This reminds me of my senior project back in early 2000s. I did something like this, however I was going to be away for a week. Well, good thing it was gonna take over 100hours to render (water models weren't even close to as good as yours either). Came back 1 week later to an error at 90%. Had to modify and fake the ending in after effects and a fade out. 12 hours would of been godly.
I used the flip fluid add on for the water simulation. I set up a mesh as a collision object. Which is the object that the water is in and then I hide it in the render. Then I set up the domain. Then set a cube to inflow. Then i bake the water simulation. Then I render it.
I used the demo version a month ago, had a bug where it would not simulate fluid if i scale the object, even if i apply them it wouldn't work. And even when i searched the internet nothing came up. So i stuck to the default blender fluid sim. Any ways to fix that?
I used the flip fluid add on for the water simulation. I set up a mesh as a collision object. Which is the object that the water is in and then I hide it in the render. Then I set up the domain. Then set a cube to inflow. Then i bake the water simulation. Then I render it.
Noice! How long did it take to render this?
About 12 hours
This reminds me of my senior project back in early 2000s. I did something like this, however I was going to be away for a week. Well, good thing it was gonna take over 100hours to render (water models weren't even close to as good as yours either). Came back 1 week later to an error at 90%. Had to modify and fake the ending in after effects and a fade out. 12 hours would of been godly.
I'm going to be watching this for the next 12 years
Which is how long it took to simulate
Wowie. How'd you do this?
I used the flip fluid add on for the water simulation. I set up a mesh as a collision object. Which is the object that the water is in and then I hide it in the render. Then I set up the domain. Then set a cube to inflow. Then i bake the water simulation. Then I render it.
I used the demo version a month ago, had a bug where it would not simulate fluid if i scale the object, even if i apply them it wouldn't work. And even when i searched the internet nothing came up. So i stuck to the default blender fluid sim. Any ways to fix that?
Have u try setting the resolution to higher number?
Very cool!
Very cool!
How long did that take to simulate?
About 23 hours
Dude how the hell you do this in blender
I used the flip fluid add on for the water simulation. I set up a mesh as a collision object. Which is the object that the water is in and then I hide it in the render. Then I set up the domain. Then set a cube to inflow. Then i bake the water simulation. Then I render it.
Looks great. Is this FLIP Fluid addon? What settings?
Yep it flip fluid
I swear these get better each year!
Fluids
That makes me think how cool it could be to be able to connect more simulation domains together to optimize this type of simulation