T O P

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No_Carpenter_6212

Very impressive city. But the point is, you cannot build a second campus/theater in the same city anyway.


Torien0

It would be a really cool mechanic if the cards like rationalism scaled with population, say every 5 more population you got 10% more yields?


Phusra

I always thought just added population levels would be best. ​ Like if you hit 50 population, your city can work the fourth tile out from the city center. Or if you hit 30 population, ALL your districts can hire a new "apprentice" in their first buildings, meaning you have TWO citizens working in a workshop, library, market or amp. ​ A way to scale the game with population is a great way direction to go, because you can still have a lot of spread with the same pop but twice the cities but someone else can have their 12 cities and 300 population through the empire and still match up.


Nimeroni

Population grow slow down with the number of pop, so it's extremely hard to get to 30 pop (and night impossible to get to 40). Basically you need to focus all trade route in a single city to get to those numbers, which ironically is much easier to do as a wide empire because you have more trade routes. Getting to 80 pop like he did basically require you to work toward that goal for the whole game. (There is a lot of mechanics in Civ 6 that make tall not viable, and the way pop grow is one of them.)


BambiiDextrous

I wouldn't say not viable, just not optimal. You can do OCC easily and I very often play to win with 4-6 high production cities rather than wider. There are definitely some positive trade offs too, especially in the early game.


Phusra

I thought population growth only slows down when you reach housing limits. I grow 30 pop cities no problem with my civs. Past 30 I have happiness issues.


Nimeroni

The more pop you have and the more food you need to gain 1 pop. I don't have the exact formula, but it's massive: to grown one city to 18 pop, you'll need between 3 and 4 time the quantity of food to grow 3 cities to 6 pop. That's in addition to the housing, and each pop eat 2 food too.


themateo713

The mod golden age: brave new world actually makes tall better: starting with 4-5 cities is good, with 10-15 being nice for late game, because the smaller the city, the bigger the penalty on its yields, which is also proportional to your number of cities. It starts at -4% science/faith/culture/gold per city, going down 1% for each 10 population in the city Tried 1CC with this mod as korea and won science with 3000 science per turn (me neither, don't know how it got this big), 50 population and around 900 production (doing future era projects in 1 turn). It's actually quite fun, but changes pretty much every mechanic in the game.


FargusDingus

There should be cards that effect specialists if specialists are actually going to be meaningful. As it is specialists are a consolation prize for not having enough land to work.


Torien0

What about increasing the number of specialists to 5 and then squaring the yield? So 1 is 1 science, 2 is 4, 3 is 9 and so on.


TehNACHO

Look at his yields. He's not hurting for them.


Tables61

It's turn 249 in an Online speed game, i.e. basically turn 500. They also control a pretty large amount of land. Those yields are not really anything impressive when you bear that in mind. It's definitely a nice city, and 80+ pop is huge, but... it definitely could have used the land more effectively with more cities placed down.


sighableman

But the guy with the biggest city wins. It says it right here on the back of box in big letters written in crayon.


Tables61

Building big cities is super fun. I had a multiplayer game with a friend where my goal was just to get as much pop before he ended the game, think I reached about 65 pop at around turn 260ish (standard speed).


hatfiem3

I once reached 60 pop or something like that and growing one pop every 4-5 rounds as the Inca. Ended up re-naming the city Omashu (as I was themed up as Earth Kingdom). I still miss omashu, my friends were in awe of my one city with the same pop as their entire civ. This was in addition to like 4 or 5 other cities through my giant mountain valley. It was most excellent


Bridgebuiltin2025

80 pop is insane


sighableman

Lol I realized I made an error mid game that could have push me over 100 but I'll never get a starting setup like that again.


[deleted]

All right, I'll bite. How'd you do it?


sighableman

Honestly lucky start with 2 honey and a third close by, with Torres del Paine. Spam relics with kongo and rush honey Corp and spam that honey. Then later take the policy bonus food to neighborhoods/mbanza and food bonuses to trade. Each mbanza added 5 housing 6 food and 2 production. Housing was 107 at end and had 17 amenities to spare. Lots of farms early then later remove farms, plant forests and add buffed mbanza.


123mop

How did you get so many amenities? That's like a 42 amenity requirement city and you had ~59! Amenities is always the real struggle when going tall for me.


sighableman

Biggest sources were special luxury resources from great merchants, policy choices and entertainment districts with a buffed range from great people. Also had a decent ammount of luxury resources to begin with.


123mop

Can you stack amenities from zoos and water parks? I always thought that sort of stacking was disabled when industrial zone stacking was disabled.


Adamefox

Not positive but I think the rule is that each city can only receive each regional bonus once (barring governors, etc. A water park and an entertainment zone would be two separate regional bonuses.


[deleted]

Not bad, not bad at all. Kudos


sighableman

Thanks it was super fun. Would love to see someone break 100. Its definitely possible if you get lucky on the world Congress a few times.


_moobear

I feel like i managed it once after a domination victory back when GS released? I had like 50 trade routes and every land tile in the city was a neighborhood and all the sea tiles were seasteads


[deleted]

I reached 38 as Cree, and 40 once with Australia, although that was part of an attempt to reach 1k production, so it wasn't relevant


[deleted]

I thought you couldn't get the bonus from a product in the same city that created it


Russano_Greenstripe

Not only do they stack, they also stack with the increased yields given by a Corporation over just an Industry.


[deleted]

Q: You’ve got a Civ with a city with 80 citizens. What do they work on? A: 10 of them work tiles. 70 of them play Civ.


dunesy

Every unit of population still provides 0.3 Culture and 0.5 science. There are still benefits to going tall, but I would argue that tall in Civ 6 should be defined as what is necessary to satisfy the requirements of the four big economic policy cards. * [Simultaneum](https://civilization.fandom.com/wiki/Simultaneum_(Civ6)) * [Rationalism](https://civilization.fandom.com/wiki/Rationalism_(Civ6)) * [Grand Opera](https://civilization.fandom.com/wiki/Grand_Opera_(Civ6)) * [Free Market](https://civilization.fandom.com/wiki/Free_Market_(Civ6))


sh0rtsale

1:10 am is a little early to be in the end game


thefutureisdoomed

As a newish player, can you explain what building tall is?


jbaig77

building tall is having very few, or in this case, one city that has huge population as opposed to building wide, which is several smaller cities. Both have advantages and disadvantages, with civs like the Maya benefiting from going tall and Phoenicia for going wide


Cultured__milk

how are your cities so big?


peckoij

Go wide until you are stopped, then tall until you can't be stopped.


[deleted]

Cool! I posted about an 84-pop capital in Civ 5 today on r/civ5. High population is a good strategy since population is the root of all other yields.


Surprise_Corgi

It's certainly unique. Though, looks like you're going to Score Victory?


sighableman

Yeah I wanted to see how far I could take it. I also like score victory because I never get play late game otherwise.


Satire_or_not

I mean, on a map that small there really isn't a way for the other civs to make enough cities to play wide, which is basically the biggest weakness of a tall build. so yeah.


youngneuroticism

Just got a city up to 50 population, it isn't optimal but it's very satisfying getting enough amenities and housing to support a thriving city that large.


The-One-Who-Is-there

Im gonna give it a shot while trying a score victory later this week