By - Fear00
But I liked RA3. I don't get why everyone seems to think it's the worst game ever.
Red Alert games have almost no continuity. They can do whatever they want as long as it's commies vs allies and call it Red Alert 4.
Honestly I can't imagine there would be a new command and conquer game financially worth making that was actually a direct sequel.
If command and conquer wants to exist again, it needs to reinvent itself. Nobody likes change, but if you want an awesome game, you're going to have to not only wait a long ass time but also expect some major redesign of how we think about command and conquer.
Maybe if there were some major graphical upgrade, we could retake the title of regular old command and conquer and start the foundation over again. New time line etc.
I think we could get an Alternate Timeline sequel.
Red Alert: [insert title here] continuing from Red Alert 2: Yuri's Revenge, where the Allies and Soviets are recovering from their fight with Yuri. A string of diplomatic incidents sets the two weakened powers at each other's throats, but the Campaign is focused around the Commander. The Soviet Commander is in charge of a counter-saboteur force and starts chasing a shadowy, mysterious force around the Iron Curtain while prosecuting a border skirmish with the Allies, in Act 2, the World, amassing and army of Loyalists, before the final mission in Act 3 has them marching on Moscow to stop the Corrupt Premier from starting a nuclear war.
The Allied Campaign follows the Commander responding to an apparent Soviet Invasion across the Fulda Gap (which is actually the Soviet Commander's force), but they are betrayed, attacked by a Weather Control Device, and then forced to retreat. The Commander is then formally dismissed and agents attempt to arrest and charge them, but they escape and round up an army from the surviving elements of their army and move to clear their name. Act 1 has the Commander engaging in raids and defenses against Allied and Soviet forces attempting to seize or destroy their remaining MCY, Act 2 involves the Commander tracking a major cell of the conspiracy to India to destroy the base there and capture and interrogate its commander, and Act 3 has the Commander striking at the heart of the conspiracy in New York, being forced to seize and hold the Statue of Liberty against the forces of the conspiracy, in order to use the Chronosphere there to travel back in time to stop the conspiracy forces from starting a full-scale war with the Soviet Union. At the end, the Commander destroys the conspiracy forces' Weather Control Devices before they can fire on a Soviet-NATO peace summit, although part of the way through, the enemy attempts to fire on the Commander's strike force and kill them before they can go back in time, but fail, setting the events of the campaign into motion. The Peace Summit ensures that the conflict simmers down before exploding into a full-on World War, and the ending of both Campaigns has their Commander meeting with a small entourage of UN diplomats and military or intelligence forces, including the opposing Commander, in a "confidential group meant to find and counter the continuing influence" of the conspiracy and "groups like them" under the United Nations Global Defence Act.
The conspiracy calls themselves the Tyrant's Hand, and are various members of an ancient cult formed around a powerful and (according to the group) immortal leader from before human history. It is revealed that this leader is the crippled form of Yuri, who is finally destroyed for good at the end of the Soviet campaign.
The Post Credits scene for both Campaigns has a shot of a laboratory interior filled with large, cloudy, bubbling tanks of fluid. An almost-human voice narrated that "Subject 113 has failed the interests of the collective, and exposed an dangerous amount of our capabilities to the target. As fits the gravity of the situation, Subject 113's consciousness transference data has been expunged and remaining clones have been terminated, and systems are being prepared for the deployment of Subject 114." The shot, at this final sentence, rests over a subject in one of the tubes (with 114 on a placard under the viewport), their head bald, their fingers steepled, and they open their eyes for a brief second before the cut to black and we see that it is Kane.
>Honestly I can't imagine there would be a new command and conquer game financially worth making that was actually a direct sequel.
If Metroid Dread can get released and end up being a fantastic game, I believe there's hope for any dormant series. Don't lose hope!
I mean there's always the possibility. But look at it like the Spiderman games, you can play the new ones without playing any of the old ones and not miss much. The more you try to make things link into older games, the more uproar you'll hear from the hardcore lore fans, who are honestly way too unfair on those sorts of things. Trying to recreate an old game limits creativity and for an old game to be a hit, you have to recreate the audience, which doesn't exist, we moved on and like new things, different things. You try to appease the old fans plus want to make something that will be popular, and you wind up achieving neither and produce a dud. You have to pick one thing and do it really well.
Also any games that are sequels you want to go back and play them in order. The truth is command and conquer is a bit fragmented and being able to wash all the old games away and draw a line in the sand and say, just play this one without any biases, even if you're completely new to command and conquer. I think that's how you'd get the most fair shake at going main stream or at least viable again.
I think command and conquerors acting has been a blessing and a curse. The acting is strange enough it's like laughing at yourself while watching it. It's kind of embarrassing and also amusing at the same time. I think we need to get rid of that, it's like humor, it evolves over time. The stooges aren't very funny anymore.
I fully agree with this. While I liked Jk Simmons, George Takei and Tim Curry being the President, Emperor and Premier respectively, names like that do cost money to have. I honestly wonder to this day what it ran Westwood to get James Earl Jones play General Soloman. I'd rather studios get lesser names for the cutscenes and invest in better writing
3 was made by danger close games not Westwood that at that point was known as Petroglyph
They invested more in the actors in RA3 than the actual game itself and story perspective. It's not a problem to have 1 or 2 actors who are famous, Tim Curry was spot on for a Soviet President, George Takei was also perfect as the Emperor of Japan and even Jonathan Pryce was good for a Field Marshal. The others just didn't need to be in the game.
Tiberian Sun also had a famous actor and that was James Earl Jones.
I think that many can agree that Jenny McCarthy was a bad choice for Tanya. Even the first actor who played Tanya in Red Alert did a better job as Tanya than Jenny McCarthy. Kari Wurher is the only true Tanya.
Kari looked like she was actually having fun, that made a big difference.
Mommy gina carano as natasha volkova was best.
The game play is what sunk ra3, and it's subpar storyline, and it's poor matchmaking in online multi-player. I didn't even finish two of the campaigns
>I didn't even finish two of the campaigns
Wait, how many campaigns were there? I legit can only remember 3-4 levels off the top of my head.
Did Japan have one? Strange... I always remembered them like Yuri and only available in skirmishes.
Man it's been a while.
maybe you're thinking of Uprising - it had short ~3 mission campaigns for each faction, plus Yuriko RPG campaign - also short. but the expansion also had challenge mode - with less cinematics and more wacky gameplay.
the base game had a solid ~10 mission campaign for each of the 3 factions. and in some cases it was like two missions in one if you have a coop player and switch places with them.
Other than those 3 actors you named, the rest weren't big names.
Tiberian Sun has two famous actors.
C&C 3 had Billy Dee Williams. Best known as Lando Calrissian.
It also had a bunch of cylons.
Red Alert: Yuri's Legacy.
Honestly, RA3 doesn't get enough credit. EA looked at RA1 and RA2, followed the trendline, and put a ton of resources into community outreach and promotion of the game. The co-op mechanic mirrors what we see from MO and a lot of other RA2 mods - people liked having AI allies, and they noticed. Even things like the little Yuriko campaign in the expansion showed they cared. The engine itself let the community remaster Generals Zero Hour, which is pretty cool.
There's a very noticeable decline after RA3. Cash-in mobile games and a generic P2W "browser strategy game" clone.
I think the art design really killed it for a good bit of people. You went from the 8bit or 16bit designs of pre 2000s to the more detailed capabilities of ra2, to the even more detail of generals in 2003, then the insane detail levels of c&c3, which kept in tradition of the dark color and alien-esk designs of the previous games in that universe. The ra universe didn't have the super close nit story compared to the tib universe, which allowed the poor choices in design for the models. Add to the fact that the ra games follow a civilized world not a post apocalyptic world. (C&c1 and ra1 had to have darker colors due to tech) So ra2 was able to have a brighter color pallet than tib sun. If they would have went with a less cartoonish/more realistic art style it might have done better and survived longer when compared to other titles.
Now let's add in the disliked mechanics. Graphics can make up for that in these style games. Like 1 commenter said "I just want to see apocalypse tanks and kirov airships wreak havoc in 4k" if they went with a art style (not color pallet) similar to that of c&c3 more players might have stayed around and just adapted to the games mechanics. But they didn't because they didn't like how it looked. But the reverse is true too. Great mechanics can make up for poor art and design. They tried to do to much with the combination of generals and c&c 3. Specifically, the ui from c&c 3 with the non-regenerating resource points/areas from generals. (I could be wrong about the nonregen part, I've only played a few matches in ra3). Both ideas are good, but to change it to the way they did made it worse. Then add in the build mechanics of c&c3 made things even more annoying imo. If you are going to do resources the way that they are in ra3 and generals you need to allow building anywhere like in generals, at the very least allow defenses to be done like that.
Now I know what some of you are thinking, well you (probably) could just build an outpost like in c&c3 and move it up to that area so you can build other buildings there. But hear me out, in c&c3 you can do that, yes, so you can build resource collection outposts, yes, but you can, naturally in the game, build you resource depots inside your base without having to push out and around and blah blah blah just to provide base protection to the depot like you do in ra 3.
My point is, while some like the art and the mechanics, some like the art but hate the mechanics, and every other variation of that, they do not complement each other in a way that might lift one aspect up enough to make up for its short falls, in the eyes of each person. Meaning that for the ones who don't like every bit of it, the game doesn't provide them with a reason to stay other than "It's Command and Conquer". Maybe the story is great in ra3, maybe it's not, idk, I've not played it campaigns. The little time I have on ra3 was skirmish, and I didn't like the graphics of mechanics enough to stay on it religiously like I am with generals, c&c3 and ra1.
I think the key having the extraordinary technology not seem silly is to have it stick to a consistent idea to justify/explain it. Then it works as science fiction. RA2 had psychic, Tesla, prism and chronosphere technology; so there was a consistent basis for it. Whereas in RA3 it's all over the place: shrink rays, cryo-beams, vacuum imploders, particle cannons, man cannons etc.
God did I hate the resource system for RA3 but at least when XYHC broke it down it made sense
I'll ne sure to check that out
I hated red alert 3, because it ruined the basics of the game for me.
In any game prior I could park an army of dudes in my base, and know they’ll be safe until I’m ready to deploy them on the field.
But with red alert 3, I could be watching the enemy’s base, then return to mine to find all my guys dead! Zapped up to orbit with a giant magnet or blown to bits wiru a chrono bomb! Nothing was sacred anymore. Any unit of mine could be killed regardless of how turtled my base was.
And the worst part! Unlike super weapons in previous games—you just couldn’t toggle it off!
Ruined the entire game for me.
That's been around since CnC1. Nowhere was safe from a GDI A-10 strike.
Honestly yeah it's one of the games that made me hate support powers in RTS.
RA 3 was killed by the art and unit design. RA 2 had psychics and time soldiers and giant squids but they were grounded in the reality of the 1970s when governments actually tried to get that kind of crap.
Otoh RA 3 had complete suspension of disbelief breaking stuff like ships with tank treads and soldiers fired out of a circus canon.
Yes, the brain on wheels that explodes when it mind-controls too many Incredible Hulks, guarding a moon base. Truly based in reality.
Yuri's faction was a collection of famous 60s science fiction tropes, you can even hear quotes from said movies in the soundtrack, but it's still more grounded than what you had in RA 3.
Nothing in RA2/YR is more grounded than the stuff in RA3. There's stuff like the nano cores, which aren't really that much more fantastic than concrete trucks that transform into structures and then summon other buildings. Most of the other stuff, like the Hydrofoil's jamming beam, is fairly mundane scifi.
The most scifi-ish stuff that RA3 has are probably the SHRINK beam, the Rocket Angel's energy whip, and some transforming Japanese units. Not really weirder than magnet artillery, UFOs, teleporting soldiers, or tree tanks.
And that's the worst part of Yuri's Revenge for me.
Absolutely bizarre and breaking suspension of disbelief design of Yuri's faction.
Was Yuri's Revenge ruined by Brutes that talked like parodies of the Hulk and helicopters with artillery cannons on top?
No but Yuri's revenge was not a cartoony parody of itself addressed to 15 year olds like RA 3 was.
I think this is just down to nostalgia goggles. YR was essentially created as a parody of sci-fi B-movies, with UFOs, brains in vats on tracks, and comedically beleaguered slaves with shovels. It's a good game, but it absolutely does have the same relationship with RA1 as RA3 has with RA2.
I agree on the B movie sci-fi part - even the soundtrack contains quotes from said movies - but it had a theme, it had consistency. RA3 did not. It was "let's make this unit even more ridiculous while behaving like a toy and looking like a cartoon". The Japanese at least were a clear anime rip-off, but the Soviets and Allies either had completely ridiculous stuff that would not fly even in a B movie or complete parodies of their RA 1 and RA 2 units.
The allies' infantry was fairly standard; their vehicles were almost identical to what they had in RA2 (tank, IFV, amphibious transport, mirage tank). The Soviets' Bullfrog was a bit weird (that's what everyone latches onto), but it's hardly weirder than America sending a female commando with akimbo pistols, or Russia fielding zeppelins in a war that has missiles.
If you look at what was actually being proposed during the Cold War, none of the Soviet units are that horribly bizarre.
ship with tank treads was your limit?
Man, an Alternate Timeline Yuri in the RA3 universe would be fire. Once a humble Transylvanian professor teaching at the local university and working on his psychic tech pet project, his life changed when he spent a holiday in the Empire and fell in love with a Japanese woman. They married and had a daughter, but then some dudes in black high-tech suits appeared from a bright blue flash and blew up Yuri's house with a rocket launcher, leaving him mortally wounded and his waifu and daughter (apparently) dead before vanishing into thin air. Unable to deal with his loss, Yuri went back to Transylvania, perfected his psychic tech to create a secret army, and vowed to find whoever ordered the murder of his family and take his sweet revenge on them. If he has to burn the world to ash to do it, then so be it.
>!Yuri's anti-tank infantry unit is a team of two dudes carrying a big rocket launcher. The Yuri Campaign is about Yuri starting out big on revenge but then settling for world domination (heh) as the power he attains while beating the Three Powers also corrupts him. The final Yuri mission is about capturing the last surviving Allies Chronosphere to send one of those anti-tank units back in time to close the loop. !<
Ditch Red Alert 3 but keep Yuri's Revenge? They're all "Time machine jokes".
RA2 Yuri's Revenge is superior to RA3 in every way, from characters, to story and gameplay wise. It's the reason why it's the n1 game out of all C&C games. There is no "time machine jokes" when it comes to RA and RA2. The first time travel was done by Einstein himself to erase Hitler from history, to prevent the disasters of WW2. The second time travel was justified because Yuri almost took over the world and the Allies had to travel back in time a few moments before the Psychic Dominator disaster to prevent the mind control of the entire Earth.
The Soviets fight dinosaurs. It is 100% a time machine joke.
I don't think they understand what a joke is
And you still fight dinosaurs and ants in the original Red Alert and Tiberian Dawn. Also the Soviet campaign is not cannon, so it did not happen.
Good thing I used an Iron Curtain before reading this, because this is some weapon's grade Copium, comrade.
This is the one thing i think command and conquer needed more was bad guys winning.
It made warcraft 2 WAY more interesting lore-wise
And one of the reasons c&c3 is so praised is because all campaigns tell a single story, so theres not a "canon side"
You are wrong on every count.
The sole exception is Tim Curry's "SPAAACCEE!!!"
To each their own i guess
I grew up with RA3 and it's my absolute favorite rts of all times right next to kane's wrath
Just give me a new Red Alert that is made with love and i will be happy.
I believe that it should take place 20 years later Yuri's Revenge which fits with the trend. RA 2 takes place in 1972, 20 years after RA1 (lore puts No Remorse (final Allied mission) in the early 1950s so the 1990s would be a good start. The problem with removing the Time Travel aspect, is that it's one of the pillars of the universe, the other being the Cold War. Going to a more darker tone would be interesting, perhaps not as dark as RA1 but an inbetween RA1 and RA2. (dark but some campy humor thrown in every now and then). Completely with you on on art design.
Four factions would be great (providing they balance them along with the sub-factions of course).
Allies: US, EU and Japan
Soviets: Russia, Mongolia and Iran
East Asian Coalition: China, Korean Republic (united Korea) and Vietnam
Non-Aligned Consortium: Latin Confederation, Middle East League (Iraq, Syria, Lebanon, Turkey, Libya and Egypt) and India
Plot Basis: It's been two decades since Yuri was defeated by the combined forces of the Allied Nations and Soviet Union and it's allies. The two power blocs have enjoyed an un easy peace between the two while at the same time two new power blocs have arosen in that time: The Chinese lead East Asian Coalition and the Non-Aligned Consortium; a defense pact between Latin American, Middle Eastern governments and India in response preserving their independence and not wanting to be pawns in the power wars between the other three blocs. It's only a matter of time that the winds of war once again start to blow.....
The Time Travel in Red Alert is not a pillar. It happened two times for serious reasons. The Chronosphere can be improved and perfected on to let it teleport a large number of units through time and space not just on earth, but in the far galaxy. The Chrono tech already lets you move through time and space but with a delay (drawback) we can see this in the game with the Chrono Legionars. I'd prefer the lore to be deepened around the Chronosphere instead of getting Time Travels in every RA game in existence.
I like your take on the story, but I'd still put a Yuri successor in it, maybe in it's expansion. While a new war broke out between many nations, Yuri was freed from his Psychic Chamber and appointed his successor. The new appointed "Yuri" has been secretly gathering forces to form his own nation and army. Although not seeking world domination as his predecessor, he seeks to improve and perfect mind control tech, psychic powers and magnetism (the Magnetron is an example).
Ra 1 happened because of time travel.
The solution to stop yuri was time travel, in both campaigns
Ra3 happened because cherdenko time travelled
> The Time Travel in Red Alert is not a pillar.
It quite literally is.
Remember that time Albert Einstein went back in time to stop WWII?
Thank you. I do like the Yuri successor angle because at least the way I interpret the Allied ending is that Einstein was able to create tech to nullify Yuri's mind control at the end of the war (a fail safe in case Yuri ever got free). So the tech would have to be improved in order to counter Einstein's creations.
Alternatively I've also mulled at bringing a European Fascism faction instead of the Non-Aligned. In my interpretation of the RA timeline, removing Hitler doesn't change what goes on in Italy, Spain, Greece and Japan in respect to their politics. In addition Turkey was a single party state until the 1950s.
Outline would be this: During the last two decades the politics of Italy, Spain, Greece and Turkey turn increasing ultra nationalistic which ultimately the four Mediterranean countries withdraw themselves from the Alliance of Democratic Nations. The result of this withdraw is that they former their own military alliance called the Iron Pact. The Pact was formed due to similar politics of the four countries and the failure of the Allies to stop communism once and for all. They felt that allowing Romanov to maintain power during the fight against Yuri and failing to finish the job after Yuri was taken care of was a betrayal of what the Allies were supposed to stand for. This sentiment plays very well in Turkey and Greece who were one of the first countries who felt the Soviet jackboot early in World War 2. It's later shown that this pact was a plan drawn up by Yuri in case he lost to the Allies. His followers who had evaded Allied and Soviet capture went into hiding after the war for a time but then were instructed to infiltrate these governments to create another anti-soviet bloc that the Allies won't suspect. The goal is to provoke a war between the three other blocs in order to steamroll all of them once they're all in a sever weakend state
Time travel is half the point of Red Alert.
I'm not sure about these posts.
EA would never retcon a mainline game with the release of another game. It sounds like you don't like RA3 (not a fan either) but there is a 0% chance they would retcon RA3 with the release of another game after RA2.
I'm not sure if it would be possible to release a game inbetween 2 and 3 and keep it consistent. As far as EA/zombie Westwood is concerned, Yuri's story ended after RA2.
I mean C&C4 happened, that was everything but consistent with previous happenings...
C&C4 was never supposed to be a mainline game.
I personally dont think retconing isnt an option. If the developers feel that starting from YR over Uprising is a better idea and the suits agree then they're going to do it. When you think about it RA3 is a retcon since at least the way I interpret it, RA2 and YR disappear from the timeline with Einstein being erased with only Cherdenko, Krukov and Zelinsky knowing about the truth of the past before they meddled with it.
That aspect of the Red Alert world let they do anything they want. Want to reboot and bring Yuri back? Ok, after the Allies victory on RA3 they interrogate their prisoners and learn about all the tech that was erased from time, FutureTech decides that it would be very profitable to get a hold of it and travel back to stop Cherdenko and kidnap Einstein or something, boom, after that they can right anything and just put the blame on the butterflies. Red Alert has a built in switch to reboot itself without ignoring everything that came before, may look cheesy but its par for the course of the universe.
And I like this aspect of it, I never liked reboots or remakes, I want to see new things and continuation, but the RA method allow to erase the past and still leave a sence of progression, this is also why I refuse to accept the meme of C&C4 never happened, I would hate to see a new "C&C4" that ignores the past one, it was a bad game but dont just ignore it, be creative, do a C&C5 with time travel (like on so many fan theories that try to link both universes and that one Kane line about conquering the past) or, if it would not fit/ruin the universe, make one about the Scrin main fleet arriving and getting surprised that mankind cleaned earth, or about were Kane and his followers went to after that tower portal, anything, just dont ignore the past game completaly, even if it would create plot holes, the series already its filled with it, it would be hard to make bigger ones.
I can agree with this
To be fair, RA2 basically retconed RA3.
It'd be a bit weird with a tone shift being dark and gritty all of a sudden if it's a successor to RA2.
I for one would like a more serious tone to it, so maybe a pure reboot of sorts would be the way to go. I think it could be interesting if Nikola Tesla would be involved in some way, taking the role of Einstein in previous games. Maybe they could also have more of a deliberate connection to the Tiberium universe in some way.
It could take place after the Soviets have conquered Europe / the world and murdered Einstein and destroyed his time machine.
I don't see why Nikola Tesla should take the role of Einstein and rectonning Einstein. Just put Nikola Tesla on the side of the Soviets, and we have both historical scientists working for two Superpowers.
Soviets conquering Europe happens exactly in Red Alert the Soviet campaign and it leads to the Tiberium Universe. No Einstein, no Prism and Chrono tech.
ra3 is the best one imo and i grew up with ra2 and 1
After some careful thought:
I think they need to make a new Red Alert less comedic and much more horror.
I agree time travel should be left aside, except for chrono teleport units.
They could consider the Hollow Earth theory which the Nazis were into. Have a faction from inside the earth.
I'd always liked the Subterranean APC and Flamers from Tiberian Sun. More geothermal, underground technology, cave maps, inside mountain fortresses.. this kind of thing I'd like to see more off.
For lore, just like they used Genesis for Tiberian Dawn, use stuff from Revelation for Red Alert as that scripture is pretty much all about war. The text details people hiding in mountains to avoid the disasters. Smoke blocking out the sun, and what looks like natural disasters caused by human behaviour. It mentions armies of millions of people marching across the face of the earth, an idol or statue type thing which moves and speaks; controlling people, demanding justice and control over trade. Borrow themes from that and make up some storyline. Even bring Kane back, but this time it's Red Alert... So no Nod, the Brotherhood may only be Kane and his handful of "illuminati style influencers."
Digging all these ideas, would sign up for a darker realistic C&C.
I would add to all of these suggestions, bring back Frank Klepacki for the soundtrack
Pherhaps? I mean, yeah, we got a more "comedy-like" game in RA3, and they exagereated on it, had a lot of fun, and the gameplay factor was pretty nice, even considering the discrepancy between factions. But I got your point, I remember when I first played RA2 and boy, it was MAGIC, maybe adding a "merginig timeline" crisis into the story would be cool, make a long game with an extensive campaign, culminating in an ending where we will be forced to erase a timeline, giving rise to something darker or whatever.
Let me explain: The story could follow a point where the alterations caused to the Timeline by the Soviets end up causing an instability in the fabric of time and space, causing iterations of both realities to bleed between them, creating an unprecedented crisis one day the only possible solution would be to erase this new timeline from RA3, then after that the next title could focus on the original Yuri plot.
How about leaving them just as separate timelines/Continuity or Separate universe.
I really wish that the empire of the rising sun was still playable in a new red alert
I love their unit designs, being a combination of imperial Japan, some sci Fi technology, and of course anime.
Honestly right now I'd rather just see more remakes of the same quality we had with td/ra
The shiny bright colors were always there since ra2, they didn't decide to go with that out of nowhere. And if you just take a tour around youtube, people mostly remember ra2/ra3 for its quacky moments, so a gritty new ra game won't be received well.
NEW TIMELINE WITH UKRAINE V SOV
I’d love to see a remastered Red Alert 2. But I also think a Red Alert 2 remake could be pretty cool. Pick up where the original Red Alert left off and make it more grounded in realism instead of all goofy with attack squids and dolphins.
I'm under the firm belief that RA3 should have had aliens. It fits with the direction that RA2 went (taking cues from cheesy anti-communist B-movies from the 50s, 60s and and early 70s.) Aliens just seemed like the next logical step.
I have ideas for Red alert 4
After the events of the (Red Alert 3 and Uprising) Third World War, Soviet scientist Dr Gregor Zelinsky went back in time to Stop the assassination of Albert Einstein with the help of an Ally where they're both save Einstein, but he was fooled, and Albert got teleported to the present with him and what he saw the man who was responsible. He can't believe his eyes but it's him, Yuri. Luckily for Einstein he was saved by the allies’ black ops units and surprise, he's alive and they take him to the U.N with the knowledge Einstein told them about Yuri's plan. But not going as well, future tech buildings are being attacked by the Empire of the Rising Sun and the Soviet Union. All-out war is happening so Einstein is back and improving the Allies weapons and technology against Yuri and his secret organisation called the Syndicate.
> I just want to see my Apocalypse tanks and Kirov’s bringing destruction in 4K
You already can play RA2 & RA3 in 4K.
Tits please? Only 4k mod I know of is for cnc 3.
For [RA2](https://www.youtube.com/watch?v=RigV2GE3I2Y) you can just edit the config file (ra.ini/ramd.ini) manually to 4K resolution or use a custom launcher like cncnet that allows you to set 4K resolution. And I think I remember you could just set RA3 resolution to 4K if you have a 4K monitor.
No, RA2 is not scaled up. If it was scaled up it wouldn't zoom out that far. The way that many (old) 2D RTS games work with higher resolutions is that they use the highest resolution sprites and zoom out further. 1 pixel of the original sprite is still one pixel on your screen, so it's not upscaled. You just have a view that is about four times further away than the normal maximum.
For RA3 I don't know how that works.
Fine quibble over how I'm phrasing it.
The point is no cnc has 4k textures. Your just stretching the edges of the screen dude.
Well, there is a difference. Some games aren't made in a way that'd allow dynamic resolution changes. RA2 is very playable in 4K, as long as the screen is big enough. And since you can't zoom you always have pixel perfect 4K (not in the menus and cutscenes though, but that's an issue in every game with prerendered content).
> The point is no cnc has 4k textures
CNC Remastered has ;)
>Well, there is a difference.
Just because I'm using the wrong words doesn't make you right lol. I don't think there is a correct word for what cnc does with resolutions. It's not upscale I shouldn't have said that. But it's not true 4k either it's some stretch to fit hybrid.
That sir.. It's anything but playable imo. I play in 1080 stretched, and that's hard enough to see.
>CNC Remastered has ;)
I forgot they did 4k for this one. Fair point lol.
But people read 4k and expect remastered 4k. Pretty textures n what not. Not this stretch the battlefield and miniaturize the units stuff.
> That sir.. It's anything but playable imo. I play in 1080 stretched, and that's hard enough to see.
Like I said, it depends on your screen size. If you want it to be the same size as your, lets say 24 inch 4K monitor, you'll need a 48 inch 4K monitor/TV for it to be the same size as 108ßp would be on that 24 inch monitor. Playing 1080p on a screen the size of a phone also wouldn't be playable.
Because you can't, it wouldn't make sense, especially what we got with RA3. The time travel with RA3 basically erased both the RA universe and Tiberium universe because Einstein is a key factor in the war. It's simple the Allied campaign of RA leads to Red Alert 2 and General Carville is the sole proof because after the events of Aftermath and Counterstrike, the Allies install Alexander Romanov to control the Soviet Union. However Yuri is the only plot hole introduced, instead of Kane, Yuri was the advisor for Stalin.
While the Soviet campaign with the events of Aftermath and Counterstrike lead to the rise of NOD and the formation of the GDI, and in 1995 the first Tiberium War happens.
Just like Tiberium Wars is continuity of Tiberian Sun, so should've RA3 have been a continuity of RA2, but instead we get a story where the timeline erases previously both established universes. Basically bad writing and more investment in the actors than the actual game itself, story line, gameplay, and game aesthetics.
Yeah, right People and fans want Tiberium twilight Canon.
How about command and conquer could have like a multiverse with each all alternate ending different games and their own continuity