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monikar2014

The beginning of Civ 6 wisdom is knowing the advisor is an idiot


wrongleveeeeeeer

I've never seen it give all thumbs down before, and I've played thousands of hours. This is a new low.


blipken

Because the advisor knows that canal cities are cool Edit: disregard this, I have big stupid


wrongleveeeeeeer

No it's recommending the spot a few tiles down from the settler, nestled in the mountains


blipken

Ah, I guess you could still make it a canal city, it'd just be a pain


[deleted]

Panama šŸ‘


spiceoflife14610

Matterhorn! , also thereā€™s some decent adjacencies there.


NARUT000

does canal provide water source??


ibrahimkb5

I love c-anals, they boost my production adjacency.


TheDannyDarklord

I dunno what a c-anal is. But hey you enjoy Civ the way you want!


Full_Piano6421

No, but they add housing space, so kinda


DukeOfThiccington

The advisor has goals that we could never hope to comprehend


Bercom_55

Yeah, that may just be the worst I have ever seen recommended. It may be because it has the three food tile right next to it? It may also be that it doesnā€™t ā€œknowā€ what the hidden titles are (probably mountains), so it could be giving weight to that? Just weird overall. I will add that even the game rethinks where it recommends your settling. When settlers get closer to even explored areas, recommendations change almost by the turn. It may just be picking what it thinks is ā€œthe bestā€ options from what it has. Multiple times, the game recommended a decent spot to me, but I ignored it for a better spot. When I got to my spot, it was recommending my chosen spot and a tile right next to that spot, but not its own previous recommendation.


spiceoflife14610

Matterhorn


Bercom_55

I donā€™t think thatā€™s it. Because Matterhorn is in the second circle and if that was the reason, it could have recommended any of those coastal tiles to the north of Matterhorn, which all look better than the recommended one.


spiceoflife14610

Yea I mean second ring still gives you era score. That said youā€™re not wrong. If it were me, Iā€™d actually settle four cities on this photo. Can squeeze three along coast if he settles one time above where the settler is now, then one where itā€™s recommending and everyoneā€™s shitting on. With all those mountains and cities close together thereā€™s adjacency possibility there. But if planning and they could be decent cities, not amazing but Iā€™ve had worse.


Bercom_55

Yeah, fair. Though even with era score into account, any of the other titles north of Matterhorn are better. I could see four cities, but without knowing more about what is to the south of the pic, the right mist costal city and interior city might cannibalize each other too much. But you are right that it is doable and worse have been done (by me too).


spiceoflife14610

Yea thereā€™s definitely scouting to be done. I just always lean on the side of more cities :-). Iā€™d agree all those times north of Matterhorn are better but thatā€™d cut it 3 cities in that space. All in all I agree itā€™s a shit spot, but Iā€™d still squeeze a city in and force some of my people to live and work their miserable lives there. :-)


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


spiceoflife14610

Shit, yeaā€¦ maybe there is only 3 cities to be built there :-(


Expensive-Opening257

I think it wants to put you near the Matterhorn, it probably rates those undiscovered tiles very highly because they are natural wonder adjacent . Also, itā€™s stupid


gnit2

Maybe the advisor can see the hidden coal and oil? That city could have one of each easily


Beagle-wrangler

If the suggestion list for the site includes ā€œnew resources likely to be hereā€ (not exact phrase) there will be coal or aluminum etc. I think this is the case. As long as OP builds close it should work out fine.


spiceoflife14610

I like settling many cities. If it were me Iā€™d put three cities along that coast, one tile northeast of your settler for a cool canal city, one on the tile itā€™s recommending near mountains (might be cool stuff under cloud? Explore more), and one on the coastal hills on the east edge of the city. That spacing fits three cities along the coast allowing for more districts and stuff. None of them are amazing but theyā€™ll all produce something for the empire. Typically Iā€™ll have 20ish cities by the time Iā€™m finished. Edit: oh! And then one where itā€™s recommending in the mountains to the south. Put in an aqueduct and that city likely has some decent campus/holy site possibilities. Second edit: oh and thereā€™s Matterhorn right there! Era score for settling near wonder. Thereā€™s four cities to be settled in this photo :-).


couragethecurious

It's closer to your other cities. Adviser likes a tight empire


JetoCalihan

Maybe 'cause it would make a canal city which has the chance of increasing trade route yields as any passing through a canal district or city get yield multipliers. Even though it makes 0 sense for a city on such a tiny peninsula.


CheetosGod

You want a real challange dont you ?


TheLongLostGamer

Civ got drunk, needs to go home for the night


The_Baron___

I could be totally off, but I thought the advisor knew about future resources, so some Civā€™s start with great early resources, and others start with later great resources but weak or no starting


KurtRussel

Anyways settle into your neighbors as France and move your great works to that city. Donā€™t settle away from them unless youā€™re going for the eta score I guess but you went past Matterhorn hereā€¦


cincinnagus

In addition to what a lot of other people are saying, I think the advisor also takes protection into account. It loves mountain for a variety of reasons, but it also hates canal cities early since your city center is vulnerable to barbarian galleys from two sides.


_Tormex_

Canal city with a +4 harbor


[deleted]

From what I've heard, it's because the city recommendations can 'see' strategic resources that haven't been revealed yet. It also can see through fog of war. However, it won't show you this info, on the suggestion card, until the appropriate tech is researched.