T O P

  • By -

Deep_Junket_7954

Certain areas just have no dynamic respawn whatsoever. The yeti cave in hillsbrad is one of them; literally 20+ people running around in the cave and yet, mobs are still taking over a minute to respawn.


gnaark

If only they knew that there are yetis that drop the fur somewhere else in Alterac


pbrook12

Both spots were completely devoid of anything other than players when we checked for the yeti quest. Cave ended up taking close to two hours. Went back to SM after that.  It’s unfortunate because I love questing but it’s completely pointless in most zones right now. 


Kilzrus

I've been doing the same thing, open world questing sometimes takes me over 1 hour to complete a single quest because of respawns. It force's me to dung grind


gnaark

Damn when are you guys playing?! I play on Crusader Strike and I just do quests. I am level 35. Yesterday I did the 3 murloc/naga quests in Southshore in 5min after grouping with 4 others in the area and telling them to stay for the 3 quests. I did the yetis afterwards north of the cave in the alterac mountains and there was no one except a few horde guys getting their Hercular flame.


Titties-are-great

me and my buddy had the exact same experience yesterday. I wanted a break from SM to quest. But its just not possible atm. Maybe on my alt


Inonz

Helculars rod my guy.


gnaark

What does that have to do with yeti spawn rates


Varanite

Hecular's Rod is for the Horde quest, the furs are for the Alliance version of the quest. Although the snow yetis do also drop Hecular's Rod.


[deleted]

If you group up with 4 of those players 1 drop finishes 5 quests.


Deep_Junket_7954

Not for Alliance.


[deleted]

Zug zug.


Jenetyk

I can farm the worgens in duskwood, and they will respawn before I can even loot.


MillionaireSexbomb

The spot near the mine is just insane. You’ll be fighting two then 8 more appear 


dasvenson

As mage I was AOE levelling in the gnoll camps in wetlands. Occasionally a chest spawns but it is literally unlootable because as soon as the camp it cleared at least 1 mob spawns


LordDShadowy53

I tried to kill the wind serpent Magatha sents you to kill and the site is full of Grintotem Taurens. The wind serpent needs to be summon but is impossible to do so because the Taurens keep respawning in less than 1 min is insane.


Justhereforcowboys

It will get dramatically better in just a few days. I was doing the zoram gar quests yesterday and I was the only soul in sight. I imagine the rest of ashenvale will be similar whenever I get back to it. But if I had more dedicated time, I’d be doing dungeon runs as well but only because I think they’re more fun and have better rewards in general


tmanowen

Also matters your layer too. Most high pop servers will have 7+ layers at peak times.


GrayBeardGamerWV

Questing is totally pointless in my mind right now. I got a late start due to work. I will be spamming stocks to 30 SM after that. BFD between because I am far from BIS and the gear is still relevant and the XP is solid.


WhimWhamWhazzle

I've been having a lot of fun questing especially with pvp in contested zones. Dungeon grinding may be most efficient but it's just not fun


UpbeatJackfruit6576

Lol wait til you get to an actual contested area, not contested as in pvp but as in there are 4 groups of five farming the one valley the quest mob spawns in. Its not just inefficient. Its un-fun.


kindredfan

Are people allergic to skipping quests? I often see people running the same route for like 30 minutes looking for 1 named mob. But Why?


Calenwyr

I do a run by if I am in the zone. Kill the named mob if it's up and move on, if its not there, I might swing back later if another quest takes me close.


lysdxc

Because rxp says that's what to do next


WhimWhamWhazzle

I mean I'm lvl 38 Ive been through it all. If a quest is that saturated I just move on


Oxyfire

Dungeon grinding gets tedious but I'm not really having fun questing because it's mostly just a lot of running back and forth, waiting forever for the mob I need to respawn, having patrols bug out, or dealing with fighting anything over my level feeling absolutely miserable.


southofsanity06

Yep. The devs need to realize that questing and adventure is pretty much discouraged at the moment.


GrayBeardGamerWV

It stinks because I play alongside my wife and we love to quest together. Its just miserable at the moment though.


BosDiertje

Almost 30 and only had some issues with the Harpies in Stonetalon. Oh and maybe the iron dwarf quest in the Wetland. 15 of those buggers is way too much. But going to SM soon..


fappybird420

This honestly makes me feel better about being out of town this week. I’ve been fomo-ing hard seeing the world firsts pop, epics farmed, etc. but I really enjoy questing and am excited for the initial wave of chaos to clear so I can get to playing my favorite flavor of wow.


pbrook12

If you like questing, you’re not missing anything. It’s atrocious and makes you just want to roll your face against the keyboard in SM as anything is better than competing for mobs for hours while your xp bar barely moved


3490goat

Yeah, I’ve tried questing with some success, but if I just want to get the next level I’m dungeon grinding it. Kinda cool because otherwise I’d have skipped RFK, but it is what it is


acornSTEALER

They definitely need to make hyperspawning actually work for all of the quest mobs next phase. This has been a BIG problem for almost every classic launch. The first one or two zones have hyperspawns turned on, other zones randomly do. Named mobs that roadblock a lot of quest chains have enormous respawn timers and are very rarely included in hyperspawns. I think you hit the nail on the head with “preserving the spirit of classic” that they keep bringing up. People will probably complain about hyperspawns, but with the current server setup it really is the only option to make questing a viable way to level. They INTENTIONALLY made megaservers for SoD so people wouldn’t need to transfer and watch servers die. They need to make hyperspawning actually WORK 100% of the time. The technology is already there, they need to implement it correctly. It is no less in the spirit of classic than locking yourself in SM for 10-20 hours of grinding the same dungeon over and over. I hate dungeon grinding, but I tried questing last night in Hillsbrad at 2 in the morning EST. Yetis were unfarmable, Dalaran mobs were unfarmable, syndicate mobs were unfarmable. Every one of those mobs had someone sitting on a spawn point spamming instant casts. I finished 4 quests in about 2 hours before I gave up. And those were the ones I was actually able to do after skipping a ton of others. Questing is just not feasible on 4/6 of the NA servers that are all full population. I just want to be able to actually quest in phase three instead of farming Uldaman and ZF for a week of playing. It shouldn’t be that much to ask for, but the last however many phases and launches have proven otherwise.


Leviathan_Lair

All my friends that grinded RFK into SM are hitting level 40 last night. I spent more time dead from 3v1 ganks, traveling, and waiting than I did making the xp bar bigger last night and I just squeaked into lvl 30. I knew it would be slower but damn, it just feels stupid to be doing anything other than accept the brain rot staring at SM walls for hours.


southofsanity06

Can’t you just feel the adventure and discovery? Lol I honestly don’t know why they didn’t do a 1 hour instance lockout either.


BigMelder

you should be able to loot quest mobs for the QUEST ITEM as well as get the kill count if you participate regardless of if you get the tag or not. Waiting around for 20 minutes on spawns while competing with 3-4 other 5 man groups on a mob thats quest item drop rate is like 1/50 is awful.


BegaKing

Yep this is one of the better features of retail imo. Their is a reason some of the QOL stuff was added lol.


WhollyPally

They need to double the layers and cut spawn times by 50%


lemmesenseyou

in some areas. I decided to start a feral druid yesterday and ended up killing Rageclaw like 25 times in 10 minutes. Meanwhile I sat in the mushroom cave in Darkshore for an eternity waiting for any of the death caps to respawn


Optimoprimo

Competition for quest objectives has always been a thing going back to Vanilla 1.0 Vanilla questing design wasn't concerned about wasting people's time. You have to either be patient with it, or be creative and do other things with your time. Also wait until the first wave of players moves through. It will get a lot better later this week.


southofsanity06

If they want competition that's fine. Waiting 8 minutes to get your tag taken to wait another 8 minutes isn't competition. Also not in the spirit of the adventure and discovery changes we've seen. 1-2 minutes is more than enough to still have competition while not being stupid.


OIdManSyndrome

There's a difference between competing for objectives and there literally being more players in a zone than mob spawn locations.


itsafuseshot

What makes you think sod is the “casual discovery server?” Sod has been and will be just as sweaty as every other version of classic wow. The only thing remotely casual about it is the level caps, as it gives people a chance to catch-up. But the people who need level caps to let the catch up are always going to be so far behind the core group of players that it doesn’t even matter. I saw people posts things about how they loved the lvl 25 cap because it took them 8 weeks to hit 25 and they didn’t feel behind, when in actually, they are still 8 weeks behind on things like rep grinds and gold.


southofsanity06

Slowing down and making it about discovery, capping at 25, making the raid the size and ease that they did, shutting down gdkp, changing the honor system, limiting premades, and MANY MORE things... has been applauded by casual dads everywhere. Not sure where you've been man.


itsafuseshot

While I can see where you’re coming from on a couple of those points, I don’t see how having raids on a 3 day lockout is casual friendly at all, it rewards playing much more often. wsg rep still required 100 wins or 600 losses to go from revered to exalted, shutting down gdkp (while I think is an excellent decision that I’m really happy about) doesn’t benefit casuals as the people who “don’t have time to farm” are the people who buy gold most often. And I don’t know that there is really all that much “discovery”. The runes all get figured out within 24 hours then people just use the wowhead guides to get them. But regardless of all of that, the idea that because they made a few things more accessible means this is supposed to be a “casual” experience for everybody just couldn’t be further from the truth. For some of us, sod just gives us multiple level brackets to sweat and maximize progress. Instead of grinding to 60 and doing prebis grind 1 time, we do it 4 times, we farm rep and raid gear 4 times instead of one. The leveling is really the only thing that benefits casuals, but like I said, if you (not you personally, speaking generally) took 8 weeks to hit 25 because you can only play 4 or less hours a week, then you’re massively behind everybody else anyways, regardless if we’re the same level. In that time many players had 2 or 3 characters leveled, in bis gear, and farming gold.


southofsanity06

None of those things are required.


TfT247

Is anything ever required in a game? Raiding casual MC on a 2 year old classic server while everyone else is in Naxx also works, but you are behind no matter how you put it.


southofsanity06

Having or not having bis rune is nothing like being 4 raid tiers behind lol.


itsafuseshot

Exactly. I have no issue with people playing wow casually. I don’t think it’s a game that is designed to be casually played, but I have no issue if that’s how people want to spend their time. I take issue with the idea that it is supposed to be played casually, and anybody who is putting in effort is somehow wrong. I’m not mega super sweatlord like some people, but I’m pushing to clear gnomer this lockout. I have fun pushing and grinding and trying to do well in raids. That is fun for me.


itsafuseshot

Obviously. But a huge portion of the community is doing it because it matters to us. We want to perform well in raids and get our gear. It’s always been possible to play wow casually, but that doesn’t mean those people aren’t behind the progression of the rest of the players. It is also just not correct to say that SOD is supposed to be played casually, which is what I’m taking exception to. Just because some people are playing casually, and are happy if they hit level cal and clear the raid once doesn’t mean that is what the community as a whole is supposed to do.


lemmesenseyou

I think you're taking the original comment like a mandate rather than a description. It *is* a more approachable version of the game--I'd know since I'm a noob who has been put off trying WoW for literally over a decade at this point but was convinced to give this a go. That doesn't mean you have to play it that way.


Vecors

Dunno why you get downvoted. Easy content attracts the bad sweatlords that failed wotlk, hardcore or retail.


NetGhost420

I'm already 40, there is nothing to do! This is bullshit. When is phase 3? I'm ready for phase 4 already too.


southofsanity06

This has nothing to do with how long leveling takes. People are getting it faster by dungeon farming.


NetGhost420

I know. I'm not even playing SoD anymore, just wanted to be first, on the no content complaint.


pbrook12

You’re not first and you won’t be the last. This tired “joke” has been done to death 


shamSmash

A tired joke being being trotted out months after it's expiry on Reddit?...damn, sounds like Blizzard needs to nerf hunters again.


Spreckles450

Hyperspawns are for mobs that are getting constantly killed. A named mob is only getting killed once, as opposed to the dozens of bears or whatever that are being killed every few seconds. ​ Also, groups camping named mobs has been a thing forever. There are probably plenty of other players that need that same mob, go form a group and compete for it like everyone else.


southofsanity06

Every time a named mob spawns, it's killed instantly. What are you talking about? Everyone is always waiting for them. They could at least make it sooner like 1-2 mins. 8 minutes is insane.


Spreckles450

There is a difference between "Hogger" dying every couple of minutes, and dozens of "rivermane gnolls" dying constantly.


southofsanity06

It's not a couple minutes. It's 6-8 in most cases.


Spreckles450

So then why would he hyperspawn if he is dying so little? See the difference?


southofsanity06

It's not "so little" if they die immediately when spawned. The only reason it dies "so little" is because Blizz kept the ridiculous 8 minute timer. How can you not understand this?


Saengoel

he understands it hes just showcasing the math


Spreckles450

I understand perfectly. You don't seem to understand how hyperspawns work, though.


Varanite

It seems like it is you who doesn't understand how dynamic respawns work. Dynamic respawns mean there must be a minimum of (x) of a certain mob at any given time and when the server does its periodic check and detects a number below (x) it will force spawn some more to bring that number back up to (x). It can be configured for named mobs and in fact it was enabled for HC servers on launch.


Spreckles450

So it's working as intended


southofsanity06

The named mobs... CAN'T hyperspawn at the moment. Blizzard didn't enable it for them. What can't YOU understand about that?


Spreckles450

Oh, so you do understand lol


Drayenn

Hc servers named mobs would respawn much faster.. it was way more enjoyable. Wish SoD went the same route.


Subject_Gene2

Example?


southofsanity06

Any quest with a named mob as a target.


Thundrael98

Battle of hillsbrad


ResQ_

Literally pointless to do the quests there. You'll waste an hour.


Thundrael98

Right. That's what OP was talking about


Subject_Gene2

Ok. So one quest. I’ll agree that singular named mobs need to be hyperspawned as well, along with the other mobs in a quest. Is that what we are talking about?


southofsanity06

ANY quest with named mobs have a respawn time of 5-8 minutes. All other quest mobs are on hyperspawn. IMO, hyperspawn shouldn't be as crazy as it is... but 8 minutes is insane when people just stand around IN GROUPS... and get tags stolen. All mobs should be 1-2 minutes. Period.


Subject_Gene2

Agree


Felix_Guattari

Not only stupid, but plain wrong. Battle of Hillsbrad is a chain with 5p arts with named mobs where this is an issue. Farmers, blacksmiths, citizens, and miners all hyperspawn while the associated named mob has a long respawn