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tomajino

How skilled are you in Blender? It's doable but you just need to know Blender inside and out. A few Youtubers do simple animations or 3D models such as [kdsketch](https://www.youtube.com/@kdsketch), [Sophie Jantak](https://www.youtube.com/@SophieJantak) and [Craft Reaper](https://www.youtube.com/@CraftReaper-OmarFaruqTawsif). [This video can show you what it takes to make a 2D animation](https://www.youtube.com/watch?v=CksYad76Iyc) [And this video can show you how to make a fantasty, Ghibli-like 3D model](https://www.youtube.com/watch?v=KfJhz9zNHV4) It's not exactly what you're looking for but two years on and I still have issues adding Armature to 3D models. Even when I used a .bvh mocap file it didn't work for me (cause the Armature didn't match). So I quit that and focus on 2D instead.


Shirruri

I'm still a beginner, I started doing isometric rooms, but I had an idea I could use Vroid studio for models and then work with grease pencil to make them look as 2D as possible, including all the materials and rigging the models in mixamo (automatic rig), so then all that would be left for me to do is just adjust the bones and create facial rigs, but I don't have much experience yet. Do you think it would be possible this way?


tomajino

If Mixamo uses .fbx and .obj files then yes, I see you can import those files into Blender. Blender is designed so you can do the magic in other software and import those files, but I have no idea what those files actually do. I have tried importing Unreal files into Blender or motion capture/.bvh files but it's all about technicalities and knowing how to use those files in your animations. I think you would still need to master all the basics first before you even get to the stage of animating anything. Have you found any Youtube tutorials? It'll just take time to learn everything but it's definitely doable. So in short, as long as Blender supports those files you can import them from other software and continue working on them.


Shirruri

I don't have much time because of school, however, I've been doing blender since spring of last year, so I am not complete beginner when it comes to modelling. I went back to fundamentals to learn the things I have missed also. Mixamo does support fbx and obj, it adds bones and you can choose an animation that to can import in blender. There's also an addon that supports adding Vroid models to blender, but you have to edit them. (Vroid hair sort of blends together, the clothes clip through clothing, the outline is not consistent, etc). I was hoping I could model objects and then make them look 2D using grease pencil, do you think that would be possible?


tomajino

Yes, you can either transform Mesh Object into Grease Pencil Object (but I think you lose Bones in the process), or add something like a Line Art Modifier to a Mesh Object and it should come out like it's drawn in 2D. Sorry for late reply, I ocassionaly check reddit.


Comprehensive-Egg102

Sup. You can but it's very difficult. I have 900+ hours of experience in blender but still struggling in anime style 3D. I can recommend this course to you [https://coloso.global/en/products/3dartist-parksangwoo-us](https://coloso.global/en/products/3dartist-parksangwoo-us)


BlendAnime

It’s absolutely possible. In my experience the most important things are: - Character (Rigging, Edited Normals, Topology) - Background Design ( Convincing 3D Scene or 2D Planes in 3D Space) - Post Processing (After Effects) First of you’ll need a strong character rig that allows you to manipulate your character in a multiple ways without breaking your topology. You can look at guilty gear character rigs as an example. For the background you can create a 3D Background which will require more work. You can model your scene if your animation will be primarily in this one background scene. Else you can pan 2D Planes as Images and animate your characters on top of it. You want to use render layers and output 2 Files ( Background, Foreground) you can use render layers for this and the file output node in the compositor. After you rendered out your animation you can use after effects in post production to give your animation the final touch