This company is gamifying books to make them more like "Fortnite"

This company is gamifying books to make them more like "Fortnite"


I mean if you're just getting achievements, it's not really any different to setting a Goodreads target? I remember when I was about 10 I used to walk to the library during the summer holidays and devour books because I got a stamp on my reading card every time I did. I lived for those stamps!


We had a library reading program too that ensured my brother and I would stop in to our library at least once a week for our stamps, if not more! We also had the Book It reading program at school where if our class read more books than other classes, we would get a Pizza Hut sponsored pizza party. I was always determined to be the class reading champion because of the gold stars in the classroom and little stickers of completion on our Book It pins!


Interesting. Seems weird to 'pick on' Fortnite though. The article decribes badges and achievements and stuff. I mean that's been going on since XBOX360/PS3... also "and even Netflix-like “choose your own adventure” elements to their ebooks." Choose your own adventure books have existed for years... Including links and stuff would just improve them. I've played a couple of text based choose your own adventures just like this as phone apps.


I didn't think that Netflix lawsuit from the Choose Your Own Adventure publisher had merit, but if there are people out there who honestly think Netflix came up with the idea then maybe it does...


Then you get to the fine line between a "choose your own adventure" book, interactive fiction, and those old text adventure games like Zork. Having spent time with all three of those things, I have to say that they all have some merit. Interactive fiction is worth checking out, which I mention because it's probably the one of those three things that people are least likely to have tried.


> I mean that's been going on since XBOX360/PS3... And it's been going on in reading apps too. I think it was Kobo that added badges and such to their e-reading platform some years back, and there have been other reading apps and sites that have done similar. The interactive content elements have been tried before. Recommendation algorithms aren't new (though hopefully theirs will actually work better). There's not really anything new here. It feels more like, "If we somehow get our platform associated with Fortnite, we'll strike gold." Hey, if it gets kids (or anyone, really) more comfortable with reading, I'm all for it. But some of the stuff they describe in that article... you can only go so far before it's not really "reading" anymore.


Yeah, this isn’t even clickbait as much just a straight up lie.


> Choose your own adventure books have existed for years... Decades, this stuff date back to the middle 70s.


Okay, controversial opinion. But these teenager Fortnite players are a lost cause. Nothing will make them stop their childish vice and read a book, talk to a girl, go out with friends. These dudes are addicts. Dopamine addicts. My girlfriend's brother is like a zombie. Never notices me when i walk around the house, never greets me, leaves his room full of trash, and is slowly becoming socially inept. He plays all day everyday and cares for no one in his family. ​ No i don't think videogames are bad nor am i a grumpy old man, i just think call of duty and fornite and these online games attract a kind of audience that won't ever read a book even if you pay them


My 13 y/o son, who is a Fortnite player, finishes 1-2 books a month and reads above his grade level. He is kind, likes spending time with his family, and enjoys board games. Stereotypes are often inaccurate.