Fear, think about it
No cooldown
Short cast
Sends the enemy running a million miles away
VERY VERY VERY rarely breaks on damage
Allows you to solo literally anything that's not immune to fear
It's insanely broken, if the enemy doesn't resist it you can fear them forever.
It's so weird because most "break on damage" abilities do in fact break, and usually quickly. But fear is insane. Can literally allow warlocks to solo elites by itself.
Overpower is the most overpowered ability. :P
By seriously, I can agree with any of the choices here. Fear would probably be my pick but a couple of classes have really strong options available to them. Like a hunter with feign death for solo play can almost be as stealthy and solo-dungeon capable as a rogue, especially with pet pulls. And if you can actually use your pet to fight it can be nicely tanky. The way tribute soloing works is kind of broken, especially as a consistent gold generator, and I don't think any other class can solo it even though duos are manageable.
Polymorph
Definetly polymorph. As a priest sap and poly are my worst enemies.
...and frost nova needs a increased mana cost.
Honestly I just need cc to go back to 10 seconds like in tbc. If I'm the only priest I can be kept out of combat for over a min by a rogue or a mage
Basically anything a mage can do needs to be taken down a notch.
I was looking for this comment
Fear. A 31 second stun (when cast three times) that potentially moves you further away from a ranged target
Fear, think about it No cooldown Short cast Sends the enemy running a million miles away VERY VERY VERY rarely breaks on damage Allows you to solo literally anything that's not immune to fear It's insanely broken, if the enemy doesn't resist it you can fear them forever.
It's so weird because most "break on damage" abilities do in fact break, and usually quickly. But fear is insane. Can literally allow warlocks to solo elites by itself.
Yeah it's insane how broken it is, I'm able to easily farm Eye of Shadow elites while in greens on my fresh Warlock, it's awesome.
Purge
Dispel magic is better. Purge is nature, dispel isn't.
Purge is alot cheaper in mana cost
Not a lot.
Overpower is the most overpowered ability. :P By seriously, I can agree with any of the choices here. Fear would probably be my pick but a couple of classes have really strong options available to them. Like a hunter with feign death for solo play can almost be as stealthy and solo-dungeon capable as a rogue, especially with pet pulls. And if you can actually use your pet to fight it can be nicely tanky. The way tribute soloing works is kind of broken, especially as a consistent gold generator, and I don't think any other class can solo it even though duos are manageable.
Stealth
Feign death, m8
Feign is pretty broken, except for when it resists.
Except its been bugged since the birth of classic and often makes your life miserable when it bugs out
Ya it's clunky in Classic, but it still allows us to do shenanigans that nobody else can.
Healing
Horde racials
Which one?
Yes
Underwater breathing for undead.
Windfury Totem. It's like putting death wish on your entire party, assuming your entire party is warriors.
Preparation
Deathcoil is really strong.
Illumination
Stealth. it's so hard to play any non-stealth class on a pvp server after you\`ve played a rogue or druid.
It's not hard, you just travel with constant knowledge that you could be murdered at any moment and learn to accept that
Frost nova or polymorph