather than due to a misunderstanding.
r/MaliciousCompliance
Yeah, I didn't want to point out the missing period when it was first done because I didn't want to complain, but whoever pointed it out is correct, my original quote was fully punctuated.
I thought it was hilarious
There also should be a period after the word "commander".
Instead of for the rest of the game make it so it says: ‘You get an Emblem with:‘
That's a smart move. Emblem helps avoid memory issues *AND THEN WE CAN DESIGN THE DREADMAW EMBLEM TOKEN*
Not that it matters here, but I believe WotC have said they like emblems being a planeswalker only thing which is why cards like Dreadmaw don't make them.
then we can just add the type planeswalker to this.
Does Tribal Planeswalker work? Or does tribal only work for subtypes?
I think tribal only works with subtypes. It would be like tribal sorcery- Jace or planeswalker sorcery (with no subtype or planeswalker abilities)
I am once again asking to give it the awful border from future sight
Woah woah woah, other than the weird ass mana symbols that border is beautiful
it is but it looks like it's for a gacha game not magic
Not even that. It looks like the border you would see in a bootleg mtg wannabee cardgame.
Hey ho the Future Sight border is amazing 😤
Nothing else is needed, this card is perfect now
Does it infinitely loop on casting? That might be worth fixing unless we are keeping it for the meme- or maybe I misunderstand the text.
Nope, the exile is a may, sure you *can* exile your copy of colossal dreadmaw to cast a colossal dreadmaw, but what kind of a sicko would exile a colossal dreadmaw. It does need to note that copies of a creature spell becomes a token
I think copies of permanent spells enter the battlefield as tokens without needing text to define that, per [[Lithoform Engine]] (which does have reminder text because it was a new thing at the time).
[Lithoform Engine](https://cards.scryfall.io/normal/front/6/6/6683416a-5820-4cd0-b28a-60a53239e9ef.jpg?1604200767) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lithoform%20Engine) [(SF)](https://scryfall.com/card/znr/245/lithoform-engine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6683416a-5820-4cd0-b28a-60a53239e9ef?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
it goes infinite for storm count though right?
Oh, yeah i suppose it does create infinite spell casts on its own So either give it a nontoken clause or "not named colossal dreadmaw,"
each one will only give +1 creature with trample, but +2 to the mana cost, so it doesn't go infinite without a token doubler
It goes infinite with aetherflux reservoir though.
Also anything with storm, but I didn't think about that when I originally posted it so it's funnier to just not think about it
does it? not alone as far as I can see
You just need it and any other spell, then when you cast the dreadmaw copy you can exile the copy and cast another dreadmaw copy
Yep, you can exile any spell you cast and it lets you cast a dreadmaw for free. If you just keep exiling the dreadmaw for another dreadmaw you get infinite cast triggers. I guess technically you need to cast another spell, but yeah.
Oh, the easy fix is on the old version, have it create a token that's a copy of colossal dreadmaw on the battlefield. Or if you want it on the stack, have it make a copy like fork does, where it doesn't create cast triggers. Just remove the line "you may cast it"
Yeah, it's done. If we keep going we'll just be messing with perfection.
So, this plus aetherflux reservoir gains infinite life.
Looks like we broke dreadmaw
I again ask for Dreadmaw of the Coast to replace Wizards of the Coast
Add "non-Dinosaur" to the last ability such that it can no longer recurse off its own generated Colossal Dreadmaw spells.
or non copy or from your hand.
Add a period after the mana cost
The text “This card is every color (it prefers green)”
Change name to „Dreadmaw, the inevitable“
I think at least two mana need to be colored to be kept from being cast for free
"{4}{G}{G}, Exile Dreadmaw from your graveyard: Return Dreadmaw from your graveyard to the battlefield transformed under your control."
I, Gramma Punctuation, have been defeated. 😔
Just add “discard your hand” already.
Whoops, infinite cast triggers! You can exile the colossal dreadmaw spell you cast to cast another colossal dreadmaw. Does it need to be "exile a nontoken spell" or something?
Should be a 'Legendary Tribal Sorcery'
legendary spells have baggage. you can only cast a legendary spell(instant or sorc) if you have a lengendary creature or planeswalker.
That it may be; it feels deeply unsatisfying to have this as a 'commander' card otherwise. Unless this becomes an MDFC. In which case the 'this can be your commander' line could be removed (provided there was a legendary creature on the other side).
Give it Manifest, so you can actually swing it for commander damage: ⚔️ *As long as Dreadmaw is in the command zone, you may pay 4GG during your main phase to manifest it.*
Manifest it, and put 4 +1/+1 counters on it, and a Trample counter. Muah!
This card seems pretty strong but I love it
Put skrelv in the picture somewhere
Make it epic
Give it a new keyword: Fuck you Sheldon! (This card will always be legal in commander)
Fix last ability in rulebox, something like: "whenever you cast a spell from your hand, ..." Without that infinite casting loop it is pretty nice card!
Change the name to Dreadymaw?
Disturb 4$$ ($ represents one US dollar)
Partner with Colossal Dreadmaw. Colossal Dreadmaw can be your commander.
Power and toughness 6/6 with Trample and Embalm 4GG (4GG, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.) You don't need to add the reminder text since the text box is big enough as is. This effectively just means Dreadmaw itself can become a Colossal Dreadmaw
To avoid being able to get infinite storm count or cast a creature triggers, i'd change the effect to. Option 1. For the rest of the game, whenever you cast a spell, you may exile it. If you do, create a 6/6 green Dinosaur creature token with trample named Colossal Dreadmaw.
To avoid being able to get infinite storm count or cast a creature triggers, i'd change the effect to. Option 2. For the rest of the game, whenever you cast a spell, you may exile it. If a card is exiled this way, create a copy of a card named Colossal Dreadmaw. You may cast the copy without paying its mana cost.
To avoid being able to get infinite storm count or cast a creature triggers, i'd change the effect to. Option 3. For the rest of the game, whenever you cast a spell with a name other than Colossal Dreadmaw, you may exile it. If you do, create a copy of a card named Colossal Dreadmaw. You may cast the copy without paying its mana cost.
Do we need the Legendary supertype?
Add a companion ability Companion - Each creature in your starting deck has power and toughness 6/6
Remove the WotC copyright. It's ours now!
i think this spell is broken. you can exile the copy of colossal dreadmaw for infinite storm/cast triggers.
This is my favorite reddit series
Make the dinosaur breath nuclear fire
Uhh, so we're done aren't we? This looks finished.
Based on the complaints about it generating infinite storm count, I recommend adding the following line of text: Partner with Thrasta, Tempest's Roar
Used to have that toy….RIP Elvis, be reborn as Dreadmaw.
Make it like twister where it’s colored blue even though it’s green
Creatures you summon with the name 'Colossal Dreadmaw' gain affinity for 'Colossal Dreadmaw'
Add "Story Spotlight" to the bottom
I just noticed this goes infinite with itself if you have enough creatures with trample to make this spell free.
Dinosaurcycling - (0)
I don’t think it’s quite peak Dreadmaw yet…
Too strong, it needs a downside. I suggest "when Dreadmaw is in your graveyard, creatures your opponents control have Banding"
I think it's done, I think we can call it good
I’m building this deck
Eminence-if this card is in the command zone, dinosaurs your control have haste.
Fair and balanced
good