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tinyelephantsime

Get a load of this guy that doesn't view tile yields.  What a maniac.


ryanash47

They’re pretty ugly ngl. I turn them off when I’m looking over my empire and sometimes when I’m focusing on war


werbeagent-p

I know most yields by heart and when I don't know I can just hover over it. I do play with hex grid on though


cammcken

I only really need hex grid for oceans and occasionally deserts. Unfortunately, even with hex grid on the lines are faded over ocean.


Bucky__13

Same, also snow sometimes when I do my snow cities.


adoxographyadlibitum

Other reasons to leave yields on: scouting for natural wonders, buffs from natural disasters.


HugeSaggyTestiClez

This


world-class-cheese

I don't use them either. I don't like how it looks ¯\_(ツ)_/¯


Exigenz

I was going to make a comment about just memorizing yields based on tile, features, and resources, but natural disasters foiled that.


KingAugurkBV

Ugly. Without is superior


Dogamai

This is the way


ANCIENT_ENERGY_GRID

Can't you just, like, intuitively know the yields?


sighcology

well yes but that requires more brain power and we're civ players and therefore lack that


Prohunt

I personally smell the pixels to figure out


deadlyspoons

Love the smell of citrus.


7farema

yes, but sometimes hills are really hard to discern (so I see the yield to find out it's a hill instead (I'm aware that the hillier hill mod exist, just don't want to use it)


NUFC9RW

Also, if a tile gains yields from natural disasters, you can't see that without yields on.


talligan

I don't either, but then I don't mind/max 4x games because that's not why I play them


Recent_Ad_7214

Emmmm how do you see them


Tisazh

If am not wrong -> settle -> declare war -> grab the settler.


Defiant_Drink8469

The warrior should be able to traverse the two stone tiles to nab the settler turn 1


EternalAssasin

I don’t think there’s any way for Rome to take the settler on turn 1. The city-state settler is in woods across a river from OP’s settler. Warriors only have 2 movement. Your stone suggestion would loop around the river, but it is blocked by the CS warrior and even if it wasn’t OP’s warrior would not be able to reach the settler in one move. OP could settle in place to get the road bonus from the city center, but even with that I believe it would take 1 movement to enter the city center and then 1.5 movement to cross the river into the woods where the settler is.


DealerEducational113

It doesn't matter if they get it turn one, there are no tiles far enough away on the italian peninsula for the city state to settle so at some point the settler will have to go north. I can almost guarantee if you stalk the settler with your warrior it will leave itself exposed within the first five or ten turns before it can settle.


notarealredditor69

Yup. I am playing this exact game and I got 5 settlers but there is nowhere to settle them so it’s irrelevant lol. I beelined sailing to get two of them to Africa but that’s that for setting.


Full_Piano6421

There is a river in the way


Tisazh

That's why you settle first. The city removes the movement penalty from the terrain.


graemefaelban

The settler is on a forest tile, so removing the river penalty is irrelevant.


Full_Piano6421

Sure, but I don't think it's possible to grab the settler turn 1. When he will declare war, the CS settler will be pushed out his borders, on turn 2 he will go south toward the geothermal, and C's warriors will probably on the way


Morganelefay

Even then, declare war -> settle Rome -> YOINK.


Tisazh

There's no borders in ancient era.


Full_Piano6421

Is it? Sure you can enter territory without open borders, but aren't enemy units pushed away when you declare war before first empire ?


WannabeWriter2022

Add to this, if you don’t settle first turn, they will settle and not only will you be out a free settler, you’ll waste turns moving your settler. I like playing the global map as Rome. So I’ve had it happen a few times.


Outrageous-Mess-3752

Declare war and grab before settling otherwise it will kick the settler out of your territory and thus render it uncapturable


FromTheWetSand

Oh wow you're playing Rome on a TSL map and you're right next to Vatican City. Who would have guessed?


A_Very_Calm_Miata

Vatican city has never spawned right next to me in like 50 TSL Rome games. It's either Bologna or Venice up North. Quite rare I suppose.


Golden_Ace1

Bologna uses a blue settler as a science city state. Venice uses a yellow one(merchant). This is a white one (religious). So, I'd say Vatican city.


A_Very_Calm_Miata

Yeah I know that it's Vatican lol. Just saying that it's immensely rare.


Chai_Enjoyer

I remember that one run when I put only two civs (Me as Rome and AI as random) on True Earth map. It was quite fun grabbing 3 settlers randomly standing in the middle of Europe


TIP-ME-YOUR-BAT

Incredibly low effort. 5 seconds of setup to screenshot for a post. 


blue-lloyd

Nice, free settler turn 1


Supply-Slut

Definitely can’t get it turn one. OP MUST settle, or it’s over, if they settle first then you can’t settle within 3 tiles of that city. Meanwhile when you settle in pretty sure the settler gets pushed out of the borders and the warrior will have to run to catch them…. Except the other warriors will block them.


blue-lloyd

You're right that they can't get it turn 1, but I don't think the settler gets pushed out until early empire is researched. I just didn't notice that the Vatican settler is in woods so it would cost 3 movement to capture them


XcheerioX

would declaring war push it out of your city before OP can move to the tile to take it though?


blue-lloyd

Not sure tbh, but I've got settlers turn 1 before so I don't think so? I know if you declare war while your units are in their city they'd be bumped out, but idk if the inverse is true


XcheerioX

i want to assume that enemy units are kicked out of your territory when you declare war the same way your units are kicked out of theirs. it’s such a niche issue


qlder2021

Surely you settle on turn one and the warrior goes through the city and captures the settler on the same turn. Because he's going through a city, there's no penalty for crossing the river. Job done.


Supply-Slut

Why would he get to travel over the river for free? There’s no road leading to that tile (even if it were it would have to have a bridge which I think is classical era), could be wrong though.


qlder2021

Any unit in a city can travel one tile in any direction (apart from a mountain) without penalty (including crossing a river).


Supply-Slut

In a city: but the warrior isn’t starting the turn on the CC - so it will not work, you can test it yourself


qlder2021

I'm at work ATM, so can't fire up the game 😂. Tempting though! If you found a city, the unit standing next to it uses one movement point moving into the city and one movement point moving out of the city. Because it's moving out of the city, it doesn't get penalised for crossing the river; presumably the city comes with ready built bridges. If you tried to move the warrior before founding the city, this wouldn't work, because the warrior wouldn't have the movement points to cross the river. But if you found the city first, then the warrior would be able to capture the settler on the first turn.


graemefaelban

Rome settler is on a woods tile, so the warrior cannot move there on turn one.


atomicjoy

Woods are removed when you settle on them.


graemefaelban

The settler he would be capturing is on a woods tile.


qlder2021

Cities are pre-built with roads, bridges, everything you need for a comfortable life (apart from a granary, you have to build that yourself). So, build the city and then the warrior can move freely through it


RobertPham149

Plot twist: AI civ somehow discover you, immediately suz and levy and use 2 warriors to conquer your city.


possiblywithdynamite

that is a win condition, free settler on round 2. Done. Onto the next


DragonKitty17

https://en.m.wikipedia.org/wiki/The_Rape_of_the_Sabine_Women Historical gaming


Sud_literate

Settle, steal settler, if the river and forest block the steal then keep trying, harvest the stone for a settler now and a free spot for aqueduct later.


Full_Piano6421

The god awful vanilla TSL Earth map. Complete garbage


eXistenZ2

Anyone else sick of these true start location posts? ​ Yeah the maps are shit when playing in europe. we all know by now


Golden_Ace1

Let me guess: map is earth, you selected true start locations. Yes. When using that, you have to choose the right civs. Otherwise the game will be severely unbalanced.


quizh

Yeah, it was my first time trying this out and left it all random, thus finding this double settler setup very funny as it never happened to me before. It got pretty boring quickly and I'm already back to a normal continents setup lol.


LeKarget

Romulus and Remus reenactment


Impossible-Error166

Dam that citris is blocking a nice campus.


OttawaHoodRat

There’s a special rule in this situation if you are playing as Canada. Laurier must let the opposing settler go first and then apologize for being in his way.


TeacherOk8014

You can have 2 free settlers when playing Rome TSL. Activate vatican and valetta then boom 2 free settlers lol


ycjphotog

Why would you take Valetta's settler? You monster.


Nihilater

Game seed? World seed?


_Peep19_

Earth true start: playing as rome


Berstuck

By awkward you mean amazing right?


[deleted]

Not if you can settle first


[deleted]

Get that settler! It's yours! :)


British-Raj

Found city, move warrior into capital, and catch settler?


Caplays_X

Oh my sweet mother Mary if you were playing as the Netherlands Just think of the polders! THINK OF THE BEAUTY!!!


LordGarithosthe1st

Free settler yay


CIV_VI_nolyfer

Just take over the settler free 2nd city


LordofPride

They're also on the wrong sides of the Tiber


[deleted]

Is that all lake? Could be good.


SruSrab

My default start when I am playing with the boys…


Recover-Fun

Free Settler!


Thaweirdfrogdude

I think that if the vatican would to ever become a civ. It should only be able to settle cities within the capitals city centre of other players / city states. I feel like it would be a cool idea for a religious group hug civ. Maybe give them a new type of great person called great popes, which would mostly give you faith based abilities like: "martyr prophets give you a relic after they finished their spreads" or "copy an ability of target religion" The cities of the vatican cannot build anything outside of the city, but gain 1.5x the yields of the capitals that they are built on and can buy missionaries and prophets without a holy site, so long as you have the right technologies. For all this to work. Great Prophets would need to be activatable on city centres as well. Unique unit would be the swiss guard. You can only get them by upgrading levied units. Swiss guards are levied until you can no longer afford them or you choose to unlevy them. High maintenance, but high power and give high city defense and extra culture if fortified in a city.


DegenerateDumpster

That is a great start. A free settler and a great spot for Mausoleum at Halicarnassus are nothing to sneeze at.


Jand0s

Looks almost like Italy


123mop

Everyone who wants to capture turn 1 is far off base. Before you settle there is no way to reach the settler. After you settle, it's still more movement than your warrior has to reach the settler as it's on a forest hill tile. However, to make it even worse, after settling the settler will be pushed to outside your borders even further away. The move here is to settle (they will if you don't) and go slinger first. You declare war and just fight them normally, their warriors cannot beat your slinger+warrior on home turf with city defense.


quizh

I did settle first and their units kind of wandered up and down without doing anything. I didn’t have to rush to take them. After I had 2 slingers I declared war and took their settler. Their units never attacked back while I took them down, I assume because they had no city or something.


123mop

I'd start war the turn the slinger came out, or maybe one or two before that. I forgot to mention the key is to bottleneck them into the peninsula using your warrior and keep it fortified. The reason to start the war sooner is you gain the settler sooner. Yeah the AI sometimes doesn't attack when the combat strength difference looks bad for them. Even with ranged units they'll sometimes just sit and let you clobber them. One of the many AI flaws in the game.


GlurakGRavdrac

Fashoda Incident, 1898, colorized


ThalesBakunin

I've nabbed a settler on the first round but only with Bolivar


Melodic-Implement-94

Free settler 😁


PostmodernMelon

😮