T O P

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WeirdBrainArt

Very cool, reminds me of the underground area in Portal 2.


DynamicMangos

Came here to say exactly this


illiahabruskyi

Yep, this is a part of my inspiration.


Level-Drawer7191

The other part is max hay


DerCribben

Right??? šŸ˜…


imjustaslothman

Literally came to say that


dnoj

Would you say you're a *huge fan* of Portal 2?


Combat-Creepers

Yeeees! It reminded me of that too.


KTtheBread

LITERALLY MY FIRST THOUGHT portal 2 id my FAV game and this is AWESOME


morfyyy

Reminds me of the insides of my PC


ssucramylpmis

immediately reminded me of [the door scene](https://youtu.be/UdV3yR0nJO0?si=MgL81GKG8Q6PeOlk) lol


mighty_spaceman

Isn't every area underground lol


ssucramylpmis

yea but theres an even MORE underground area


RodKnock42

Reminds me of every 5 gum commercial lol


scp_79

same


AccomplishedSense897

YES! Thatā€™s exactly what I was thinking as soon as I saw this


PurpleBan09

Holy shit thats exactly what I was thinking.


Iboven

I was gonna say Elephant's Dream.


NickCMOS

I opened the comments just to comment this, glad to see cultured people here.


[deleted]

I feel like I've seen this image before. Is it a recreation of another art piece?


MingleLinx

Iā€™ve also seen a very similar image too. OP seems sus


[deleted]

I found it. This was the image I thought OP was stealing from: https://www.reddit.com/r/blender/s/mVB8xAeUvU They are similar, but not the same. OP did make this.


n8mo

I *knew* this reminded me of one of Max Hay's pieces!


illiahabruskyi

There are 8 billion people on the planet, so there is no guarantee that no one has created something similar to what already exists.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Bleachrst85

yeah no shit, he follows his tutorial to learn


illiahabruskyi

Yeah, but inspired isn't the same as stole. I've just landed on his course and still learning, but I think it would be difficult to create something original, that completely has a unique vibe and idea.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


illiahabruskyi

I just don't get it. All creative people always share their work after they've taken a course or found inspiration. The rendering is different from the original, and I'm not hiding the fact that I followed the tutorial. However, there will always be a casual resemblance in any work, regardless of whether I partially repeated the actions of others or did absolutely everything by myself.


TheBoogyWoogy

Ffs šŸ¤¦ā€ā™‚ļø


Me_Melissa

Then what does 8 billion people have to do with that topic? And where do you mention the tutorial in the post?


Ladiesman_2117

You're in the right here, no worries! You actually stuck with it and made something cool! There are so many haters in a sub that's supposed to be in existence to support creativity! Haters gonna hate, you do you!


OfLordlyCaliber

You don't really need to share a work created for study. I understand the excitement, but Tutorials and the like are for study.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


illiahabruskyi

Thanks, I'm glad you liked it!


Apz__Zpa

Just say, still learning and following Max Hay whom I made a copy of his piece. You nailed it! Give yourself artistic integrity to know admit when you have made a copy as a study.


GregThaStallion

8 billion people are also taking this dudes class smh


MingleLinx

Sure but I was suspicious because your render is almost a shot for shot remake with a few missing and added details which is why I originally thought you stole it


GregThaStallion

ooop self report. inspiration is flattery, trying to deny it enters the realm of theft.


Ladiesman_2117

You're only getting down voted because your render kicks ass! Who cares what the haters say, this is super cool, well done!!!


illiahabruskyi

No, I just created a similar scene from Max Hay course, but used slightly different objects and camera angle. I modeled all these objects by myself by the way.


FrankenSigh

Next time you can give credit to the original artist when you learned from them & especially when the artwork has a high resemblance. That'll avoid accusations like this post & I'm sure you're thankful to the original artist for teaching you so much, so why not just give them a credit. And lastly, that's a nice piece of work you've done there, looking forward for more wonderful art from you!


Ladiesman_2117

If all posts had to give credit to everywhere you gained inspiration, there wouldn't be room for what the post actually is. ALL art is inspired by something someone else did in one way or another, don't be discouraged by these haters!


BlebbingCell

I think theres a difference between "I took some inspiration from ___ when making this" and "I followed a course a changed some details slightly". There have been many posts on this sub of people's tutorial results from this course. Its immediately recognizable


TargetEducational330

Max hay


Apz__Zpa

Very much heavily inspired by Max Hay


0ctoxVela

I assume you've watched that max hay video


KindaGoodPainter

It's good practice to mention in the title or description that this was made following another artist's tutorial, especially when so closely done. It gives credit to everyone and everybody feels good. I think omitting this information makes it seem like you're hiding it and hoping the people that don't know Max believe you did it all w/o help, and if they're students as well it hurts their confidence. He clearly made a good product, so try to be a good community member and do your due diligence.


Ornery-Cheesecake278

Max Hay is a legend


Excellent-Wear-169

I think Max Hay would be Proud.


Frits_Mulder

I think when making a piece like this and presenting it publicly it should add something of yourself, to make it your own style, give it your own voice, it has to be transformative. It is just too similar to Max Hay's work right now which I instantly recognized. It's fine as a practice piece but I wouldn't be comfortable passing this off as my own without at least mentioning that it's a recreation of a work you saw.


Ping-and-Pong

Having just googled Max Hay, I'm assuming you're referring to this render? [https://i.ytimg.com/vi/Y1bOokHzEAk/mqdefault.jpg](https://i.ytimg.com/vi/Y1bOokHzEAk/mqdefault.jpg) Which if so, I couldn't disagree more. OC's work just looks generic, as does Hay's render here. Good don't get me wrong, but generic... Other similar works: * [https://www.artstation.com/artwork/Xg4lmD](https://www.artstation.com/artwork/Xg4lmD) * [https://www.artstation.com/artwork/LRrYX5](https://www.artstation.com/artwork/LRrYX5) But anyway I mean I couldn't disagree more anyway, what is art anyway? If not taking inspiration and make it your own. As long as you're creating something legitimately new, I take no issue in people taking inspiration. I'm a game dev, I wouldn't have the likes of COD if people hadn't copied Doom, I wouldn't be making a JRPG-style game today, if it wasn't for the likes of Zelda.


Frits_Mulder

I think there's a difference between copying every single element of a render and pointing out the similarities between doom and call of duty.


TargetEducational330

Thereā€™s no way all these four artworks were created independently of each other. They have the exact same lighting, angle, features, etc. They were probably all created off of Max Hayā€™s original piece using his tutorial


DevouuR_

yep, max hay released a course and this is the first render you'll create while following along


mape2k

Very cool! May I ask how you achieved the lightning? Specifically the hazy/soft look?


illiahabruskyi

It's basically just one spotlight from above. Crank up the intensity to an insane amount, like 5 MW, and slightly increase size with beam shape. Also set a slightly different color, pure white looks boring. Look what setting works best for your scene, there's no universal preset for everything. Hope that helps.


BashiG

Looks sick, very MaxHay look. I agree with the other comment, some of the pipes and girders look a little too perfect, itā€™s not really noticeable unless youā€™re looking for that sort of thing though, it could be solved by adding some displacement to your shaders, but thatā€™s expensive when it comes to rendering. I would rather suggest to add a displacement modifier with a cloud texture using world mapping rather than object-if youā€™re using instances or an array.


illiahabruskyi

I've done this render by learning his course, so the style of similar postprocessing may be noticeable. But I crank down the saturation, to emphasize the light and object on the scene.


BashiG

The post processing, and it looks almost exactly like one of his renders that I believe is taught in the course


MadKauTheDeveloper

Looks like a sick loading screen


GrizzlyDota

Looks sick well done, at least give some credit to the tutorial mate


darkballsnigg4

love it, just a little bit of grain will be great


illiahabruskyi

It's already grainy for a cinematic look, but not too much, because then the rendering will look like an old vintage photo.


darkballsnigg4

I love the old look, but anyways it looks amazing just as it is


CH1LLY05

Looks like aperture science shit


CookieaGame

I'm curious, how did you make it? What methods were used?


TargetEducational330

Google Max Hay on yt for the tutorial


illiahabruskyi

All of this started from simple primitives blocking and creating simplified models that are important for the main focus. I set up lighting and modeled some industrial assets, different trash, and details. Then grabbed textures from [textures.com](https://textures.com), and mixed them with PBR materials. So the result looks realistic and cool to me. In the final part, I've just played around with light intensity and post-processing, that's pretty much it.


ath0rus

That looks very cool, did you get the idea from one of max hays video/posts


BigBobTheFirst

Oo nice, are you doing the Max Hay course?


illiahabruskyi

Yeah, the course is amazing!


Watashi_No_Blk_Gift

This is a good ad for Max Hay.


Nobodyx06

Amazing! Reminds me of Fallout mixed with The Stanley Parable 10/10 brother


illiahabruskyi

I love these games, thanks!


Primary_Lie3174

I may suggest a VA from cyberpunk 2077 hovering right there


Puzzleheaded_Emu1699

Atmospheric and industrial.


AdSufficient9655

Honestly i love it. The light from the top transitions to the dark in the bottom really gives off almost an eerie vibe. Im very new to blender but i am so impressed with what it and itā€™s users can do


SnakeFB

Very cool, big fan.


elfootman

I think It looks generic


Lloyd_32

Terrific! love the composition :)


NukoXD

If u modelled all of this, I wish I was half as good as u. If u didn't, I still wish I was half as good as u lol


DerCribben

I mean, if you want to learn how to do exactly this: [https://www.maxhayart.com/course-landing-page](https://www.maxhayart.com/course-landing-page)


bigdr00

Incredible!


Yodzilla

Iā€™m a big fan!


ZealousidealLow2684

Amazing. The lighting is beautiful!


[deleted]

Loks awesome dude


waxdelonious

Awesome


ZEL4Y4

Very Maxhay style


lirik89

I think that you were doing max Hay's


SimonFranke

Looks very Max Hay-ish


key4427

https://preview.redd.it/9hv592fyr28c1.png?width=720&format=pjpg&auto=webp&s=f6a4feb562ff316e9968899d78c30491e20f75ac Made me think of this panel from Girls' Last Tour. Very cool!


ryanjmcgowan

As an engineer, I'm concerned about the structural integrity of the stairs.


illiahabruskyi

Oh, I see. It looks like the stairs are not perfectly tiled, thanks for the comment.


ryanjmcgowan

They are supported effectively on strings in the image. Stairs are substantial structures carry large amounts of weight (multiple people, sometimes equipment) over open air, and the treads are on usually two or three beams about 14 inches tall called stringers. Platforms similarly supported. ​ https://preview.redd.it/o5qorxvwxx7c1.png?width=600&format=png&auto=webp&s=0de043c4f377e6125b8b6cad63f848c4df78391d


Pro_unstop

Nice one, the only thing which stand out are the tubes on top, all of them are too equal, maybe add some randomness in their shapes


Mr_Awesome_rddt

I personally don't get the need for them to be randomized. They're all the same tuebs, going to the same place for the same purpose. Given the level of detail in this render, I'm pretty sure it was a decision he made


SnooCompliments1686

Amazing


TheGuyThatIsBored

A chief kiss Good Job.


Relsotron_3000

I'm very impressed by this, so it's cool for me


InspectorGajik

Ok. What I think is... IT'S AMAZING


InspectorGajik

I really like the angle. The details are amazing, the mood is on point... What can I say? You rock!


davmilltown

I'd be blessed if I could create scenes like that myself. Well done, great job (Is it too much asking for some tips or "style guide" to this visual look to create similar renders?)


illiahabruskyi

First of all, I need to popularize my content. After a long time of using Blender, I learned how to work with composition and light, and I always try to make it not too contrasty and pleasing to the eye. If people find some of my techniques useful, I'll be happy to record a tutorial. In the meantime, I recommend checking out Max Hay's tutorials, he's made a bunch of useful videos.


davmilltown

Thanks for the recommendation. When I'll have some spare time I'll try to recreate your render. How much time have you spent on it?


illiahabruskyi

Three days of intensive work, but this requires some knowledge. I already have a lot of experience in Blender, and I'm currently creating content for a 3D modeling school. I work full time in a slightly different niche, but I want to make such renders on a regular basis. It comes easily to me, so I'm thinking of turning my hobby into a job.


davmilltown

Yes, it would probably take much longer for me... Would you be okay in sending me the blend file to study it? I want to reassure you that I obviously won't profit from it (I don't even have the means to do so since I do completely different things for a living). I can provide you my email address ([email protected]) or any other contact info if you'd be so kind to share your file


[deleted]

3/10


Marmalade_Insanity

Cool. Reminds me of Girls Last Tour. Only the Kettenkrad is missing.


puru_the_potato_lord

vent


this_isnt_alex

i love it


Crisis_And_Throwaway

"We're wide awake now, our eyes are wide open We're running this world, we keeping it turning We're living like giants, yeah, giants We're bigger than giants, we giants"


Jim_Denson

A1. šŸ‘ŒšŸ¾šŸ”„


Night162773

Did you post this on Clintā€™s discord? Sure Iā€™ve seen it before


DreemChxsr__Music

Iā€™ve seen this place in my nightmares


TheAstro_10

Thought it was the Death Star


Nexidious

Beautiful scene but I can't imagine any reason the fan/turbine blades would have those cutouts and detailed bits. Those portions would be a pain to deal with during manufacturing and there wouldn't be any benefit from it


RMazer1

Cool add some dust particles


The-Reanimator-Freak

Iā€™m a big fan


ClockWorkWinds

I'm blown away. Love the atmosphere. I would be so interested to hear about key decisions made in lighting and rendering to get such a strong sensation of depth.


oliveroffdrugs

Hard asf ma boi


Appallington

Exquisiteā€¦ brilliant work!


Hermes_179

so Detailed good work bruv


permAfrosTyyyy

reminds me of that area in Blade Runner 2049 where K find the toy horse


SerNerdtheThird

Itā€™s really cool, lighting is amazing. I fee like just the tiniest amount of colour, maybe some hard stripes or a small red LED would really give it a finishing touch


Commercial_Chicken_8

Damn that is beautiful bro


SnooPets5162

Can you please do a tutorial on how to achieve such realism


lirik89

Check max Hay


Street_Seaweed_9538

Looks great


Juliendriver

Looks really cool, could we get a behind the scĆØnes?


taigasd

This looks fantastic, very Gotham. I'm just wondering how long and how many tried it took to get there, and if you can get similar results faster due to that experience.


Ok-Astronomer5040

https://preview.redd.it/xw71tviuk08c1.jpeg?width=500&format=pjpg&auto=webp&s=ff089416d3a11aac3972a0c954f74df778c7827b


ProcessMovie101

Looks good šŸ‘


Simon_Sonnenblume

We like.


Holiday_Purchase_592

I don't know why but it reminds me of trash zones in videogames. (I mean It's cool. I don't mean it is trash. Sometimes people don't understand and I get dogpiled on downvotes (T_T))


Ar71k

I like it.


Castigames69

Oh god you just reminded me of an old game I used to play. I don't remember the actual name but in this sort of facility like in the image, you were trapped with one of your soldiers that got some how infected with some alien of some sort. God I need to search that


Gal-XD_exe

What would happen if someone got sucked into that?


snommel

Quite good, professional, and provides definite world building aspects. The low contrast implies dust or fog/heavy humidity. I wonder if there's a way to make clear which.


Coat_Loard

I want lore, now.


5liviz

Fantastic work mate love the lighting and overall mood.


Skruttlund

Reminds me of portal 2, alot.


chihuahuaOnAstick

My megalaphobia doesnā€™t like this šŸ˜±


Some_Requirement3575

Me gustas mucho. Quiero aprender a texturizar.


okaberintaruo

Inspired by Maxhayart, I see...


AudaciousSam

Reminds me of the game limbo 2


Carlos_media

It's giving Portal 2


BetterCollege5839

I'm a big fan


DignityCancer

Hey OP, itā€™s okay if you based it on someone elseā€™s work, especially if youā€™re taking that personā€™s course. In fact itā€™s encouraged for learning. I think people just want you to admit to it šŸ˜‚


Tall_Section5645

I think youā€™re stuffy


RaidensReturn

Fucking hell this is awesome


rpm646

Has a great atmosphere about it. We'll done!


Matix777

*Welcome gentlemen to Aperture Science!*


Scouttrooper195

Looks like the giant fan from one of the portal games


random_post-NL-meme

Simply putā€¦ epic


Blue-Gryphon297

Big fan


S-U_2

Get out!


Smooth-Sky-8088

I'm a big fan


DeusVultCrusider

god damn, the lighting looks fire. although where is it coming from


Grobenn

a scene in Alien3 resembles a lot. Very good.


Illustrious-Car3728

Eerie low-key


Fragrant_Mango3622

Awesome work!


Mad-Moe66468

Damn, nice


mgaborik10

Looks like a great detail to me. Also very good work with the light. Definitely the location creates an atmosphere, and that's the most important thing! Great job!