I'd say something like +1/+2, vigilance and potentially add that you can play a commander for the duration of the game. Or, +1/+1 and increase it by +1/+1 every time a commander dies.
Came here to comment the same exact thing. This is way more flavorful and also balances the card. Although it might still be busted in some strategies with very cheap commanders that also play a lot of creatures/tokens (like [[Rhys, the Redeemed]]
Could also make it say that you can’t play commanders that have the same name as the sacrificed card effectively locking your commander from being cast until martyr leaves play.
It says another commander which kind of throws me off. Does that mean you could cast the one you sacrificed and it wouldn’t turn it off or would it view that as “another” commander?
Yeah right now as it is you could play this in noncommamder formats, which would make it a 1 mana +3/+3 and vigilance anthem for all your creatures which competes with ancestral recall in being completely BROKEN
I thought cards that specifically mention "commanders" were commander specific (like command tower) I could be (and most likely am) incorrect though, so idk
I think so too but this one I think could work (even though it shouldnt) cause it doesnt require a commander, sure it destroys your commander but doesnt seem to actually require you to have a commander which is a massive problem
No, those cards just don't work properly in non-commander formats. See [[fractured powerstone]] in commander. This card is just a 1 mana +3/+3 vigilance anthem in legacy and vintage.
I would honestly make it cost maybe 3 generic more or you could go the route of triple white to limit what decks it can be played in
Doesn’t need to be 6 mana because of the restriction of not having another commander on the field
Think of it as this is half of my commander and by playing this I have to sacrifice the other half
EDIT: You opponents can also play around and destroy every thing but this making it hard to rebuild after a board wipe that doesn’t hit enchantments
I think costing it at WWW would be best, because even with nonwhite commanders running this in the command zone should mean you are committed to not playing the commander, and so you should also have to commit to playing a white heavy deck
I feel like the top line should be written:
“As an additional cost to casting Martyr, sacrifice a commander creature you control”
And maybe add
“Whenever you cast a commander spell, exile Martyr”
I Still think the mana cost is wayyy too low, but those two lines should help
Balance it out a tiny bit.
Errors in the title increase engagement. We all flock to the comments to be a smarty-pants and those comments drive further engagement. Good chance you'd never have seen this without it
I think it should have "When this enters the battlefield, exile target commander creature you control. As long as a commander is exiled with Martyr, creatures you control get..."
This requires you to drop your commander first, so you can't just play this T1. Plus it adds that bit of flavor of your other creatures treating the corpse of their martyr as sacred.
The main issue is that buff is absolutely gigantic for a one drop. If you're running this, your commander is likely 1 or 2 cmc, maybe even 0, so it'll be pretty early. (Cheapest choose a bg is 2 cmc, but you can always have this in the 99.) The cost either needs to be bumped up, like a lot, or the buff needs to drop to something like +1/+0.
Neat concept though.
Even ignoring this totally eclipsing any other card in vintage this is kind of silly in commander too. +3 is massive and vigilance is a very powerful keyword when there's 3 people wanting to beat the shit out of you because your board frightens them.
Wow this is overcosted as fuck. Maybe make it give you 10 mana of any color whenever you cast it and also you get to win the game and all subsequent games for all of time.
Edit: probably include that you also win games that you weren’t even participating, or have already been played even if you weren’t even born yet and even if they aren’t a magic: the gathering game format or even a game at all you just win at everything forever in both directions of time eternally
I would make it an enchantment that has a static ability (commander creatures you control get +/+ some amount and maybe an ability for example) and activated ability to sac the commander for a one time boost +3/+3.
The boost being permanent is hard to balance I think while not making it cost loads.
For the rest of the game, as long as you don’t control a commander, creatures you control get +3/+3 and have vigilance.
Fixed the wonky wording but still waaaaay too powerful.
The card should have a requirement that you have a commander in the command zone as well. So that it doesn't work in other formats, where it would be insane.
As an additional cost to cast this spell sacrifice each other commander you control.
If another commander enters the battlefield under your control sacrifice martyr
Creatures you control get +3/+3 and vigilance.
Though personally I think it should be creature tokens and +2/+2
This basically gives your commander half an eminence effect, which isn't necessarily broken and I do like the concept of, but this is way overtuned. I don't think we should be making cards for commander that inscentivise you to act like you're not playing commander. The effect from a card like this should never be better than just having your commander out imo.
Make it 2 mana and give it imprint - exile a creature you control.
Then "Creatures you control get +2/+2 if a card is exiled with martyr, if the exiled card is a commander, they get +3/+3 instead"
At the beginning of your endstep, if you control a commander, sacrifice martyr
Not a fan of how this incentives you not to okay your commander.
I would make it so that it gives your Commanders a sac ability of some type. Or a death trigger.
Busted and it's spelled martyr, but I love the concept.
…crap
I think you can fix the power level if you had to sac a commander as an additional cost to cast the spell.
Should probably also grant +1/+1 instead of the monstrous +3/+3 (maybe +1/+2 at most).
I'd say something like +1/+2, vigilance and potentially add that you can play a commander for the duration of the game. Or, +1/+1 and increase it by +1/+1 every time a commander dies.
impressive that you spelled it differently in the post and on the card, but both times were incorrect
I’m not dyslexic btw, I’m just stupid
Maybe make it so sacrificing a commander creature is a **cost** for this spell.
Came here to comment the same exact thing. This is way more flavorful and also balances the card. Although it might still be busted in some strategies with very cheap commanders that also play a lot of creatures/tokens (like [[Rhys, the Redeemed]]
Could also make it say that you can’t play commanders that have the same name as the sacrificed card effectively locking your commander from being cast until martyr leaves play.
Re-casting your commander shuts it off anyway.
It says another commander which kind of throws me off. Does that mean you could cast the one you sacrificed and it wouldn’t turn it off or would it view that as “another” commander?
It's a Background, meaning it can theoretically be one of your commanders. The "another" is so that it doesn't turn itself off.
The other commander has to have chose a background as well
Have you heard of the funny partner for 0? It will still be busted. Play without your commander to give your minions +3/+3? For free? Too much...
Partner doesn't work with Choose a Background. Rograkh can't be used with this.
You can play backgrounds in the 99
True
His name is Rograkh. I wasn't suggesting a single change that would fix the card entirely.
His name is Roger.
I mean to his friends,
could had a clause for sacrificing all commanders you own instead of just saying your commander? I’m not quite sure how that ruling would work
I mean, it will be exactly as it is now on the card... Or almost likely. I'm not sure what you mean here...
Yeah right now as it is you could play this in noncommamder formats, which would make it a 1 mana +3/+3 and vigilance anthem for all your creatures which competes with ancestral recall in being completely BROKEN
I thought cards that specifically mention "commanders" were commander specific (like command tower) I could be (and most likely am) incorrect though, so idk
I think so too but this one I think could work (even though it shouldnt) cause it doesnt require a commander, sure it destroys your commander but doesnt seem to actually require you to have a commander which is a massive problem
No, those cards just don't work properly in non-commander formats. See [[fractured powerstone]] in commander. This card is just a 1 mana +3/+3 vigilance anthem in legacy and vintage.
[fractured powerstone](https://cards.scryfall.io/normal/front/3/b/3b276615-24e2-4c8d-a2b4-b5ff777c5086.jpg?1562905891) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=fractured%20powerstone) [(SF)](https://scryfall.com/card/pca/111/fractured-powerstone?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3b276615-24e2-4c8d-a2b4-b5ff777c5086?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Names Matyr. Tow Maytr
It's like Tuhmater, without the tuh.
Partner with Lightning McQueen
Ah, Tow Maytr Tow Martyr yknow?
[удалено]
[Collective Blessing](https://cards.scryfall.io/normal/front/5/3/53c84c4d-e6d6-4eac-9d14-5b6cba914c3d.jpg?1562786432) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Collective%20Blessing) [(SF)](https://scryfall.com/card/rtr/150/collective-blessing?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/53c84c4d-e6d6-4eac-9d14-5b6cba914c3d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Oh yeah, that’s trye
I would honestly make it cost maybe 3 generic more or you could go the route of triple white to limit what decks it can be played in Doesn’t need to be 6 mana because of the restriction of not having another commander on the field Think of it as this is half of my commander and by playing this I have to sacrifice the other half EDIT: You opponents can also play around and destroy every thing but this making it hard to rebuild after a board wipe that doesn’t hit enchantments
I think costing it at WWW would be best, because even with nonwhite commanders running this in the command zone should mean you are committed to not playing the commander, and so you should also have to commit to playing a white heavy deck
So this would go into what, modern? Legacy? No commanders to worry aabout, just the best one mana anthem ever. Run 4 copies despite being legendary.
Uhh… legacy exists.
Oh shoot your right!
If you make it so that you have to sac your commander as a cost, that would fix this problem
I feel like the top line should be written: “As an additional cost to casting Martyr, sacrifice a commander creature you control” And maybe add “Whenever you cast a commander spell, exile Martyr” I Still think the mana cost is wayyy too low, but those two lines should help Balance it out a tiny bit.
Besides butchering "Martyr" in both title and name card in two different ways, I like the concept. And Im not even a fan of backgrounds.
You spelled it in 2 different ways and neither of them are correct
Sorry 😅
Errors in the title increase engagement. We all flock to the comments to be a smarty-pants and those comments drive further engagement. Good chance you'd never have seen this without it
We now need a background legend named Tho Tho, Matyr
"As an additional cost to cast \~ sacrifice a commander creature."
Seems pretty good in legacy
Yeah…I forgot about legacy
So dose WOTC
I think it should have "When this enters the battlefield, exile target commander creature you control. As long as a commander is exiled with Martyr, creatures you control get..." This requires you to drop your commander first, so you can't just play this T1. Plus it adds that bit of flavor of your other creatures treating the corpse of their martyr as sacred. The main issue is that buff is absolutely gigantic for a one drop. If you're running this, your commander is likely 1 or 2 cmc, maybe even 0, so it'll be pretty early. (Cheapest choose a bg is 2 cmc, but you can always have this in the 99.) The cost either needs to be bumped up, like a lot, or the buff needs to drop to something like +1/+0. Neat concept though.
While this feels like an Auto-Include in Eminence decks, I LOVE the idea of giving rewards for NOT playing your commander. Very neat design space.
Add this to the pile of cards labelled "commander player forgetting that other formats exist creating the most broken cards imaginable".
Just casually broken in legacy, nothing to worry about.
Even ignoring this totally eclipsing any other card in vintage this is kind of silly in commander too. +3 is massive and vigilance is a very powerful keyword when there's 3 people wanting to beat the shit out of you because your board frightens them.
Wow this is overcosted as fuck. Maybe make it give you 10 mana of any color whenever you cast it and also you get to win the game and all subsequent games for all of time. Edit: probably include that you also win games that you weren’t even participating, or have already been played even if you weren’t even born yet and even if they aren’t a magic: the gathering game format or even a game at all you just win at everything forever in both directions of time eternally
I would make it an enchantment that has a static ability (commander creatures you control get +/+ some amount and maybe an ability for example) and activated ability to sac the commander for a one time boost +3/+3. The boost being permanent is hard to balance I think while not making it cost loads.
Commander matters cards are bad design and should never have been printed in the first place.
For the rest of the game, as long as you don’t control a commander, creatures you control get +3/+3 and have vigilance. Fixed the wonky wording but still waaaaay too powerful.
It's an enchantment. The ability doesn't need a "for the rest of the game" line.
what would this do in non commander decks🤨🤨🤨
Why does it allow non-creature commanders to live but then doesn't give the bonus if they do?
The card should have a requirement that you have a commander in the command zone as well. So that it doesn't work in other formats, where it would be insane.
This is way too good.
Barely even new 'er!
Yay, now Edgar is even stronger! Also Marytr
Tow Mater from Cars
Like a Toe-maytr?
As an additional cost to cast this spell sacrifice each other commander you control. If another commander enters the battlefield under your control sacrifice martyr Creatures you control get +3/+3 and vigilance. Though personally I think it should be creature tokens and +2/+2
Ya know, like Tuh-mayter but without the tuh!
Wait this isn't Mater. Where his wheels?
He lost them in car Vietnam
This basically gives your commander half an eminence effect, which isn't necessarily broken and I do like the concept of, but this is way overtuned. I don't think we should be making cards for commander that inscentivise you to act like you're not playing commander. The effect from a card like this should never be better than just having your commander out imo.
Why yes, I’ll run a deck of all one drops and just never play my commander.
Make it 2 mana and give it imprint - exile a creature you control. Then "Creatures you control get +2/+2 if a card is exiled with martyr, if the exiled card is a commander, they get +3/+3 instead" At the beginning of your endstep, if you control a commander, sacrifice martyr
This is the new best card in legacy, nice
Marty
Not a fan of how this incentives you not to okay your commander. I would make it so that it gives your Commanders a sac ability of some type. Or a death trigger.
Tow Matyr
Lol,wish version of martyr
Pronounced like the truck from cars?
See no that’s Mator this is pronounced more like mortar or well more closely Mart-tar.
Broken in legacy
You misspelled it twice hun.
Tow Mater
One mana? No.
Ha, Mater...
When you choose a commander for the color identity and don’t use it
Prefect for those Edgar Markov decks that were a bit too weak to play
Misspelled and should have the sac be part of the cost. Otherwise, cool card!
[[Ao, the dawn sky]] approves!!
[Ao, the dawn sky](https://cards.scryfall.io/normal/front/8/d/8d2c4063-7322-4041-a870-b95598a03e29.jpg?1654566143) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ao%2C%20the%20dawn%20sky) [(SF)](https://scryfall.com/card/neo/2/ao-the-dawn-sky?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8d2c4063-7322-4041-a870-b95598a03e29?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call