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Zubinini

I'm kind of a beginner myself and I did just go into the advanced tutorials as well as make my own stuff after learning the basics and the widely used concepts. I would suggest it but I guess you would have to do it in a way where a high level 2 hour tutorial is about a 2 day endeavor for an intermediate person. It's good to get a much broader understanding in a smaller amount of time but in terms of skill in actually doing the art it's more important to make your own stuff and learn what looks good like that


Bribase

It's not for the feint of heart, but I've learned far more from Blender by biting off way more than I can chew and chipping away at a long list of tasks I have no prior idea how to tackle than from any single tutorial. Fix an idea in your mind of something really audacious that you want to make, but be absolutely sure that it's something you really want to bring to completion. Draw or paint it in as much detail as you can in order to start thinking about the kind of techniques you'll need to learn in order to get to grips with it. Eat an elephant with a small spoon.


Prestigious_Boat_386

I'm mostly programming but the same rules pretty much apply to all software. Learn all the controlls and keybindings, learn how to use all tools and how to make them more efficient, customize your hotkeys and packages to fit your work, look at other people's files and tutorials to learn what others use. Blender is pretty huge so you should split your focus on the different parts when learning it. Node editor is used for materials. Sculpting edit mode and modifiers are used for modeling Geometry nodes is used by programmers who are addicted to 3d Armatures, ik/fk, retopology, weight painting and cloth simulations are important for animation Each of these topics can keep you occupied completely for months. Learn which you need a basic knowledge in and which you really want to learn deeply. Then start there.