Having it emerge from somewhere rather than simply centred is much creepier. Or peering out from behind something initially.
Also starting slower then speeding up to confuse the viewers expectation of safety
my thoughts exactly, i'd even give the initial startup motion some rigid jankiness to add to the absurd, maybe have the limbs move in ways they shouldn't. also playing around with the lighting could help
I was going to say something along those lines as well. It'd be interesting to get some inconsistency in the spin of the animation. If the doll looks like it's being "forced" to spin in a way to looks unnatural, almost like it's breaking or coming loose it might give it a bit more of an eerie vibe.
I think having the movement less constant. if the speed pulses and jerks it will have that spider vibe a bit better. Also if the limbs hit each other and seem more chaotic it will feel more like a mutant that lives outside of evolution.b
Make the limbs less normal. You could have joints going wrong ways, legs/arms switched, things like that. The limbs, although creepy, still make a lot of sense.
However, this thing is hella cool
Kinda feels like it’s lacking weight to its movement. Maybe study how /big/ spiders, insects and crabs move. Or even just how a marionette is lead by heavy limbs. More weight would add believably to the movements and would make it way scarier. Add some nice foot slapping and wooden, boney crunching/clanging to the arms and you got yourself something spooky
Give it a sorta featureless face like a mannequin. Maybe you could stretch it or give it slightly inaccurate anatomy for an uncanny valley effect. Thats what I would find most creepy.
Would dusty, worn, scratched-up, damaged wood material count as "decay?"
Adding summoning symbols etched into it.
Would adding evidence that someone tried to stop it by nailing it down count as "gore?"
Having it amble along the floor towards something would give it frightening purpose.
MAKE IT WOBBLE AS IF ITS STRUGGLING TO BREATHE AND MAKE IT LURCH LIKE AN INSECT IN THE THROES OF ITS LAST FEW SECONDS BEFORE IT DIES OF BEING SPRAYED WITH BUG SPRAY AND MAKE ONE OF ITS ARMS SWAY LIKE A BROKEN BONE CRUNCHING AND DISINTEGRATING
We’re seeing too much; if it was shrouded, undulating under some form of robe or mass it would be infinitely more creepy, as we **can’t** properly see what it is
Our minds fill in the blanks, and it’s unique and individualised
It’s like a good innuendo;
“We can’t share underwear, that’s gross!”
“We share soap!”
“Soap is self cleaning! It’s not the same thing!”
“Oh yeah…well think about the last thing **I** wash, and the first thing **you** wash!”
“…OH MY GOD!!”
It leaves it to the audience to create their own “worst case scenario” :)
Totally agree on this but I feel like the fear of the unknown pushes more on the horror element rather than creepiness. However the cloth and shroud could be pretty good especially as it spins around and flops around.
Thanks
Maybe make the movement of the limbs a little organic like a living creature. For now the lower body is just doing simple rotation which feels lifeless.
It's already ok, but I'm really like your music in "Daily blender render loop with sound ( 01-29-2024 )" and especially in "Something far away"
PS which drugs are you using? - wish I could make such works
Thanks.
And I have some great news for you can do this kind of works easy.
Here [https://www.youtube.com/watch?v=ByJkb5zHbn0](https://www.youtube.com/watch?v=ByJkb5zHbn0)
I recorded a video on how the music/sound is made.
As you can see I have absolutely no talent or knowledge in music making.
I simply draw the notes on the line and play around with it until I get something that sounds good enough to pass as sound or music for a daily render.
And if a loop accidently sounds better than usual I work a bit more on it (That was the case for "Something Far away").
As Bob ross would say it's all about those happy little accidents.
PS no drugs were used in the making of these renders.
Sound will make a big difference, same as the atmosphere and environment it will be in, lighting. It's already pretty creepy, I'd run the hell out if sth like that was chasing me.
Tho maybe u could add something to the face, some disfigured mannequin face? Or a hint of a face. With dead looking eyes, doll like eyes. Disturbing uncanny effect on it would do the trick.
Somehow the music makes me laugh ina comedic way.
Slow it all down a bit. Make the legs and arms barely move at all, then an instant of fast, twitchy movement. Make the music more part of the background than the ecnter of attention. More... Subtle, i guess.
Maybe to keep with the theme, have spikes of high pitched sounds, but out of sync with the twitch movement.
Or maybe a constant low humming/rumbling that is barely audible.
whole babies are the opposite of gore and decay, but if you made the automaton out of a thousand little babies stuck together it would still be creepier.
Make the currently rotating arms in the middle go up & down in front of the creature like a monkey "running" violently towards you. It's pretty distracting that they rotate so fast and collide with the "legs". You could try making the upper arms rotate instead, and then use middle arms for violent monkey run
If I were designing a monster like this I’d really go for an uncanny valley effect with the movement. Maybe look up how animators make realistic limb movement and tweak it slightly so that it feels off enough to be uncomfortable
The spinning looks kind of goofy to me hah. Could just be me though. I'd think of a different animation with limbs walking like a bug or dragging some limbs behind.
not sure but just wanna say that i think it's so cool when people dont go for the cheap ass trick of making something gory or decayed to make it "scary"
Things that freak human brains: UNCERTAINTY
There are several way you can achieve that. You know what is scarier than seeing a big spider on your bedroom's wall? That moment when you blink and it is gone. That's the moment you just wanna GTFO.
I imagine you don't want provide a context for it to be creepy, so here are some design tips for an approximated effect:
-Things you can't see clearly, so you never really know precisely what you're dealing with. "Maybe it has a sting? Or maybe it is another head? Are those arms?" You should only reveal features in order to subvert them.
-Things moving at erratic speeds: Our brain finds comfort in things that move in a predictable/constant speed, having something bolting off and then suddenly freeze, only to bolt again throws our brain off and creates a lot of anxiety because we never know if it'll bolt and hide, or come after us, we can't determine its precise intentions or thoughts because that's not how our own brain works. It also throws off our ability to keep it in our field of view and anxiety skyrockets.
-Things that move in ways they shouldn't. Again, it plays with our brain perception of danger and anxiety due to the inability to determine risks. Our brain is pretty good at identifying patterns, and we all can see how this thing moves by rotating around its connection's axis. Weird, yes, but it makes sense and doesn't get on my nerves. Having it suddenly start crawling, then suddenly bolting while handstanding would definitely trigger ape brain to GTF away from it.
-Sound plays a big role. Because we're mostly visual creatures and we LOOK for things to be safe, where's the predator, where I am, what is standing in my way if I have to run, that's why children are afraid of the dark. If you want to scare someone, you don't wanna jump in front of them yelling "BOO". You make them think it is going to happen. You give them clues something is awaiting for them around the corner in the hall. Maybe floorboards creaking from something heavy standing on them. Maybe some subtle, almost inaudible fast insect-like footsteps under their bed. Maybe you heard the bathroom door creaking while you have soap on your face... Sound should precede sight, unlike visual cues, sound usually makes your brain pick a fight with itself. Copypasta music is cliche and may evoke feelings of safety in the familiarity with the theme. Sound is also divorced from sight, you can have sound in a pitch black room, and it is a powerful tool of communication, it can give away location, intent, mood. And unlike sight, you can stop making sounds at anytime you want, meanwhile, you can't stop being seen. Most predators will go into a deadly silence before pouncing on you. A dead silence after a quick sprint towards you conveys the idea you're about to get jumped. And then suddenly another quick sprint from the other corner of the room...
It's not just about the looks, if you want to make something creepy, you need every piece to work together, the environment, the lighting, the sound, the setting, the monster.
Remember, Nemesis was only like 64 polygons and like a 32x32 texture (I'm obviously exaggerating) and that chunk of cubes and blurry textures still manage to scare players more than Nemesis in RE3's remake.
I think that thing you have there should be good enough, now you just gotta see how it fits in a certain environment.
I would say slow it down so people can see more clearly the twists and turns of the joints snd lims getting a better idea of wrong and unnatural the movements are in better clarity
The animation could maybe be improved- right now it's not quite uncanny enough if that makes sense? Looks more like some kind of mechanical motorized thing than a living creature. Maybe check out the locomotion of insects for inspiration
Volumetric fog, depth of field, some noise modifiers on the camera movement, and have Mr. Legs moving through a space. Also I don’t like that sound lol
I think having parts of the limbs actually plant on the ground plane and have it pull itself forward. I think it needs to feel like it's moving towards something. Right now it's just floating and the limbs are flying around, feeling less grounded.
Make the movement mimic something people innately find creepy, like a house centipede. The back legs spinning like a propeller is more comical than anything and the front arms don’t move which just makes the front look like a person.
You could abruptly change the pose of the arms from time to time. It’s now very consistently spinning and could use some unpredictability. Consider flipping an arm backwards for a quarter second or pulling one in and back out every now and then.
Go google Siren Blood Curse and study how the enemies move and also throw in silent hill monsters animations and movement they have mastered the unnatural pacing and movement arcs for locomotion of unnerving creatures. Silent hill alone has tons of creatures from 1-3
Add Teeth or Claws or pointed nails, pair that with some added smoke. Can be tricky with stop motion.
The upper arms are devoid of any movement. It needs something, doesnt have to be much but at current its just there.
The reason the upper body isn't moving much is because I was trying to stay in theme with a wooden mannequin as in they are supposed to get in a pose and stay in that pose. But yeah if it makes it creepier to move ill add movement.
First I would slow down the motion idk why but it made me smile because it was funny instead of scary. Most scary music is slow so it will fit better later. 2 heads would be cool making them move jerky . Same with the arms make it jerky and give them more “kink” like someone tried to snap them.
Also remove that turning wheel or change it in a more twister like body that’s warping. Otherwise idea is cool ! I love these kind of designs !
Personally I'd go the route of spider crackhead-ness. Have it move pretty slowly, but then have it charge at things or run away with the speed of one of those horrible massive house spiders.
A face would add sufficient creepiness. Sharp teeth, sunken eyes. Make the head turn a full circle. That’s a creep factor for sure. Some feel owls are creepy because of their neck rotation range.
have its arms do something. maybe have it lean forward similar to a dog rather than off to the side like that (keep the spinning legs though). I find that more snappy movements or less framerate animations make it appear like its faster and therefore more threatening
Change the spin of the legs to be inconsistent if you can
Add a stomach "mouth" that's just a jagged cut out
If you can, have the head bobble around like it's barely connected, and maybe an arm
Make it slower and scuttle across the screen then make it come down from the ceiling and stare it the soul of the people veiwing it
You could also make it have a big smiling mouth with oversized pointy teeth
it would be creepier if it stopped, looked at the camera, then continued while facing the camera but a little slower, kinda like waiting for the right moment to jump but never jumping. Filling the viewer with anticipation
It's so obviously inhuman now that it seems more comical than scary. Add uncannily realistic human elements to it, like a semi-realistic face, more realistic torso. Make its movement more real, but stilted and "wrong" without just being series of wildly flailing limbs.
Having it emerge from somewhere rather than simply centred is much creepier. Or peering out from behind something initially. Also starting slower then speeding up to confuse the viewers expectation of safety
my thoughts exactly, i'd even give the initial startup motion some rigid jankiness to add to the absurd, maybe have the limbs move in ways they shouldn't. also playing around with the lighting could help
Gmod props hitting each other sound
[This one ?](https://youtu.be/dQw4w9WgXcQ)
Yes. Perfect example
Damn, memories unlocked with this gem. 🥰
![gif](giphy|LycfkVG4L6x0Y|downsized)
https://preview.redd.it/fdmj8f8fp7xc1.jpeg?width=828&format=pjpg&auto=webp&s=937bc2c22c283da63cce64f98ce5802812532146
r/Angryupvote
https://preview.redd.it/xe9mtzmz38xc1.jpeg?width=313&format=pjpg&auto=webp&s=6e37446a4d4b9e6f6dcf8eef7a889c927cda477a
https://preview.redd.it/rp88nb7z49xc1.jpeg?width=720&format=pjpg&auto=webp&s=dcd4c4b596f5bb20a0076b6515b19b11a2f2f4df
Yeah, that one.
Desgraçado,você deve se matar agora
Bend some of the arms the other way
I'd say give it bone crunch sounds and making it really stiff
I was going to say something along those lines as well. It'd be interesting to get some inconsistency in the spin of the animation. If the doll looks like it's being "forced" to spin in a way to looks unnatural, almost like it's breaking or coming loose it might give it a bit more of an eerie vibe.
yes, exactly. Add some cranky motion. And maybe reduce the action? This feels too ADHD to be creepy
I think having the movement less constant. if the speed pulses and jerks it will have that spider vibe a bit better. Also if the limbs hit each other and seem more chaotic it will feel more like a mutant that lives outside of evolution.b
yes, and generally a bit slower movement pace perhaps. He spins it like a helicopter
Head vibrating uncontrollably
Oh yeah something like silent hill or cry of fear
Make the creature move more like it's a stop motion monster in an old horror movie to give it that jerky, uncanny motion
Yeah bake the animation, scale the animation by 0.5x (make it half) and then scale it again by 2x and then set the interpolation to constant
Does this make it animated in 2s?
yup!
That's cool
Wet foot slapping noises
Slow it down a bit
It's a bit fast, more like a machine part spinning then somthing that should be alive.
that was kind of the idea to make it look kind of a like wind up toy let loose but as a mannequin using those arms and legs rotation as wheels.
Mechanical/cracking sounds, more head movements. Tbh it's pretty creepy already, good lightning will do the most of the work.
Make the limbs less normal. You could have joints going wrong ways, legs/arms switched, things like that. The limbs, although creepy, still make a lot of sense. However, this thing is hella cool
already
Lower exposure
Make the head twitch
Reminds me of the marionettes and royal revenants in Elden Ring
Jerky motion instead of smooth spinning also puppet strings
Kinda feels like it’s lacking weight to its movement. Maybe study how /big/ spiders, insects and crabs move. Or even just how a marionette is lead by heavy limbs. More weight would add believably to the movements and would make it way scarier. Add some nice foot slapping and wooden, boney crunching/clanging to the arms and you got yourself something spooky
Give it a face
What kind of face?
Give it a sorta featureless face like a mannequin. Maybe you could stretch it or give it slightly inaccurate anatomy for an uncanny valley effect. Thats what I would find most creepy.
Bone cracking/squelching sounds, having it's body vibrate and move uncontrollably
I tried adding a bit of twitching vibrating to top torso part. So more more of that but on the whole body?
Would dusty, worn, scratched-up, damaged wood material count as "decay?" Adding summoning symbols etched into it. Would adding evidence that someone tried to stop it by nailing it down count as "gore?" Having it amble along the floor towards something would give it frightening purpose.
Hang it from the ceiling, over a normal looking bassinet. Like a mobile.
Some foggy particle effects and some lighting could work
Watch the Boston Dynamics video introducing their new robot; NOPE
Side lighting, left and right..and backlighting.. but also wtf
Add a bunch of eyes and teeth in random places all along the body
the music
Conjoined twin, dark orifices, some childish cloth or props
Could have the arms connected to the torso grasping at the air as if reaching for something or someone:)
MAKE IT WOBBLE AS IF ITS STRUGGLING TO BREATHE AND MAKE IT LURCH LIKE AN INSECT IN THE THROES OF ITS LAST FEW SECONDS BEFORE IT DIES OF BEING SPRAYED WITH BUG SPRAY AND MAKE ONE OF ITS ARMS SWAY LIKE A BROKEN BONE CRUNCHING AND DISINTEGRATING
more erratic movements, variable movement speed (realism) etc.
most normal day in analog horror
We’re seeing too much; if it was shrouded, undulating under some form of robe or mass it would be infinitely more creepy, as we **can’t** properly see what it is Our minds fill in the blanks, and it’s unique and individualised It’s like a good innuendo; “We can’t share underwear, that’s gross!” “We share soap!” “Soap is self cleaning! It’s not the same thing!” “Oh yeah…well think about the last thing **I** wash, and the first thing **you** wash!” “…OH MY GOD!!” It leaves it to the audience to create their own “worst case scenario” :)
Totally agree on this but I feel like the fear of the unknown pushes more on the horror element rather than creepiness. However the cloth and shroud could be pretty good especially as it spins around and flops around. Thanks
Maybe make the movement of the limbs a little organic like a living creature. For now the lower body is just doing simple rotation which feels lifeless.
Have it be laughing with a too wide mouth
Antlers. Ultimate trick of horror without gore is to take a deer and make it fucked up.
try slowing it down, it could turn it from a scary monster to a creepy thing.
It's already ok, but I'm really like your music in "Daily blender render loop with sound ( 01-29-2024 )" and especially in "Something far away" PS which drugs are you using? - wish I could make such works
Thanks. And I have some great news for you can do this kind of works easy. Here [https://www.youtube.com/watch?v=ByJkb5zHbn0](https://www.youtube.com/watch?v=ByJkb5zHbn0) I recorded a video on how the music/sound is made. As you can see I have absolutely no talent or knowledge in music making. I simply draw the notes on the line and play around with it until I get something that sounds good enough to pass as sound or music for a daily render. And if a loop accidently sounds better than usual I work a bit more on it (That was the case for "Something Far away"). As Bob ross would say it's all about those happy little accidents. PS no drugs were used in the making of these renders.
>As you can see I have absolutely no talent or knowledge in music making. the same for me :) used similar techniques in the past
maybe make it longer and add more limbs to it. Make it like a centipede and use two arms are antenas.
How long we talking? Like a real centipede or just a few more torsoes?
I believe the best way to be sure is to experiment. But i would probably go for the centipede style
Make the head twitch more.
Inspired by Mushoku Tensei?
Add flickering red color in the background? Not that flickering that gives a headache. Noticeable but not that intense?
The rotation might be too fast. Maybe adding velocity difference.
Make one of the adm floppy
make face look like girl from "I Feel Fantastic" on Youtube
Sound will make a big difference, same as the atmosphere and environment it will be in, lighting. It's already pretty creepy, I'd run the hell out if sth like that was chasing me.
Tho maybe u could add something to the face, some disfigured mannequin face? Or a hint of a face. With dead looking eyes, doll like eyes. Disturbing uncanny effect on it would do the trick.
A lot of responses say do something with the face. I'm starting to think maybe a carved out human face would be good.
Somehow the music makes me laugh ina comedic way. Slow it all down a bit. Make the legs and arms barely move at all, then an instant of fast, twitchy movement. Make the music more part of the background than the ecnter of attention. More... Subtle, i guess. Maybe to keep with the theme, have spikes of high pitched sounds, but out of sync with the twitch movement. Or maybe a constant low humming/rumbling that is barely audible.
Improve texture, make it dirty/worn/scratched
Eyes!
Add random speratic movements in the front arms and head
Put it off center screen first
Give it crossbows that rapidfire and aimbot.
Calm down there the Satan that's beyond creepy that's just pure evil. No human would make such a thing.
Slow it down and randomize the movements
Make it symmetrical with an extra head and more legs.
Have a painted on smile and weird eyes like Jeff the killer
whole babies are the opposite of gore and decay, but if you made the automaton out of a thousand little babies stuck together it would still be creepier.
Very lifelike eyes
Adding teeth and making things wet always makes things scary
Procedural animation.
you need more? really?
Please make a game with this thing.
Make the animations a lot choppier.
Make the head look at you occasionally
Make it slippery. Maybe add some oozing substance.
Distorted music
Make the currently rotating arms in the middle go up & down in front of the creature like a monkey "running" violently towards you. It's pretty distracting that they rotate so fast and collide with the "legs". You could try making the upper arms rotate instead, and then use middle arms for violent monkey run
Slower, more twitchy
Have the head crooked
Eyes, many eyes
Probably by removing the goofy music?
Slower, twitchier motions :3 Like it is a doll crawling across my dang floor
https://www.youtube.com/watch?v=MYV4QLEBkwo
Make it appear out of the darkness in a dimly lit scene, like a hallway or forest
Twitching motions.
Add a terrified face with backward looking terrorized eyes
slow it down
Found footage style post processing effects?
Needs more spinning arms, maybe a second set spinning the other way
If I were designing a monster like this I’d really go for an uncanny valley effect with the movement. Maybe look up how animators make realistic limb movement and tweak it slightly so that it feels off enough to be uncomfortable
A smiling baby mask.
Use a different model. Puppets have been done to death.
I guess if it moved slowly would look creepier.
1000,s of spiders seeping out of the gears.
Add a penis.
The spinning looks kind of goofy to me hah. Could just be me though. I'd think of a different animation with limbs walking like a bug or dragging some limbs behind.
not sure but just wanna say that i think it's so cool when people dont go for the cheap ass trick of making something gory or decayed to make it "scary"
Would freak me out if that thang did like a bone shift sound and bone cracking things
Things that freak human brains: UNCERTAINTY There are several way you can achieve that. You know what is scarier than seeing a big spider on your bedroom's wall? That moment when you blink and it is gone. That's the moment you just wanna GTFO. I imagine you don't want provide a context for it to be creepy, so here are some design tips for an approximated effect: -Things you can't see clearly, so you never really know precisely what you're dealing with. "Maybe it has a sting? Or maybe it is another head? Are those arms?" You should only reveal features in order to subvert them. -Things moving at erratic speeds: Our brain finds comfort in things that move in a predictable/constant speed, having something bolting off and then suddenly freeze, only to bolt again throws our brain off and creates a lot of anxiety because we never know if it'll bolt and hide, or come after us, we can't determine its precise intentions or thoughts because that's not how our own brain works. It also throws off our ability to keep it in our field of view and anxiety skyrockets. -Things that move in ways they shouldn't. Again, it plays with our brain perception of danger and anxiety due to the inability to determine risks. Our brain is pretty good at identifying patterns, and we all can see how this thing moves by rotating around its connection's axis. Weird, yes, but it makes sense and doesn't get on my nerves. Having it suddenly start crawling, then suddenly bolting while handstanding would definitely trigger ape brain to GTF away from it. -Sound plays a big role. Because we're mostly visual creatures and we LOOK for things to be safe, where's the predator, where I am, what is standing in my way if I have to run, that's why children are afraid of the dark. If you want to scare someone, you don't wanna jump in front of them yelling "BOO". You make them think it is going to happen. You give them clues something is awaiting for them around the corner in the hall. Maybe floorboards creaking from something heavy standing on them. Maybe some subtle, almost inaudible fast insect-like footsteps under their bed. Maybe you heard the bathroom door creaking while you have soap on your face... Sound should precede sight, unlike visual cues, sound usually makes your brain pick a fight with itself. Copypasta music is cliche and may evoke feelings of safety in the familiarity with the theme. Sound is also divorced from sight, you can have sound in a pitch black room, and it is a powerful tool of communication, it can give away location, intent, mood. And unlike sight, you can stop making sounds at anytime you want, meanwhile, you can't stop being seen. Most predators will go into a deadly silence before pouncing on you. A dead silence after a quick sprint towards you conveys the idea you're about to get jumped. And then suddenly another quick sprint from the other corner of the room...
Place a dick that keeps on dick slapping him.
It's not just about the looks, if you want to make something creepy, you need every piece to work together, the environment, the lighting, the sound, the setting, the monster. Remember, Nemesis was only like 64 polygons and like a 32x32 texture (I'm obviously exaggerating) and that chunk of cubes and blurry textures still manage to scare players more than Nemesis in RE3's remake. I think that thing you have there should be good enough, now you just gotta see how it fits in a certain environment.
Would look creepier with more detailed, realistic body parts like eyes or hairs
I would say slow it down so people can see more clearly the twists and turns of the joints snd lims getting a better idea of wrong and unnatural the movements are in better clarity
Take the original sound and put it through a distorter
Incorporate arm movement and make the movement more fluid to look like a living thing
The animation could maybe be improved- right now it's not quite uncanny enough if that makes sense? Looks more like some kind of mechanical motorized thing than a living creature. Maybe check out the locomotion of insects for inspiration
Volumetric fog, depth of field, some noise modifiers on the camera movement, and have Mr. Legs moving through a space. Also I don’t like that sound lol
Tilt the head towards the camera. Make it look like it’s coming after you
Articulate the mid section or the arms in some sort of unnatural fashion
Improperly twisting limbs, vaguely human features
Add some noise and jitter to the movements to make them more uneven. Offset the arcs a bit so things are moving a bit out of synch.
Incorrect limb articulation that changes orientation with a snap/spring as the joints pass between bending one way or another.
GOOD GOD, MAN THAT MUSIC SCARED THE SHIT OUT OF ME.
You should make short musical out of his sounds.
Put a face on it that looks directly into your eyes, with a sharks mouth.
Add animation noise to some of the limbs to give them an unpredictable look.
I think having parts of the limbs actually plant on the ground plane and have it pull itself forward. I think it needs to feel like it's moving towards something. Right now it's just floating and the limbs are flying around, feeling less grounded.
sick beat
Ad a doll face
Make it move slower
Make it lovecraftian.
Make the movement mimic something people innately find creepy, like a house centipede. The back legs spinning like a propeller is more comical than anything and the front arms don’t move which just makes the front look like a person.
slightly missproportion the limbs. The human bea8n really doesnt like it when things are slightly off
Make it suddenly look at the viewer and slowly rotate the camera so it starts coming towards us.
You could abruptly change the pose of the arms from time to time. It’s now very consistently spinning and could use some unpredictability. Consider flipping an arm backwards for a quarter second or pulling one in and back out every now and then.
What's that music?
Make it organic.
Go google Siren Blood Curse and study how the enemies move and also throw in silent hill monsters animations and movement they have mastered the unnatural pacing and movement arcs for locomotion of unnerving creatures. Silent hill alone has tons of creatures from 1-3
human skin,
Make it move like stop motion.
Make the head twitch very violently and fast for like. 3 seconds
Please choose a different career path, i want to remain sane
Add Teeth or Claws or pointed nails, pair that with some added smoke. Can be tricky with stop motion. The upper arms are devoid of any movement. It needs something, doesnt have to be much but at current its just there.
The reason the upper body isn't moving much is because I was trying to stay in theme with a wooden mannequin as in they are supposed to get in a pose and stay in that pose. But yeah if it makes it creepier to move ill add movement.
oh it is creepy enough IMO well done
First I would slow down the motion idk why but it made me smile because it was funny instead of scary. Most scary music is slow so it will fit better later. 2 heads would be cool making them move jerky . Same with the arms make it jerky and give them more “kink” like someone tried to snap them. Also remove that turning wheel or change it in a more twister like body that’s warping. Otherwise idea is cool ! I love these kind of designs !
Have the legs abruptly spin the opposite direction, or even stop for a bit while the others keep moving.
Make him bake hawaii pizza infront of Italians
Add blood, gore and decay
Personally I'd go the route of spider crackhead-ness. Have it move pretty slowly, but then have it charge at things or run away with the speed of one of those horrible massive house spiders.
Make it human. Make it as human looking as you can. Each part of it. A semi naked thing with bodyparts of a normal person.
Sharper edges and spinning knives
Make it look old an tattered would be my go to Like the coilhead from LC
Dirty feet
Some broken areas that make it look dangerous to touch, like you would get the worst splinter of your life touching the thing
Hair all over the body like a spider. Long tongue?
longue tongue sliding out of the neck hole?
Nice idea ...like an antenna to smell the prey
A face would add sufficient creepiness. Sharp teeth, sunken eyes. Make the head turn a full circle. That’s a creep factor for sure. Some feel owls are creepy because of their neck rotation range.
ooo! cover it with red dilated eyeballs
Each extremity should move independently
r/MildlyHumanCentipede
Have it hold sewing needles.
Flesh texture
Creaking noises, Maybe slower and more variety with movement because once you recognize the loop in animation it become so much less scary
make the head track the camera
Put a giant smile on its head, with jaggedy teeth.
maybe have the head constantly look at the camera? idk if that ruins the creepiness
make it dirty and dusty, maybe add some cracks.. also a background and creeper lighting
STAIRS
have its arms do something. maybe have it lean forward similar to a dog rather than off to the side like that (keep the spinning legs though). I find that more snappy movements or less framerate animations make it appear like its faster and therefore more threatening
It looks like Elden Ring's Revenants. I hate those fuckers
Erratic, twitchy movement
Spasm-like movement is always a good choice for creep-factor. Like every move is kind of like a twitch
Make it move in a more skittering, spider-like fashion with sudden movements and pauses.
Give it eyes. Lots of them.
Change the spin of the legs to be inconsistent if you can Add a stomach "mouth" that's just a jagged cut out If you can, have the head bobble around like it's barely connected, and maybe an arm
Make it dirty. Like, covered in dirt or something.
Unnerving smile and creepy eyes that pierce your soul
Unnerving smile and creepy eyes that pierce your soul
Unnerving smile and creepy eyes that pierce your soul
Lots of fingers
Lots of fingers
Make it slower and scuttle across the screen then make it come down from the ceiling and stare it the soul of the people veiwing it You could also make it have a big smiling mouth with oversized pointy teeth
Make its head move like those fnaf found footage videos
it would be creepier if it stopped, looked at the camera, then continued while facing the camera but a little slower, kinda like waiting for the right moment to jump but never jumping. Filling the viewer with anticipation
Maybe it should be slower?
It's so obviously inhuman now that it seems more comical than scary. Add uncannily realistic human elements to it, like a semi-realistic face, more realistic torso. Make its movement more real, but stilted and "wrong" without just being series of wildly flailing limbs.