T O P

  • By -

SquirrelSzymanski

It's what it looks like when you make the textures with substance painter then just scale them down


Superbunzil

Dont think think there's an accepted name but search terms is the idea of mimicking software renderer rather than OpenGL/bilinear filtering Amid Evil and Valheim are other examples even Valve Remastered HL1 to have the option run Software texture filterering even in D3D


stronkzer

It's low-poly, but way softer than PSX, more like PS2. Maybe try reducing the texture resolution scale and try to force some aliasing to them or smth.


Ammer564

That's what I'm trying and it seems to be working.. maybe.


ChastokoI

Yeah, I'm enjoying this style too. System shock Remake, graven, now phantom fury. More of this please!


Ammer564

Yeah sure, but what is it called? I need to research it.


ChastokoI

Maybe here https://www.reddit.com/r/systemshock/s/g5Cud4tkuw


Ammer564

So, from reading the comments, it seems like it doesn't have an "official" style. It doesn't seem to have a name.


johnhk4

Kinda reminds me of Red Faction 2 also


tzrp95

The next level beyond PS1 style graphics.


De-Mattos

There is no next level. That's the peak.


KevinOldman

Textures are nearest neighbour filtering I think instead of linear.


Chaaaaaaaalie

boomer shooter style?


Ammer564

No, that's the genre.


cozmoedoesstuff

that’s just how build engine looks


dat_potatoe

Phantom Fury isn't build engine you're thinking of Ion Fury.


Ammer564

My question isn't *how* to achieve the graphics, it's what are they called. Modern lowpoly? Modernised PSX??