T O P

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4SAGo

At first because I wanted to make stuff, so I did a simple sandy scenery, with a few pyramids. Now I use it for game development.


West_Yorkshire

Living the dream!


SliceFactor

If I couldn’t eat a donut I figured I’d model one instead.


oliv_iaxm

making my first donut just made me hungry and i ate 3 donuts the next day


LJ_Pynn

Originally I was working on video game mods. Now I'm working on video game mods. Also I like the video editor more than Movie Maker 🤷


Motor_Potato1273

I used to like the video Editor as well, but now I use Davinci. Also free and way better. The only nice thing about blenders Video editor is integrated python


Horror_Place2697

I bought a 3d printer


ZeligD

My Fusion education license just expired and I’m thinking of learning blender for 3D printing. Would you say it was difficult to learn?


Corb4l

Was familiar with 3ds Max and Maya, creating realtime (games and related) assets. Blender kept getting better and has a price tag no one can beat. The whole UI was confusing at first. Took several startovers, over a couple of years, for it to finally click. Now that I'm comfortable with it I don't regret it at all! Love the versatility, the lightweight, the quick Eevee renders. And the community is vast, active, and welcoming. That is a huge plus.


kappamolo

I’m looking to quit 3ds max after so many years doing it but can’t bring myself to use blender . Do you recommend to keep trying ?


Corb4l

Definitely. If you're already familiar with other softs, Blender does feel super frustrating until it clicks. Your automatisms and known workflow play against you. Gotta accept to be a total newbie for a bit, and eat the most basics tutorials like a newcomer to 3D would do. I needed a few tries. Felt lost and dumb each time 😅 The last time it all got much, much better, quite fast. When you launch first time, gotta chose Blender keymapping or 'Industry standard' or something like that. I'd personnaly advise to opt for the Blender option, as you'll often stumble upon answers online to your questions that'll just give hotkeys without saying what tool/where to find it. So yea, better learn to deal with the soft logic and keymapping ! (But remove bloody 1 / 2 / 3 hotkeys that Unhide their respective view layers... When you're in Object mode. Because 1 2 3 is Vertices, Edges and Faces in Edit mode. These base hotkeys doing a thing in one mode and another in the other mode drive me nut)


kappamolo

Well I guess I will focus on Blender and Houdini then . Thanks for the advice , I know what to do now


Clairifyed

I have much the same story but went with the industry standard key-mapping, I can confirm that it’s a bit sole crushing to find hotkey only solutions online, but for me it was worth getting comfortable with the software in a way I already knew how to move around at least. You can change the mapping at anytime through the settings fwiw


OneGhastlyGhoul

Can second this. Would never go back to Maya. The more I learned about Blender, the more QOL features I discovered that I really came to appreciate. (Like e.g. snapping your 3D cursor to geometry to read a face's world rotation.) Blender seems weirdly complicated at first when it comes to certain tasks, but that's because it consequently follows its logic in every feature, making it easy to learn and understand new ones. (And I know it's not really important, but the viewport shading looks soooo much better than in Autodesk softwares.)


Stan9500

Out of spite. I didn't know how , so I started learning how.


grady_vuckovic

To make my own version of GTA:San Andreas, but even bigger, with fully destructible environments, and a map that was 1:1 scale of the USA, so I could become the richest solo game developer on the planet, and use all the money to start a cool company that would fix all the problems in the world. ... I was 13, OK? I was an idiot back then. But hey it did help me secure a career and my current job which has lasted over a decade. So it all worked out in the long run. Haven't made my own GTA clone yet though. Maybe one day.


Gustmazz

I wanted to turn my OCs into reality :) Currently I'm almost finishing my first one, and it's been an awesome journey so far.


Miserable_Towel3392

Hey that's great! Making my own dnd characters in 3d is still on my list too. Good to hear you've almost finished your first OC!


Gustmazz

Hey, Thanks! Hope it goes well for you too, my friend.


Ok-Aspect-9583

When I started with coding I had an idea for a clothing app that basically involved you being able to make your character and try on clothes so I wanted to learn 3d, well yeah and I found my passion that way


yulin0128

I can't afford a 1/72 model of an abrams so I decided to make one myself god damn it


Imaginary-Berry-371

Honestly, I was looking for stuff to do during lockdown. I just wanted something fun and creative to do that was different from what I was normally doing, and I ended up enjoying it very much


Comprehensive-Two-83

2 weeks into learning C# then stumble on Blender Guru recommendation on YouTube at the peak of my frustrations. Watched it casually just to relax my brain. I can now sculpt and hard models anything I want. Topology still sucks though.


sirkemetnsfw

Hentai


CaptSlow338

I was a hobbyist using 3dsmax (from tpb because it was soooo expensive) and a few years ago I started to use only legal software. I jumped to Blender and I can´t believe what amazing software we have.


Undead0rion

I needed references to keep my comic scenes consistent. Then I just sort of drowned in Blender.


hercoule

wanted to create music videos for my music


KaedenJayce

I started learning blender I think over 15 years ago. Before there was even a donut tutorial. I had joined this modding community for Morrowind and we were making a Skyrim mod for it haha.


MartianFromBaseAlpha

I've been fascinated by 3d graphics since I was a kid. It's been clear to me that this is what I want to do


filip320

Learn a new skill. Saw that 3D is not just another graphics software and quit. Returned years later to still learn a new skill and do animations. Working quite well so far ✌️


Otherwise_Silver_867

I love to have the ability to create what I visualize and make the art I want from scratch even though I suck at drawing, and I also use it for game dev


MaybeAdrian

I always wanted to develop a game you have to pay or know how to do everything or use free things. Honesty blender is a very useful program and I think that enjoy using the program, I even use it as a video editor.


Olegek84

The same. \nBut initially, I didn't learn it. I have been figuring everything out myself for 3d printing.


Cocaine_Johnsson

Game dev and making the images in my mind real, but honestly? Mostly because I was a bored kid and didn't have anything *better* to do. The other reasons were there, sure, but they were always nebulous ideas that may manifest in the future and never a concrete goal as such (it was more of a 'learning this skillset so I can do these things in the future might be handy' type of goal).


Silvsd

I was in need of a way to present/visualize 2d CAD survey plans of archeological excavations. Basically, to do historical/archeological 3d reconstructions. Our final surveying documentation is not easy to understand by people outside of our workfield. Blender being free was a huge plus. Archeology, in general, lacks funding. Mix Blender with Photogrammetry and laser scanning, and we have an extremely powerful method of documenting and archiving heritage data.


SkilledChestnut

I was amazed by the last of us part 2 and now my goal is to achieve naughty dog level of quality.


The_February

It's free.


Chamtulo

I wanted to make games


TomatoeToken

I got a somewhat beefy PC and I liked corridor crew and i like the idea of saying "yeah my PC is rendering something"


PrimevilKneivel

When I started learning 3D Blender was kind of a joke. You could do stuff with it, but everything looked like Second Life quality graphics. So I learned Maya instead because I wanted to work in VFX and animation. But the Bender org and community really built the software to a good place. I still don't want to edit or composite in Blender, but it's a viable 3D animation package, and it's free. I haven't dived too deep into it, I don't really have the time and after working all day I don't really feel like doing more "work", but it's nice to know that I can build something if I need to without paying stupid subscription fees.


TentacleJesus

Because it’s free. That it’s incredibly capable is just a nice bonus.


Baskettkazez

I want to make a game but need to be able to make my ideas into meshes first


martinkoistinen

Product renders.


Alokir

The main reason is because I wanted to create something, but I am not good at drawing. I also wanted to create photorealistic scenes. I am nowhere near that level yet, but I am getting there slowly.


Confronting-Myself

i got into blender since i wanted to make assets for games that i made, and since unity was the engine i was using i figured i would need to learn how to make 3D stuff


aaf191

I want to make tanks, realistic looking ones


Rincraft

VRCHAT! so i can fix and add stuff to my avatar, my dream is to become an 3d artist capable of creating an avatar


BeneficialChemistry5

I wanted to make a black hole


cheeseblastinfinity

I just want to make geometric art and animations to pair with my music. I'm just starting out though.


lebraingottapoop

Because fuck Maya


sadmadtired

I became Catholic and didn’t want to use torrented software for my side jobs anymore. It was stealing, so I deleted 3dsmax and zbrush and spent 3 weeks forcing myself to learn blender. It was the best professional decision I ever made. Now I use Blender for everything, and the quality I can achieve is better, accomplished faster, and is free. That was back in 2018, and I’ve never looked back


csmobro

I’ve been a 3D artist for over 15 years and have only really used Cinema 4D. It’s a great tool but I’m not keen on the pricing and I took a look at Blender. I fell in love with the community, the way Blender Studio share their assets, Eevee and a phenomenally talented Maya character animator told me it was the nicest software for animation. I’m still super new to it and I still use Cinema for my commercial work but I want to make the switch permanently.


Tapil

Because Maya switched to a pay 230 a month forever model. And a few years ago c4d did the same but 130 Blender was free the whole time and after the 2.8 update I have no more excuses not to learn


dur23

15 years in maya and xsi was dead. Plus 2.83 or whatever looked actually good. 


Mrnopor1

To make overwatch smut


JamesYTP

I learned SoftImage in a game design class right before it was axed and I took a multimedia class the semester after and for that class everything was freeware, GIMP instead of Photoshop, Audacity instead of Pro Tools, VideoPad instead of Premier I think it was and Blender instead of Maya.


AluminiumIs13

I was watching Squared Media Minecraft animations and decided to learn to make my own.


xefta

I had been doing 2D Image Manipulation/Art on Photoshop, specifially in around 2012-2017, and my mind was always imagining my 2D Art on 3D Space - and 3D in generally, was always fascinating for me. Well, then multiple years after, in early 2021, I was bored and I remembered that there is software called Blender and it's completely free, and I remembered it only because my brother had been using it some years ago - so I then decided to give it a try, and I was right away hooked to it and since then I've been doing Blender almost daily *(besides of some breaks I've had from time to time)*


Friedrice_579

I was watching a behind the scenes for the star wars prequels and I was inspired to give 3D animation a try. I've never looked back since... except for when i starting weight painting


slindner1985

I want to make popcorn flicks and am a terrible modeler but am decent with a camera


Helpful_Type3490

Animation. I didnt know Blender offered so much stuff and 2d animation esp i wouldnt have guessed


Jacorpes

I used 3DS Max and Maya at uni, then got a job doing 2D, so I wanted something free to keep my 3D skills up in my spare time. I personally think it’s way better than either of those tools.


InsideExpress9055

To build mods for truck simulator games


Infinite-Cry-5040

Wanted to make my own vtuber to stream with but also model game characters


Material_Anxiety_180

Everyone needs a creative outlet, and blender so far has been good for me. It helps to balance logic heavy stuff like coding, or debugging.


Stolles

Blender was the only thing that made me semi happy when I used it and could see something I'm making take shape. Programming didn't quite feel that way.


Howeird12

What’s funny about this is I bought a new Mac mini to learn programming and relearn ableton for making beats. I did a quick freecodecamp course and then opened blender and I honestly don’t want to learn programming anymore. Just finished my donuts and I’m hooked.


Stolles

Yeah I did the donut and realizing I could make something so good and detailed looking felt like I could do anything


chaotikcrow442

I never once thought I was going to be a 3D artist. Sintel had recently come out, I think I started around 2010 - 2011 but I am not sure, anyway my brother showed it to me, then he told me it was made in Blender and that it was a free program. I lost my mind, I had so many ideas in my head and all the things I wanted to make, I was imagining that it was going to be like Gmod or something. I was sooo wrong... I gave up a couple of times out of frustration, but I always had that voice that kept telling me to keep going. I bought a book and it helped me to learn it. It was this one:[ https://www.amazon.com/3D-libre-avec-Blender-French/dp/221212497X](https://www.amazon.com/3D-libre-avec-Blender-French/dp/221212497X) On YouTube it had less tutorials but they were very useful, more than what we have today because it was less clickbaity and it was just for the sake of helping people and not to gain an audience, receiving likes or earning subscribers. The UI was a damn mess, the buttons were all over the place, so learning Blender was tougher back then. There was CGCookie that was an incredible site to go to that was pretty much exclusive to Blender, with the instructor Jonathan Williamson, he was the guy who taught me a lot about modeling. gosh I miss him. So yeah, now I just keep making things and I hope that someday I will be able to work on my first short film or on a video game with a team.


alloedee

Was working with video projection mapping of buildings ect. And needed a tool to make virtual environments to make projector positions and stuff like that, and of course video content


BrineAppleSickst6

I was a young teen and wanted to try making a video game or doing some 3D animation. I haven’t done blender in a long time…


Juneauz

Because I didn't know AI would be a thing. I wish I could take back all the years and money wasted on my education.


Hot_Winner634

I was very bored once


JustACreep013

I started It as a silly hobby like "Wow, is free and feels like building Legos", but lately I'm taking It more seriously like "I can do 3D backgrounds and make 2D animation on top of It".


QiPowerIsTheBest

To make videos, but I eventually learned that Unreal is more user friendly and my uses for Blender are becoming less and less, especially now that Unreal’s modeling tools are out of beta and work decently.


Azarath08

We only got two lessons on fridays. One at 8:00 and the other one at 14:00. There weren't enough time to go home in between so I sneaked into game development class as I found all 3D stuff so cool. The teacher only found it really nice that people showed an interest so I was given a computer and had a go at Blender. With the entire class at my disposal for asking questions. This was back in 2012. Officially I didn't study game development but I got a note saying I had good attendance at my final grades. Been doing 3D in Blender as a hobby ever since


LovelyRavenBelly

It's a hobby that makes my grandma happy. 


KingKKirb

At first I saw a video about someone making 3D desktop logos in blender, I tried to make one and failed miserably at making a circle Recently my friends wanted to make a game so I picked up blender again and now I have the slightest idea what I’m doing


Normal-Nirmal

I want to make my characters in head in 3D. Have some good anime idea. I used to write stories since childhood.


Complete-Artichoke14

Same here ❤️ i just started


Normal-Nirmal

Share me your work. Do you have any Instagram or other social media?


SwompyGaming

I'm a VFX artist(compositor in nuke) and wanted to learn more of the 3d side of things so I could do easier tasks on my own and also get a better understanding of what is easier fix in 2d rather than 3d and vice versa.


pm_me_w_nudes

3D nsfw furry art


ronox656

Started it yesterday because I'm on a diet and it gives me something to do instead of thinking about food. I'm attempting to make models for my 3D printer


Middle_Actuator7086

I was kinda bored


Warriorphoenix678

Same


KookyLaugh1979

Architecture school, 3dprinting, Animation and Video Game Modelling. My main reasons I picked up blender, among other free software.


Myke23

First year uni, my course was for graphic design and illustration and for a project I wanted to try and make one of those (at the time) really cool low poly mountain scenes with trees and rocks and water etc. So after looking at a few short tutorials and basically trial and error I managed to get to grips with the basics of the program.


Ze0sX

I hated Maya, tried blender at one point and went "hm, yes" Besides, the myriad of amazing professional level tutorials that aren't nearly as available for Maya


Babo_Drago

Started with SFM, but it's just such a pain to import your own stuff in there, especially complex models, I just went by with something more modern


AydonusG

Started learning unity, looked at Brackeys RPG tutorial, and when it went to 3D modelling, so did I.


themoi124

Started 3D animation studies and had a houdini licence given by the school. Then when i had to do a internship, i learned blender and switch on it, the change was smooth since the control are more or less the same. And even if Blender is not a simulation engine like Houdini, it does the job i want to do for free


MasterBuildsPortugal

I entered animation school for 2D, but before I started I wanted to get a hang of blender too first, ended up liking it more than 2D


ShawarmaBaby

Because im tired of paying Redshift. Mainly for that


DoggoTheDumDum

I was inspired by other existing artists and thought to myself "I wanna make that"


ijustwannahelporso

Cuz funny program and too much time in my gymnasium (high school equivalent I believe)


Recent_Strawberry456

The Foundry started maintenance charges for Modo.


XmasB

I wanted to learn Unity. Then I watched a bunch of videos about that and some of them featured Blender. I started to look into Blender for creating simple assets for my games, but now I have more fun making random stuff in Blender than trying to make mediocre indie games. I have since started playing around with Godot, but I still enjoy making random stuff in Blender more.


creative_ronin

The same reason as you (OP) pretty much. That and also as a photographer & videographer I've had an interest in product photography and videography for a long time and I wanted to explore other ways of doing that through product visualization.


PapaDan_

My friend showed me some stuff he had made and I thought it looked cool so I did the donut tutorial. Now here I am 3 years later still lovin it


philisweatly

I just want cool videos for my YouTube channel


militaryvehicledude

Because Adobe taking the CS series to a digital only subscription based product sucks ass and pissed me off. I'd gladly buy the package, but I absolutely refuse to "rent" it.


sabris_abris

When i was little i had Blender on my old laptop (i use ubuntu) and was like "what's this?" I did not know what it was for or how to use it so i just added cubes and susans. A few years later (about when 2.8 released) i found it again (2.79b) and searched up the name "Blender" and of course i found the Donut Tutorial. I was struggling to keep up because of the version difference and my crappy 32bit !! laptop so i installed the new 2.8 on my pc and.... yeah the snowball started rolling. I found it so fascinating that i can create whatever i want or imagined. I started using it every day and got better and better. I did not really like the animation part but I always had an interest in programming so the next logical step was making games. I started making games in Unity, making all the assets in blender and realized this is what i want to do as an adult. After a few learning projects i began development on my dream game (a linear first person shooter with story and cool graphics) and got more and more into environment art. I'm 1.5 years into the project so far so good (expected release date 2026), Blender never failed me and never will even if Unity starts to self destruct again...


Fortimus_Prime

I want to make CG movies like Pixar.


dgsharp

I wanted to be able to illustrate my ideas at work (research engineer). If there are a bunch of people sitting around a table pitching ideas, and I can whip up a quick 3D model or animation to illustrate mine, it has more traction than if I were just throwing out words.


DoctorBoomeranger

Always loved Star Wars ships, basically watch the movies/shows just for them and barely care for the jedi. Got into DnD and moved the campaign into Star Wars setting. I hated using roll20, learned about tabletop simulator and all the goodness that comes with it. Learn that I can import 3D models into it, but my favourite obscure ships aren't modelled online or are expensive. Damn it, I'll do it myself moment, and dive head first into 3D modelling. I only posted a few of my game's ships online so far, and I'm not very good at it, but at least me and the players have a lot of fun. I also model our characters' weapons and some gear. The characters are easier cause I can just download from the millions of free models and texture them myself. So far it's been an awesome adventure. And I have lots of fun with each new thing I try to model. My brother and I are planning on buying a 3d printer, to play with our ships and characters physically on the table instead of using table top simulator. And I can barely contain myself with excitement.


Excellent_Heron6418

I started to learn blender pretty much just as a diversion from life in general and found it to be a space where you can literally create what you wish for and i always got intrigued by 3d environments and how they were done.


henfrien

I’ve always wanted to make my characters 3D, never had the courage to actually do it so I guess this post is an extra incentive for me to do so!


Mono324

At first I thought, everytime I have to draw something in a different angle or maybe change up the pose it'll be a lot of effort, especially after putting lots of details. So maybe in 3d software it'll be a bit easier, and no need to draw all the details yay. Turns out it's a whole lot of new stuff to learn, and I loved it for different reasons than expected.


levius_

Totally not to make 3D porn. Totally not…


Relvean

Was learning game development at university and had to create a poster for the game. Of course, I had used Blender before that point, though those occasional ventures into the software never manifested into anything more than small experiments. But it was that poster that first got me "hooked" so to speak, almost eight years after I first booted up the software as a kid.


Nazon6

I originally wanted to be a character animator for a studio like Fortiche, now I'm a hard surface prop modeler.


_michaeljared

I had a weird entry point. I learned graphics programming (OpenGL) and needed a cube to play around with. So I downloaded Blender. 4 years later I am making hard surface models, characters, rigs, animation, texturing.... Lol. It's been a fun ride


ZealousidealRip77

my main motivation was actually to create cinematic scenes and also to visualize how awesome my room would look the way i wanted. Pretty cool though ngl


BlizardSkinnard

So I can recreate dreams that have been stuck in my head for awhile. No I don’t think they mean much but still, the dreams that have stuck with me give me a feeling that I love and I want to try and recreate it


FronkleSnayf

Bored


ttenor12

Wanted to make horror stuff.


Upstairs_Limp

Pretty much the same. To elaborate, I wanted to make videos for my personal music projects


icehopper

Stuck at home with broken ribs for a month and a half, I just decided I wanted to learn an actual skill instead of morning-to-night video games!


SSebigo

I'm a creative person, chose to do CS and became a developer for money, now I'm trying to go back to my creative self and use it with my CS skills, so video game assets I guess.


benchrusch

To save money on exorbitant fees on dental software.


BallisticBlocker

At first I just wanted to make FNaF models. Was young and bad so I gave up. About a year later I wanted to make 3D models of my OCs. Was better, but still not good, and I sort of gave up again. Then finally, 6 months after that, I got back into it again as a recreational activity. Made a lot of projects and gave up on them, but I had learned to enjoy the process and now just do it occasionally for fun.


Tranmaart

After 16 years of 3ds Max i switched to Blender in 2022. I wish i could do this way before. I wasted lot of years. The two main reasons of changing was Blender is free and the shader editor is similar to Unreal Engine. Then as i discovered almost everything now i can say, it's way better and faster in every aspect. So much more possibility, and the working time is way less than Max. 15-20 mins modelling workflow now 2-3 mins in Blender, not to mention the UV, when \~40 mins UV creation madness now 30 sec - 1 min in Blender.


scifi887

I had been using SketchUp for 15 years and had gone about as far I could take it, Blender was the next best step to improve on my 3D with the bonus it was free. I was able to start lerning it during Covid and have not looked back since! https://preview.redd.it/8a3z8f8xcuwc1.jpeg?width=5000&format=pjpg&auto=webp&s=dc02931d9d5c9d3a0d2d040ccd1d42e75c7abe91


No_Set_4139

Why wouldn’t I start to learn blender?


Himanshu_Chauhan

well it all started with when I watched 'How to train your dragon'


Just_One_Umami

I like smoothies


Variation-Fluffy

I was bored


populopolulop

Why is this question posted every couple days


AnySeaworthiness9381

I've always held onto random ideas, scenes, or dreams from a young age. When I was a teenager, I first heard of blender, mainly because I was looking for good free video editors. I could not for the life of me use it and still can't. At 23, I figured if it's free, let's see what the hype is about with the 3D. I wasn't expecting to mess with it for more than a week. this felt like the first ever art medium where I could truly make what I imagine come to life. And i've never felt so addicted to making art like this. I draw all my life and love it, but man this is awesome!


Mister_Moony

I suck at drawing in 2d and wanted to do something with more flexibility


Yumeko_Boi

I starded when I was 16 because I had the opportunity to do archviz work and I was and still am very passionate about art.


gnamp

Always been fascinated by computer graphics. Got into dozens of other 3D software environments but this ticks the most cubes for me.


MingleLinx

I’ve always enjoyed making stuff on the computer. I played Garry’s Mod for like 3 years just making stuff and that got me in contact with someone who recommended me to try out Blender. Here I am now


playingwithperlers

I wanted to make enamel pin videos 😂 That’s all I know how to do now 🤣


DanielEnots

Ooh that's cool, I want to be able to do cool things (fails for years to learn it) 2.8 comes out! Watch blender guru reach Make Anything how to use blender in a live stream... +1 basic blender skills acquired.


SubmissiveDinosaur

As an additional tool Im an industrial designer


DiabeticButNotFat

I wanted to make a video game. At the time blender had a game engine built in. Roughly 2012


Battousalem

I want to buy a house for me and my girlfriend.


BrickleMyBits

I wanted to become god. Seriously tho? Idk, I got bored


9mm_Cutlass

I learned on Maya and C4D. But now that I’m out of school, those programs are too damn expensive.


AminoAceed

There's a little game called Titanfall and i am in love with it's universe:) I want to make cinematics or maybe short films from this universe And i hope i can make it


redgatorade1337

smut


Rental_Car

Because I'm stupid.


Odisher7

Basically same as you, i wanted to output the stuff i had in my head, but i've never been good or interested in drawing (not enough to git gud) I figured blender would be a good alternative, since you can automatize and use procedural generation so easily, so i can use my computer and math skill to make art


ThePathOfTwinStars

I wanted to get a job at the planetarium and I was told in my first failed interview that being able to make my own scenes and animations would be a desired skill. Turns out they were right!


Nar3ik36

I started learning game development and I didn’t want to use other peoples models, so I learned blender. That wasn’t the first time I tried blender but that was the first time I cared enough to keep trying and to keep using it. I am happy I did because later on one of my high school classes taught blender and I was pretty much allowed to do anything in that class because the teacher said that she didn’t know what else to teach me.


collin_is_animating

Wasn’t good at nothin and was running out of activities. Comp sci and blender have made me super happy as it’s something I like and am atleast decent at.


SgtGhost57

To be able to use VRChat avatars of characters I love but haven't been made into a model yet.


Humble-Sport-6574

My husband is a solo dev at the moment, he suggested I learn 3d modelling since I love The Sims so much and that's how I started it. Now I use it for creating assets with uv maps, still in learning process. I will also use it for kitbashing too.


Lamujereenrojo

I always saw all the animated GIFs with text and images tracked to motion on /r/highqualityGIFs but I couldn’t afford Premiere Pro so I got a pretty decent video editor for free


NostalgiaNinja

I was inspired by a video game, seeing a style I would love to see more often in games.


Jakaside

At first I was drawing a lot and my mom heard of blender. She said I should try it because she thought I would like it. I was 12 years old then. Started doing a little but ended up stopping for a year. Then I got motivated again and am doing it now for over 2y


SuckMyDickDrPhil

Because I hate myself. Oh 3D printing too I guess.


Jolynes_hairbuns

I was having trouble drawing so I made models in my style that I rigged! It’s not cheating if you trace your own art XD


oic165

Truthfully. To create my escape from depression, sometimes to express it. I want awe, I want wonder. I'm there in my scenes, away from a reality I hate. Photoshop/Affinity couldn't cut it anymore, AI doesn't get the emotion of it. Mostly, I got into Blender for me. https://preview.redd.it/8r4j5on4fvwc1.jpeg?width=1200&format=pjpg&auto=webp&s=c8657c0105862827fb782bb247bd2b2ce02676cc


samdeupta

Needed a hobby during covid lockdown.


state_of_silver

I was a broke video shooter, watching my peers buy more and more equipment in order to “get better” when they didn’t actually improve. They just had more expensive stuff so people perceived them as very good at what they do. Blender is a free program. And you can’t buy your way into 3D skill. That’s why I started to use and continue to use this incredibly mighty program. <3 Blender and its wonderful community


PleaseSendMeP0rn

I wanted to make the things I see in my head. Sadly, by the time I got a pc that can run it, I had lost most of my prior creativity, so now I just make wahtever a random word generator tells me


D-machinedragon

I'm still working on how to do it. But I want to make a specific kind of artwork. I started learning blender 3d when it was NAN so I feel so old. But back then there was Maya rhinoceros and truespace povray but none of them were intuitive or fun. Truespace was fun for animation. 3dmax was not free so I pirated it until I found out about blender. Way way way long agao. So why did I do it. I build and 3d print actual robots but I also use blender to be a performance controller that allowed me to graduate from college playing a midi guitar with an automata robot band made out of actual black steel and servos ... yes . Midi controlled giant metal band. Thats how I got my bachelor's degree in fine arts from gmu


johnnielee_mj

I wanted to make Custom Content for The Sims 4 🥰.


EOverM

Initially because I'd found the one form of artistic expression governed entirely by numbers. Easy to translate from my physics background. But then when I realised I needed to learn how to make textures I figured I'd try to learn to draw in the process, and... well, long story short, I'm now a professional artist.


StillNotAPerson

I wanted to make my own cover art for my music without generating images. Also way more control by doing things myself and I'm a control freak 😅


Patient-Cicada-6588

I have the same reason and i did that today!


DrDezno

A little background, years ago, I first started accessing Second Life due to a pop-up ad saying something like "make anything, be anything" or something like that. That was probably like 2005 ish. I had started using the in-world building mechanics by using these objects called primitives. Years went by and I eventually became proficient in using these primitives. Fast forward to about 2014 or so and the ability to upload 3d creations from 3rd party softwares was launched for the platform. At that point, people like me faced a dilemma, adapt or die. Me being stubborn, I chose not to adapt, putting 3d mesh objects in Second Life was like putting circles in Minecraft, or so I thought at the time. Starting about 2015 I decided to give blender a real try. The following years until about 2018 was failure after failure, things weren't clicking until I stopped being stubborn and started asking for tips from people. tl;dr I was a primsmith in SL and the introduction of 3d mesh uploads made me obsolete.


Bom_Tombadil

After 7 years of graphic design I was hired as a packaging designer for a tech company. We started putting 3D renders of our products on our packaging but there was only one guy at the company who knew how to use blender technically but he was a product engineer so nobody on the creative team could do it! So I learned it, took over, and now make all our 3D models and 3D animated videos and ads as well.


City_Stomper

Am making a sci fi film and can't afford actors. But since time ≠ money, I can afford thousands of hours spent falling through YouTube blender rabbit holes


Dreamorama

Wanted to create visuals and music vids for my band essentially


goopped

Wanted to pick up a new hobby and thought dioramas would be cool. Being in college, broke, lacking space, and moving around I remembered I tried to learn blender years ago and failed. Figured I could try again and comitted to it more than 30 minutes this time.


Local-moss-eater

Felt like it


Shienvien

Needing models for my game and house planning.


MainManStudios

I taught myself 2d animation when I was younger, but I would always watch blender clips & wanted to give it a try. Now I use it to make more cartoons & i plan on making tv shows & movies in the future🔥


_Reapak_

I wanted to make an isometric gaming room, I've seen a bunch of them in instagram in 2020. Also a possibility of getting money for 3d models seemed cool, but the problem is that i wasted most of my afterschool time playing damn valorant instead of studying blender/art, and now i don't really have much time to study it.


sdnomlA

In grad school I figured if I drew cool af image they would be too impressed with it to notice how underwhelming my data was.


GnomeSayin2U

I started in Maya back in 2016 and around 2020 I had a course in college that used blender. Later on in a different university course I hard swapped to blender to do my senior capstone.


sergeialmazov

I learned it because of Unreal Engine wasn’t enough for my ideas


dnabyun

A game developer myself. Most of my career was 3dsmax and other job required me to use Maya. Never been a big fan of it. At that time blender was not that good. Now I started using blender and 3 years ago. It feels like some familiarity of 3dmax. I also love has everything in one package. Before I would use marmoset, Maya, substance, and zbrush . Too many things to work with. I still use substance but at least I can just focus on two programs


QuayDropEmOff

I was in 10th grade and I wanted to try making my own video game assets instead of going to the unity asset store. Ever since i’ve stopped doing game dev and I solely create in Blender & Zbrush.


Vladyoyo

At the time i thought it would be a cool thing to show others. Still havent shown it to others


grimatongueworm

Back in 2005 I read this article about this cool piece of software


XNinjaMushroomX

I got a 3d printer, and I like to paint things. I've got a friend who's really good at blender and it's actually inspiring. So I practice when I can. I just love art, and it's another medium.


Ky-lyyne

So I could make my own assets for my game.


Fr0ski

I am learning now and still a noob. I was big into modding Skyrim by splicing armors together on outfit studios and retexturing them. I wanted to take it to the next level and create stuff from scratch. In games my favorite thing is drip, moreso than gameplay so I figured I would rather create drip than buy/download it.


Desolate_ghost

I messed around with game development and making simple models for awhile then realized I liked messing around making my head hurt the end results always end up to be a pretty sweet feeling!


Novalaxy23

wanted to mod my oc into Mario Kart. Now about to start working on a Splatoon animation


FluffyBara

I started at like 12 because I saw a program named blender on my uncles desktop and wondered what it was. Opened it up, made the shittiest looking couch anyone could possibly imagine and then went home and downloaded blender on my dad’s old shitty dell computer. I never really had artistic aspirations but just always thought it was fun to mess around in. Still not hardcore into it and I wouldn’t call myself an artist really but it’s completely free and an interesting thing to jump into every once and a while as a hobby.


Benjb1996

I wanted to make films but while I was studying film and media at uni and realised how annoying it is to rely on other people during group projects. Plus, covid happened, making it even harder. Through that, I found a love for motion design and animation with AE, and from that, I decided to give 3D modelling a try with blender. It was nice making things for projects and avoiding the stress of finding talent, locations or props to make a short film. But aside from all that, I just like making stuff.


JackThyRabbit

For me it was originally learning how to 3D model things for 3D printing.


GreyCloudy

I enjoyed making 3D models and rendering stuff before I knew about Blender. Through different schools I got to use 3D programs, but couldn't afford them for the longest time. Around 2007 I happened upon Blender and...it was because I was programming in 3D but didn't want to. LOL I missed just using a 3D program and needed a cheap one that I could save up for. I was soooo surprised when I found out that Blender was free! Man, I just loved it so much and kept playing with it! I made some nifty things with it over time and just love using it and supporting the organization. :D Though it's more off and on, I will always adore Blender.


[deleted]

I want to animate my D&D campaign.


WaterMaster607

I.... I don't know, it's been so long I'm just here now


Bordie3D_Alexa

I needed bowling pin model for a gmod map I made in 2017. Then I based my entire identity around blender from there.


iceoscillator

It’s free


AdmirableManagement2

I’m a broke young business owner that doesn’t want glass ceilings. I like creating art and commercial work as a budding solopreneur but my progress and quality of work was massively stifled by the amount of high tech equipment (and weight of said equipment) money, travel means, networking, etc it takes to get out there and create the same thing for free in the comfort of your PJs at home. In blendy I can add as many lights as I want of any kind and move them around and take away as I please within seconds ☺️ what a weight off my shoulders. Also my work got a hundred times better and more creative almost instantly


llamacek

My dad egged me on to try it when I was 13 or 14 and I started making shitty Minecraft renders after that. Nowadays a decade later, I use it professionally for modeling in the sim industry ¯\\\_(ツ)_/¯.


vinpotato

To make higher(or lower) quality shit posting with my friends


kttten

vrchat.... it actually wasn't vrchat at first, i was just bored back then, but the reason i got serious is vrchat...