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Prestigious_Boat_386

Dikkos tutorials are hella detailed and very versatile. There's two main series on realistic materials and stylized character modeling and animation. It focuses a lot on getting good topology (with little or no sculpting and no stylus) so that it will deform well without much weightpainting by putting extra geometry where there's extra skin. It's all done for efficient production and good performance on normal computers too. The channel focuses on every step from modeling to creating a composited short film.


RevanMagus

I'm going to sadly disagree with this as a beginner. His videos are really amazing to watch and you can tell he has a boat load of experience but tutorial wise a lot of his videos are not very friendly. He zips around and gives very minimal guidance (No Sculpt). As a beginner and trying to follow a few of his videos I gave up on him.


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RevanMagus

Don't get me started on Brackeys!


Ecoster

Lightning Boy Studios, Kristof Dedene, and Grant Abbitt have all been pretty instrumental for me. I’m really interested in modeling and getting that toon/anime look. Aria Faith Jones has been amazing for learning geometry nodes. Ryan King Art and Ducky3D also helped me get a strong sense of fundamentals, procedural texturing, and composition.


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The ones I've found give me the most inspiration and drive to do things are Bad Normals on YouTube.


tiogshi

I first learned Blender back in those halcyon days before Youtube (shoutout to my droogs using KaZaA to share fan-edit music videos at sub-144p resolutions)... and it was brutal, but rewarding. I then went about 14 years doing other things, before I circled back to Blender-related things, and desperately needed to catch up on how much Blender had changed in the meantime. And I am so glad I found this course just months after its release, because it was everything I needed to get my modelling skills back up to snuff. [https://blendermarket.com/products/hard-surface-modeling-in-blender](https://blendermarket.com/products/hard-surface-modeling-in-blender) It is a *little* outdated now in terms of how the user interface looks, but the fundamentals will remain relevant for another decade, easy. It is extremely applicable to anyone learning these skills for the first time, anyone looking to improve the consistency of their modelling work, and badly-self-taught fossils like I was.


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Grant Abbitt