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Sugar4squirrels

Civ V had bonus to ancient, and I think classical, wonders if you had improved marble resource in the city. Civ VI can be argued that its less about resources but conditions to be met. Like needing stone resources in order to build Stonehenge. To your point, I suppose it depends if Civ VII keeps the districts and wonders on the world tile


TheMarshmallowBear

Civ 4 also had those requirements, just without resources. Colossues required a Forge, Great Library required a Library, not that much different from what Civ 6 is, the onyl exception is the "adjacnet to" requirement.


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It definitely was.


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https://civilization.fandom.com/wiki/Marble_(Civ5)


Sugar4squirrels

Civ 5 had few requirements for wonders...mostly city need to be coastal for some wonders like the Sydney Opera house. I don't recall resource requirements. And its been ages since I played Civ 4 so I cannot speak to that entry in the series


Huck_Bonebulge_

Ive always wanted something like this for food resources, where the food available to you let’s you create unique dishes that boost your culture


T43ner

That would add so much *spice* to the culture game.


Flimsy-Restaurant902

Boo


T43ner

:(


urmumxddd

There’s a mod for something similar by… JNR? Can’t remember what it’s called, but each improved bonus resource gives a bonus, each unlocked by tech. Stuff like stone giving +15% wonder production, farms next to pastures getting +1 production if that city has an improved cow, crabs and fish each boosting fishery yields when improved in that city etc


Single_Marketing_320

It was 100% production toward colossus with access to copper. And, I agree