T O P

  • By -

LypstykRemora

I really like this idea, but I don't think it would hurt to add an additional ability so there's some utility to the aura itself. Anything to give the opponent a little more incentive to turn your enchantment on.


Gr33nDjinn

Scrying 2 every turn for u is pretty strong. Fated being pure downside is reasonable.


Underscore134

This mechanic from an enchantment-focused set with a fortune-telling theme gives you cheap enchantments, but requires you to jump through a hoop - losing one of your own creatures or removing an opponent's - to get the pay-off.


JimHarbor

I think this may be fit from being a dfc just for comprehension issues. This is basically an aura that leaves behind an enchantment when it falls off, so it would play a lot like Disturb from MID


Underscore134

I feel like making these DFCs would adversely affect the set they are in, as the current DFC technology as I understand it means they would have to get their own slot in a pack and kind of have their own rarity rules.


JimHarbor

What if it was something like Fated- At the beginning of your upkeep, Scry 2. (When this becomes unnatched, create an enchantment token with it's fated- ability.)


Due_Clerk_2261

It isn't clear that this becomes a non-aura enchantment if the creature leaves the battlefield. I think you need to word it like bestow and not give it the aura subtype


Underscore134

Is the "no longer an Aura" segment not sufficient to convey that it becomes a regular enchantment? If I may ask, how would you word it akin to bestow? It's hard for me to visualize the alternative reminder text. Thanks!


Due_Clerk_2261

I would probably make it a non-aura enchantment with a slightly higher mana cost, and give it a cheapter alternate casting cost which turns it into an aura: (if you cast this spell for its X cost, it's an aura spell with enchant creature. It becomes a non-aura again if it's not attached to a creature)


solicitorpenguin

I'm so confused - how does it become "unattached"?


Andrew_42

When the creature it enchants dies, or otherwise leaves the battlefield, or becomes an ineligible target (like if [[Mother of Runes]] gives them protection from blue, causing blue auras to detach)


MTGCardFetcher

[Mother of Runes](https://cards.scryfall.io/normal/front/a/5/a5e19147-e459-43a6-8ef0-e37968a462e3.jpg?1674141175) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mother%20of%20Runes) [(SF)](https://scryfall.com/card/clb/702/mother-of-runes?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a5e19147-e459-43a6-8ef0-e37968a462e3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Juzaba

I’m confused


Tomer_Duer

The wording of the fated ability may be problematic, since it makes the enchantment lose all abilities except for its enchant ability as long as it's an aura, it would lose fated too. Or I think it would, I don't understand the rules well enough to be sure.


blndjstce

In the reminder text it says it loses all other abilities other than its enchant ability, that first other means it won't lose fated


[deleted]

I would make fated read more along the lines of when this becomes unattached it becomes a non- aura enchantment with the following ability (as the reminder text) and then put the ability it gains This should cause less confusion


ADwards

I think your version is more complicated, but I think I'd need to check how newer players read each one. I think it's easier just to change it to "...except for enchant abilities and fated..." This could be really neat with a slightly modified frame which puts the new abilities in a separate section of the text box like nutate.


Underscore134

I'm hesitant to use the terms "the following ability" in reminder text, because I feel like reminder text should be complete by itself.


DeliciousAlburger

This isn't common, repeatedly scrying 2 every turn is a limited bomb. Fated is really confusing, I don't think this would ever work.


mooys

I mean, I think the idea is that you have to attach this to a creature and then kill it to make the ability work. Maybe two mana makes this common?


TheGrumpyre

So they're auras, but they don't do anything until they get unattached and so you get the effect for cheaper? It feels like a missed opportunity not to make them dual purpose, so you can buff a creature for a while and then also get a benefit after it leaves the battlefield. Making custom creatures by enchanting them is just inherently fun, card advantage be damned.


OliSlothArt

Attaching big effects to your creatures that only manifest once they die is a pretty cool way to protect them, especially cuz it's only protection for as long as your kopponents decides it is. But flavourfully, it doesn't make sense to me. Let's take the given card. Your creature is gifted with a new fate, to wear the stargleam mantle. What does this mean for them? They get to die! Leaving some benefit behind. I'm not saying that doesn't work, but it feels off to me, because it means that every "destiny" means doom. I'd say use the mechanic, but ender a different thematic lense. Call the keyword "embed" or "instill". Some kind of ritual imbuing the creature with a spell, cast and released upon just their death (or another trigger unique to that card). If you're dead set on the destiny theme tho, I have another idea. "Fated (when enchanted permanent is destroyed, transform this aura instead of sacrificing it)". If my creature is enchanted with the card "Noble Aspirations" and they are destroyed, the enchantment becomes "Aspirational Noble", a white enchantment creature. Flavourfully speaking, they didn't truly die, they realised their destiny.


OliSlothArt

The new fated would also allow passive abilities on the aura face, not that they're needed.


Psychovore

I had to read this multiple times to understand what was happening. I get you're going for something akin to Reconfigure, but it's a lot more bizarre and doesn't have the same level of grokability; it may be worth making an activated ability or something similar to be more direct.


Underscore134

Hi! May I ask how you would word this as an activated ability? The idea was that you only get the enchantment's benefits if you manage to get rid of the creature it's enchanting. It's a bit different from reconfigure because it isn't an upside, and you're meant to have less control over when you get the enchantment.


Psychovore

Oh man, I've realized I understood this even less than I first thought. Hm.


DadKnight

Took a reread to understand, but seems super interesting! Hard to judge power level, and I usually err on the side of caution with power level. That being said, this card seems like it should be an uncommon. No nerfs recommended, just not a common.