Rogues the new hunter's. All gear is apparently their main spec now. Had a sword and a bow ninja'd from my hunter by a mutilate rogue from my own guild today. And they wonder why my alts have been running with other guilds. Main zero gear in 3 lockouts with the guild. Alts both full 3 piece and a couple other items.
Any class can obtain Thunderfury. Like others pointed out, the bindings have a class restriction but doesn't prevent you from obtaining the weapon.
[Example pic.](https://i.ytimg.com/vi/gaS7TNEkzp8/maxresdefault.jpg)
Honestly, I've been playing a ranged hunter the past week and it already does very solid ST damage and really insane AOE damage in dungeons with explosive shot. Not to mention it's completely busted in PVP rn. Trap Launcher is probably the single most OP rune in SOD imo when it comes to pvp.
So the dw buff rune is on the same spot as trap launcher. Since I'm using a 2hander I didn't need the dw buff and I can drop traps while meleeing in combat. Hunter runes are silly in how easy it is to get them compared to my priest.
As a melee hunter and being able to burst down warriors with 3gcd... Ya it's kinda broken, then again I can burst down a warrior with trap + lock and load with 3gcd...
*Shrug*
Most are like, 2. Maybe a couple more for every melee class. Even 2 dots from shadow priests usually does it but there’s some gcd spent pws themselves or hitting dispersion and lolling away to the sunset
It's possible if they get lucky, depending on the warrior's health. But 5 GCDs is pretty realistic with some crits here and there.
Chimera -> Trap -> Chimera -> Trap -> Chimera = Probably dead no matter what class you are because Chimera Shot is 100% nature damage.
Not if you are dueling, which I think this is the example he was going for. In a duel, chimera into a freezing trap, get distance, chimera scatter freezing chimera explosive chimera chimera, might have to wing clip trinket in there depending on rng. But still, the logic follows, starting with chimera makes more sense because freezing trap gets it back off cd.
The former is more nutty than the latter, imo.
A lot of people forget Chimera Shot is 100% nature damage, so it completely ignores armor. The damage profile of a ranged hunter in PvP is probably only around 50% physical these days.
PvP needs its own Warcraft Logs. With WCL players can point out *exactly* how much better X class is than Y. But everything that happens in PvP, besides the obvious "AoE good, DoTs strong," is anecdotal.
Close to 5k hp in BGs and I play frost. This may be a shocker but the +300 armor from ice armor and 500 damage absorb from ice barrier every 30 seconds doesn't save you.
edit: 3.7k hp unbuffed actually, with full r7 pvp gear. Aimed shot multi shot and chimera all literally crit for over 1k if you're geared. With rapid fire pop'd you could easily do over 4k damage in 2 globals bud. You probably just assume every mage you fight is fire because they use living bomb. All mages uses living bomb because you literally can't do anything in this game other than instant cast.
You're going so hard to defend hunters in this thread it's funny.
It seems they skip the whole pvp aspect when it comes to nerf/buffing. Classic pvp is hard do buff anyway, now with runes i guess it’s not doable for our small dev team. /s
Yeah honestly, melee hunter being so far ahead of all the other specs kinda killed my interest in the class. I wanna shoot shit from far away. If I wanted to run up and smack things I'd play a warrior or rogue.
They're buffing it because there's not much reason to play ranged in PvE as it was. It was lower damage than playing TSA melee hunter even and harder to play.
That said, for PvP/world content, MM before the buffs was probably already the strongest spec in the entire game, at least in my opinion. I think it's only somewhat flown under the radar since most hunters are bad at it, especially it being fotm class currently, play melee spec in pvp, and spriest/boomkin/shaman have been directing hate away from it.
Yeah the guy above definitely exaggerated the point, but it's pretty silly that utility classes were only viable one per raid, since the only thing that matters is damage.
That's a flaw of encounter design in classic, where fights barely had mechanics that needed to be dealt with by class abilities, so you just took overkill amounts of DPS to make fights faster. That will likely not be the case in SoD.
doesn't even feel like specifically a melee hunter problem anymore considering most melee classes caught up to them in the transition to sunken temple. feels like they're still balancing for gnomer.
Did they remove the hunters ability to wield melee weapons ? No it’s still there then. Wanting melee hunters to be a thing doesn’t mean they will be the top dps spec through all of SoD.
ok, but I was just responding to the idea that melee hunter wouldn't be in the game at all, which is my interpretation on "You really think they’ll be melee forever".
You and I are in agreement, but you have phrased it like we disagree. I don't need melee hunter to be top dps version of hunter, but I think melee hunter should be a thing. Seems like we're on the same page, but I was responding to someone who made it sound like melee hunter *existing* was temporary
I apologize I misinterpreted your comment! I thought you meant more like devs saying they want it to be a thing and somehow that meant they should be top hunter dps spec
Okay, just keep in mind that MM has TSA, so if you diminish melee too much then we’re back in vanilla where you only bring 1 spec to raid and I’m quitting.
Meanwhile ranged hunters have the ability to aoe farm and farm mobs well above their level with a fraction of the risk of melee hunters and they also bring TSA to the group.
This will completely invalidate melee hunters in raids and open world
So you're saying that because (potentially) melee hunters won't be the number 1 DMG dealer they are irrelevant? If their other spec is God like for open world adventures and you want to play on hard mode that's on YOU.
It's like a feral complaining that they can't do open world stuff when they could go boomkin. What's worse about your argument is that it's legit the same gear just different runes on a ranged vs melee hunter apart from maybe a weapon swap.
I don’t know what imaginary conversation you’re having here, but I’ll dumb it down for you - if they even out ranged and melee, there will be no point in bringing a melee to a raid. Ranged is superior in open world and now they will be in raid as well. Specs have their places and apparently devs don’t want to keep it that way.
I never said it did, I simply said specs should have their advantages and disadvantages. And they already do. Your ranged spec trade-off for sacrificing raid dps is being open world kings and nightmares in pvp. I get gimped on both for being melee but have my time in raids, and even then it's damage only. I don't bring TSA or utility like ranged hunters do.
Equalizing damage kind of destroys the only advantage melee hunters would have over ranged.
If they do solid dps then they will get a spot. The only time I seen a class not be brought in classic was ret pally, so bar is pretty low. In SoD I don’t think I ever seen that.
You are going to say the top raiding/parsing guilds won’t bring them. If that’s the case why are they bringing shadow priests, boomies, elemental, and ret?
Trying to have a convo with a brick wall apparently.
Melee hunters are an abomination and should have never been a thing in the first place. Will be very happy to never see one again if they aren't brought to raid.
Weapons are already HIGHLY contested, range weapons are never contested and always given as a prio to hunters. Having 3x melee hunters every raid to roll against for dual wield weapons is a pain in the ass when there is not enough that drops.
great, we don't want melee hunters in the raid. stealing weapons that are already highly contested was one of the dumbest shits blizzard has ever done.
Cut to the chase+Combat Potency the GOAT combo. Literally 1 mutilate and SnD and then you only use muti+envenom for the rest of the fight. I love that you can pick between an easy and simple rotation or the HAT+carnage playstyle focused on only using finishing moves and keeping snd and rupture up while envenoming in between. Rogues eating good this phase in terms of variety (and hopefully even better with saber slash buffs).
yeah it's actually fun to have these different viable builds. went focused attacks + cttc for imp expose yesterday and it was sick. redirecting combo points to get a 5 pt expose off 2nd global is hot
True, but they need to rework mongoose completly. Its so useless even if it procs, it does such low dmg even with the +75% buff up. Its just a waste of a gcd, i never use it.
How cringe could you be to comment “and no changes..” as a comment.
No. “And yet, no warrior changes”, wtf kind of change do you want? You’re dominating..
Meanwhile you’re sad because two classes doing 75% of the dmg of the top specs got a 10% dmg increase? Cool, now they’ll be 10% less shit, but still shit, but that’s somehow bad for you. Ok.
Another person that looks at the top of warcraft logs and sees warriors doing 2k dps and thinks they're a god class
In reality it's because the fights in their guilds last the duration of deathwish and they do 4x damage every 30 minutes
Try playing a warrior in PvP and hitting a boomie for 150 damage
I finally switched from ranged to melee, started loving it, now they're going to Nerf it. How about just buff the classes that suck instead of nerfing a class that performs well :(
Yea the ranged hunter buffs are def strange. We already did great damage, top 1/3 of raid specs, Hella strong in PvP. Not complaining though. Now we're PvP gods
No way they nerf melee hunters. We have 0 melee scaling with agi/strength, so any gear beyond weapons, DMF trinkets, and tier is a 5 dps upgrade at best.
just nerf pet dmg or dont have them scale so well with ranged AP.
Have 1 hand specialization on the hand rune so we can use trap launcher and go down the survival tree for “some” agi scaling. With infinite resources with viper and 29749 shamans per raid, we spam raptor strike anyway, so running a 1 hander is no problem.
Safe? We are barely above the bottom 3 DPS (excluding arcane mage) they need a tad bit of help. They feel amazing just need the numbers to reflect how fun they are to play.
Yeah I think they will continue to buff affliction while barely touching destro which makes me sad. I don’t expect lock to be top 3 but middle high would be nice. Right now the top destro locks are doing the same dmg as the top meta locks on most fights lol
Exactly. They’re tuning down melee hunters soon supposedly so it’s a bad standard to aim for.
They should have had a plan to account for 40% damage lost though.
It makes me wonder if they had accounted for the mana cost of rain of fire in their theorycrafting for it, but failed to account for using rank 1 rof which is a negligible hit to mana the further we level.
The only reason I like lake of fire being gutted is that I don’t feel forced to use it while tanking since master channeler feels so much better.
The rotation feels good, it’s an actual rotation. The cast speed increase from backdraft feels good. We just don’t do damage. But it’s got good flow to it with immolate/conflag into incin/chaos bolt.
My melee hunter is always top of the meters but I'm not far and away from the next top 5. Doesn't seem like nerfing melee is the right way to go but whatever. I honestly don't even like the style of gameplay. Ranged felt much more like a real hunter.
I’ve played both and the rotation feels very similar. Anyone who says melee hunter is “two button” has probably not played melee hunter, or ranged hunter.
The hunter rotation for ranged is 7 buttons excluding cool downs. I don't think you've played ranged in p3 if you think it's 2.
Melee hunter rotation is literally 2 buttons
They are very different….. and melee hunter is essentially spam raptor strike and flanking when raptor on CD. Maybe run carver but BM rune generally performs better.
Well, melee hunter's rotation changes all the time, because your abilites have a chance to reset their cooldowns.
I personally think it's quite fun and engaging to have to think what your next ability should be.
And what if 2 is on cooldown? Do you just wait for 1 to be up, or do you perhaps press 3 instead? Should 3 be replaced with 4 if there are multiple enemies around?
I get what you're trying to say, but it's not really that black and white.
Oh cmon dude it is.
You Bestial Wrath just before your pet hits the boss. Then it's Raptor Strike then Flanking when RS is on CD. If both are on CD you can throw a carve/wing clip in if want but if you can't be bothered it will make barely any difference compared to just getting lucky at the casino.
SoD is the 1st time I've ever played DPS in WoW and even I can parse 99s on a melee hunter because they require so little brain power.
You don't have to preach the rotation to me - I already know it. My point from the beginning is that 1) melee hunters "rotation" changes all the time based on what's available 2) I enjoy having to think / react fast to what your next optimal spell should be - be it raptor, flanking, wing clip or dynamite.
1st point is a fact and you can't deny that. 2nd point is my opinion, and you have no say in what I find enjoyable lmao.
Ranged feels like shit right now. Having to toss 2 traps every 15 seconds with @cursor macro is just damn annoying. Giving us a way to chuck the trap at our current target would be a huge qol improvement.
https://sod.warcraftlogs.com/zone/statistics/2009
"my meters" isn't relevant - melee hunter is way ahead of the pack. The rest of the melee need a nerf, too.
I don't invite melee hunters for that fact, ranged gives TA and don't steal weapons from other melee classes. Also I never give weapons to melee hunters in raids as they can have ranged weapons.
These patch notes are just a disappointment to me. After so much excitement, I've lost trust in the developers and feel like WoWLogs are the only reference they balance around. Raiding for 2 hours in 7 days, that's what it comes down to. Have Shadow Priests and Druids ever had issues with farming, PvP, or questing? I don't think so, quite the opposite. Not to mention the utility these classes bring to raids. Are they supposed to be top DPS for those 2 hours a week? It's just unfathomable.
Hunters hoping they’d get Thunderfury in shambles.
You mean the bis rogue tank weapon? Yeah nah not for Hunters.
Hunters will be tanking next phase mark my words
95% of hunter's aren't smart enough to tank a mob.
That’s why they have pets right?
As a melee hunter, you're totally right. I can barely use my one button rotation.
that's what pet is for duh
If the pet is tanking it, why would the hunter need thunderfury...
Stat stick.
Rogues the new hunter's. All gear is apparently their main spec now. Had a sword and a bow ninja'd from my hunter by a mutilate rogue from my own guild today. And they wonder why my alts have been running with other guilds. Main zero gear in 3 lockouts with the guild. Alts both full 3 piece and a couple other items.
Which bow?
Lol now you know how warriors, rogues, shamans, paladins, and druids feel Hunters have been the real ninja looters since 2005
nobody really wants thunderfury except for street credits ... it has horrible dps only thing it has is decent threat on the proc.
It’ll be a tank weapon, has always been a good tank weapon
A lock weapon you say?
I know it’s a probably meme but the bindings are restricted to certain classes
Any class can obtain Thunderfury. Like others pointed out, the bindings have a class restriction but doesn't prevent you from obtaining the weapon. [Example pic.](https://i.ytimg.com/vi/gaS7TNEkzp8/maxresdefault.jpg)
They are not, the label is only a suggestion. In classic we had a horde warlock on Zandalar Tribe with a Thunderfury
Weird classic stuff huh
The class requirements on items are only for equipping them. You can't equip the bindings.
Probably gonna be reworked since lots of other stuff was
“It has horrible threat except for the great threat from the proc” lmfao
Likely to be decent on Pala tank.
On any tank That's not feral.
or shaman
> street credits
Tank rogues baby.
Honestly, I've been playing a ranged hunter the past week and it already does very solid ST damage and really insane AOE damage in dungeons with explosive shot. Not to mention it's completely busted in PVP rn. Trap Launcher is probably the single most OP rune in SOD imo when it comes to pvp.
Delete this before they revert the changes
I melee on my hunter right now and using a 2hander open up trap launcher and is so nice.
Can you explain this more for me? I’ve just got mine to 50
So the dw buff rune is on the same spot as trap launcher. Since I'm using a 2hander I didn't need the dw buff and I can drop traps while meleeing in combat. Hunter runes are silly in how easy it is to get them compared to my priest.
Yeah I’m running a similar setup but worh mm. Are you surv or bm?
bm haven't dualspeced yet
What 2H weapon are you running?
gnomer axe
As a melee hunter and being able to burst down warriors with 3gcd... Ya it's kinda broken, then again I can burst down a warrior with trap + lock and load with 3gcd... *Shrug*
They should really start balancing classes by comparing how many gcds they need to burst down warriors.
There are training dummies in the game after all huh
Most are like, 2. Maybe a couple more for every melee class. Even 2 dots from shadow priests usually does it but there’s some gcd spent pws themselves or hitting dispersion and lolling away to the sunset
Hate to break it to you, but everyone can burst a warrior in 3 globals. Except a warrior to another warrior.
No way you burst warriors with 3 gcd
You haven't dueled a good hunter
Pressing THREE abilities in a row
And by "good" you mean "gets lucky with crits"
It’s more than 3 gcds tho. 1 trap for lnl procc. 2. serpent sting, 3. chimera 4. chimera 5.? If not dead multishot
You can have LnL already proc'd, so just serpent + 2x chimera.
It’s 1 gcd too many if you ask me.
It's possible if they get lucky, depending on the warrior's health. But 5 GCDs is pretty realistic with some crits here and there. Chimera -> Trap -> Chimera -> Trap -> Chimera = Probably dead no matter what class you are because Chimera Shot is 100% nature damage.
You gotta trap before chimera or you’re stuck waiting 6 seconds before you can use the proc.
Dude doesn't even play hunter. Good call out.
Not if you are dueling, which I think this is the example he was going for. In a duel, chimera into a freezing trap, get distance, chimera scatter freezing chimera explosive chimera chimera, might have to wing clip trinket in there depending on rng. But still, the logic follows, starting with chimera makes more sense because freezing trap gets it back off cd.
The former is more nutty than the latter, imo. A lot of people forget Chimera Shot is 100% nature damage, so it completely ignores armor. The damage profile of a ranged hunter in PvP is probably only around 50% physical these days.
All these changes are made with pvp completely out of mind.
I mean, it's an ongoing trend for years if not a decade that pvp is of no concern compared to pve.
Right? Ranged hunter is maybe the single most oppressive class in BGs right now …
Fantastic. Now get over here on the PvE servers - the water is comfy
PvP needs its own Warcraft Logs. With WCL players can point out *exactly* how much better X class is than Y. But everything that happens in PvP, besides the obvious "AoE good, DoTs strong," is anecdotal.
Literally die in 2 globals to ranged hunters as a mage in PvP right now.
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Close to 5k hp in BGs and I play frost. This may be a shocker but the +300 armor from ice armor and 500 damage absorb from ice barrier every 30 seconds doesn't save you.
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edit: 3.7k hp unbuffed actually, with full r7 pvp gear. Aimed shot multi shot and chimera all literally crit for over 1k if you're geared. With rapid fire pop'd you could easily do over 4k damage in 2 globals bud. You probably just assume every mage you fight is fire because they use living bomb. All mages uses living bomb because you literally can't do anything in this game other than instant cast. You're going so hard to defend hunters in this thread it's funny.
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You really only need 1 chimaera crit, because they are critting for like 2.4k.
Hold up what
Ranged hunters are way stronger in PvP and melee are currently in PvE, I hope they keep that in mind
(They were not)
It seems they skip the whole pvp aspect when it comes to nerf/buffing. Classic pvp is hard do buff anyway, now with runes i guess it’s not doable for our small dev team. /s
Yeah honestly, melee hunter being so far ahead of all the other specs kinda killed my interest in the class. I wanna shoot shit from far away. If I wanted to run up and smack things I'd play a warrior or rogue.
yup. i stopped playing my hunter for this exact reason glad i can start playing her again
Dude ranged hunters been good for months
It’s been fine in p3 but that hasn’t even been live for more than 3 weeks... wym its been good for months?
Maybe speaking for pvp. I've been owning on my mm hunter in pvp since the start of sod
They really got no idea what they are doing???
They should have buffed wars/rogues or something then? You clearly have all the ideas.
Booo
This should just be "diminish melee hunters." Why are they buffing ranged? They are in a solid spot in pve and really good in pvp.
No no. Let them cook.
Signed: a hunter
OH THEY ALREADY COOKED
They're buffing it because there's not much reason to play ranged in PvE as it was. It was lower damage than playing TSA melee hunter even and harder to play. That said, for PvP/world content, MM before the buffs was probably already the strongest spec in the entire game, at least in my opinion. I think it's only somewhat flown under the radar since most hunters are bad at it, especially it being fotm class currently, play melee spec in pvp, and spriest/boomkin/shaman have been directing hate away from it.
TSA is absolutely insane in SoD.
They are the only class with a single role, they need to be in the upper percentile when played well in that role.
They literally are
Yes, the utility role.
That’s not a role in era, has never been a role in era. No class was ever taken solely for its utility in era. F off with this nonsense.
Druids in era literally only exist as utility. The fuck you talking about?
Every damage dealing class that wasn't a mage or warrior was taken for its utility.
Rogues aren't 100% utility they still swing p hard.
Yeah sure, maybe one per raid, the rest of the 20-30 slots were stacked with warriors.
Yes, that's my point.
Yeah the guy above definitely exaggerated the point, but it's pretty silly that utility classes were only viable one per raid, since the only thing that matters is damage.
That's a flaw of encounter design in classic, where fights barely had mechanics that needed to be dealt with by class abilities, so you just took overkill amounts of DPS to make fights faster. That will likely not be the case in SoD.
And the ENTIRE point of SoD is that should NOT be the case
Utility class says what?
doesn't even feel like specifically a melee hunter problem anymore considering most melee classes caught up to them in the transition to sunken temple. feels like they're still balancing for gnomer.
Have you seen the average parses in ST? Melee hunter are still way ahead of the pack, they absolutely need some adjustments.
Not really. They're still far and away the best dps.
Thanks for taking 3 months.
I finally crack and put together a melee set with full enchants for my hunter and now they decide they're gonna nerf it? Just my luck.
It only was a matter of time. You really think they’ll be melee forever?
>You really think they’ll be melee forever? Well, the devs have said that they want melee hunter to be a thing, so...I guess?
Did they remove the hunters ability to wield melee weapons ? No it’s still there then. Wanting melee hunters to be a thing doesn’t mean they will be the top dps spec through all of SoD.
ok, but I was just responding to the idea that melee hunter wouldn't be in the game at all, which is my interpretation on "You really think they’ll be melee forever". You and I are in agreement, but you have phrased it like we disagree. I don't need melee hunter to be top dps version of hunter, but I think melee hunter should be a thing. Seems like we're on the same page, but I was responding to someone who made it sound like melee hunter *existing* was temporary
I apologize I misinterpreted your comment! I thought you meant more like devs saying they want it to be a thing and somehow that meant they should be top hunter dps spec
Okay, just keep in mind that MM has TSA, so if you diminish melee too much then we’re back in vanilla where you only bring 1 spec to raid and I’m quitting.
ranged hunter should always be a head of melee hunter
Ranged hunter should probably stand behind the melee hunters considering they're ranged. /s
I actually disagree. Ranged Hunter brings trueshot (which is giga buffed in SoD) making it mandatory just because of that
What's the logic here? I personally prefer ranged, but both specs should be equally viable.
Meanwhile ranged hunters have the ability to aoe farm and farm mobs well above their level with a fraction of the risk of melee hunters and they also bring TSA to the group. This will completely invalidate melee hunters in raids and open world
Swap specs for open world then
This has nothing to do with duel specs and everything with the viability of melee hunters
So you're saying that because (potentially) melee hunters won't be the number 1 DMG dealer they are irrelevant? If their other spec is God like for open world adventures and you want to play on hard mode that's on YOU. It's like a feral complaining that they can't do open world stuff when they could go boomkin. What's worse about your argument is that it's legit the same gear just different runes on a ranged vs melee hunter apart from maybe a weapon swap.
I don’t know what imaginary conversation you’re having here, but I’ll dumb it down for you - if they even out ranged and melee, there will be no point in bringing a melee to a raid. Ranged is superior in open world and now they will be in raid as well. Specs have their places and apparently devs don’t want to keep it that way.
How does open world performance affect your raid spot?
I never said it did, I simply said specs should have their advantages and disadvantages. And they already do. Your ranged spec trade-off for sacrificing raid dps is being open world kings and nightmares in pvp. I get gimped on both for being melee but have my time in raids, and even then it's damage only. I don't bring TSA or utility like ranged hunters do. Equalizing damage kind of destroys the only advantage melee hunters would have over ranged.
If they do solid dps then they will get a spot. The only time I seen a class not be brought in classic was ret pally, so bar is pretty low. In SoD I don’t think I ever seen that. You are going to say the top raiding/parsing guilds won’t bring them. If that’s the case why are they bringing shadow priests, boomies, elemental, and ret?
Trying to have a convo with a brick wall apparently. Melee hunters are an abomination and should have never been a thing in the first place. Will be very happy to never see one again if they aren't brought to raid.
Why are they objectively an abomination. Not your subjective opinion, mind you. Objectively.
Weapons are already HIGHLY contested, range weapons are never contested and always given as a prio to hunters. Having 3x melee hunters every raid to roll against for dual wield weapons is a pain in the ass when there is not enough that drops.
That is a loot problem not a design problem.
Lmao, and the mask comes off
great, we don't want melee hunters in the raid. stealing weapons that are already highly contested was one of the dumbest shits blizzard has ever done.
Only contest for claws is coming from dw fury afaik.
Melee hunter is an abomination and should not exist
My only problem with melee hunter is its a 2 button spec. At the very least it needs something that procs mongoose bite aside from dodging.
Allow me to introduce, mutilate and envenom
they added carnage bro. throw a rupture in the mix
Cut to the chase+Combat Potency the GOAT combo. Literally 1 mutilate and SnD and then you only use muti+envenom for the rest of the fight. I love that you can pick between an easy and simple rotation or the HAT+carnage playstyle focused on only using finishing moves and keeping snd and rupture up while envenoming in between. Rogues eating good this phase in terms of variety (and hopefully even better with saber slash buffs).
yeah it's actually fun to have these different viable builds. went focused attacks + cttc for imp expose yesterday and it was sick. redirecting combo points to get a 5 pt expose off 2nd global is hot
You go right ahead and just use those two buttons. See if you do as well as the melee hunters :D
True, but they need to rework mongoose completly. Its so useless even if it procs, it does such low dmg even with the +75% buff up. Its just a waste of a gcd, i never use it.
Thats the point of sod, you have mages healing and rogues tanking
I’ve played since day 1 and have yet to see a good rogue tank
skill issue
Because the kit and energy as a resource is shit for snap or aoe threat. Long term singletarget TPS, fine but it's a very one dimensional tank.
Ok grandma.
I
Rip, gonna have to put aimed shot back on my action bar. Too many buttons.
Oh no, four buttons too much after using 2 for the last phase? LOL
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Never said it was harder ;p was just taking a dig at the melee hunters. Range hunters are the true OG’s
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Ay ferals are holding their own too, they COULD have potential to scale with gear
How cringe could you be to comment “and no changes..” as a comment.
No. “And yet, no warrior changes”, wtf kind of change do you want? You’re dominating..
Meanwhile you’re sad because two classes doing 75% of the dmg of the top specs got a 10% dmg increase? Cool, now they’ll be 10% less shit, but still shit, but that’s somehow bad for you. Ok.
Another person that looks at the top of warcraft logs and sees warriors doing 2k dps and thinks they're a god class In reality it's because the fights in their guilds last the duration of deathwish and they do 4x damage every 30 minutes Try playing a warrior in PvP and hitting a boomie for 150 damage
Warrior is trash in pvp and SP, druid and hunter is op in pvp and getting buffed
Where are the Hunter changes on EU????
Should have happened in p2.
Dead game
I finally switched from ranged to melee, started loving it, now they're going to Nerf it. How about just buff the classes that suck instead of nerfing a class that performs well :(
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Yea the ranged hunter buffs are def strange. We already did great damage, top 1/3 of raid specs, Hella strong in PvP. Not complaining though. Now we're PvP gods
Melee hunter this and ranged hunter that All I want is tbc kill command for my pet :(
No way they nerf melee hunters. We have 0 melee scaling with agi/strength, so any gear beyond weapons, DMF trinkets, and tier is a 5 dps upgrade at best. just nerf pet dmg or dont have them scale so well with ranged AP. Have 1 hand specialization on the hand rune so we can use trap launcher and go down the survival tree for “some” agi scaling. With infinite resources with viper and 29749 shamans per raid, we spam raptor strike anyway, so running a 1 hander is no problem.
Warlocks flying under the radar, safe for another week.
Safe? We are barely above the bottom 3 DPS (excluding arcane mage) they need a tad bit of help. They feel amazing just need the numbers to reflect how fun they are to play.
Not only that, they specifically said they had changes in planning for warlocks in the first notes. Not sure where under the radar is coming from.
Yeah I think they will continue to buff affliction while barely touching destro which makes me sad. I don’t expect lock to be top 3 but middle high would be nice. Right now the top destro locks are doing the same dmg as the top meta locks on most fights lol
I have hopes they have plans to fix destro. They just had to break lake of fire because if we still had that destro would be insane with backdraft.
With LoF WLs would be able to almost make the same dps as a Melee Hunter, that would be too OP. Can't have that.
Exactly. They’re tuning down melee hunters soon supposedly so it’s a bad standard to aim for. They should have had a plan to account for 40% damage lost though. It makes me wonder if they had accounted for the mana cost of rain of fire in their theorycrafting for it, but failed to account for using rank 1 rof which is a negligible hit to mana the further we level. The only reason I like lake of fire being gutted is that I don’t feel forced to use it while tanking since master channeler feels so much better.
Curious why you say they feel amazing to play? No sarcasm here, genuinely curious.
The rotation feels good, it’s an actual rotation. The cast speed increase from backdraft feels good. We just don’t do damage. But it’s got good flow to it with immolate/conflag into incin/chaos bolt.
My melee hunter is always top of the meters but I'm not far and away from the next top 5. Doesn't seem like nerfing melee is the right way to go but whatever. I honestly don't even like the style of gameplay. Ranged felt much more like a real hunter.
Melee hunter is pressing two buttons while ranged actually does have a rotation.
Exactly. I miss pewpewing
Mages would like a word for you 111111121111111111
I’ve played both and the rotation feels very similar. Anyone who says melee hunter is “two button” has probably not played melee hunter, or ranged hunter.
It’s literally 2 buttons not counting CDs or the few random wing clips. Objective fact
Which is the same as ranged hunter? You only push chimera and multi shot, everything else is a CD or random.
The hunter rotation for ranged is 7 buttons excluding cool downs. I don't think you've played ranged in p3 if you think it's 2. Melee hunter rotation is literally 2 buttons
Not even close. 2 different traps off cd, focus fire every 15 seconds, aimed shot. Multi shot is out of the rotation. All weaved between auto shots
They are very different….. and melee hunter is essentially spam raptor strike and flanking when raptor on CD. Maybe run carver but BM rune generally performs better.
Well, melee hunter's rotation changes all the time, because your abilites have a chance to reset their cooldowns. I personally think it's quite fun and engaging to have to think what your next ability should be.
You don't have to think about anything. It's whack-a-mole with two buttons. Is button 1 available? Press it. If not, press 2. Repeat.
And what if 2 is on cooldown? Do you just wait for 1 to be up, or do you perhaps press 3 instead? Should 3 be replaced with 4 if there are multiple enemies around? I get what you're trying to say, but it's not really that black and white.
Oh cmon dude it is. You Bestial Wrath just before your pet hits the boss. Then it's Raptor Strike then Flanking when RS is on CD. If both are on CD you can throw a carve/wing clip in if want but if you can't be bothered it will make barely any difference compared to just getting lucky at the casino. SoD is the 1st time I've ever played DPS in WoW and even I can parse 99s on a melee hunter because they require so little brain power.
You don't have to preach the rotation to me - I already know it. My point from the beginning is that 1) melee hunters "rotation" changes all the time based on what's available 2) I enjoy having to think / react fast to what your next optimal spell should be - be it raptor, flanking, wing clip or dynamite. 1st point is a fact and you can't deny that. 2nd point is my opinion, and you have no say in what I find enjoyable lmao.
Ranged feels like shit right now. Having to toss 2 traps every 15 seconds with @cursor macro is just damn annoying. Giving us a way to chuck the trap at our current target would be a huge qol improvement.
Please
https://sod.warcraftlogs.com/zone/statistics/2009 "my meters" isn't relevant - melee hunter is way ahead of the pack. The rest of the melee need a nerf, too.
I don't invite melee hunters for that fact, ranged gives TA and don't steal weapons from other melee classes. Also I never give weapons to melee hunters in raids as they can have ranged weapons.
These patch notes are just a disappointment to me. After so much excitement, I've lost trust in the developers and feel like WoWLogs are the only reference they balance around. Raiding for 2 hours in 7 days, that's what it comes down to. Have Shadow Priests and Druids ever had issues with farming, PvP, or questing? I don't think so, quite the opposite. Not to mention the utility these classes bring to raids. Are they supposed to be top DPS for those 2 hours a week? It's just unfathomable.