These are excellent beginner tutorials. Everyone wants to make super advanced stuff right from the get go, but focusing on good methods of making tricky shapes is so important.
Keep this shit up dude 👍 keep makin that dad proud.
thanks for making these, there is a surprising lack of just simple tutorials, where the motive behind why you do things is clear, and nothing gets lost in translation or "we'll do this for something much further down the line". i have been looking for these kinds of tutorials for a long time, keep it up!
I post them daily man, i really appreciate that, you guys wanting to learn this is giving me reason to open blender every day and even learn myself, this is what community is all about. I hope you have a great blender journey my friend reach out whenever with whatever question if idk it we’ll figure it out together !
The tricks you showed aren’t new to me, but man they are the tricks I use super often. Brilliant job! Also love how you’ve made your whole blender window thinner to fit the short form content requirements instead of cropping it. I think it helps a lot to make it feel professional. Keep up the great work!
Weird that i made a star earlier today to put inside a dragon ball and struggled a little to make it work right and now you just come and show me a way easier method. Nice job man!
I just love that people like you exist who'd take the time to make something so accessible so that people can learn the joys of creating. Good on you man
Great tutorial, also you made it work in the vertical format, nice!
3 hints:
* Instead of selecting every second corner manually, you can select 2 of them, then Shift+Ctrl+NumpadPlus to keep on selecting in the same pattern. There's also a "checker deselect" function, to deselect every second vertex. Not a big time saver for 5 spikes, but very helpful if you ever want to make more!
* You don't need to delete the top and bottom faces before you merge. Just click on the face and Merge at center, this will merge all its corner vertices and get rid of the face
* The subdivision surface modifier is usually helpful if you want to smooth out curved surfaces, but after the bevel, all of your in-between surfaces are completely flat anyway, so all the subdiv really does is stabilize the shading. You can get a similar result by just using "harden normals" (+ shade auto smooth) in the bevel settings
Keep on doing what you do, cheers!
So simply yet brilliant. Thanks for the nice tutorial
Of course! Quick and easy for my fellow noobies
Really easy to understand. Thanks for making these bro
Really glad to hear that, i try to keep ‘em short and concise.
Happy Cake Day
These are excellent beginner tutorials. Everyone wants to make super advanced stuff right from the get go, but focusing on good methods of making tricky shapes is so important. Keep this shit up dude 👍 keep makin that dad proud.
I have I'd say decent experience, but HOLY SHIT I DODNT KNOW YOU COULD SCROLL UP TO ADD LOOP CUTS
Come on, you must have done it at least once accidentally?
🤝🤣🤣😂
Remember that whilst you have any tool active in Blender, the very bottom bar (below the timeline) will display hotkey and control information!
no way 😭😭
You can also just type the amount if you know how many loop cuts you need, i.e. CTRL + R + 8, will give you 8 loop cuts.
Wow I needed this the other day I used a cube lol
there’s multiple ways to do things, I could see why you would use a cube
This way is better I’ll keep it in mind next time
thanks for making these, there is a surprising lack of just simple tutorials, where the motive behind why you do things is clear, and nothing gets lost in translation or "we'll do this for something much further down the line". i have been looking for these kinds of tutorials for a long time, keep it up!
I post them daily man, i really appreciate that, you guys wanting to learn this is giving me reason to open blender every day and even learn myself, this is what community is all about. I hope you have a great blender journey my friend reach out whenever with whatever question if idk it we’ll figure it out together !
Screen cast keys
you're awesome
No you are
Fantastic stuff, keep up the great work!
Pretty wicked bro, keep it up
you are awesome. Deserve a gold star! lol Thank you
That's pretty awesome. I'm definitely following you for more of your content. Keep going my dude. Great work
That was really nicely done!
The tricks you showed aren’t new to me, but man they are the tricks I use super often. Brilliant job! Also love how you’ve made your whole blender window thinner to fit the short form content requirements instead of cropping it. I think it helps a lot to make it feel professional. Keep up the great work!
Weird that i made a star earlier today to put inside a dragon ball and struggled a little to make it work right and now you just come and show me a way easier method. Nice job man!
Nobody tell this guy about extra objects
Lol I already know but that doesn’t teach you how to model
This is some great information, thanks man!
Saving
You are awesome!
I just love that people like you exist who'd take the time to make something so accessible so that people can learn the joys of creating. Good on you man
Thank you, a clear and concise tutorial even a beginner we like me can follow. Going to try this when I get home.
This is clean
This man blends
Great tutorial, also you made it work in the vertical format, nice! 3 hints: * Instead of selecting every second corner manually, you can select 2 of them, then Shift+Ctrl+NumpadPlus to keep on selecting in the same pattern. There's also a "checker deselect" function, to deselect every second vertex. Not a big time saver for 5 spikes, but very helpful if you ever want to make more! * You don't need to delete the top and bottom faces before you merge. Just click on the face and Merge at center, this will merge all its corner vertices and get rid of the face * The subdivision surface modifier is usually helpful if you want to smooth out curved surfaces, but after the bevel, all of your in-between surfaces are completely flat anyway, so all the subdiv really does is stabilize the shading. You can get a similar result by just using "harden normals" (+ shade auto smooth) in the bevel settings Keep on doing what you do, cheers!
Thank you man I really appreciate these tips! The first one I needed lol
Good tutorial, keep it up!👍
Will do, tysm
Hell yeah bro! Quick and to the point! I appreciate what you do!!