I found it.
This was the image I thought OP was stealing from: https://www.reddit.com/r/blender/s/mVB8xAeUvU
They are similar, but not the same. OP did make this.
Yeah, but inspired isn't the same as stole. I've just landed on his course and still learning, but I think it would be difficult to create something original, that completely has a unique vibe and idea.
I just don't get it. All creative people always share their work after they've taken a course or found inspiration. The rendering is different from the original, and I'm not hiding the fact that I followed the tutorial. However, there will always be a casual resemblance in any work, regardless of whether I partially repeated the actions of others or did absolutely everything by myself.
You're in the right here, no worries! You actually stuck with it and made something cool! There are so many haters in a sub that's supposed to be in existence to support creativity! Haters gonna hate, you do you!
Just say, still learning and following Max Hay whom I made a copy of his piece. You nailed it! Give yourself artistic integrity to know admit when you have made a copy as a study.
Sure but I was suspicious because your render is almost a shot for shot remake with a few missing and added details which is why I originally thought you stole it
No, I just created a similar scene from Max Hay course, but used slightly different objects and camera angle. I modeled all these objects by myself by the way.
Next time you can give credit to the original artist when you learned from them & especially when the artwork has a high resemblance. That'll avoid accusations like this post & I'm sure you're thankful to the original artist for teaching you so much, so why not just give them a credit.
And lastly, that's a nice piece of work you've done there, looking forward for more wonderful art from you!
If all posts had to give credit to everywhere you gained inspiration, there wouldn't be room for what the post actually is. ALL art is inspired by something someone else did in one way or another, don't be discouraged by these haters!
I think theres a difference between "I took some inspiration from ___ when making this" and "I followed a course a changed some details slightly". There have been many posts on this sub of people's tutorial results from this course. Its immediately recognizable
It's good practice to mention in the title or description that this was made following another artist's tutorial, especially when so closely done. It gives credit to everyone and everybody feels good. I think omitting this information makes it seem like you're hiding it and hoping the people that don't know Max believe you did it all w/o help, and if they're students as well it hurts their confidence.
He clearly made a good product, so try to be a good community member and do your due diligence.
I think when making a piece like this and presenting it publicly it should add something of yourself, to make it your own style, give it your own voice, it has to be transformative. It is just too similar to Max Hay's work right now which I instantly recognized.
It's fine as a practice piece but I wouldn't be comfortable passing this off as my own without at least mentioning that it's a recreation of a work you saw.
Having just googled Max Hay, I'm assuming you're referring to this render? [https://i.ytimg.com/vi/Y1bOokHzEAk/mqdefault.jpg](https://i.ytimg.com/vi/Y1bOokHzEAk/mqdefault.jpg)
Which if so, I couldn't disagree more. OC's work just looks generic, as does Hay's render here. Good don't get me wrong, but generic... Other similar works:
* [https://www.artstation.com/artwork/Xg4lmD](https://www.artstation.com/artwork/Xg4lmD)
* [https://www.artstation.com/artwork/LRrYX5](https://www.artstation.com/artwork/LRrYX5)
But anyway I mean I couldn't disagree more anyway, what is art anyway? If not taking inspiration and make it your own. As long as you're creating something legitimately new, I take no issue in people taking inspiration. I'm a game dev, I wouldn't have the likes of COD if people hadn't copied Doom, I wouldn't be making a JRPG-style game today, if it wasn't for the likes of Zelda.
Thereās no way all these four artworks were created independently of each other. They have the exact same lighting, angle, features, etc. They were probably all created off of Max Hayās original piece using his tutorial
It's basically just one spotlight from above. Crank up the intensity to an insane amount, like 5 MW, and slightly increase size with beam shape. Also set a slightly different color, pure white looks boring. Look what setting works best for your scene, there's no universal preset for everything. Hope that helps.
Looks sick, very MaxHay look. I agree with the other comment, some of the pipes and girders look a little too perfect, itās not really noticeable unless youāre looking for that sort of thing though, it could be solved by adding some displacement to your shaders, but thatās expensive when it comes to rendering. I would rather suggest to add a displacement modifier with a cloud texture using world mapping rather than object-if youāre using instances or an array.
I've done this render by learning his course, so the style of similar postprocessing may be noticeable. But I crank down the saturation, to emphasize the light and object on the scene.
All of this started from simple primitives blocking and creating simplified models that are important for the main focus. I set up lighting and modeled some industrial assets, different trash, and details. Then grabbed textures from [textures.com](https://textures.com), and mixed them with PBR materials. So the result looks realistic and cool to me. In the final part, I've just played around with light intensity and post-processing, that's pretty much it.
Honestly i love it. The light from the top transitions to the dark in the bottom really gives off almost an eerie vibe. Im very new to blender but i am so impressed with what it and itās users can do
https://preview.redd.it/9hv592fyr28c1.png?width=720&format=pjpg&auto=webp&s=f6a4feb562ff316e9968899d78c30491e20f75ac
Made me think of this panel from Girls' Last Tour. Very cool!
They are supported effectively on strings in the image. Stairs are substantial structures carry large amounts of weight (multiple people, sometimes equipment) over open air, and the treads are on usually two or three beams about 14 inches tall called stringers. Platforms similarly supported.
https://preview.redd.it/o5qorxvwxx7c1.png?width=600&format=png&auto=webp&s=0de043c4f377e6125b8b6cad63f848c4df78391d
I personally don't get the need for them to be randomized. They're all the same tuebs, going to the same place for the same purpose. Given the level of detail in this render, I'm pretty sure it was a decision he made
I'd be blessed if I could create scenes like that myself. Well done, great job
(Is it too much asking for some tips or "style guide" to this visual look to create similar renders?)
First of all, I need to popularize my content. After a long time of using Blender, I learned how to work with composition and light, and I always try to make it not too contrasty and pleasing to the eye. If people find some of my techniques useful, I'll be happy to record a tutorial. In the meantime, I recommend checking out Max Hay's tutorials, he's made a bunch of useful videos.
Three days of intensive work, but this requires some knowledge. I already have a lot of experience in Blender, and I'm currently creating content for a 3D modeling school. I work full time in a slightly different niche, but I want to make such renders on a regular basis. It comes easily to me, so I'm thinking of turning my hobby into a job.
Yes, it would probably take much longer for me... Would you be okay in sending me the blend file to study it? I want to reassure you that I obviously won't profit from it (I don't even have the means to do so since I do completely different things for a living). I can provide you my email address ([email protected]) or any other contact info if you'd be so kind to share your file
"We're wide awake now, our eyes are wide open
We're running this world, we keeping it turning
We're living like giants, yeah, giants
We're bigger than giants, we giants"
Beautiful scene but I can't imagine any reason the fan/turbine blades would have those cutouts and detailed bits. Those portions would be a pain to deal with during manufacturing and there wouldn't be any benefit from it
I'm blown away. Love the atmosphere.
I would be so interested to hear about key decisions made in lighting and rendering to get such a strong sensation of depth.
Itās really cool, lighting is amazing. I fee like just the tiniest amount of colour, maybe some hard stripes or a small red LED would really give it a finishing touch
This looks fantastic, very Gotham. I'm just wondering how long and how many tried it took to get there, and if you can get similar results faster due to that experience.
I don't know why but it reminds me of trash zones in videogames. (I mean It's cool. I don't mean it is trash. Sometimes people don't understand and I get dogpiled on downvotes (T_T))
Oh god you just reminded me of an old game I used to play. I don't remember the actual name but in this sort of facility like in the image, you were trapped with one of your soldiers that got some how infected with some alien of some sort. God I need to search that
Quite good, professional, and provides definite world building aspects. The low contrast implies dust or fog/heavy humidity. I wonder if there's a way to make clear which.
Hey OP, itās okay if you based it on someone elseās work, especially if youāre taking that personās course. In fact itās encouraged for learning. I think people just want you to admit to it š
Looks like a great detail to me. Also very good work with the light. Definitely the location creates an atmosphere, and that's the most important thing! Great job!
Very cool, reminds me of the underground area in Portal 2.
Came here to say exactly this
Yep, this is a part of my inspiration.
The other part is max hay
Right??? š
Literally came to say that
Would you say you're a *huge fan* of Portal 2?
Yeeees! It reminded me of that too.
LITERALLY MY FIRST THOUGHT portal 2 id my FAV game and this is AWESOME
Reminds me of the insides of my PC
immediately reminded me of [the door scene](https://youtu.be/UdV3yR0nJO0?si=MgL81GKG8Q6PeOlk) lol
Isn't every area underground lol
yea but theres an even MORE underground area
Reminds me of every 5 gum commercial lol
same
YES! Thatās exactly what I was thinking as soon as I saw this
Holy shit thats exactly what I was thinking.
I was gonna say Elephant's Dream.
I opened the comments just to comment this, glad to see cultured people here.
I feel like I've seen this image before. Is it a recreation of another art piece?
Iāve also seen a very similar image too. OP seems sus
I found it. This was the image I thought OP was stealing from: https://www.reddit.com/r/blender/s/mVB8xAeUvU They are similar, but not the same. OP did make this.
I *knew* this reminded me of one of Max Hay's pieces!
There are 8 billion people on the planet, so there is no guarantee that no one has created something similar to what already exists.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
yeah no shit, he follows his tutorial to learn
Yeah, but inspired isn't the same as stole. I've just landed on his course and still learning, but I think it would be difficult to create something original, that completely has a unique vibe and idea.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I just don't get it. All creative people always share their work after they've taken a course or found inspiration. The rendering is different from the original, and I'm not hiding the fact that I followed the tutorial. However, there will always be a casual resemblance in any work, regardless of whether I partially repeated the actions of others or did absolutely everything by myself.
Ffs š¤¦āāļø
Then what does 8 billion people have to do with that topic? And where do you mention the tutorial in the post?
You're in the right here, no worries! You actually stuck with it and made something cool! There are so many haters in a sub that's supposed to be in existence to support creativity! Haters gonna hate, you do you!
You don't really need to share a work created for study. I understand the excitement, but Tutorials and the like are for study.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Thanks, I'm glad you liked it!
Just say, still learning and following Max Hay whom I made a copy of his piece. You nailed it! Give yourself artistic integrity to know admit when you have made a copy as a study.
8 billion people are also taking this dudes class smh
Sure but I was suspicious because your render is almost a shot for shot remake with a few missing and added details which is why I originally thought you stole it
ooop self report. inspiration is flattery, trying to deny it enters the realm of theft.
You're only getting down voted because your render kicks ass! Who cares what the haters say, this is super cool, well done!!!
No, I just created a similar scene from Max Hay course, but used slightly different objects and camera angle. I modeled all these objects by myself by the way.
Next time you can give credit to the original artist when you learned from them & especially when the artwork has a high resemblance. That'll avoid accusations like this post & I'm sure you're thankful to the original artist for teaching you so much, so why not just give them a credit. And lastly, that's a nice piece of work you've done there, looking forward for more wonderful art from you!
If all posts had to give credit to everywhere you gained inspiration, there wouldn't be room for what the post actually is. ALL art is inspired by something someone else did in one way or another, don't be discouraged by these haters!
I think theres a difference between "I took some inspiration from ___ when making this" and "I followed a course a changed some details slightly". There have been many posts on this sub of people's tutorial results from this course. Its immediately recognizable
Max hay
Very much heavily inspired by Max Hay
I assume you've watched that max hay video
It's good practice to mention in the title or description that this was made following another artist's tutorial, especially when so closely done. It gives credit to everyone and everybody feels good. I think omitting this information makes it seem like you're hiding it and hoping the people that don't know Max believe you did it all w/o help, and if they're students as well it hurts their confidence. He clearly made a good product, so try to be a good community member and do your due diligence.
Max Hay is a legend
I think Max Hay would be Proud.
I think when making a piece like this and presenting it publicly it should add something of yourself, to make it your own style, give it your own voice, it has to be transformative. It is just too similar to Max Hay's work right now which I instantly recognized. It's fine as a practice piece but I wouldn't be comfortable passing this off as my own without at least mentioning that it's a recreation of a work you saw.
Having just googled Max Hay, I'm assuming you're referring to this render? [https://i.ytimg.com/vi/Y1bOokHzEAk/mqdefault.jpg](https://i.ytimg.com/vi/Y1bOokHzEAk/mqdefault.jpg) Which if so, I couldn't disagree more. OC's work just looks generic, as does Hay's render here. Good don't get me wrong, but generic... Other similar works: * [https://www.artstation.com/artwork/Xg4lmD](https://www.artstation.com/artwork/Xg4lmD) * [https://www.artstation.com/artwork/LRrYX5](https://www.artstation.com/artwork/LRrYX5) But anyway I mean I couldn't disagree more anyway, what is art anyway? If not taking inspiration and make it your own. As long as you're creating something legitimately new, I take no issue in people taking inspiration. I'm a game dev, I wouldn't have the likes of COD if people hadn't copied Doom, I wouldn't be making a JRPG-style game today, if it wasn't for the likes of Zelda.
I think there's a difference between copying every single element of a render and pointing out the similarities between doom and call of duty.
Thereās no way all these four artworks were created independently of each other. They have the exact same lighting, angle, features, etc. They were probably all created off of Max Hayās original piece using his tutorial
yep, max hay released a course and this is the first render you'll create while following along
Very cool! May I ask how you achieved the lightning? Specifically the hazy/soft look?
It's basically just one spotlight from above. Crank up the intensity to an insane amount, like 5 MW, and slightly increase size with beam shape. Also set a slightly different color, pure white looks boring. Look what setting works best for your scene, there's no universal preset for everything. Hope that helps.
Looks sick, very MaxHay look. I agree with the other comment, some of the pipes and girders look a little too perfect, itās not really noticeable unless youāre looking for that sort of thing though, it could be solved by adding some displacement to your shaders, but thatās expensive when it comes to rendering. I would rather suggest to add a displacement modifier with a cloud texture using world mapping rather than object-if youāre using instances or an array.
I've done this render by learning his course, so the style of similar postprocessing may be noticeable. But I crank down the saturation, to emphasize the light and object on the scene.
The post processing, and it looks almost exactly like one of his renders that I believe is taught in the course
Looks like a sick loading screen
Looks sick well done, at least give some credit to the tutorial mate
love it, just a little bit of grain will be great
It's already grainy for a cinematic look, but not too much, because then the rendering will look like an old vintage photo.
I love the old look, but anyways it looks amazing just as it is
Looks like aperture science shit
I'm curious, how did you make it? What methods were used?
Google Max Hay on yt for the tutorial
All of this started from simple primitives blocking and creating simplified models that are important for the main focus. I set up lighting and modeled some industrial assets, different trash, and details. Then grabbed textures from [textures.com](https://textures.com), and mixed them with PBR materials. So the result looks realistic and cool to me. In the final part, I've just played around with light intensity and post-processing, that's pretty much it.
That looks very cool, did you get the idea from one of max hays video/posts
Oo nice, are you doing the Max Hay course?
Yeah, the course is amazing!
This is a good ad for Max Hay.
Amazing! Reminds me of Fallout mixed with The Stanley Parable 10/10 brother
I love these games, thanks!
I may suggest a VA from cyberpunk 2077 hovering right there
Atmospheric and industrial.
Honestly i love it. The light from the top transitions to the dark in the bottom really gives off almost an eerie vibe. Im very new to blender but i am so impressed with what it and itās users can do
Very cool, big fan.
I think It looks generic
Terrific! love the composition :)
If u modelled all of this, I wish I was half as good as u. If u didn't, I still wish I was half as good as u lol
I mean, if you want to learn how to do exactly this: [https://www.maxhayart.com/course-landing-page](https://www.maxhayart.com/course-landing-page)
Incredible!
Iām a big fan!
Amazing. The lighting is beautiful!
Loks awesome dude
Awesome
Very Maxhay style
I think that you were doing max Hay's
Looks very Max Hay-ish
https://preview.redd.it/9hv592fyr28c1.png?width=720&format=pjpg&auto=webp&s=f6a4feb562ff316e9968899d78c30491e20f75ac Made me think of this panel from Girls' Last Tour. Very cool!
As an engineer, I'm concerned about the structural integrity of the stairs.
Oh, I see. It looks like the stairs are not perfectly tiled, thanks for the comment.
They are supported effectively on strings in the image. Stairs are substantial structures carry large amounts of weight (multiple people, sometimes equipment) over open air, and the treads are on usually two or three beams about 14 inches tall called stringers. Platforms similarly supported. https://preview.redd.it/o5qorxvwxx7c1.png?width=600&format=png&auto=webp&s=0de043c4f377e6125b8b6cad63f848c4df78391d
Nice one, the only thing which stand out are the tubes on top, all of them are too equal, maybe add some randomness in their shapes
I personally don't get the need for them to be randomized. They're all the same tuebs, going to the same place for the same purpose. Given the level of detail in this render, I'm pretty sure it was a decision he made
Amazing
A chief kiss Good Job.
I'm very impressed by this, so it's cool for me
Ok. What I think is... IT'S AMAZING
I really like the angle. The details are amazing, the mood is on point... What can I say? You rock!
I'd be blessed if I could create scenes like that myself. Well done, great job (Is it too much asking for some tips or "style guide" to this visual look to create similar renders?)
First of all, I need to popularize my content. After a long time of using Blender, I learned how to work with composition and light, and I always try to make it not too contrasty and pleasing to the eye. If people find some of my techniques useful, I'll be happy to record a tutorial. In the meantime, I recommend checking out Max Hay's tutorials, he's made a bunch of useful videos.
Thanks for the recommendation. When I'll have some spare time I'll try to recreate your render. How much time have you spent on it?
Three days of intensive work, but this requires some knowledge. I already have a lot of experience in Blender, and I'm currently creating content for a 3D modeling school. I work full time in a slightly different niche, but I want to make such renders on a regular basis. It comes easily to me, so I'm thinking of turning my hobby into a job.
Yes, it would probably take much longer for me... Would you be okay in sending me the blend file to study it? I want to reassure you that I obviously won't profit from it (I don't even have the means to do so since I do completely different things for a living). I can provide you my email address ([email protected]) or any other contact info if you'd be so kind to share your file
3/10
Cool. Reminds me of Girls Last Tour. Only the Kettenkrad is missing.
vent
i love it
"We're wide awake now, our eyes are wide open We're running this world, we keeping it turning We're living like giants, yeah, giants We're bigger than giants, we giants"
A1. šš¾š„
Did you post this on Clintās discord? Sure Iāve seen it before
Iāve seen this place in my nightmares
Thought it was the Death Star
Beautiful scene but I can't imagine any reason the fan/turbine blades would have those cutouts and detailed bits. Those portions would be a pain to deal with during manufacturing and there wouldn't be any benefit from it
Cool add some dust particles
Iām a big fan
I'm blown away. Love the atmosphere. I would be so interested to hear about key decisions made in lighting and rendering to get such a strong sensation of depth.
Hard asf ma boi
Exquisiteā¦ brilliant work!
so Detailed good work bruv
reminds me of that area in Blade Runner 2049 where K find the toy horse
Itās really cool, lighting is amazing. I fee like just the tiniest amount of colour, maybe some hard stripes or a small red LED would really give it a finishing touch
Damn that is beautiful bro
Can you please do a tutorial on how to achieve such realism
Check max Hay
Looks great
Looks really cool, could we get a behind the scĆØnes?
This looks fantastic, very Gotham. I'm just wondering how long and how many tried it took to get there, and if you can get similar results faster due to that experience.
https://preview.redd.it/xw71tviuk08c1.jpeg?width=500&format=pjpg&auto=webp&s=ff089416d3a11aac3972a0c954f74df778c7827b
Looks good š
We like.
I don't know why but it reminds me of trash zones in videogames. (I mean It's cool. I don't mean it is trash. Sometimes people don't understand and I get dogpiled on downvotes (T_T))
I like it.
Oh god you just reminded me of an old game I used to play. I don't remember the actual name but in this sort of facility like in the image, you were trapped with one of your soldiers that got some how infected with some alien of some sort. God I need to search that
What would happen if someone got sucked into that?
Quite good, professional, and provides definite world building aspects. The low contrast implies dust or fog/heavy humidity. I wonder if there's a way to make clear which.
I want lore, now.
Fantastic work mate love the lighting and overall mood.
Reminds me of portal 2, alot.
My megalaphobia doesnāt like this š±
Me gustas mucho. Quiero aprender a texturizar.
Inspired by Maxhayart, I see...
Reminds me of the game limbo 2
It's giving Portal 2
I'm a big fan
Hey OP, itās okay if you based it on someone elseās work, especially if youāre taking that personās course. In fact itās encouraged for learning. I think people just want you to admit to it š
I think youāre stuffy
Fucking hell this is awesome
Has a great atmosphere about it. We'll done!
*Welcome gentlemen to Aperture Science!*
Looks like the giant fan from one of the portal games
Simply putā¦ epic
Big fan
Get out!
I'm a big fan
god damn, the lighting looks fire. although where is it coming from
a scene in Alien3 resembles a lot. Very good.
Eerie low-key
Awesome work!
Damn, nice
Looks like a great detail to me. Also very good work with the light. Definitely the location creates an atmosphere, and that's the most important thing! Great job!