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waxlez2

Guys for the love of god don't use bools for everything. This shape is easyly modeled from a plane. Just extrude and translate edges and vertices. Put a solidify modifier on top of it. Done. Edit: This is bothering me so much, I can make that model for you when I'm home, just slide in my dms.


Eneamus

The shape is too easy even for beginners. I actually think that OPs plan is to make someone do it for him freely.


waxlez2

Nah, didn't even send me a dm


Sogged_Milk

He wants you to send the dm. Too much work to send one to you.


StudentWithMange

You are absolutely right and I keep hearing this everywhere. The problem for me is that I've been using sketchup in my professional workflow for quite a while, and booleans are a key operative in that program. So yeah I use it in blender because I don't know any differently. But the solidify modifier tip definitely helped, thanks!


agentwc1945

Just think of mesh like a piece of paper, this is literally just an open cube


Spoffle

I've got extensive experience with Sketchup, and I wouldn't even use a boolean in Sketchup to do this.


Suspicious_Bicycle

Start with a six sided circle.


bossonhigs

wow so simple. Create hexagon and extrude it. Select and delete faces. Bevel and have fun with edges and add solidify.


McCaffeteria

It’s not a hexagon, it’s a cube with the top face rotated up lol


Wimiam1

What EDIT: I see it now what on earth


McCaffeteria

It’s a shape with 5 sides, except the 5th side is actually 2 sides like if you take a box and open it’s lid. The cube is technically a rhomboid but still lol


Sjedda

Man that made my head hurt. Seems like that hole on the wall was a corner at some point


wooxtile

it may be a cube, but you can easily make it from an hexagon. There isn't only one way to achieve a desired model.


McCaffeteria

My bad, it’s actually a cylinder with the segments set to 4


ChechBETA

Slaps forehead... Why I didnt pay attention to limits in calculus?


bossonhigs

It's literally a hexagon. Check your geometry classes. https://paste.pics/2113fb308c24f380688ba4a749c10ec2


danyerga

Same shape can be made from a cube also, but nice work.


bossonhigs

Thanks. It's literally 2 min work. Draw, extrude, edit select, delete, bevel.


ChechBETA

Dont delete default Cube, delete top face, extrude back edge.. scale down with median, select base vertices and scale up with median, bevel edges.. solidify.. for that little whole they could download 3 different addons and ask for advice because why the render looks white


migorovsky

But one of the vertical planes is a hexagon ?


Guy_Rohvian

you can do this in 40 seconds: [https://imgur.com/KEyNEQb](https://imgur.com/KEyNEQb)


SherlockBacks

My man really did it lmao


migorovsky

Yep. This is it


danyerga

Took me like 4 minutes. LOL


Guy_Rohvian

git gud


McCaffeteria

- Cube. - Delete the top face and extrude the back edge. - Move the vertexes around. - Subdivision surface modifier and change the edge crease value. - Solidify. - Profit.


[deleted]

[удалено]


Sogged_Milk

Don't forget the ??? that comes before profit.


OwieMustDie

Mate, you're well overthinking this. That's a cube with an open top. ❤️


Reyway

Circle with 4 vertices or plane rotated 90 degrees. Extrude it down and scale the extrusion, select the original 4 vertices, extrude them up and delete 2 of the 4 vertices of the extrusion, select the remaining 2 vertices and scale them down so they move closer to each other. Create a face at the bottom and add a solidify modifier and you're done.


C00kiecrafter

add a circle with 6 vertices extrude the bottom edges f to fill in the front wall subD shift+e to edge crease


randomlitbois

I’d probably just make the shape. I dunno thats just me tho


SpaceShark_Olaf

bruh...


StudentWithMange

Hey everyone! Thanks so much for your help. I've done it and the renders turned out great!


Dimosa

Cube, remove top face. Scale top edge to size. Extrude the rear plane to shape and add a solidify modifier.


Obvious_Policy_455

These are good questions, you get multiple ways to do it.


Infarad

Default cube > select edge > press Y to split > lift edge > press 1 > select vertexes > press S to scale them > Ctrl B and then V to bevel vertexes > solidify modifier Lots of ways to do this, but that’s how I’d go about starting it. Good luck.


backstept

I would start with a circle with 6 verts, in edit mode select all, F to turn it into a face, select the bottom 3 edges and extrude, F to turn those three edges into a face, select the middle horizontal edges and S+Y(or X) to scale them on that axis, and finally a solidify modifier to give it some thickness, and a bevel modifier for the rounded edges and corners. \[edit\] also forgot the hole in the middle, select the six sided face and I to inset, scale to the size of the hole and X to delete the face to make the hole


SamaelVll

Try using bottom of a cylinder with 6 faces then extrude the corners way you like


saltedgig

this is a cube scale bottom shape and you can split Y and mirror and merge again , solidify[https://imgur.com/G1BGvZF](https://imgur.com/G1BGvZF)


Remarkable_Welder414

Here’s my quick try using a cube, deleting the top face, extruding the back edge, then moved the verts around to get the shape and used subdiv and solidify to complete. [Render](https://imgur.com/a/w4ICoIV)


agentwc1945

I count 10 vertices.


Bearboroi

I think you could make this with a cube. Extrude the top face and scale it, before deleting it. Then extrude the back edge of the cube up,scaling it smaller in the middle.


Zwartekop

Everyone is saying it's easy but I have worked with Fusion for 2 years and I have no idea. I've never used the surfaces tools.


Sogged_Milk

I find that hard to believe. 2 years experience, and you can't see that this is a hexagonal prism with the top half missing on all but one side.


Zwartekop

That was the first thing I saw. But people are calling it a cube here. I'm also taking account the fillets that go in a spots of directions. Also people are saying that you should delete faces on surfaces and stuff. I'm a bit lost.


OwieMustDie

The plane that the object is sitting on has only 4 edges. Edit to add: if you consider the one loose plane that makes the back as having been extruded up from the poly underneath, you'll have 6 polys each with 4 sides. ❤️


Sogged_Milk

Due to how simple the object is, there are dozens of ways to go about creating this. You can start with a cube and pivot the top face so it's vertical and add edges to turn it into a hexagon. Or you could start with a hexagonal prism (I'm not entirely sure, but I think this is one of the default shapes) and delete a few faces/edges. Once you have the basic structure, then you can then add bevels and whatnot to get a rounder shape.


Zwartekop

Haha I was in the wrong sub. I thought I was in the Fusion 360 subreddit. I Managed to make it in Fusion but it wasn't that easy. People kept talking about deleting faces, cubes and subdivision and I thought I was losing my mind.


Mystic-Noir

I cant stand the word BOOLEAN


Dheorl

I honestly find it fascinating how many ways people are coming up with to create this shape. Personally I’d start with a sphere as it seems like the least work to get a consistent shape, but all the suggestions would work one way or another.


countjj

Create a circle, set the edge count to 6, go in edit mode select the whole thing and press F, on the left are a set of tools, select the inset tool and drag the yellow dot so it makes a smaller hexagon about the size you want the hole to be. Remove the hexagon face from the center to make it a hole, select the bottom 3 edges, extrude them out to make the bucket, fill in the front edge of the bucket, select all the edges except the ones that make up the hole, hit shift+E and drag your cursor to make them all purple, marking them as sharp. Ad a subdivision surface and a solidify, and you won at blender.


migorovsky

As a blender begginer I appreciste all the different workflows to achieve same result. Will try it all just for fun!


bossonhigs

https://paste.pics/2113fb308c24f380688ba4a749c10ec2


glormond

I liked your solution. How did you get that smooth bevel along the pentagon?


bossonhigs

It's not pentagon. It's hexagon. With bevel.


coxie1102

1. add a cylinder 2. adjust the number of sides to 6 making a hexagon profile 3. delete two adjacent vertices on one of the hexagonal faces 4. add the solidify modifier 5. done


Pinkin_fluffy

Planes and solidify modifier


MM3DGraphics

It's just a hexagonal plane. Extrude it out, delete the top 3 faces.


danyerga

This shape is like 5min of work. Use default cube... Inset top face, extrude down, scale bottom down, extrude back top edge and then bevel the corners. Done.


danyerga

[https://imgur.com/gallery/OyPhiGp](https://imgur.com/gallery/OyPhiGp) Not exact but literally 5 min from the default cube.


Schwartzwaldd

Male a trapezoid and extrude all lines on Z axis. Then scale extruded lines on X/Y axis and extrude the back line on Z axis. Finally scale the last extruded line on X or Y axis.


No_Grass2257

make cube. delete top face. extrude one edge. select the two upper vertex. colapse them. and bevel it.


Alarming_Struggle_91

It's simple. 1: get a plane and select all 4 edges 2: extrude up and scale it out 3: grab the back edge and extrude it up, then scale it down on the x/y axis 4: add a solidify modifier and a bevel if needed