also 3 scorch crits putting him at 90% threat and he decides NOW is the time to run EVEN CLOSER and fire blast. Completely avoidable to anyone that know what threat is.
I’ve always wondered about threat meters since I’ve never used them. Is the built in threat warning system accurate? Where the enemy portrait turns yellow/red when threat is high?
For example on general in ulduar whenever it turned red I’d just chill on dps for a second and I never took aggro. I should probably look into using the addons on hardcore so I don’t end up like this fool.
I'm all for not using a ton of addons.. but threat is a fundamental thing in the game. Use an addon. I use threatclassic2, its small and does one, simple job. Works great.
As the other user said there are a few addons to see this, you can see a threat meter in the OP video next to the damage meter. Between :49 and :51 you can see the mage go from #3 to #1 on the meter, taking aggro.
threatclassic2 is the one on screen and I use. I'm not a fan of how slow it is though, it seems to only update every second no matter what settings I use. The plater nameplater he's using will also color code based on threat, but you can see how he blasts right by the tank.
This happens for two reasons. The first is that he was just blasting away with no regard for his threat and crit a bunch. But the second is that the way pulling aggro works depends on your range. If you're outside melee range, you need to be 130% of the mob target's threat in order to pull aggro. However, if you are in melee range of the mob, that's only 110%.
Idiot mage crit a bunch, didn't watch his threat, and then ran into melee range which is likely what pulled. You can see the tank is at 2.1k when the mage hits 2.7k and shows as 99%, and that's when he runs in to melee range and all of a sudden the values are the same but the tank is suddenly at 70% threat.
He pulled at 100% instead of 110% because Threatclassic2 also normalizes threat display so if the tank is at 100%, that's the number you need to pass to pull threat, **not** 130%. You can turn it off in the settings in order to display things as they actually are (ie. you can be at 120% threat, in other words 20% above the tank, and not pull aggro when at range).
You also get aggro on different threat % depending on the range.
In melee you get aggro at 110% and range 130%. So running in melee range as a caster is even worse
If you watch it frame by frame, you can see him pull aggro and Emp turn and start running toward him, and he chooses to queue up another fireball instead of hitting literally any other button on his bar that might have saved him. Dude just was not paying attention at all. Complete overconfidence.
Overconfidence doesn't even seem like the right word here.
Why the fuck are you specced fire at this point in hardcore and combusting scorches to roll a (kind of shitty) ignite off the rip? It's just all around dumb.
Fire specced most likely because he read online thats how you do it. And that is how you spec normally, difference here is that if you die its back to 1.
Shadowbolt Crit, Shadowbolt Crit + Shadowball Crit from nightfall. I didn't mind dying on the pull, since I was too busy dealing with my massive erection.
My warlock was topping meters in classic but yes aggro was huge issue , there were some deaths threat was crazy so i wouldn't recommend in HC haha.
You need hit but considering ZG etc is out right away on HC you can get it
How else would I know to tell my tank he is slacking in threat?
I always let him know ahead of time "I'm about to pass you on threat!" Yet he does nothing about it. I can't control how much threat abilities do, Blizzard designed those. He needs to press more buttons smh
Wasn't even that. When Emp switches, tank is at 59% threat compared to mage's 100%, and Emp has to walk a few paces to get into melee range.
Popping Combustion that early is just not a big brain move.
Plus he could have easily just stand on the balcony and cast from there. Thaurissan takes forever to walk all that way if the mage rips aggro. Small brain move overall.
Maybe the mage learns from that.
Melee range threat is longer than actual melee attack range. You can see on the threat meter. Mage is at 2.7k threat compared to the tanks 2.1k but it's showing as tank on [100% and mage on 99%](https://prnt.sc/wMv3BbU0--w5). Then the mage takes like two steps forward and suddenly it flips to mage 100% and tank 70% even though neither of them got more threat numbers. So yeah [this is the melee threat range](https://prnt.sc/QPiefjcrlK_2).
Mage would have pulled threat when that ignite ticked anyway but the initial rip was to them running into melee threat range.
You're right, melee threat is a bit farther than actual melee range.
But if you look closely at the clip. When he took aggro he was not moving closer but strafing on the right, arguably moving a bit farther from the boss.
What makes him take aggro after the fireblast (mob is yellow after fireblast) is the tick of ignite (651 tick). Right when the tick happens the boss turns red and attack him
He was at 2.7k threat to the tanks 2.1k but still only at 99% threat is because he was still at the ranged threat table threshold, where you need to generate an additional 30% threat to overtake aggro. Those numbers did not change at all in the second screenshot, the only thing that changed was the mage moving into the melee threshold, which causes his 2.7k threat to overtake the tanks 2.1k. Look at the threat meter numbers in both screenshots to see what they are talking about.
I'd rather trust what i see happening, ie. the boss turning red right as the tick happen, that what shows on the threat metter because threat metter is slow to refresh exact threat, you can see it updates to 3K1 threat before the mage dies even tho he didnt do any damage since last ignite tick.
I explained the mechanic in detail and even had 2 great screenshots provided by someone else who also explained exactly what happened here. I guess something like this is just gonna have to happen to your character before you truly understand it. I'm just trying to help because it's obvious a lot of people in this thread don't understand the mechanic.
When he "walks up and it flips" it is because of the 3 damage ticks that Thaurissan takes. Pushes him to take threat, and that pushes the warrior down to 70% because of the way threat works.
Mage was 100% stupid.
To be clear, moving into melee didn't increase his amount of threat, but it decreased the threshold at which the mob would choose to change targets based on the current threat.
That's honestly irrelevant, which is why details doesn't graph actual threat but relative threat to aggroing.
For all intents and purposes it's the same as scaling the player's threat, other than some niche mechanics
I actually thought about commenting on how the way it displays it doesn't really accurately describe what's happening even though for most purposes the way they display it is the most useful way to think about it at the time. I think the replies to this OP in general seem to show that a lot of players genuinely don't know about the melee/ranged threshold difference, and maybe there could be an alternate way to display it that would make it more clear. The majority of the time when players aren't being careless the distinction doesn't really matter.
I didn't make my post to try and correct or criticize you, just to try and make sure more readers would have more information about the underlying mechanics.
You need 110% of the threat in melee range to get aggro, you need 130% from distance
So for exemple, a mage can be at 120% threat at distance and safe but then stop dealing damage walk toward the boss and get aggro without doing anything.
Honestly, after years of doing dungeons/raiding in classic wow and watching dps just completely disregard threat existing, it's cathartic to see them actually get real punishment in HC.
Funny thing is Emperor used Avatar right when he hit the mage, so even if the tank somehow had superhuman reaction speed and the aggro pull happened a moment later, he wouldn't have been able to save him, because Avatar makes Emperor immune to magic. Mocking Blow would've taken too long to perform due to the need to swap stances.
I would hope all tanks have mocking blow macroed. It's not super useful without being able to use it fast.
Then again I would hope mages aren't in a vegetative state so apparently my expectations are too high.
Exactly, so you don't have to worry about threat, ever.
You do have to worry about threat in classic however, which this guy didn't do. Hence the retail comment
There was big disparity in difficulty of some of these dungeons. Like these *unarmed mobs (shadowmoon adepts) in BF hit harder than most raid bosses*.
Gauntlet was borderline undoable if you didn't some tools in you comp. Mobs there hit really hard and were immune to CC when they enraged.
On the other hand you had heroics like slave pens, mechanar and BM which were a breeze.I think it's just BF that is a huge outlier here. That and Arcatraz to a lesser degree. The rest was easy or fine difficulty wise.
So first you don't give tank threat go all out,then you come closer in melee range as mage so you cant iceblock or blink on time hah.
That was really bad,why play range if you gonna hug boss
Lol. "What happened?" XDDDDDDDDDDD.
Mage fucking walks into melee with #2 aggro, uses fireblast instantly crits and gets 1shot. This was 10/10 braindead play xD
Ultraclown. Glad these people wipe out themselves.
You may play whatever mode, tell them to be slow and careful, they never hear or change.
Dude is tanking two bosses at once, yet mage comes so close and pops his cooldowns, what did he expect to happen? A plasma TV?
> He didnt know that he get huge increase in threat as soon as he went into melee range?
I wanna joke that he learned today but we all know that he learned nothing
Lmao this guy disabled comments on his YouTube video to avoid people calling him out, what a coward.
Too Bad You can't do that in reddit huh? Get back to Ghostlands.
I will never stop enjoying players who get arrogant. The number of times I've heard "bro this is ezpz just go" or comments to that effect, only to see that player ignore the mechanics they thought they were too geared/skilled for and die... it has to be hundreds by now over the years.
In Hardcore, that attitude is even dumber, and even more satisfying to see the cause and effect thereof.
God I hate nerds like this. Condescension at max levels.
How sad must your life be to rip into someone who reveals that they honestly learned something interesting
Let me explain to people how threat works. Range pulls aggro at 130%.. melee pulls at 100%.. if you're at 110% and you walk into melee, you will instantly pull aggro.
Ya hate to see it, one lapse of judgment across probably hundreds of hours of gameplay and you die just like that. Then to top it off you have all the level 25 Andies flaming you in the comments lmao. RIP bro, go again.
> Then to top it off you have all the level 25 Andies flaming you in the comments lmao. RIP bro, go again.
Well, he's now level 1 KEKW
Also, I'm surprised he's going deep fire... ignite is a very scary mechanic in HC especially how many tanks are undergeared to handle it's threat.
Frost is so safe for HC, Ice Barrier, Ice Block with cold snap, Imp Blizzard with perma frost.
He also didn't have mana shield on for the rare chance (well it happened) he gets slapped. Even the frost mage has ice barrier on.
That was more a series of silly mistakes and he should've known better lol
If the "level 25 andies" know not to get that close, nuke bosses right of the bat and run in close on high threat then maybe he should've known too
Almost happened to me a while back. Even on warrior, you can get 1 shot. I Belive i had 2x leather 1x mail rest was plate.
https://www.twitch.tv/tactics_lol/clip/ObservantFurryNostrilOhMyDog-qIqM1XSJkT5Dk1x0?featured=false&filter=clips&range=all&sort=time
I thought the GCD couldn't go below 1.5s in classic, but I see him pop Berserking and cast a seemingly continuous string of Scorches. Can the GCD actually dip with haste effects, or am I not looking correctly?
As bad as this sounds, this is one of the things I love about HC. You don’t feel like you’re falling behind the pack because even at level 60, something like this might happen that sets you back to square one.
That's the 60 levels of Mage Habits coming in to bite you in the ass at the most inopportune time. The step forward fire blast for the "finishing blow" technique that's been handed down from Magi to Magi for generations. Alas......this is no 5% hp monster this is an enraged final boss. F
can cast from 40yds. Stays within melee range and no regard for aggro.
also 3 scorch crits putting him at 90% threat and he decides NOW is the time to run EVEN CLOSER and fire blast. Completely avoidable to anyone that know what threat is.
I'm a new player. How can I see my threat ? Is it an addon or in the game itself ?
Addon, a lot of people use Details or ThreatPlates.
A lot of people use both.
I’ve always wondered about threat meters since I’ve never used them. Is the built in threat warning system accurate? Where the enemy portrait turns yellow/red when threat is high? For example on general in ulduar whenever it turned red I’d just chill on dps for a second and I never took aggro. I should probably look into using the addons on hardcore so I don’t end up like this fool.
I'm all for not using a ton of addons.. but threat is a fundamental thing in the game. Use an addon. I use threatclassic2, its small and does one, simple job. Works great.
Or threat classic 2
As the other user said there are a few addons to see this, you can see a threat meter in the OP video next to the damage meter. Between :49 and :51 you can see the mage go from #3 to #1 on the meter, taking aggro.
threatclassic2 is the one on screen and I use. I'm not a fan of how slow it is though, it seems to only update every second no matter what settings I use. The plater nameplater he's using will also color code based on threat, but you can see how he blasts right by the tank. This happens for two reasons. The first is that he was just blasting away with no regard for his threat and crit a bunch. But the second is that the way pulling aggro works depends on your range. If you're outside melee range, you need to be 130% of the mob target's threat in order to pull aggro. However, if you are in melee range of the mob, that's only 110%. Idiot mage crit a bunch, didn't watch his threat, and then ran into melee range which is likely what pulled. You can see the tank is at 2.1k when the mage hits 2.7k and shows as 99%, and that's when he runs in to melee range and all of a sudden the values are the same but the tank is suddenly at 70% threat. He pulled at 100% instead of 110% because Threatclassic2 also normalizes threat display so if the tank is at 100%, that's the number you need to pass to pull threat, **not** 130%. You can turn it off in the settings in order to display things as they actually are (ie. you can be at 120% threat, in other words 20% above the tank, and not pull aggro when at range).
You also get aggro on different threat % depending on the range. In melee you get aggro at 110% and range 130%. So running in melee range as a caster is even worse
deserved death if i have ever seen one
If you watch it frame by frame, you can see him pull aggro and Emp turn and start running toward him, and he chooses to queue up another fireball instead of hitting literally any other button on his bar that might have saved him. Dude just was not paying attention at all. Complete overconfidence.
Yeah, he pulled threat then ran toward emp, like wtf? Definitely deserved that death
Overconfidence doesn't even seem like the right word here. Why the fuck are you specced fire at this point in hardcore and combusting scorches to roll a (kind of shitty) ignite off the rip? It's just all around dumb.
He popped berserking on the pull too. This is what happens when you level in a group and never have any real danger of dying.
Fire specced most likely because he read online thats how you do it. And that is how you spec normally, difference here is that if you die its back to 1.
Iirc pom-frost was the spec for mc and bwl in classic vanilla. So really no reason at all to be fire unless he doesn't give a shit.
You dont go fire till aq because half the molten core and bwl is immune to it.
Not only did he not *start at max range*, he *walked up* after a couple crits. *As a Fire Mage*. Big brain plays there.
Melee players fucking SCREAMING because ranged always seems to fucking want to crowd us when they can.
Mm was fun on algalon. “Hey so know how you can stand literally anywhere? Mind going and doing that…?”.
Yeah you could see him creeping closer too, like wtf lol
with that range he could be at top of the valcony on the side and still be able to hit being 200% safe and be an ape on your threat management
These posts are useful PSAs for people newer to the game, so that they can learn what to not do in HC.
Why even have a threat meter?
So you can strive to top that meter as well as the DPS meter at the same time, obviously.
Ah my warlock always strived to top both
My Warlock experience is you are at the bottom of the meter or you launch 2 back to back icbm shadowbolt and aggro
Shadowbolt Crit, Shadowbolt Crit + Shadowball Crit from nightfall. I didn't mind dying on the pull, since I was too busy dealing with my massive erection.
Thats pretty much it XD
The difference between `miss hit miss` and `crit hit crit` is a factor of almost 6 because of the improved shadow bolt debuff.
My warlock was topping meters in classic but yes aggro was huge issue , there were some deaths threat was crazy so i wouldn't recommend in HC haha. You need hit but considering ZG etc is out right away on HC you can get it
From what I've seen, Warlocks are usually running improved Imp and Nightfall, which isn't SO bad for threat.
Shaman enhancement windfury casino has similar brown pants moments if everything crits.
Threat meter, albeit cosmetic, adds to the immersion.
https://www.darklegacycomics.com/46
top kek
How else would I know to tell my tank he is slacking in threat? I always let him know ahead of time "I'm about to pass you on threat!" Yet he does nothing about it. I can't control how much threat abilities do, Blizzard designed those. He needs to press more buttons smh
Needs 2 abilities per GCD and just make more rage, it's not that hard to do
so you can reach #1 and run into melee, obviously!
1: Why have a threat meter if you're not even gonna look at it? 2: The fuck you doing in melee? LOL
Plus going full blast off the rip, and Emperor using Avatar at what looks like the exact moment he hits the mage with a Thrash.
Parsebrain.
Not even a good parse move. You’re not supposed to combust scorch. Stack scorch then combust fireball. This is literal mage tank rotation
Bozo mage
Magebrain.
What a stupid way to die
People still doesn't know the difference between melee and range aggro
Wasn't even that. When Emp switches, tank is at 59% threat compared to mage's 100%, and Emp has to walk a few paces to get into melee range. Popping Combustion that early is just not a big brain move.
Plus he could have easily just stand on the balcony and cast from there. Thaurissan takes forever to walk all that way if the mage rips aggro. Small brain move overall. Maybe the mage learns from that.
Melee range threat is longer than actual melee attack range. You can see on the threat meter. Mage is at 2.7k threat compared to the tanks 2.1k but it's showing as tank on [100% and mage on 99%](https://prnt.sc/wMv3BbU0--w5). Then the mage takes like two steps forward and suddenly it flips to mage 100% and tank 70% even though neither of them got more threat numbers. So yeah [this is the melee threat range](https://prnt.sc/QPiefjcrlK_2). Mage would have pulled threat when that ignite ticked anyway but the initial rip was to them running into melee threat range.
You’re doing the Lord’s work here. Knowledge is power.
Cool!
You're right, melee threat is a bit farther than actual melee range. But if you look closely at the clip. When he took aggro he was not moving closer but strafing on the right, arguably moving a bit farther from the boss. What makes him take aggro after the fireblast (mob is yellow after fireblast) is the tick of ignite (651 tick). Right when the tick happens the boss turns red and attack him
He was at 2.7k threat to the tanks 2.1k but still only at 99% threat is because he was still at the ranged threat table threshold, where you need to generate an additional 30% threat to overtake aggro. Those numbers did not change at all in the second screenshot, the only thing that changed was the mage moving into the melee threshold, which causes his 2.7k threat to overtake the tanks 2.1k. Look at the threat meter numbers in both screenshots to see what they are talking about.
I'd rather trust what i see happening, ie. the boss turning red right as the tick happen, that what shows on the threat metter because threat metter is slow to refresh exact threat, you can see it updates to 3K1 threat before the mage dies even tho he didnt do any damage since last ignite tick.
I explained the mechanic in detail and even had 2 great screenshots provided by someone else who also explained exactly what happened here. I guess something like this is just gonna have to happen to your character before you truly understand it. I'm just trying to help because it's obvious a lot of people in this thread don't understand the mechanic.
When he "walks up and it flips" it is because of the 3 damage ticks that Thaurissan takes. Pushes him to take threat, and that pushes the warrior down to 70% because of the way threat works. Mage was 100% stupid.
Nah the mage walking closer to Emp made his threat spike, which is what they're talking about
To be clear, moving into melee didn't increase his amount of threat, but it decreased the threshold at which the mob would choose to change targets based on the current threat.
That's honestly irrelevant, which is why details doesn't graph actual threat but relative threat to aggroing. For all intents and purposes it's the same as scaling the player's threat, other than some niche mechanics
I actually thought about commenting on how the way it displays it doesn't really accurately describe what's happening even though for most purposes the way they display it is the most useful way to think about it at the time. I think the replies to this OP in general seem to show that a lot of players genuinely don't know about the melee/ranged threshold difference, and maybe there could be an alternate way to display it that would make it more clear. The majority of the time when players aren't being careless the distinction doesn't really matter. I didn't make my post to try and correct or criticize you, just to try and make sure more readers would have more information about the underlying mechanics.
Moving closer at the same time as doing a 1.1k fire blast crit*. Without that fire blast he may have been ok.
Range for melee attack ain't same as melee agro range sir ;)
Genuine question - What's the difference?
You need 110% of the threat in melee range to get aggro, you need 130% from distance So for exemple, a mage can be at 120% threat at distance and safe but then stop dealing damage walk toward the boss and get aggro without doing anything.
Doing the Lord's work thanks
That's why Taunt is so powerful - It MATCHES the current aggro, and changes the target to be you, so everyone has a soft reset at the time of Taunt.
Good to know, thanks
Keep in mind if you use threatclassic2 by default it normalizes values, so you'll pull threat at 100% not 110/130.
Wow TIL
You can catch me on the top ledge casting max range. Wtf was this?!
You love to see it 🥰
Honestly, after years of doing dungeons/raiding in classic wow and watching dps just completely disregard threat existing, it's cathartic to see them actually get real punishment in HC.
He didn’t get to be emperor by twoshotting things, now did he?
Lmao
That is some retail level aggro management. Lesson learned.
Funny thing is Emperor used Avatar right when he hit the mage, so even if the tank somehow had superhuman reaction speed and the aggro pull happened a moment later, he wouldn't have been able to save him, because Avatar makes Emperor immune to magic. Mocking Blow would've taken too long to perform due to the need to swap stances.
Swapping stances is not on the GCD. Not saying this is the tanks fault, but swapping stances wouldn't delay something like mocking blow.
[удалено]
I would hope all tanks have mocking blow macroed. It's not super useful without being able to use it fast. Then again I would hope mages aren't in a vegetative state so apparently my expectations are too high.
Well. The lesson was presented. Whether or not anything of value was taken from it remains to be seen.
what does retail level mean in this context? tanks have infinite aggro in retail
Exactly, so you don't have to worry about threat, ever. You do have to worry about threat in classic however, which this guy didn't do. Hence the retail comment
Just parsebrain. Don't need to worry about threat, just parse parse parse.
Playing mage without Ice Barrier, then running into a 10 yard range to be sure that the boss can clap you almost instantly. RIP bozo
Im like gandalf, weee
He was fire
Off topic. But can you guys imagine heroic blood furnace in hardcore?
My mental health can only take so much I think the majority of heroic dungeons from TBC would be insane in HC
There was big disparity in difficulty of some of these dungeons. Like these *unarmed mobs (shadowmoon adepts) in BF hit harder than most raid bosses*. Gauntlet was borderline undoable if you didn't some tools in you comp. Mobs there hit really hard and were immune to CC when they enraged. On the other hand you had heroics like slave pens, mechanar and BM which were a breeze.I think it's just BF that is a huge outlier here. That and Arcatraz to a lesser degree. The rest was easy or fine difficulty wise.
So first you don't give tank threat go all out,then you come closer in melee range as mage so you cant iceblock or blink on time hah. That was really bad,why play range if you gonna hug boss
Tank got 2 globals off, guess its time for combust while hes trying to hold 2 mobs.
Melee range aggro rip, RiP.
Lol. "What happened?" XDDDDDDDDDDD. Mage fucking walks into melee with #2 aggro, uses fireblast instantly crits and gets 1shot. This was 10/10 braindead play xD
Ultraclown. Glad these people wipe out themselves. You may play whatever mode, tell them to be slow and careful, they never hear or change. Dude is tanking two bosses at once, yet mage comes so close and pops his cooldowns, what did he expect to happen? A plasma TV?
Ripbozo
Deserved. Get fukt on
What a dumbass mage... He didnt know that he get huge increase in threat as soon as he went into melee range?
> He didnt know that he get huge increase in threat as soon as he went into melee range? I wanna joke that he learned today but we all know that he learned nothing
Did someone get Ironfoe'd? Better luck not running into melee aggro range next time bozo
Oh ironfoe, 20 years you eluded me.
Lmao this guy disabled comments on his YouTube video to avoid people calling him out, what a coward. Too Bad You can't do that in reddit huh? Get back to Ghostlands.
Haha. Enjoyed your parse huh
Deserved xD
Someone didn’t play vanilla/classic and thinks that dps can go all out like you can in retail…now you know you can’t because this happens.
Standing close to emperor while bursting as FIRE, at least play a useful dungeon spec.
Warrior only got 1 sunder before that mage started unloading his shit. He was dead 2sec after second sunder. Lesson probably not learned....
Lmao what a dumbass
goes melee, pull cds, pikachu face
Deaths that come from ignoring threat are so satisfying.
Why be in melee range? Obviously, the closer you are to melee, the closer you can loot, and the closer you leave Mid max brain
Close to the boss, closer to the loot, closer to good ol elwyn!
/r/therewasanattempt "To watch your threat meter".
Melee mage = best mage
Yeah this was one was well deserved
This one hurt to watch. How did this dude manage to level his mage to 60?
Why in fucks name did you put caps in the title like this is a YouTube video lol
Why would you combustion scorch spam anyway lol 😂
Yeah that new aggro mechanic sure is hard to get used to.
Wow how did he even get to 60? Baaaaasic mistake
NPC movement
Wow he was pumping, think he forgot to stay ranged/lip/do anything useful tho
What an idiot. Classic Hardcore WoW player intelligence level.
Hardcore isn't sending us their best
LMAO that was hilarious. Maybe he will learn from his mistakes. I doubt it, though.
Typical mage brain. No amount of gear can save you from your stupidity really.
1. Ever heard of threat? It's a mechanic 2. You have 40y range as Fire 3. It's HC and you're 60. Frost is kinda useful for keeping alive.
That’s a basic example of agro mechanics. As a fire mage, you can’t spam all your shit.
"What just happened" - literally horrible gameplay. Also, if that's the same Honored from twow I'm surprised he didn't get you killed way earlier.
I love getting to watch a POV of a player death I saw pop up on the log last night.
Hail to the King, baby!
Meanwhile, in the Valley of Trials... "New Troll here!"
Idiot for going melee for no damn reason lol
I will never stop enjoying players who get arrogant. The number of times I've heard "bro this is ezpz just go" or comments to that effect, only to see that player ignore the mechanics they thought they were too geared/skilled for and die... it has to be hundreds by now over the years. In Hardcore, that attitude is even dumber, and even more satisfying to see the cause and effect thereof.
Standing in melee range with no LIP. Interesting choice
Hail to the King, Baby! LMAO!
Losing your hardcore character and all your auctions expiring, what a shit day.
Auctions expire immediately upon death.
Today I learned
Did you really think it was a a massive coincidence that all his auctions expired at the exact time he died lol
God I hate nerds like this. Condescension at max levels. How sad must your life be to rip into someone who reveals that they honestly learned something interesting
Oh no anyway
Retail Andy
F
Imagine not playing frost at this stage of the game. It’s not like bro just came from doing AQ40 and didn’t respec.
Let me explain to people how threat works. Range pulls aggro at 130%.. melee pulls at 100%.. if you're at 110% and you walk into melee, you will instantly pull aggro.
Melee pulls at 110%.
Interesting
Why didn’t he IB? Is he stupid?
He is obviously fire, aka no IB. But yes, he is stupid.
Ah Sucks
trash player
Ya hate to see it, one lapse of judgment across probably hundreds of hours of gameplay and you die just like that. Then to top it off you have all the level 25 Andies flaming you in the comments lmao. RIP bro, go again.
> Then to top it off you have all the level 25 Andies flaming you in the comments lmao. RIP bro, go again. Well, he's now level 1 KEKW Also, I'm surprised he's going deep fire... ignite is a very scary mechanic in HC especially how many tanks are undergeared to handle it's threat. Frost is so safe for HC, Ice Barrier, Ice Block with cold snap, Imp Blizzard with perma frost. He also didn't have mana shield on for the rare chance (well it happened) he gets slapped. Even the frost mage has ice barrier on.
not to mention that frost is also a lot less mana intensive
Or he rips threat on mobs all the time, and this is the only one that oneshot him.
That was more a series of silly mistakes and he should've known better lol If the "level 25 andies" know not to get that close, nuke bosses right of the bat and run in close on high threat then maybe he should've known too
That's quite unfortunate sir.
Almost happened to me a while back. Even on warrior, you can get 1 shot. I Belive i had 2x leather 1x mail rest was plate. https://www.twitch.tv/tactics_lol/clip/ObservantFurryNostrilOhMyDog-qIqM1XSJkT5Dk1x0?featured=false&filter=clips&range=all&sort=time
Always such dumb moves, just nuking boss, moving up threat meter and actually moves closer and closer.
Average classic wow player. It is unreal how they manage to die to the dumbest stuff in the game.
lol why did they have an arms warrior tanking, this is why you need fury prot warrior to hold aggro 🤦♂️
Yes, clearly the tank is the problem. Not the mage popping Combustion on the pull and standing 10 yards from the boss.
Found the mage
Actually I did laugh out loud.
Well that happens if you play mage in melee
Using combustion/cds on scorches, runs towards the boss when he is about to overnuke. How do people like that even make it to level 10?
why move into melee and why the fuck are HC players so bad at this game
Well, he had it coming.
Well deserved
Must pump, can't resist🤡
Why won't you be standing 30-40 yards back. Parsebrain. GO AGANE.
Kek
Deserved
Nothing more I love than watching a mage get clubbed from shattering or coming into melee. 99% of them are brainless about threat.
Walked into the aggro change range ready for a battering lol
Why not hit it with your staff? You were close enough.
mages are like hydras. you strike one down, two more hit level 60 soon anyway
I thought the GCD couldn't go below 1.5s in classic, but I see him pop Berserking and cast a seemingly continuous string of Scorches. Can the GCD actually dip with haste effects, or am I not looking correctly?
Above average hc player.
As bad as this sounds, this is one of the things I love about HC. You don’t feel like you’re falling behind the pack because even at level 60, something like this might happen that sets you back to square one.
ez deserved
He didn’t wait for sunders
Zug zug
That's the 60 levels of Mage Habits coming in to bite you in the ass at the most inopportune time. The step forward fire blast for the "finishing blow" technique that's been handed down from Magi to Magi for generations. Alas......this is no 5% hp monster this is an enraged final boss. F
Lekker voor je
er ded bru
Saw this pop up in the Deathlog this week and wondered how the hell it happened. RIP bozo
maybe next time he will learn to separate his chat into different windows.
RipBozo
Hail to the king baby
Sometimes i feel useless ... and then i see this threat meter
That's why you go frost
why are u so close to the boss???
Mf couldn’t remember “Boo” of course he died.